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PoE 3.9 Gem Changes

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Dec 12th, 2019
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  1. Artillery Ballista
  2. Attack, Totem, AoE, Fire, Projectile, Bow
  3. Mana Cost: 11
  4. Attack Speed: 50% of base
  5. Effectiveness of Added Damage: 42%
  6. Requires Level 70, 155 Dex
  7. Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.
  8. , 100% of Physical Damage Converted to Fire Damage, Totem lasts 8 seconds, Deals 42% of Base Damage, +2 to maximum number of Summoned Ballista Totems, Fires 5 additional Arrows, 20% increased Fire Damage
  9.  
  10. Ensnaring Arrow
  11. Attack, Projectile, AoE, Bow
  12. Mana Cost: 10
  13. Effectiveness of Added Damage: 175%
  14. Requires Level 70, 155 Dex
  15. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
  16. , Deals 175% of Base Damage, 10% increased Attack Speed, Ensnared Enemies take 20% increased Projectile Damage from Attack Hits, Each Snare applies 40% less Movement Speed to Normal or Magic Enemies, Each Snare applies 30% less Movement Speed to Rare Enemies, Each Snare applies 25% less Movement Speed to Unique Enemies, Maximum 3 Snares per Enemy
  17.  
  18. Shrapnel Ballista
  19. Attack, Projectile, Totem, Physical, Bow
  20. Mana Cost: 11
  21. Attack Speed: 50% of base
  22. Effectiveness of Added Damage: 38%
  23. Requires Level 70, 155 Dex
  24. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.
  25. , Totem lasts 8 seconds, Deals 38% of Base Damage, +2 to maximum number of Summoned Ballista Totems, 56 to 85 Added Attack Physical Damage, Fires 2 additional Arrows, 20% increased Projectile Speed
  26.  
  27. Arrow Nova Support
  28. Bow, Attack, Support, Projectile
  29. Mana Multiplier: 140%
  30. Requires Level 70, 111 Dex
  31. Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
  32. , Supported Skills deal 26% less Projectile Damage, Supported Skills fire a Payload Arrow into the air, Projectiles from the Supported Skill Fire from where the Payload Arrow lands, Supported Skills Fire Projectiles in a circle, Supported Skills have 10% increased Attack Speed, Supported Skills fire 4 additional Projectiles, Supported Skills can only be used with Bows
  33.  
  34. Barrage Support
  35. Bow, Attack, Support, Projectile
  36. Mana Multiplier: 150%
  37. Requires Level 70, 111 Dex
  38. Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
  39. , Supported Skills deal 62% less Damage, Supported Skills Fire Projectiles sequentially, Supported Skills have 10% increased Attack Speed, Supported Skills fire 3 additional Projectiles, Supported Skills have 5% more Attack Time per Projectile, Supported Skills have 5% more Trap and Mine Throwing Time per Projectile, Supported Skills can only be used with Bows and Wands
  40.  
  41. Greater Volley Support
  42. Support, Projectile
  43. Mana Multiplier: 165%
  44. Requires Level 70, 111 Dex
  45. Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
  46. , Supported Skills fire 4 additional Projectiles, Supported Skills deal 20% increased Projectile Damage, Supported Skills also fire Projectiles from up to 4 points on each side of you, Supported Skills deal 21% less Projectile Damage
  47.  
  48. Awakened Added Fire Damage Support
  49. Fire, Physical, Support
  50. Mana Multiplier: 120%
  51. Requires Level 80, 126 Str
  52. Supports any skill that hits enemies.
  53. , +1 to Level of Supported Fire Skill Gems, Supported Skills deal 20% increased Fire Damage, Supported Skills gain 49% of Physical Damage as Extra Fire Damage
  54.  
