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  1. # ------------------------------------------------------
  2. # ------------------------------------------------------
  3. # SA:MP IDE File
  4. # --------------
  5. # Objects in this file were created and/or edited by (in alphabetical order):
  6. # cessil, Kalcor, Matite and Micky (September 2010 to April 2015)
  7. #
  8. # Go to the SA:MP wiki for information about this file:
  9. # http://wiki.sa-mp.com
  10. # ------------------------------------------------------
  11. #
  12. # IMG File Fixes in SA:MP 0.3.7:
  13. # * Fixed the elevator COL brightness (ID:18755 - was 0 brightness)
  14. # * Fixed the missing metal grating texture for AnimTube (ID:19901)
  15. # * Fixed some of the draw distances (IDs:19475 to 19483 - changed from 300 to 299)
  16. # * Fixed the flags on one of the walls (ID:19371 - changed from 2097284 to 0)
  17. # * Fixed the wall sections COL brightness (IDs:19353 to 19465 - was 255 brightness)
  18. # * Replaced the face COLs with box COLs on many of the wall sections (IDs:19353 to 19465)
  19. # * Fixed the hot air balloons COL brightness (IDs:19332 to 19338 - was 0 brightness)
  20. # * Added mine.txd from VC to fix the existing GTASA landmine that had no texture (ID:1213)
  21. # Note: if you want a non-dynamic mine use ID:19589
  22. # * Fixed the deer COL brightness (ID:19315 - was 0 brightness)
  23. # * Fixed the container COL brightness (ID:19321 - was 0 brightness)
  24. # * Changed the flags on EnExMarker2 (ID:19197 - changed from 2097156 to 2097220)
  25. # * Changed the flags on EnExMarker3 (ID:19198 - changed from 2097156 to 2097220)
  26. # * Added the UFO model to old unused object ID slot (ID:18846)
  27. # * Fixed the pumpkin COL brightness (ID:19320 - was 0 brightness)
  28. # * Added the security keypad 2 model to old unused object ID slot (ID:19305)
  29. # * Added the red flag model to old unused object ID slot (ID:19306)
  30. # * Added the blue flag model to old unused object ID slot (ID:19307)
  31. # * Added the ATM non-dynamic model to old unused object ID slot (ID:19324)
  32. # * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting
  33. # * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting
  34. # * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting
  35. # * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting
  36. # * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting
  37. # * Updated SF Harry Plums building (ID:19486) to open the side doors, fix vertex colours and COL
  38. #
  39. #
  40. # ------------------------------------------------------
  41. # The objects defined below have been added by SA:MP.
  42. # You can replace them to define new objects
  43. # (but they will only be visible to you).
  44. #
  45. # Usable object IDs are:
  46. # * 18631 to 19999 (1369 total) reserved for SAMP.IDE
  47. # * 11682 to 12799 (1118 total) reserved for SAMP.IDE
  48. # * 15065 to 15999 (935 total) reserved for CUSTOM.IDE
  49. # ------------------------------------------------------
  50. #
  51. objs
  52. # ------------------------------------------------------
  53. # No Model File (used internally by SA:MP - do not remove or replace this model)
  54. 18631, NoModelFile, NoModelFile, 50, 0
  55. # ------------------------------------------------------
  56. # Holding Objects
  57. 18632, FishingRod, FishingRod, 100, 0
  58. 18633, GTASAWrench1, MatTextures, 100, 0
  59. 18634, GTASACrowbar1, MatTextures, 100, 0
  60. 18635, GTASAHammer1, MatTextures, 100, 0
  61. 18636, PoliceCap1, MatTextures, 100, 2097152
  62. 18637, PoliceShield1, MatTextures, 100, 4
  63. 18638, HardHat1, wmycon, 100, 2097152
  64. 18639, BlackHat1, dwmolc2, 100, 2097152
  65. 18640, Hair1, smyst, 100, 2097152
  66. 18641, Flashlight1, Flashlight1, 100, 0
  67. 18642, Taser1, Taser1, 100, 0
  68. 18643, LaserPointer1, LaserPointer1, 100, 4
  69. 18644, Screwdriver1, MatTextures, 100, 0
  70. 18645, MotorcycleHelmet1, MatClothes, 100, 2097152
  71. # ------------------------------------------------------
  72. # Lights
  73. 18646, PoliceLight1, MatColours, 150, 0
  74. 18647, RedNeonTube1, MatTextures, 150, 0
  75. 18648, BlueNeonTube1, MatTextures, 150, 0
  76. 18649, GreenNeonTube1, MatTextures, 150, 0
  77. 18650, YellowNeonTube1, MatTextures, 150, 0
  78. 18651, PinkNeonTube1, MatTextures, 150, 0
  79. 18652, WhiteNeonTube1, MatTextures, 150, 0
  80. 18653, DiscoLightRed, Carter_block, 150, 0
  81. 18654, DiscoLightGreen, Carter_block, 150, 0
  82. 18655, DiscoLightBlue, Carter_block, 150, 0
  83. 18656, LightBeamWhite, LightBeams, 200, 2097156
  84. 18657, LightBeamRed, LightBeams, 200, 2097156
  85. 18658, LightBeamBlue, LightBeams, 200, 2097156
  86. # ------------------------------------------------------
  87. # Spray Tags
  88. 18659, SprayTag1, SprayTags, 50, 4
  89. 18660, SprayTag2, SprayTags, 50, 4
  90. 18661, SprayTag3, SprayTags, 50, 4
  91. 18662, SprayTag4, SprayTags, 50, 4
  92. 18663, SprayTag5, SprayTags, 50, 4
  93. 18664, SprayTag6, SprayTags, 50, 4
  94. 18665, SprayTag7, SprayTags, 50, 4
  95. 18666, SprayTag8, SprayTags, 50, 4
  96. 18667, SprayTag9, SprayTags, 50, 4
  97. # ------------------------------------------------------
  98. # Particle Effects
  99. 18668, blood_heli, MatTextures, 100, 0
  100. 18669, boat_prop, MatTextures, 100, 0
  101. 18670, camflash, MatTextures, 100, 0
  102. 18671, carwashspray, MatTextures, 100, 0
  103. 18672, cementp, MatTextures, 100, 0
  104. 18673, cigarette_smoke, MatTextures, 100, 0
  105. 18674, cloudfast, MatTextures, 100, 0
  106. 18675, coke_puff, MatTextures, 100, 0
  107. 18676, coke_trail, MatTextures, 100, 0
  108. 18677, exhale, MatTextures, 100, 0
  109. 18678, explosion_barrel, MatTextures, 100, 0
  110. 18679, explosion_crate, MatTextures, 100, 0
  111. 18680, explosion_door, MatTextures, 100, 0
  112. 18681, explosion_fuel_car, MatTextures, 100, 0
  113. 18682, explosion_large, MatTextures, 100, 0
  114. 18683, explosion_medium, MatTextures, 100, 0
  115. 18684, explosion_molotov, MatTextures, 100, 0
  116. 18685, explosion_small, MatTextures, 100, 0
  117. 18686, explosion_tiny, MatTextures, 100, 0
  118. 18687, extinguisher, MatTextures, 100, 0
  119. 18688, fire, MatTextures, 150, 0
  120. 18689, fire_bike, MatTextures, 100, 0
  121. 18690, fire_car, MatTextures, 100, 0
  122. 18691, fire_large, MatTextures, 100, 0
  123. 18692, fire_med, MatTextures, 100, 0
  124. 18693, Flame99, MatTextures, 100, 0
  125. 18694, flamethrowerp, MatTextures, 100, 0
  126. 18695, gunflash, MatTextures, 100, 0
  127. 18696, gunsmoke, MatTextures, 100, 0
  128. 18697, heli_dust, MatTextures, 100, 0
  129. 18698, insects, MatTextures, 100, 0
  130. 18699, jetpackp, MatTextures, 100, 0
  131. 18700, jetthrust, MatTextures, 100, 0
  132. 18701, molotov_flame, MatTextures, 100, 0
  133. 18702, nitrop, MatTextures, 100, 0
  134. 18703, overheat_car, MatTextures, 100, 0
  135. 18704, overheat_car_elec, MatTextures, 100, 0
  136. 18705, petrolcan, MatTextures, 100, 0
  137. 18706, prt_blood, MatTextures, 100, 0
  138. 18707, prt_boatsplash, MatTextures, 100, 0
  139. 18708, prt_bubble, MatTextures, 100, 0
  140. 18709, prt_cardebris, MatTextures, 100, 0
  141. 18710, prt_collisionsmoke, MatTextures, 100, 0
  142. 18711, prt_glass, MatTextures, 100, 0
  143. 18712, prt_gunshell, MatTextures, 100, 0
  144. 18713, prt_sand2, MatTextures, 100, 0
  145. 18714, prt_sand, MatTextures, 100, 0
  146. 18715, prt_smoke_huge, MatTextures, 150, 0
  147. 18716, prt_smoke_expand, MatTextures, 100, 0
  148. 18717, prt_spark, MatTextures, 100, 0
  149. 18718, prt_spark_2, MatTextures, 100, 0
  150. 18719, prt_wake, MatTextures, 100, 0
  151. 18720, prt_watersplash, MatTextures, 100, 0
  152. 18721, prt_wheeldirt, MatTextures, 100, 0
  153. 18722, puke, MatTextures, 100, 0
  154. 18723, riot_smoke, MatTextures, 100, 0
  155. 18724, shootlight, MatTextures, 100, 0
  156. 18725, smoke30lit, MatTextures, 100, 0
  157. 18726, smoke30m, MatTextures, 100, 0
  158. 18727, smoke50lit, MatTextures, 100, 0
  159. 18728, smoke_flare, MatTextures, 100, 0
  160. 18729, spraycanp, MatTextures, 100, 0
  161. 18730, tank_fire, MatTextures, 100, 0
  162. 18731, teargas99, MatTextures, 100, 0
  163. 18732, teargasAD, MatTextures, 100, 0
  164. 18733, tree_hit_fir, MatTextures, 100, 0
  165. 18734, tree_hit_palm, MatTextures, 100, 0
  166. 18735, vent2, MatTextures, 100, 0
  167. 18736, vent, MatTextures, 100, 0
  168. 18737, wallbust, MatTextures, 100, 0
  169. 18738, water_fnt_tme, MatTextures, 100, 0
  170. 18739, water_fountain, MatTextures, 100, 0
  171. 18740, water_hydrant, MatTextures, 100, 0
  172. 18741, water_ripples, MatTextures, 100, 0
  173. 18742, water_speed, MatTextures, 100, 0
  174. 18743, water_splash, MatTextures, 100, 0
  175. 18744, water_splash_big, MatTextures, 100, 0
  176. 18745, water_splsh_sml, MatTextures, 100, 0
  177. 18746, water_swim, MatTextures, 100, 0
  178. 18747, waterfall_end, MatTextures, 100, 0
  179. 18748, WS_factorysmoke, MatTextures, 100, 0
  180. # ------------------------------------------------------
  181. # SA:MP Logos
  182. 18749, SAMPLogoSmall, MatTextures, 150, 0
  183. 18750, SAMPLogoBig, MatTextures, 299, 0
  184. # ------------------------------------------------------
  185. # Land Masses
  186. 18751, IslandBase1, MatTextures, 299, 0
  187. 18752, Volcano, Volcano, 299, 4
  188. # ------------------------------------------------------
  189. # Base Sections
  190. 18753, Base125mx125m1, BaseSections, 299, 2097156
  191. 18754, Base250mx250m1, BaseSections, 299, 2097156
  192. # ------------------------------------------------------
  193. # Elevator from VC
  194. 18755, VCElevator1, VCInteriors, 50, 2097152
  195. 18756, ElevatorDoor1, VCInteriors, 50, 0
  196. 18757, ElevatorDoor2, VCInteriors, 50, 0
  197. 18758, VCElevatorFront1, VCInteriors, 50, 2097152
  198. # ------------------------------------------------------
  199. # DM Cages
  200. 18759, DMCage1, DMCages, 250, 2097156
  201. 18760, DMCage2, DMCages, 250, 2097156
  202. # ------------------------------------------------------
  203. # Racing
  204. 18761, RaceFinishLine1, MatRacing, 220, 2097156
  205. # ------------------------------------------------------
  206. # Parkour
  207. 18762, Concrete1mx1mx5m, ConcreteBits, 100, 0
  208. 18763, Concrete3mx3mx5m, ConcreteBits, 100, 0
  209. 18764, Concrete5mx5mx5m, ConcreteBits, 100, 0
  210. 18765, Concrete10mx10mx5m, ConcreteBits, 100, 0
  211. 18766, Concrete10mx1mx5m, ConcreteBits, 100, 0
  212. 18767, ConcreteStair1, ConcreteBits, 150, 0
  213. # ------------------------------------------------------
  214. # Sky Diving Platforms
  215. 18768, SkyDivePlatform1, SkyDivePlatforms, 299, 2097152
  216. 18769, SkyDivePlatform1a, SkyDivePlatforms, 299, 2097156
  217. 18770, SkyDivePlatform1b, SkyDivePlatforms, 299, 0
  218. 18771, SpiralStair1, MatStairs, 299, 0
  219. # ------------------------------------------------------
  220. # Tunnel Sections
  221. 18772, TunnelSection1, TunnelSections, 299, 4
  222. 18773, TunnelJoinSection1, TunnelSections, 299, 4
  223. 18774, TunnelJoinSection2, TunnelSections, 299, 4
  224. 18775, TunnelJoinSection3, TunnelSections, 299, 4
  225. 18776, TunnelJoinSection4, TunnelSections, 299, 4
  226. 18777, TunnelSpiral1, TunnelSections, 299, 4
  227. # ------------------------------------------------------
  228. # Ramps
  229. 18778, RampT1, landjump, 220, 0
  230. 18779, RampT2, MatRamps, 280, 0
  231. 18780, RampT3, MatRamps, 280, 0
  232. 18781, MeshRampBig, MatRamps, 220, 4
  233. 18782, CookieRamp1, CookieRamp1, 220, 0
  234. 18783, FunBoxTop1, MatRamps, 220, 2097284
  235. 18784, FunBoxRamp1, MatRamps, 220, 2097284
  236. 18785, FunBoxRamp2, MatRamps, 220, 2097284
  237. 18786, FunBoxRamp3, MatRamps, 220, 2097284
  238. 18787, FunBoxRamp4, MatRamps, 220, 2097284
  239. # ------------------------------------------------------
  240. # Modular Road Sections
  241. 18788, MRoad40m, cs_ebridge, 250, 0
  242. 18789, MRoad150m, cs_ebridge, 299, 0
  243. 18790, MRoadBend180Deg1, cs_ebridge, 250, 0
  244. 18791, MRoadBend45Deg, cs_ebridge, 250, 0
  245. 18792, MRoadTwist15DegL, cs_ebridge, 250, 0
  246. 18793, MRoadTwist15DegR, cs_ebridge, 250, 0
  247. 18794, MRoadBend15Deg1, cs_ebridge, 250, 0
  248. 18795, MRoadBend15Deg2, cs_ebridge, 250, 0
  249. 18796, MRoadBend15Deg3, cs_ebridge, 250, 0
  250. 18797, MRoadBend15Deg4, cs_ebridge, 250, 0
  251. 18798, MRoadB45T15DegL, cs_ebridge, 250, 0
  252. 18799, MRoadB45T15DegR, cs_ebridge, 250, 0
  253. 18800, MRoadHelix1, MRoadHelix1, 250, 0
  254. 18801, MRoadLoop1, cs_ebridge, 250, 0
  255. # ------------------------------------------------------
  256. # Modular Bridge Sections
  257. 18802, MBridgeRamp1, cs_ebridge, 200, 0
