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Dec 17th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. --//====================================================\\--
  9. --|| Edited By adam222334I (follow me :D )
  10. --\\====================================================//--
  11.  
  12.  
  13. ----------skidded by blobgi jk
  14. local plr = game:service'Players'.LocalPlayer
  15. local char = plr.Character
  16. local hum = char.Humanoid
  17. local hed = char.Head
  18. Character = char
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25.  
  26. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  27. particleemitter.VelocitySpread = 350
  28. particleemitter.Lifetime = NumberRange.new(1)
  29. particleemitter.Speed = NumberRange.new(0)
  30. cringememe= {}
  31. for i=0, 19 do
  32. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  33. end
  34. particleemitter.Size = NumberSequence.new(cringememe)
  35. particleemitter.Rate = 50
  36. particleemitter.LockedToPart = true
  37. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  38. particleemitter.LightEmission = 1
  39. particleemitter.Texture = "rbxassetid://584827399"
  40. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  41.  
  42. local particleemitter = Instance.new('ParticleEmitter', Torso)
  43. particleemitter.VelocitySpread = 250
  44. particleemitter.Lifetime = NumberRange.new(3)
  45. particleemitter.Speed = NumberRange.new(1.5)
  46. youAreATHOT = {}
  47. for i=0, 19 do
  48. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  49. end
  50. particleemitter.Size = NumberSequence.new(youAreATHOT)
  51. particleemitter.Rate = 50
  52. particleemitter.LockedToPart = false
  53. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  54. particleemitter.LightEmission = 1
  55. particleemitter.Texture = "rbxassetid://584827399"
  56. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  57.  
  58. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  59. particleemitter.VelocitySpread = 350
  60. particleemitter.Lifetime = NumberRange.new(1)
  61. particleemitter.Speed = NumberRange.new(0)
  62. cringememe2= {}
  63. for i=0, 19 do
  64. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  65. end
  66. particleemitter.Size = NumberSequence.new(cringememe2)
  67. particleemitter.Rate = 50
  68. particleemitter.LockedToPart = true
  69. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  70. particleemitter.LightEmission = 1
  71. particleemitter.Texture = "rbxassetid://584827399"
  72. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  73.  
  74. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  75. particleemitter.VelocitySpread = 350
  76. particleemitter.Lifetime = NumberRange.new(1)
  77. particleemitter.Speed = NumberRange.new(0)
  78. cringememe3= {}
  79. for i=0, 19 do
  80. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  81. end
  82. particleemitter.Size = NumberSequence.new(cringememe3)
  83. particleemitter.Rate = 50
  84. particleemitter.LockedToPart = true
  85. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  86. particleemitter.LightEmission = 1
  87. particleemitter.Texture = "rbxassetid://584827399"
  88. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  89.  
  90. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  91. particleemitter.VelocitySpread = 350
  92. particleemitter.Lifetime = NumberRange.new(1)
  93. particleemitter.Speed = NumberRange.new(0)
  94. cringememe4= {}
  95. for i=0, 19 do
  96. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  97. end
  98. particleemitter.Size = NumberSequence.new(cringememe4)
  99. particleemitter.Rate = 50
  100. particleemitter.LockedToPart = true
  101. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  102. particleemitter.LightEmission = 1
  103. particleemitter.Texture = "rbxassetid://584827399"
  104. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  105.  
  106.  
  107.  
  108. ---------------------------------
  109. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  110. textblin.Adornee = cykablyat
  111. textblin.Name = "ky"
  112. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  113. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  114. local textblin= Instance.new("TextLabel", textblin)
  115. textblin.Size = UDim2.new(6, 0, 1, 0)
  116. textblin.FontSize = "Size8"
  117. textblin.TextScaled = true
  118. textblin.TextTransparency = 0
  119. textblin.BackgroundTransparency = 1
  120. textblin.TextTransparency = 0
  121. textblin.TextStrokeTransparency = 0
  122. textblin.Font = "SciFi"
  123. textblin.TextStrokeColor3 = Color3.new(0, 0, 255)
  124. textblin.Text = "Future-eye"
  125. -------------------------
  126. TrailSettings = {
  127. Lifetime = 0.5,
  128. Texture = 'rbxassetid://31270182',
  129. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  130. Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
  131. Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
  132. AllBody = true,
  133. UpperBodyOnly = false,
  134. LowerBodyOnly = false,
  135. Accessories = false,
  136. Extras = true,
  137. R15 = false, --Change to true if you're using R15
  138. R15Parts = {
  139. 'UpperTorso',
  140. 'LowerTorso',
  141. }
  142. }
  143.  
  144. local Trail; --Making other Trails uses this in this Script
  145.  
  146. --UpperBody Function
  147. UpperBody = function()
  148. if TrailSettings.R15 == false then
  149. A0 = Instance.new('Attachment',Character.Torso)
  150. A1 = Instance.new('Attachment',Character.Head)
  151. A2 = Instance.new('Attachment',Character['Right Arm'])
  152. A3 = Instance.new('Attachment',Character['Left Arm'])
  153. Trail = Instance.new('Trail',Character)
  154. Trail.Attachment0 = A0
  155. Trail.Attachment1 = A1
  156. Trail.Texture = TrailSettings.Texture
  157. Trail.Color = TrailSettings.Color1
  158. Trail.Lifetime = TrailSettings.Lifetime
  159. local Trail2 = Trail:Clone()
  160. Trail2.Parent = Character
  161. Trail2.Attachment1 = A2
  162. local Trail3 = Trail:Clone()
  163. Trail3.Parent = Character
  164. Trail3.Attachment1 = A3
  165. local Trail6 = Trail:Clone()
  166. Trail6.Parent = Character
  167. Trail6.Attachment0 = A1
  168. Trail6.Attachment1 = A2
  169. local Trail7 = Trail:Clone()
  170. Trail7.Parent = Character
  171. Trail7.Attachment0 = A1
  172. Trail7.Attachment1 = A3
  173. else
  174. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  175. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  176. A1 = Instance.new('Attachment',Character.Head)
  177. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  178. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  179. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  180. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  181. Trail = Instance.new('Trail',Character)
  182. Trail.Attachment0 = A0
  183. Trail.Attachment1 = A1
  184. Trail.Texture = TrailSettings.Texture
  185. Trail.Color = TrailSettings.Color1
  186. Trail.Lifetime = TrailSettings.Lifetime
  187. local Trail2 = Trail:Clone()
  188. Trail2.Parent = Character
  189. Trail2.Attachment1 = A2
  190. local Trail3 = Trail:Clone()
  191. Trail3.Parent = Character
  192. Trail3.Attachment1 = A3
  193. local Trail6 = Trail:Clone()
  194. Trail6.Parent = Character
  195. Trail6.Attachment0 = A1
  196. Trail6.Attachment1 = A2
  197. local Trail7 = Trail:Clone()
  198. Trail7.Parent = Character
  199. Trail7.Attachment0 = A1
  200. Trail7.Attachment1 = A3
  201. --R15 Trails
  202. local Trail1R = Trail:Clone()
  203. Trail1R.Parent = Character
  204. Trail1R.Attachment1 = A2R
  205. local Trail2R = Trail:Clone()
  206. Trail2R.Parent = Character
  207. Trail2R.Attachment1 = A3R
  208. local Trail6R = Trail:Clone()
  209. Trail6.Parent = Character
  210. Trail6.Attachment0 = A1
  211. Trail6.Attachment1 = A2R
  212. local Trail7R = Trail:Clone()
  213. Trail7.Parent = Character
  214. Trail7.Attachment0 = A1
  215. Trail7.Attachment1 = A3R
  216. end
  217. end
  218.  