  55. Awakened Ancestral Call Support
  56. Support, Melee, Attack, Strike
  57. Mana Multiplier: 140%
  58. Requires Level 80, 126 Str
  59. Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
  60. , Supported Strike Skills target 3 additional nearby Enemies, Extra Targets for Supported Skills can be found 20% further away, Supported Skills have 10% increased Attack Speed
  61.  
  62. Awakened Brutality Support
  63. Physical, Support
  64. Mana Multiplier: 130%
  65. Requires Level 80, 126 Str
  66. Supports any skill that hits enemies.
  67. , Enemies have -10% to Total Physical Damage Reduction against your Hits, Supported Skills deal 64% more Physical Damage, Supported Skills deal no Chaos Damage, Supported Skills deal no Elemental Damage, Supported Skills deal 10% increased Physical Damage
  68.  
  69. Awakened Burning Damage Support
  70. Fire, Support
  71. Mana Multiplier: 120%
  72. Requires Level 80, 79 Str, 55 Int
  73. Supports any skill that hits enemies, or can deal burning damage directly.
  74. , +10% to Fire Damage over Time Multiplier, Supported Skills deal 10% increased Burning Damage, Supported Skills deal 59% more Burning Damage
  75.  
  76. Awakened Elemental Damage With Attacks Support
  77. Attack, Support
  78. Mana Multiplier: 140%
  79. Requires Level 80, 79 Str, 55 Int
  80. Supports attack skills.
  81. , 20% increased Elemental Damage with Attack Skills, Supported Attack Skills deal 59% more Elemental Damage
  82.  
  83. Awakened Fire Penetration Support
  84. Fire, Support
  85. Mana Multiplier: 140%
  86. Requires Level 80, 126 Str
  87. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
  88. , Supported Skills Penetrate 42% Fire Resistance, Supported Skills deal 20% increased Fire Damage
  89.  
  90. Awakened Generosity Support
  91. Support, Aura
  92. Requires Level 80, 79 Str, 55 Int
  93. Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems.
  94. , +1 to Level of Supported Aura Skill Gems, Supported Skills have 40% increased Aura Area of Effect, Supported Auras do not affect you, Non-Curse Auras from Supported Skills have 49% increased Effect
  95.  
  96. Awakened Melee Physical Damage Support
  97. Melee, Physical, Support, Attack
  98. Mana Multiplier: 140%
  99. Requires Level 80, 126 Str
  100. Supports melee attack skills.
  101. , 10% chance to Intimidate Enemies for 4 seconds on Hit, Supported Skills deal 54% more Melee Physical Damage, Supported Skills deal 54% more Damage with Bleeding and Poison caused by Melee Hits, Supported Skills deal 10% increased Melee Physical Damage
  102.  
  103. Awakened Melee Splash Support
  104. Support, Melee, Attack, Strike, AoE
  105. Mana Multiplier: 140%
  106. Requires Level 80, 126 Str
  107. Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
  108. , Supported Skills have 20% increased Area of Effect, Supported Skills deal Splash Damage to surrounding targets, Supported Skills deal 38% less Damage to surrounding targets, Supported Skills have 72% more Melee Splash Area of Effect
  109.  
  110. Awakened Multistrike Support
  111. Attack, Melee, Support
  112. Mana Multiplier: 160%
  113. Requires Level 80, 79 Str, 55 Dex
  114. Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.
  115. , Supported Skills Repeat 3 additional times, Supported Skills have 47% more Melee Attack Speed, Supported Skills deal 10% less Attack Damage, Supported Skills have 10% increased Attack Speed, Supported Skills deal 10% increased Melee Physical Damage, First Repeat of Supported Skills deals 20% more Damage, Second Repeat of Supported Skills deals 40% more Damage, Third Repeat of Supported Skills deals 60% more Damage
  116.  
  117. Awakened Added Cold Damage Support
  118. Cold, Support
  119. Mana Multiplier: 130%
  120. Requires Level 80, 126 Dex
  121. Supports any skill that hits enemies.
  122. , +1 to Level of Supported Cold Skill Gems, Supported Skills deal 10% increased Cold Damage, Supported Skills have 227 to 341 added Cold Damage
  123.  
