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Feb 19th, 2018
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  1. Start offview panel
  2. Loading noise constants.
  3. Unknown block header: PY00
  4. Loading animations that will be later applied to scene features.
  5. Fetching texture with OMA = 71,829,040
  6. Reading texture from file: Textures\\FushigidaneDh.tga
  7. Fetching texture with OMA = 71,829,480
  8. Reading texture from file: Textures\\FushigidaneEyeDh.tga
  9. Loading ambient light.
  10. Loading blender object.
  11. Type of the object: CAMERA.
  12. Loading obejct: Camera
  13. Importing object of type: CAMERA
  14. Camera created (W: 640, H: 480)
  15. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  16. Reading and applying object's modifiers.
  17. Applying animations to the object if such are defined.
  18. Loading constraints connected with this object.
  19. Loading constraints.
  20. Loading custom properties.
  21. Camera: (7.4811316, 5.343665, 6.50764)--> null
  22. Loading blender object.
  23. Type of the object: MESH.
  24. Loading obejct: Cube
  25. Importing object of type: MESH
  26. Loading temporal mesh named: Cube.
  27. Reading mesh: Cube.
  28. Loading vertices and normals from mesh: Cube.
  29. Loaded 8 vertices and normals.
  30. Loading vertices colors from mesh: Cube.
  31. Loading UV coordinates from mesh: Cube.
  32. Loading vertices groups from mesh: Cube.
  33. Loading all faces from mesh: Cube
  34. Reading traditional faces.
  35. Loaded 6 faces.
  36. Loading all edges that do not belong to any face from mesh: Cube
  37. Loaded 12 edges.
  38. Loading all points that do not belong to any edge from mesh: Cube
  39. Loaded 0 points.
  40. Loading materials.
  41. Loading material.
  42. Loading model's textures.
  43. Optimising the useage of model's textures.
  44. Material's name: Material
  45. Reading custom properties.
  46. Child (Cube) attached to this node (Cube)
  47. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  48. Reading and applying object's modifiers.
  49. Converting temporal mesh into jme geometries.
  50. Converting temporal mesh Cube to jme geometries.
  51. Cube (Node): Child removed.
  52. Preparing faces geometries.
  53. Triangulating temporal mesh.
  54. Detaching triangle.
  55. Detaching triangle.
  56. There were problems with triangulating the faces of a mesh: Cube
  57. Unable to find two closest vertices while triangulating face.
  58. Appending 6 faces to mesh buffers.
  59. Converting mesh buffers to geometries.
  60. Applying materials to geometries.
  61. Loaded material definition: Phong Lighting
  62. Preparing lines geometries.
  63. Child (Cube1) attached to this node (Cube)
  64. Applying proper scale to the geometries.
  65. Applying animations to the object if such are defined.
  66. Loading constraints connected with this object.
  67. Loading constraints.
  68. Loading custom properties.
  69. Cube: (0.0, 0.0, 0.0)--> null
  70. Loading blender object.
  71. Type of the object: LAMP.
  72. Loading obejct: Lamp
  73. Importing object of type: LAMP
  74. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  75. Reading and applying object's modifiers.
