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mmotk1

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Feb 3rd, 2019
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  1. "otk_puzzle_mana_break"
  2. {
  3. "name" "OTK puzzle: Mana Break by MartianMangaka"
  4. "description" ""
  5. "sections"
  6. {
  7. "part1"
  8. {
  9. "rules"
  10. {
  11. "deck_player"
  12. {
  13. "use_deck" "ADCJTsKb7kCAoUWPA54XQEl3QEHFTABh4FNAVsIDgUBagFuASIBgiwBi09USyBQdXp6bGU_"
  14. }
  15. "deck_ai"
  16. {
  17. "use_deck" "ADCJeQAtrgCWQwTA7+9AgxTAQOPEA+zAYgEYgGCk5GUjQ__"
  18. }
  19.  
  20. "set1" "1" // needed for the shop to work properly
  21.  
  22. "initial_heroes" "3"
  23. "initial_heroes_ai" "3"
  24.  
  25. "tower_health" "40" // for all towers
  26. "ancient_health" "2" // for all ancients
  27.  
  28. "tower1_health" "2" // override health for a specific tower
  29. "tower2_health" "4"
  30. "tower3_health" "4"
  31. "tower1_health_ai" "40"
  32. "tower2_health_ai" "40"
  33. "tower3_health_ai" "40"
  34. "ancient1_health" "80" // override health for a specific ancient
  35. "ancient2_health" "80"
  36. "ancient3_health" "80"
  37. "ancient1_health_ai" "80"
  38. "ancient2_health_ai" "80"
  39. "ancient3_health_ai" "80"
  40.  
  41. "store_enabled" "1" // set to 0 to disable shopping
  42. "initial_mana" "6"
  43. "initial_mana_ai" "6"
  44. "creeps_first_turn" "0"
  45. "creeps_first_turn_ai" "0"
  46. "creeps_per_turn" "0"
  47. "creeps_per_turn_ai" "10"
  48. "cards_first_turn" "17"
  49. "cards_first_turn_ai" "9"
  50. "cards_per_turn" "2"
  51. "cards_per_turn_ai" "2"
  52. "gold_per_turn_ai" "0"
  53. "mana_boost_per_turn_ai" "0"
  54.  
  55. "creep_list" "1006" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
  56. "creep_list_ai" "10310" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
  57. "deploy_heroes_enabled" "0" // set to 0 to never deploy more heroes
  58.  
  59. "gold_victory" "0" // you can win by having this much gold in the bank
  60. "units_victory" "0" // you can win by having this many units in all lanes
  61. "kills_victory" "0" // you can win by killing this many units
  62. "ai_pass_chance_multiplier" "100" // multiplier on how likely the AI is to pass, set to 0 so they never pass
  63. "creeps_lanes_player_1each" "1" // automatically deployed creeps only do 1 per lane rather than doubling up
  64. ”creeps_lanes_ai_1each“ “1“
  65. "creeps_lanes_random" "0"
  66. "heroes_initial_lane_random" "0" // set to 0 and hero lane order will be 1,2,3 from deck instead of random
  67. "hero1_player" "10060" // set to the cardID of a hero to cause that hero to start in lane 1
  68. "hero2_player" "10033" // set to the cardID of a hero to cause that hero to start in lane 2
  69. "hero3_player" "10064" // set to the cardID of a hero to cause that hero to start in lane 3
  70. "hero1_ai" "10065" // set to the cardID of a hero to cause that hero to start in lane 1
  71. "hero2_ai" "10043" // set to the cardID of a hero to cause that hero to start in lane 2
  72. "hero3_ai" "10062" // set to the cardID of a hero to cause that hero to start in lane 3
  73. "only_flop_across_from_heroes" "0" // randomly deployed units will always land across from heroes
  74. "no_shotclock" "0" // hides the timer around the coin... probably will default this off for AI games, so don't worry about it
  75. "shotclock_base_time" "3600" // time limit for each turn
  76. "force_combat_manager_rand_to_zero" "0" // used in tutorial to force the order that cards flop
  77. "ai_action_choice_non_random" "0" // used in tutorial, ai plays their actions in hand order instead of random order
  78. "defense_shield_force" "" // used in tutorial to force defense shields... dangerous, don't use!
  79. }
  80. "deck_order_player"
  81. {
  82. //initial hand
  83. "draw" "10231" //cloak
  84. "draw" "10225" //vesture
  85. "draw" "10203" //phase
  86. "draw" "10211" //ob orb
  87. "draw" "10275" //mana drain
  88. "draw" "10275"
  89. "draw" "10275"
  90. "draw" "10154" //estate
  91. "draw" "10399" //pursuit
  92. "draw" "10175" //sanctum
  93. "draw" "10106" //incarnation
  94. "draw" "10319" //diabolic revelation
  95. "draw" "10355" //d portal
  96. "draw" "10355"
  97. "draw" "10355"
  98. "draw" "10325"
  99. "draw" "10325"
  100.  
  101. //further draw
  102. "draw" "10325"
  103. "draw" "10318" //chain frost
  104. "draw" "10318"
  105. "draw" "10318"
  106. "draw" "10162" //artillery
  107. "draw" "10162"
  108. "draw" "10162"
  109. "draw" "10353" //bolt
  110. "draw" "10085"
  111. "draw" "10538" //ball
  112. "draw" "10078" //censor
  113. "draw" "10319"
  114. "draw" "10175"
  115. "draw" "10273"
  116. "draw" "10161" //trebuchets
  117. "draw" "10161"
  118. "draw" "10161"
  119. }
  120. "deck_order_ai"
  121. {
  122. "draw" "10225"
  123. "draw" "10225"
  124. "draw" "10225"
  125. "draw" "10315" //annihilation
  126. "draw" "10315"
  127. "draw" "10315"
  128. "draw" "10063" //mystic
  129. "draw" "10063"
  130. "draw" "10063"
  131. }
  132. }
  133. }
  134. }
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