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ROBLOX A BIZARRE DAY Unlimited Barrage | Unlimited Health |

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Dec 20th, 2019
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  1. --Here's the unlimited health script:
  2. game:GetService("ReplicatedStorage").Stand:FireServer("GoldExperienceRequiemStand", math.huge, math.huge) -- This works for any stand.
  3.  
  4. --Here's an unlimited barrage script:
  5. for i,v in pairs(game.Lighting:GetChildren()) do if v:IsA("LocalScript") then warn(v.Name) end end
  6.  
  7. local StandName = "" -- Check the output, filter only warning, and find your stand's localscript, then put the name here.
  8.  
  9. local env = getsenv(game.Players.LocalPlayer.Backpack[StandName])
  10.  
  11. while wait() do
  12. debug.setupvalue(env.barrage, 'barragecooldown', false)
  13. debug.setupvalue(env.barrage, 'EHMMM', 0)
  14. debug.setupvalue(env.barrage, 'activu', false)
  15. end
  16.  
  17. --Here's a script to get Gold Experience (Can take a while, just wait until it stops respawning you.):
  18. repeat
  19. game.ReplicatedStorage.Roka:FireServer()
  20. game.ReplicatedStorage.Arrow:FireServer()
  21. wait(1)
  22. until game.Players.LocalPlayer.Backpack:FindFirstChild("Gold Experience")
  23.  
  24. --Here's a script to have a requiem arrow (Only works with stands that have Requiem):
  25. game.ReplicatedStorage.RequiemArrow:FireServer()
  26.  
  27. --Here's my custom GER script (Basically makes your GER OP as shit):
  28. local env = getsenv(game.Players.LocalPlayer.Backpack.GoldExperienceRequiem)
  29.  
  30. game:GetService("ReplicatedStorage").Stand:FireServer("GoldExperienceRequiemStand", math.huge, math.huge)
  31.  
  32. while wait() do
  33. debug.setupvalue(env.barrage, 'barragecooldown', false)
  34. debug.setupvalue(env.barrage, 'EHMMM', 0)
  35. debug.setupvalue(env.barrage, 'activu', false)
  36. debug.setupvalue(env.movement, 'movementcooldown', false)
  37. debug.setupvalue(env.resettozero, 'zerocooldown', false)
  38. debug.setupvalue(env.resettozero, 'rtzcooldown', false)
  39. debug.setupvalue(env.scorpionshot, 'scorpioncooldown', false)
  40. debug.setupvalue(env.healothers, 'healcooldown', false)
  41. debug.setupvalue(env.selfheal, 'selfhealcooldown', false)
  42. local oldhito = env.hito
  43. local oldhito2 = env.hito2
  44. local oldhito3 = env.hito3
  45. local oldhealo = env.healo
  46. local oldheals = env.heal
  47. env.hito = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhito(partoz, partcfr, magn, dmg, ...) end
  48. env.hito2 = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhito2(partoz, partcfr, magn, dmg, ...) end
  49. env.hito3 = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhito3(partoz, partcfr, magn, dmg, ...) end
  50. env.heal = function(pcfr,heal,...) heal = math.huge return oldheals(pcfr,heal,...) end
  51. env.healo = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhealo(partoz,partcfr,magn,dmg,...) end
  52. end
  53.  
  54. --Okay so now if your stand has an over-heaven version of it like TWOH or SPOH then you can do it with this script:
  55. game:GetService("ReplicatedStorage"):WaitForChild("Diary"):FireServer()
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