  76. Applying animations to the object if such are defined.
  77. Loading constraints connected with this object.
  78. Loading constraints.
  79. Loading custom properties.
  80. Lamp: (4.0762453, 5.903862, -1.005454)--> null
  81. Loading blender object.
  82. Type of the object: MESH.
  83. Loading obejct: polygon0_mat2
  84. Importing object of type: MESH
  85. Loading temporal mesh named: polygon0_mat2.
  86. Reading mesh: polygon0_mat2.
  87. Loading vertices and normals from mesh: polygon0_mat2.
  88. Loaded 16 vertices and normals.
  89. Loading vertices colors from mesh: polygon0_mat2.
  90. Loading UV coordinates from mesh: polygon0_mat2.
  91. Loading vertices groups from mesh: polygon0_mat2.
  92. Loading all faces from mesh: polygon0_mat2
  93. Reading traditional faces.
  94. Loaded 14 faces.
  95. Loading all edges that do not belong to any face from mesh: polygon0_mat2
  96. Loaded 28 edges.
  97. Loading all points that do not belong to any edge from mesh: polygon0_mat2
  98. Loaded 0 points.
  99. Loading materials.
  100. Loading material.
  101. Loading model's textures.
  102. Optimising the useage of model's textures.
  103. Fetching texture with OMA = 71,829,480
  104. Reading texture from file: Textures\\FushigidaneEyeDh.tga
  105. Adding texture Kd.001 to the loaded features with OMA = 71,543,816
  106. Material's name: mat2
  107. Reading custom properties.
  108. Child (polygon0_mat2) attached to this node (polygon0_mat2)
  109. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  110. Reading and applying object's modifiers.
  111. Converting temporal mesh into jme geometries.
  112. Converting temporal mesh polygon0_mat2 to jme geometries.
  113. polygon0_mat2 (Node): Child removed.
  114. Preparing faces geometries.
  115. Triangulating temporal mesh.
  116. Appending 14 faces to mesh buffers.
  117. Converting mesh buffers to geometries.
  118. Applying materials to geometries.
  119. Generating mipmaps if needed!
  120. The texture Kd.001 has linear color space, but the material parameter DiffuseMap specifies no color space requirement, this may lead to unexpected behavior.
  121. Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace().
  122. Storing unused, user defined UV coordinates sets.
  123. Preparing lines geometries.
  124. Child (polygon0_mat21) attached to this node (polygon0_mat2)
  125. Applying proper scale to the geometries.
  126. Applying animations to the object if such are defined.
  127. Loading constraints connected with this object.
  128. Loading constraints.
  129. Loading custom properties.
  130. polygon0_mat2: (0.0, 0.0, 0.0)--> null
  131. Loading blender object.
  132. Type of the object: MESH.
  133. Loading obejct: polygon1_mat1
  134. Importing object of type: MESH
  135. Loading temporal mesh named: polygon1_mat1.
  136. Reading mesh: polygon1_mat1.
  137. Loading vertices and normals from mesh: polygon1_mat1.
  138. Loaded 1,155 vertices and normals.
  139. Loading vertices colors from mesh: polygon1_mat1.
  140. Loading UV coordinates from mesh: polygon1_mat1.
  141. Loading vertices groups from mesh: polygon1_mat1.
  142. Loading all faces from mesh: polygon1_mat1
  143. Reading traditional faces.
  144. Loaded 1,558 faces.
  145. Loading all edges that do not belong to any face from mesh: polygon1_mat1
  146. Loaded 2,692 edges.
  147. Loading all points that do not belong to any edge from mesh: polygon1_mat1
  148. Loaded 0 points.
  149. Loading materials.
  150. Loading material.
  151. Loading model's textures.
  152. Optimising the useage of model's textures.
  153. Fetching texture with OMA = 71,829,040
  154. Reading texture from file: Textures\\FushigidaneDh.tga
  155. Adding texture Kd to the loaded features with OMA = 71,544,144
  156. Material's name: mat1
  157. Reading custom properties.
  158. Child (polygon1_mat1) attached to this node (polygon1_mat1)
  159. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  160. Reading and applying object's modifiers.
  161. Converting temporal mesh into jme geometries.
  162. Converting temporal mesh polygon1_mat1 to jme geometries.
  163. polygon1_mat1 (Node): Child removed.
  164. Preparing faces geometries.
  165. Triangulating temporal mesh.
  166. Appending 1,558 faces to mesh buffers.
  167. Camera created (W: 320, H: 320)
  168. Converting mesh buffers to geometries.
  169. Applying materials to geometries.
  170. Generating mipmaps if needed!
  171. The texture Kd has linear color space, but the material parameter DiffuseMap specifies no color space requirement, this may lead to unexpected behavior.
  172. Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace().
  173. Storing unused, user defined UV coordinates sets.
  174. Preparing lines geometries.
  175. Child (polygon1_mat11) attached to this node (polygon1_mat1)
  176. Applying proper scale to the geometries.
  177. Applying animations to the object if such are defined.
  178. Loading constraints connected with this object.
  179. Loading constraints.
  180. Loading custom properties.
  181. polygon1_mat1: (0.0, 0.0, 0.0)--> null
  182. Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.