  219. --Lower Body Function
  220. LowerBody = function()
  221. if TrailSettings.R15 == false then
  222. A4 = Instance.new('Attachment',Character['Right Leg'])
  223. A5 = Instance.new('Attachment',Character['Left Leg'])
  224. local Trail4 = Trail:Clone()
  225. Trail4.Parent = Character
  226. Trail4.Attachment1 = A4
  227. local Trail5 = Trail:Clone()
  228. Trail5.Parent = Character
  229. Trail5.Attachment1 = A5
  230. local Trail8 = Trail:Clone()
  231. Trail8.Parent = Character
  232. Trail8.Attachment0 = A2
  233. Trail8.Attachment1 = A4
  234. Trail8.Color = TrailSettings.Color2
  235. local Trail9 = Trail:Clone()
  236. Trail9.Parent = Character
  237. Trail9.Attachment0 = A3
  238. Trail9.Attachment1 = A5
  239. Trail9.Color = TrailSettings.Color2
  240. local FT = Trail:Clone()
  241. FT.Parent = Character
  242. FT.Attachment0 = A4
  243. FT.Attachment1 = A5
  244. FT.Color = TrailSettings.Color2
  245. else
  246. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  247. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  248. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  249. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  250. local Trail4 = Trail:Clone()
  251. Trail4.Parent = Character
  252. Trail4.Attachment1 = A4
  253. local Trail5 = Trail:Clone()
  254. Trail5.Parent = Character
  255. Trail5.Attachment1 = A5
  256. local Trail8 = Trail:Clone()
  257. Trail8.Parent = Character
  258. Trail8.Attachment0 = A2
  259. Trail8.Attachment1 = A4
  260. Trail8.Color = TrailSettings.Color2
  261. local Trail9 = Trail:Clone()
  262. Trail9.Parent = Character
  263. Trail9.Attachment0 = A3
  264. Trail9.Attachment1 = A5
  265. Trail9.Color = TrailSettings.Color2
  266. local FT = Trail:Clone()
  267. FT.Parent = Character
  268. FT.Attachment0 = A4
  269. FT.Attachment1 = A5
  270. FT.Color = TrailSettings.Color2
  271. --R15 Trails
  272. local Trail3R = Trail:Clone()
  273. Trail3R.Parent = Character
  274. Trail3R.Attachment1 = A4R
  275. local Trail4R = Trail:Clone()
  276. Trail4R.Parent = Character
  277. Trail4R.Attachment1 = A5R
  278. local Trail8 = Trail:Clone()
  279. Trail8.Parent = Character
  280. Trail8.Attachment0 = A2R
  281. Trail8.Attachment1 = A4R
  282. Trail8.Color = TrailSettings.Color2
  283. local Trail9 = Trail:Clone()
  284. Trail9.Parent = Character
  285. Trail9.Attachment0 = A3R
  286. Trail9.Attachment1 = A5R
  287. Trail9.Color = TrailSettings.Color2
  288. local FT2R = Trail:Clone()
  289. FT2R.Parent = Character
  290. FT2R.Attachment0 = A4R
  291. FT2R.Attachment1 = A5R
  292. FT2R.Color = TrailSettings.Color2
  293. end
  294. end
  295.  
  296. --All Body Function calling Both Functions
  297. AllBody = function()
  298. UpperBody()
  299. LowerBody()
  300. end
  301.  
  302. --Checking to make sure that Only some Variables are Selected else do All Body
  303. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  304. TrailSettings.UpperBodyOnly = false
  305. TrailSettings.LowerBodyOnly = false
  306. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  307. TrailSettings.UpperBodyOnly = false
  308. TrailSettings.LowerBodyOnly = false
  309. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  310. TrailSettings.UpperBodyOnly = false
  311. TrailSettings.LowerBodyOnly = false
  312. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  313. TrailSettings.AllBody = true
  314. TrailSettings.UpperBodyOnly = false
  315. TrailSettings.LowerBodyOnly = false
  316. end
  317.  
  318. --Call Trail Functions
  319. if TrailSettings.UpperBodyOnly == true then
  320. UpperBody()
  321. print('Called Upper Body Trail')
  322. elseif TrailSettings.LowerBodyOnly == true then
  323. LowerBody()
  324. print('Called Lower Body Trail')
  325. elseif TrailSettings.AllBody == true then
  326. AllBody()
  327. print('Called Full Body Trail')
  328. end
  329.  
  330. --Trails for Accessories
  331. if TrailSettings.Accessories == true then
  332. for Index,Item in pairs(Character:GetChildren()) do
  333. if Item:IsA'Accessory' then
  334. local AA = Instance.new('Attachment',Item.Handle)
  335. local ATrail = Trail:Clone()
  336. ATrail.Parent = Character
  337. ATrail.Attachment1 = AA
  338. end
  339. end
  340. end
  341.  
  342. --Extras
  343. if TrailSettings.Extras == true then
  344. --Making an Invisible Platform Part
  345. local a = Instance.new('Part',Character)
  346. a.CanCollide = false
  347. a.Size = Vector3.new(2,.2,2)
  348. a.Transparency = 1
  349.  
  350. --Constantly putting it under your feet
  351. if TrailSettings.R15 == false then
  352. spawn(function()
  353. game:GetService('RunService').RenderStepped:connect(function()
  354. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  355. end)
  356. end)
  357. else
  358. spawn(function()
  359. game:GetService('RunService').RenderStepped:connect(function()
  360. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  361. end)
  362. end)
  363. end
  364.  
  365. --Make a Trail from both feet to the Platform
  366. spawn(function()
  367. repeat wait() until Trail
  368. local AB = Instance.new('Attachment',a)
  369. local ABT = Trail:Clone()
  370. ABT.Parent = Character
  371. ABT.Attachment0 = A4
  372. ABT.Attachment1 = AB
  373. ABT.Color = TrailSettings.Color2
  374. local ABT2 = Trail:Clone()
  375. ABT2.Parent = Character
  376. ABT2.Attachment0 = A5
  377. ABT2.Attachment1 = AB
  378. ABT2.Color = TrailSettings.Color2
  379. end)
  380. end
  381. --
  382.  
  383. wait(0.2)
  384.  
  385. Player = game:GetService("Players").LocalPlayer
  386. PlayerGui = Player.PlayerGui
  387. Cam = workspace.CurrentCamera
  388. Backpack = Player.Backpack
  389. Character = Player.Character
  390. Humanoid = Character.Humanoid
  391. Mouse = Player:GetMouse()
  392. RootPart = Character["HumanoidRootPart"]
  393. Torso = Character["Torso"]
  394. Head = Character["Head"]
  395. RightArm = Character["Right Arm"]
  396. LeftArm = Character["Left Arm"]
  397. RightLeg = Character["Right Leg"]
  398. LeftLeg = Character["Left Leg"]
  399. RootJoint = RootPart["RootJoint"]
  400. Neck = Torso["Neck"]
  401. RightShoulder = Torso["Right Shoulder"]
  402. LeftShoulder = Torso["Left Shoulder"]
  403. RightHip = Torso["Right Hip"]
  404. LeftHip = Torso["Left Hip"]
  405. local sick = Instance.new("Sound",Torso)
  406. sick.SoundId = "rbxassetid://848439234"
  407. sick.Looped = true
  408. sick.Pitch = 1
  409. sick.Volume = 5
  410. sick:Play()
  411.  
  412. IT = Instance.new
  413. CF = CFrame.new
  414. VT = Vector3.new
  415. RAD = math.rad
  416. C3 = Color3.fromRGB
  417. UD2 = UDim2.new
  418. BRICKC = BrickColor.new
  419. ANGLES = CFrame.Angles
  420. EULER = CFrame.fromEulerAnglesXYZ
  421. COS = math.cos
  422. ACOS = math.acos
  423. SIN = math.sin
  424. ASIN = math.asin
  425. ABS = math.abs
  426. MRANDOM = math.random
  427. FLOOR = math.floor
  428.  
