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- # ------------------------------------------------------
- # ------------------------------------------------------
- # SA:MP IDE File
- # --------------
- # Objects in this file were created and/or edited by (in alphabetical order):
- # cessil, Kalcor, Matite and Micky (September 2010 to April 2015)
- #
- # Go to the SA:MP wiki for information about this file:
- # http://wiki.sa-mp.com
- # ------------------------------------------------------
- #
- # IMG File Fixes in SA:MP 0.3.7:
- # * Fixed the elevator COL brightness (ID:18755 - was 0 brightness)
- # * Fixed the missing metal grating texture for AnimTube (ID:19901)
- # * Fixed some of the draw distances (IDs:19475 to 19483 - changed from 300 to 299)
- # * Fixed the flags on one of the walls (ID:19371 - changed from 2097284 to 0)
- # * Fixed the wall sections COL brightness (IDs:19353 to 19465 - was 255 brightness)
- # * Replaced the face COLs with box COLs on many of the wall sections (IDs:19353 to 19465)
- # * Fixed the hot air balloons COL brightness (IDs:19332 to 19338 - was 0 brightness)
- # * Added mine.txd from VC to fix the existing GTASA landmine that had no texture (ID:1213)
- # Note: if you want a non-dynamic mine use ID:19589
- # * Fixed the deer COL brightness (ID:19315 - was 0 brightness)
- # * Fixed the container COL brightness (ID:19321 - was 0 brightness)
- # * Changed the flags on EnExMarker2 (ID:19197 - changed from 2097156 to 2097220)
- # * Changed the flags on EnExMarker3 (ID:19198 - changed from 2097156 to 2097220)
- # * Added the UFO model to old unused object ID slot (ID:18846)
- # * Fixed the pumpkin COL brightness (ID:19320 - was 0 brightness)
- # * Added the security keypad 2 model to old unused object ID slot (ID:19305)
- # * Added the red flag model to old unused object ID slot (ID:19306)
- # * Added the blue flag model to old unused object ID slot (ID:19307)
- # * Added the ATM non-dynamic model to old unused object ID slot (ID:19324)
- # * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting
- # * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting
- # * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting
- # * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting
- # * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting
- # * Updated SF Harry Plums building (ID:19486) to open the side doors, fix vertex colours and COL
- #
- #
- # ------------------------------------------------------
- # The objects defined below have been added by SA:MP.
- # You can replace them to define new objects
- # (but they will only be visible to you).
- #
- # Usable object IDs are:
- # * 18631 to 19999 (1369 total) reserved for SAMP.IDE
- # * 11682 to 12799 (1118 total) reserved for SAMP.IDE
- # * 15065 to 15999 (935 total) reserved for CUSTOM.IDE
- # ------------------------------------------------------
- #
- objs
- # ------------------------------------------------------
- # No Model File (used internally by SA:MP - do not remove or replace this model)
- 18631, NoModelFile, NoModelFile, 50, 0
- # ------------------------------------------------------
- # Holding Objects
- 18632, FishingRod, FishingRod, 100, 0
- 18633, GTASAWrench1, MatTextures, 100, 0
- 18634, GTASACrowbar1, MatTextures, 100, 0
- 18635, GTASAHammer1, MatTextures, 100, 0
- 18636, PoliceCap1, MatTextures, 100, 2097152
- 18637, PoliceShield1, MatTextures, 100, 4
- 18638, HardHat1, wmycon, 100, 2097152
- 18639, BlackHat1, dwmolc2, 100, 2097152
- 18640, Hair1, smyst, 100, 2097152
- 18641, Flashlight1, Flashlight1, 100, 0
- 18642, Taser1, Taser1, 100, 0
- 18643, LaserPointer1, LaserPointer1, 100, 4
- 18644, Screwdriver1, MatTextures, 100, 0
- 18645, MotorcycleHelmet1, MatClothes, 100, 2097152
- # ------------------------------------------------------
- # Lights
- 18646, PoliceLight1, MatColours, 150, 0
- 18647, RedNeonTube1, MatTextures, 150, 0
- 18648, BlueNeonTube1, MatTextures, 150, 0
- 18649, GreenNeonTube1, MatTextures, 150, 0
- 18650, YellowNeonTube1, MatTextures, 150, 0
- 18651, PinkNeonTube1, MatTextures, 150, 0
- 18652, WhiteNeonTube1, MatTextures, 150, 0
- 18653, DiscoLightRed, Carter_block, 150, 0
- 18654, DiscoLightGreen, Carter_block, 150, 0
- 18655, DiscoLightBlue, Carter_block, 150, 0
- 18656, LightBeamWhite, LightBeams, 200, 2097156
- 18657, LightBeamRed, LightBeams, 200, 2097156
- 18658, LightBeamBlue, LightBeams, 200, 2097156
- # ------------------------------------------------------
- # Spray Tags
- 18659, SprayTag1, SprayTags, 50, 4
- 18660, SprayTag2, SprayTags, 50, 4
- 18661, SprayTag3, SprayTags, 50, 4
- 18662, SprayTag4, SprayTags, 50, 4
- 18663, SprayTag5, SprayTags, 50, 4
- 18664, SprayTag6, SprayTags, 50, 4
- 18665, SprayTag7, SprayTags, 50, 4
- 18666, SprayTag8, SprayTags, 50, 4
- 18667, SprayTag9, SprayTags, 50, 4
- # ------------------------------------------------------
- # Particle Effects
- 18668, blood_heli, MatTextures, 100, 0
- 18669, boat_prop, MatTextures, 100, 0
- 18670, camflash, MatTextures, 100, 0
- 18671, carwashspray, MatTextures, 100, 0
- 18672, cementp, MatTextures, 100, 0
- 18673, cigarette_smoke, MatTextures, 100, 0
- 18674, cloudfast, MatTextures, 100, 0
- 18675, coke_puff, MatTextures, 100, 0
- 18676, coke_trail, MatTextures, 100, 0
- 18677, exhale, MatTextures, 100, 0
- 18678, explosion_barrel, MatTextures, 100, 0
- 18679, explosion_crate, MatTextures, 100, 0
- 18680, explosion_door, MatTextures, 100, 0
- 18681, explosion_fuel_car, MatTextures, 100, 0
- 18682, explosion_large, MatTextures, 100, 0
- 18683, explosion_medium, MatTextures, 100, 0
- 18684, explosion_molotov, MatTextures, 100, 0
- 18685, explosion_small, MatTextures, 100, 0
- 18686, explosion_tiny, MatTextures, 100, 0
- 18687, extinguisher, MatTextures, 100, 0
- 18688, fire, MatTextures, 150, 0
- 18689, fire_bike, MatTextures, 100, 0
- 18690, fire_car, MatTextures, 100, 0
- 18691, fire_large, MatTextures, 100, 0
- 18692, fire_med, MatTextures, 100, 0
- 18693, Flame99, MatTextures, 100, 0
- 18694, flamethrowerp, MatTextures, 100, 0
- 18695, gunflash, MatTextures, 100, 0
- 18696, gunsmoke, MatTextures, 100, 0
- 18697, heli_dust, MatTextures, 100, 0
- 18698, insects, MatTextures, 100, 0
- 18699, jetpackp, MatTextures, 100, 0
- 18700, jetthrust, MatTextures, 100, 0
- 18701, molotov_flame, MatTextures, 100, 0
- 18702, nitrop, MatTextures, 100, 0
- 18703, overheat_car, MatTextures, 100, 0
- 18704, overheat_car_elec, MatTextures, 100, 0
- 18705, petrolcan, MatTextures, 100, 0
- 18706, prt_blood, MatTextures, 100, 0
- 18707, prt_boatsplash, MatTextures, 100, 0
- 18708, prt_bubble, MatTextures, 100, 0
- 18709, prt_cardebris, MatTextures, 100, 0
- 18710, prt_collisionsmoke, MatTextures, 100, 0
- 18711, prt_glass, MatTextures, 100, 0
- 18712, prt_gunshell, MatTextures, 100, 0
- 18713, prt_sand2, MatTextures, 100, 0
- 18714, prt_sand, MatTextures, 100, 0
- 18715, prt_smoke_huge, MatTextures, 150, 0
- 18716, prt_smoke_expand, MatTextures, 100, 0
- 18717, prt_spark, MatTextures, 100, 0
- 18718, prt_spark_2, MatTextures, 100, 0
- 18719, prt_wake, MatTextures, 100, 0
- 18720, prt_watersplash, MatTextures, 100, 0
- 18721, prt_wheeldirt, MatTextures, 100, 0
- 18722, puke, MatTextures, 100, 0
- 18723, riot_smoke, MatTextures, 100, 0
- 18724, shootlight, MatTextures, 100, 0
- 18725, smoke30lit, MatTextures, 100, 0
- 18726, smoke30m, MatTextures, 100, 0
- 18727, smoke50lit, MatTextures, 100, 0
- 18728, smoke_flare, MatTextures, 100, 0
- 18729, spraycanp, MatTextures, 100, 0
- 18730, tank_fire, MatTextures, 100, 0
- 18731, teargas99, MatTextures, 100, 0
- 18732, teargasAD, MatTextures, 100, 0
- 18733, tree_hit_fir, MatTextures, 100, 0
- 18734, tree_hit_palm, MatTextures, 100, 0
- 18735, vent2, MatTextures, 100, 0
- 18736, vent, MatTextures, 100, 0
- 18737, wallbust, MatTextures, 100, 0
- 18738, water_fnt_tme, MatTextures, 100, 0
- 18739, water_fountain, MatTextures, 100, 0
- 18740, water_hydrant, MatTextures, 100, 0
- 18741, water_ripples, MatTextures, 100, 0
- 18742, water_speed, MatTextures, 100, 0
- 18743, water_splash, MatTextures, 100, 0
- 18744, water_splash_big, MatTextures, 100, 0
- 18745, water_splsh_sml, MatTextures, 100, 0
- 18746, water_swim, MatTextures, 100, 0
- 18747, waterfall_end, MatTextures, 100, 0
- 18748, WS_factorysmoke, MatTextures, 100, 0
- # ------------------------------------------------------
- # SA:MP Logos
- 18749, SAMPLogoSmall, MatTextures, 150, 0
- 18750, SAMPLogoBig, MatTextures, 299, 0
- # ------------------------------------------------------
- # Land Masses
- 18751, IslandBase1, MatTextures, 299, 0
- 18752, Volcano, Volcano, 299, 4
- # ------------------------------------------------------
- # Base Sections
- 18753, Base125mx125m1, BaseSections, 299, 2097156
- 18754, Base250mx250m1, BaseSections, 299, 2097156
- # ------------------------------------------------------
- # Elevator from VC
- 18755, VCElevator1, VCInteriors, 50, 2097152
- 18756, ElevatorDoor1, VCInteriors, 50, 0
- 18757, ElevatorDoor2, VCInteriors, 50, 0
- 18758, VCElevatorFront1, VCInteriors, 50, 2097152
- # ------------------------------------------------------
- # DM Cages
- 18759, DMCage1, DMCages, 250, 2097156
- 18760, DMCage2, DMCages, 250, 2097156
- # ------------------------------------------------------
- # Racing
- 18761, RaceFinishLine1, MatRacing, 220, 2097156
- # ------------------------------------------------------
- # Parkour
- 18762, Concrete1mx1mx5m, ConcreteBits, 100, 0
- 18763, Concrete3mx3mx5m, ConcreteBits, 100, 0
- 18764, Concrete5mx5mx5m, ConcreteBits, 100, 0
- 18765, Concrete10mx10mx5m, ConcreteBits, 100, 0
- 18766, Concrete10mx1mx5m, ConcreteBits, 100, 0
- 18767, ConcreteStair1, ConcreteBits, 150, 0
- # ------------------------------------------------------
- # Sky Diving Platforms
- 18768, SkyDivePlatform1, SkyDivePlatforms, 299, 2097152
- 18769, SkyDivePlatform1a, SkyDivePlatforms, 299, 2097156
- 18770, SkyDivePlatform1b, SkyDivePlatforms, 299, 0
- 18771, SpiralStair1, MatStairs, 299, 0
- # ------------------------------------------------------
- # Tunnel Sections
- 18772, TunnelSection1, TunnelSections, 299, 4
- 18773, TunnelJoinSection1, TunnelSections, 299, 4
- 18774, TunnelJoinSection2, TunnelSections, 299, 4
- 18775, TunnelJoinSection3, TunnelSections, 299, 4
- 18776, TunnelJoinSection4, TunnelSections, 299, 4
- 18777, TunnelSpiral1, TunnelSections, 299, 4
- # ------------------------------------------------------
- # Ramps
- 18778, RampT1, landjump, 220, 0
- 18779, RampT2, MatRamps, 280, 0
- 18780, RampT3, MatRamps, 280, 0
- 18781, MeshRampBig, MatRamps, 220, 4
- 18782, CookieRamp1, CookieRamp1, 220, 0
- 18783, FunBoxTop1, MatRamps, 220, 2097284
- 18784, FunBoxRamp1, MatRamps, 220, 2097284
- 18785, FunBoxRamp2, MatRamps, 220, 2097284
