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- Start offview panel
- Loading noise constants.
- Unknown block header: PY00
- Loading animations that will be later applied to scene features.
- Fetching texture with OMA = 71,829,040
- Reading texture from file: Textures\\FushigidaneDh.tga
- Fetching texture with OMA = 71,829,480
- Reading texture from file: Textures\\FushigidaneEyeDh.tga
- Loading ambient light.
- Loading blender object.
- Type of the object: CAMERA.
- Loading obejct: Camera
- Importing object of type: CAMERA
- Camera created (W: 640, H: 480)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- Camera: (7.4811316, 5.343665, 6.50764)--> null
- Loading blender object.
- Type of the object: MESH.
- Loading obejct: Cube
- Importing object of type: MESH
- Loading temporal mesh named: Cube.
- Reading mesh: Cube.
- Loading vertices and normals from mesh: Cube.
- Loaded 8 vertices and normals.
- Loading vertices colors from mesh: Cube.
- Loading UV coordinates from mesh: Cube.
- Loading vertices groups from mesh: Cube.
- Loading all faces from mesh: Cube
- Reading traditional faces.
- Loaded 6 faces.
- Loading all edges that do not belong to any face from mesh: Cube
- Loaded 12 edges.
- Loading all points that do not belong to any edge from mesh: Cube
- Loaded 0 points.
- Loading materials.
- Loading material.
- Loading model's textures.
- Optimising the useage of model's textures.
- Material's name: Material
- Reading custom properties.
- Child (Cube) attached to this node (Cube)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Converting temporal mesh into jme geometries.
- Converting temporal mesh Cube to jme geometries.
- Cube (Node): Child removed.
- Preparing faces geometries.
- Triangulating temporal mesh.
- Detaching triangle.
- Detaching triangle.
- There were problems with triangulating the faces of a mesh: Cube
- Unable to find two closest vertices while triangulating face.
- Appending 6 faces to mesh buffers.
- Converting mesh buffers to geometries.
- Applying materials to geometries.
- Loaded material definition: Phong Lighting
- Preparing lines geometries.
- Child (Cube1) attached to this node (Cube)
- Applying proper scale to the geometries.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- Cube: (0.0, 0.0, 0.0)--> null
- Loading blender object.
- Type of the object: LAMP.
- Loading obejct: Lamp
- Importing object of type: LAMP
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- Lamp: (4.0762453, 5.903862, -1.005454)--> null
- Loading blender object.
- Type of the object: MESH.
- Loading obejct: polygon0_mat2
- Importing object of type: MESH
- Loading temporal mesh named: polygon0_mat2.
- Reading mesh: polygon0_mat2.
- Loading vertices and normals from mesh: polygon0_mat2.
- Loaded 16 vertices and normals.
- Loading vertices colors from mesh: polygon0_mat2.
- Loading UV coordinates from mesh: polygon0_mat2.
- Loading vertices groups from mesh: polygon0_mat2.
- Loading all faces from mesh: polygon0_mat2
- Reading traditional faces.
- Loaded 14 faces.
- Loading all edges that do not belong to any face from mesh: polygon0_mat2
- Loaded 28 edges.
- Loading all points that do not belong to any edge from mesh: polygon0_mat2
- Loaded 0 points.
- Loading materials.
- Loading material.
- Loading model's textures.
- Optimising the useage of model's textures.
- Fetching texture with OMA = 71,829,480
- Reading texture from file: Textures\\FushigidaneEyeDh.tga
- Adding texture Kd.001 to the loaded features with OMA = 71,543,816
- Material's name: mat2
- Reading custom properties.
- Child (polygon0_mat2) attached to this node (polygon0_mat2)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Converting temporal mesh into jme geometries.
- Converting temporal mesh polygon0_mat2 to jme geometries.
- polygon0_mat2 (Node): Child removed.
- Preparing faces geometries.
- Triangulating temporal mesh.
- Appending 14 faces to mesh buffers.
- Converting mesh buffers to geometries.
- Applying materials to geometries.