  429. --//=================================\\
  430. --|| USEFUL VALUES
  431. --\\=================================//
  432.  
  433. Animation_Speed = 15
  434. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  435. local Speed = 50
  436. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  437. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  438. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  439. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  440. local DAMAGEMULTIPLIER = 1
  441. local ANIM = "Idle"
  442. local ATTACK = false
  443. local EQUIPPED = false
  444. local HOLD = false
  445. local COMBO = 1
  446. local Rooted = false
  447. local SINE = 0
  448. local KEYHOLD = false
  449. local CHANGE = 2 / Animation_Speed
  450. local WALKINGANIM = false
  451. local VALUE1 = false
  452. local VALUE2 = false
  453. local ROBLOXIDLEANIMATION = IT("Animation")
  454. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  455. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  456. --ROBLOXIDLEANIMATION.Parent = Humanoid
  457. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  458. WEAPONGUI.Name = "Weapon GUI"
  459. local Effects = IT("Folder", Character)
  460. Effects.Name = "Effects"
  461. local ANIMATOR = Humanoid.Animator
  462. local ANIMATE = Character.Animate
  463. local UNANCHOR = true
  464. local LAUGHS = {834001699,834001752,834001797,834001828}
  465. local SONGS = {1534958855}
  466. local CHOICE = MRANDOM(1)
  467.  
  468. --//=================================\\
  469. --\\=================================//
  470.  
  471.  
  472. --//=================================\\
  473. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  474. --\\=================================//
  475.  
  476. ArtificialHB = Instance.new("BindableEvent", script)
  477. ArtificialHB.Name = "ArtificialHB"
  478.  
  479. script:WaitForChild("ArtificialHB")
  480.  
  481. frame = Frame_Speed
  482. tf = 0
  483. allowframeloss = false
  484. tossremainder = false
  485. lastframe = tick()
  486. script.ArtificialHB:Fire()
  487.  
  488. game:GetService("RunService").Heartbeat:connect(function(s, p)
  489. tf = tf + s
  490. if tf >= frame then
  491. if allowframeloss then
  492. script.ArtificialHB:Fire()
  493. lastframe = tick()
  494. else
  495. for i = 1, math.floor(tf / frame) do
  496. script.ArtificialHB:Fire()
  497. end
  498. lastframe = tick()
  499. end
  500. if tossremainder then
  501. tf = 0
  502. else
  503. tf = tf - frame * math.floor(tf / frame)
  504. end
  505. end
  506. end)
  507.  
  508. --//=================================\\
  509. --\\=================================//
  510.  
  511. --//=================================\\
  512. --|| SOME FUNCTIONS
  513. --\\=================================//
  514.  
  515. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  516. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  517. end
  518.  
  519. function PositiveAngle(NUMBER)
  520. if NUMBER >= 0 then
  521. NUMBER = 0
  522. end
  523. return NUMBER
  524. end
  525.  
  526. function NegativeAngle(NUMBER)
  527. if NUMBER <= 0 then
  528. NUMBER = 0
  529. end
  530. return NUMBER
  531. end
  532.  
  533. function Swait(NUMBER)
  534. if NUMBER == 0 or NUMBER == nil then
  535. ArtificialHB.Event:wait()
  536. else
  537. for i = 1, NUMBER do
  538. ArtificialHB.Event:wait()
  539. end
  540. end
  541. end
  542.  
  543. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  544. local NEWMESH = IT(MESH)
  545. if MESH == "SpecialMesh" then
  546. NEWMESH.MeshType = MESHTYPE
  547. if MESHID ~= "nil" and MESHID ~= "" then
  548. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  549. end
  550. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  551. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  552. end
  553. end
  554. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  555. NEWMESH.Scale = SCALE
  556. NEWMESH.Parent = PARENT
  557. return NEWMESH
  558. end
  559.  
  560. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  561. local NEWPART = IT("Part")
  562. NEWPART.formFactor = FORMFACTOR
  563. NEWPART.Reflectance = REFLECTANCE
  564. NEWPART.Transparency = TRANSPARENCY
  565. NEWPART.CanCollide = false
  566. NEWPART.Locked = true
  567. NEWPART.Anchored = true
  568. if ANCHOR == false then
  569. NEWPART.Anchored = false
  570. end
  571. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  572. NEWPART.Name = NAME
  573. NEWPART.Size = SIZE
  574. NEWPART.Position = Torso.Position
  575. NEWPART.Material = MATERIAL
  576. NEWPART:BreakJoints()
  577. NEWPART.Parent = PARENT
  578. return NEWPART
  579. end
  580.  
  581. local function weldBetween(a, b)
  582. local weldd = IT("Weld")
  583. weldd.Part0 = a
  584. weldd.Part1 = b
  585. weldd.C0 = CF()
  586. weldd.C1 = b.CFrame:inverse() * a.CFrame
  587. weldd.Parent = a
  588. return weldd
  589. end
  590.  
  591.  
  592. function QuaternionFromCFrame(cf)
  593. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  594. local trace = m00 + m11 + m22
  595. if trace > 0 then
  596. local s = math.sqrt(1 + trace)
  597. local recip = 0.5 / s
  598. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  599. else
  600. local i = 0
  601. if m11 > m00 then
  602. i = 1
  603. end
  604. if m22 > (i == 0 and m00 or m11) then
  605. i = 2
  606. end
  607. if i == 0 then
  608. local s = math.sqrt(m00 - m11 - m22 + 1)
  609. local recip = 0.5 / s
  610. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  611. elseif i == 1 then
  612. local s = math.sqrt(m11 - m22 - m00 + 1)
  613. local recip = 0.5 / s
  614. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  615. elseif i == 2 then
  616. local s = math.sqrt(m22 - m00 - m11 + 1)
  617. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  618. end
  619. end
  620. end
  621.  
  622. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  623. local xs, ys, zs = x + x, y + y, z + z
  624. local wx, wy, wz = w * xs, w * ys, w * zs
  625. local xx = x * xs
  626. local xy = x * ys
  627. local xz = x * zs
  628. local yy = y * ys
  629. local yz = y * zs
  630. local zz = z * zs
  631. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  632. end
  633.  
  634. function QuaternionSlerp(a, b, t)
  635. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  636. local startInterp, finishInterp;
  637. if cosTheta >= 0.0001 then
  638. if (1 - cosTheta) > 0.0001 then
  639. local theta = ACOS(cosTheta)
  640. local invSinTheta = 1 / SIN(theta)
  641. startInterp = SIN((1 - t) * theta) * invSinTheta
  642. finishInterp = SIN(t * theta) * invSinTheta
  643. else
  644. startInterp = 1 - t
  645. finishInterp = t
  646. end
  647. else
  648. if (1 + cosTheta) > 0.0001 then
  649. local theta = ACOS(-cosTheta)
  650. local invSinTheta = 1 / SIN(theta)
  651. startInterp = SIN((t - 1) * theta) * invSinTheta
  652. finishInterp = SIN(t * theta) * invSinTheta
  653. else
  654. startInterp = t - 1
  655. finishInterp = t
  656. end
  657. end
  658. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  659. end
  660.  
  661. function Clerp(a, b, t)
  662. local qa = {QuaternionFromCFrame(a)}
  663. local qb = {QuaternionFromCFrame(b)}
  664. local ax, ay, az = a.x, a.y, a.z
  665. local bx, by, bz = b.x, b.y, b.z
  666. local _t = 1 - t
  667. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  668. end
  669.  
  670. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  671. local frame = IT("Frame")
  672. frame.BackgroundTransparency = TRANSPARENCY
  673. frame.BorderSizePixel = BORDERSIZEPIXEL
  674. frame.Position = POSITION
  675. frame.Size = SIZE
  676. frame.BackgroundColor3 = COLOR
  677. frame.BorderColor3 = BORDERCOLOR
  678. frame.Name = NAME
  679. frame.Parent = PARENT
  680. return frame
  681. end
  682.  