  183. Loading temporal mesh named: Cube.
  184. The mesh is already loaded. Returning its clone.
  185. Loading temporal mesh named: polygon0_mat2.
  186. The mesh is already loaded. Returning its clone.
  187. Loading temporal mesh named: polygon1_mat1.
  188. The mesh is already loaded. Returning its clone.
  189. Baking constraints after every feature is loaded.
  190. Loading scenes and attaching them to the root object.
  191. polygon1_mat1: (0.0, 0.0, 0.0)--> null
  192. Child (polygon1_mat1) attached to this node (1)
  193. polygon0_mat2: (0.0, 0.0, 0.0)--> null
  194. Child (polygon0_mat2) attached to this node (1)
  195. Cube: (0.0, 0.0, 0.0)--> null
  196. Child (Cube) attached to this node (Scene)
  197. Child (Lamp) attached to this node (Scene)
  198. Camera: (7.4811316, 5.343665, 6.50764)--> null
  199. Child (Camera) attached to this node (Scene)
  200. Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.
  201. Child (1) attached to this node (Bulbasaur.blend)
  202. Child (Scene) attached to this node (Bulbasaur.blend)
  203. Set ORIGINAL_NAME for polygon1_mat11
  204. Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon1_mat1/polygon1_mat11
  205. Set ORIGINAL_NAME for polygon1_mat1
  206. Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon1_mat1
  207. Set ORIGINAL_NAME for polygon0_mat21
  208. Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon0_mat2/polygon0_mat21
  209. Set ORIGINAL_NAME for polygon0_mat2
  210. Set ORIGINAL_PATH for /Bulbasaur.blend/1/polygon0_mat2
  211. Set ORIGINAL_NAME for 1
  212. Set ORIGINAL_PATH for /Bulbasaur.blend/1
  213. Set ORIGINAL_NAME for Cube1
  214. Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Cube/Cube1
  215. Set ORIGINAL_NAME for Cube
  216. Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Cube
  217. Set ORIGINAL_NAME for Lamp
  218. Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Lamp
  219. Set ORIGINAL_NAME for Camera
  220. Set ORIGINAL_PATH for /Bulbasaur.blend/Scene/Camera
  221. Set ORIGINAL_NAME for Scene
  222. Set ORIGINAL_PATH for /Bulbasaur.blend/Scene
  223. Set ORIGINAL_NAME for Bulbasaur.blend
  224. Set ORIGINAL_PATH for /Bulbasaur.blend
  225. Loaded asset Bulbasaur
  226. Removing asset Bulbasaur.blend, from cache via main asset Bulbasaur.
  227. Removing asset Textures//FushigidaneDh.tga, from cache via main asset Bulbasaur.
  228. Removing asset Textures//FushigidaneEyeDh.tga, from cache via main asset Bulbasaur.
  229. Attaching model Bulbasaur.blend (Node)
  230. Root Node (Node): All children removed.
  231. Child (Bulbasaur.blend) attached to this node (Root Node)
  232. Phong Lighting selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL100], noRender=false, lightMode=MultiPass, usesNodes=false, renderState=null, forcedRenderState=null]
  233. Common/MatDefs/Light/Lighting.frag compiled successfully.
  234. Common/MatDefs/Light/Lighting.vert compiled successfully.
  235. Shader linked successfully.
  236. Uniform g_CameraPosition is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  237. Uniform g_WorldMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  238. Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  239. Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  240. Uniform m_ParallaxHeight is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  241. Uniform m_UseMaterialColors is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  242. Phong Lighting selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL100], noRender=false, lightMode=MultiPass, usesNodes=false, renderState=null, forcedRenderState=null]
  243. Phong Lighting selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL100], noRender=false, lightMode=MultiPass, usesNodes=false, renderState=null, forcedRenderState=null]
  244. Common/MatDefs/Light/Lighting.frag compiled successfully.
  245. Common/MatDefs/Light/Lighting.vert compiled successfully.
  246. Shader linked successfully.
  247. Uniform g_CameraPosition is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  248. Uniform g_WorldMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  249. Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  250. Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  251. Uniform m_ParallaxHeight is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  252. Uniform m_UseMaterialColors is not declared in shader [ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]].