- 18786, FunBoxRamp3, MatRamps, 220, 2097284
- 18787, FunBoxRamp4, MatRamps, 220, 2097284
- # ------------------------------------------------------
- # Modular Road Sections
- 18788, MRoad40m, cs_ebridge, 250, 0
- 18789, MRoad150m, cs_ebridge, 299, 0
- 18790, MRoadBend180Deg1, cs_ebridge, 250, 0
- 18791, MRoadBend45Deg, cs_ebridge, 250, 0
- 18792, MRoadTwist15DegL, cs_ebridge, 250, 0
- 18793, MRoadTwist15DegR, cs_ebridge, 250, 0
- 18794, MRoadBend15Deg1, cs_ebridge, 250, 0
- 18795, MRoadBend15Deg2, cs_ebridge, 250, 0
- 18796, MRoadBend15Deg3, cs_ebridge, 250, 0
- 18797, MRoadBend15Deg4, cs_ebridge, 250, 0
- 18798, MRoadB45T15DegL, cs_ebridge, 250, 0
- 18799, MRoadB45T15DegR, cs_ebridge, 250, 0
- 18800, MRoadHelix1, MRoadHelix1, 250, 0
- 18801, MRoadLoop1, cs_ebridge, 250, 0
- # ------------------------------------------------------
- # Modular Bridge Sections
- 18802, MBridgeRamp1, cs_ebridge, 200, 0
- 18803, MBridge150m1, cs_ebridge, 250, 0
- 18804, MBridge150m2, cs_ebridge, 250, 0
- 18805, MBridge150m3, cs_ebridge, 250, 0
- 18806, MBridge150m4, cs_ebridge, 250, 0
- 18807, MBridge75mHalf, cs_ebridge, 250, 0
- # ------------------------------------------------------
- # Tubes and Funnels
- 18808, Tube50m1, MatTextures, 299, 0
- 18809, Tube50mGlass1, MatTextures, 299, 4
- 18810, Tube50mBulge1, MatTextures, 299, 0
- 18811, Tube50mGlassBulge1, MatTextures, 299, 4
- 18812, Tube50mFunnel1, MatTextures, 299, 0
- 18813, Tube50mGlassFunnel1, MatTextures, 299, 4
- 18814, Tube50mFunnel2, MatTextures, 299, 0
- 18815, Tube50mFunnel3, MatTextures, 299, 0
- 18816, Tube50mFunnel4, MatTextures, 299, 0
- 18817, Tube50mTSection1, MatTextures, 299, 0
- 18818, Tube50mGlassT1, MatTextures, 299, 4
- 18819, Tube50mPlus1, MatTextures, 299, 0
- 18820, Tube50mGlassPlus1, MatTextures, 299, 4
- 18821, Tube50m45Bend1, MatTextures, 299, 0
- 18822, Tube50mGlass45Bend1, MatTextures, 299, 4
- 18823, Tube50m90Bend1, MatTextures, 299, 0
- 18824, Tube50mGlass90Bend1, MatTextures, 299, 4
- 18825, Tube50m180Bend1, MatTextures, 299, 0
- 18826, Tube50mGlass180Bend, MatTextures, 299, 4
- 18827, Tube100m2, MatTextures, 299, 0
- 18828, SpiralTube1, MatRamps, 299, 2097156
- 18829, RTexturetube, MickyTextures, 299, 0
- 18830, RTexturebridge, MickyTextures, 299, 0
- 18831, RT25mBend90Tube1, MickyTextures, 299, 0
- 18832, RT25mBend180Tube1, MickyTextures, 299, 0
- 18833, RT50mBend45Tube1, MickyTextures, 299, 0
- 18834, RT50mBend180Tube1, MickyTextures, 299, 0
- 18835, RBFunnel, MickyTextures, 299, 0
- 18836, RBHalfpipe, MickyTextures, 299, 0
- 18837, RB25mBend90Tube, MickyTextures, 299, 0
- 18838, RB25mBend180Tube, MickyTextures, 299, 0
- 18839, RB50mBend45Tube, MickyTextures, 299, 0
- 18840, RB50mBend90Tube, MickyTextures, 299, 0
- 18841, RB50mBend180Tube, MickyTextures, 299, 0
- 18842, RB50mTube, MickyTextures, 299, 0
- # ------------------------------------------------------
- # Spheres
- 18843, GlassSphere1, MatTextures, 299, 4
- 18844, WaterUVAnimSphere1, MatTextures, 280, 4
- 18845, RTexturesphere, MickyTextures, 299, 0
- # ------------------------------------------------------
- # Extracted UFO
- # -------------
- 18846, UFO, des_ufoinn, 299, 0
- # ------------------------------------------------------
- # More Stuff
- 18847, HugeHalfPipe1, glenpark7_lae, 299, 0
- 18848, SamSiteNonDynamic, milbase, 150, 0
- 18849, ParaDropNonDynamic, kmb_chute, 150, 0
- 18850, HeliPad1, sfe_copchop, 200, 4
- # ------------------------------------------------------
- # Objects added in Beta Team IMG 1 (154 Objects)
- 18851, TubeToRoad1, MatTextures, 299, 0
- 18852, Tube100m1, MatTextures, 299, 0
- 18853, Tube100m45Bend1, MatTextures, 299, 0
- 18854, Tube100m90Bend1, MatTextures, 299, 0
- 18855, Tube100m180Bend1, MatTextures, 299, 0
- 18856, Cage5mx5mx3m, MatTextures, 200, 4
- 18857, Cage20mx20mx10m, MatTextures, 250, 4
- 18858, FoamHoop1, MatRamps, 250, 0
- 18859, QuarterPipe1, glenpark7_lae, 250, 0
- #18860, skyscrpunbuilt2, buildsite, 299, 0
- #18861, scaffoldlift, buildsite, 150, 0
- 18862, GarbagePileRamp1, MatTextures, 250, 2097152
- 18863, SnowArc1, FakeSnow1, 299, 2097156
- 18864, FakeSnow1, FakeSnow1, 299, 2097156
- 18865, MobilePhone1, MobilePhone1, 100, 0
- 18866, MobilePhone2, MobilePhone2, 100, 0
- 18867, MobilePhone3, MobilePhone3, 100, 0
- 18868, MobilePhone4, MobilePhone4, 100, 0
- 18869, MobilePhone5, MobilePhone5, 100, 0
- 18870, MobilePhone6, MobilePhone6, 100, 0
- 18871, MobilePhone7, MobilePhone7, 100, 0
- 18872, MobilePhone8, MobilePhone8, 100, 0
- 18873, MobilePhone9, MobilePhone9, 100, 0
- 18874, MobilePhone10, MobilePhone10, 100, 0
- 18875, Pager1, Pager1, 100, 0
- 18876, BigGreenGloop1, gloopX, 200, 2097152
- 18877, FerrisWheelBit, FerrisWheel, 299, 4
- 18878, FerrisBaseBit, FerrisWheel, 299, 2097156
- 18879, FerrisCageBit, FerrisWheel, 200, 0
- 18880, SpeedCamera1, SpeedCamera1, 150, 0
- 18881, SkyDivePlatform2, MatRacing, 299, 2097152
- 18882, HugeBowl1, HugeBowls, 299, 0
- 18883, HugeBowl2, HugeBowls, 299, 0
- 18884, HugeBowl3, HugeBowls, 299, 4
- 18885, GunVendingMachine1, GunVendingMachine1, 50, 0
- 18886, ElectroMagnet1, ElectroMagnet1, 150, 0
- 18887, ForceField1, ForceFields, 150, 4
- 18888, ForceField2, ForceFields, 150, 4
- 18889, ForceField3, ForceFields, 150, 4
- 18890, Rake1, Rake1, 50, 0
- 18891, Bandana1, MatClothes, 100, 2097152
- 18892, Bandana2, MatClothes, 100, 2097152
- 18893, Bandana3, MatClothes, 100, 2097152
- 18894, Bandana4, MatClothes, 100, 2097152
- 18895, Bandana5, MatClothes, 100, 2097152
- 18896, Bandana6, MatClothes, 100, 2097152
- 18897, Bandana7, MatClothes, 100, 2097152
- 18898, Bandana8, MatClothes, 100, 2097152
- 18899, Bandana9, MatClothes, 100, 2097152
- 18900, Bandana10, MatClothes, 100, 2097152
- 18901, Bandana11, MatClothes, 100, 2097152
- 18902, Bandana12, MatClothes, 100, 2097152
- 18903, Bandana13, MatClothes, 100, 2097152
- 18904, Bandana14, MatClothes, 100, 2097152
- 18905, Bandana15, MatClothes, 100, 2097152
- 18906, Bandana16, MatClothes, 100, 2097152
- 18907, Bandana17, MatClothes, 100, 2097152
- 18908, Bandana18, MatClothes, 100, 2097152
- 18909, Bandana19, MatClothes, 100, 2097152
- 18910, Bandana20, MatClothes, 100, 2097152
- 18911, Mask1, MatClothes, 100, 2097152
- 18912, Mask2, MatClothes, 100, 2097152
- 18913, Mask3, MatClothes, 100, 2097152
- 18914, Mask4, MatClothes, 100, 2097152
- 18915, Mask5, MatClothes, 100, 2097152
- 18916, Mask6, MatClothes, 100, 2097152
- 18917, Mask7, MatClothes, 100, 2097152
- 18918, Mask8, MatClothes, 100, 2097152
- 18919, Mask9, MatClothes, 100, 2097152
- 18920, Mask10, MatClothes, 100, 2097152
- 18921, Beret1, MatClothes, 100, 2097152
- 18922, Beret2, MatClothes, 100, 2097152
- 18923, Beret3, MatClothes, 100, 2097152
- 18924, Beret4, MatClothes, 100, 2097152
- 18925, Beret5, MatClothes, 100, 2097152
- 18926, Hat1, MatClothes, 100, 2097152
- 18927, Hat2, MatClothes, 100, 2097152
- 18928, Hat3, MatClothes, 100, 2097152
- 18929, Hat4, MatClothes, 100, 2097152
- 18930, Hat5, MatClothes, 100, 2097152
- 18931, Hat6, MatClothes, 100, 2097152
- 18932, Hat7, MatClothes, 100, 2097152
- 18933, Hat8, MatClothes, 100, 2097152
- 18934, Hat9, MatClothes, 100, 2097152
- 18935, Hat10, MatClothes, 100, 2097152
- 18936, Helmet1, MatClothes, 100, 2097152
- 18937, Helmet2, MatClothes, 100, 2097152
- 18938, Helmet3, MatClothes, 100, 2097152
- 18939, CapBack1, MatClothes, 100, 2097152
- 18940, CapBack2, MatClothes, 100, 2097152
- 18941, CapBack3, MatClothes, 100, 2097152
- 18942, CapBack4, MatClothes, 100, 2097152
- 18943, CapBack5, MatClothes, 100, 2097152
- 18944, HatBoater1, MatClothes, 100, 2097152
- 18945, HatBoater2, MatClothes, 100, 2097152
- 18946, HatBoater3, MatClothes, 100, 2097152
- 18947, HatBowler1, MatClothes, 100, 2097152
- 18948, HatBowler2, MatClothes, 100, 2097152
- 18949, HatBowler3, MatClothes, 100, 2097152
- 18950, HatBowler4, MatClothes, 100, 2097152
- 18951, HatBowler5, MatClothes, 100, 2097152
- 18952, BoxingHelmet1, MatClothes, 100, 2097152
- 18953, CapKnit1, MatClothes, 100, 2097152
- 18954, CapKnit2, MatClothes, 100, 2097152
- 18955, CapOverEye1, MatClothes, 100, 2097152
- 18956, CapOverEye2, MatClothes, 100, 2097152
- 18957, CapOverEye3, MatClothes, 100, 2097152
- 18958, CapOverEye4, MatClothes, 100, 2097152
- 18959, CapOverEye5, MatClothes, 100, 2097152
- 18960, CapRimUp1, MatClothes, 100, 2097152
- 18961, CapTrucker1, MatClothes, 100, 2097152
- 18962, CowboyHat2, CowboyHats, 100, 2097152
- 18963, CJElvisHead, MatClothes, 100, 2097152
- 18964, SkullyCap1, MatClothes, 100, 2097152
- 18965, SkullyCap2, MatClothes, 100, 2097152
- 18966, SkullyCap3, MatClothes, 100, 2097152
- 18967, HatMan1, MatClothes, 100, 2097152
- 18968, HatMan2, MatClothes, 100, 2097152
- 18969, HatMan3, MatClothes, 100, 2097152
- 18970, HatTiger1, MatClothes, 100, 2097152
- 18971, HatCool1, MatClothes, 100, 2097152
- 18972, HatCool2, MatClothes, 100, 2097152
- 18973, HatCool3, MatClothes, 100, 2097152
- 18974, MaskZorro1, MatClothes, 100, 2097152
- 18975, Hair2, Hair2, 100, 2097152
- 18976, MotorcycleHelmet2, MatClothes, 100, 2097152
- 18977, MotorcycleHelmet3, MatClothes, 100, 2097152
- 18978, MotorcycleHelmet4, noncolored, 100, 2097152
- 18979, MotorcycleHelmet5, MatClothes, 100, 2097152
- 18980, Concrete1mx1mx25m, ConcreteBits, 150, 0
- 18981, Concrete1mx25mx25m, ConcreteBits, 150, 0
- 18982, Tube100m3, MatTextures, 299, 0
- 18983, Tube100m4, MatTextures, 299, 0
- 18984, Tube100m5, MatTextures, 299, 0
- 18985, Tube100m6, MatTextures, 299, 0
- 18986, TubeToPipe1, MatTextures, 299, 0
- 18987, Tube25m1, MatTextures, 299, 0
- 18988, Tube25mCutEnd1, MatTextures, 299, 0
- 18989, Tube25m45Bend1, MatTextures, 299, 0
- 18990, Tube25m90Bend1, MatTextures, 299, 0
- 18991, Tube25m180Bend1, MatTextures, 299, 0
- 18992, Tube10m45Bend1, MatTextures, 299, 0
- 18993, Tube10m90Bend1, MatTextures, 299, 0
- 18994, Tube10m180Bend1, MatTextures, 299, 0
- 18995, Tube5m1, MatTextures, 299, 0
- 18996, Tube5m45Bend1, MatTextures, 299, 0
- 18997, Tube1m1, MatTextures, 299, 0
- 18998, Tube200m1, MatTextures, 299, 0
- 18999, Tube200mBendy1, MatTextures, 299, 0
- 19000, Tube200mBulge1, MatTextures, 299, 0
- 19001, VCWideLoop1, MatRamps, 250, 0
- 19002, FireHoop1, MatRamps, 250, 0
- 19003, RampT5, MatRamps, 280, 0
- 19004, RoundBuilding1, RoundBuilding1, 299, 2097156
- 19005, RampT4, MatRamps, 280, 0
- 19006, GlassesType1, MatGlasses, 100, 2097156
- 19007, GlassesType2, MatGlasses, 100, 2097156
- 19008, GlassesType3, MatGlasses, 100, 2097156
- 19009, GlassesType4, MatGlasses, 100, 2097156
- 19010, GlassesType5, MatGlasses, 100, 2097156
- 19011, GlassesType6, MatGlasses, 100, 2097156
- 19012, GlassesType7, MatGlasses, 100, 2097156
- 19013, GlassesType8, MatGlasses, 100, 2097156
- 19014, GlassesType9, MatGlasses, 100, 2097156
- 19015, GlassesType10, MatGlasses, 100, 2097156