  258. 18803, MBridge150m1, cs_ebridge, 250, 0
  259. 18804, MBridge150m2, cs_ebridge, 250, 0
  260. 18805, MBridge150m3, cs_ebridge, 250, 0
  261. 18806, MBridge150m4, cs_ebridge, 250, 0
  262. 18807, MBridge75mHalf, cs_ebridge, 250, 0
  263. # ------------------------------------------------------
  264. # Tubes and Funnels
  265. 18808, Tube50m1, MatTextures, 299, 0
  266. 18809, Tube50mGlass1, MatTextures, 299, 4
  267. 18810, Tube50mBulge1, MatTextures, 299, 0
  268. 18811, Tube50mGlassBulge1, MatTextures, 299, 4
  269. 18812, Tube50mFunnel1, MatTextures, 299, 0
  270. 18813, Tube50mGlassFunnel1, MatTextures, 299, 4
  271. 18814, Tube50mFunnel2, MatTextures, 299, 0
  272. 18815, Tube50mFunnel3, MatTextures, 299, 0
  273. 18816, Tube50mFunnel4, MatTextures, 299, 0
  274. 18817, Tube50mTSection1, MatTextures, 299, 0
  275. 18818, Tube50mGlassT1, MatTextures, 299, 4
  276. 18819, Tube50mPlus1, MatTextures, 299, 0
  277. 18820, Tube50mGlassPlus1, MatTextures, 299, 4
  278. 18821, Tube50m45Bend1, MatTextures, 299, 0
  279. 18822, Tube50mGlass45Bend1, MatTextures, 299, 4
  280. 18823, Tube50m90Bend1, MatTextures, 299, 0
  281. 18824, Tube50mGlass90Bend1, MatTextures, 299, 4
  282. 18825, Tube50m180Bend1, MatTextures, 299, 0
  283. 18826, Tube50mGlass180Bend, MatTextures, 299, 4
  284. 18827, Tube100m2, MatTextures, 299, 0
  285. 18828, SpiralTube1, MatRamps, 299, 2097156
  286. 18829, RTexturetube, MickyTextures, 299, 0
  287. 18830, RTexturebridge, MickyTextures, 299, 0
  288. 18831, RT25mBend90Tube1, MickyTextures, 299, 0
  289. 18832, RT25mBend180Tube1, MickyTextures, 299, 0
  290. 18833, RT50mBend45Tube1, MickyTextures, 299, 0
  291. 18834, RT50mBend180Tube1, MickyTextures, 299, 0
  292. 18835, RBFunnel, MickyTextures, 299, 0
  293. 18836, RBHalfpipe, MickyTextures, 299, 0
  294. 18837, RB25mBend90Tube, MickyTextures, 299, 0
  295. 18838, RB25mBend180Tube, MickyTextures, 299, 0
  296. 18839, RB50mBend45Tube, MickyTextures, 299, 0
  297. 18840, RB50mBend90Tube, MickyTextures, 299, 0
  298. 18841, RB50mBend180Tube, MickyTextures, 299, 0
  299. 18842, RB50mTube, MickyTextures, 299, 0
  300. # ------------------------------------------------------
  301. # Spheres
  302. 18843, GlassSphere1, MatTextures, 299, 4
  303. 18844, WaterUVAnimSphere1, MatTextures, 280, 4
  304. 18845, RTexturesphere, MickyTextures, 299, 0
  305. # ------------------------------------------------------
  306. # Extracted UFO
  307. # -------------
  308. 18846, UFO, des_ufoinn, 299, 0
  309. # ------------------------------------------------------
  310. # More Stuff
  311. 18847, HugeHalfPipe1, glenpark7_lae, 299, 0
  312. 18848, SamSiteNonDynamic, milbase, 150, 0
  313. 18849, ParaDropNonDynamic, kmb_chute, 150, 0
  314. 18850, HeliPad1, sfe_copchop, 200, 4
  315. # ------------------------------------------------------
  316. # Objects added in Beta Team IMG 1 (154 Objects)
  317. 18851, TubeToRoad1, MatTextures, 299, 0
  318. 18852, Tube100m1, MatTextures, 299, 0
  319. 18853, Tube100m45Bend1, MatTextures, 299, 0
  320. 18854, Tube100m90Bend1, MatTextures, 299, 0
  321. 18855, Tube100m180Bend1, MatTextures, 299, 0
  322. 18856, Cage5mx5mx3m, MatTextures, 200, 4
  323. 18857, Cage20mx20mx10m, MatTextures, 250, 4
  324. 18858, FoamHoop1, MatRamps, 250, 0
  325. 18859, QuarterPipe1, glenpark7_lae, 250, 0
  326. #18860, skyscrpunbuilt2, buildsite, 299, 0
  327. #18861, scaffoldlift, buildsite, 150, 0
  328. 18862, GarbagePileRamp1, MatTextures, 250, 2097152
  329. 18863, SnowArc1, FakeSnow1, 299, 2097156
  330. 18864, FakeSnow1, FakeSnow1, 299, 2097156
  331. 18865, MobilePhone1, MobilePhone1, 100, 0
  332. 18866, MobilePhone2, MobilePhone2, 100, 0
  333. 18867, MobilePhone3, MobilePhone3, 100, 0
  334. 18868, MobilePhone4, MobilePhone4, 100, 0
  335. 18869, MobilePhone5, MobilePhone5, 100, 0
  336. 18870, MobilePhone6, MobilePhone6, 100, 0
  337. 18871, MobilePhone7, MobilePhone7, 100, 0
  338. 18872, MobilePhone8, MobilePhone8, 100, 0
  339. 18873, MobilePhone9, MobilePhone9, 100, 0
  340. 18874, MobilePhone10, MobilePhone10, 100, 0
  341. 18875, Pager1, Pager1, 100, 0
  342. 18876, BigGreenGloop1, gloopX, 200, 2097152
  343. 18877, FerrisWheelBit, FerrisWheel, 299, 4
  344. 18878, FerrisBaseBit, FerrisWheel, 299, 2097156
  345. 18879, FerrisCageBit, FerrisWheel, 200, 0
  346. 18880, SpeedCamera1, SpeedCamera1, 150, 0
  347. 18881, SkyDivePlatform2, MatRacing, 299, 2097152
  348. 18882, HugeBowl1, HugeBowls, 299, 0
  349. 18883, HugeBowl2, HugeBowls, 299, 0
  350. 18884, HugeBowl3, HugeBowls, 299, 4
  351. 18885, GunVendingMachine1, GunVendingMachine1, 50, 0
  352. 18886, ElectroMagnet1, ElectroMagnet1, 150, 0
  353. 18887, ForceField1, ForceFields, 150, 4
  354. 18888, ForceField2, ForceFields, 150, 4
  355. 18889, ForceField3, ForceFields, 150, 4
  356. 18890, Rake1, Rake1, 50, 0
  357. 18891, Bandana1, MatClothes, 100, 2097152
  358. 18892, Bandana2, MatClothes, 100, 2097152
  359. 18893, Bandana3, MatClothes, 100, 2097152
  360. 18894, Bandana4, MatClothes, 100, 2097152
  361. 18895, Bandana5, MatClothes, 100, 2097152
  362. 18896, Bandana6, MatClothes, 100, 2097152
  363. 18897, Bandana7, MatClothes, 100, 2097152
  364. 18898, Bandana8, MatClothes, 100, 2097152
  365. 18899, Bandana9, MatClothes, 100, 2097152
  366. 18900, Bandana10, MatClothes, 100, 2097152
  367. 18901, Bandana11, MatClothes, 100, 2097152
  368. 18902, Bandana12, MatClothes, 100, 2097152
  369. 18903, Bandana13, MatClothes, 100, 2097152
  370. 18904, Bandana14, MatClothes, 100, 2097152
  371. 18905, Bandana15, MatClothes, 100, 2097152
  372. 18906, Bandana16, MatClothes, 100, 2097152
  373. 18907, Bandana17, MatClothes, 100, 2097152
  374. 18908, Bandana18, MatClothes, 100, 2097152
  375. 18909, Bandana19, MatClothes, 100, 2097152
  376. 18910, Bandana20, MatClothes, 100, 2097152
  377. 18911, Mask1, MatClothes, 100, 2097152
  378. 18912, Mask2, MatClothes, 100, 2097152
  379. 18913, Mask3, MatClothes, 100, 2097152
  380. 18914, Mask4, MatClothes, 100, 2097152
  381. 18915, Mask5, MatClothes, 100, 2097152
  382. 18916, Mask6, MatClothes, 100, 2097152
  383. 18917, Mask7, MatClothes, 100, 2097152
  384. 18918, Mask8, MatClothes, 100, 2097152
  385. 18919, Mask9, MatClothes, 100, 2097152
  386. 18920, Mask10, MatClothes, 100, 2097152
  387. 18921, Beret1, MatClothes, 100, 2097152
  388. 18922, Beret2, MatClothes, 100, 2097152
  389. 18923, Beret3, MatClothes, 100, 2097152
  390. 18924, Beret4, MatClothes, 100, 2097152
  391. 18925, Beret5, MatClothes, 100, 2097152
  392. 18926, Hat1, MatClothes, 100, 2097152
  393. 18927, Hat2, MatClothes, 100, 2097152
  394. 18928, Hat3, MatClothes, 100, 2097152
  395. 18929, Hat4, MatClothes, 100, 2097152
  396. 18930, Hat5, MatClothes, 100, 2097152
  397. 18931, Hat6, MatClothes, 100, 2097152
  398. 18932, Hat7, MatClothes, 100, 2097152
  399. 18933, Hat8, MatClothes, 100, 2097152
  400. 18934, Hat9, MatClothes, 100, 2097152
  401. 18935, Hat10, MatClothes, 100, 2097152
  402. 18936, Helmet1, MatClothes, 100, 2097152
  403. 18937, Helmet2, MatClothes, 100, 2097152
  404. 18938, Helmet3, MatClothes, 100, 2097152
  405. 18939, CapBack1, MatClothes, 100, 2097152
  406. 18940, CapBack2, MatClothes, 100, 2097152
  407. 18941, CapBack3, MatClothes, 100, 2097152
  408. 18942, CapBack4, MatClothes, 100, 2097152
  409. 18943, CapBack5, MatClothes, 100, 2097152
  410. 18944, HatBoater1, MatClothes, 100, 2097152
  411. 18945, HatBoater2, MatClothes, 100, 2097152
  412. 18946, HatBoater3, MatClothes, 100, 2097152
  413. 18947, HatBowler1, MatClothes, 100, 2097152
  414. 18948, HatBowler2, MatClothes, 100, 2097152
  415. 18949, HatBowler3, MatClothes, 100, 2097152
  416. 18950, HatBowler4, MatClothes, 100, 2097152
  417. 18951, HatBowler5, MatClothes, 100, 2097152
  418. 18952, BoxingHelmet1, MatClothes, 100, 2097152
  419. 18953, CapKnit1, MatClothes, 100, 2097152
  420. 18954, CapKnit2, MatClothes, 100, 2097152
  421. 18955, CapOverEye1, MatClothes, 100, 2097152
  422. 18956, CapOverEye2, MatClothes, 100, 2097152
  423. 18957, CapOverEye3, MatClothes, 100, 2097152
  424. 18958, CapOverEye4, MatClothes, 100, 2097152
  425. 18959, CapOverEye5, MatClothes, 100, 2097152
  426. 18960, CapRimUp1, MatClothes, 100, 2097152
  427. 18961, CapTrucker1, MatClothes, 100, 2097152
  428. 18962, CowboyHat2, CowboyHats, 100, 2097152
  429. 18963, CJElvisHead, MatClothes, 100, 2097152
  430. 18964, SkullyCap1, MatClothes, 100, 2097152
  431. 18965, SkullyCap2, MatClothes, 100, 2097152
  432. 18966, SkullyCap3, MatClothes, 100, 2097152
  433. 18967, HatMan1, MatClothes, 100, 2097152
  434. 18968, HatMan2, MatClothes, 100, 2097152
  435. 18969, HatMan3, MatClothes, 100, 2097152
  436. 18970, HatTiger1, MatClothes, 100, 2097152
  437. 18971, HatCool1, MatClothes, 100, 2097152
  438. 18972, HatCool2, MatClothes, 100, 2097152
  439. 18973, HatCool3, MatClothes, 100, 2097152
  440. 18974, MaskZorro1, MatClothes, 100, 2097152
  441. 18975, Hair2, Hair2, 100, 2097152
  442. 18976, MotorcycleHelmet2, MatClothes, 100, 2097152
  443. 18977, MotorcycleHelmet3, MatClothes, 100, 2097152
  444. 18978, MotorcycleHelmet4, noncolored, 100, 2097152
  445. 18979, MotorcycleHelmet5, MatClothes, 100, 2097152
  446. 18980, Concrete1mx1mx25m, ConcreteBits, 150, 0
  447. 18981, Concrete1mx25mx25m, ConcreteBits, 150, 0
  448. 18982, Tube100m3, MatTextures, 299, 0
  449. 18983, Tube100m4, MatTextures, 299, 0
  450. 18984, Tube100m5, MatTextures, 299, 0
  451. 18985, Tube100m6, MatTextures, 299, 0
  452. 18986, TubeToPipe1, MatTextures, 299, 0
  453. 18987, Tube25m1, MatTextures, 299, 0
  454. 18988, Tube25mCutEnd1, MatTextures, 299, 0
  455. 18989, Tube25m45Bend1, MatTextures, 299, 0
  456. 18990, Tube25m90Bend1, MatTextures, 299, 0
  457. 18991, Tube25m180Bend1, MatTextures, 299, 0
  458. 18992, Tube10m45Bend1, MatTextures, 299, 0
  459. 18993, Tube10m90Bend1, MatTextures, 299, 0
  460. 18994, Tube10m180Bend1, MatTextures, 299, 0
  461. 18995, Tube5m1, MatTextures, 299, 0
  462. 18996, Tube5m45Bend1, MatTextures, 299, 0
  463. 18997, Tube1m1, MatTextures, 299, 0
  464. 18998, Tube200m1, MatTextures, 299, 0
  465. 18999, Tube200mBendy1, MatTextures, 299, 0
  466. 19000, Tube200mBulge1, MatTextures, 299, 0
  467. 19001, VCWideLoop1, MatRamps, 250, 0
  468. 19002, FireHoop1, MatRamps, 250, 0
  469. 19003, RampT5, MatRamps, 280, 0
  470. 19004, RoundBuilding1, RoundBuilding1, 299, 2097156
  471. 19005, RampT4, MatRamps, 280, 0
  472. 19006, GlassesType1, MatGlasses, 100, 2097156
  473. 19007, GlassesType2, MatGlasses, 100, 2097156
  474. 19008, GlassesType3, MatGlasses, 100, 2097156
  475. 19009, GlassesType4, MatGlasses, 100, 2097156
  476. 19010, GlassesType5, MatGlasses, 100, 2097156
  477. 19011, GlassesType6, MatGlasses, 100, 2097156
  478. 19012, GlassesType7, MatGlasses, 100, 2097156
  479. 19013, GlassesType8, MatGlasses, 100, 2097156
  480. 19014, GlassesType9, MatGlasses, 100, 2097156
  481. 19015, GlassesType10, MatGlasses, 100, 2097156
  482. 19016, GlassesType11, MatGlasses, 100, 2097156
  483. 19017, GlassesType12, MatGlasses, 100, 2097156
  484. 19018, GlassesType13, MatGlasses, 100, 2097156
  485. 19019, GlassesType14, MatGlasses, 100, 2097156
  486. 19020, GlassesType15, MatGlasses, 100, 2097156
  487. 19021, GlassesType16, MatGlasses, 100, 2097156
  488. 19022, GlassesType17, MatGlasses, 100, 2097156
  489. 19023, GlassesType18, MatGlasses, 100, 2097156
  490. 19024, GlassesType19, MatGlasses, 100, 2097156
  491. 19025, GlassesType20, MatGlasses, 100, 2097156
  492. 19026, GlassesType21, MatGlasses, 100, 2097156
  493. 19027, GlassesType22, MatGlasses, 100, 2097156
  494. 19028, GlassesType23, MatGlasses, 100, 2097156
  495. 19029, GlassesType24, MatGlasses, 100, 2097156
  496. 19030, GlassesType25, MatGlasses, 100, 2097156
  497. 19031, GlassesType26, MatGlasses, 100, 2097156
  498. 19032, GlassesType27, MatGlasses, 100, 2097156
  499. 19033, GlassesType28, MatGlasses, 100, 2097156
  500. 19034, GlassesType29, MatGlasses, 100, 2097156
  501. 19035, GlassesType30, MatGlasses, 100, 2097156
  502. 19036, HockeyMask1, MatHockey, 100, 2097156
  503. 19037, HockeyMask2, MatHockey, 100, 2097156
  504. 19038, HockeyMask3, MatHockey, 100, 2097156
  505. 19039, WatchType1, MatWatches, 100, 2097156
  506. 19040, WatchType2, MatWatches, 100, 2097156
  507. 19041, WatchType3, MatWatches, 100, 2097156
  508. 19042, WatchType4, MatWatches, 100, 2097156
  509. 19043, WatchType5, MatWatches, 100, 2097156
  510. 19044, WatchType6, MatWatches, 100, 2097156
  511. 19045, WatchType7, MatWatches, 100, 2097156
  512. 19046, WatchType8, MatWatches, 100, 2097156
  513. 19047, WatchType9, MatWatches, 100, 2097156
  514. 19048, WatchType10, MatWatches, 100, 2097156
  515. 19049, WatchType11, MatWatches, 100, 2097156
  516. 19050, WatchType12, MatWatches, 100, 2097156