  253. Stop offview panel
  254. Component hidden
  255. Stop offview panel
  256. Component hidden
  257. Root Node (Node): Child removed.
  258. Root Node (Node): All children removed.
  259. Root Node (Node): All children removed.
  260. Looking in empty list for Bulbasaur.blend
  261. Copied file /home/unknown/JmonkeyProjects/Bulbasaur/Bulbasaur.blend to Models/Bulbasaur/Bulbasaur.blend
  262. Add file Models/Bulbasaur/Bulbasaur.blend to delete list
  263. Looking in empty list for Textures//FushigidaneDh.tga
  264. Copied file /home/unknown/JmonkeyProjects/Bulbasaur/Textures/FushigidaneDh.tga to Models/Bulbasaur/Textures/FushigidaneDh.tga
  265. Looking in empty list for Textures//FushigidaneEyeDh.tga
  266. Copied file /home/unknown/JmonkeyProjects/Bulbasaur/Textures/FushigidaneEyeDh.tga to Models/Bulbasaur/Textures/FushigidaneEyeDh.tga
  267. Using real ProjectAssetManager for import instatiation.
  268. Loading noise constants.
  269. Unknown block header: PY00
  270. Loading animations that will be later applied to scene features.
  271. Fetching texture with OMA = 71,829,040
  272. Reading texture from file: Textures\\FushigidaneDh.tga
  273. Looking in empty list for Textures//FushigidaneDh.tga
  274. Cannot locate resource: Textures//FushigidaneDh.tga (Flipped)
  275. Looking in empty list for /FushigidaneDh.tga
  276. Cannot locate resource: /FushigidaneDh.tga (Flipped)
  277. Looking in empty list for FushigidaneDh.tga
  278. Cannot locate resource: FushigidaneDh.tga (Flipped)
  279. NativeObjectManager: 16 native objects were removed from native
  280. Looking in empty list for Textures//FushigidaneDh.tga
  281. Textures//FushigidaneDh.tga (Flipped)
  282. Fetching texture with OMA = 71,829,480
  283. Reading texture from file: Textures\\FushigidaneEyeDh.tga
  284. Looking in empty list for Textures//FushigidaneEyeDh.tga
  285. Cannot locate resource: Textures//FushigidaneEyeDh.tga (Flipped)
  286. Looking in empty list for /FushigidaneEyeDh.tga
  287. Cannot locate resource: /FushigidaneEyeDh.tga (Flipped)
  288. Looking in empty list for FushigidaneEyeDh.tga
  289. Cannot locate resource: FushigidaneEyeDh.tga (Flipped)
  290. Looking in empty list for Textures//FushigidaneEyeDh.tga
  291. Textures//FushigidaneEyeDh.tga (Flipped)
  292. Loading ambient light.
  293. Loading blender object.
  294. Type of the object: CAMERA.
  295. Loading obejct: Camera
  296. Importing object of type: CAMERA
  297. Camera created (W: 640, H: 480)
  298. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  299. Reading and applying object's modifiers.
  300. Applying animations to the object if such are defined.
  301. Loading constraints connected with this object.
  302. Loading constraints.
  303. Loading custom properties.
  304. Camera: (7.4811316, 5.343665, 6.50764)--> null
  305. Loading blender object.
  306. Type of the object: MESH.
  307. Loading obejct: Cube
  308. Importing object of type: MESH
  309. Loading temporal mesh named: Cube.
  310. Reading mesh: Cube.
  311. Loading vertices and normals from mesh: Cube.
  312. Loaded 8 vertices and normals.
  313. Loading vertices colors from mesh: Cube.
  314. Loading UV coordinates from mesh: Cube.
  315. Loading vertices groups from mesh: Cube.
  316. Loading all faces from mesh: Cube
  317. Reading traditional faces.
  318. Loaded 6 faces.
  319. Loading all edges that do not belong to any face from mesh: Cube
  320. Loaded 12 edges.
  321. Loading all points that do not belong to any edge from mesh: Cube
  322. Loaded 0 points.
  323. Loading materials.
  324. Loading material.
  325. Loading model's textures.
  326. Optimising the useage of model's textures.
  327. Material's name: Material
  328. Reading custom properties.
  329. Child (Cube) attached to this node (Cube)
  330. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  331. Reading and applying object's modifiers.