  124. Awakened Arrow Nova Support
  125. Bow, Attack, Support, Projectile
  126. Mana Multiplier: 140%
  127. Requires Level 80, 126 Dex
  128. Supports projectile skills.
  129. , Supported Skills deal 26% less Projectile Damage, Supported Skills fire a Payload Arrow into the air, Projectiles from the Supported Skill Fire from where the Payload Arrow lands, Supported Skills Fire Projectiles in a circle, Supported Skills have 20% increased Attack Speed, Supported Skills fire 5 additional Projectiles
  130.  
  131. Awakened Cast On Critical Strike Support
  132. Support, Spell, Trigger
  133. Mana Multiplier: 140%
  134. Cooldown Time: 0.15 sec
  135. Requires Level 80, 79 Dex, 55 Int
  136. Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.
  137. , Supported Skills deal 42% more Spell Damage, Supported Attacks will Trigger a Supported Spell when you Crit an Enemy, You cannot Cast Supported Triggerable Spells directly, Supported Skills have 20% increased Attack Critical Strike Chance, Supported Spells have 22% increased Cooldown Recovery Speed, Supported Skills have 20% increased Spell Critical Strike Chance
  138.  
  139. Awakened Chain Support
  140. Support, Chaining, Projectile
  141. Mana Multiplier: 150%
  142. Requires Level 80, 126 Dex
  143. Supports projectile skills, and any other skills that chain.
  144. , 10% increased Attack and Cast Speed, Supported Skills Chain +3 times, Supported Skills deal 10% less Damage with Hits, Supported Skills have 20% increased Projectile Speed
  145.  
  146. Awakened Cold Penetration Support
  147. Cold, Support
  148. Mana Multiplier: 140%
  149. Requires Level 80, 126 Dex
  150. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
  151. , Supported Skills Penetrate 42% Cold Resistance, Supported Skills deal 20% increased Cold Damage
  152.  
  153. Awakened Deadly Ailments Support
  154. Support
  155. Mana Multiplier: 130%
  156. Requires Level 80, 79 Dex, 55 Int
  157. Supports any skill that hits enemies.
  158. , Supported Skills deal 69% more Damage with Ailments, Supported Skills deal 10% less Damage with Hits, Supported Skills deal 10% increased Damage over Time, Damaging Ailments inflicted with Supported Skills deal damage 12% faster
  159.  
  160. Awakened Fork Support
  161. Support, Projectile
  162. Mana Multiplier: 130%
  163. Requires Level 80, 126 Dex
  164. Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
  165. , Projectiles from Supported Skills Fork, Projectiles from Supported Skills Fork an additional Time, Supported Skills deal 9% more Projectile Damage, Supported Skills deal 20% increased Projectile Damage
  166.  
  167. Awakened Greater Multiple Projectiles Support
  168. Support, Projectile
  169. Mana Multiplier: 165%
  170. Requires Level 80, 126 Dex
  171. Supports projectile skills.
  172. , Supported Skills deal 26% less Projectile Damage, Supported Skills have 20% increased Attack Speed, Supported Skills have 20% increased Cast Speed, Supported Skills fire 5 additional Projectiles
  173.  
  174. Awakened Swift Affliction Support
  175. Support, Duration
  176. Mana Multiplier: 125%
  177. Requires Level 80, 126 Dex
  178. Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
  179. , +10% to Damage over Time Multiplier, Supported Skills deal 49% more Damage over Time, Supported Skills deal 10% increased Damage over Time, 25% reduced Duration of Supported Skills and Damaging Ailments they inflict
  180.  