- 19016, GlassesType11, MatGlasses, 100, 2097156
- 19017, GlassesType12, MatGlasses, 100, 2097156
- 19018, GlassesType13, MatGlasses, 100, 2097156
- 19019, GlassesType14, MatGlasses, 100, 2097156
- 19020, GlassesType15, MatGlasses, 100, 2097156
- 19021, GlassesType16, MatGlasses, 100, 2097156
- 19022, GlassesType17, MatGlasses, 100, 2097156
- 19023, GlassesType18, MatGlasses, 100, 2097156
- 19024, GlassesType19, MatGlasses, 100, 2097156
- 19025, GlassesType20, MatGlasses, 100, 2097156
- 19026, GlassesType21, MatGlasses, 100, 2097156
- 19027, GlassesType22, MatGlasses, 100, 2097156
- 19028, GlassesType23, MatGlasses, 100, 2097156
- 19029, GlassesType24, MatGlasses, 100, 2097156
- 19030, GlassesType25, MatGlasses, 100, 2097156
- 19031, GlassesType26, MatGlasses, 100, 2097156
- 19032, GlassesType27, MatGlasses, 100, 2097156
- 19033, GlassesType28, MatGlasses, 100, 2097156
- 19034, GlassesType29, MatGlasses, 100, 2097156
- 19035, GlassesType30, MatGlasses, 100, 2097156
- 19036, HockeyMask1, MatHockey, 100, 2097156
- 19037, HockeyMask2, MatHockey, 100, 2097156
- 19038, HockeyMask3, MatHockey, 100, 2097156
- 19039, WatchType1, MatWatches, 100, 2097156
- 19040, WatchType2, MatWatches, 100, 2097156
- 19041, WatchType3, MatWatches, 100, 2097156
- 19042, WatchType4, MatWatches, 100, 2097156
- 19043, WatchType5, MatWatches, 100, 2097156
- 19044, WatchType6, MatWatches, 100, 2097156
- 19045, WatchType7, MatWatches, 100, 2097156
- 19046, WatchType8, MatWatches, 100, 2097156
- 19047, WatchType9, MatWatches, 100, 2097156
- 19048, WatchType10, MatWatches, 100, 2097156
- 19049, WatchType11, MatWatches, 100, 2097156
- 19050, WatchType12, MatWatches, 100, 2097156
- 19051, WatchType13, MatWatches, 100, 2097156
- 19052, WatchType14, MatWatches, 100, 2097156
- 19053, WatchType15, MatWatches, 100, 2097156
- # ------------------------------------------------------
- # Objects added in RC4 (109 Objects)
- 19054, XmasBox1, XmasBoxes, 100, 0
- 19055, XmasBox2, XmasBoxes, 100, 0
- 19056, XmasBox3, XmasBoxes, 100, 0
- 19057, XmasBox4, XmasBoxes, 100, 0
- 19058, XmasBox5, XmasBoxes, 100, 0
- 19059, XmasOrb1, XmasOrbs, 100, 0
- 19060, XmasOrb2, XmasOrbs, 100, 0
- 19061, XmasOrb3, XmasOrbs, 100, 0
- 19062, XmasOrb4, XmasOrbs, 100, 0
- 19063, XmasOrb5, XmasOrbs, 100, 0
- 19064, SantaHat1, SantaHats, 100, 2097152
- 19065, SantaHat2, SantaHats, 100, 2097152
- 19066, SantaHat3, SantaHats, 100, 2097152
- 19067, HoodyHat1, HoodyHats, 100, 2097152
- 19068, HoodyHat2, HoodyHats, 100, 2097152
- 19069, HoodyHat3, HoodyHats, 100, 2097152
- 19070, WSDown1, WSSections, 299, 2097156
- 19071, WSStraight1, WSSections, 299, 2097156
- 19072, WSBend45Deg1, WSSections, 299, 2097156
- 19073, WSRocky1, WSSections, 299, 2097156
- 19074, Cage20mx20mx10mv2, MatTextures, 250, 4
- 19075, Cage5mx5mx3mv2, MatTextures, 250, 4
- 19076, XmasTree1, XmasTree1, 200, 2097156
- 19077, Hair3, Hair3, 100, 2097152
- 19078, TheParrot1, TheParrot, 100, 0
- 19079, TheParrot2, TheParrot, 100, 0
- 19080, LaserPointer2, LaserPointer2, 100, 4
- 19081, LaserPointer3, LaserPointer3, 100, 4
- 19082, LaserPointer4, LaserPointer4, 100, 4
- 19083, LaserPointer5, LaserPointer5, 100, 4
- 19084, LaserPointer6, LaserPointer6, 100, 4
- 19085, EyePatch1, EyePatch1, 100, 2097152
- 19086, ChainsawDildo1, sexdetail, 100, 2097152
- 19087, Rope1, MatRopes, 150, 0
- 19088, Rope2, MatRopes, 150, 0
- 19089, Rope3, MatRopes, 150, 0
- 19090, PomPomBlue, PomPoms, 100, 0
- 19091, PomPomRed, PomPoms, 100, 0
- 19092, PomPomGreen, PomPoms, 100, 0
- 19093, HardHat2, NewHardHats, 100, 2097152
- 19094, BurgerShotHat1, wfyburg, 100, 0
- 19095, CowboyHat1, CowboyHats, 100, 2097152
- 19096, CowboyHat3, CowboyHats, 100, 2097152
- 19097, CowboyHat4, CowboyHats, 100, 2097152
- 19098, CowboyHat5, CowboyHats, 100, 2097152
- 19099, PoliceCap2, PoliceCaps, 100, 2097152
- 19100, PoliceCap3, PoliceCaps, 100, 2097152
- 19101, ArmyHelmet1, ArmyHelmets, 100, 2097152
- 19102, ArmyHelmet2, ArmyHelmets, 100, 2097152
- 19103, ArmyHelmet3, ArmyHelmets, 100, 2097152
- 19104, ArmyHelmet4, ArmyHelmets, 100, 2097152
- 19105, ArmyHelmet5, ArmyHelmets, 100, 2097152
- 19106, ArmyHelmet6, ArmyHelmets, 100, 2097152
- 19107, ArmyHelmet7, ArmyHelmets, 100, 2097152
- 19108, ArmyHelmet8, ArmyHelmets, 100, 2097152
- 19109, ArmyHelmet9, ArmyHelmets, 100, 2097152
- 19110, ArmyHelmet10, ArmyHelmets, 100, 2097152
- 19111, ArmyHelmet11, ArmyHelmets, 100, 2097152
- 19112, ArmyHelmet12, ArmyHelmets, 100, 2097152
- 19113, SillyHelmet1, SillyHelmets, 100, 2097152
- 19114, SillyHelmet2, SillyHelmets, 100, 2097152
- 19115, SillyHelmet3, SillyHelmets, 100, 2097152
- 19116, PlainHelmet1, PlainHelmets, 100, 2097152
- 19117, PlainHelmet2, PlainHelmets, 100, 2097152
- 19118, PlainHelmet3, PlainHelmets, 100, 2097152
- 19119, PlainHelmet4, PlainHelmets, 100, 2097152
- 19120, PlainHelmet5, PlainHelmets, 100, 2097152
- 19121, BollardLight1, metal, 200, 2097156
- 19122, BollardLight2, metal, 200, 2097156
- 19123, BollardLight3, metal, 200, 2097156
- 19124, BollardLight4, metal, 200, 2097156
- 19125, BollardLight5, metal, 200, 2097156
- 19126, BollardLight6, metal, 200, 2097156
- 19127, BollardLight7, metal, 200, 2097156
- 19128, DanceFloor1, DanceFloors, 250, 0
- 19129, DanceFloor2, DanceFloors, 250, 0
- 19130, ArrowType1, MatArrows, 120, 0
- 19131, ArrowType2, MatArrows, 120, 0
- 19132, ArrowType3, MatArrows, 120, 0
- 19133, ArrowType4, MatArrows, 120, 0
- 19134, ArrowType5, MatArrows, 120, 0
- 19135, EnExMarker1, EnExMarkers, 150, 0
- 19136, Hair4, smyst2, 100, 0
- 19137, CluckinBellHat1, wmybell, 100, 2097152
- 19138, PoliceGlasses1, PoliceGlasses, 100, 2097152
- 19139, PoliceGlasses2, PoliceGlasses, 100, 2097152
- 19140, PoliceGlasses3, PoliceGlasses, 100, 2097152
- 19141, SWATHelmet1, swat, 100, 2097152
- 19142, SWATArmour1, swat, 100, 2097152
- 19143, PinSpotLight1, PinSpotLights, 150, 0
- 19144, PinSpotLight2, PinSpotLights, 150, 0
- 19145, PinSpotLight3, PinSpotLights, 150, 0
- 19146, PinSpotLight4, PinSpotLights, 150, 0
- 19147, PinSpotLight5, PinSpotLights, 150, 0
- 19148, PinSpotLight6, PinSpotLights, 150, 0
- 19149, PinSpotLight7, PinSpotLights, 150, 0
- 19150, PinSpotLight8, PinSpotLights, 150, 0
- 19151, PinSpotLight9, PinSpotLights, 150, 0
- 19152, PinSpotLight10, PinSpotLights, 150, 0
- 19153, PinSpotLight11, PinSpotLights, 150, 0
- 19154, PinSpotLight12, PinSpotLights, 150, 0
- 19155, PinSpotLight13, PinSpotLights, 150, 0
- 19156, PinSpotLight14, PinSpotLights, 150, 0
- 19157, MetalLightBars1, MetalLightBars, 150, 0
- 19158, MetalLightBars2, MetalLightBars, 150, 0
- 19159, MirrorBall1, MirrorBall1, 150, 0
- 19160, HardHat3, NewHardHats, 100, 2097152
- 19161, PoliceHat1, NewPoliceHats, 100, 2097152
- 19162, PoliceHat2, NewPoliceHats, 100, 2097152
- 19163, GimpMask1, GimpMask1, 100, 0
- # ------------------------------------------------------
- # Objects added in RC5 (143 Objects)
- 19164, GTASAMap1, gtamap, 150, 0
- 19165, GTASAMap2, gtamap, 150, 0
- 19166, GTASAMap3, gtamap, 100, 0
- 19167, GTASAMap4, gtamap, 100, 0
- 19168, GTASAMap5, gtamap, 100, 0
- 19169, GTASAMap6, gtamap, 100, 0
- 19170, GTASAMap7, gtamap, 100, 0
- 19171, GTASAMap8, gtamap, 100, 0
- 19172, SAMPPicture1, SAMPPictures, 100, 0
- 19173, SAMPPicture2, SAMPPictures, 100, 0
- 19174, SAMPPicture3, SAMPPictures, 100, 0
- 19175, SAMPPicture4, SAMPPictures, 100, 0
- 19176, LSOffice1Door1, skyscrapelan2, 150, 0
- 19177, MapMarkerNew1, MapMarkers, 50, 0
- 19178, MapMarkerNew2, MapMarkers, 50, 0
- 19179, MapMarkerNew3, MapMarkers, 50, 0
- 19180, MapMarkerNew4, MapMarkers, 50, 0
- 19181, MapMarkerNew5, MapMarkers, 50, 0
- 19182, MapMarkerNew6, MapMarkers, 50, 0
- 19183, MapMarkerNew7, MapMarkers, 50, 0
- 19184, MapMarkerNew8, MapMarkers, 50, 0
- 19185, MapMarkerNew9, MapMarkers, 50, 0
- 19186, MapMarkerNew10, MapMarkers, 50, 0
- 19187, MapMarkerNew11, MapMarkers, 50, 0
- 19188, MapMarkerNew12, MapMarkers, 50, 0
- 19189, MapMarkerNew13, MapMarkers, 50, 0
- 19190, MapMarkerNew14, MapMarkers, 50, 0
- 19191, MapMarkerNew15, MapMarkers, 50, 0
- 19192, MapMarkerNew16, MapMarkers, 50, 0
- 19193, MapMarkerNew17, MapMarkers, 50, 0
- 19194, MapMarkerNew18, MapMarkers, 50, 0
- 19195, MapMarkerNew19, MapMarkers, 50, 0
- 19196, MapMarkerNew20, MapMarkers, 50, 0
- 19197, EnExMarker2, EnExMarkers, 150, 2097220
- 19198, EnExMarker3, EnExMarkers, 150, 2097220
- 19200, PoliceHelmet1, lapdm1, 100, 2097152
- 19201, MapMarker1, MapMarkers, 50, 0
- 19202, MapMarker2, MapMarkers, 50, 0
- 19203, MapMarker3, MapMarkers, 50, 0
- 19204, MapMarker4, MapMarkers, 50, 0
- 19205, MapMarker5, MapMarkers, 50, 0
- 19206, MapMarker6, MapMarkers, 50, 0
- 19207, MapMarker7, MapMarkers, 50, 0
- 19208, MapMarker8, MapMarkers, 50, 0
- 19209, MapMarker9, MapMarkers, 50, 0
- 19210, MapMarker10, MapMarkers, 50, 0
- 19211, MapMarker11, MapMarkers, 50, 0
- 19212, MapMarker12, MapMarkers, 50, 0
- 19213, MapMarker13, MapMarkers, 50, 0
- 19214, MapMarker14, MapMarkers, 50, 0
- 19215, MapMarker15, MapMarkers, 50, 0
- 19216, MapMarker16, MapMarkers, 50, 0
- 19217, MapMarker17, MapMarkers, 50, 0
- 19218, MapMarker18, MapMarkers, 50, 0
- 19219, MapMarker19, MapMarkers, 50, 0
- 19220, MapMarker20, MapMarkers, 50, 0
- 19221, MapMarker21, MapMarkers, 50, 0
- 19222, MapMarker22, MapMarkers, 50, 0
- 19223, MapMarker23, MapMarkers, 50, 0
- 19224, MapMarker24, MapMarkers, 50, 0
- 19225, MapMarker25, MapMarkers, 50, 0
- 19226, MapMarker26, MapMarkers, 50, 0
- 19227, MapMarker27, MapMarkers, 50, 0
- 19228, MapMarker28, MapMarkers, 50, 0
- 19229, MapMarker29, MapMarkers, 50, 0
- 19230, MapMarker30, MapMarkers, 50, 0
- 19231, MapMarker31, MapMarkers, 50, 0
- 19232, MapMarker32, MapMarkers, 50, 0
- 19233, MapMarker33, MapMarkers, 50, 0
- 19234, MapMarker34, MapMarkers, 50, 0
- 19235, MapMarker35, MapMarkers, 50, 0
- 19236, MapMarker36, MapMarkers, 50, 0
- 19237, MapMarker37, MapMarkers, 50, 0
- 19238, MapMarker38, MapMarkers, 50, 0
- 19239, MapMarker39, MapMarkers, 50, 0
- 19240, MapMarker40, MapMarkers, 50, 0
- 19241, MapMarker41, MapMarkers, 50, 0
- 19242, MapMarker42, MapMarkers, 50, 0
- 19243, MapMarker43, MapMarkers, 50, 0
- 19244, MapMarker44, MapMarkers, 50, 0
- 19245, MapMarker45, MapMarkers, 50, 0
- 19246, MapMarker46, MapMarkers, 50, 0
- 19247, MapMarker47, MapMarkers, 50, 0
- 19248, MapMarker48, MapMarkers, 50, 0
- 19249, MapMarker49, MapMarkers, 50, 0
- 19250, MapMarker50, MapMarkers, 50, 0
- 19251, MapMarker51, MapMarkers, 50, 0
- 19252, MapMarker52, MapMarkers, 50, 0
- 19253, MapMarker53, MapMarkers, 50, 0
- 19254, MapMarker54, MapMarkers, 50, 0
- 19255, MapMarker55, MapMarkers, 50, 0
- 19256, MapMarker56, MapMarkers, 50, 0
- 19257, MapMarker57, MapMarkers, 50, 0
- 19258, MapMarker58, MapMarkers, 50, 0
- 19259, MapMarker59, MapMarkers, 50, 0
- 19260, MapMarker60, MapMarkers, 50, 0