  332. Converting temporal mesh into jme geometries.
  333. Converting temporal mesh Cube to jme geometries.
  334. Cube (Node): Child removed.
  335. Preparing faces geometries.
  336. Triangulating temporal mesh.
  337. Detaching triangle.
  338. Detaching triangle.
  339. There were problems with triangulating the faces of a mesh: Cube
  340. Unable to find two closest vertices while triangulating face.
  341. Appending 6 faces to mesh buffers.
  342. Converting mesh buffers to geometries.
  343. Applying materials to geometries.
  344. Loaded material definition: Phong Lighting
  345. Preparing lines geometries.
  346. Child (Cube1) attached to this node (Cube)
  347. Applying proper scale to the geometries.
  348. Applying animations to the object if such are defined.
  349. Loading constraints connected with this object.
  350. Loading constraints.
  351. Loading custom properties.
  352. Cube: (0.0, 0.0, 0.0)--> null
  353. Loading blender object.
  354. Type of the object: LAMP.
  355. Loading obejct: Lamp
  356. Importing object of type: LAMP
  357. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  358. Reading and applying object's modifiers.
  359. Applying animations to the object if such are defined.
  360. Loading constraints connected with this object.
  361. Loading constraints.
  362. Loading custom properties.
  363. Lamp: (4.0762453, 5.903862, -1.005454)--> null
  364. Loading blender object.
  365. Type of the object: MESH.
  366. Loading obejct: polygon0_mat2
  367. Importing object of type: MESH
  368. Loading temporal mesh named: polygon0_mat2.
  369. Reading mesh: polygon0_mat2.
  370. Loading vertices and normals from mesh: polygon0_mat2.
  371. Loaded 16 vertices and normals.
  372. Loading vertices colors from mesh: polygon0_mat2.
  373. Loading UV coordinates from mesh: polygon0_mat2.
  374. Loading vertices groups from mesh: polygon0_mat2.
  375. Loading all faces from mesh: polygon0_mat2
  376. Reading traditional faces.
  377. Loaded 14 faces.
  378. Loading all edges that do not belong to any face from mesh: polygon0_mat2
  379. Loaded 28 edges.
  380. Loading all points that do not belong to any edge from mesh: polygon0_mat2
  381. Loaded 0 points.
  382. Loading materials.
  383. Loading material.
  384. Loading model's textures.
  385. Optimising the useage of model's textures.
  386. Fetching texture with OMA = 71,829,480
  387. Reading texture from file: Textures\\FushigidaneEyeDh.tga
  388. Looking in empty list for Textures//FushigidaneEyeDh.tga
  389. Cannot locate resource: Textures//FushigidaneEyeDh.tga (Flipped) (Mipmapped)
  390. Looking in empty list for /FushigidaneEyeDh.tga
  391. Cannot locate resource: /FushigidaneEyeDh.tga (Flipped) (Mipmapped)
  392. Looking in empty list for FushigidaneEyeDh.tga
  393. Cannot locate resource: FushigidaneEyeDh.tga (Flipped) (Mipmapped)
  394. Looking in empty list for Textures//FushigidaneEyeDh.tga
  395. Textures//FushigidaneEyeDh.tga (Flipped)
  396. Material's name: mat2
  397. Reading custom properties.
  398. Child (polygon0_mat2) attached to this node (polygon0_mat2)
  399. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  400. Reading and applying object's modifiers.
  401. Converting temporal mesh into jme geometries.
  402. Converting temporal mesh polygon0_mat2 to jme geometries.
  403. polygon0_mat2 (Node): Child removed.
