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- ---
- title: "ALPHA PROGRESS"
- description: "Update on how the game is progressing through alpha phase"
- thumbnail: "/images/thumbnails/alphaprogress.jpg"
- forumurl: "http://legiontd2.com/community/threads/update-43-alpha-progress.9764/"
- date: "2017-06-01T13:51:00+01:00"
- draft: false
- ---
- Happy June, everyone!
- If you haven't already, join the [Legion TD 2 Discord server](http://legiontd2.com/chat) to keep in touch with the community and devs!
- # ALPHA PROGRESS
- Alpha testing is a major success and will remain online until the game launches in beta/Early Access on Steam. Check out the [alpha forums](http://legiontd2.com/community/forums/alpha-bugs-feedback.9/) to read patch notes and get a glimpse of how the game is progressing.
- For those interested in playtesting, keep in mind that the alpha is a part of development and access cannot be purchased. We'd like to involve as many people as possible and are currently sending out 200 alpha keys/week.
- #### MAY ALPHA STATISTICS
- **Total players:** 3 --> 698
- **Total games played:** 24,211
- **Most hours played:**
- - ithion - 229 hours
- - Jules - 156 hours
- - Lagartootemido - 133 hours
- - dtschhwk - 130 hours
- **Total bugs reported:** 174
- **Total bugs resolved:** 149
- **Total patches released:** 22
- # NEW FEATURES
- **Visual indicators for attack and spell ranges**
- ![range indicators](http://www.legiontd2.com/community/attachments/range-indidcators-jpg.826/)
- **Earth King and Sky King added with spells**
- ![New King](http://www.legiontd2.com/community/attachments/new-king-jpg.827/)
- # ENVIRONMENT IMPROVEMENTS
- **New cave for creature spawn area**
- ![Cave](http://www.legiontd2.com/community/attachments/cave-jpg.819/)
- **Concept for worker area (work-in-progress)**
- ![Worker concept](http://www.legiontd2.com/community/attachments/worker-area-concept-jpg.823/)
- # MAY DEVELOPMENT HIGHLIGHTS
- For a detailed list of changes, see the patch notes on the [alpha forums](http://legiontd2.com/community/forums/alpha-bugs-feedback.9/).
- **DESIGN**
- - Significant iteration on game design and balance
- - General improvements to the game client
- - Visual indicators for attack and spell ranges
- - Added smart pings
- **PROGRAMMING**
- - Significant bug fixing and game stability improvements
- - Significant unit pathing and targeting improvements
- - General interface and usability improvements
- **ART**
- - Added a cave for the creature spawn area
- - Improved the ground texture for the no-deploy areas
- - Concepted and started modeling the worker area
- **WEB**
- - Created separate subforums for alpha feedback and bugs
- - Updated the game guide and added new images
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