- 19261, MapMarker61, MapMarkers, 50, 0
- 19262, MapMarker62, MapMarkers, 50, 0
- 19263, MapMarker63, MapMarkers, 50, 0
- 19264, MapMarker1a, MapMarkers, 50, 0
- 19265, MapMarker1b, MapMarkers, 50, 0
- 19266, MapMarker31a, MapMarkers, 50, 0
- 19267, MapMarker31b, MapMarkers, 50, 0
- 19268, MapMarker31c, MapMarkers, 50, 0
- 19269, MapMarker31d, MapMarkers, 50, 0
- 19270, MapMarkerFire1, MapMarkers, 50, 0
- 19271, MapMarkerLight1, MapMarkers, 50, 0
- 19272, DMCage3, DMCages, 250, 2097156
- 19273, KeypadNonDynamic, keypad, 100, 2097152
- 19274, Hair5, wmoice, 100, 2097152
- #19275, SAMPLogo2, SAMPLogos, 100, 0
- #19276, SAMPLogo3, SAMPLogos, 100, 0
- 19277, LiftType1, MatLifts, 200, 4
- 19278, LiftPlatform1, SkyDivePlatforms, 299, 2097156
- 19279, LCSmallLight1, MatLights, 120, 0
- 19280, CarRoofLight1, MatLights, 120, 0
- 19281, PointLight1, MatLights, 120, 4
- 19282, PointLight2, MatLights, 120, 4
- 19283, PointLight3, MatLights, 120, 4
- 19284, PointLight4, MatLights, 120, 4
- 19285, PointLight5, MatLights, 120, 4
- 19286, PointLight6, MatLights, 120, 4
- 19287, PointLight7, MatLights, 120, 4
- 19288, PointLight8, MatLights, 120, 4
- 19289, PointLight9, MatLights, 120, 4
- 19290, PointLight10, MatLights, 120, 4
- 19291, PointLight11, MatLights, 120, 4
- 19292, PointLight12, MatLights, 120, 4
- 19293, PointLight13, MatLights, 120, 4
- 19294, PointLight14, MatLights, 120, 4
- 19295, PointLight15, MatLights, 120, 4
- 19296, PointLight16, MatLights, 120, 4
- 19297, PointLight17, MatLights, 120, 4
- 19298, PointLight18, MatLights, 120, 4
- 19299, PointLightMoon1, MatLights, 170, 4
- 19300, blankmodel, MatTextures, 100, 0
- # ------------------------------------------------------
- # Objects added by cessil (Late 2011)
- # -----------------------------------
- # Replacement sfpd interior without cell doors
- 19301, mp_sfpd_nocell, mp_policeSF, 100, 0
- # Cell door components that can be used in all PDs
- 19302, pd_jail_door01, pd_jail_door01, 299, 2097284
- 19303, pd_jail_door02, pd_jail_door02, 299, 2097284
- 19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
- # ------------------------------------------------------
- # The three objects below were missing in 0.3z and
- # have been added in SA:MP 0.3.7 by Matite
- # ----------------------------------------
- # This security keypad is the same as ID 2886 except it has
- # a back on it so it can be used as a pickup.
- # It also has no collision.
- 19305, sec_keypad2, keypad, 100, 0
- # This flag is the same as object ID 2993 except it is red.
- 19306, kmb_goflag2, goflagx2, 100, 0
- # This flag is the same as object ID 2993 except it is blue.
- 19307, kmb_goflag3, goflagx2, 100, 0
- # ------------------------------------------------------
- # Taxi signs which can be attached to vehicles
- 19308, taxi01, taxi01, 150, 0
- 19309, taxi02, taxi02, 150, 0
- 19310, taxi03, taxi03, 150, 0
- 19311, taxi04, taxi04, 150, 0
- # Area 51 fencing as seperate objects
- 19312, a51fencing, a51fencing, 200, 2097156
- 19313, a51fensin, a51fencing, 200, 2097156
- # Car bullhorns
- 19314, bullhorns01, bullhorns01, 100, 0
- # Deer
- 19315, deer01, deer01, 100, 0
- # Ferris wheel cage with no roof
- 19316, FerrisCageBit01, FerrisWheel, 200, 0
- # Guitars
- 19317, bassguitar01, bassguitar01, 100, 0
- 19318, flyingv01, flyingv01, 100, 0
- 19319, warlock01, warlock01, 100, 0
- # Pumpkin
- 19320, pumpkin01, pumpkin01, 100, 0
- 19321, cuntainer, continX, 100, 2097152
- # LS Mall Replacement
- 19322, mallb_laW02, mall_law, 200, 0
- 19323, lsmall_shop01, lsmall_shops, 200, 0
- # ------------------------------------------------------
- # The object below was missing in 0.3z and
- # has been added in SA:MP 0.3.7 by Matite
- # ---------------------------------------
- # This ATM is the same as object ID 2942 except it is
- # not dynamic and the texture on the back has been
- # fixed.
- 19324, kmb_atm1_2, kmb_atmx, 100, 0
- # ------------------------------------------------------
- 19325, lsmall_window01, lsmall_shops, 200, 2097220
- 19326, 7_11_sign01, 7_11_posters, 100, 0
- 19327, 7_11_sign02, 7_11_posters, 100, 0
- 19328, 7_11_sign03, 7_11_posters, 100, 0
- 19329, 7_11_sign04, 7_11_posters, 100, 0
- # Fireman hats
- 19330, fire_hat01, firehats, 100, 0
- 19331, fire_hat02, firehats, 100, 0
- # Hot air balloons
- 19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
- 19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
- 19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
- 19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
- 19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
- 19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
- 19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
- # Coffin
- 19339, coffin01, coffin01, 200, 0
- # concrete slab for SF
- 19340, cslab01, carshow_sfse, 200, 0
- # Easter eggs
- 19341, easter_egg01, egg_texts, 100, 0
- 19342, easter_egg02, egg_texts, 100, 0
- 19343, easter_egg03, egg_texts, 100, 0
- 19344, easter_egg04, egg_texts, 100, 0
- 19345, easter_egg05, egg_texts, 100, 0
- # Hotdog
- 19346, hotdog01, hotdog01, 100, 0
- # Made by cessil 03-2012
- 19347, badge01, police_things, 100, 0
- 19348, cane01, classy, 100, 0
- 19349, monocle01, classy, 100, 2097156
- 19350, moustache01, classy, 100, 0
- 19351, moustache02, classy, 100, 0
- 19352, tophat01, classy, 100, 0
- # Textured wall sections
- 19353, wall001, all_walls, 100, 0
- 19354, wall002, all_walls, 100, 0
- 19355, wall003, all_walls, 100, 0
- 19356, wall004, all_walls, 100, 0
- 19357, wall005, all_walls, 100, 0
- 19358, wall006, all_walls, 100, 0
- 19359, wall007, all_walls, 100, 0
- 19360, wall008, all_walls, 100, 0
- 19361, wall009, all_walls, 100, 0
- 19362, wall010, all_walls, 100, 0
- 19363, wall011, all_walls, 100, 0
- 19364, wall012, all_walls, 100, 0
- 19365, wall013, all_walls, 100, 0
- 19366, wall014, all_walls, 100, 0
- 19367, wall015, all_walls, 100, 0
- 19368, wall016, all_walls, 100, 0
- 19369, wall017, all_walls, 100, 0
- 19370, wall018, all_walls, 100, 0
- 19371, wall019, all_walls, 100, 0
- 19372, wall020, all_walls, 100, 0
- 19373, wall021, all_walls, 100, 0
- 19374, wall022, all_walls, 100, 0
- 19375, wall023, all_walls, 100, 0
- 19376, wall024, all_walls, 100, 0
- 19377, wall025, all_walls, 100, 0
- 19378, wall026, all_walls, 100, 0
- 19379, wall027, all_walls, 100, 0
- 19380, wall028, all_walls, 100, 0
- 19381, wall029, all_walls, 100, 0
- 19382, wall030, all_walls, 100, 0
- 19383, wall031, all_walls, 100, 0
- 19384, wall032, all_walls, 100, 0
- 19385, wall033, all_walls, 100, 0
- 19386, wall034, all_walls, 100, 0
- 19387, wall035, all_walls, 100, 0
- 19388, wall036, all_walls, 100, 0
- 19389, wall037, all_walls, 100, 0
- 19390, wall038, all_walls, 100, 0
- 19391, wall039, all_walls, 100, 0
- 19392, wall040, all_walls, 100, 0
- 19393, wall041, all_walls, 100, 0
- 19394, wall042, all_walls, 100, 0
- 19395, wall043, all_walls, 100, 0
- 19396, wall044, all_walls, 100, 0
- 19397, wall045, all_walls, 100, 0
- 19398, wall046, all_walls, 100, 0
- 19399, wall047, all_walls, 100, 0
- 19400, wall048, all_walls, 100, 0
- 19401, wall049, all_walls, 100, 0
- 19402, wall050, all_walls, 100, 0
- 19403, wall051, all_walls, 100, 0
- 19404, wall052, all_walls, 100, 0
- 19405, wall053, all_walls, 100, 0
- 19406, wall054, all_walls, 100, 0
- 19407, wall055, all_walls, 100, 0
- 19408, wall056, all_walls, 100, 0
- 19409, wall057, all_walls, 100, 0
- 19410, wall058, all_walls, 100, 0
- 19411, wall059, all_walls, 100, 0
- 19412, wall060, all_walls, 100, 0
- 19413, wall061, all_walls, 100, 0
- 19414, wall062, all_walls, 100, 0
- 19415, wall063, all_walls, 100, 0
- 19416, wall064, all_walls, 100, 0
- 19417, wall065, all_walls, 100, 0
- 19418, handcuffs01, police_things, 100, 0
- 19419, police_lights01, police_things, 100, 0
- 19420, police_lights02, police_things, 100, 0
- 19421, headphones01, headphones, 100, 0
- 19422, headphones02, headphones, 100, 0
- 19423, headphones03, headphones, 100, 0
- 19424, headphones04, headphones, 100, 0
- 19425, speed_bump01, speed_bumps, 100, 0
- 19426, wall066, all_walls, 100, 0
- 19427, wall067, all_walls, 100, 0
- 19428, wall068, all_walls, 100, 0
- 19429, wall069, all_walls, 100, 0
- 19430, wall070, all_walls, 100, 0
- 19431, wall071, all_walls, 100, 0
- 19432, wall072, all_walls, 100, 0
- 19433, wall073, all_walls, 100, 0
- 19434, wall074, all_walls, 100, 0
- 19435, wall075, all_walls, 100, 0
- 19436, wall076, all_walls, 100, 0
- 19437, wall077, all_walls, 100, 0
- 19438, wall078, all_walls, 100, 0
- 19439, wall079, all_walls, 100, 0
- 19440, wall080, all_walls, 100, 0
- 19441, wall081, all_walls, 100, 0
- 19442, wall082, all_walls, 100, 0
- 19443, wall083, all_walls, 100, 0
- 19444, wall084, all_walls, 100, 0
- 19445, wall085, all_walls, 100, 0
- 19446, wall086, all_walls, 100, 0
- 19447, wall087, all_walls, 100, 0
- 19448, wall088, all_walls, 100, 0
- 19449, wall089, all_walls, 100, 0
- 19450, wall090, all_walls, 100, 0
- 19451, wall091, all_walls, 100, 0
- 19452, wall092, all_walls, 100, 0
- 19453, wall093, all_walls, 100, 0
- 19454, wall094, all_walls, 100, 0
- 19455, wall095, all_walls, 100, 0
- 19456, wall096, all_walls, 100, 0
- 19457, wall097, all_walls, 100, 0
- 19458, wall098, all_walls, 100, 0
- 19459, wall099, all_walls, 100, 0
- 19460, wall100, all_walls, 100, 0
- 19461, wall101, all_walls, 100, 0
- 19462, wall102, all_walls, 100, 0
- 19463, wall103, all_walls, 100, 0
- 19464, wall104, all_walls, 100, 0
- 19465, wall105, all_walls, 100, 0
- 19466, window001, lsmall_shops, 100, 2097220
- 19467, vehicle_barrier01, speed_bumps, 100, 0
- 19468, bucket01, bucket01, 100, 2097152
- 19469, scarf01, classy, 100, 2097152
- 19470, forsale01, forsale01, 100, 2097152
- 19471, forsale02, forsale01, 100, 2097152
- 19472, gasmask01, gasmask01, 100, 0
- 19473, grassplant01, grasshouse, 100, 2097156
- 19474, pokertable01, kbroul1, 100, 0
- #-----------------------------------------------------------------
- # Blank planes for text signs
- 19475, Plane001, signsurf, 299, 2097284
- 19476, Plane002, signsurf, 299, 2097284
- 19477, Plane003, signsurf, 299, 2097284
- 19478, Plane004, signsurf, 299, 2097284
- 19479, Plane005, signsurf, 299, 2097284
- 19480, Plane006, signsurf, 299, 2097284
- 19481, Plane007, signsurf, 299, 2097284
- 19482, Plane008, signsurf, 299, 2097284
- 19483, Plane009, signsurf, 299, 2097284
- #-----------------------------------------------------------------
- 19484, landbit01_01, bakerybit2_sfse, 200, 0
- 19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0
- #-----------------------------------------------------------------
- # SF Harry Plums Building
- # -----------------------
- # Updated the object below in 0.3.7 (side doors now open and
- # interior vertex colour fixes).
