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lobosjr

LobosJR's DSfix 2.4 INI Settings

Mar 3rd, 2016
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  1. - Be sure you have DSfix 2.4 (download here: http://www.nexusmods.com/darksouls/download/1000001174 )
  2. - Extract the files to your Dark Souls DATA folder (default: C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA )
  3. - Be sure Dark Souls is in WINDOWED (non-fullscreen) mode, and AntiAliasing is turned off.
  4. - Copy and paste the following into your DSfix.ini file (overwrite everything in there):
  5.  
  6. # You can configure DSfix by editing this file
  7. # Lines starting with "#" are ignored by the program and contain descriptions of the options
  8.  
  9. ###############################################################################
  10. # Graphics Options
  11. ###############################################################################
  12.  
  13. # internal rendering resolution of the game
  14. # higher values will decrease performance
  15. renderWidth 1920
  16. renderHeight 1080
  17.  
  18. # The display width/height
  19. # 0 means use the same resolution as renderWidth/Height
  20. # (use for downscaling - if in doubt, leave at 0)
  21. presentWidth 0
  22. presentHeight 0
  23.  
  24. ############# Anti Aliasing
  25.  
  26. # AA toggle and quality setting
  27. # 0 = off (best performance, worst IQ)
  28. # 1 = low
  29. # 2 = medium
  30. # 3 = high
  31. # 4 = ultra (worst performance, best IQ)
  32. aaQuality 0
  33.  
  34. # AA type
  35. # either "SMAA" or "FXAA"
  36. aaType SMAA
  37.  
  38. ############# Ambient Occlusion
  39.  
  40. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  41. # 0 = off
  42. # 1 = low
  43. # 2 = medium
  44. # 3 = high
  45. ssaoStrength 0
  46.  
  47. # Set SSAO scale
  48. # 1 = high quality (default)
  49. # 2 = lower quality, lower impact on performance
  50. # 3 = lowest quality, lowest impact on performance
  51. ssaoScale 1
  52.  
  53. # Determine the type of AO used
  54. # "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
  55. # "HBAO" = Horizon-Based Ambient Occlusion
  56. # "SCAO" = VSSAO + HBAO
  57. # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
  58. # VSSAO and HBAO types have a slightly different effect. and similar performance
  59. # SCAO combines both, with a higher performance impact
  60. # VSSAO2 is generally more accurate, but also requires more performance
  61. ssaoType VSSAO
  62.  
  63. ############# Depth of field
  64.  
  65. # Depth of Field resolution override, possible values:
  66. # 0 = no change from default (DoF pyramid starts at 512x360)
  67. # 540 = DoF pyramid starts at 960x540
  68. # 810 = DoF pyramid starts at 1440x810
  69. # 1080 = DoF pyramid starts at 1920x1080
  70. # 2160 = DoF pyramid starts at 3840x2160
  71. # higher values will decrease performance
  72. # do NOT set this to the same value as your vertical rendering resolution!
  73. dofOverrideResolution 540
  74.  
  75. # Depth of Field scaling override (NOT RECOMMENDED)
  76. # 0 = DoF scaling enabled (default, recommended)
  77. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  78. disableDofScaling 0
  79.  
  80. # Depth of field additional blur
  81. # allows you to use high DoF resolutions and still get the originally intended effect
  82. # suggested values:
  83. # o (off) at default DoF resolution
  84. # 0 or 1 at 540 DoF resolution
  85. # 1 or 2 above that
  86. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  87. dofBlurAmount 1
  88.  
  89. ############# Framerate
  90.  
  91. # Enable variable framerate (up to 60)
  92. # NOTE:
  93. # - this requires in-memory modification of game code, and may get you banned from GFWL
  94. # - there may be unintended side-effects in terms of gameplay
  95. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  96. # - in some instances, collision detection may fail. Avoid sliding down ladders
  97. # Use this at your own risk!
  98. # 0 = no changes to game code
  99. # 1 = unlock the frame rate
  100. unlockFPS 1
  101.  
  102. # FPS limit, only used with unlocked framerate
  103. # do not set this much higher than 60, this will lead to various issues with the engine
  104. FPSlimit 60
  105.  
  106. # FPS threshold
  107. # DSfix will dynamically disable AA if your framerate drops below this value
  108. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  109. FPSthreshold 28
  110.  
  111. ############# Filtering
  112.  