- Generating mipmaps if needed!
- The texture Kd.001 has linear color space, but the material parameter DiffuseMap specifies no color space requirement, this may lead to unexpected behavior.
- Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace().
- Storing unused, user defined UV coordinates sets.
- Preparing lines geometries.
- Child (polygon0_mat21) attached to this node (polygon0_mat2)
- Applying proper scale to the geometries.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- polygon0_mat2: (0.0, 0.0, 0.0)--> null
- Loading blender object.
- Type of the object: MESH.
- Loading obejct: polygon1_mat1
- Importing object of type: MESH
- Loading temporal mesh named: polygon1_mat1.
- Reading mesh: polygon1_mat1.
- Loading vertices and normals from mesh: polygon1_mat1.
- Loaded 1,155 vertices and normals.
- Loading vertices colors from mesh: polygon1_mat1.
- Loading UV coordinates from mesh: polygon1_mat1.
- Loading vertices groups from mesh: polygon1_mat1.
- Loading all faces from mesh: polygon1_mat1
- Reading traditional faces.
- Loaded 1,558 faces.
- Loading all edges that do not belong to any face from mesh: polygon1_mat1
- Loaded 2,692 edges.
- Loading all points that do not belong to any edge from mesh: polygon1_mat1
- Loaded 0 points.
- Loading materials.
- Loading material.
- Loading model's textures.
- Optimising the useage of model's textures.
- Fetching texture with OMA = 71,829,040
- Reading texture from file: Textures\\FushigidaneDh.tga
- Adding texture Kd to the loaded features with OMA = 71,544,144
- Material's name: mat1
- Reading custom properties.
- Child (polygon1_mat1) attached to this node (polygon1_mat1)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Converting temporal mesh into jme geometries.
- Converting temporal mesh polygon1_mat1 to jme geometries.
- polygon1_mat1 (Node): Child removed.
- Preparing faces geometries.
- Triangulating temporal mesh.
- Appending 1,558 faces to mesh buffers.
- Camera created (W: 320, H: 320)
- Converting mesh buffers to geometries.
- Applying materials to geometries.
- Generating mipmaps if needed!
- The texture Kd has linear color space, but the material parameter DiffuseMap specifies no color space requirement, this may lead to unexpected behavior.
- Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace().
- Storing unused, user defined UV coordinates sets.
- Preparing lines geometries.
- Child (polygon1_mat11) attached to this node (polygon1_mat1)
- Applying proper scale to the geometries.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- polygon1_mat1: (0.0, 0.0, 0.0)--> null
- Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.
- Loading temporal mesh named: Cube.
- The mesh is already loaded. Returning its clone.
- Loading temporal mesh named: polygon0_mat2.
- The mesh is already loaded. Returning its clone.
- Loading temporal mesh named: polygon1_mat1.
- The mesh is already loaded. Returning its clone.
- Baking constraints after every feature is loaded.
- Loading scenes and attaching them to the root object.
- polygon1_mat1: (0.0, 0.0, 0.0)--> null
- Child (polygon1_mat1) attached to this node (1)
- polygon0_mat2: (0.0, 0.0, 0.0)--> null
- Child (polygon0_mat2) attached to this node (1)
- Cube: (0.0, 0.0, 0.0)--> null
- Child (Cube) attached to this node (Scene)
- Child (Lamp) attached to this node (Scene)
- Camera: (7.4811316, 5.343665, 6.50764)--> null
- Child (Camera) attached to this node (Scene)
- Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.
