Soloxius

speakerShort

Mar 5th, 2015
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  1. > PERSONAL STATS
  2. Strength: 3
  3. Agility: 4
  4. Intelligence: 2
  5. Will: 2
  6. OVERDRIVE: 1
  7. > ARMOR STATS
  8. Weapons: 1 + 3
  9. Armor: 1 + 1
  10. Technology: 1 + 0
  11. Speed: 1 + 3
  12. > LINKED STATS
  13. 5 Attack = Weapons + Agility = 7
  14. 4 Defense = Armor + Strength = 5
  15. 3 Engineering = Technology + Intelligence = 4
  16. 3 Movement = Speed + Will = 5
  17. > PILOT EQUIPMENT
  18. High-Frequency Blade (0/Impact)
  19. - Micro-sawblade vibrates at high frequency to improve cutting ability
  20. Bulletproof Torso Pads (1 Defense)
  21. - A vest of kevlar on both front and back, with between-the-legs flap for, well, y'know.
  22. > ARMOR WEAPONS
  23. Shoulder-Mounted Iron Spike Turret (1/Missile)
  24. - Launches a 6-inch iron bolt at high velocity
  25. Physical Attack (0/Impact)
  26. - Improvised melee attack inherent to all ARMOR systems. Rolls Weapons instead of Attack. Does not count toward weapon count.
  27. Arc Lightning Generator (2/Energy)
  28. - Small yet powerful tesla coils send bolts of electricity to the foe.
  29. Red Hot Shot (3/Missile)
  30. - Convertible sniper rifle shoots a heated bolt of iron to meet the enemy at long range.
  31. > CONFIGURATIONS
  32. *Transformer: Sniper, Striker, Boomer
  33. - Prepared for any situation, but generally the situation is strike hard and fast, keep enemies on their toes.
  34. Prowler
  35. - Active camo algorithm activates on command, greatly reducing visibility to targets.
  36. Ripper
  37. - Hollow point caps, micro-vibroblades, electroshock of varying amperage... it all works pretty well.
  38. Disruptor
  39. - Shots at joints, command modules, visors, and any number of mechanical components cause foes to become immobile for a short time.
  40.  
  41. (* Taken when available.)
  42.  
  43. > TRAITS
  44. Flexible, Sneaky, Violent, Dynamic
  45.  
  46. Skills Revamp Section
  47. 3 2 2 2 1 1 1
  48. Strength: 3
  49. Agility: 4
  50. Intelligence: 2
  51. Will: 2
  52. OVERDRIVE: 1
  53. > ARMOR STATS
  54. Weapons: 1
  55. Armor: 1
  56. Technology: 1
  57. Speed: 1
  58. > LINKED STATS
  59. 5 Attack = Weapons + Agility = 5
  60. 4 Defense = Armor + Strength = 4
  61. 3 Engineering = Technology + Intelligence = 3
  62. 3 Movement = Speed + Will = 3
  63. Surveillance 1
  64. Pursue 2
  65. Persuasion 1
  66. Evade 3
  67. Medicine 1
  68. Technician 2
  69. Edge 2
  70. Wildcard +1
  71.  
  72. * Surveillance (Social!Deceit, offensive. looking for clues to find someone who left, eavesdropping, perception)
  73. * Pursue (Physical!Deceit, offensive. tailing someone directly, )
  74. * Persuasion (Social!Deceit, defensive. lying, coercing, convincing, schmoozing, disguising, general CHA skill)
  75. * Evade (Physical!Deceit, defensive. being sneaky; evading a tail or security cameras or leaving evidence at the scene of the crime; in general, avoiding people collecting more information on you)
  76. * Medicine (expand a little, analogous to Shadowrun's "biotech" which encompasses, like, biology and shit too. triage, actually healing people, also medical knowledge)
  77. * Technician (formerly Repair; use ARMOR weirdly, use and repair technology in general)
  78. * Edge (flashiness, luck, improvisation; if it doesn't fit into anything else, it goes here! your OD cap is Edge+3)
  79. * Wildcard ("unlisted, niche"; +1 dice pool mod if you can make it apply. can be bought up to +3 later)
  80. from now on, AC/PC are treated as 2 for combat purposes
  81.  
  82. > OLD SKILLS
  83. [Pick one 3-point skill, two 2-point skills, and three 1-point skills.]
  84. ARMOR Combat - 2
  85. P. Combat - 1
  86. Social - 1
  87. Deceit- 3
  88. Repair - 2
  89. Medic - 1
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