  181. Awakened Vicious Projectiles Support
  182. Projectile, Attack, Physical, Chaos, Support
  183. Mana Multiplier: 120%
  184. Requires Level 80, 126 Dex
  185. Supports projectile attack skills.
  186. , Supported Skills deal 20% increased Physical Damage, Supported Skills deal 64% more Chaos Damage over Time, Supported Skills deal 64% more Physical Damage over Time, Supported Skills deal 64% more Physical Projectile Attack Damage, Supported Skills have 10% less Projectile Attack Speed
  187.  
  188. Awakened Void Manipulation Support
  189. Chaos, Support
  190. Mana Multiplier: 120%
  191. Requires Level 80, 79 Dex, 55 Int
  192. Supports any skill that deals damage.
  193. , Supported Skills deal 44% more Chaos Damage, Supported Skills deal 20% increased Chaos Damage, Supported Skills deal 25% reduced Elemental Damage
  194.  
  195. Awakened Added Chaos Damage Support
  196. Chaos, Support
  197. Mana Multiplier: 130%
  198. Requires Level 80, 126 Int
  199. Supports any skill that hits enemies.
  200. , +1 to Level of Supported Active Skill Gems, Supported Skills deal 10% increased Chaos Damage, Supported Skills have 234 to 352 added Chaos Damage
  201.  
  202. Awakened Added Lightning Damage Support
  203. Lightning, Support
  204. Mana Multiplier: 130%
  205. Requires Level 80, 126 Int
  206. Supports any skill that hits enemies.
  207. , +1 to Level of Supported Lightning Skill Gems, Supported Skills have 29 to 543 added Lightning Damage, Supported Skills deal 10% increased Lightning Damage
  208.  
  209. Awakened Blasphemy Support
  210. Support, Aura
  211. Mana Reservation Override: 32%
  212. Cooldown Time: 1.20 sec
  213. Requires Level 80, 126 Int
  214. Supports curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
  215. , +1 to Level of Supported Curse Skill Gems, Supported Curses are Cast as Auras, Using Supported Skills is Instant, 10% increased Effect of Supported Curses, 88% increased Area of Effect of Supported Curses
  216.  
  217. Awakened Cast While Channelling Support
  218. Support, Channelling, Spell, Trigger
  219. Mana Multiplier: 140%
  220. Requires Level 80, 55 Dex, 79 Int
  221. Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.
  222. , Supported Triggered Spells deal 12% more Damage, You cannot Cast Supported Triggerable Spells directly, Trigger a Supported Spell every 0.30 seconds while Channelling Supported Skills, Supported Channelling Skills deal 10% increased Damage, Supported Triggered Spells deal 10% increased Damage
  223.  
  224. Awakened Controlled Destruction Support
  225. Spell, Support
  226. Mana Multiplier: 130%
  227. Requires Level 80, 126 Int
  228. Supports attack skills, or spell skills that deal damage.
  229. , Supported Skills have 100% reduced Critical Strike Chance, Supported Skills deal 49% more Spell Damage, Supported Skills have 10% increased Cast Speed, Supported Skills deal 10% increased Spell Damage
  230.  
  231. Awakened Curse On Hit Support
  232. Curse, Trigger, Support
  233. Requires Level 80, 126 Int
  234. Must support both a skill that hits enemies, and a curse skill to work. The curse will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply curses this way.
  235. , Supported Skills apply supported Curses on Hit, You cannot Cast Supported Curses, 10% increased Effect of Supported Curses, Supported Curse Skills have 24% chance to apply to Hexproof Enemies, Supported Skills can apply an additional Curse
  236.  
  237. Awakened Elemental Focus Support
  238. Support
  239. Mana Multiplier: 130%
  240. Requires Level 80, 126 Int
  241. Supports any skill that hits or burns enemies.
  242. , Supported Skills deal 54% more Elemental Damage, Supported Skills cannot inflict Elemental Ailments, Supported Skills deal 20% increased Elemental Damage
  243.  