  683. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  684. local label = IT("TextLabel")
  685. label.BackgroundTransparency = 1
  686. label.Size = UD2(1, 0, 1, 0)
  687. label.Position = UD2(0, 0, 0, 0)
  688. label.TextColor3 = TEXTCOLOR
  689. label.TextStrokeTransparency = STROKETRANSPARENCY
  690. label.TextTransparency = TRANSPARENCY
  691. label.FontSize = TEXTFONTSIZE
  692. label.Font = TEXTFONT
  693. label.BorderSizePixel = BORDERSIZEPIXEL
  694. label.TextScaled = false
  695. label.Text = TEXT
  696. label.Name = NAME
  697. label.Parent = PARENT
  698. return label
  699. end
  700.  
  701. function NoOutlines(PART)
  702. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  703. end
  704.  
  705. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  706. local NEWWELD = IT(TYPE)
  707. NEWWELD.Part0 = PART0
  708. NEWWELD.Part1 = PART1
  709. NEWWELD.C0 = C0
  710. NEWWELD.C1 = C1
  711. NEWWELD.Parent = PARENT
  712. return NEWWELD
  713. end
  714.  
  715. local S = IT("Sound")
  716. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  717. local NEWSOUND = nil
  718. coroutine.resume(coroutine.create(function()
  719. NEWSOUND = S:Clone()
  720. NEWSOUND.Parent = PARENT
  721. NEWSOUND.Volume = VOLUME
  722. NEWSOUND.Pitch = PITCH
  723. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  724. NEWSOUND:play()
  725. if DOESLOOP == true then
  726. NEWSOUND.Looped = true
  727. else
  728. repeat wait(1) until NEWSOUND.Playing == false
  729. NEWSOUND:remove()
  730. end
  731. end))
  732. return NEWSOUND
  733. end
  734.  
  735. function CFrameFromTopBack(at, top, back)
  736. local right = top:Cross(back)
  737. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  738. end
  739.  
  740. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  741. function WACKYEFFECT(Table)
  742. local TYPE = (Table.EffectType or "Sphere")
  743. local SIZE = (Table.Size or VT(1,1,1))
  744. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  745. local TRANSPARENCY = (Table.Transparency or 0)
  746. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  747. local CFRAME = (Table.CFrame or Torso.CFrame)
  748. local MOVEDIRECTION = (Table.MoveToPos or nil)
  749. local ROTATION1 = (Table.RotationX or 0)
  750. local ROTATION2 = (Table.RotationY or 0)
  751. local ROTATION3 = (Table.RotationZ or 0)
  752. local MATERIAL = (Table.Material or "Neon")
  753. local COLOR = (Table.Color or C3(1,1,1))
  754. local TIME = (Table.Time or 45)
  755. local SOUNDID = (Table.SoundID or nil)
  756. local SOUNDPITCH = (Table.SoundPitch or nil)
  757. local SOUNDVOLUME = (Table.SoundVolume or nil)
  758. coroutine.resume(coroutine.create(function()
  759. local PLAYSSOUND = false
  760. local SOUND = nil
  761. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  762. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  763. PLAYSSOUND = true
  764. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  765. end
  766. EFFECT.Color = COLOR
  767. local MSH = nil
  768. if TYPE == "Sphere" then
  769. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  770. elseif TYPE == "Block" then
  771. MSH = IT("BlockMesh",EFFECT)
  772. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  773. elseif TYPE == "Wave" then
  774. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  775. elseif TYPE == "Ring" then
  776. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  777. elseif TYPE == "Slash" then
  778. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  779. elseif TYPE == "Round Slash" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  781. elseif TYPE == "Swirl" then
  782. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  783. elseif TYPE == "Skull" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  785. elseif TYPE == "Crystal" then
  786. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  787. end
  788. if MSH ~= nil then
  789. local MOVESPEED = nil
  790. if MOVEDIRECTION ~= nil then
  791. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  792. end
  793. local GROWTH = SIZE - ENDSIZE
  794. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  795. if TYPE == "Block" then
  796. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  797. else
  798. EFFECT.CFrame = CFRAME
  799. end
  800. for LOOP = 1, TIME+1 do
  801. Swait()
  802. MSH.Scale = MSH.Scale - GROWTH/TIME
  803. if TYPE == "Wave" then
  804. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  805. end
  806. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  807. if TYPE == "Block" then
  808. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  809. else
  810. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  811. end
  812. if MOVEDIRECTION ~= nil then
  813. local ORI = EFFECT.Orientation
  814. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  815. EFFECT.Orientation = ORI
  816. end
  817. end
  818. if PLAYSSOUND == false then
  819. EFFECT:remove()
  820. else
  821. SOUND.Stopped:Connect(function()
  822. EFFECT:remove()
  823. end)
  824. end
  825. else
  826. if PLAYSSOUND == false then
  827. EFFECT:remove()
  828. else
  829. repeat Swait() until SOUND.Playing == false
  830. EFFECT:remove()
  831. end
  832. end
  833. end))
  834. end
  835.  
  836. function MakeForm(PART,TYPE)
  837. if TYPE == "Cyl" then
  838. local MSH = IT("CylinderMesh",PART)
  839. elseif TYPE == "Ball" then
  840. local MSH = IT("SpecialMesh",PART)
  841. MSH.MeshType = "Sphere"
  842. elseif TYPE == "Wedge" then
  843. local MSH = IT("SpecialMesh",PART)
  844. MSH.MeshType = "Wedge"
  845. end
  846. end
  847.  
  848. Debris = game:GetService("Debris")
  849.  
  850. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  851. local DIRECTION = CF(StartPos,EndPos).lookVector
  852. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  853. end
  854.  
  855. function turnto(position)
  856. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  857. end
  858.  
  859. function SpawnTrail(FROM,TO,BIG)
  860. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  861. MakeForm(TRAIL,"Cyl")
  862. local DIST = (FROM - TO).Magnitude
  863. if BIG == true then
  864. TRAIL.Size = VT(0.5,DIST,0.5)
  865. else
  866. TRAIL.Size = VT(0.25,DIST,0.25)
  867. end
  868. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  869. coroutine.resume(coroutine.create(function()
  870. for i = 0, 5 do
  871. Swait()
  872. TRAIL.Transparency = TRAIL.Transparency + 0.1
  873. end
  874. TRAIL:remove()
  875. end))
  876. end
  877.  
  878. local asd = Instance.new("ParticleEmitter")
  879. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  880. asd.LightEmission = .1
  881. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  882. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  883. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  884. asd.Transparency = aaa
  885. asd.Size = bbb
  886. asd.ZOffset = .9
  887. asd.Acceleration = Vector3.new(0, -15, 0)
  888. asd.LockedToPart = false
  889. asd.EmissionDirection = "Back"
  890. asd.Lifetime = NumberRange.new(1, 2)
  891. asd.Rotation = NumberRange.new(-100, 100)
  892. asd.RotSpeed = NumberRange.new(-100, 100)
  893. asd.Speed = NumberRange.new(10)
  894. asd.Enabled = true
  895. asd.VelocitySpread = 999
  896.  
  897. function getbloody(victim,amount)
  898. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  899. PART.CFrame = victim.CFrame
  900. local HITPLAYERSOUNDS = {"356551938","264486467"}
  901. Debris:AddItem(PART,5)
  902. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  903. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  904. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  905. local prtcl = asd:Clone()
  906. prtcl.Parent = PART
  907. prtcl:Emit(amount*10)
  908. end
  909.  
