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Alpha Progress

Jan 20th, 2019
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  1. ---
  2. title: "ALPHA PROGRESS"
  3. description: "Update on how the game is progressing through alpha phase"
  4. thumbnail: "/images/thumbnails/alphaprogress.jpg"
  5. forumurl: "http://legiontd2.com/community/threads/update-43-alpha-progress.9764/"
  6. date: "2017-06-01T13:51:00+01:00"
  7. draft: false
  8. ---
  9.  
  10. Happy June, everyone!
  11.  
  12. If you haven't already, join the [Legion TD 2 Discord server](http://legiontd2.com/chat) to keep in touch with the community and devs!
  13.  
  14. # ALPHA PROGRESS
  15.  
  16. Alpha testing is a major success and will remain online until the game launches in beta/Early Access on Steam. Check out the [alpha forums](http://legiontd2.com/community/forums/alpha-bugs-feedback.9/) to read patch notes and get a glimpse of how the game is progressing.
  17.  
  18. For those interested in playtesting, keep in mind that the alpha is a part of development and access cannot be purchased. We'd like to involve as many people as possible and are currently sending out 200 alpha keys/week.
  19.  
  20. #### MAY ALPHA STATISTICS
  21.  
  22. **Total players:** 3 --> 698
  23.  
  24. **Total games played:** 24,211
  25.  
  26. **Most hours played:**
  27.  
  28. - ithion - 229 hours
  29. - Jules - 156 hours
  30. - Lagartootemido - 133 hours
  31. - dtschhwk - 130 hours
  32.  
  33. **Total bugs reported:** 174
  34.  
  35. **Total bugs resolved:** 149
  36.  
  37. **Total patches released:** 22
  38.  
  39. # NEW FEATURES
  40.  
  41. **Visual indicators for attack and spell ranges**
  42.  
  43. ![range indicators](http://www.legiontd2.com/community/attachments/range-indidcators-jpg.826/)
  44.  
  45. **Earth King and Sky King added with spells**
  46.  
  47. ![New King](http://www.legiontd2.com/community/attachments/new-king-jpg.827/)
  48.  
  49.  
  50. # ENVIRONMENT IMPROVEMENTS
  51.  
  52. **New cave for creature spawn area**
  53.  
  54. ![Cave](http://www.legiontd2.com/community/attachments/cave-jpg.819/)
  55.  
  56. **Concept for worker area (work-in-progress)**
  57.  
  58. ![Worker concept](http://www.legiontd2.com/community/attachments/worker-area-concept-jpg.823/)
  59.  
  60. # MAY DEVELOPMENT HIGHLIGHTS
  61.  
  62. For a detailed list of changes, see the patch notes on the [alpha forums](http://legiontd2.com/community/forums/alpha-bugs-feedback.9/).
  63.  
  64. **DESIGN**
  65.  
  66. - Significant iteration on game design and balance
  67. - General improvements to the game client
  68. - Visual indicators for attack and spell ranges
  69. - Added smart pings
  70.  
  71. **PROGRAMMING**
  72.  
  73. - Significant bug fixing and game stability improvements
  74. - Significant unit pathing and targeting improvements
  75. - General interface and usability improvements
  76.  
  77. **ART**
  78.  
  79. - Added a cave for the creature spawn area
  80. - Improved the ground texture for the no-deploy areas
  81. - Concepted and started modeling the worker area
  82.  
  83. **WEB**
  84.  
  85. - Created separate subforums for alpha feedback and bugs
  86. - Updated the game guide and added new images
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