  244. Awakened Increased Area Of Effect Support
  245. Support, AoE
  246. Mana Multiplier: 140%
  247. Requires Level 80, 126 Int
  248. Supports any skill with an area of effect.
  249. , Supported Skills have 54% increased Area of Effect, Supported Skills deal 10% increased Area Damage, Supported Skills deal 14% more Area Damage
  250.  
  251. Awakened Lightning Penetration Support
  252. Lightning, Support
  253. Mana Multiplier: 140%
  254. Requires Level 80, 126 Int
  255. Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
  256. , Supported Skills Penetrate 42% Lightning Resistance, Supported Skills deal 20% increased Lightning Damage
  257.  
  258. Awakened Minion Damage Support
  259. Support, Minion
  260. Mana Multiplier: 130%
  261. Requires Level 80, 126 Int
  262. Supports skills which create Minions.
  263. , Minions from Supported Skills deal 20% increased Damage, Minions from Supported Skills deal 54% more Damage
  264.  
  265. Awakened Spell Cascade Support
  266. AoE, Spell, Support
  267. Mana Multiplier: 140%
  268. Requires Level 80, 126 Int
  269. Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines.
  270. , Supported Skills have 10% increased Area of Effect, Supported Skills deal 10% increased Spell Damage, Supported Skills have 16% less Area of Effect, Supported Skills deal 21% less Damage, Supported Area of Effect Skills also affect areas in front of, behind,, and on each side of the targeted area
  271.  
  272. Awakened Spell Echo Support
  273. Spell, Support
  274. Mana Multiplier: 140%
  275. Requires Level 80, 126 Int
  276. Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.
  277. , Supported Skills deal 15% less Damage, Supported Skills Repeat an additional time, Supported Skills have 75% more Cast Speed, Supported Skills have 10% increased Cast Speed, Supported Skills deal 10% increased Spell Damage, Final Repeat of Supported Skills has 19% chance to deal Double Damage
  278.  
  279. Awakened Unbound Ailments Support
  280. Support
  281. Mana Multiplier: 110%
  282. Requires Level 80, 55 Dex, 79 Int
  283. Supports any skill that hits enemies.
  284. , +10% to Damage over Time Multiplier, Supported Skills have 74% increased Duration of Ailments on Enemies, Supported Skills have 41% increased Effect of non-Damaging Ailments on Enemies, Supported Skills deal 38% more Damage with Ailments
  285.  
  286. Awakened Unleash Support
  287. Spell, Support
  288. Mana Multiplier: 140%
  289. Requires Level 80, 126 Int
  290. Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
  291. , Supported Skills deal 20% increased Spell Damage, Supported Spells gain a Seal every 0.66 seconds, to a maximum of 3 Seals, Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost, Supported Skills deal 23% less Damage when Reoccurring
  292.  
  293. Molten Strike
  294. Attack, Projectile, AoE, Melee, Strike, Fire
  295. Mana Cost: 6
  296. Effectiveness of Added Damage: 139%
  297. Requires Level 70, 155 Str
  298. Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
  299. , 60% of Physical Damage Converted to Fire Damage, Deals 139% of Base Damage, 75 to 113 Added Fire Damage, Fires 3 additional Projectiles, 20% increased Fire Damage, +6 to Melee range, Projectiles deal 50% less Damage, Damage Over Time caused by Projectiles deals 50% less Damage
  300.  
  301. Punishment
  302. Spell, AoE, Duration, Curse, Physical
  303. Mana Cost: 33
  304. Cast Time: 0.50 sec
  305. Requires Level 70, 98 Str, 68 Int
  306. Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.
  307. , Base duration is 10.90 seconds, +10 to radius, Cursed enemies grant 35% more Melee Physical Damage on Melee hit, Cursed enemies grant 24% increased Attack Speed on Melee hit, Buff is applied for a Base Duration of 10.90 seconds, Cursed enemies have -20% to Physical Damage Reduction
  308.  