- 19486, SFHarryPlums1, burgalrystore_sfse, 299, 4
- #-----------------------------------------------------------------
- # Non-coloured hats #1
- 19487, tophat02, noncolored, 200, 0
- 19488, HatBowler6, noncolored, 200, 0
- #-----------------------------------------------------------------
- 19489, sfhouse1, boxhses_sfsx, 200, 2097280
- 19490, sfhouse1int, all_walls, 200, 128
- 19491, sfhouse2, boxhses_sfsx, 200, 128
- 19492, sfhouse2int, all_walls, 200, 128
- 19493, sfhouse3, boxhses_sfsx, 200, 128
- 19494, sfhouse3int, all_walls, 200, 128
- 19495, sfhouse4, boxhses_sfsx, 200, 2097280
- 19496, sfhouse4int, all_walls, 200, 128
- 19497, lvhouse1, vegashse2, 200, 2097280
- 19498, lvhouse1int, all_walls, 200, 128
- 19499, lvhouse2, vegashse3, 200, 2097280
- 19500, lvhouse2int, all_walls, 200, 128
- 19501, lvhouse3, vegashse6, 200, 2097280
- 19502, lvhouse3int, all_walls, 200, 128
- 19503, lvhouse4, vegashse4, 200, 128
- 19504, lvhouse4int, all_walls, 200, 128
- 19505, lshouse1, ganghouse1_lax, 200, 128
- 19506, lshouse1int, all_walls, 200, 128
- 19507, lshouse2, ganghouse1_lax, 200, 128
- 19508, lshouse2int, all_walls, 200, 128
- 19509, lshouse3, comedhos1_la, 200, 128
- 19510, lshouse3int, all_walls, 200, 128
- 19511, lshouse4, glenphouse_lax, 200, 128
- 19512, lshouse4int, all_walls, 200, 128
- 19513, whitephone, whitephone, 100, 0
- 19514, SWATHgrey, swatgrey, 100, 2097152
- 19515, SWATAgrey, swatgrey, 100, 2097152
- #-----------------------------------------------------------------
- # Non-coloured hair #1
- 19516, Hair2_nc, noncolored, 200, 0
- 19517, Hair3_nc, noncolored, 200, 0
- 19518, Hair5_nc, noncolored, 200, 0
- 19519, Hair1_nc, noncolored, 200, 0
- 19520, pilotHat01, pilotPoliceHat, 200, 0
- 19521, policeHat01, pilotPoliceHat, 200, 0
- #-----------------------------------------------------------------
- #-----------------------------------------------------------------
- # Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015)
- # ----------------------------------------------------------------
- # Property Icons
- # --------------
- 19522, property_red, SAMPIcons, 200, 128
- 19523, property_orange, SAMPIcons, 200, 128
- 19524, property_yellow, SAMPIcons, 200, 128
- #-----------------------------------------------------------------
- # Wedding Cake
- # ------------
- 19525, WeddingCake1, WeddingCake1, 100, 0
- #-----------------------------------------------------------------
- # ATM Fixed (previously it was black during the night)
- # ----------------------------------------------------
- 19526, ATMFixed, CJ_CASINO_prop, 100, 0
- #-----------------------------------------------------------------
- # Halloween Stuff
- # ---------------
- 19527, Cauldron1, Cauldron1, 100, 0
- 19528, WitchesHat1, WitchesHat1, 100, 0
- #-----------------------------------------------------------------
- # Modular Island (grass, sand, concrete and roads)
- # ------------------------------------------------
- 19529, Plane125x125Grass1, beach_sfs, 599, 2097152
- 19530, Plane125x125Sand1, beach_sfs, 599, 2097152
- 19531, Plane125x125Conc1, cs_ebridge, 599, 2097152
- 19532, 15x125Road1, cs_ebridge, 599, 2097152
- 19533, 15x62_5Road1, cs_ebridge, 599, 2097152
- 19534, 15x15RoadInters1, MatRoadInters1, 599, 2097152
- 19535, 15x15RoadInters2, MatRoadInters1, 599, 2097152
- 19536, Plane62_5x125Grass1, beach_sfs, 599, 2097152
- 19537, Plane62_5x125Sand1, beach_sfs, 599, 2097152
- 19538, Plane62_5x125Conc1, cs_ebridge, 599, 2097152
- 19539, Edge62_5x62_5Grass1, beach_sfs, 599, 2097152
- 19540, Edge62_5x62_5Grass2, beach_sfs, 599, 2097152
- 19541, Edge62_5x15Grass1, beach_sfs, 599, 2097152
- 19542, Edge62_5x125Grass1, beach_sfs, 599, 2097152
- 19543, Plane62_5x15Grass1, beach_sfs, 599, 2097152
- 19544, Plane62_5x15Sand1, beach_sfs, 599, 2097152
- 19545, Plane62_5x15Conc1, cs_ebridge, 599, 2097152
- 19546, Edge62_5x62_5Grass3, beach_sfs, 599, 2097152
- 19547, Hill125x125Grass1, beach_sfs, 599, 2097152
- 19548, Hill125x125Sand1, beach_sfs, 599, 2097152
- 19549, Edge62_5x32_5Grass1, beach_sfs, 599, 2097152
- # The three planes below are the same as the other
- # 125x125 planes above except they have some random
- # lighter areas visible during the night.
- 19550, Plane125x125Grass2, beach_sfs, 599, 2097152
- 19551, Plane125x125Sand2, beach_sfs, 599, 2097152
- 19552, Plane125x125Conc2, cs_ebridge, 599, 2097152
- #-----------------------------------------------------------------
- # Extracted from Skins (hats, mask, boxing gloves and backpack)
- # -------------------------------------------------------------
- 19553, StrawHat1, CWMOFR, 100, 2097152
- 19554, Beanie1, ogloc, 100, 2097152
- 19555, BoxingGloveL, vbmybox, 100, 2097152
- 19556, BoxingGloveR, vbmybox, 100, 2097152
- 19557, SexyMask1, wfysex, 100, 2097152
- 19558, PizzaHat1, wmypizz, 100, 2097152
- 19559, HikerBackpack1, wmybp, 100, 2097152
- #-----------------------------------------------------------------
- # Extracted from Supermarket Items
- # --------------------------------
- 19560, MeatTray1, MeatTray1, 100, 0
- 19561, CerealBox1, cj_ss_1, 100, 0
- 19562, CerealBox2, cj_ss_1, 100, 0
- 19563, JuiceBox1, cj_ss_1, 100, 0
- 19564, JuiceBox2, cj_ss_1, 100, 0
- 19565, IceCreamBarsBox1, cj_ss_4, 100, 0
- 19566, FishFingersBox1, cj_ss_4, 100, 0
- 19567, IcecreamContainer1, cj_ss_4, 100, 0
- 19568, IcecreamContainer2, cj_ss_4, 100, 0
- 19569, MilkCarton1, cj_ss_2, 100, 0
- 19570, MilkBottle1, cj_ss_2, 100, 0
- 19571, PizzaBox1, cj_ss_2, 100, 0
- 19572, PisshBox1, cj_ss_1, 100, 0
- 19573, BriquettesBag1, cj_ss_1, 100, 0
- #-----------------------------------------------------------------
- # Fruit
- # -----
- 19574, Orange1, SAMPFruits, 100, 0
- 19575, Apple1, SAMPFruits, 100, 0
- 19576, Apple2, SAMPFruits, 100, 0
- 19577, Tomato1, SAMPFruits, 100, 0
- 19578, Banana1, SAMPFruits, 100, 0
- #-----------------------------------------------------------------
- # Loaf of Bread
- # -------------
- 19579, BreadLoaf1, BreadLoaf1, 100, 0
- #-----------------------------------------------------------------
- # Extracted Pepperoni Pizza
- # -------------------------
- 19580, Pizza1, cj_ff_acc1, 100, 0
- #-----------------------------------------------------------------
- # Extracted from Marco's Bistro Kitchen
- # -------------------------------------
- 19581, MarcosFryingPan1, lee_kitch, 100, 0
- 19582, MarcosSteak1, lee_kitch, 100, 0
- 19583, MarcosKnife1, lee_kitch, 100, 0
- 19584, MarcosSaucepan1, lee_kitch, 100, 0
- 19585, MarcosPan1, lee_kitch, 100, 0
- 19586, MarcosSpatula1, lee_kitch, 100, 4
- #-----------------------------------------------------------------
- # Extracted from a Stack of Plastic Trays and Edited
- # --------------------------------------------------
- 19587, PlasticTray1, labins01_la, 100, 2097156
- #-----------------------------------------------------------------
- # Wooden Foot Bridge
- # ------------------
- 19588, FootBridge1, FootBridge1, 299, 0
- #-----------------------------------------------------------------
- # Extracted and Edited Rubbish Skip
- # ---------------------------------
- 19589, RubbishSkipEmpty1, break_s_bins, 100, 0
- #-----------------------------------------------------------------
- # Extracted from Woozie's Apartment
- # ---------------------------------
- 19590, WooziesSword1, ab_wooziec, 100, 0
- 19591, WooziesHandFan1, ab_wooziec, 100, 2097152
- #-----------------------------------------------------------------
- # Extracted from a Stack of Baskets and Edited
- # --------------------------------------------
- 19592, ShopBasket1, temp_shop, 100, 2097152
- #-----------------------------------------------------------------
- # SF ZomboTech Building and Lab
- # -----------------------------
- # These objects can be used to replace the ZomboTech building in SF.
- # The filterscript called sf_zombotech can be used to remove the
- # existing GTASA map objects, replace the building, add the new lab
- # building below the ground and add an elevator.
- 19593, ZomboTechBuilding1, bigwhitesfe, 299, 0
- 19594, ZomboTechLab1, ZomboTechLab1, 299, 0
- #-----------------------------------------------------------------
- # LS Apartments
- # -------------
- # This object can be used to replace a block of apartments in LS.
- # The filterscript called ls_apartments1 can be used to remove the
- # existing GTASA map objects, replace the building and add an
- # elevator.
- # There is also a matching car park object (ID:19798).
- 19595, LSAppartments1, LSAppartments1, 299, 2097156
- #-----------------------------------------------------------------
- # LS BeachSide
- # ------------
- # These objects can be used to replace a block of apartments on the
- # beach in LS. The filterscript called ls_beachside can be used to
- # add an elevator.
- # note: 19596 has been moved to model ID 6391 to replace the existing building
- # 19596, LSBeachSide, LSBeachSide, 299, 2097156
- 19597, LSBeachSideInsides, LSBeachSide, 125, 0
- #-----------------------------------------------------------------
- # SF Building 1
- # -------------
- # These objects can be used to replace a building near the hospital
- # in SF. The filterscript called sf_building1 can be used to remove
- # the existing GTASA map objects and replace the building.
- 19598, SFBuilding1Outside, SFBuilding1, 299, 2097156
- 19599, SFBuilding1Inside, SFBuilding1, 125, 0
- 19600, SFBuilding1Land, SFBuilding1, 299, 0
- #-----------------------------------------------------------------
- # Snow Plow
- # ---------
- # Attach to the front of the Barracks vehicle for best results.
- 19601, SnowPlow1, SnowPlow1, 150, 0
- #-----------------------------------------------------------------
- # Landmine Edited
- # ---------------
- # Removed the red light at night and dynamic property.
- 19602, Landmine1, mine, 150, 0
- #-----------------------------------------------------------------
- # Water Plane
- # -----------
- # A 5m by 5m plane with semi-transparent water texture.
- 19603, WaterPlane1, ballyswater, 150, 2097156
- # A 5m x 10m plane with semi transparent and animated water texture.
- 19604, WaterPlane2, ballyswater, 150, 2097156
- #-----------------------------------------------------------------
- # Different Coloured EnEx Markers
- # -------------------------------
- # Red, Green and Blue.
- 19605, EnExMarker4-2, EnExMarkers, 150, 68
- 19606, EnExMarker4-3, EnExMarkers, 150, 68
- 19607, EnExMarker4-4, EnExMarkers, 150, 68
- #-----------------------------------------------------------------
- # Stage and Music Equipment
- # -------------------------
- 19608, WoodenStage1, WoodenStage1, 299, 0
- 19609, DrumKit1, dr_gsstudio, 100, 2097156
- 19610, Microphone1, Microphone1, 100, 0
- 19611, MicrophoneStand1, Microphone1, 100, 2097156
- 19612, GuitarAmp1, dr_gsstudio, 100, 0
- 19613, GuitarAmp2, dr_gsstudio, 100, 0
- 19614, GuitarAmp3, dr_gsstudio, 100, 0
- 19615, GuitarAmp4, dr_gsstudio, 100, 0
- 19616, GuitarAmp5, dr_gsstudio, 100, 0
- 19617, GoldRecord1, dr_gsstudio, 100, 0
- #-----------------------------------------------------------------
- # Safe with Seperate Door
- # -----------------------
- # You can use the MoveObject() function to make the safe door
- # open and close. The safe_animated filterscript shows you an
- # example of how to do it.
- 19618, Safe1, kbmiscfrn2, 100, 0
- 19619, SafeDoor1, kbmiscfrn2, 100, 0
- #-----------------------------------------------------------------
- # New Police Light Bar Model
- # --------------------------
- # Uses UV animation so it works during the day too.
