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- every 1 hour:
- loop all players:
- message "&e&lBonus &7&l≫ &b&lログイン&e&l時間&e&lボーナス!" to loop-player
- message "&e&lBonus &7&l≫ &e&lEXP&7: &a&l+%level of loop-player%" to loop-player
- command "class exp %loop-player% %level of loop-player%"
- on join:
- wait 10 second
- if {gift::update::%player%} is not set:
- set {gift::update::%player%} to true
- send player title "&e&lBonus! &a&lCheck Chat!" for 5 second
- command "mm items give %player% ステリセ結晶"
- message "&e&lBonus &7&l≫ &b&lステータス関連&a&lの&6&lアップデート&a&lを行ったため&6&l《&b&lステリセ結晶&6&l》&a&lを&e&l配布&a&lしました"
- loop 20 times:
- play sound "entity_experience_orb_pickup" to player with volume 1 and pitch 1
- wait 2 tick
- command /clgift <player>:
- permission: skript.gift
- trigger:
- clear {gift::update::%arg 1%}
- command /clgiftall:
- permission: skript.gift
- trigger:
- clear {gift::update::*}
- command /gift [<text>]:
- trigger:
- if arg 1 is not set:
- message "&b&lSystem &7&l≫ &e&l/gift <code>"
- if arg 1 is "PXAE8wQytcg":
- if yml "gift.PXAE8wQytcg" in file "plugins/skript/data/%uuid of player%.yml" does not exist:
- set yml value "gift.PXAE8wQytcg" from file "plugins/skript/data/%uuid of player%.yml" to true
- give player 1 emerald named "&6&l&m=====&6&l[[| &e&l100 ユルド &6&l|]]&m=====" with lore "&a&l人間が使っている通貨||&a&l基本どこでも使うことができる||&6&l&m--==__&6&l[| &3&lItem Stats &6&l|]&m__==--||&9&lカテゴリ&7: &a&l通貨"
- set {_get} to true
- if {_get} is true:
- message "&6&lGift &7&l≫ &e&l〈%arg 1%〉&a&lを受け取りました"
- else:
- message "&6&lGift &7&l≫ &e&l〈%arg 1%〉&a&lはすでに受け取っているか存在しない&e&lCode&a&lです"
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