- Child (1) attached to this node (Bulbasaur.blend)
- Child (Scene) attached to this node (Bulbasaur.blend)
- Set ORIGINAL_NAME for polygon1_mat11
- Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon1_mat1/polygon1_mat11
- Set ORIGINAL_NAME for polygon1_mat1
- Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon1_mat1
- Set ORIGINAL_NAME for polygon0_mat21
- Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon0_mat2/polygon0_mat21
- Set ORIGINAL_NAME for polygon0_mat2
- Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon0_mat2
- Set ORIGINAL_NAME for 1
- Set ORIGINAL_PATH for /Bulbasaur.blend/1
- Set ORIGINAL_NAME for Cube1
- Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Cube/Cube1
- Set ORIGINAL_NAME for Cube
- Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Cube
- Set ORIGINAL_NAME for Lamp
- Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Lamp
- Set ORIGINAL_NAME for Camera
- Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Camera
- Set ORIGINAL_NAME for Scene
- Set ORIGINAL_PATH for /Bulbasaur.blend/Scene
- Set ORIGINAL_NAME for Bulbasaur.blend
- Set ORIGINAL_PATH for /Bulbasaur.blend
- Loaded asset Bulbasaur
- Removing asset Bulbasaur.blend, from cache via main asset Bulbasaur.
- Removing asset Textures//FushigidaneDh.tga, from cache via main asset Bulbasaur.
- Removing asset Textures//FushigidaneEyeDh.tga, from cache via main asset Bulbasaur.
- Attaching model Bulbasaur.blend (Node)
- Root Node (Node): All children removed.
- Child (Bulbasaur.blend) attached to this node (Root Node)
- Phong Lighting selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL100], noRender=false, lightMode=MultiPass, usesNodes=false, renderState=null, forcedRenderState=null]
- Common/MatDefs/Light/Lighting.frag compiled successfully.
- Common/MatDefs/Light/Lighting.vert compiled successfully.
- Shader linked successfully.
- Uniform g_CameraPosition is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform g_WorldMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform m_ParallaxHeight is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform m_UseMaterialColors is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Phong Lighting selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL100], noRender=false, lightMode=MultiPass, usesNodes=false, renderState=null, forcedRenderState=null]
- Phong Lighting selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL100], noRender=false, lightMode=MultiPass, usesNodes=false, renderState=null, forcedRenderState=null]
- Common/MatDefs/Light/Lighting.frag compiled successfully.
- Common/MatDefs/Light/Lighting.vert compiled successfully.
- Shader linked successfully.
- Uniform g_CameraPosition is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform g_WorldMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform m_ParallaxHeight is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Uniform m_UseMaterialColors is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
- Stop offview panel
- Component hidden
- Stop offview panel
- Component hidden
- Root Node (Node): Child removed.
- Root Node (Node): All children removed.
- Root Node (Node): All children removed.
- Looking in empty list for Bulbasaur.blend
- Copied file /home/unknown/JmonkeyProjects/Bulbasaur/Bulbasaur.blend to Models/Bulbasaur/Bulbasaur.blend
- Add file Models/Bulbasaur/Bulbasaur.blend to delete list
- Looking in empty list for Textures//FushigidaneDh.tga
- Copied file /home/unknown/JmonkeyProjects/Bulbasaur/Textures/FushigidaneDh.tga to Models/Bulbasaur/Textures/FushigidaneDh.tga
- Looking in empty list for Textures//FushigidaneEyeDh.tga
- Copied file /home/unknown/JmonkeyProjects/Bulbasaur/Textures/FushigidaneEyeDh.tga to Models/Bulbasaur/Textures/FushigidaneEyeDh.tga
- Using real ProjectAssetManager for import instatiation.
- Loading noise constants.
- Unknown block header: PY00
- Loading animations that will be later applied to scene features.
- Fetching texture with OMA = 71,829,040
- Reading texture from file: Textures\\FushigidaneDh.tga
- Looking in empty list for Textures//FushigidaneDh.tga
- Cannot locate resource: Textures//FushigidaneDh.tga (Flipped)
- Looking in empty list for /FushigidaneDh.tga
- Cannot locate resource: /FushigidaneDh.tga (Flipped)
- Looking in empty list for FushigidaneDh.tga
- Cannot locate resource: FushigidaneDh.tga (Flipped)
- NativeObjectManager: 16 native objects were removed from native
- Looking in empty list for Textures//FushigidaneDh.tga
- Textures//FushigidaneDh.tga (Flipped)
- Fetching texture with OMA = 71,829,480
- Reading texture from file: Textures\\FushigidaneEyeDh.tga
- Looking in empty list for Textures//FushigidaneEyeDh.tga
- Cannot locate resource: Textures//FushigidaneEyeDh.tga (Flipped)
- Looking in empty list for /FushigidaneEyeDh.tga
- Cannot locate resource: /FushigidaneEyeDh.tga (Flipped)
- Looking in empty list for FushigidaneEyeDh.tga
- Cannot locate resource: FushigidaneEyeDh.tga (Flipped)
- Looking in empty list for Textures//FushigidaneEyeDh.tga
- Textures//FushigidaneEyeDh.tga (Flipped)
- Loading ambient light.