  404. Preparing faces geometries.
  405. Triangulating temporal mesh.
  406. Appending 14 faces to mesh buffers.
  407. Converting mesh buffers to geometries.
  408. Applying materials to geometries.
  409. Storing unused, user defined UV coordinates sets.
  410. Preparing lines geometries.
  411. Child (polygon0_mat21) attached to this node (polygon0_mat2)
  412. Applying proper scale to the geometries.
  413. Applying animations to the object if such are defined.
  414. Loading constraints connected with this object.
  415. Loading constraints.
  416. Loading custom properties.
  417. polygon0_mat2: (0.0, 0.0, 0.0)--> null
  418. Loading blender object.
  419. Type of the object: MESH.
  420. Loading obejct: polygon1_mat1
  421. Importing object of type: MESH
  422. Loading temporal mesh named: polygon1_mat1.
  423. Reading mesh: polygon1_mat1.
  424. Loading vertices and normals from mesh: polygon1_mat1.
  425. Loaded 1,155 vertices and normals.
  426. Loading vertices colors from mesh: polygon1_mat1.
  427. Loading UV coordinates from mesh: polygon1_mat1.
  428. Loading vertices groups from mesh: polygon1_mat1.
  429. Loading all faces from mesh: polygon1_mat1
  430. Reading traditional faces.
  431. Loaded 1,558 faces.
  432. Loading all edges that do not belong to any face from mesh: polygon1_mat1
  433. Loaded 2,692 edges.
  434. Loading all points that do not belong to any edge from mesh: polygon1_mat1
  435. Loaded 0 points.
  436. Loading materials.
  437. Loading material.
  438. Loading model's textures.
  439. Optimising the useage of model's textures.
  440. Fetching texture with OMA = 71,829,040
  441. Reading texture from file: Textures\\FushigidaneDh.tga
  442. Looking in empty list for Textures//FushigidaneDh.tga
  443. Cannot locate resource: Textures//FushigidaneDh.tga (Flipped) (Mipmapped)
  444. Looking in empty list for /FushigidaneDh.tga
  445. Cannot locate resource: /FushigidaneDh.tga (Flipped) (Mipmapped)
  446. Looking in empty list for FushigidaneDh.tga
  447. Cannot locate resource: FushigidaneDh.tga (Flipped) (Mipmapped)
  448. Looking in empty list for Textures//FushigidaneDh.tga
  449. Textures//FushigidaneDh.tga (Flipped)
  450. Material's name: mat1
  451. Reading custom properties.
  452. Child (polygon1_mat1) attached to this node (polygon1_mat1)
  453. Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).
  454. Reading and applying object's modifiers.
  455. Converting temporal mesh into jme geometries.
  456. Converting temporal mesh polygon1_mat1 to jme geometries.
  457. polygon1_mat1 (Node): Child removed.
  458. Preparing faces geometries.
  459. Triangulating temporal mesh.
  460. Appending 1,558 faces to mesh buffers.
  461. Converting mesh buffers to geometries.
  462. Applying materials to geometries.
  463. Storing unused, user defined UV coordinates sets.
  464. Preparing lines geometries.
  465. Child (polygon1_mat11) attached to this node (polygon1_mat1)
  466. Applying proper scale to the geometries.
  467. Applying animations to the object if such are defined.
  468. Loading constraints connected with this object.
  469. Loading constraints.
  470. Loading custom properties.
  471. polygon1_mat1: (0.0, 0.0, 0.0)--> null
  472. Fetching texture with OMA = 71,829,040
  473. Reading texture from file: Textures\\FushigidaneDh.tga
  474. Looking in empty list for Textures//FushigidaneDh.tga
  475. Cannot locate resource: Textures//FushigidaneDh.tga (Flipped) (Mipmapped)
  476. Looking in empty list for /FushigidaneDh.tga
  477. Cannot locate resource: /FushigidaneDh.tga (Flipped) (Mipmapped)
  478. Looking in empty list for FushigidaneDh.tga
  479. Cannot locate resource: FushigidaneDh.tga (Flipped) (Mipmapped)
  480. Looking in empty list for Textures//FushigidaneDh.tga
  481. Textures//FushigidaneDh.tga (Flipped)
  482. Fetching texture with OMA = 71,829,480
  483. Reading texture from file: Textures\\FushigidaneEyeDh.tga
  484. Looking in empty list for Textures//FushigidaneEyeDh.tga
  485. Cannot locate resource: Textures//FushigidaneEyeDh.tga (Flipped) (Mipmapped)
  486. Looking in empty list for /FushigidaneEyeDh.tga
  487. Cannot locate resource: /FushigidaneEyeDh.tga (Flipped) (Mipmapped)
  488. Looking in empty list for FushigidaneEyeDh.tga
  489. Cannot locate resource: FushigidaneEyeDh.tga (Flipped) (Mipmapped)
  490. Looking in empty list for Textures//FushigidaneEyeDh.tga
  491. Textures//FushigidaneEyeDh.tga (Flipped)
  492. Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.