  113. # texture filtering override
  114. # 0 = no change
  115. # 1 = enable some bilinear filtering (use only if you need it!)
  116. # 2 = full AF override (may degrade performance)
  117. # if in doubt, leave this at 0
  118. filteringOverride 0
  119.  
  120. ###############################################################################
  121. # HUD options
  122. ###############################################################################
  123.  
  124. # Enable HUD modifications
  125. # 0 = off (default) - none of the options below will do anything!
  126. # 1 = on
  127. enableHudMod 0
  128.  
  129. # Remove the weapon icons from the HUD
  130. # (you can see which weapons you have equipped from your character model)
  131. enableMinimalHud 1
  132.  
  133. # Scale down HuD, examples:
  134. # 1.0 = original scale
  135. # 0.75 = 75% of the original size
  136. hudScaleFactor 0.75
  137.  
  138. # Set opacity for different elements of the HUD
  139. # 1.0 = fully opaque
  140. # 0.0 = fully transparent
  141. # Top left: health bars, stamina bar, humanity counter, status indicators
  142. hudTopLeftOpacity 0.8f
  143. # Bottom left: item indicators & counts
  144. hudBottomLeftOpacity 0.75f
  145. # Bottom right: soul count
  146. hudBottomRightOpacity 0.5f
  147.  
  148. ###############################################################################
  149. # Window & Mouse Cursor Options
  150. ###############################################################################
  151.  
  152. # borderless fullscreen mode
  153. # make sure to select windowed mode in the game settings for this to work!
  154. # 0 = disable
  155. # 1 = enable
  156. borderlessFullscreen 1
  157.  
  158. # disable cursor at startup
  159. # 0 = no change
  160. # 1 = off at start
  161. disableCursor 1
  162.  
  163. # capture cursor (do not allow it to leave the window)
  164. # 0 = don't capture
  165. # 1 = capture
  166. # (this also works if the cursor is not visible)
  167. captureCursor 0
  168.  
  169. ###############################################################################
  170. # Save Game Backup Options
  171. ###############################################################################
  172.  
  173. # enables save game backups
  174. # 0 = no backups
  175. # 1 = backups enabled
  176. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  177. enableBackups 0
  178.  
  179. # backup interval in seconds (1500 = 25 minutes)
  180. # (minimum setting 600)
  181. backupInterval 1500
  182.  
  183. # maximum amount of backups, older ones will be deleted
  184. maxBackups 10
  185.  
  186. ###############################################################################
  187. # Texture Override Options
  188. ###############################################################################
  189.  
  190. # enables texture dumping
  191. # you *only* need this if you want to create your own override textures
  192. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  193. enableTextureDumping 0
  194.  
  195. # enables texture override
  196. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  197. # will cause a small slowdown during texture loading!
  198. enableTextureOverride 0
  199.  
  200. ###############################################################################
  201. # Other Options
  202. ###############################################################################
  203.  
  204. # skip the intro logos
  205. # this should now be slightly more stable, but should still be
  206. # the first thing to disable in case you experience any problems
  207. skipIntro 1
  208.  
  209. # change the screenshot directory
  210. # default: . (current directory)
  211. # example: C:\Users\Peter\Pictures
  212. # directory must exist!
  213. screenshotDir .
  214.  
  215. # override the in-game language
  216. # none = no override
  217. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  218. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  219. # this does not work in Windows XP!
  220. overrideLanguage none
  221.  
  222. # Dinput dll chaining
  223. # if you want to use another dinput8.dll wrapper together
  224. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  225. dinput8dllWrapper none
  226. # dsmfix.dll
  227.  
  228. # D3D adapter override
  229. # -1 = no override
  230. # N = use adapter N
  231. # this setting is for multiple (non-SLI/crossfire) GPUs
  232. # everyone else should leave it at -1
  233. d3dAdapterOverride -1
  234.  
  235. # Log level - 0 to 11, higher numbers mean more logging
  236. # only enable for debugging
  237. logLevel 0
  238.  
  239. ###############################################################################
  240. # The settings below are not yet ready to use!!
  241. ###############################################################################
  242.  
  243. # You can only set either forceFullscreen or forceWindowed (or neither)
  244. # 0 = off, 1 = on
  245. forceWindowed 0
  246. forceFullscreen 0
  247.  
  248. # turn on/off Vsync
  249. enableVsync 0
  250. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  251. fullscreenHz 60
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