  517. 19051, WatchType13, MatWatches, 100, 2097156
  518. 19052, WatchType14, MatWatches, 100, 2097156
  519. 19053, WatchType15, MatWatches, 100, 2097156
  520. # ------------------------------------------------------
  521. # Objects added in RC4 (109 Objects)
  522. 19054, XmasBox1, XmasBoxes, 100, 0
  523. 19055, XmasBox2, XmasBoxes, 100, 0
  524. 19056, XmasBox3, XmasBoxes, 100, 0
  525. 19057, XmasBox4, XmasBoxes, 100, 0
  526. 19058, XmasBox5, XmasBoxes, 100, 0
  527. 19059, XmasOrb1, XmasOrbs, 100, 0
  528. 19060, XmasOrb2, XmasOrbs, 100, 0
  529. 19061, XmasOrb3, XmasOrbs, 100, 0
  530. 19062, XmasOrb4, XmasOrbs, 100, 0
  531. 19063, XmasOrb5, XmasOrbs, 100, 0
  532. 19064, SantaHat1, SantaHats, 100, 2097152
  533. 19065, SantaHat2, SantaHats, 100, 2097152
  534. 19066, SantaHat3, SantaHats, 100, 2097152
  535. 19067, HoodyHat1, HoodyHats, 100, 2097152
  536. 19068, HoodyHat2, HoodyHats, 100, 2097152
  537. 19069, HoodyHat3, HoodyHats, 100, 2097152
  538. 19070, WSDown1, WSSections, 299, 2097156
  539. 19071, WSStraight1, WSSections, 299, 2097156
  540. 19072, WSBend45Deg1, WSSections, 299, 2097156
  541. 19073, WSRocky1, WSSections, 299, 2097156
  542. 19074, Cage20mx20mx10mv2, MatTextures, 250, 4
  543. 19075, Cage5mx5mx3mv2, MatTextures, 250, 4
  544. 19076, XmasTree1, XmasTree1, 200, 2097156
  545. 19077, Hair3, Hair3, 100, 2097152
  546. 19078, TheParrot1, TheParrot, 100, 0
  547. 19079, TheParrot2, TheParrot, 100, 0
  548. 19080, LaserPointer2, LaserPointer2, 100, 4
  549. 19081, LaserPointer3, LaserPointer3, 100, 4
  550. 19082, LaserPointer4, LaserPointer4, 100, 4
  551. 19083, LaserPointer5, LaserPointer5, 100, 4
  552. 19084, LaserPointer6, LaserPointer6, 100, 4
  553. 19085, EyePatch1, EyePatch1, 100, 2097152
  554. 19086, ChainsawDildo1, sexdetail, 100, 2097152
  555. 19087, Rope1, MatRopes, 150, 0
  556. 19088, Rope2, MatRopes, 150, 0
  557. 19089, Rope3, MatRopes, 150, 0
  558. 19090, PomPomBlue, PomPoms, 100, 0
  559. 19091, PomPomRed, PomPoms, 100, 0
  560. 19092, PomPomGreen, PomPoms, 100, 0
  561. 19093, HardHat2, NewHardHats, 100, 2097152
  562. 19094, BurgerShotHat1, wfyburg, 100, 0
  563. 19095, CowboyHat1, CowboyHats, 100, 2097152
  564. 19096, CowboyHat3, CowboyHats, 100, 2097152
  565. 19097, CowboyHat4, CowboyHats, 100, 2097152
  566. 19098, CowboyHat5, CowboyHats, 100, 2097152
  567. 19099, PoliceCap2, PoliceCaps, 100, 2097152
  568. 19100, PoliceCap3, PoliceCaps, 100, 2097152
  569. 19101, ArmyHelmet1, ArmyHelmets, 100, 2097152
  570. 19102, ArmyHelmet2, ArmyHelmets, 100, 2097152
  571. 19103, ArmyHelmet3, ArmyHelmets, 100, 2097152
  572. 19104, ArmyHelmet4, ArmyHelmets, 100, 2097152
  573. 19105, ArmyHelmet5, ArmyHelmets, 100, 2097152
  574. 19106, ArmyHelmet6, ArmyHelmets, 100, 2097152
  575. 19107, ArmyHelmet7, ArmyHelmets, 100, 2097152
  576. 19108, ArmyHelmet8, ArmyHelmets, 100, 2097152
  577. 19109, ArmyHelmet9, ArmyHelmets, 100, 2097152
  578. 19110, ArmyHelmet10, ArmyHelmets, 100, 2097152
  579. 19111, ArmyHelmet11, ArmyHelmets, 100, 2097152
  580. 19112, ArmyHelmet12, ArmyHelmets, 100, 2097152
  581. 19113, SillyHelmet1, SillyHelmets, 100, 2097152
  582. 19114, SillyHelmet2, SillyHelmets, 100, 2097152
  583. 19115, SillyHelmet3, SillyHelmets, 100, 2097152
  584. 19116, PlainHelmet1, PlainHelmets, 100, 2097152
  585. 19117, PlainHelmet2, PlainHelmets, 100, 2097152
  586. 19118, PlainHelmet3, PlainHelmets, 100, 2097152
  587. 19119, PlainHelmet4, PlainHelmets, 100, 2097152
  588. 19120, PlainHelmet5, PlainHelmets, 100, 2097152
  589. 19121, BollardLight1, metal, 200, 2097156
  590. 19122, BollardLight2, metal, 200, 2097156
  591. 19123, BollardLight3, metal, 200, 2097156
  592. 19124, BollardLight4, metal, 200, 2097156
  593. 19125, BollardLight5, metal, 200, 2097156
  594. 19126, BollardLight6, metal, 200, 2097156
  595. 19127, BollardLight7, metal, 200, 2097156
  596. 19128, DanceFloor1, DanceFloors, 250, 0
  597. 19129, DanceFloor2, DanceFloors, 250, 0
  598. 19130, ArrowType1, MatArrows, 120, 0
  599. 19131, ArrowType2, MatArrows, 120, 0
  600. 19132, ArrowType3, MatArrows, 120, 0
  601. 19133, ArrowType4, MatArrows, 120, 0
  602. 19134, ArrowType5, MatArrows, 120, 0
  603. 19135, EnExMarker1, EnExMarkers, 150, 0
  604. 19136, Hair4, smyst2, 100, 0
  605. 19137, CluckinBellHat1, wmybell, 100, 2097152
  606. 19138, PoliceGlasses1, PoliceGlasses, 100, 2097152
  607. 19139, PoliceGlasses2, PoliceGlasses, 100, 2097152
  608. 19140, PoliceGlasses3, PoliceGlasses, 100, 2097152
  609. 19141, SWATHelmet1, swat, 100, 2097152
  610. 19142, SWATArmour1, swat, 100, 2097152
  611. 19143, PinSpotLight1, PinSpotLights, 150, 0
  612. 19144, PinSpotLight2, PinSpotLights, 150, 0
  613. 19145, PinSpotLight3, PinSpotLights, 150, 0
  614. 19146, PinSpotLight4, PinSpotLights, 150, 0
  615. 19147, PinSpotLight5, PinSpotLights, 150, 0
  616. 19148, PinSpotLight6, PinSpotLights, 150, 0
  617. 19149, PinSpotLight7, PinSpotLights, 150, 0
  618. 19150, PinSpotLight8, PinSpotLights, 150, 0
  619. 19151, PinSpotLight9, PinSpotLights, 150, 0
  620. 19152, PinSpotLight10, PinSpotLights, 150, 0
  621. 19153, PinSpotLight11, PinSpotLights, 150, 0
  622. 19154, PinSpotLight12, PinSpotLights, 150, 0
  623. 19155, PinSpotLight13, PinSpotLights, 150, 0
  624. 19156, PinSpotLight14, PinSpotLights, 150, 0
  625. 19157, MetalLightBars1, MetalLightBars, 150, 0
  626. 19158, MetalLightBars2, MetalLightBars, 150, 0
  627. 19159, MirrorBall1, MirrorBall1, 150, 0
  628. 19160, HardHat3, NewHardHats, 100, 2097152
  629. 19161, PoliceHat1, NewPoliceHats, 100, 2097152
  630. 19162, PoliceHat2, NewPoliceHats, 100, 2097152
  631. 19163, GimpMask1, GimpMask1, 100, 0
  632. # ------------------------------------------------------
  633. # Objects added in RC5 (143 Objects)
  634. 19164, GTASAMap1, gtamap, 150, 0
  635. 19165, GTASAMap2, gtamap, 150, 0
  636. 19166, GTASAMap3, gtamap, 100, 0
  637. 19167, GTASAMap4, gtamap, 100, 0
  638. 19168, GTASAMap5, gtamap, 100, 0
  639. 19169, GTASAMap6, gtamap, 100, 0
  640. 19170, GTASAMap7, gtamap, 100, 0
  641. 19171, GTASAMap8, gtamap, 100, 0
  642. 19172, SAMPPicture1, SAMPPictures, 100, 0
  643. 19173, SAMPPicture2, SAMPPictures, 100, 0
  644. 19174, SAMPPicture3, SAMPPictures, 100, 0
  645. 19175, SAMPPicture4, SAMPPictures, 100, 0
  646. 19176, LSOffice1Door1, skyscrapelan2, 150, 0
  647. 19177, MapMarkerNew1, MapMarkers, 50, 0
  648. 19178, MapMarkerNew2, MapMarkers, 50, 0
  649. 19179, MapMarkerNew3, MapMarkers, 50, 0
  650. 19180, MapMarkerNew4, MapMarkers, 50, 0
  651. 19181, MapMarkerNew5, MapMarkers, 50, 0
  652. 19182, MapMarkerNew6, MapMarkers, 50, 0
  653. 19183, MapMarkerNew7, MapMarkers, 50, 0
  654. 19184, MapMarkerNew8, MapMarkers, 50, 0
  655. 19185, MapMarkerNew9, MapMarkers, 50, 0
  656. 19186, MapMarkerNew10, MapMarkers, 50, 0
  657. 19187, MapMarkerNew11, MapMarkers, 50, 0
  658. 19188, MapMarkerNew12, MapMarkers, 50, 0
  659. 19189, MapMarkerNew13, MapMarkers, 50, 0
  660. 19190, MapMarkerNew14, MapMarkers, 50, 0
  661. 19191, MapMarkerNew15, MapMarkers, 50, 0
  662. 19192, MapMarkerNew16, MapMarkers, 50, 0
  663. 19193, MapMarkerNew17, MapMarkers, 50, 0
  664. 19194, MapMarkerNew18, MapMarkers, 50, 0
  665. 19195, MapMarkerNew19, MapMarkers, 50, 0
  666. 19196, MapMarkerNew20, MapMarkers, 50, 0
  667. 19197, EnExMarker2, EnExMarkers, 150, 2097220
  668. 19198, EnExMarker3, EnExMarkers, 150, 2097220
  669. 19200, PoliceHelmet1, lapdm1, 100, 2097152
  670. 19201, MapMarker1, MapMarkers, 50, 0
  671. 19202, MapMarker2, MapMarkers, 50, 0
  672. 19203, MapMarker3, MapMarkers, 50, 0
  673. 19204, MapMarker4, MapMarkers, 50, 0
  674. 19205, MapMarker5, MapMarkers, 50, 0
  675. 19206, MapMarker6, MapMarkers, 50, 0
  676. 19207, MapMarker7, MapMarkers, 50, 0
  677. 19208, MapMarker8, MapMarkers, 50, 0
  678. 19209, MapMarker9, MapMarkers, 50, 0
  679. 19210, MapMarker10, MapMarkers, 50, 0
  680. 19211, MapMarker11, MapMarkers, 50, 0
  681. 19212, MapMarker12, MapMarkers, 50, 0
  682. 19213, MapMarker13, MapMarkers, 50, 0
  683. 19214, MapMarker14, MapMarkers, 50, 0
  684. 19215, MapMarker15, MapMarkers, 50, 0
  685. 19216, MapMarker16, MapMarkers, 50, 0
  686. 19217, MapMarker17, MapMarkers, 50, 0
  687. 19218, MapMarker18, MapMarkers, 50, 0
  688. 19219, MapMarker19, MapMarkers, 50, 0
  689. 19220, MapMarker20, MapMarkers, 50, 0
  690. 19221, MapMarker21, MapMarkers, 50, 0
  691. 19222, MapMarker22, MapMarkers, 50, 0
  692. 19223, MapMarker23, MapMarkers, 50, 0
  693. 19224, MapMarker24, MapMarkers, 50, 0
  694. 19225, MapMarker25, MapMarkers, 50, 0
  695. 19226, MapMarker26, MapMarkers, 50, 0
  696. 19227, MapMarker27, MapMarkers, 50, 0
  697. 19228, MapMarker28, MapMarkers, 50, 0
  698. 19229, MapMarker29, MapMarkers, 50, 0
  699. 19230, MapMarker30, MapMarkers, 50, 0
  700. 19231, MapMarker31, MapMarkers, 50, 0
  701. 19232, MapMarker32, MapMarkers, 50, 0
  702. 19233, MapMarker33, MapMarkers, 50, 0
  703. 19234, MapMarker34, MapMarkers, 50, 0
  704. 19235, MapMarker35, MapMarkers, 50, 0
  705. 19236, MapMarker36, MapMarkers, 50, 0
  706. 19237, MapMarker37, MapMarkers, 50, 0
  707. 19238, MapMarker38, MapMarkers, 50, 0
  708. 19239, MapMarker39, MapMarkers, 50, 0
  709. 19240, MapMarker40, MapMarkers, 50, 0
  710. 19241, MapMarker41, MapMarkers, 50, 0
  711. 19242, MapMarker42, MapMarkers, 50, 0
  712. 19243, MapMarker43, MapMarkers, 50, 0
  713. 19244, MapMarker44, MapMarkers, 50, 0
  714. 19245, MapMarker45, MapMarkers, 50, 0
  715. 19246, MapMarker46, MapMarkers, 50, 0
  716. 19247, MapMarker47, MapMarkers, 50, 0
  717. 19248, MapMarker48, MapMarkers, 50, 0
  718. 19249, MapMarker49, MapMarkers, 50, 0
  719. 19250, MapMarker50, MapMarkers, 50, 0
  720. 19251, MapMarker51, MapMarkers, 50, 0
  721. 19252, MapMarker52, MapMarkers, 50, 0
  722. 19253, MapMarker53, MapMarkers, 50, 0
  723. 19254, MapMarker54, MapMarkers, 50, 0
  724. 19255, MapMarker55, MapMarkers, 50, 0
  725. 19256, MapMarker56, MapMarkers, 50, 0
  726. 19257, MapMarker57, MapMarkers, 50, 0
  727. 19258, MapMarker58, MapMarkers, 50, 0
  728. 19259, MapMarker59, MapMarkers, 50, 0
  729. 19260, MapMarker60, MapMarkers, 50, 0
  730. 19261, MapMarker61, MapMarkers, 50, 0
  731. 19262, MapMarker62, MapMarkers, 50, 0
  732. 19263, MapMarker63, MapMarkers, 50, 0
  733. 19264, MapMarker1a, MapMarkers, 50, 0
  734. 19265, MapMarker1b, MapMarkers, 50, 0
  735. 19266, MapMarker31a, MapMarkers, 50, 0
  736. 19267, MapMarker31b, MapMarkers, 50, 0
  737. 19268, MapMarker31c, MapMarkers, 50, 0
  738. 19269, MapMarker31d, MapMarkers, 50, 0
  739. 19270, MapMarkerFire1, MapMarkers, 50, 0
  740. 19271, MapMarkerLight1, MapMarkers, 50, 0
  741. 19272, DMCage3, DMCages, 250, 2097156
  742. 19273, KeypadNonDynamic, keypad, 100, 2097152
  743. 19274, Hair5, wmoice, 100, 2097152
  744. #19275, SAMPLogo2, SAMPLogos, 100, 0
  745. #19276, SAMPLogo3, SAMPLogos, 100, 0
  746. 19277, LiftType1, MatLifts, 200, 4
  747. 19278, LiftPlatform1, SkyDivePlatforms, 299, 2097156
  748. 19279, LCSmallLight1, MatLights, 120, 0
  749. 19280, CarRoofLight1, MatLights, 120, 0
  750. 19281, PointLight1, MatLights, 120, 4
  751. 19282, PointLight2, MatLights, 120, 4
  752. 19283, PointLight3, MatLights, 120, 4
  753. 19284, PointLight4, MatLights, 120, 4
  754. 19285, PointLight5, MatLights, 120, 4
  755. 19286, PointLight6, MatLights, 120, 4
  756. 19287, PointLight7, MatLights, 120, 4
  757. 19288, PointLight8, MatLights, 120, 4
  758. 19289, PointLight9, MatLights, 120, 4
  759. 19290, PointLight10, MatLights, 120, 4
  760. 19291, PointLight11, MatLights, 120, 4
  761. 19292, PointLight12, MatLights, 120, 4
  762. 19293, PointLight13, MatLights, 120, 4
  763. 19294, PointLight14, MatLights, 120, 4
  764. 19295, PointLight15, MatLights, 120, 4
  765. 19296, PointLight16, MatLights, 120, 4
  766. 19297, PointLight17, MatLights, 120, 4
  767. 19298, PointLight18, MatLights, 120, 4
  768. 19299, PointLightMoon1, MatLights, 170, 4
  769. 19300, blankmodel, MatTextures, 100, 0
  770. # ------------------------------------------------------
  771. # Objects added by cessil (Late 2011)
  772. # -----------------------------------
  773. # Replacement sfpd interior without cell doors
  774. 19301, mp_sfpd_nocell, mp_policeSF, 100, 0
  775. # Cell door components that can be used in all PDs
  776. 19302, pd_jail_door01, pd_jail_door01, 299, 2097284
  777. 19303, pd_jail_door02, pd_jail_door02, 299, 2097284
  778. 19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
  779. # ------------------------------------------------------
  780. # The three objects below were missing in 0.3z and
  781. # have been added in SA:MP 0.3.7 by Matite
  782. # ----------------------------------------
  783. # This security keypad is the same as ID 2886 except it has
  784. # a back on it so it can be used as a pickup.