  910. local Particle = IT("ParticleEmitter",nil)
  911. Particle.Enabled = true
  912. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  913. Particle.LightEmission = 1
  914. Particle.Rate = 800
  915. Particle.ZOffset = 1
  916. Particle.Rotation = NumberRange.new(-180, 180)
  917. Particle.RotSpeed = NumberRange.new(-180, 180)
  918. Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
  919. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
  920.  
  921. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  922. function ParticleEmitter(Table)
  923. local PRTCL = Particle:Clone()
  924. local Speed = Table.Speed or 5
  925. local Drag = Table.Drag or 0
  926. local Size1 = Table.Size1 or 1
  927. local Size2 = Table.Size2 or 5
  928. local Lifetime1 = Table.Lifetime1 or 1
  929. local Lifetime2 = Table.Lifetime2 or 1.5
  930. local Parent = Table.Parent or Torso
  931. local Emit = Table.Emit or 100
  932. local Offset = Table.Offset or 360
  933. local Acel = Table.Acel or VT(0,0,0)
  934. local Enabled = Table.Enabled or false
  935. PRTCL.Parent = Parent
  936. PRTCL.Size = NumberSequence.new(Size1,Size2)
  937. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  938. PRTCL.Speed = NumberRange.new(Speed)
  939. PRTCL.VelocitySpread = Offset
  940. PRTCL.Drag = Drag
  941. PRTCL.Acceleration = Acel
  942. if Enabled == false then
  943. PRTCL:Emit(Emit)
  944. Debris:AddItem(PRTCL,Lifetime2)
  945. else
  946. PRTCL.Enabled = true
  947. end
  948. return PRTCL
  949. end
  950.  
  951. --//=================================\\
  952. --|| WEAPON CREATION
  953. --\\=================================//
  954.  
  955. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  956. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  957. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  958. MakeForm(Part,"Wedge")
  959. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  960. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  961. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  962. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  963. MakeForm(Part,"Cyl")
  964. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  965. for i = 1, 8 do
  966. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  967. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  968. end
  969. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  970. MakeForm(Part,"Wedge")
  971. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  972. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  973. MakeForm(Part,"Cyl")
  974. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  975. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  976. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  977. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  978. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  979. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  980. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  981. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  982. MakeForm(RightBarrel,"Cyl")
  983. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  984. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  985. MakeForm(Part,"Wedge")
  986. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  987. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  988. MakeForm(RightHole,"Cyl")
  989. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  990. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  991. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  992. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  993. MakeForm(Part,"Wedge")
  994. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  995. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  996. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  997. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  998. MakeForm(Part,"Cyl")
  999. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1000. for i = 1, 8 do
  1001. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1003. end
  1004. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  1005. MakeForm(Part,"Wedge")
  1006. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1007. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1008. MakeForm(Part,"Cyl")
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1011. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1015. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1016. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1017. MakeForm(LeftBarrel,"Cyl")
  1018. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1019. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1020. MakeForm(Part,"Wedge")
  1021. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1023. MakeForm(LeftHole,"Cyl")
  1024. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1025. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1026. MakeForm(Eye,"Ball")
  1027. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1028. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1029. MakeForm(Eye,"Ball")
  1030. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1031. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1032. MakeForm(Eye,"Ball")
  1033. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1034. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1035. MakeForm(Eye,"Ball")
  1036. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1037. local A = IT("Attachment",Torso)
  1038. A.Position = VT(1,1.3,0)
  1039. A.Orientation = VT(-0.098, -89.999, 0.227)
  1040. local B = IT("Attachment",Torso)
  1041. B.Position = VT(-1.3,-0.6,0)
  1042. B.Orientation = VT(-88.911, -68.808, 158.782)
  1043. local ChainLink = IT("Beam",Torso)
  1044. ChainLink.Texture = "rbxassetid://73042633"
  1045. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1046. ChainLink.TextureSpeed = 1
  1047. ChainLink.FaceCamera = true
  1048. ChainLink.Width0 = 1
  1049. ChainLink.Width1 = 1
  1050. ChainLink.TextureLength = 3
  1051. ChainLink.Attachment0 = A
  1052. ChainLink.Attachment1 = B
  1053. ChainLink.CurveSize0 = 1.6
  1054. ChainLink.CurveSize1 = 1.6
  1055. ChainLink.FaceCamera = true
  1056. ChainLink.Transparency = NumberSequence.new(0)
  1057. local ChainLink = IT("Beam",Torso)
  1058. ChainLink.Texture = "rbxassetid://73042633"
  1059. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1060. ChainLink.TextureSpeed = 1
  1061. ChainLink.FaceCamera = true
  1062. ChainLink.Width0 = 1
  1063. ChainLink.Width1 = 1
  1064. ChainLink.TextureLength = 3
  1065. ChainLink.Attachment0 = B
  1066. ChainLink.Attachment1 = A
  1067. ChainLink.CurveSize0 = 2
  1068. ChainLink.CurveSize1 = 2
  1069. ChainLink.FaceCamera = true
  1070. ChainLink.Transparency = NumberSequence.new(0)
  1071. local A = IT("Attachment",Torso)
  1072. A.Position = VT(1.3,-0.85,0)
  1073. A.Orientation = VT(-0.098, -89.999, 0.227)
  1074. local B = IT("Attachment",Torso)
  1075. B.Position = VT(-1,2,0)
  1076. B.Orientation = VT(-88.911, -68.808, 158.782)
  1077. local ChainLink = IT("Beam",Torso)
  1078. ChainLink.Texture = "rbxassetid://73042633"
  1079. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1080. ChainLink.TextureSpeed = 1
  1081. ChainLink.FaceCamera = true
  1082. ChainLink.Width0 = 1
  1083. ChainLink.Width1 = 1
  1084. ChainLink.TextureLength = 3
  1085. ChainLink.Attachment0 = A
  1086. ChainLink.Attachment1 = B
  1087. ChainLink.CurveSize0 = 1.3
  1088. ChainLink.CurveSize1 = 1.3
  1089. ChainLink.FaceCamera = true
  1090. ChainLink.Transparency = NumberSequence.new(0)
  1091. local ChainLink = IT("Beam",Torso)
  1092. ChainLink.Texture = "rbxassetid://73042633"
  1093. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1094. ChainLink.TextureSpeed = 1
  1095. ChainLink.FaceCamera = true
  1096. ChainLink.Width0 = 1
  1097. ChainLink.Width1 = 1
  1098. ChainLink.TextureLength = 3
  1099. ChainLink.Attachment0 = B
  1100. ChainLink.Attachment1 = A
  1101. ChainLink.CurveSize0 = 1.5
  1102. ChainLink.CurveSize1 = 1.5
  1103. ChainLink.FaceCamera = true
  1104. ChainLink.Transparency = NumberSequence.new(0)
  1105.  
  1106. local A = IT("Attachment",LeftBarrel)
  1107. A.Position = VT(0,-2.5,0)
  1108. local B = IT("Attachment",LeftBarrel)
  1109. B.Position = VT(0,2.5,0)
  1110. local Trail = IT("Trail",LeftBarrel)
  1111. Trail.Attachment0 = A
  1112. Trail.Attachment1 = B
  1113. Trail.Lifetime = 0.5
  1114. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1115. Trail.Transparency = NumberSequence.new(0, 1)
  1116. Trail.Enabled = true
  1117. -------------------------------------------------------------
  1118. local A = IT("Attachment",RightBarrel)
  1119. A.Position = VT(0,-2.5,0)
  1120. local B = IT("Attachment",RightBarrel)
  1121. B.Position = VT(0,2.5,0)
  1122. local Trail = IT("Trail",RightBarrel)
  1123. Trail.Attachment0 = A
  1124. Trail.Attachment1 = B
  1125. Trail.Lifetime = 0.5
  1126. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1127. Trail.Transparency = NumberSequence.new(0, 1)
  1128. Trail.Enabled = true
  1129.  