- 19620, LightBar1, LightBar1, 200, 0
- #-----------------------------------------------------------------
- # Extracted from Cutscene IMG and Edited
- # --------------------------------------
- 19621, OilCan1, OilCan1, 100, 0
- 19622, Broom1, Broom1, 100, 0
- 19623, Camera1, Camera1, 100, 0
- 19624, Case1, Case1, 100, 0
- 19625, Ciggy1, Ciggy1, 50, 0
- 19626, Spade1, Spade1, 100, 0
- 19627, Wrench1, Wrench1, 100, 0
- #-----------------------------------------------------------------
- # Modular Road Banked Corners
- # ---------------------------
- 19628, MRoadBend90Banked1, cs_ebridge, 250, 5
- 19629, MRoadBend90Banked2, cs_ebridge, 250, 5
- #-----------------------------------------------------------------
- # 3D Fish (Bream)
- # ---------------
- 19630, Fish1, Fish1SAMP, 100, 4
- #-----------------------------------------------------------------
- # Sledge Hammer
- # -------------
- 19631, SledgeHammer1, SledgeHammer1, 100, 0
- #-----------------------------------------------------------------
- # Burning Logs
- # ------------
- 19632, FireWood1, FireWood1, 100, 0
- #-----------------------------------------------------------------
- # 360 Degree Ramps
- # ----------------
- 19633, Ramp360Degree1, landjump, 200, 0
- 19634, Ramp360Degree2, landjump, 299, 0
- 19635, Ramp360Degree3, landjump, 299, 0
- #-----------------------------------------------------------------
- # Fruit Crates
- # ------------
- # For transporting on a truck or adding to the shop shelf below.
- 19636, RedApplesCrate1, FruitCrates1, 100, 2097156
- 19637, GreenApplesCrate1, FruitCrates1, 100, 2097156
- 19638, OrangesCrate1, FruitCrates1, 100, 2097156
- 19639, EmptyCrate1, FruitCrates1, 100, 0
- #-----------------------------------------------------------------
- # Empty Shop Shelf
- # ----------------
- # Stock it with your preferred items. Three fruit crates will fit
- # side by side on the bottom shelf.
- 19640, EmptyShopShelf1, new_cabinets3, 100, 2097156
- #-----------------------------------------------------------------
- # Wooden Fence Section
- # --------------------
- 19641, FenceSection1, FenceSection1, 250, 4
- #-----------------------------------------------------------------
- # Half Tube Objects
- # -----------------
- # The MatTubes TXD file contains different coloured textures
- # (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1)
- # that can be used to re-colour the tubes below by using the
- # SetObjectMaterial or SetPlayerObjectMaterial functions.
- # Re-colouring the tubes this way preserves the shading (the
- # vertex colours and vertex illumination).
- #
- # The tubes are available in three sizes... normal (100%),
- # medium (50%) and small (25%).
- # ------------------------------------------
- # The tubes in this section are normal size:
- 19642, TubeSeg10m1, MatTubes, 299, 0
- 19643, TubeSeg10m2a, MatTubes, 299, 0
- 19644, TubeSeg10m2b, MatTubes, 299, 0
- 19645, TubeSeg25m1, MatTubes, 299, 0
- 19646, TubeHalf10m1, MatTubes, 299, 0
- 19647, TubeHalf10mJoin1a, MatTubes, 299, 0
- 19648, TubeHalf10mJoin1b, MatTubes, 299, 0
- 19649, TubeHalf50m1, MatTubes, 299, 0
- 19650, TubeFlat25x25m1, MatTubes, 299, 0
- 19651, TubeHalfSpiral1a, MatTubes, 299, 0
- 19652, TubeHalfSpiral1b, MatTubes, 299, 0
- 19653, TubeHalfSpiral2a, MatTubes, 299, 0
- 19654, TubeHalfSpiral2b, MatTubes, 299, 0
- 19655, TubeHalfSpiral3a, MatTubes, 299, 0
- 19656, TubeHalfSpiral3b, MatTubes, 299, 0
- 19657, TubeHalfSpiral4a, MatTubes, 299, 0
- 19658, TubeHalfSpiral4b, MatTubes, 299, 0
- 19659, TubeHalf180Bend1a, MatTubes, 299, 0
- 19660, TubeHalf180Bend1b, MatTubes, 299, 0
- 19661, TubeHalf90Bend1a, MatTubes, 299, 0
- 19662, TubeHalf90Bend1b, MatTubes, 299, 0
- 19663, TubeHalf50mDip1, MatTubes, 299, 0
- 19664, TubeHalf50mBump1, MatTubes, 299, 0
- 19665, TubeHalfLoop1a, MatTubes, 299, 0
- 19666, TubeHalfLoop1b, MatTubes, 299, 0
- 19667, TubeHalfLoop2a, MatTubes, 299, 0
- 19668, TubeHalfLoop2b, MatTubes, 299, 0
- 19669, TubeHalfBowl1, MatTubes, 299, 0
- 19670, TubeSupport1, dynsigns, 299, 0
- 19671, TubeSupport2, dynsigns, 299, 0
- 19672, TubeHalfLight1, dynsigns, 299, 0
- 19673, TubeHalf5Bend1a, MatTubes, 299, 0
- 19674, TubeHalf5Bend1b, MatTubes, 299, 0
- 19675, TubeHalf5Bend2a, MatTubes, 299, 0
- 19676, TubeHalf5Bend2b, MatTubes, 299, 0
- 19677, TubeHalfTwist1a, MatTubes, 299, 0
- 19678, TubeHalfTwist1b, MatTubes, 299, 0
- 19679, TubeHalfTwist2a, MatTubes, 299, 0
- 19680, TubeHalfTwist2b, MatTubes, 299, 0
- 19681, TubeHalf45Bend1a, MatTubes, 299, 0
- 19682, TubeHalf45Bend1b, MatTubes, 299, 0
- 19683, TubeHalf15Bend1a, MatTubes, 299, 0
- 19684, TubeHalf15Bend1b, MatTubes, 299, 0
- 19685, TubeHalf15Bend2a, MatTubes, 299, 0
- 19686, TubeHalf15Bend2b, MatTubes, 299, 0
- 19687, TubeHalf25m1, MatTubes, 299, 0
- 19688, TubeHalf45Bend3, MatTubes, 299, 0
- 19689, TubeHalf45Bend4, MatTubes, 299, 0
- # ------------------------------------------
- # The tubes in this section join normal
- # tubes (above) to medium tubes (below):
- 19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0
- 19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0
- # ------------------------------------------
- # The tubes in this section are medium size:
- 19692, MTubeSeg5m1, MatTubes, 299, 0
- 19693, MTubeSeg5m2a, MatTubes, 299, 0
- 19694, MTubeSeg5m2b, MatTubes, 299, 0
- 19695, MTubeSeg12_5m1, MatTubes, 299, 0
- 19696, MTubeHalf10m1, MatTubes, 299, 0
- 19697, MTubeHalf5mJoin1a, MatTubes, 299, 0
- 19698, MTubeHalf5mJoin1b, MatTubes, 299, 0
- 19699, MTubeHalf25m1, MatTubes, 299, 0
- 19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0
- 19701, MTubeHalfSpiral1a, MatTubes, 299, 0
- 19702, MTubeHalfSpiral1b, MatTubes, 299, 0
- 19703, MTubeHalfSpiral2a, MatTubes, 299, 0
- 19704, MTubeHalfSpiral2b, MatTubes, 299, 0
- 19705, MTubeHalfSpiral3a, MatTubes, 299, 0
- 19706, MTubeHalfSpiral3b, MatTubes, 299, 0
- 19707, MTubeHalfSpiral4a, MatTubes, 299, 0
- 19708, MTubeHalfSpiral4b, MatTubes, 299, 0
- 19709, MTubeHalf180Bend1a, MatTubes, 299, 0
- 19710, MTubeHalf180Bend1b, MatTubes, 299, 0
- 19711, MTubeHalf90Bend1a, MatTubes, 299, 0
- 19712, MTubeHalf90Bend1b, MatTubes, 299, 0
- 19713, MTubeHalf25mDip1, MatTubes, 299, 0
- 19714, MTubeHalf25mBump1, MatTubes, 299, 0
- 19715, MTubeHalfBowl1, MatTubes, 299, 0
- 19716, MTubeSupport1, dynsigns, 299, 0
- 19717, MTubeSupport2, dynsigns, 299, 0
- 19718, MTubeHalfLight1, dynsigns, 299, 0
- 19719, MTubeHalf5Bend1a, MatTubes, 299, 0
- 19720, MTubeHalf5Bend1b, MatTubes, 299, 0
- 19721, MTubeHalf5Bend2a, MatTubes, 299, 0
- 19722, MTubeHalf5Bend2b, MatTubes, 299, 0
- 19723, MTubeHalf45Bend1a, MatTubes, 299, 0
- 19724, MTubeHalf45Bend1b, MatTubes, 299, 0
- 19725, MTubeHalf15Bend1a, MatTubes, 299, 0
- 19726, MTubeHalf15Bend1b, MatTubes, 299, 0
- 19727, MTubeHalf15Bend2a, MatTubes, 299, 0
- 19728, MTubeHalf15Bend2b, MatTubes, 299, 0
- 19729, MTubeHalf45Bend3, MatTubes, 299, 0
- 19730, MTubeHalf45Bend4, MatTubes, 299, 0
- # ------------------------------------------
- # The tubes in this section join medium
- # tubes (above) to small tubes (below):
- 19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0
- 19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0
- # ------------------------------------------
- # The tubes in this section are small size:
- 19733, STubeSeg5m1, MatTubes, 299, 0
- 19734, STubeSeg5m2a, MatTubes, 299, 0
- 19735, STubeSeg5m2b, MatTubes, 299, 0
- 19736, STubeSeg6_25m1, MatTubes, 299, 0
- 19737, STubeHalf10m1, MatTubes, 299, 0
- 19738, STubeHalf5mJoin1a, MatTubes, 299, 0
- 19739, STubeHalf5mJoin1b, MatTubes, 299, 0
- 19740, STubeHalf12_5m1, MatTubes, 299, 0
- 19741, STubeFlat6_25m1, MatTubes, 299, 0
- 19742, STubeHalfSpiral1a, MatTubes, 299, 0
- 19743, STubeHalfSpiral1b, MatTubes, 299, 0
- 19744, STubeHalfSpiral2a, MatTubes, 299, 0
- 19745, STubeHalfSpiral2b, MatTubes, 299, 0
- 19746, STubeHalfSpiral3a, MatTubes, 299, 0
- 19747, STubeHalfSpiral3b, MatTubes, 299, 0
- 19748, STubeHalfSpiral4a, MatTubes, 299, 0
- 19749, STubeHalfSpiral4b, MatTubes, 299, 0
- 19750, STubeHalf180Bend1a, MatTubes, 299, 0
- 19751, STubeHalf180Bend1b, MatTubes, 299, 0
- 19752, STubeHalf90Bend1a, MatTubes, 299, 0
- 19753, STubeHalf90Bend1b, MatTubes, 299, 0
- 19754, STubeHalf12_5mDip1, MatTubes, 299, 0
- 19755, STubeHalf12_5mBump1, MatTubes, 299, 0
- 19756, STubeHalfBowl1, MatTubes, 299, 0
- 19757, STubeSupport1, dynsigns, 299, 0
- 19758, STubeSupport2, dynsigns, 299, 0
- 19759, STubeHalfLight1, dynsigns, 299, 0
- 19760, STubeHalf5Bend1a, MatTubes, 299, 0
- 19761, STubeHalf5Bend1b, MatTubes, 299, 0
- 19762, STubeHalf5Bend2a, MatTubes, 299, 0
- 19763, STubeHalf5Bend2b, MatTubes, 299, 0
- 19764, STubeHalf45Bend1a, MatTubes, 299, 0
- 19765, STubeHalf45Bend1b, MatTubes, 299, 0
- 19766, STubeHalf15Bend1a, MatTubes, 299, 0
- 19767, STubeHalf15Bend1b, MatTubes, 299, 0
- 19768, STubeHalf15Bend2a, MatTubes, 299, 0
- 19769, STubeHalf15Bend2b, MatTubes, 299, 0
- 19770, STubeHalf45Bend3, MatTubes, 299, 0
- 19771, STubeHalf45Bend4, MatTubes, 299, 0
- #-----------------------------------------------------------------
- # Crushed Car Cube
- # ----------------
- 19772, CrushedCarCube1, CrushedCarCube1, 100, 0
- # ----------------------------------------------------------------
- # Police and FBI Stuff
- # --------------------
- 19773, GunHolster1, MatCopStuff, 100, 0
- 19774, PoliceBadge2, MatCopStuff, 100, 2097152
- 19775, PoliceBadge3, MatCopStuff, 100, 2097152
- 19776, FBIIDCard1, MatCopStuff, 100, 2097152
- 19777, FBILogo1, MatCopStuff, 100, 2097156
- 19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156
- 19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156
- 19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156
- 19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156
- 19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156
- 19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156
- 19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156
- 19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156
- # ----------------------------------------------------------------
- # LCD TVs
- # -------
- # Material index 1 is the LCD screen... it can be used to put
- # any picture from a TXD file on the screen.
- 19786, LCDTVBig1, SAMPLCDTVs1, 100, 0
- 19787, LCDTV1, SAMPLCDTVs1, 100, 0
- #-----------------------------------------------------------------
- #-----------------------------------------------------------------
- # Objects Added by Matite in SA:MP 0.3.7 RC2
- # ------------------------------------------
- # Modular Island Road Corner
- # --------------------------
- # This road corner is designed to work with the other modular
- # island road objects above (IDs:19529 to 19552).
- 19788, 15x15RoadCorner1, MatRoadInters1, 599, 2097152
- # ----------------------------------------------------------------
- # Cubes
- # -----
- # The UV mapping is 1:1 per face to allow re-texturing. The 5mx5m
- # and 10mx10m cubes have faces inside so a player can be within
- # them.
- 19789, Cube1mx1m, cs_ebridge, 150, 0
- 19790, Cube5mx5m, cs_ebridge, 299, 0
- 19791, Cube10mx10m, cs_ebridge, 299, 0
- # ----------------------------------------------------------------
- # Normal Sized Keycard
- # --------------------
- 19792, SAMPKeycard1, SAMPKeycard1, 50, 0
- #-----------------------------------------------------------------
- # Fire Wood Log
- # -------------
- 19793, FireWoodLog1, FireWood1, 100, 0
- #-----------------------------------------------------------------
- # LS Prison Walls and Gates
- # -------------------------
- # These objects are designed to replace the walls and gates at
- # the LS Prison so you can add your own working gates. Use the
- # new filterscript called ls_prisonwalls to see an example.
- 19794, LSPrisonWalls1, civic04_lan, 299, 128
- 19795, LSPrisonGateEast, civic04_lan, 299, 128
- 19796, LSPrisonGateSouth, civic04_lan, 299, 128
- #-----------------------------------------------------------------
- # Police Visor Strobe
- # -------------------
- # Uses UV animation so it works during the day too.
- 19797, PoliceVisorStrobe1, PoliceVisorStrobe1, 200, 0
- #-----------------------------------------------------------------
- # LS Apartments Car Park
- # ----------------------
- # This car park object can be used along with the replacement
- # block of LS apartments (ID:19595).
