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- GetOnlinePlayers( ) // by Renas (fixed by bicas)
- {
- new pOnline;
- for ( new i = 0; i < MAX_PLAYERS; i ++ )
- {
- if(IsPlayerConnected ( i ) && !IsPlayerNPC ( i ) )
- {
- pOnline++;
- }
- }
- return pOnline;
- }
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