  1130. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1131. PRT.LockedToPart = true
  1132. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1133. PRT.LockedToPart = true
  1134. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1135. PRT.LockedToPart = true
  1136. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1137. PRT.LockedToPart = true
  1138. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1139. PRT.LockedToPart = true
  1140. for _, c in pairs(Character:GetDescendants()) do
  1141. if c and c.Parent then
  1142. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1143. local ACCESSORY = c.Parent
  1144. c.Parent = Character
  1145. if c then
  1146. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1147. weldBetween(Head,c)
  1148. else
  1149. weldBetween(Torso,c)
  1150. end
  1151. end
  1152. ACCESSORY:remove()
  1153. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1154. c.Material = "Neon"
  1155. c.Color = C3(0,0,0)
  1156. if c:FindFirstChildOfClass("SpecialMesh") then
  1157. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1158. end
  1159. if c == Head then
  1160. if c:FindFirstChild("face") then
  1161. c.face:remove()
  1162. end
  1163. end
  1164. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1165. c.Color = C3(0,0,255)
  1166. c.Material = "Neon"
  1167. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1168. c:remove()
  1169. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1170. c:remove()
  1171. end
  1172. end
  1173. end
  1174. local BODY = {}
  1175. for _, c in pairs(Character:GetDescendants()) do
  1176. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1177. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1178. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1179. end
  1180. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1181. elseif c:IsA("JointInstance") then
  1182. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1183. end
  1184. end
  1185. function refit()
  1186. Character.Parent = workspace
  1187. for e = 1, #BODY do
  1188. if BODY[e] ~= nil then
  1189. local STUFF = BODY[e]
  1190. local PART = STUFF[1]
  1191. local PARENT = STUFF[2]
  1192. local MATERIAL = STUFF[3]
  1193. local COLOR = STUFF[4]
  1194. local TRANSPARENCY = STUFF[5]
  1195. --local SIZE = STUFF[6]
  1196. local NAME = STUFF[7]
  1197. if PART.ClassName == "Part" and PART ~= RootPart then
  1198. PART.Material = MATERIAL
  1199. PART.Transparency = TRANSPARENCY
  1200. PART.Name = NAME
  1201. end
  1202. if PART.Parent ~= PARENT then
  1203. Humanoid:remove()
  1204. PART.Parent = PARENT
  1205. Humanoid = IT("Humanoid",Character)
  1206. end
  1207. end
  1208. end
  1209. end
  1210.  
  1211. local SKILLTEXTCOLOR = C3(0,0,255)
  1212. local SKILLFONT = "Fantasy"
  1213. local SKILLTEXTSIZE = 6
  1214.  
  1215. Humanoid.Died:connect(function()
  1216. refit()
  1217. end)
  1218.  
  1219. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1220. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1221. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1222. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1223. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1224. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1225. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1226.  
  1227. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1228. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1229. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1230. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1231. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1232. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1233. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1234.  
  1235. --//=================================\\
  1236. --|| DAMAGE FUNCTIONS
  1237. --\\=================================//
  1238.  
  1239. function StatLabel(CFRAME, TEXT, COLOR)
  1240. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
  1241. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1242. local BODYGYRO = IT("BodyGyro", STATPART)
  1243. game:GetService("Debris"):AddItem(STATPART ,5)
  1244. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1245. BILLBOARDGUI.Adornee = STATPART
  1246. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1247. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1248. BILLBOARDGUI.AlwaysOnTop = false
  1249. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1250. TEXTLABEL.BackgroundTransparency = 1
  1251. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1252. TEXTLABEL.Text = TEXT
  1253. TEXTLABEL.Font = SKILLFONT
  1254. TEXTLABEL.FontSize="Size42"
  1255. TEXTLABEL.TextColor3 = COLOR
  1256. TEXTLABEL.TextStrokeTransparency = 0
  1257. TEXTLABEL.TextScaled = true
  1258. TEXTLABEL.TextWrapped = true
  1259. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1260. for i = 1, 50 do
  1261. Swait()
  1262. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1263. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1264. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1265. end
  1266. THEPART.Parent = nil
  1267. end),STATPART, TEXTLABEL)
  1268. end
  1269.  
  1270. --//=================================\\
  1271. --|| DAMAGING
  1272. --\\=================================//
  1273.  
  1274. function Kill(Char)
  1275. local NewCharacter = IT("Model",Effects)
  1276. NewCharacter.Name = "Ow im ded ;-;"
  1277. for _, c in pairs(Char:GetDescendants()) do
  1278. if c:IsA("BasePart") and c.Transparency == 0 then
  1279. if c.Parent == Char then
  1280. getbloody(c,5)
  1281. end
  1282. c:BreakJoints()
  1283. c.Material = "Glass"
  1284. c.Color = C3(0.5,0,0)
  1285. c.CanCollide = true
  1286. c.Transparency = 0.3
  1287. if c:FindFirstChildOfClass("SpecialMesh") then
  1288. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1289. end
  1290. if c.Name == "Head" then
  1291. c:ClearAllChildren()
  1292. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1293. end
  1294. if c.ClassName == "MeshPart" then
  1295. c.TextureID = ""
  1296. end
  1297. if c:FindFirstChildOfClass("BodyPosition") then
  1298. c:FindFirstChildOfClass("BodyPosition"):remove()
  1299. end
  1300. if c:FindFirstChildOfClass("ParticleEmitter") then
  1301. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1302. end
  1303. c.Parent = NewCharacter
  1304. c.Name = "DeadPart"
  1305. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1306. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1307. end
  1308. end
  1309. Char:remove()
  1310. Debris:AddItem(NewCharacter,5)
  1311. end
  1312.  
  1313. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1314. local CHILDREN = workspace:GetDescendants()
  1315. for index, CHILD in pairs(CHILDREN) do
  1316. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1317. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1318. if HUM then
  1319. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1320. if TORSO then
  1321. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1322. if BRUTAL == true then
  1323. Kill(CHILD)
  1324. else
  1325. CHILD:BreakJoints()
  1326. end
  1327. end
  1328. end
  1329. end
  1330. end
  1331. end
  1332. end
  1333.  
  1334. function BulletDetection(FROM,TO,BRUTAL)
  1335. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1336. coroutine.resume(coroutine.create(function()
  1337. if AIMHIT ~= nil then
  1338. if AIMHIT.Parent ~= Character then
  1339. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1340. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1341. if BRUTAL == true then
  1342. Kill(AIMHIT.Parent)
  1343. else
  1344. getbloody(AIMHIT,15)
  1345. AIMHIT.Parent:BreakJoints()
  1346. if AIMHIT.Name == "Head" then
  1347. AIMHIT.Name = "HEADSHOT"
  1348. AIMHIT:remove()
  1349. end
  1350. end
  1351. else
  1352. if BRUTAL == true then
  1353. Kill(AIMHIT.Parent.Parent)
  1354. else
  1355. AIMHIT.Parent.Parent:BreakJoints()
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end))
  1362. SpawnTrail(FROM,AIMPOS)
  1363. return AIMHIT,AIMPOS,NORMAL
  1364. end
  1365.  
  1366. --//=================================\\
  1367. --|| ATTACK FUNCTIONS AND STUFF
  1368. --\\=================================//
  1369.  