- # The filterscript called ls_apartments1 shows an example of how
- # it can be used.
- 19798, LSACarPark1, LSACarPark1, 150, 0
- # ----------------------------------------------------------------
- # Caligulas Casino Vault Door Edited
- # ----------------------------------
- # Edited to fix the pivot so it can be used with MoveObject() and
- # also fixed the night vertex colours. Original object ID is 2634.
- 19799, CaligulasVaultDoor, all_vault, 150, 0
- #-----------------------------------------------------------------
- # LS BeachSide Car Park
- # ---------------------
- # This car park object can be used along with the replacement
- # LS BeachSide building (IDs 19596 and 19597).
- # The filterscript called ls_beachside shows an example of how
- # it can be used.
- 19800, LSBCarPark1, LSACarPark1, 150, 0
- #-----------------------------------------------------------------
- # Balaclava
- # ---------
- 19801, Balaclava1, Balaclava1, 100, 2097152
- #-----------------------------------------------------------------
- # Static Door
- # -----------
- # This door is the same as object ID 1502 except it is static.
- # You can animate it opening and closing with the MoveObject()
- # function.
- 19802, GenDoorINT04Static, int_doors, 50, 128
- #-----------------------------------------------------------------
- # Tow Truck Lights
- # ----------------
- # These lights can be used on top of the tow truck. The light
- # configuration was created by Vince.
- # Note that they will only be visible at night.
- 19803, TowTruckLights1, MatTextures, 150, 0
- #-----------------------------------------------------------------
- # Padlock
- # -------
- 19804, Padlock1, Padlock1, 50, 0
- #-----------------------------------------------------------------
- # Extracted Items
- # ---------------
- # This whiteboard has a transparent material overlay (index 1)
- # so you can use it with the SetObjectMaterialText() or
- # SetPlayerObjectMaterialText() functions
- 19805, Whiteboard1, Whiteboard1, 50, 2097152
- 19806, Chandelier1, svbits, 50, 0
- 19807, Telephone1, Telephone1, 50, 0
- 19808, Keyboard1, Keyboard1, 50, 0
- 19809, MetalTray1, MetalTray1, 50, 2097152
- 19810, StaffOnlySign1, StaffOnlySign1, 50, 0
- 19811, BurgerBox1, BurgerBox1, 50, 0
- 19812, BeerKeg1, ce_breweryref, 100, 0
- 19813, ElectricalOutlet1, ElectricalOutlets, 50, 0
- 19814, ElectricalOutlet2, ElectricalOutlets, 50, 0
- 19815, ToolBoard1, ToolBoard1, 50, 0
- 19816, OxygenCylinder1, OxygenCylinder1, 50, 0
- 19817, CarFixerRamp1, CarFixerRamp1, 100, 2097152
- 19818, WineGlass1, lee_strip2_1, 50, 2097152
- 19819, CocktailGlass1, lee_strip2_1, 50, 2097152
- 19820, AlcoholBottle1, lee_strip2_1, 50, 0
- 19821, AlcoholBottle2, lee_strip2_1, 50, 0
- 19822, AlcoholBottle3, lee_strip2_1, 50, 0
- 19823, AlcoholBottle4, lee_strip2_1, 50, 0
- 19824, AlcoholBottle5, lee_strip2_1, 50, 0
- 19825, SprunkClock1, SprunkClock1, 50, 0
- 19826, LightSwitch1, LightSwitches, 50, 0
- 19827, LightSwitch2, LightSwitches, 50, 0
- 19828, LightSwitch3Off, LightSwitches, 50, 0
- 19829, LightSwitch3On, LightSwitches, 50, 0
- 19830, Blender1, csblender, 50, 0
- 19831, Barbeque1, csbarbq, 50, 0
- 19832, AmmoBox1, csammobox, 50, 0
- 19833, Cow1, Cow1, 150, 0
- 19834, PoliceLineTape1, PoliceLineTape1, 50, 0
- 19835, CoffeeCup1, d_s, 50, 0
- #-----------------------------------------------------------------
- # Objects That Use Particle.TXD
- # -----------------------------
- 19836, BloodPool1, particle, 50, 2097156
- 19837, GrassClump1, particle, 50, 2097156
- 19838, GrassClump2, particle, 50, 2097156
- 19839, GrassClump3, particle, 50, 2097156
- #-----------------------------------------------------------------
- # Animated Waterfalls
- # -------------------
- 19840, WaterFall1, vegaswaterfall, 150, 2097284
- 19841, WaterFall2, vegaswaterfall, 150, 2097284
- 19842, WaterFallWater1, vegaswaterfall, 150, 2097284
- #-----------------------------------------------------------------
- # Metal Panels
- # ------------
- 19843, MetalPanel1, MetalPanels, 100, 0
- 19844, MetalPanel2, MetalPanels, 100, 0
- 19845, MetalPanel3, MetalPanels, 100, 0
- 19846, MetalPanel4, MetalPanels, 100, 0
- #-----------------------------------------------------------------
- # Leg of Ham
- # ----------
- 19847, LegHam1, LegHam1, 50, 0
- #-----------------------------------------------------------------
- # CargoBob Platform
- # -----------------
- # This platform is designed to attach to the side of the CargoBob
- # helicopter using the AttachObjectToVehicle function so you can
- # carry people around.
- 19848, CargoBobPlatform1, ab_cargo_int, 150, 0
- #-----------------------------------------------------------------
- # Modular Island House 1
- # ----------------------
- # These objects are designed to work with the other modular
- # island objects above (IDs:19529 to 19552). Use the new
- # filterscript called modular_houses to see an example.
- 19849, MIHouse1Land, MIHouse1, 599, 4
- 19850, MIHouse1Land2, MIHouse1, 599, 0
- 19851, MIHouse1Land3, MIHouse1, 599, 0
- 19852, MIHouse1Land4, MIHouse1, 599, 0
- 19853, MIHouse1Land5, MIHouse1, 599, 0
- 19854, MIHouse1Outside, MIHouse1, 599, 4
- 19855, MIHouse1Inside, MIHouse1, 150, 0
- 19856, MIHouse1IntWalls1, MIHouse1, 150, 0
- 19857, MIHouse1Door1, MIHouse1, 50, 132
- 19858, MIHouse1Door2, vegashse2, 50, 132
- 19859, MIHouse1Door3, vegashse3, 50, 132
- 19860, MIHouse1Door4, vegashse5, 50, 132
- 19861, MIHouse1GarageDoor1, MIHouse1, 50, 128
- 19862, MIHouse1GarageDoor2, vegashse3, 50, 128
- 19863, MIHouse1GarageDoor3, vegashse5, 50, 128
- 19864, MIHouse1GarageDoor4, vegashse6, 50, 128
- 19865, MIFenceWood1, vegashse2, 100, 132
- 19866, MIFenceBlocks1, vegashse2, 100, 128
- #-----------------------------------------------------------------
- # Non-Breakable Mail Box
- # ----------------------
- # This mail box is same as object ID 1478 except it is not
- # dynamic (breakable) and the night vertex colours (NVC)
- # have been fixed.
- 19867, MailBox1, break_garden, 100, 0
- #-----------------------------------------------------------------
- # Non-Breakable Mesh Fences and Gate
- # ----------------------------------
- # These fence sections are the same as object IDs 1411 and 1412
- # except they are not dynamic (breakable).
- 19868, MeshFence1, break_fen_mesh2, 100, 132
- 19869, MeshFence2, break_fen_mesh2, 100, 132
- # This metal gate is the same as object ID 3036 except it is not
- # dynamic (breakable).
- 19870, MetalGate1, ctgtxx, 100, 132
- #-----------------------------------------------------------------
- #-----------------------------------------------------------------
- # Objects Added by Matite in SA:MP 0.3.7 RC3
- # ------------------------------------------
- 19871, CordonStand1, airp_prop, 50, 0
- 19872, CarFixerRamp2, CarFixerRamp1, 100, 2097152
- 19873, ToiletPaperRoll1, BathroomStuff1, 50, 0
- 19874, SoapBar1, BathroomStuff1, 50, 0
- # This door is the same as object ID 2947 except it is not
- # dynamic (breakable) and the pivot point has been moved.
- 19875, CRDoor01New, sw_doors, 50, 128
- #-----------------------------------------------------------------
- # Dillimore Gas Station
- # ---------------------
- # Replaces object IDs 12853 and 12854 with an enterable version
- # of the Dillimore Gas Station. Use the new filterscript called
- # dillimore_gas to see an example.
- 19876, DillimoreGasExt1, cunte_gas01, 299, 2097284
- 19877, DillimoreGasInt1, cunte_gas01, 100, 2097284
- #-----------------------------------------------------------------
- # GTASA Skateboard
- # ----------------
- # Edited to work as a normal object and added vertex colours.
- 19878, Skateboard1, skateboard, 100, 0
- #-----------------------------------------------------------------
- # LS Wells Fargo Building
- # -----------------------
- # This building is a replacement for the LS Wells Fargo building
- # (object ID 4007). Use the new filterscript called ls_wellsfargo
- # to see an example.
- 19879, WellsFargoBuild1, lanblokc, 299, 0
- 19880, WellsFargoGrgDoor1, lanblokc, 100, 0
- #-----------------------------------------------------------------
- # Kylie's Barn Fixed
- # ------------------
- # This barn is the same as object ID 14871 except the collision
- # (COL) has been fixed. Use the new filterscript called kylies_barn
- # to see an example.
- 19881, KylieBarnFixed1, gf3, 50, 0
- #-----------------------------------------------------------------
- # Marco's Steak Cooked
- # --------------------
- # This steak is the same as object ID 19582 except it is cooked.
- 19882, MarcosSteak2, MarcosSteak2, 100, 0
- #-----------------------------------------------------------------
- # Slice of Bread
- # --------------
- 19883, BreadSlice1, BreadSlice1, 50, 0
- #-----------------------------------------------------------------
- # More Water Slide Sections
- # -------------------------
- # These objects are designed to work with the old existing object
- # IDs 19070 to 19073.
- 19884, WSBend45Deg2, WSSections, 299, 2097156
- 19885, WSStraight2, WSSections, 299, 2097156
- 19886, WSStraight3, WSSections, 299, 2097156
- 19887, WSStart1, WSSections, 299, 2097156
- 19888, WSBend45Deg3, WSSections, 299, 2097156
- 19889, WSBend45Deg4, WSSections, 299, 2097156
- 19890, WSStraight4, WSSections, 299, 2097156
- 19891, WSTubeJoiner1, WSSections, 299, 2097156
- 19892, WSRoadJoiner1, WSSections, 299, 2097156
- #-----------------------------------------------------------------
- # Laptop (Old Style)
- # ------------------
- # Same laptop in open and closed positions. You can change the
- # screen using the SetObjectMaterial() function on index 1.
- # There are three screen variations in the TXD file:
- # * LaptopScreen1 = GTASA map screen (default)
- # * LaptopScreen2 = Text screen
- # * LaptopScreen3 = Police database screen
- 19893, LaptopSAMP1, LaptopSAMP1, 50, 0
- 19894, LaptopSAMP2, LaptopSAMP1, 50, 0
- #-----------------------------------------------------------------
- # Ladder Fire Truck Lights
- # ------------------------
- # These lights can be used on top of the ladder fire truck.
- # Note that they will only be visible at night.
- 19895, LadderFireTruckLts1, MatTextures, 150, 0
- #-----------------------------------------------------------------
- # Misc Items
- # ----------
- 19896, CigarettePack1, CigarettePacks, 50, 0
- 19897, CigarettePack2, CigarettePacks, 50, 0
- 19898, OilFloorStain1, hubprops1_sfse, 50, 2097156
- 19899, ToolCabinet1, hubprops2_sfse, 50, 2097152
- 19900, ToolCabinet2, hubprops2_sfse, 50, 0
- # 19901 = Anim Tube ANIM object
- # 19902 = EnEx Marker ANIM object
- 19903, MechanicComputer1, hubprops2_sfse, 50, 4
- 19904, ConstructionVest1, bmyap, 100, 2097152
- #-----------------------------------------------------------------
- # Area 51 (69) Buildings
- # ----------------------
- # Same as the original buildings but now with an interior.
- 19905, A51Building1, a51_ext, 299, 0
- 19906, A51Building1GrgDoor, a51_ext, 50, 0
- 19907, A51Building2, a51_ext, 299, 0
- 19908, A51Building2GrgDoor, a51_ext, 50, 0
- 19909, A51Building3, a51_ext, 299, 0
- 19910, A51Building3GrgDoor, a51_ext, 50, 0
- # The door below is designed to fit on the A51/69 Military Hangar
- # (object ID 3268). It takes two doors to close the entrance.
- 19911, A51HangarDoor1, a51_ext, 100, 0
- #-----------------------------------------------------------------
- # Metal Gate and Big Fence
- # ------------------------
- # This gate is the same as object ID 980 except it has no signs
- # on it and the pivot point is on the edge.
- 19912, SAMPMetalGate1, electricgate, 100, 4
- # Big metal fence.