- Loading blender object.
- Type of the object: CAMERA.
- Loading obejct: Camera
- Importing object of type: CAMERA
- Camera created (W: 640, H: 480)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- Camera: (7.4811316, 5.343665, 6.50764)--> null
- Loading blender object.
- Type of the object: MESH.
- Loading obejct: Cube
- Importing object of type: MESH
- Loading temporal mesh named: Cube.
- Reading mesh: Cube.
- Loading vertices and normals from mesh: Cube.
- Loaded 8 vertices and normals.
- Loading vertices colors from mesh: Cube.
- Loading UV coordinates from mesh: Cube.
- Loading vertices groups from mesh: Cube.
- Loading all faces from mesh: Cube
- Reading traditional faces.
- Loaded 6 faces.
- Loading all edges that do not belong to any face from mesh: Cube
- Loaded 12 edges.
- Loading all points that do not belong to any edge from mesh: Cube
- Loaded 0 points.
- Loading materials.
- Loading material.
- Loading model's textures.
- Optimising the useage of model's textures.
- Material's name: Material
- Reading custom properties.
- Child (Cube) attached to this node (Cube)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Converting temporal mesh into jme geometries.
- Converting temporal mesh Cube to jme geometries.
- Cube (Node): Child removed.
- Preparing faces geometries.
- Triangulating temporal mesh.
- Detaching triangle.
- Detaching triangle.
- There were problems with triangulating the faces of a mesh: Cube
- Unable to find two closest vertices while triangulating face.
- Appending 6 faces to mesh buffers.
- Converting mesh buffers to geometries.
- Applying materials to geometries.
- Loaded material definition: Phong Lighting
- Preparing lines geometries.
- Child (Cube1) attached to this node (Cube)
- Applying proper scale to the geometries.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- Cube: (0.0, 0.0, 0.0)--> null
- Loading blender object.
- Type of the object: LAMP.
- Loading obejct: Lamp
- Importing object of type: LAMP
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- Lamp: (4.0762453, 5.903862, -1.005454)--> null
- Loading blender object.
- Type of the object: MESH.
- Loading obejct: polygon0_mat2
- Importing object of type: MESH
- Loading temporal mesh named: polygon0_mat2.
- Reading mesh: polygon0_mat2.
- Loading vertices and normals from mesh: polygon0_mat2.
- Loaded 16 vertices and normals.
- Loading vertices colors from mesh: polygon0_mat2.
- Loading UV coordinates from mesh: polygon0_mat2.
- Loading vertices groups from mesh: polygon0_mat2.
- Loading all faces from mesh: polygon0_mat2
- Reading traditional faces.
- Loaded 14 faces.
- Loading all edges that do not belong to any face from mesh: polygon0_mat2
- Loaded 28 edges.
- Loading all points that do not belong to any edge from mesh: polygon0_mat2
- Loaded 0 points.
- Loading materials.
- Loading material.
- Loading model's textures.
- Optimising the useage of model's textures.