  1370. function Unload()
  1371. ATTACK = true
  1372. Rooted = false
  1373. repeat
  1374. local GYRO = IT("BodyGyro",RootPart)
  1375. GYRO.D = 175
  1376. GYRO.P = 20000
  1377. GYRO.MaxTorque = VT(0,40000,0)
  1378. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1379. if COMBO == 1 then
  1380. COMBO = 2
  1381. for i=0, 0, 0.1 / Animation_Speed do
  1382. Swait()
  1383. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. end
  1391. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1392. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. CreateSound(268761947, LeftHole, 7, 1, false)
  1394. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1395. for i=0, 0, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. end
  1404. elseif COMBO == 2 then
  1405. COMBO = 1
  1406. for i=0, 0.1, 0.1 / Animation_Speed do
  1407. Swait()
  1408. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. end
  1416. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1417. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1418. CreateSound(268761947, RightHole, 7, 1, false)
  1419. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1420. for i=0, 0.1, 0.1 / Animation_Speed do
  1421. Swait()
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. end
  1429. end
  1430. GYRO:remove()
  1431. until KEYHOLD == false
  1432. ATTACK = false
  1433. Rooted = false
  1434. end
  1435. function Psyo()
  1436. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1437. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1438. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1439. if TORSO and HUM.Health > 0 then
  1440. ATTACK = true
  1441. Rooted = false
  1442. local GYRO = IT("BodyGyro",RootPart)
  1443. GYRO.D = 275
  1444. GYRO.P = 20000
  1445. GYRO.MaxTorque = VT(0,40000,0)
  1446. for i=0, 0.8, 0.1 / Animation_Speed do
  1447. Swait()
  1448. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1457. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1458. local grav = Instance.new("BodyPosition",TORSO)
  1459. grav.D = 1500
  1460. grav.P = 20000
  1461. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1462. grav.position = TORSO.Position+VT(0,15,0)
  1463. Debris:AddItem(grav,10)
  1464. Debris:AddItem(MAGIC,10)
  1465. CreateSound(429459101, Torso, 7, 1, false)
  1466. CreateSound(429459101, TORSO, 7, 1, false)
  1467. for i=0, 1, 0.1 / Animation_Speed do
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. end
  1476. GYRO:remove()
  1477. ATTACK = false
  1478. Rooted = false
  1479. end
  1480. end
  1481. end
  1482. function Cleave()
  1483. ATTACK = true
  1484. Rooted = false
  1485. local TARGET = nil
  1486. local TORS = nil
  1487. local GYRO = IT("BodyGyro",RootPart)
  1488. GYRO.D = 175
  1489. GYRO.P = 20000
  1490. GYRO.MaxTorque = VT(0,40000,0)
  1491. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1492. local RANGE = 5
  1493. CreateSound(541909867, Torso, 7, 1, false)
  1494. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1495. for i=0, 1, 0.1 / Animation_Speed do
  1496. Swait()
  1497. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1498. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1499. local CHILDREN = workspace:GetDescendants()
  1500. for index, CHILD in pairs(CHILDREN) do
  1501. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1502. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1503. if HUM then
  1504. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1505. if TORSO then
  1506. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1507. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1508. TARGET = HUM
  1509. TORS = TORSO
  1510. end
  1511. end
  1512. end
  1513. end
  1514. end
  1515. if TARGET then
  1516. break
  1517. end
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. end
  1525. GYRO:remove()
  1526. if TORS and TARGET then
  1527. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1528. Rooted = true
  1529. local BODYPOSITION = IT("BodyPosition", TORS)
  1530. BODYPOSITION.P = 2000
  1531. BODYPOSITION.D = 100
  1532. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1533. for i=0, 1, 0.1 / Animation_Speed do
  1534. Swait()
  1535. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1536. BODYPOSITION.Position = TORS.Position
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. end
  1544. for i=0, 0.4, 0.1 / Animation_Speed do
  1545. Swait()
  1546. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1547. BODYPOSITION.Position = TORS.Position
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. end
  1555. local LOOP = 0
  1556. local LOOP2 = 0
  1557. for i=0, 5, 0.1 / Animation_Speed do
  1558. Swait()
  1559. LOOP = LOOP + 1
  1560. TORS.Anchored = true
  1561. LOOP2 = LOOP2 + 1
  1562. if LOOP2 >= 5 then
  1563. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1564. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1565. CreateSound(268761947, RightHole, 7, 1, false)
  1566. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1567. LOOP2 = 0
  1568. getbloody(TORS,1)
  1569. end
  1570. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1571. BODYPOSITION.Position = TORS.Position
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. end
  1579. BODYPOSITION:remove()
  1580. if TORS then
  1581. TORS.Anchored = false
  1582. Kill(TORS.Parent)
  1583. end
  1584. end
  1585. ATTACK = false
  1586. Rooted = false
  1587. end
  1588. function Lock_n_Load()
  1589. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1590. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1591. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1592. if TORSO and HUM.Health > 0 then
  1593. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1594. ATTACK = true
  1595. Rooted = true
  1596. local GYRO = IT("BodyGyro",RootPart)
  1597. GYRO.D = 175
  1598. GYRO.P = 20000
  1599. GYRO.MaxTorque = VT(0,40000,0)
  1600. if COMBO == 1 then
  1601. COMBO = 2
  1602. for i=0, 1, 0.1 / Animation_Speed do
  1603. Swait()
  1604. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. end
  1612. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1613. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1614. CreateSound(268761947, LeftHole, 7, 1, false)
  1615. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1616. for i=0, 0.4, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. elseif COMBO == 2 then
  1626. COMBO = 1
  1627. for i=0, 1, 0.1 / Animation_Speed do
  1628. Swait()
  1629. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1639. CreateSound(268761947, RightHole, 7, 1, false)
  1640. BulletDetection(RightHole.Position,TORSO.Position,false)
  1641. for i=0, 0.4, 0.1 / Animation_Speed do
  1642. Swait()
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. end
  1650. end
  1651. GYRO:remove()
  1652. ATTACK = false
  1653. Rooted = false
  1654. end
  1655. end
  1656. end
  1657. function Morning_Star()
  1658. ATTACK = true
  1659. Rooted = true
  1660. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1661. for i=0, 1, 0.1 / Animation_Speed do
  1662. Swait()
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. end
  1670. coroutine.resume(coroutine.create(function()
  1671. local POS = Mouse.Hit.p
  1672. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  1673. MakeForm(RAY,"Cyl")
  1674. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1675. MakeForm(SPHERE,"Ball")
  1676. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1677. MakeForm(SHIELD,"Ball")
  1678. SHIELD.CFrame = CF(POS)
  1679. RAY.CFrame = CF(POS)
  1680. SPHERE.CFrame = CF(POS)
  1681. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1682. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1683. for i = 1, 200 do
  1684. Swait()
  1685. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1686. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1687. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1688. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1689. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1690. end
  1691. for i = 1, 45 do
  1692. Swait()
  1693. RAY.Transparency = RAY.Transparency + 1/45
  1694. SPHERE.Transparency = RAY.Transparency
  1695. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1696. end
  1697. RAY:remove()
  1698. SHIELD:remove()
  1699. SPHERE:remove()
  1700. end))
  1701. for i=0, 1, 0.1 / Animation_Speed do
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. ATTACK = false
  1711. Rooted = false
  1712. end
  1713. function Deathbound()
  1714. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1715. ATTACK = true
  1716. Rooted = true
  1717. for i=0, 1, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. local DONE = false
  1727. local GATE = nil
  1728. local GATESPIN = true
  1729. coroutine.resume(coroutine.create(function()
  1730. repeat
  1731. Swait()
  1732. if GATE ~= nil then
  1733. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1734. end
  1735. until GATESPIN == false
  1736. end))
  1737. coroutine.resume(coroutine.create(function()
  1738. repeat
  1739. Swait()
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. until DONE == true
  1747. Swait(50)
  1748. for i = 1, 35 do
  1749. Swait(4)
  1750. local FIRED = false
  1751. local CHILDREN = workspace:GetDescendants()
  1752. for index, CHILD in pairs(CHILDREN) do
  1753. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1754. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1755. if HUM then
  1756. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1757. if TORSO then
  1758. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1759. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1760. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1761. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
  1762. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1763. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1764. Kill(CHILD)
  1765. FIRED = true
  1766. break
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. if FIRED == false then
  1773. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1774. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  1775. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1776. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1777. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1778. if HITBOD ~= nil then
  1779. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1780. Kill(HITBOD.Parent)
  1781. end
  1782. end
  1783. end
  1784. end
  1785. for i = 1, 45 do
  1786. Swait()
  1787. GATE.Size = GATE.Size - VT(3,0,3)
  1788. end
  1789. GATESPIN = false
  1790. GATE:remove()
  1791. end))
  1792. Swait(15)
  1793. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1794. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1795. local DECAL = IT("Decal",GATE)
  1796. DECAL.Texture = "http://www.roblox.com/asset/?id=70345333"
  1797. DECAL.Face = "Top"
  1798. GATE.CFrame = CF(HITPOS)
  1799. CreateSound(160772554, GATE, 7, 1.3, false)
  1800. for i = 1, 45 do
  1801. Swait()
  1802. GATE.Size = GATE.Size + VT(3,0,3)
  1803. end
  1804. CreateSound(268761947, RightHole, 7, 1, false)
  1805. CreateSound(268761947, LeftHole, 7, 1, false)
  1806. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1807. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1808. ATTACK = false
  1809. Rooted = false
  1810. DONE = true
  1811. end
  1812. function Execute()
  1813. ATTACK = true
  1814. Rooted = false
  1815. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
  1816. Part.Color = C3(0,0,0)
  1817. MakeForm(Part,"Wedge")
  1818. Part.CanCollide = true
  1819. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1820. for i=0, 1, 0.1 / Animation_Speed do
  1821. Swait()
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. end
  1829. Trail.Enabled = true
  1830. CreateSound(541909867, RightBarrel, 7, 1, false)
  1831. local TOCH = Part.Touched:Connect(function(hit)
  1832. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1833. Kill(hit.Parent)
  1834. end
  1835. end)
  1836. for i=0, 0.35, 0.1 / Animation_Speed do
  1837. Swait()
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. TOCH:disconnect()
  1846. Trail.Enabled = true
  1847. for i=0, 0.35, 0.1 / Animation_Speed do
  1848. Swait()
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. end
  1856. Part:remove()
  1857. ATTACK = false
  1858. Rooted = false
  1859. end
  1860.  