  785. # It also has no collision.
  786. 19305, sec_keypad2, keypad, 100, 0
  787. # This flag is the same as object ID 2993 except it is red.
  788. 19306, kmb_goflag2, goflagx2, 100, 0
  789. # This flag is the same as object ID 2993 except it is blue.
  790. 19307, kmb_goflag3, goflagx2, 100, 0
  791. # ------------------------------------------------------
  792. # Taxi signs which can be attached to vehicles
  793. 19308, taxi01, taxi01, 150, 0
  794. 19309, taxi02, taxi02, 150, 0
  795. 19310, taxi03, taxi03, 150, 0
  796. 19311, taxi04, taxi04, 150, 0
  797. # Area 51 fencing as seperate objects
  798. 19312, a51fencing, a51fencing, 200, 2097156
  799. 19313, a51fensin, a51fencing, 200, 2097156
  800. # Car bullhorns
  801. 19314, bullhorns01, bullhorns01, 100, 0
  802. # Deer
  803. 19315, deer01, deer01, 100, 0
  804. # Ferris wheel cage with no roof
  805. 19316, FerrisCageBit01, FerrisWheel, 200, 0
  806. # Guitars
  807. 19317, bassguitar01, bassguitar01, 100, 0
  808. 19318, flyingv01, flyingv01, 100, 0
  809. 19319, warlock01, warlock01, 100, 0
  810. # Pumpkin
  811. 19320, pumpkin01, pumpkin01, 100, 0
  812. 19321, cuntainer, continX, 100, 2097152
  813. # LS Mall Replacement
  814. 19322, mallb_laW02, mall_law, 200, 0
  815. 19323, lsmall_shop01, lsmall_shops, 200, 0
  816. # ------------------------------------------------------
  817. # The object below was missing in 0.3z and
  818. # has been added in SA:MP 0.3.7 by Matite
  819. # ---------------------------------------
  820. # This ATM is the same as object ID 2942 except it is
  821. # not dynamic and the texture on the back has been
  822. # fixed.
  823. 19324, kmb_atm1_2, kmb_atmx, 100, 0
  824. # ------------------------------------------------------
  825. 19325, lsmall_window01, lsmall_shops, 200, 2097220
  826. 19326, 7_11_sign01, 7_11_posters, 100, 0
  827. 19327, 7_11_sign02, 7_11_posters, 100, 0
  828. 19328, 7_11_sign03, 7_11_posters, 100, 0
  829. 19329, 7_11_sign04, 7_11_posters, 100, 0
  830. # Fireman hats
  831. 19330, fire_hat01, firehats, 100, 0
  832. 19331, fire_hat02, firehats, 100, 0
  833. # Hot air balloons
  834. 19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
  835. 19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
  836. 19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
  837. 19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
  838. 19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
  839. 19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
  840. 19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
  841. # Coffin
  842. 19339, coffin01, coffin01, 200, 0
  843. # concrete slab for SF
  844. 19340, cslab01, carshow_sfse, 200, 0
  845. # Easter eggs
  846. 19341, easter_egg01, egg_texts, 100, 0
  847. 19342, easter_egg02, egg_texts, 100, 0
  848. 19343, easter_egg03, egg_texts, 100, 0
  849. 19344, easter_egg04, egg_texts, 100, 0
  850. 19345, easter_egg05, egg_texts, 100, 0
  851. # Hotdog
  852. 19346, hotdog01, hotdog01, 100, 0
  853. # Made by cessil 03-2012
  854. 19347, badge01, police_things, 100, 0
  855. 19348, cane01, classy, 100, 0
  856. 19349, monocle01, classy, 100, 2097156
  857. 19350, moustache01, classy, 100, 0
  858. 19351, moustache02, classy, 100, 0
  859. 19352, tophat01, classy, 100, 0
  860. # Textured wall sections
  861. 19353, wall001, all_walls, 100, 0
  862. 19354, wall002, all_walls, 100, 0
  863. 19355, wall003, all_walls, 100, 0
  864. 19356, wall004, all_walls, 100, 0
  865. 19357, wall005, all_walls, 100, 0
  866. 19358, wall006, all_walls, 100, 0
  867. 19359, wall007, all_walls, 100, 0
  868. 19360, wall008, all_walls, 100, 0
  869. 19361, wall009, all_walls, 100, 0
  870. 19362, wall010, all_walls, 100, 0
  871. 19363, wall011, all_walls, 100, 0
  872. 19364, wall012, all_walls, 100, 0
  873. 19365, wall013, all_walls, 100, 0
  874. 19366, wall014, all_walls, 100, 0
  875. 19367, wall015, all_walls, 100, 0
  876. 19368, wall016, all_walls, 100, 0
  877. 19369, wall017, all_walls, 100, 0
  878. 19370, wall018, all_walls, 100, 0
  879. 19371, wall019, all_walls, 100, 0
  880. 19372, wall020, all_walls, 100, 0
  881. 19373, wall021, all_walls, 100, 0
  882. 19374, wall022, all_walls, 100, 0
  883. 19375, wall023, all_walls, 100, 0
  884. 19376, wall024, all_walls, 100, 0
  885. 19377, wall025, all_walls, 100, 0
  886. 19378, wall026, all_walls, 100, 0
  887. 19379, wall027, all_walls, 100, 0
  888. 19380, wall028, all_walls, 100, 0
  889. 19381, wall029, all_walls, 100, 0
  890. 19382, wall030, all_walls, 100, 0
  891. 19383, wall031, all_walls, 100, 0
  892. 19384, wall032, all_walls, 100, 0
  893. 19385, wall033, all_walls, 100, 0
  894. 19386, wall034, all_walls, 100, 0
  895. 19387, wall035, all_walls, 100, 0
  896. 19388, wall036, all_walls, 100, 0
  897. 19389, wall037, all_walls, 100, 0
  898. 19390, wall038, all_walls, 100, 0
  899. 19391, wall039, all_walls, 100, 0
  900. 19392, wall040, all_walls, 100, 0
  901. 19393, wall041, all_walls, 100, 0
  902. 19394, wall042, all_walls, 100, 0
  903. 19395, wall043, all_walls, 100, 0
  904. 19396, wall044, all_walls, 100, 0
  905. 19397, wall045, all_walls, 100, 0
  906. 19398, wall046, all_walls, 100, 0
  907. 19399, wall047, all_walls, 100, 0
  908. 19400, wall048, all_walls, 100, 0
  909. 19401, wall049, all_walls, 100, 0
  910. 19402, wall050, all_walls, 100, 0
  911. 19403, wall051, all_walls, 100, 0
  912. 19404, wall052, all_walls, 100, 0
  913. 19405, wall053, all_walls, 100, 0
  914. 19406, wall054, all_walls, 100, 0
  915. 19407, wall055, all_walls, 100, 0
  916. 19408, wall056, all_walls, 100, 0
  917. 19409, wall057, all_walls, 100, 0
  918. 19410, wall058, all_walls, 100, 0
  919. 19411, wall059, all_walls, 100, 0
  920. 19412, wall060, all_walls, 100, 0
  921. 19413, wall061, all_walls, 100, 0
  922. 19414, wall062, all_walls, 100, 0
  923. 19415, wall063, all_walls, 100, 0
  924. 19416, wall064, all_walls, 100, 0
  925. 19417, wall065, all_walls, 100, 0
  926. 19418, handcuffs01, police_things, 100, 0
  927. 19419, police_lights01, police_things, 100, 0
  928. 19420, police_lights02, police_things, 100, 0
  929. 19421, headphones01, headphones, 100, 0
  930. 19422, headphones02, headphones, 100, 0
  931. 19423, headphones03, headphones, 100, 0
  932. 19424, headphones04, headphones, 100, 0
  933. 19425, speed_bump01, speed_bumps, 100, 0
  934. 19426, wall066, all_walls, 100, 0
  935. 19427, wall067, all_walls, 100, 0
  936. 19428, wall068, all_walls, 100, 0
  937. 19429, wall069, all_walls, 100, 0
  938. 19430, wall070, all_walls, 100, 0
  939. 19431, wall071, all_walls, 100, 0
  940. 19432, wall072, all_walls, 100, 0
  941. 19433, wall073, all_walls, 100, 0
  942. 19434, wall074, all_walls, 100, 0
  943. 19435, wall075, all_walls, 100, 0
  944. 19436, wall076, all_walls, 100, 0
  945. 19437, wall077, all_walls, 100, 0
  946. 19438, wall078, all_walls, 100, 0
  947. 19439, wall079, all_walls, 100, 0
  948. 19440, wall080, all_walls, 100, 0
  949. 19441, wall081, all_walls, 100, 0
  950. 19442, wall082, all_walls, 100, 0
  951. 19443, wall083, all_walls, 100, 0
  952. 19444, wall084, all_walls, 100, 0
  953. 19445, wall085, all_walls, 100, 0
  954. 19446, wall086, all_walls, 100, 0
  955. 19447, wall087, all_walls, 100, 0
  956. 19448, wall088, all_walls, 100, 0
  957. 19449, wall089, all_walls, 100, 0
  958. 19450, wall090, all_walls, 100, 0
  959. 19451, wall091, all_walls, 100, 0
  960. 19452, wall092, all_walls, 100, 0
  961. 19453, wall093, all_walls, 100, 0
  962. 19454, wall094, all_walls, 100, 0
  963. 19455, wall095, all_walls, 100, 0
  964. 19456, wall096, all_walls, 100, 0
  965. 19457, wall097, all_walls, 100, 0
  966. 19458, wall098, all_walls, 100, 0
  967. 19459, wall099, all_walls, 100, 0
  968. 19460, wall100, all_walls, 100, 0
  969. 19461, wall101, all_walls, 100, 0
  970. 19462, wall102, all_walls, 100, 0
  971. 19463, wall103, all_walls, 100, 0
  972. 19464, wall104, all_walls, 100, 0
  973. 19465, wall105, all_walls, 100, 0
  974. 19466, window001, lsmall_shops, 100, 2097220
  975. 19467, vehicle_barrier01, speed_bumps, 100, 0
  976. 19468, bucket01, bucket01, 100, 2097152
  977. 19469, scarf01, classy, 100, 2097152
  978. 19470, forsale01, forsale01, 100, 2097152
  979. 19471, forsale02, forsale01, 100, 2097152
  980. 19472, gasmask01, gasmask01, 100, 0
  981. 19473, grassplant01, grasshouse, 100, 2097156
  982. 19474, pokertable01, kbroul1, 100, 0
  983. #-----------------------------------------------------------------
  984. # Blank planes for text signs
  985. 19475, Plane001, signsurf, 299, 2097284
  986. 19476, Plane002, signsurf, 299, 2097284
  987. 19477, Plane003, signsurf, 299, 2097284
  988. 19478, Plane004, signsurf, 299, 2097284
  989. 19479, Plane005, signsurf, 299, 2097284
  990. 19480, Plane006, signsurf, 299, 2097284
  991. 19481, Plane007, signsurf, 299, 2097284
  992. 19482, Plane008, signsurf, 299, 2097284
  993. 19483, Plane009, signsurf, 299, 2097284
  994. #-----------------------------------------------------------------
  995. 19484, landbit01_01, bakerybit2_sfse, 200, 0
  996. 19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0
  997. #-----------------------------------------------------------------
  998. # SF Harry Plums Building
  999. # -----------------------
  1000. # Updated the object below in 0.3.7 (side doors now open and
  1001. # interior vertex colour fixes).