  309. Blast Rain
  310. Fire, Attack, AoE, Projectile, Bow
  311. Mana Cost: 10
  312. Effectiveness of Added Damage: 36%
  313. Requires Level 70, 155 Dex
  314. Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
  315. , 100% of Physical Damage Converted to Fire Damage, Deals 35.6% of Base Damage, Fires 5 additional Arrows, 10% increased Area of Effect, Penetrates 25% Fire Resistance
  316.  
  317. Burning Arrow
  318. Attack, Projectile, Fire, Duration, Bow
  319. Mana Cost: 8
  320. Effectiveness of Added Damage: 184%
  321. Requires Level 70, 155 Dex
  322. Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
  323. , +10% to Fire Damage over Time Multiplier, 100% of Physical Damage Converted to Fire Damage, Deals 184.2% of Base Damage, Base duration is 4.00 seconds, If this Skill Ignites an Enemy, it also inflicts a Burning Debuff, Debuff deals Fire Damage per second equal to 39% of Ignite Damage per second, 50% chance to Ignite enemies, 88% more Damage with Ignite
  324.  
  325. Caustic Arrow
  326. Attack, Projectile, AoE, Duration, Chaos, Bow
  327. Mana Cost: 10
  328. Effectiveness of Added Damage: 64%
  329. Requires Level 70, 155 Dex
  330. Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
  331. , 60% of Physical Damage Converted to Chaos Damage, Deals 1927.1 Base Chaos Damage per second, Deals 64.4% of Base Damage, Base duration is 2.00 seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, +6 to radius, 10% increased Area of Effect
  332.  
  333. Elemental Hit
  334. Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
  335. Mana Cost: 11
  336. Requires Level 70, 155 Dex
  337. Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
  338. , 480 to 891 Added Fire Damage, 392 to 729 Added Cold Damage, 77 to 1465 Added Lightning Damage, 20% increased Elemental Damage, Only Deals Damage of the chosen Element, Deals no Damage of other Damage Types, 49% chance to Freeze, Shock and Ignite, +2 to Melee range, 80% more Area Radius against Enemies affected by an Ailment of the chosen Element, 10% more Damage per Elemental Ailment on the Enemy
  339.  
  340. Explosive Arrow
  341. Attack, Projectile, AoE, Duration, Fire, Bow
  342. Mana Cost: 10
  343. Requires Level 70, 155 Dex
  344. Fires an arrow which will stick into an enemy or wall, and then explode after a duration, dealing area damage around it. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
  345. , Base duration is 1.00 seconds, 20% increased Skill Effect Duration, 20% chance to Ignite enemies, Explosion deals 50% of Base Damage, Explosion will have 522 to 783 added Fire Damage, +2 to Explosion Radius per Explosive Arrow on Target, up to +19, Explosion deals 3% more Damage with Ignite per Explosive Arrow on Target
  346.  
  347. Galvanic Arrow
  348. Lightning, Attack, Projectile, AoE, Bow
  349. Mana Cost: 10
  350. Effectiveness of Added Damage: 99%
  351. Requires Level 70, 155 Dex
  352. Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
  353. , Deals 99% of Base Damage, 9 to 179 Added Lightning Damage, Fires 2 additional Arrows, 50% of Physical Damage Converted to Lightning Damage, +3 to radius, 20% increased Projectile Speed, Increases and Reductions to Arrow Speed also apply to, this Skill's Area of Effect
  354.  
  355. Ice Shot
  356. Attack, Projectile, AoE, Cold, Bow
  357. Mana Cost: 10
  358. Effectiveness of Added Damage: 174%
  359. Requires Level 70, 155 Dex
  360. Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
  361. , 60% of Physical Damage Converted to Cold Damage, Deals 174% of Base Damage, 75 to 113 Added Cold Damage, 19% increased Effect of Chill, 20% increased Cold Damage, Chills Enemies as though dealing 195% more Damage
  362.  