  1861. --//=================================\\
  1862. --|| ASSIGN THINGS TO KEYS
  1863. --\\=================================//
  1864.  
  1865. function MouseDown(Mouse)
  1866. if ATTACK == false then
  1867. Execute()
  1868. end
  1869. end
  1870.  
  1871. function MouseUp(Mouse)
  1872. HOLD = false
  1873. end
  1874.  
  1875. function KeyDown(Key)
  1876. KEYHOLD = true
  1877. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1878. if Key == "z" and ATTACK == false then
  1879. Unload()
  1880.  
  1881. elseif Key == "b" and ATTACK == false then
  1882. Psyo()
  1883.  
  1884. elseif Key == "c" and ATTACK == false then
  1885. Cleave()
  1886.  
  1887. elseif Key == "v" and ATTACK == false then
  1888. Lock_n_Load()
  1889.  
  1890. elseif Key == "g" and ATTACK == false then
  1891. Deathbound()
  1892.  
  1893. elseif Key == "x" and ATTACK == false then
  1894. Morning_Star()
  1895.  
  1896. elseif Key == "t" then
  1897. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1898. elseif Key == "1" and ATTACK == false then
  1899. if CHOICE ~= 1 then
  1900. CHOICE = 1
  1901. sick:Play()
  1902. end
  1903. elseif Key == "2" and ATTACK == false then
  1904. if CHOICE ~= 2 then
  1905. CHOICE = 2
  1906. sick:Play()
  1907. end
  1908. elseif Key == "3" and ATTACK == false then
  1909. if CHOICE ~= 3 then
  1910. CHOICE = 3
  1911. sick:Play()
  1912. end
  1913. elseif Key == "4" and ATTACK == false then
  1914. if CHOICE ~= 4 then
  1915. CHOICE = 4
  1916. sick:Play()
  1917. end
  1918. end
  1919. end
  1920. end
  1921.  
  1922. function KeyUp(Key)
  1923. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1924. KEYHOLD = false
  1925. end
  1926. end
  1927.  
  1928. Mouse.Button1Down:connect(function(NEWKEY)
  1929. MouseDown(NEWKEY)
  1930. end)
  1931. Mouse.Button1Up:connect(function(NEWKEY)
  1932. MouseUp(NEWKEY)
  1933. end)
  1934. Mouse.KeyDown:connect(function(NEWKEY)
  1935. KeyDown(NEWKEY)
  1936. end)
  1937. Mouse.KeyUp:connect(function(NEWKEY)
  1938. KeyUp(NEWKEY)
  1939. end)
  1940.  
  1941. --//=================================\\
  1942. --\\=================================//
  1943.  
  1944.  
  1945. function unanchor()
  1946. if UNANCHOR == true then
  1947. g = Character:GetChildren()
  1948. for i = 1, #g do
  1949. if g[i].ClassName == "Part" then
  1950. g[i].Anchored = false
  1951. end
  1952. end
  1953. end
  1954. end
  1955.  
  1956.  
  1957. --//=================================\\
  1958. --|| WRAP THE WHOLE SCRIPT UP
  1959. --\\=================================//
  1960.  
  1961. Humanoid.Changed:connect(function(Jump)
  1962. if Jump == "Jump" and (Disable_Jump == true) then
  1963. Humanoid.Jump = false
  1964. end
  1965. end)
  1966.  
  1967. while true do
  1968. Swait()
  1969. Humanoid.HipHeight = 1.5
  1970. script.Parent = WEAPONGUI
  1971. ANIMATE.Parent = nil
  1972. if Humanoid then
  1973. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1974. IDLEANIMATION:Play()
  1975. end
  1976. SINE = SINE + CHANGE
  1977. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1978. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1979. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1980. if ATTACK == false then
  1981. if TORSOVELOCITY < 1 then
  1982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. elseif TORSOVELOCITY > 1 then
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. end
  1996. end
  1997. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1998. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1999. unanchor()
  2000. Humanoid.MaxHealth = "inf"
  2001. Humanoid.Health = "inf"
  2002. if Rooted == false then
  2003. Disable_Jump = false
  2004. Humanoid.WalkSpeed = Speed
  2005. elseif Rooted == true then
  2006. Disable_Jump = true
  2007. Humanoid.WalkSpeed = 0
  2008. end
  2009. for _, c in pairs(Character:GetDescendants()) do
  2010. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2011. c.Material = "Neon"
  2012. c.Color = C3(0,0,0)
  2013. if c:FindFirstChildOfClass("SpecialMesh") then
  2014. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2015. end
  2016. if c == Head then
  2017. if c:FindFirstChild("face") then
  2018. c.face:remove()
  2019. end
  2020. end
  2021. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2022. c.Color = C3(0,0,255)
  2023. c.Material = "Neon"
  2024. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2025. c:remove()
  2026. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2027. c:remove()
  2028. end
  2029. end
  2030. refit()
  2031. Humanoid.Name = "Deadeyes"
  2032. sick.Parent = Torso
  2033. sick:resume()
  2034. sick.Volume = 5
  2035. sick.Pitch = 1
  2036. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2037. if Head:FindFirstChildOfClass("Sound") then
  2038. Head:FindFirstChildOfClass("Sound"):remove()
  2039. end
  2040. end
  2041.  
  2042. --//=================================\\
  2043. --\\=================================//
  2044.  
  2045.  
  2046.  
  2047.  
  2048.  
  2049. --//====================================================\\--
  2050. --|| END OF SCRIPT
  2051. --\\====================================================//--
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