  1002. 19486, SFHarryPlums1, burgalrystore_sfse, 299, 4
  1003. #-----------------------------------------------------------------
  1004. # Non-coloured hats #1
  1005. 19487, tophat02, noncolored, 200, 0
  1006. 19488, HatBowler6, noncolored, 200, 0
  1007. #-----------------------------------------------------------------
  1008. 19489, sfhouse1, boxhses_sfsx, 200, 2097280
  1009. 19490, sfhouse1int, all_walls, 200, 128
  1010. 19491, sfhouse2, boxhses_sfsx, 200, 128
  1011. 19492, sfhouse2int, all_walls, 200, 128
  1012. 19493, sfhouse3, boxhses_sfsx, 200, 128
  1013. 19494, sfhouse3int, all_walls, 200, 128
  1014. 19495, sfhouse4, boxhses_sfsx, 200, 2097280
  1015. 19496, sfhouse4int, all_walls, 200, 128
  1016. 19497, lvhouse1, vegashse2, 200, 2097280
  1017. 19498, lvhouse1int, all_walls, 200, 128
  1018. 19499, lvhouse2, vegashse3, 200, 2097280
  1019. 19500, lvhouse2int, all_walls, 200, 128
  1020. 19501, lvhouse3, vegashse6, 200, 2097280
  1021. 19502, lvhouse3int, all_walls, 200, 128
  1022. 19503, lvhouse4, vegashse4, 200, 128
  1023. 19504, lvhouse4int, all_walls, 200, 128
  1024. 19505, lshouse1, ganghouse1_lax, 200, 128
  1025. 19506, lshouse1int, all_walls, 200, 128
  1026. 19507, lshouse2, ganghouse1_lax, 200, 128
  1027. 19508, lshouse2int, all_walls, 200, 128
  1028. 19509, lshouse3, comedhos1_la, 200, 128
  1029. 19510, lshouse3int, all_walls, 200, 128
  1030. 19511, lshouse4, glenphouse_lax, 200, 128
  1031. 19512, lshouse4int, all_walls, 200, 128
  1032. 19513, whitephone, whitephone, 100, 0
  1033. 19514, SWATHgrey, swatgrey, 100, 2097152
  1034. 19515, SWATAgrey, swatgrey, 100, 2097152
  1035. #-----------------------------------------------------------------
  1036. # Non-coloured hair #1
  1037. 19516, Hair2_nc, noncolored, 200, 0
  1038. 19517, Hair3_nc, noncolored, 200, 0
  1039. 19518, Hair5_nc, noncolored, 200, 0
  1040. 19519, Hair1_nc, noncolored, 200, 0
  1041. 19520, pilotHat01, pilotPoliceHat, 200, 0
  1042. 19521, policeHat01, pilotPoliceHat, 200, 0
  1043. #-----------------------------------------------------------------
  1044. #-----------------------------------------------------------------
  1045. # Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015)
  1046. # ----------------------------------------------------------------
  1047. # Property Icons
  1048. # --------------
  1049. 19522, property_red, SAMPIcons, 200, 128
  1050. 19523, property_orange, SAMPIcons, 200, 128
  1051. 19524, property_yellow, SAMPIcons, 200, 128
  1052. #-----------------------------------------------------------------
  1053. # Wedding Cake
  1054. # ------------
  1055. 19525, WeddingCake1, WeddingCake1, 100, 0
  1056. #-----------------------------------------------------------------
  1057. # ATM Fixed (previously it was black during the night)
  1058. # ----------------------------------------------------
  1059. 19526, ATMFixed, CJ_CASINO_prop, 100, 0
  1060. #-----------------------------------------------------------------
  1061. # Halloween Stuff
  1062. # ---------------
  1063. 19527, Cauldron1, Cauldron1, 100, 0
  1064. 19528, WitchesHat1, WitchesHat1, 100, 0
  1065. #-----------------------------------------------------------------
  1066. # Modular Island (grass, sand, concrete and roads)
  1067. # ------------------------------------------------
  1068. 19529, Plane125x125Grass1, beach_sfs, 599, 2097152
  1069. 19530, Plane125x125Sand1, beach_sfs, 599, 2097152
  1070. 19531, Plane125x125Conc1, cs_ebridge, 599, 2097152
  1071. 19532, 15x125Road1, cs_ebridge, 599, 2097152
  1072. 19533, 15x62_5Road1, cs_ebridge, 599, 2097152
  1073. 19534, 15x15RoadInters1, MatRoadInters1, 599, 2097152
  1074. 19535, 15x15RoadInters2, MatRoadInters1, 599, 2097152
  1075. 19536, Plane62_5x125Grass1, beach_sfs, 599, 2097152
  1076. 19537, Plane62_5x125Sand1, beach_sfs, 599, 2097152
  1077. 19538, Plane62_5x125Conc1, cs_ebridge, 599, 2097152
  1078. 19539, Edge62_5x62_5Grass1, beach_sfs, 599, 2097152
  1079. 19540, Edge62_5x62_5Grass2, beach_sfs, 599, 2097152
  1080. 19541, Edge62_5x15Grass1, beach_sfs, 599, 2097152
  1081. 19542, Edge62_5x125Grass1, beach_sfs, 599, 2097152
  1082. 19543, Plane62_5x15Grass1, beach_sfs, 599, 2097152
  1083. 19544, Plane62_5x15Sand1, beach_sfs, 599, 2097152
  1084. 19545, Plane62_5x15Conc1, cs_ebridge, 599, 2097152
  1085. 19546, Edge62_5x62_5Grass3, beach_sfs, 599, 2097152
  1086. 19547, Hill125x125Grass1, beach_sfs, 599, 2097152
  1087. 19548, Hill125x125Sand1, beach_sfs, 599, 2097152
  1088. 19549, Edge62_5x32_5Grass1, beach_sfs, 599, 2097152
  1089. # The three planes below are the same as the other
  1090. # 125x125 planes above except they have some random
  1091. # lighter areas visible during the night.
  1092. 19550, Plane125x125Grass2, beach_sfs, 599, 2097152
  1093. 19551, Plane125x125Sand2, beach_sfs, 599, 2097152
  1094. 19552, Plane125x125Conc2, cs_ebridge, 599, 2097152
  1095. #-----------------------------------------------------------------
  1096. # Extracted from Skins (hats, mask, boxing gloves and backpack)
  1097. # -------------------------------------------------------------
  1098. 19553, StrawHat1, CWMOFR, 100, 2097152
  1099. 19554, Beanie1, ogloc, 100, 2097152
  1100. 19555, BoxingGloveL, vbmybox, 100, 2097152
  1101. 19556, BoxingGloveR, vbmybox, 100, 2097152
  1102. 19557, SexyMask1, wfysex, 100, 2097152
  1103. 19558, PizzaHat1, wmypizz, 100, 2097152
  1104. 19559, HikerBackpack1, wmybp, 100, 2097152
  1105. #-----------------------------------------------------------------
  1106. # Extracted from Supermarket Items
  1107. # --------------------------------
  1108. 19560, MeatTray1, MeatTray1, 100, 0
  1109. 19561, CerealBox1, cj_ss_1, 100, 0
  1110. 19562, CerealBox2, cj_ss_1, 100, 0
  1111. 19563, JuiceBox1, cj_ss_1, 100, 0
  1112. 19564, JuiceBox2, cj_ss_1, 100, 0
  1113. 19565, IceCreamBarsBox1, cj_ss_4, 100, 0
  1114. 19566, FishFingersBox1, cj_ss_4, 100, 0
  1115. 19567, IcecreamContainer1, cj_ss_4, 100, 0
  1116. 19568, IcecreamContainer2, cj_ss_4, 100, 0
  1117. 19569, MilkCarton1, cj_ss_2, 100, 0
  1118. 19570, MilkBottle1, cj_ss_2, 100, 0
  1119. 19571, PizzaBox1, cj_ss_2, 100, 0
  1120. 19572, PisshBox1, cj_ss_1, 100, 0
  1121. 19573, BriquettesBag1, cj_ss_1, 100, 0
  1122. #-----------------------------------------------------------------
  1123. # Fruit
  1124. # -----
  1125. 19574, Orange1, SAMPFruits, 100, 0
  1126. 19575, Apple1, SAMPFruits, 100, 0
  1127. 19576, Apple2, SAMPFruits, 100, 0
  1128. 19577, Tomato1, SAMPFruits, 100, 0
  1129. 19578, Banana1, SAMPFruits, 100, 0
  1130. #-----------------------------------------------------------------
  1131. # Loaf of Bread
  1132. # -------------
  1133. 19579, BreadLoaf1, BreadLoaf1, 100, 0
  1134. #-----------------------------------------------------------------
  1135. # Extracted Pepperoni Pizza
  1136. # -------------------------
  1137. 19580, Pizza1, cj_ff_acc1, 100, 0
  1138. #-----------------------------------------------------------------
  1139. # Extracted from Marco's Bistro Kitchen
  1140. # -------------------------------------
  1141. 19581, MarcosFryingPan1, lee_kitch, 100, 0
  1142. 19582, MarcosSteak1, lee_kitch, 100, 0
  1143. 19583, MarcosKnife1, lee_kitch, 100, 0
  1144. 19584, MarcosSaucepan1, lee_kitch, 100, 0
  1145. 19585, MarcosPan1, lee_kitch, 100, 0
  1146. 19586, MarcosSpatula1, lee_kitch, 100, 4
  1147. #-----------------------------------------------------------------
  1148. # Extracted from a Stack of Plastic Trays and Edited
  1149. # --------------------------------------------------
  1150. 19587, PlasticTray1, labins01_la, 100, 2097156
  1151. #-----------------------------------------------------------------
  1152. # Wooden Foot Bridge
  1153. # ------------------
  1154. 19588, FootBridge1, FootBridge1, 299, 0
  1155. #-----------------------------------------------------------------
  1156. # Extracted and Edited Rubbish Skip
  1157. # ---------------------------------
  1158. 19589, RubbishSkipEmpty1, break_s_bins, 100, 0
  1159. #-----------------------------------------------------------------
  1160. # Extracted from Woozie's Apartment
  1161. # ---------------------------------
  1162. 19590, WooziesSword1, ab_wooziec, 100, 0
  1163. 19591, WooziesHandFan1, ab_wooziec, 100, 2097152
  1164. #-----------------------------------------------------------------
  1165. # Extracted from a Stack of Baskets and Edited
  1166. # --------------------------------------------
  1167. 19592, ShopBasket1, temp_shop, 100, 2097152
  1168. #-----------------------------------------------------------------
  1169. # SF ZomboTech Building and Lab
  1170. # -----------------------------
  1171. # These objects can be used to replace the ZomboTech building in SF.
  1172. # The filterscript called sf_zombotech can be used to remove the
  1173. # existing GTASA map objects, replace the building, add the new lab
  1174. # building below the ground and add an elevator.
  1175. 19593, ZomboTechBuilding1, bigwhitesfe, 299, 0
  1176. 19594, ZomboTechLab1, ZomboTechLab1, 299, 0
  1177. #-----------------------------------------------------------------
  1178. # LS Apartments
  1179. # -------------
  1180. # This object can be used to replace a block of apartments in LS.
  1181. # The filterscript called ls_apartments1 can be used to remove the
  1182. # existing GTASA map objects, replace the building and add an
  1183. # elevator.
  1184. # There is also a matching car park object (ID:19798).
  1185. 19595, LSAppartments1, LSAppartments1, 299, 2097156
  1186. #-----------------------------------------------------------------
  1187. # LS BeachSide
  1188. # ------------
  1189. # These objects can be used to replace a block of apartments on the
  1190. # beach in LS. The filterscript called ls_beachside can be used to
  1191. # add an elevator.
  1192. # note: 19596 has been moved to model ID 6391 to replace the existing building
  1193. # 19596, LSBeachSide, LSBeachSide, 299, 2097156
  1194. 19597, LSBeachSideInsides, LSBeachSide, 125, 0
  1195. #-----------------------------------------------------------------
  1196. # SF Building 1
  1197. # -------------
  1198. # These objects can be used to replace a building near the hospital
  1199. # in SF. The filterscript called sf_building1 can be used to remove
  1200. # the existing GTASA map objects and replace the building.
  1201. 19598, SFBuilding1Outside, SFBuilding1, 299, 2097156
  1202. 19599, SFBuilding1Inside, SFBuilding1, 125, 0
  1203. 19600, SFBuilding1Land, SFBuilding1, 299, 0
  1204. #-----------------------------------------------------------------
  1205. # Snow Plow
  1206. # ---------
  1207. # Attach to the front of the Barracks vehicle for best results.
  1208. 19601, SnowPlow1, SnowPlow1, 150, 0
  1209. #-----------------------------------------------------------------
  1210. # Landmine Edited
  1211. # ---------------
  1212. # Removed the red light at night and dynamic property.
  1213. 19602, Landmine1, mine, 150, 0
  1214. #-----------------------------------------------------------------
  1215. # Water Plane
  1216. # -----------
  1217. # A 5m by 5m plane with semi-transparent water texture.
  1218. 19603, WaterPlane1, ballyswater, 150, 2097156
  1219. # A 5m x 10m plane with semi transparent and animated water texture.
  1220. 19604, WaterPlane2, ballyswater, 150, 2097156
  1221. #-----------------------------------------------------------------
  1222. # Different Coloured EnEx Markers
  1223. # -------------------------------
  1224. # Red, Green and Blue.
  1225. 19605, EnExMarker4-2, EnExMarkers, 150, 68
  1226. 19606, EnExMarker4-3, EnExMarkers, 150, 68
  1227. 19607, EnExMarker4-4, EnExMarkers, 150, 68
  1228. #-----------------------------------------------------------------
  1229. # Stage and Music Equipment
  1230. # -------------------------
  1231. 19608, WoodenStage1, WoodenStage1, 299, 0
  1232. 19609, DrumKit1, dr_gsstudio, 100, 2097156
  1233. 19610, Microphone1, Microphone1, 100, 0
  1234. 19611, MicrophoneStand1, Microphone1, 100, 2097156
  1235. 19612, GuitarAmp1, dr_gsstudio, 100, 0
  1236. 19613, GuitarAmp2, dr_gsstudio, 100, 0
  1237. 19614, GuitarAmp3, dr_gsstudio, 100, 0
  1238. 19615, GuitarAmp4, dr_gsstudio, 100, 0
  1239. 19616, GuitarAmp5, dr_gsstudio, 100, 0
  1240. 19617, GoldRecord1, dr_gsstudio, 100, 0
  1241. #-----------------------------------------------------------------
  1242. # Safe with Seperate Door
  1243. # -----------------------
  1244. # You can use the MoveObject() function to make the safe door
  1245. # open and close. The safe_animated filterscript shows you an
  1246. # example of how to do it.
  1247. 19618, Safe1, kbmiscfrn2, 100, 0
  1248. 19619, SafeDoor1, kbmiscfrn2, 100, 0
  1249. #-----------------------------------------------------------------
  1250. # New Police Light Bar Model
  1251. # --------------------------
  1252. # Uses UV animation so it works during the day too.
  1253. 19620, LightBar1, LightBar1, 200, 0
  1254. #-----------------------------------------------------------------
  1255. # Extracted from Cutscene IMG and Edited
  1256. # --------------------------------------
  1257. 19621, OilCan1, OilCan1, 100, 0
  1258. 19622, Broom1, Broom1, 100, 0
  1259. 19623, Camera1, Camera1, 100, 0
  1260. 19624, Case1, Case1, 100, 0
  1261. 19625, Ciggy1, Ciggy1, 50, 0
  1262. 19626, Spade1, Spade1, 100, 0
  1263. 19627, Wrench1, Wrench1, 100, 0
  1264. #-----------------------------------------------------------------
  1265. # Modular Road Banked Corners
  1266. # ---------------------------
  1267. 19628, MRoadBend90Banked1, cs_ebridge, 250, 5
  1268. 19629, MRoadBend90Banked2, cs_ebridge, 250, 5
  1269. #-----------------------------------------------------------------
  1270. # 3D Fish (Bream)
  1271. # ---------------
  1272. 19630, Fish1, Fish1SAMP, 100, 4
  1273. #-----------------------------------------------------------------
  1274. # Sledge Hammer
  1275. # -------------
  1276. 19631, SledgeHammer1, SledgeHammer1, 100, 0
  1277. #-----------------------------------------------------------------
  1278. # Burning Logs
  1279. # ------------
  1280. 19632, FireWood1, FireWood1, 100, 0
  1281. #-----------------------------------------------------------------
  1282. # 360 Degree Ramps
  1283. # ----------------
  1284. 19633, Ramp360Degree1, landjump, 200, 0
  1285. 19634, Ramp360Degree2, landjump, 299, 0
  1286. 19635, Ramp360Degree3, landjump, 299, 0
  1287. #-----------------------------------------------------------------
  1288. # Fruit Crates
  1289. # ------------
  1290. # For transporting on a truck or adding to the shop shelf below.