  493. Loading temporal mesh named: Cube.
  494. The mesh is already loaded. Returning its clone.
  495. Loading temporal mesh named: polygon0_mat2.
  496. The mesh is already loaded. Returning its clone.
  497. Loading temporal mesh named: polygon1_mat1.
  498. The mesh is already loaded. Returning its clone.
  499. Baking constraints after every feature is loaded.
  500. Loading scenes and attaching them to the root object.
  501. polygon1_mat1: (0.0, 0.0, 0.0)--> null
  502. Child (polygon1_mat1) attached to this node (1)
  503. polygon0_mat2: (0.0, 0.0, 0.0)--> null
  504. Child (polygon0_mat2) attached to this node (1)
  505. Cube: (0.0, 0.0, 0.0)--> null
  506. Child (Cube) attached to this node (Scene)
  507. Child (Lamp) attached to this node (Scene)
  508. Camera: (7.4811316, 5.343665, 6.50764)--> null
  509. Child (Camera) attached to this node (Scene)
  510. Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.
  511. Child (1) attached to this node (Models/Bulbasaur/Bulbasaur.blend)
  512. Child (Scene) attached to this node (Models/Bulbasaur/Bulbasaur.blend)
  513. Set ORIGINAL_NAME for polygon1_mat11
  514. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon1_mat1/polygon1_mat11
  515. Set ORIGINAL_NAME for polygon1_mat1
  516. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon1_mat1
  517. Set ORIGINAL_NAME for polygon0_mat21
  518. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon0_mat2/polygon0_mat21
  519. Set ORIGINAL_NAME for polygon0_mat2
  520. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1/polygon0_mat2
  521. Set ORIGINAL_NAME for 1
  522. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/1
  523. Set ORIGINAL_NAME for Cube1
  524. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Cube/Cube1
  525. Set ORIGINAL_NAME for Cube
  526. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Cube
  527. Set ORIGINAL_NAME for Lamp
  528. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Lamp
  529. Set ORIGINAL_NAME for Camera
  530. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene/Camera
  531. Set ORIGINAL_NAME for Scene
  532. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend/Scene
  533. Set ORIGINAL_NAME for Models/Bulbasaur/Bulbasaur.blend
  534. Set ORIGINAL_PATH for /Models/Bulbasaur/Bulbasaur.blend
  535. Loaded asset Bulbasaur
  536. File Bulbasaur.blend saved successfully
  537. Written AssetData properties for com.jme3.gde.core.assets.BinaryModelDataObject@6b5d5e1d[/home/unknown/JmonkeyProjects/HelloWorldTutorial/assets/Models/Bulbasaur/Bulbasaur.j3o@e1e1feb:1e0c20c]
  538. Notified about change in AssetData properties for Bulbasaur
  539. Bulbasaur listening for external changes on /home/unknown/JmonkeyProjects/HelloWorldTutorial/assets/Models/Bulbasaur/Bulbasaur.blend@bdbffcd4:34a4f814
  540. Set original path for Bulbasaur to Models/Bulbasaur/Bulbasaur.blend
  541. Removing asset Models/Bulbasaur/Bulbasaur.blend, from cache via main asset Bulbasaur.
  542. Removing asset Common/MatDefs/Light/Lighting.j3md, from cache via main asset Bulbasaur.
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