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- Let's make a game!
- Name:????????? (build 4)
- Desc:under construction
- by:spyonclear
- Created: March 14, 2020
- Updated: March 16, 2020
- Settings
- background:stuff/meadow.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
- stylesheet:https://pastebin.com/f71QunDh
- Layout
- *main
- contains:Buttons
- *resources
- contains:Resources
- header:Resources
- *buildings
- contains:Buildings
- *unlockables
- contains:upgrades
- names:hide
- *upgrades
- contains:tag:Upgrades, tag:upgradesII
- header:Upgrades
- costs:hide
- names:hide
- *upgradesowned
- contains:tag:Upgrades:owned
- header:Owned Upgrades
- in:upgrades
- costs:hide
- names:hide
- Buttons
- *bunnyButton
- name:Make a bunny
- desc:Click this little bunny to get more bunnies!
- on click:anim icon wobble
- on click:yield 1 timeR
- icon:stuff/bunny.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:redResources
- Resources
- *timeR
- name:Bunny|Bunnies
- desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *achR
- name:Achievments
- desc:Shows amout of achievments. Might need that shit during development
- class:noBackground
- show earned
- *upgradesII
- name:Upgrades
- desc:Shows amout of upgrades. Might need that shit during development as well.
- class:noBackground
- show earned
- *important
- on tick:show tag:Upgrades
- on tick:hide tag:Upgrades:owned
- on tick:show tag:prestige
- always hidden
- is always:1
- Buildings
- *TEMPLATE
- on click:anim glow
- *base
- start with:1
- always hidden
- on tick:yield 1 timeR
- *cage|cages
- name:Rabbit cage|Rabbit cages
- desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 rabbit every 10 seconds.
- icon:icons[3,0]
- cost:15 timeR
- on tick:yield 0.1 timeR
- unlocked
- Upgrades
- *TEMPLATE
- on click:anim glow
- *TEMPLATE
- tag:prestige
- on tick:if (have this) hide this
- on earn:hide this
- *TEMPLATE
- tag:upgrades
- on tick:if (have this) hide this
- on earn:hide this
- on earn:yield 1 upgradesII
- *TEMPLATE
- no buy
- tag:Upgrades:owned
- *parsley
- name:Parsley
- desc:A nice little supplement to your bunnies' diet.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,1]
- cost:10 timeR
- passive:increase timeR yield of bunnyButton by 1
- req:10 timeR:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *TEMPLATE
- tag:achievements
- on earn:yield 1 achR
- *bunnyAchiev1
- name:Run rabbit run
- desc:Have <b>1</b> bunny.
- req:1 timeR
- icon:icons[2,4] icons[0,2] icons[0,6]
- *bunnyAchiev2
- name:Bunniest home videos
- desc:Have <b>1000</b> bunnies.
- req:1000 timeR
- icon:icons[2,4] icons[0,3] icons[0,6]
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