  1291. 19636, RedApplesCrate1, FruitCrates1, 100, 2097156
  1292. 19637, GreenApplesCrate1, FruitCrates1, 100, 2097156
  1293. 19638, OrangesCrate1, FruitCrates1, 100, 2097156
  1294. 19639, EmptyCrate1, FruitCrates1, 100, 0
  1295. #-----------------------------------------------------------------
  1296. # Empty Shop Shelf
  1297. # ----------------
  1298. # Stock it with your preferred items. Three fruit crates will fit
  1299. # side by side on the bottom shelf.
  1300. 19640, EmptyShopShelf1, new_cabinets3, 100, 2097156
  1301. #-----------------------------------------------------------------
  1302. # Wooden Fence Section
  1303. # --------------------
  1304. 19641, FenceSection1, FenceSection1, 250, 4
  1305. #-----------------------------------------------------------------
  1306. # Half Tube Objects
  1307. # -----------------
  1308. # The MatTubes TXD file contains different coloured textures
  1309. # (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1)
  1310. # that can be used to re-colour the tubes below by using the
  1311. # SetObjectMaterial or SetPlayerObjectMaterial functions.
  1312. # Re-colouring the tubes this way preserves the shading (the
  1313. # vertex colours and vertex illumination).
  1314. #
  1315. # The tubes are available in three sizes... normal (100%),
  1316. # medium (50%) and small (25%).
  1317. # ------------------------------------------
  1318. # The tubes in this section are normal size:
  1319. 19642, TubeSeg10m1, MatTubes, 299, 0
  1320. 19643, TubeSeg10m2a, MatTubes, 299, 0
  1321. 19644, TubeSeg10m2b, MatTubes, 299, 0
  1322. 19645, TubeSeg25m1, MatTubes, 299, 0
  1323. 19646, TubeHalf10m1, MatTubes, 299, 0
  1324. 19647, TubeHalf10mJoin1a, MatTubes, 299, 0
  1325. 19648, TubeHalf10mJoin1b, MatTubes, 299, 0
  1326. 19649, TubeHalf50m1, MatTubes, 299, 0
  1327. 19650, TubeFlat25x25m1, MatTubes, 299, 0
  1328. 19651, TubeHalfSpiral1a, MatTubes, 299, 0
  1329. 19652, TubeHalfSpiral1b, MatTubes, 299, 0
  1330. 19653, TubeHalfSpiral2a, MatTubes, 299, 0
  1331. 19654, TubeHalfSpiral2b, MatTubes, 299, 0
  1332. 19655, TubeHalfSpiral3a, MatTubes, 299, 0
  1333. 19656, TubeHalfSpiral3b, MatTubes, 299, 0
  1334. 19657, TubeHalfSpiral4a, MatTubes, 299, 0
  1335. 19658, TubeHalfSpiral4b, MatTubes, 299, 0
  1336. 19659, TubeHalf180Bend1a, MatTubes, 299, 0
  1337. 19660, TubeHalf180Bend1b, MatTubes, 299, 0
  1338. 19661, TubeHalf90Bend1a, MatTubes, 299, 0
  1339. 19662, TubeHalf90Bend1b, MatTubes, 299, 0
  1340. 19663, TubeHalf50mDip1, MatTubes, 299, 0
  1341. 19664, TubeHalf50mBump1, MatTubes, 299, 0
  1342. 19665, TubeHalfLoop1a, MatTubes, 299, 0
  1343. 19666, TubeHalfLoop1b, MatTubes, 299, 0
  1344. 19667, TubeHalfLoop2a, MatTubes, 299, 0
  1345. 19668, TubeHalfLoop2b, MatTubes, 299, 0
  1346. 19669, TubeHalfBowl1, MatTubes, 299, 0
  1347. 19670, TubeSupport1, dynsigns, 299, 0
  1348. 19671, TubeSupport2, dynsigns, 299, 0
  1349. 19672, TubeHalfLight1, dynsigns, 299, 0
  1350. 19673, TubeHalf5Bend1a, MatTubes, 299, 0
  1351. 19674, TubeHalf5Bend1b, MatTubes, 299, 0
  1352. 19675, TubeHalf5Bend2a, MatTubes, 299, 0
  1353. 19676, TubeHalf5Bend2b, MatTubes, 299, 0
  1354. 19677, TubeHalfTwist1a, MatTubes, 299, 0
  1355. 19678, TubeHalfTwist1b, MatTubes, 299, 0
  1356. 19679, TubeHalfTwist2a, MatTubes, 299, 0
  1357. 19680, TubeHalfTwist2b, MatTubes, 299, 0
  1358. 19681, TubeHalf45Bend1a, MatTubes, 299, 0
  1359. 19682, TubeHalf45Bend1b, MatTubes, 299, 0
  1360. 19683, TubeHalf15Bend1a, MatTubes, 299, 0
  1361. 19684, TubeHalf15Bend1b, MatTubes, 299, 0
  1362. 19685, TubeHalf15Bend2a, MatTubes, 299, 0
  1363. 19686, TubeHalf15Bend2b, MatTubes, 299, 0
  1364. 19687, TubeHalf25m1, MatTubes, 299, 0
  1365. 19688, TubeHalf45Bend3, MatTubes, 299, 0
  1366. 19689, TubeHalf45Bend4, MatTubes, 299, 0
  1367. # ------------------------------------------
  1368. # The tubes in this section join normal
  1369. # tubes (above) to medium tubes (below):
  1370. 19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0
  1371. 19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0
  1372. # ------------------------------------------
  1373. # The tubes in this section are medium size:
  1374. 19692, MTubeSeg5m1, MatTubes, 299, 0
  1375. 19693, MTubeSeg5m2a, MatTubes, 299, 0
  1376. 19694, MTubeSeg5m2b, MatTubes, 299, 0
  1377. 19695, MTubeSeg12_5m1, MatTubes, 299, 0
  1378. 19696, MTubeHalf10m1, MatTubes, 299, 0
  1379. 19697, MTubeHalf5mJoin1a, MatTubes, 299, 0
  1380. 19698, MTubeHalf5mJoin1b, MatTubes, 299, 0
  1381. 19699, MTubeHalf25m1, MatTubes, 299, 0
  1382. 19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0
  1383. 19701, MTubeHalfSpiral1a, MatTubes, 299, 0
  1384. 19702, MTubeHalfSpiral1b, MatTubes, 299, 0
  1385. 19703, MTubeHalfSpiral2a, MatTubes, 299, 0
  1386. 19704, MTubeHalfSpiral2b, MatTubes, 299, 0
  1387. 19705, MTubeHalfSpiral3a, MatTubes, 299, 0
  1388. 19706, MTubeHalfSpiral3b, MatTubes, 299, 0
  1389. 19707, MTubeHalfSpiral4a, MatTubes, 299, 0
  1390. 19708, MTubeHalfSpiral4b, MatTubes, 299, 0
  1391. 19709, MTubeHalf180Bend1a, MatTubes, 299, 0
  1392. 19710, MTubeHalf180Bend1b, MatTubes, 299, 0
  1393. 19711, MTubeHalf90Bend1a, MatTubes, 299, 0
  1394. 19712, MTubeHalf90Bend1b, MatTubes, 299, 0
  1395. 19713, MTubeHalf25mDip1, MatTubes, 299, 0
  1396. 19714, MTubeHalf25mBump1, MatTubes, 299, 0
  1397. 19715, MTubeHalfBowl1, MatTubes, 299, 0
  1398. 19716, MTubeSupport1, dynsigns, 299, 0
  1399. 19717, MTubeSupport2, dynsigns, 299, 0
  1400. 19718, MTubeHalfLight1, dynsigns, 299, 0
  1401. 19719, MTubeHalf5Bend1a, MatTubes, 299, 0
  1402. 19720, MTubeHalf5Bend1b, MatTubes, 299, 0
  1403. 19721, MTubeHalf5Bend2a, MatTubes, 299, 0
  1404. 19722, MTubeHalf5Bend2b, MatTubes, 299, 0
  1405. 19723, MTubeHalf45Bend1a, MatTubes, 299, 0
  1406. 19724, MTubeHalf45Bend1b, MatTubes, 299, 0
  1407. 19725, MTubeHalf15Bend1a, MatTubes, 299, 0
  1408. 19726, MTubeHalf15Bend1b, MatTubes, 299, 0
  1409. 19727, MTubeHalf15Bend2a, MatTubes, 299, 0
  1410. 19728, MTubeHalf15Bend2b, MatTubes, 299, 0
  1411. 19729, MTubeHalf45Bend3, MatTubes, 299, 0
  1412. 19730, MTubeHalf45Bend4, MatTubes, 299, 0
  1413. # ------------------------------------------
  1414. # The tubes in this section join medium
  1415. # tubes (above) to small tubes (below):
  1416. 19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0
  1417. 19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0
  1418. # ------------------------------------------
  1419. # The tubes in this section are small size:
  1420. 19733, STubeSeg5m1, MatTubes, 299, 0
  1421. 19734, STubeSeg5m2a, MatTubes, 299, 0
  1422. 19735, STubeSeg5m2b, MatTubes, 299, 0
  1423. 19736, STubeSeg6_25m1, MatTubes, 299, 0
  1424. 19737, STubeHalf10m1, MatTubes, 299, 0
  1425. 19738, STubeHalf5mJoin1a, MatTubes, 299, 0
  1426. 19739, STubeHalf5mJoin1b, MatTubes, 299, 0
  1427. 19740, STubeHalf12_5m1, MatTubes, 299, 0
  1428. 19741, STubeFlat6_25m1, MatTubes, 299, 0
  1429. 19742, STubeHalfSpiral1a, MatTubes, 299, 0
  1430. 19743, STubeHalfSpiral1b, MatTubes, 299, 0
  1431. 19744, STubeHalfSpiral2a, MatTubes, 299, 0
  1432. 19745, STubeHalfSpiral2b, MatTubes, 299, 0
  1433. 19746, STubeHalfSpiral3a, MatTubes, 299, 0
  1434. 19747, STubeHalfSpiral3b, MatTubes, 299, 0
  1435. 19748, STubeHalfSpiral4a, MatTubes, 299, 0
  1436. 19749, STubeHalfSpiral4b, MatTubes, 299, 0
  1437. 19750, STubeHalf180Bend1a, MatTubes, 299, 0
  1438. 19751, STubeHalf180Bend1b, MatTubes, 299, 0
  1439. 19752, STubeHalf90Bend1a, MatTubes, 299, 0
  1440. 19753, STubeHalf90Bend1b, MatTubes, 299, 0
  1441. 19754, STubeHalf12_5mDip1, MatTubes, 299, 0
  1442. 19755, STubeHalf12_5mBump1, MatTubes, 299, 0
  1443. 19756, STubeHalfBowl1, MatTubes, 299, 0
  1444. 19757, STubeSupport1, dynsigns, 299, 0
  1445. 19758, STubeSupport2, dynsigns, 299, 0
  1446. 19759, STubeHalfLight1, dynsigns, 299, 0
  1447. 19760, STubeHalf5Bend1a, MatTubes, 299, 0
  1448. 19761, STubeHalf5Bend1b, MatTubes, 299, 0
  1449. 19762, STubeHalf5Bend2a, MatTubes, 299, 0
  1450. 19763, STubeHalf5Bend2b, MatTubes, 299, 0
  1451. 19764, STubeHalf45Bend1a, MatTubes, 299, 0
  1452. 19765, STubeHalf45Bend1b, MatTubes, 299, 0
  1453. 19766, STubeHalf15Bend1a, MatTubes, 299, 0
  1454. 19767, STubeHalf15Bend1b, MatTubes, 299, 0
  1455. 19768, STubeHalf15Bend2a, MatTubes, 299, 0
  1456. 19769, STubeHalf15Bend2b, MatTubes, 299, 0
  1457. 19770, STubeHalf45Bend3, MatTubes, 299, 0
  1458. 19771, STubeHalf45Bend4, MatTubes, 299, 0
  1459. #-----------------------------------------------------------------
  1460. # Crushed Car Cube
  1461. # ----------------
  1462. 19772, CrushedCarCube1, CrushedCarCube1, 100, 0
  1463. # ----------------------------------------------------------------
  1464. # Police and FBI Stuff
  1465. # --------------------
  1466. 19773, GunHolster1, MatCopStuff, 100, 0
  1467. 19774, PoliceBadge2, MatCopStuff, 100, 2097152
  1468. 19775, PoliceBadge3, MatCopStuff, 100, 2097152
  1469. 19776, FBIIDCard1, MatCopStuff, 100, 2097152
  1470. 19777, FBILogo1, MatCopStuff, 100, 2097156
  1471. 19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156
  1472. 19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156
  1473. 19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156
  1474. 19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156
  1475. 19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156
  1476. 19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156
  1477. 19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156
  1478. 19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156
  1479. # ----------------------------------------------------------------
  1480. # LCD TVs
  1481. # -------
  1482. # Material index 1 is the LCD screen... it can be used to put
  1483. # any picture from a TXD file on the screen.
  1484. 19786, LCDTVBig1, SAMPLCDTVs1, 100, 0
  1485. 19787, LCDTV1, SAMPLCDTVs1, 100, 0
  1486. #-----------------------------------------------------------------
  1487. #-----------------------------------------------------------------
  1488. # Objects Added by Matite in SA:MP 0.3.7 RC2
  1489. # ------------------------------------------
  1490. # Modular Island Road Corner
  1491. # --------------------------
  1492. # This road corner is designed to work with the other modular
  1493. # island road objects above (IDs:19529 to 19552).
  1494. 19788, 15x15RoadCorner1, MatRoadInters1, 599, 2097152
  1495. # ----------------------------------------------------------------
  1496. # Cubes
  1497. # -----
  1498. # The UV mapping is 1:1 per face to allow re-texturing. The 5mx5m
  1499. # and 10mx10m cubes have faces inside so a player can be within
  1500. # them.
  1501. 19789, Cube1mx1m, cs_ebridge, 150, 0
  1502. 19790, Cube5mx5m, cs_ebridge, 299, 0
  1503. 19791, Cube10mx10m, cs_ebridge, 299, 0
  1504. # ----------------------------------------------------------------
  1505. # Normal Sized Keycard
  1506. # --------------------
  1507. 19792, SAMPKeycard1, SAMPKeycard1, 50, 0
  1508. #-----------------------------------------------------------------
  1509. # Fire Wood Log
  1510. # -------------
  1511. 19793, FireWoodLog1, FireWood1, 100, 0
  1512. #-----------------------------------------------------------------
  1513. # LS Prison Walls and Gates
  1514. # -------------------------
  1515. # These objects are designed to replace the walls and gates at
  1516. # the LS Prison so you can add your own working gates. Use the
  1517. # new filterscript called ls_prisonwalls to see an example.
  1518. 19794, LSPrisonWalls1, civic04_lan, 299, 128
  1519. 19795, LSPrisonGateEast, civic04_lan, 299, 128
  1520. 19796, LSPrisonGateSouth, civic04_lan, 299, 128
  1521. #-----------------------------------------------------------------
  1522. # Police Visor Strobe
  1523. # -------------------
  1524. # Uses UV animation so it works during the day too.
  1525. 19797, PoliceVisorStrobe1, PoliceVisorStrobe1, 200, 0
  1526. #-----------------------------------------------------------------
  1527. # LS Apartments Car Park
  1528. # ----------------------
  1529. # This car park object can be used along with the replacement
  1530. # block of LS apartments (ID:19595).
  1531. # The filterscript called ls_apartments1 shows an example of how
  1532. # it can be used.
  1533. 19798, LSACarPark1, LSACarPark1, 150, 0
  1534. # ----------------------------------------------------------------
  1535. # Caligulas Casino Vault Door Edited
  1536. # ----------------------------------
  1537. # Edited to fix the pivot so it can be used with MoveObject() and
  1538. # also fixed the night vertex colours. Original object ID is 2634.
  1539. 19799, CaligulasVaultDoor, all_vault, 150, 0
  1540. #-----------------------------------------------------------------
  1541. # LS BeachSide Car Park
  1542. # ---------------------
  1543. # This car park object can be used along with the replacement
  1544. # LS BeachSide building (IDs 19596 and 19597).