- Fetching texture with OMA = 71,829,480
- Reading texture from file: Textures\\FushigidaneEyeDh.tga
- Looking in empty list for Textures//FushigidaneEyeDh.tga
- Cannot locate resource: Textures//FushigidaneEyeDh.tga (Flipped) (Mipmapped)
- Looking in empty list for /FushigidaneEyeDh.tga
- Cannot locate resource: /FushigidaneEyeDh.tga (Flipped) (Mipmapped)
- Looking in empty list for FushigidaneEyeDh.tga
- Cannot locate resource: FushigidaneEyeDh.tga (Flipped) (Mipmapped)
- Looking in empty list for Textures//FushigidaneEyeDh.tga
- Textures//FushigidaneEyeDh.tga (Flipped)
- Material's name: mat2
- Reading custom properties.
- Child (polygon0_mat2) attached to this node (polygon0_mat2)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Converting temporal mesh into jme geometries.
- Converting temporal mesh polygon0_mat2 to jme geometries.
- polygon0_mat2 (Node): Child removed.
- Preparing faces geometries.
- Triangulating temporal mesh.
- Appending 14 faces to mesh buffers.
- Converting mesh buffers to geometries.
- Applying materials to geometries.
- Storing unused, user defined UV coordinates sets.
- Preparing lines geometries.
- Child (polygon0_mat21) attached to this node (polygon0_mat2)
- Applying proper scale to the geometries.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- polygon0_mat2: (0.0, 0.0, 0.0)--> null
- Loading blender object.
- Type of the object: MESH.
- Loading obejct: polygon1_mat1
- Importing object of type: MESH
- Loading temporal mesh named: polygon1_mat1.
- Reading mesh: polygon1_mat1.
- Loading vertices and normals from mesh: polygon1_mat1.
- Loaded 1,155 vertices and normals.
- Loading vertices colors from mesh: polygon1_mat1.
- Loading UV coordinates from mesh: polygon1_mat1.
- Loading vertices groups from mesh: polygon1_mat1.
- Loading all faces from mesh: polygon1_mat1
- Reading traditional faces.
- Loaded 1,558 faces.
- Loading all edges that do not belong to any face from mesh: polygon1_mat1
- Loaded 2,692 edges.
- Loading all points that do not belong to any edge from mesh: polygon1_mat1
- Loaded 0 points.
- Loading materials.
- Loading material.
- Loading model's textures.
- Optimising the useage of model's textures.
- Fetching texture with OMA = 71,829,040
- Reading texture from file: Textures\\FushigidaneDh.tga
- Looking in empty list for Textures//FushigidaneDh.tga
- Cannot locate resource: Textures//FushigidaneDh.tga (Flipped) (Mipmapped)
- Looking in empty list for /FushigidaneDh.tga
- Cannot locate resource: /FushigidaneDh.tga (Flipped) (Mipmapped)
- Looking in empty list for FushigidaneDh.tga
- Cannot locate resource: FushigidaneDh.tga (Flipped) (Mipmapped)
- Looking in empty list for Textures//FushigidaneDh.tga
- Textures//FushigidaneDh.tga (Flipped)
- Material's name: mat1
- Reading custom properties.
- Child (polygon1_mat1) attached to this node (polygon1_mat1)
- Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
- Reading and applying object's modifiers.
- Converting temporal mesh into jme geometries.
- Converting temporal mesh polygon1_mat1 to jme geometries.
- polygon1_mat1 (Node): Child removed.
- Preparing faces geometries.
- Triangulating temporal mesh.
- Appending 1,558 faces to mesh buffers.
- Converting mesh buffers to geometries.
- Applying materials to geometries.
- Storing unused, user defined UV coordinates sets.
- Preparing lines geometries.
- Child (polygon1_mat11) attached to this node (polygon1_mat1)
- Applying proper scale to the geometries.
- Applying animations to the object if such are defined.
- Loading constraints connected with this object.
- Loading constraints.
- Loading custom properties.