- 19913, SAMPBigFence1, electricgate, 299, 4
- #-----------------------------------------------------------------
- # Extracted from Cutscene IMG and Edited
- # --------------------------------------
- 19914, CutsceneBat1, csbat, 50, 0
- 19915, CutsceneCooker1, cscooker, 50, 0
- 19916, CutsceneFridge1, csfridge, 50, 0
- 19917, CutsceneEngine1, csengine, 50, 0
- 19918, CutsceneBox1, csheistbox, 50, 0
- 19919, CutscenePerch1, csparrotperch, 50, 0
- 19920, CutsceneRemote1, csremote, 50, 0
- 19921, CutsceneToolBox1, cstoolkit, 50, 0
- #-----------------------------------------------------------------
- # Modular Kitchen
- # ---------------
- 19922, MKTable1, cswzkitch, 50, 0
- 19923, MKIslandCooker1, cswzkitch, 50, 0
- 19924, MKExtractionHood1, cswzkitch, 50, 0
- 19925, MKWorkTop1, cswzkitch, 50, 0
- 19926, MKWorkTop2, cswzkitch, 50, 0
- 19927, MKWorkTop3, cswzkitch, 50, 0
- 19928, MKWorkTop4, cswzkitch, 50, 0
- 19929, MKWorkTop5, cswzkitch, 50, 0
- 19930, MKWorkTop6, cswzkitch, 50, 0
- 19931, MKWorkTop7, cswzkitch, 50, 0
- 19932, MKWallOvenCabinet1, cswzkitch, 50, 0
- 19933, MKWallOven1, MKWallOven1, 50, 0
- 19934, MKCupboard1, cswzkitch, 50, 0
- 19935, MKCupboard2, cswzkitch, 50, 0
- 19936, MKCupboard3, cswzkitch, 50, 0
- 19937, MKCupboard4, cswzkitch, 50, 0
- 19938, MKShelf1, cswzkitch, 50, 0
- 19939, MKShelf2, cswzkitch, 50, 0
- 19940, MKShelf3, cswzkitch, 50, 0
- #-----------------------------------------------------------------
- # Misc Items
- # ----------
- 19941, GoldBar1, GoldBar1, 50, 0
- 19942, PoliceRadio1, PoliceRadio1, 50, 0
- 19943, StonePillar1, ab_pillartemp, 150, 0
- 19944, BodyBag1, des_cen, 50, 0
- #-----------------------------------------------------------------
- # Checkpoints
- # -----------
- 19945, CPSize16Red, EnExMarkers, 299, 2097220
- 19946, CPSize16Green, EnExMarkers, 299, 2097220
- 19947, CPSize16Blue, EnExMarkers, 299, 2097220
- #-----------------------------------------------------------------
- # Road Signs
- # ----------
- # Misc road signs
- 19948, SAMPRoadSign1, SAMPRoadSigns, 50, 128
- 19949, SAMPRoadSign2, SAMPRoadSigns, 50, 128
- 19950, SAMPRoadSign3, SAMPRoadSigns, 50, 128
- 19951, SAMPRoadSign4, SAMPRoadSigns, 50, 128
- 19952, SAMPRoadSign5, SAMPRoadSigns, 50, 128
- 19953, SAMPRoadSign6, SAMPRoadSigns, 50, 128
- 19954, SAMPRoadSign7, SAMPRoadSigns, 50, 128
- 19955, SAMPRoadSign8, SAMPRoadSigns, 50, 128
- 19956, SAMPRoadSign9, SAMPRoadSigns, 50, 128
- 19957, SAMPRoadSign10, SAMPRoadSigns, 50, 128
- 19958, SAMPRoadSign11, SAMPRoadSigns, 50, 128
- 19959, SAMPRoadSign12, SAMPRoadSigns, 50, 128
- 19960, SAMPRoadSign13, SAMPRoadSigns, 50, 128
- 19961, SAMPRoadSign14, SAMPRoadSigns, 50, 128
- 19962, SAMPRoadSign15, SAMPRoadSigns, 50, 128
- 19963, SAMPRoadSign16, SAMPRoadSigns, 50, 128
- 19964, SAMPRoadSign17, SAMPRoadSigns, 50, 128
- 19965, SAMPRoadSign18, SAMPRoadSigns, 50, 128
- 19966, SAMPRoadSign19, SAMPRoadSigns, 50, 128
- 19967, SAMPRoadSign20, SAMPRoadSigns, 50, 128
- 19968, SAMPRoadSign21, SAMPRoadSigns, 50, 128
- 19969, SAMPRoadSign22, SAMPRoadSigns, 50, 128
- 19970, SAMPRoadSign23, SAMPRoadSigns, 50, 128
- 19971, SAMPRoadSign24, SAMPRoadSigns, 50, 128
- 19972, SAMPRoadSign25, SAMPRoadSigns, 50, 128
- 19973, SAMPRoadSign26, SAMPRoadSigns, 50, 128
- 19974, SAMPRoadSign27, SAMPRoadSigns, 50, 128
- 19975, SAMPRoadSign28, SAMPRoadSigns, 50, 128
- 19976, SAMPRoadSign29, SAMPRoadSigns, 50, 128
- 19977, SAMPRoadSign30, SAMPRoadSigns, 50, 128
- 19978, SAMPRoadSign31, SAMPRoadSigns, 50, 128
- 19979, SAMPRoadSign32, SAMPRoadSigns, 50, 128
- # The two signs below have a transparent material overlay (index 3)
- # so you can use it with the SetObjectMaterialText() or
- # SetPlayerObjectMaterialText() functions
- 19980, SAMPRoadSign33, SAMPRoadSigns, 50, 128
- 19981, SAMPRoadSign34, SAMPRoadSigns, 50, 128
- # Speed limit signs
- 19982, SAMPRoadSign35, SAMPRoadSigns, 50, 128
- 19983, SAMPRoadSign36, SAMPRoadSigns, 50, 128
- 19984, SAMPRoadSign37, SAMPRoadSigns, 50, 128
- 19985, SAMPRoadSign38, SAMPRoadSigns, 50, 128
- 19986, SAMPRoadSign39, SAMPRoadSigns, 50, 128
- 19987, SAMPRoadSign40, SAMPRoadSigns, 50, 128
- 19988, SAMPRoadSign41, SAMPRoadSigns, 50, 128
- 19989, SAMPRoadSign42, SAMPRoadSigns, 50, 128
- 19990, SAMPRoadSign43, SAMPRoadSigns, 50, 128
- 19991, SAMPRoadSign44, SAMPRoadSigns, 50, 128
- 19992, SAMPRoadSign45, SAMPRoadSigns, 50, 128
- #-----------------------------------------------------------------
- # Extracted from Cutscene IMG and Edited
- # --------------------------------------
- 19993, CutsceneBowl1, csbowl, 50, 0
- 19994, CutsceneChair1, cschair, 50, 0
- 19995, CutsceneAmmoClip1, csclip, 50, 0
- 19996, CutsceneFoldChair1, csfoldchair, 50, 2097152
- 19997, CutsceneGrgTable1, csgrgtable, 50, 0
- 19998, CutsceneLighterFl, cslighterfluid, 50, 0
- 19999, CutsceneChair2, csrcrdchair, 50, 0
- #-----------------------------------------------------------------
- #-----------------------------------------------------------------
- # 11682 to 12799 ID Range
- # -----------------------
- # Extracted and edited cutscene objects continued from above
- 11682, CutsceneCouch1, csmafcouch, 50, 0
- 11683, CutsceneCouch2, csmafcouch, 50, 0
- 11684, CutsceneCouch3, csmafcouch, 50, 0
- 11685, CutsceneCouch4, csmafcouch, 50, 0
- #-----------------------------------------------------------------
- # Redsands West Casino Extracted and Edited Items
- # -----------------------------------------------
- 11686, CBarSection1, int_casinoint3, 50, 0
- 11687, CBarStool1, int_casinoint3, 50, 0
- 11688, CWorkTop1, int_casinoint3, 50, 0
- 11689, CBoothSeat1, int_casinoint3, 50, 0
- 11690, CTable1, int_casinoint3, 50, 0
- 11691, CTable2, int_casinoint3, 50, 0
- #-----------------------------------------------------------------
- #-----------------------------------------------------------------
- # Objects Added by Matite in SA:MP 0.3.7 RC4
- # ------------------------------------------
- # A51 Replacement Land Bit
- # ------------------------
- # This object is designed to replace the land section at the
- # Area 51 (69) Base (object ID 16203). Use the new filterscript
- # called a51_base to see an example.
- 11692, A51LandBit1, a51_ext, 599, 0
- #-----------------------------------------------------------------
- # Hills
- # -----
- 11693, Hills250x250Grass1, beach_sfs, 599, 0
- 11694, Hill250x250Rocky1, des_sw, 599, 0
- 11695, Hill250x250Rocky2, des_sw, 599, 0
- 11696, Hill250x250Rocky3, Hill250x250Rocky3, 599, 0
- #-----------------------------------------------------------------
- # Modular Rope Bridge
- # -------------------
- 11697, RopeBridgePart1, RopeBridge, 299, 0
- 11698, RopeBridgePart2, RopeBridge, 299, 0
- #-----------------------------------------------------------------
- # More Road Signs
- # ---------------
- # The speed limit sign below has a transparent material overlay
- # (index 3) so you can use it with the SetObjectMaterialText()
- # or SetPlayerObjectMaterialText() functions
- 11699, SAMPRoadSign46, SAMPRoadSigns, 50, 132
- 11700, SAMPRoadSign47, SAMPRoadSigns, 50, 128
- #-----------------------------------------------------------------
- # Ambulance Lights
- # ----------------
- # First object is with lights on and second is with lights off.
- 11701, AmbulanceLights1, AmbulanceLights1, 150, 0
- 11702, AmbulanceLights2, AmbulanceLights1, 150, 0
- #-----------------------------------------------------------------
- # Magnetic Crane Object
- # ---------------------
- # This object is the same as object ID 1382 except GTASA will not
- # automatically attach the crane cable and magnet to it.
- 11703, MagnoCrane_03_2, cranes_dyn2_cj, 150, 4
- #-----------------------------------------------------------------
- # Extracted Items
- # ---------------
- 11704, BDupsMask1, bdupsnew, 100, 2097152
- 11705, BlackTelephone1, cuntcuts, 50, 0
- 11706, SmallWasteBin1, cuntcuts, 50, 0
- 11707, TowelRack1, cuntcuts, 50, 0
- 11708, BrickSingle1, sw_well1, 50, 0
- 11709, AbattoirSink1, ab_abbatoir01, 50, 0
- 11710, FireExitSign1, eastbeach8_lae2, 75, 0
- 11711, ExitSign1, eastbeach8_lae2, 75, 0
- 11712, Cross1, Cross1, 50, 0
- 11713, FireExtPanel1, maint1, 50, 0
- 11714, MaintenanceDoors1, maint1, 50, 0
- 11715, MetalFork1, gb_dirtycrock01, 50, 0
- 11716, MetalKnife1, gb_dirtycrock01, 50, 0
- 11717, WooziesCouch1, ab_wooziec, 50, 0
- 11718, SweetsSaucepan1, SweetsStuff1, 50, 0
- 11719, SweetsSaucepan2, SweetsStuff1, 50, 0
- 11720, SweetsBed1, SweetsStuff1, 50, 0
- 11721, Radiator1, lahss2_2int2, 50, 0
- 11722, SauceBottle1, ab_trukstpb, 50, 0
- 11723, SauceBottle2, ab_trukstpb, 50, 0
- 11724, FireplaceSurround1, svcunthoose, 50, 0
- 11725, Fireplace1, svcunthoose, 50, 0
- 11726, HangingLight1, sfhosemed2, 50, 0
- 11727, PaperChaseLight1, papaerchaseoffice, 50, 0
- 11728, PaperChasePhone1, papaerchaseoffice, 50, 0
- 11729, GymLockerClosed1, intring_gymint3, 50, 0
- 11730, GymLockerOpen1, intring_gymint3, 50, 0
- 11731, WHeartBed1, whore_rms, 50, 4
- 11732, WHeartBath1, whore_rms, 50, 0
- 11733, WRockingHorse1, whore_rms, 50, 0
- 11734, WRockingChair1, whore_rms, 50, 0
- 11735, WBoot1, whore_rms, 50, 0
- 11736, MedicalSatchel1, paperchase_bits2, 50, 0
- 11737, RockstarMat1, carter_block_2, 50, 0
- 11738, MedicCase1, MedicCase1, 50, 0
- #-----------------------------------------------------------------
- # Extracted from Marco's Bistro
- # -----------------------------
- 11739, MCake1, MarcosStuff1, 50, 0
- 11740, MCake2, MarcosStuff1, 50, 0
- 11741, MCake3, MarcosStuff1, 50, 0
- 11742, MCakeSlice1, MarcosStuff1, 50, 0
- 11743, MCoffeeMachine1, MarcosStuff1, 50, 0
- 11744, MPlate1, MarcosStuff1, 50, 0
- #-----------------------------------------------------------------
- # Hold All (Carry Bag) Edited
- # ---------------------------
- # This object is the same as ID 2919 except it is smaller and
- # not dynamic.
- 11745, HoldAllEdited1, kmb_chute, 50, 4
- #-----------------------------------------------------------------
- # Misc
- # ----
- 11746, DoorKey1, DoorKey1, 50, 0
- 11747, Bandage1, Bandages, 50, 0
- 11748, BandagePack1, Bandages, 50, 0
- #-----------------------------------------------------------------
- # Cutscene Handcuffs
- # ------------------
- 11749, CSHandcuffs1, CSHandcuffs1, 50, 0
- # The handcuffs below are the same as above except they are folded
- # in half so they can be attached to an officers belt.
- 11750, CSHandcuffs2, CSHandcuffs1, 50, 0
- #-----------------------------------------------------------------
- # Area Boundaries
- # ---------------
- 11751, AreaBoundary50m, EnExMarkers, 599, 2097220
- 11752, AreaBoundary10m, EnExMarkers, 599, 2097220
- 11753, AreaBoundary1m, EnExMarkers, 599, 2097220
- #-----------------------------------------------------------------
- #-----------------------------------------------------------------
- end
- tobj
- end
- path
- end
- 2dfx
- end
- #-----------------------------------------------------------------
- # Animated (ANIM) Objects
- # -----------------------
- # Note: You cannot have more than three ANIM objects in total
- # listed below and/or in the Custom.IDE file.
- #-----------------------------------------------------------------
- anim
- 19901, AnimTube, MatTextures, AnimTube, 299, 0
- 19902, EnExMarker4, EnExMarkers, EnExMarker4, 150, 68
- end
- txdp
- end
- #-----------------------------------------------------------------
- # Ped skin variants added for 0.3.7
- #-----------------------------------------------------------------
- peds
- 300, lapdna, lapd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
- 301, sfpdna, sfpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_SFPD1 ,VOICE_EMG_SFPD5
- 302, lvpdna, lvpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
- 303, lapdpc, lapdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
- 304, lapdpd, lapdpd, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
- 305, lvpdpc, lvpdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
- 306, WFYCLPD, WFYCLPD, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
- 307, VBFYCPD, VBFYCPD, CIVFEMALE, STAT_SUIT_GIRL, woman, 130C,0, null,3,7,PED_TYPE_GEN,VOICE_GEN_BFYCRP ,VOICE_GEN_BFYCRP
- 308, WFYCLEM, WFYCLEM, CIVFEMALE, STAT_STREET_GIRL, sexywoman,1983,1, null,4,6,PED_TYPE_GEN,VOICE_GEN_WFYST,VOICE_GEN_WFYST
- 309, WFYCLLV, WFYCLLV, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
- 310, csherna, csherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
- 311, dsherna, dsherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
- end
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