  1545. # The filterscript called ls_beachside shows an example of how
  1546. # it can be used.
  1547. 19800, LSBCarPark1, LSACarPark1, 150, 0
  1548. #-----------------------------------------------------------------
  1549. # Balaclava
  1550. # ---------
  1551. 19801, Balaclava1, Balaclava1, 100, 2097152
  1552. #-----------------------------------------------------------------
  1553. # Static Door
  1554. # -----------
  1555. # This door is the same as object ID 1502 except it is static.
  1556. # You can animate it opening and closing with the MoveObject()
  1557. # function.
  1558. 19802, GenDoorINT04Static, int_doors, 50, 128
  1559. #-----------------------------------------------------------------
  1560. # Tow Truck Lights
  1561. # ----------------
  1562. # These lights can be used on top of the tow truck. The light
  1563. # configuration was created by Vince.
  1564. # Note that they will only be visible at night.
  1565. 19803, TowTruckLights1, MatTextures, 150, 0
  1566. #-----------------------------------------------------------------
  1567. # Padlock
  1568. # -------
  1569. 19804, Padlock1, Padlock1, 50, 0
  1570. #-----------------------------------------------------------------
  1571. # Extracted Items
  1572. # ---------------
  1573. # This whiteboard has a transparent material overlay (index 1)
  1574. # so you can use it with the SetObjectMaterialText() or
  1575. # SetPlayerObjectMaterialText() functions
  1576. 19805, Whiteboard1, Whiteboard1, 50, 2097152
  1577. 19806, Chandelier1, svbits, 50, 0
  1578. 19807, Telephone1, Telephone1, 50, 0
  1579. 19808, Keyboard1, Keyboard1, 50, 0
  1580. 19809, MetalTray1, MetalTray1, 50, 2097152
  1581. 19810, StaffOnlySign1, StaffOnlySign1, 50, 0
  1582. 19811, BurgerBox1, BurgerBox1, 50, 0
  1583. 19812, BeerKeg1, ce_breweryref, 100, 0
  1584. 19813, ElectricalOutlet1, ElectricalOutlets, 50, 0
  1585. 19814, ElectricalOutlet2, ElectricalOutlets, 50, 0
  1586. 19815, ToolBoard1, ToolBoard1, 50, 0
  1587. 19816, OxygenCylinder1, OxygenCylinder1, 50, 0
  1588. 19817, CarFixerRamp1, CarFixerRamp1, 100, 2097152
  1589. 19818, WineGlass1, lee_strip2_1, 50, 2097152
  1590. 19819, CocktailGlass1, lee_strip2_1, 50, 2097152
  1591. 19820, AlcoholBottle1, lee_strip2_1, 50, 0
  1592. 19821, AlcoholBottle2, lee_strip2_1, 50, 0
  1593. 19822, AlcoholBottle3, lee_strip2_1, 50, 0
  1594. 19823, AlcoholBottle4, lee_strip2_1, 50, 0
  1595. 19824, AlcoholBottle5, lee_strip2_1, 50, 0
  1596. 19825, SprunkClock1, SprunkClock1, 50, 0
  1597. 19826, LightSwitch1, LightSwitches, 50, 0
  1598. 19827, LightSwitch2, LightSwitches, 50, 0
  1599. 19828, LightSwitch3Off, LightSwitches, 50, 0
  1600. 19829, LightSwitch3On, LightSwitches, 50, 0
  1601. 19830, Blender1, csblender, 50, 0
  1602. 19831, Barbeque1, csbarbq, 50, 0
  1603. 19832, AmmoBox1, csammobox, 50, 0
  1604. 19833, Cow1, Cow1, 150, 0
  1605. 19834, PoliceLineTape1, PoliceLineTape1, 50, 0
  1606. 19835, CoffeeCup1, d_s, 50, 0
  1607. #-----------------------------------------------------------------
  1608. # Objects That Use Particle.TXD
  1609. # -----------------------------
  1610. 19836, BloodPool1, particle, 50, 2097156
  1611. 19837, GrassClump1, particle, 50, 2097156
  1612. 19838, GrassClump2, particle, 50, 2097156
  1613. 19839, GrassClump3, particle, 50, 2097156
  1614. #-----------------------------------------------------------------
  1615. # Animated Waterfalls
  1616. # -------------------
  1617. 19840, WaterFall1, vegaswaterfall, 150, 2097284
  1618. 19841, WaterFall2, vegaswaterfall, 150, 2097284
  1619. 19842, WaterFallWater1, vegaswaterfall, 150, 2097284
  1620. #-----------------------------------------------------------------
  1621. # Metal Panels
  1622. # ------------
  1623. 19843, MetalPanel1, MetalPanels, 100, 0
  1624. 19844, MetalPanel2, MetalPanels, 100, 0
  1625. 19845, MetalPanel3, MetalPanels, 100, 0
  1626. 19846, MetalPanel4, MetalPanels, 100, 0
  1627. #-----------------------------------------------------------------
  1628. # Leg of Ham
  1629. # ----------
  1630. 19847, LegHam1, LegHam1, 50, 0
  1631. #-----------------------------------------------------------------
  1632. # CargoBob Platform
  1633. # -----------------
  1634. # This platform is designed to attach to the side of the CargoBob
  1635. # helicopter using the AttachObjectToVehicle function so you can
  1636. # carry people around.
  1637. 19848, CargoBobPlatform1, ab_cargo_int, 150, 0
  1638. #-----------------------------------------------------------------
  1639. # Modular Island House 1
  1640. # ----------------------
  1641. # These objects are designed to work with the other modular
  1642. # island objects above (IDs:19529 to 19552). Use the new
  1643. # filterscript called modular_houses to see an example.
  1644. 19849, MIHouse1Land, MIHouse1, 599, 4
  1645. 19850, MIHouse1Land2, MIHouse1, 599, 0
  1646. 19851, MIHouse1Land3, MIHouse1, 599, 0
  1647. 19852, MIHouse1Land4, MIHouse1, 599, 0
  1648. 19853, MIHouse1Land5, MIHouse1, 599, 0
  1649. 19854, MIHouse1Outside, MIHouse1, 599, 4
  1650. 19855, MIHouse1Inside, MIHouse1, 150, 0
  1651. 19856, MIHouse1IntWalls1, MIHouse1, 150, 0
  1652. 19857, MIHouse1Door1, MIHouse1, 50, 132
  1653. 19858, MIHouse1Door2, vegashse2, 50, 132
  1654. 19859, MIHouse1Door3, vegashse3, 50, 132
  1655. 19860, MIHouse1Door4, vegashse5, 50, 132
  1656. 19861, MIHouse1GarageDoor1, MIHouse1, 50, 128
  1657. 19862, MIHouse1GarageDoor2, vegashse3, 50, 128
  1658. 19863, MIHouse1GarageDoor3, vegashse5, 50, 128
  1659. 19864, MIHouse1GarageDoor4, vegashse6, 50, 128
  1660. 19865, MIFenceWood1, vegashse2, 100, 132
  1661. 19866, MIFenceBlocks1, vegashse2, 100, 128
  1662. #-----------------------------------------------------------------
  1663. # Non-Breakable Mail Box
  1664. # ----------------------
  1665. # This mail box is same as object ID 1478 except it is not
  1666. # dynamic (breakable) and the night vertex colours (NVC)
  1667. # have been fixed.
  1668. 19867, MailBox1, break_garden, 100, 0
  1669. #-----------------------------------------------------------------
  1670. # Non-Breakable Mesh Fences and Gate
  1671. # ----------------------------------
  1672. # These fence sections are the same as object IDs 1411 and 1412
  1673. # except they are not dynamic (breakable).
  1674. 19868, MeshFence1, break_fen_mesh2, 100, 132
  1675. 19869, MeshFence2, break_fen_mesh2, 100, 132
  1676. # This metal gate is the same as object ID 3036 except it is not
  1677. # dynamic (breakable).
  1678. 19870, MetalGate1, ctgtxx, 100, 132
  1679. #-----------------------------------------------------------------
  1680. #-----------------------------------------------------------------
  1681. # Objects Added by Matite in SA:MP 0.3.7 RC3
  1682. # ------------------------------------------
  1683. 19871, CordonStand1, airp_prop, 50, 0
  1684. 19872, CarFixerRamp2, CarFixerRamp1, 100, 2097152
  1685. 19873, ToiletPaperRoll1, BathroomStuff1, 50, 0
  1686. 19874, SoapBar1, BathroomStuff1, 50, 0
  1687. # This door is the same as object ID 2947 except it is not
  1688. # dynamic (breakable) and the pivot point has been moved.
  1689. 19875, CRDoor01New, sw_doors, 50, 128
  1690. #-----------------------------------------------------------------
  1691. # Dillimore Gas Station
  1692. # ---------------------
  1693. # Replaces object IDs 12853 and 12854 with an enterable version
  1694. # of the Dillimore Gas Station. Use the new filterscript called
  1695. # dillimore_gas to see an example.
  1696. 19876, DillimoreGasExt1, cunte_gas01, 299, 2097284
  1697. 19877, DillimoreGasInt1, cunte_gas01, 100, 2097284
  1698. #-----------------------------------------------------------------
  1699. # GTASA Skateboard
  1700. # ----------------
  1701. # Edited to work as a normal object and added vertex colours.
  1702. 19878, Skateboard1, skateboard, 100, 0
  1703. #-----------------------------------------------------------------
  1704. # LS Wells Fargo Building
  1705. # -----------------------
  1706. # This building is a replacement for the LS Wells Fargo building
  1707. # (object ID 4007). Use the new filterscript called ls_wellsfargo
  1708. # to see an example.
  1709. 19879, WellsFargoBuild1, lanblokc, 299, 0
  1710. 19880, WellsFargoGrgDoor1, lanblokc, 100, 0
  1711. #-----------------------------------------------------------------
  1712. # Kylie's Barn Fixed
  1713. # ------------------
  1714. # This barn is the same as object ID 14871 except the collision
  1715. # (COL) has been fixed. Use the new filterscript called kylies_barn
  1716. # to see an example.
  1717. 19881, KylieBarnFixed1, gf3, 50, 0
  1718. #-----------------------------------------------------------------
  1719. # Marco's Steak Cooked
  1720. # --------------------
  1721. # This steak is the same as object ID 19582 except it is cooked.
  1722. 19882, MarcosSteak2, MarcosSteak2, 100, 0
  1723. #-----------------------------------------------------------------
  1724. # Slice of Bread
  1725. # --------------
  1726. 19883, BreadSlice1, BreadSlice1, 50, 0
  1727. #-----------------------------------------------------------------
  1728. # More Water Slide Sections
  1729. # -------------------------
  1730. # These objects are designed to work with the old existing object
  1731. # IDs 19070 to 19073.
  1732. 19884, WSBend45Deg2, WSSections, 299, 2097156
  1733. 19885, WSStraight2, WSSections, 299, 2097156
  1734. 19886, WSStraight3, WSSections, 299, 2097156
  1735. 19887, WSStart1, WSSections, 299, 2097156
  1736. 19888, WSBend45Deg3, WSSections, 299, 2097156
  1737. 19889, WSBend45Deg4, WSSections, 299, 2097156
  1738. 19890, WSStraight4, WSSections, 299, 2097156
  1739. 19891, WSTubeJoiner1, WSSections, 299, 2097156
  1740. 19892, WSRoadJoiner1, WSSections, 299, 2097156
  1741. #-----------------------------------------------------------------
  1742. # Laptop (Old Style)
  1743. # ------------------
  1744. # Same laptop in open and closed positions. You can change the
  1745. # screen using the SetObjectMaterial() function on index 1.
  1746. # There are three screen variations in the TXD file:
  1747. # * LaptopScreen1 = GTASA map screen (default)
  1748. # * LaptopScreen2 = Text screen
  1749. # * LaptopScreen3 = Police database screen
  1750. 19893, LaptopSAMP1, LaptopSAMP1, 50, 0
  1751. 19894, LaptopSAMP2, LaptopSAMP1, 50, 0
  1752. #-----------------------------------------------------------------
  1753. # Ladder Fire Truck Lights
  1754. # ------------------------
  1755. # These lights can be used on top of the ladder fire truck.
  1756. # Note that they will only be visible at night.
  1757. 19895, LadderFireTruckLts1, MatTextures, 150, 0
  1758. #-----------------------------------------------------------------
  1759. # Misc Items
  1760. # ----------
  1761. 19896, CigarettePack1, CigarettePacks, 50, 0
  1762. 19897, CigarettePack2, CigarettePacks, 50, 0
  1763. 19898, OilFloorStain1, hubprops1_sfse, 50, 2097156
  1764. 19899, ToolCabinet1, hubprops2_sfse, 50, 2097152
  1765. 19900, ToolCabinet2, hubprops2_sfse, 50, 0
  1766. # 19901 = Anim Tube ANIM object
  1767. # 19902 = EnEx Marker ANIM object
  1768. 19903, MechanicComputer1, hubprops2_sfse, 50, 4
  1769. 19904, ConstructionVest1, bmyap, 100, 2097152
  1770. #-----------------------------------------------------------------
  1771. # Area 51 (69) Buildings
  1772. # ----------------------
  1773. # Same as the original buildings but now with an interior.
  1774. 19905, A51Building1, a51_ext, 299, 0
  1775. 19906, A51Building1GrgDoor, a51_ext, 50, 0
  1776. 19907, A51Building2, a51_ext, 299, 0
  1777. 19908, A51Building2GrgDoor, a51_ext, 50, 0
  1778. 19909, A51Building3, a51_ext, 299, 0
  1779. 19910, A51Building3GrgDoor, a51_ext, 50, 0
  1780. # The door below is designed to fit on the A51/69 Military Hangar
  1781. # (object ID 3268). It takes two doors to close the entrance.
  1782. 19911, A51HangarDoor1, a51_ext, 100, 0
  1783. #-----------------------------------------------------------------
  1784. # Metal Gate and Big Fence
  1785. # ------------------------
  1786. # This gate is the same as object ID 980 except it has no signs
  1787. # on it and the pivot point is on the edge.
  1788. 19912, SAMPMetalGate1, electricgate, 100, 4
  1789. # Big metal fence.