- polygon1_mat1: (0.0, 0.0, 0.0)--> null
- Fetching texture with OMA = 71,829,040
- Reading texture from file: Textures\\FushigidaneDh.tga
- Looking in empty list for Textures//FushigidaneDh.tga
- Cannot locate resource: Textures//FushigidaneDh.tga (Flipped) (Mipmapped)
- Looking in empty list for /FushigidaneDh.tga
- Cannot locate resource: /FushigidaneDh.tga (Flipped) (Mipmapped)
- Looking in empty list for FushigidaneDh.tga
- Cannot locate resource: FushigidaneDh.tga (Flipped) (Mipmapped)
- Looking in empty list for Textures//FushigidaneDh.tga
- Textures//FushigidaneDh.tga (Flipped)
- Fetching texture with OMA = 71,829,480
- Reading texture from file: Textures\\FushigidaneEyeDh.tga
- Looking in empty list for Textures//FushigidaneEyeDh.tga
- Cannot locate resource: Textures//FushigidaneEyeDh.tga (Flipped) (Mipmapped)
- Looking in empty list for /FushigidaneEyeDh.tga
- Cannot locate resource: /FushigidaneEyeDh.tga (Flipped) (Mipmapped)
- Looking in empty list for FushigidaneEyeDh.tga
- Cannot locate resource: FushigidaneEyeDh.tga (Flipped) (Mipmapped)
- Looking in empty list for Textures//FushigidaneEyeDh.tga
- Textures//FushigidaneEyeDh.tga (Flipped)
- Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.
- Loading temporal mesh named: Cube.
- The mesh is already loaded. Returning its clone.
- Loading temporal mesh named: polygon0_mat2.
- The mesh is already loaded. Returning its clone.
- Loading temporal mesh named: polygon1_mat1.
- The mesh is already loaded. Returning its clone.
- Baking constraints after every feature is loaded.
- Loading scenes and attaching them to the root object.
- polygon1_mat1: (0.0, 0.0, 0.0)--> null
- Child (polygon1_mat1) attached to this node (1)
- polygon0_mat2: (0.0, 0.0, 0.0)--> null
- Child (polygon0_mat2) attached to this node (1)
- Cube: (0.0, 0.0, 0.0)--> null
- Child (Cube) attached to this node (Scene)
- Child (Lamp) attached to this node (Scene)
- Camera: (7.4811316, 5.343665, 6.50764)--> null
- Child (Camera) attached to this node (Scene)
- Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.
- Child (1) attached to this node (Models/Bulbasaur/Bulbasaur.blend)
- Child (Scene) attached to this node (Models/Bulbasaur/Bulbasaur.blend)
- Set ORIGINAL_NAME for polygon1_mat11
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon1_mat1/polygon1_mat11
- Set ORIGINAL_NAME for polygon1_mat1
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon1_mat1
- Set ORIGINAL_NAME for polygon0_mat21
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon0_mat2/polygon0_mat21
- Set ORIGINAL_NAME for polygon0_mat2
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon0_mat2
- Set ORIGINAL_NAME for 1
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1
- Set ORIGINAL_NAME for Cube1
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Cube/Cube1
- Set ORIGINAL_NAME for Cube
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Cube
- Set ORIGINAL_NAME for Lamp
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Lamp
- Set ORIGINAL_NAME for Camera
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Camera
- Set ORIGINAL_NAME for Scene
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene
- Set ORIGINAL_NAME for Models/Bulbasaur/Bulbasaur.blend
- Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend
- Loaded asset Bulbasaur
- File Bulbasaur.blend saved successfully
- Written AssetData properties for com.jme3.gde.core.assets.BinaryModelDataObject@6b5d5e1d[/home/unknown/JmonkeyProjects/HelloWorldTutorial/assets/Models/Bulbasaur/Bulbasaur.j3o@e1e1feb:1e0c20c]
- Notified about change in AssetData properties for Bulbasaur
- Bulbasaur listening for external changes on /home/unknown/JmonkeyProjects/HelloWorldTutorial/assets/Models/Bulbasaur/Bulbasaur.blend@bdbffcd4:34a4f814
- Set original path for Bulbasaur to Models/Bulbasaur/Bulbasaur.blend
- Removing asset Models/Bulbasaur/Bulbasaur.blend, from cache via main asset Bulbasaur.
- Removing asset Common/MatDefs/Light/Lighting.j3md, from cache via main asset Bulbasaur.
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