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Minecraft Crash Report

RandomGuy32 Oct 18th, 2014 184 Never
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  1. ---- Minecraft Crash Report ----
  2. // Shall we play a game?
  3.  
  4. Time: 18.10.14 17:20
  5. Description: Initializing game
  6.  
  7. java.lang.NullPointerException: Initializing game
  8.         at cxh.c(SourceFile:219)
  9.         at cxh.b(SourceFile:159)
  10.         at cxh.a(SourceFile:135)
  11.         at cxk.a(SourceFile:23)
  12.         at cvt.a(SourceFile:99)
  13.         at bsu.aj(SourceFile:437)
  14.         at bsu.a(SourceFile:299)
  15.         at net.minecraft.client.main.Main.main(SourceFile:120)
  16.  
  17.  
  18. A detailed walkthrough of the error, its code path and all known details is as follows:
  19. ---------------------------------------------------------------------------------------
  20.  
  21. -- Head --
  22. Stacktrace:
  23.         at cxh.c(SourceFile:219)
  24.         at cxh.b(SourceFile:159)
  25.         at cxh.a(SourceFile:135)
  26.         at cxk.a(SourceFile:23)
  27.         at cvt.a(SourceFile:99)
  28.         at bsu.aj(SourceFile:437)
  29.  
  30. -- Initialization --
  31. Details:
  32. Stacktrace:
  33.         at bsu.a(SourceFile:299)
  34.         at net.minecraft.client.main.Main.main(SourceFile:120)
  35.  
  36. -- System Details --
  37. Details:
  38.         Minecraft Version: 1.8
  39.         Operating System: Windows 7 (amd64) version 6.1
  40.         Java Version: 1.7.0_45, Oracle Corporation
  41.         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  42.         Memory: 43377744 bytes (41 MB) / 201326592 bytes (192 MB) up to 954728448 bytes (910 MB)
  43.         JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
  44.         IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  45.         Launched Version: 1.8
  46.         LWJGL: 2.9.1
  47.         OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 9.17.10.3223, Intel
  48.         GL Caps: Using GL 1.3 multitexturing.
  49. Using GL 1.3 texture combiners.
  50. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
  51. Shaders are available because OpenGL 2.1 is supported.
  52. VBOs are available because OpenGL 1.5 is supported.
  53.  
  54.         Using VBOs: Yes
  55.         Is Modded: Probably not. Jar signature remains and client brand is untouched.
  56.         Type: Client (map_client.txt)
  57.         Resource Packs: [Random_Pack_32, RP]
  58.         Current Language: English (US)
  59.         Profiler Position: N/A (disabled)
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