  1790. 19913, SAMPBigFence1, electricgate, 299, 4
  1791. #-----------------------------------------------------------------
  1792. # Extracted from Cutscene IMG and Edited
  1793. # --------------------------------------
  1794. 19914, CutsceneBat1, csbat, 50, 0
  1795. 19915, CutsceneCooker1, cscooker, 50, 0
  1796. 19916, CutsceneFridge1, csfridge, 50, 0
  1797. 19917, CutsceneEngine1, csengine, 50, 0
  1798. 19918, CutsceneBox1, csheistbox, 50, 0
  1799. 19919, CutscenePerch1, csparrotperch, 50, 0
  1800. 19920, CutsceneRemote1, csremote, 50, 0
  1801. 19921, CutsceneToolBox1, cstoolkit, 50, 0
  1802. #-----------------------------------------------------------------
  1803. # Modular Kitchen
  1804. # ---------------
  1805. 19922, MKTable1, cswzkitch, 50, 0
  1806. 19923, MKIslandCooker1, cswzkitch, 50, 0
  1807. 19924, MKExtractionHood1, cswzkitch, 50, 0
  1808. 19925, MKWorkTop1, cswzkitch, 50, 0
  1809. 19926, MKWorkTop2, cswzkitch, 50, 0
  1810. 19927, MKWorkTop3, cswzkitch, 50, 0
  1811. 19928, MKWorkTop4, cswzkitch, 50, 0
  1812. 19929, MKWorkTop5, cswzkitch, 50, 0
  1813. 19930, MKWorkTop6, cswzkitch, 50, 0
  1814. 19931, MKWorkTop7, cswzkitch, 50, 0
  1815. 19932, MKWallOvenCabinet1, cswzkitch, 50, 0
  1816. 19933, MKWallOven1, MKWallOven1, 50, 0
  1817. 19934, MKCupboard1, cswzkitch, 50, 0
  1818. 19935, MKCupboard2, cswzkitch, 50, 0
  1819. 19936, MKCupboard3, cswzkitch, 50, 0
  1820. 19937, MKCupboard4, cswzkitch, 50, 0
  1821. 19938, MKShelf1, cswzkitch, 50, 0
  1822. 19939, MKShelf2, cswzkitch, 50, 0
  1823. 19940, MKShelf3, cswzkitch, 50, 0
  1824. #-----------------------------------------------------------------
  1825. # Misc Items
  1826. # ----------
  1827. 19941, GoldBar1, GoldBar1, 50, 0
  1828. 19942, PoliceRadio1, PoliceRadio1, 50, 0
  1829. 19943, StonePillar1, ab_pillartemp, 150, 0
  1830. 19944, BodyBag1, des_cen, 50, 0
  1831. #-----------------------------------------------------------------
  1832. # Checkpoints
  1833. # -----------
  1834. 19945, CPSize16Red, EnExMarkers, 299, 2097220
  1835. 19946, CPSize16Green, EnExMarkers, 299, 2097220
  1836. 19947, CPSize16Blue, EnExMarkers, 299, 2097220
  1837. #-----------------------------------------------------------------
  1838. # Road Signs
  1839. # ----------
  1840. # Misc road signs
  1841. 19948, SAMPRoadSign1, SAMPRoadSigns, 50, 128
  1842. 19949, SAMPRoadSign2, SAMPRoadSigns, 50, 128
  1843. 19950, SAMPRoadSign3, SAMPRoadSigns, 50, 128
  1844. 19951, SAMPRoadSign4, SAMPRoadSigns, 50, 128
  1845. 19952, SAMPRoadSign5, SAMPRoadSigns, 50, 128
  1846. 19953, SAMPRoadSign6, SAMPRoadSigns, 50, 128
  1847. 19954, SAMPRoadSign7, SAMPRoadSigns, 50, 128
  1848. 19955, SAMPRoadSign8, SAMPRoadSigns, 50, 128
  1849. 19956, SAMPRoadSign9, SAMPRoadSigns, 50, 128
  1850. 19957, SAMPRoadSign10, SAMPRoadSigns, 50, 128
  1851. 19958, SAMPRoadSign11, SAMPRoadSigns, 50, 128
  1852. 19959, SAMPRoadSign12, SAMPRoadSigns, 50, 128
  1853. 19960, SAMPRoadSign13, SAMPRoadSigns, 50, 128
  1854. 19961, SAMPRoadSign14, SAMPRoadSigns, 50, 128
  1855. 19962, SAMPRoadSign15, SAMPRoadSigns, 50, 128
  1856. 19963, SAMPRoadSign16, SAMPRoadSigns, 50, 128
  1857. 19964, SAMPRoadSign17, SAMPRoadSigns, 50, 128
  1858. 19965, SAMPRoadSign18, SAMPRoadSigns, 50, 128
  1859. 19966, SAMPRoadSign19, SAMPRoadSigns, 50, 128
  1860. 19967, SAMPRoadSign20, SAMPRoadSigns, 50, 128
  1861. 19968, SAMPRoadSign21, SAMPRoadSigns, 50, 128
  1862. 19969, SAMPRoadSign22, SAMPRoadSigns, 50, 128
  1863. 19970, SAMPRoadSign23, SAMPRoadSigns, 50, 128
  1864. 19971, SAMPRoadSign24, SAMPRoadSigns, 50, 128
  1865. 19972, SAMPRoadSign25, SAMPRoadSigns, 50, 128
  1866. 19973, SAMPRoadSign26, SAMPRoadSigns, 50, 128
  1867. 19974, SAMPRoadSign27, SAMPRoadSigns, 50, 128
  1868. 19975, SAMPRoadSign28, SAMPRoadSigns, 50, 128
  1869. 19976, SAMPRoadSign29, SAMPRoadSigns, 50, 128
  1870. 19977, SAMPRoadSign30, SAMPRoadSigns, 50, 128
  1871. 19978, SAMPRoadSign31, SAMPRoadSigns, 50, 128
  1872. 19979, SAMPRoadSign32, SAMPRoadSigns, 50, 128
  1873. # The two signs below have a transparent material overlay (index 3)
  1874. # so you can use it with the SetObjectMaterialText() or
  1875. # SetPlayerObjectMaterialText() functions
  1876. 19980, SAMPRoadSign33, SAMPRoadSigns, 50, 128
  1877. 19981, SAMPRoadSign34, SAMPRoadSigns, 50, 128
  1878. # Speed limit signs
  1879. 19982, SAMPRoadSign35, SAMPRoadSigns, 50, 128
  1880. 19983, SAMPRoadSign36, SAMPRoadSigns, 50, 128
  1881. 19984, SAMPRoadSign37, SAMPRoadSigns, 50, 128
  1882. 19985, SAMPRoadSign38, SAMPRoadSigns, 50, 128
  1883. 19986, SAMPRoadSign39, SAMPRoadSigns, 50, 128
  1884. 19987, SAMPRoadSign40, SAMPRoadSigns, 50, 128
  1885. 19988, SAMPRoadSign41, SAMPRoadSigns, 50, 128
  1886. 19989, SAMPRoadSign42, SAMPRoadSigns, 50, 128
  1887. 19990, SAMPRoadSign43, SAMPRoadSigns, 50, 128
  1888. 19991, SAMPRoadSign44, SAMPRoadSigns, 50, 128
  1889. 19992, SAMPRoadSign45, SAMPRoadSigns, 50, 128
  1890. #-----------------------------------------------------------------
  1891. # Extracted from Cutscene IMG and Edited
  1892. # --------------------------------------
  1893. 19993, CutsceneBowl1, csbowl, 50, 0
  1894. 19994, CutsceneChair1, cschair, 50, 0
  1895. 19995, CutsceneAmmoClip1, csclip, 50, 0
  1896. 19996, CutsceneFoldChair1, csfoldchair, 50, 2097152
  1897. 19997, CutsceneGrgTable1, csgrgtable, 50, 0
  1898. 19998, CutsceneLighterFl, cslighterfluid, 50, 0
  1899. 19999, CutsceneChair2, csrcrdchair, 50, 0
  1900. #-----------------------------------------------------------------
  1901. #-----------------------------------------------------------------
  1902. # 11682 to 12799 ID Range
  1903. # -----------------------
  1904. # Extracted and edited cutscene objects continued from above
  1905. 11682, CutsceneCouch1, csmafcouch, 50, 0
  1906. 11683, CutsceneCouch2, csmafcouch, 50, 0
  1907. 11684, CutsceneCouch3, csmafcouch, 50, 0
  1908. 11685, CutsceneCouch4, csmafcouch, 50, 0
  1909. #-----------------------------------------------------------------
  1910. # Redsands West Casino Extracted and Edited Items
  1911. # -----------------------------------------------
  1912. 11686, CBarSection1, int_casinoint3, 50, 0
  1913. 11687, CBarStool1, int_casinoint3, 50, 0
  1914. 11688, CWorkTop1, int_casinoint3, 50, 0
  1915. 11689, CBoothSeat1, int_casinoint3, 50, 0
  1916. 11690, CTable1, int_casinoint3, 50, 0
  1917. 11691, CTable2, int_casinoint3, 50, 0
  1918. #-----------------------------------------------------------------
  1919. #-----------------------------------------------------------------
  1920. # Objects Added by Matite in SA:MP 0.3.7 RC4
  1921. # ------------------------------------------
  1922. # A51 Replacement Land Bit
  1923. # ------------------------
  1924. # This object is designed to replace the land section at the
  1925. # Area 51 (69) Base (object ID 16203). Use the new filterscript
  1926. # called a51_base to see an example.
  1927. 11692, A51LandBit1, a51_ext, 599, 0
  1928. #-----------------------------------------------------------------
  1929. # Hills
  1930. # -----
  1931. 11693, Hills250x250Grass1, beach_sfs, 599, 0
  1932. 11694, Hill250x250Rocky1, des_sw, 599, 0
  1933. 11695, Hill250x250Rocky2, des_sw, 599, 0
  1934. 11696, Hill250x250Rocky3, Hill250x250Rocky3, 599, 0
  1935. #-----------------------------------------------------------------
  1936. # Modular Rope Bridge
  1937. # -------------------
  1938. 11697, RopeBridgePart1, RopeBridge, 299, 0
  1939. 11698, RopeBridgePart2, RopeBridge, 299, 0
  1940. #-----------------------------------------------------------------
  1941. # More Road Signs
  1942. # ---------------
  1943. # The speed limit sign below has a transparent material overlay
  1944. # (index 3) so you can use it with the SetObjectMaterialText()
  1945. # or SetPlayerObjectMaterialText() functions
  1946. 11699, SAMPRoadSign46, SAMPRoadSigns, 50, 132
  1947. 11700, SAMPRoadSign47, SAMPRoadSigns, 50, 128
  1948. #-----------------------------------------------------------------
  1949. # Ambulance Lights
  1950. # ----------------
  1951. # First object is with lights on and second is with lights off.
  1952. 11701, AmbulanceLights1, AmbulanceLights1, 150, 0
  1953. 11702, AmbulanceLights2, AmbulanceLights1, 150, 0
  1954. #-----------------------------------------------------------------
  1955. # Magnetic Crane Object
  1956. # ---------------------
  1957. # This object is the same as object ID 1382 except GTASA will not
  1958. # automatically attach the crane cable and magnet to it.
  1959. 11703, MagnoCrane_03_2, cranes_dyn2_cj, 150, 4
  1960. #-----------------------------------------------------------------
  1961. # Extracted Items
  1962. # ---------------
  1963. 11704, BDupsMask1, bdupsnew, 100, 2097152
  1964. 11705, BlackTelephone1, cuntcuts, 50, 0
  1965. 11706, SmallWasteBin1, cuntcuts, 50, 0
  1966. 11707, TowelRack1, cuntcuts, 50, 0
  1967. 11708, BrickSingle1, sw_well1, 50, 0
  1968. 11709, AbattoirSink1, ab_abbatoir01, 50, 0
  1969. 11710, FireExitSign1, eastbeach8_lae2, 75, 0
  1970. 11711, ExitSign1, eastbeach8_lae2, 75, 0
  1971. 11712, Cross1, Cross1, 50, 0
  1972. 11713, FireExtPanel1, maint1, 50, 0
  1973. 11714, MaintenanceDoors1, maint1, 50, 0
  1974. 11715, MetalFork1, gb_dirtycrock01, 50, 0
  1975. 11716, MetalKnife1, gb_dirtycrock01, 50, 0
  1976. 11717, WooziesCouch1, ab_wooziec, 50, 0
  1977. 11718, SweetsSaucepan1, SweetsStuff1, 50, 0
  1978. 11719, SweetsSaucepan2, SweetsStuff1, 50, 0
  1979. 11720, SweetsBed1, SweetsStuff1, 50, 0
  1980. 11721, Radiator1, lahss2_2int2, 50, 0
  1981. 11722, SauceBottle1, ab_trukstpb, 50, 0
  1982. 11723, SauceBottle2, ab_trukstpb, 50, 0
  1983. 11724, FireplaceSurround1, svcunthoose, 50, 0
  1984. 11725, Fireplace1, svcunthoose, 50, 0
  1985. 11726, HangingLight1, sfhosemed2, 50, 0
  1986. 11727, PaperChaseLight1, papaerchaseoffice, 50, 0
  1987. 11728, PaperChasePhone1, papaerchaseoffice, 50, 0
  1988. 11729, GymLockerClosed1, intring_gymint3, 50, 0
  1989. 11730, GymLockerOpen1, intring_gymint3, 50, 0
  1990. 11731, WHeartBed1, whore_rms, 50, 4
  1991. 11732, WHeartBath1, whore_rms, 50, 0
  1992. 11733, WRockingHorse1, whore_rms, 50, 0
  1993. 11734, WRockingChair1, whore_rms, 50, 0
  1994. 11735, WBoot1, whore_rms, 50, 0
  1995. 11736, MedicalSatchel1, paperchase_bits2, 50, 0
  1996. 11737, RockstarMat1, carter_block_2, 50, 0
  1997. 11738, MedicCase1, MedicCase1, 50, 0
  1998. #-----------------------------------------------------------------
  1999. # Extracted from Marco's Bistro
  2000. # -----------------------------
  2001. 11739, MCake1, MarcosStuff1, 50, 0
  2002. 11740, MCake2, MarcosStuff1, 50, 0
  2003. 11741, MCake3, MarcosStuff1, 50, 0
  2004. 11742, MCakeSlice1, MarcosStuff1, 50, 0
  2005. 11743, MCoffeeMachine1, MarcosStuff1, 50, 0
  2006. 11744, MPlate1, MarcosStuff1, 50, 0
  2007. #-----------------------------------------------------------------
  2008. # Hold All (Carry Bag) Edited
  2009. # ---------------------------
  2010. # This object is the same as ID 2919 except it is smaller and
  2011. # not dynamic.
  2012. 11745, HoldAllEdited1, kmb_chute, 50, 4
  2013. #-----------------------------------------------------------------
  2014. # Misc
  2015. # ----
  2016. 11746, DoorKey1, DoorKey1, 50, 0
  2017. 11747, Bandage1, Bandages, 50, 0
  2018. 11748, BandagePack1, Bandages, 50, 0
  2019. #-----------------------------------------------------------------
  2020. # Cutscene Handcuffs
  2021. # ------------------
  2022. 11749, CSHandcuffs1, CSHandcuffs1, 50, 0
  2023. # The handcuffs below are the same as above except they are folded
  2024. # in half so they can be attached to an officers belt.
  2025. 11750, CSHandcuffs2, CSHandcuffs1, 50, 0
  2026. #-----------------------------------------------------------------
  2027. # Area Boundaries
  2028. # ---------------
  2029. 11751, AreaBoundary50m, EnExMarkers, 599, 2097220
  2030. 11752, AreaBoundary10m, EnExMarkers, 599, 2097220
  2031. 11753, AreaBoundary1m, EnExMarkers, 599, 2097220
  2032. #-----------------------------------------------------------------
  2033. #-----------------------------------------------------------------
  2034. end
  2035. tobj
  2036. end
  2037. path
  2038. end
  2039. 2dfx
  2040. end
  2041. #-----------------------------------------------------------------
  2042. # Animated (ANIM) Objects
  2043. # -----------------------
  2044. # Note: You cannot have more than three ANIM objects in total
  2045. # listed below and/or in the Custom.IDE file.
  2046. #-----------------------------------------------------------------
  2047. anim
  2048. 19901, AnimTube, MatTextures, AnimTube, 299, 0
  2049. 19902, EnExMarker4, EnExMarkers, EnExMarker4, 150, 68
  2050. end
  2051. txdp
  2052. end
  2053. #-----------------------------------------------------------------
  2054. # Ped skin variants added for 0.3.7
  2055. #-----------------------------------------------------------------
  2056. peds
  2057. 300, lapdna, lapd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
  2058. 301, sfpdna, sfpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_SFPD1 ,VOICE_EMG_SFPD5
  2059. 302, lvpdna, lvpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
  2060. 303, lapdpc, lapdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
  2061. 304, lapdpd, lapdpd, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
  2062. 305, lvpdpc, lvpdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
  2063. 306, WFYCLPD, WFYCLPD, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
  2064. 307, VBFYCPD, VBFYCPD, CIVFEMALE, STAT_SUIT_GIRL, woman, 130C,0, null,3,7,PED_TYPE_GEN,VOICE_GEN_BFYCRP ,VOICE_GEN_BFYCRP
  2065. 308, WFYCLEM, WFYCLEM, CIVFEMALE, STAT_STREET_GIRL, sexywoman,1983,1, null,4,6,PED_TYPE_GEN,VOICE_GEN_WFYST,VOICE_GEN_WFYST
  2066. 309, WFYCLLV, WFYCLLV, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
  2067. 310, csherna, csherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
  2068. 311, dsherna, dsherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
  2069. end
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