  363. Lancing Steel
  364. Attack, Projectile, Physical
  365. Mana Cost: 10
  366. Attack Speed: 85% of base
  367. Effectiveness of Added Damage: 180%
  368. Requires Level 70, 68 Str, 98 Dex
  369. Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.
  370. , Deals 180% of Base Damage, 113 to 169 Added Attack Physical Damage, Fires 4 additional Projectiles, 30% chance to Impale Enemies on Hit, 20% increased Impale Effect, Primary Projectile Impales Enemies on Hit
  371.  
  372. Lightning Arrow
  373. Attack, AoE, Projectile, Lightning, Bow
  374. Mana Cost: 11
  375. Effectiveness of Added Damage: 134%
  376. Requires Level 70, 155 Dex
  377. Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
  378. , Deals 134% of Base Damage, 9 to 179 Added Lightning Damage, 50% of Physical Damage Converted to Lightning Damage, 20% chance to Shock enemies, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing 195% more Damage, 29% increased Effect of Shock
  379.  
  380. Pestilent Strike
  381. Attack, Melee, Strike, AoE, Duration, Chaos
  382. Mana Cost: 6
  383. Effectiveness of Added Damage: 160%
  384. Requires Level 70, 98 Dex, 68 Int
  385. Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
  386. , 50% of Physical Damage Converted to Chaos Damage, Deals 160% of Base Damage, Base duration is 1.00 seconds, Base secondary duration is 1.00 seconds, 113 to 169 Added Chaos Damage, +2 to Melee range, 60% chance to Poison on Hit, 30% more Poison Duration, Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage, +10% to Damage over Time Multiplier for Poison
  387.  
  388. Rain of Arrows
  389. Attack, AoE, Projectile, Bow
  390. Mana Cost: 11
  391. Effectiveness of Added Damage: 60%
  392. Requires Level 70, 155 Dex
  393. Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
  394. , Deals 60% of Base Damage, Fires 21 additional Arrows, 10% increased Area of Effect
  395.  
  396. Scourge Arrow
  397. Attack, Projectile, Channelling, Chaos, Bow
  398. Mana Cost: 5
  399. Attack Speed: 190% of base
  400. Effectiveness of Added Damage: 35%
  401. Requires Level 70, 155 Dex
  402. Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
  403. , 60% of Physical Damage Converted to Chaos Damage, Arrows Pierce all Targets, Deals 35% of Base Damage, 113 to 169 Added Chaos Damage, 20% increased Projectile Speed, 150% more Damage with Hits and Ailments per Stage, 5 maximum Stages, Each Spore Pod fires 9 Thorn Arrows, Thorn Arrows deal 50% less Damage
  404.  
  405. Shattering Steel
  406. Attack, Projectile, AoE, Physical
  407. Mana Cost: 9
  408. Attack Speed: 85% of base
  409. Effectiveness of Added Damage: 55%
  410. Requires Level 70, 68 Str, 98 Dex
  411. Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.
  412. , Deals 55% of Base Damage, 113 to 169 Added Attack Physical Damage, Fires 2 additional Projectiles, 40% chance to Impale Enemies on Hit, 20% increased Impale Effect, Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
  413.  
  414. Siege Ballista
  415. Attack, Projectile, Totem, Bow
  416. Mana Cost: 11
  417. Attack Speed: 50% of base
  418. Effectiveness of Added Damage: 145%
  419. Requires Level 70, 155 Dex
  420. Summons a ballista totem that attacks with piercing arrows.
  421. , Arrows Pierce 9 additional Targets, +2 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals 145% of Base Damage, 20% increased Projectile Damage
  422.  
  423. Smoke Mine
  424. Mine, Spell, AoE, Duration, Movement, Travel, Blink
  425. Mana Reserved: 13
  426. Cooldown Time: 2.50 sec (3 uses)
  427. Cast Time: 0.50 sec
  428. Requires Level 70, 98 Dex, 68 Int
  429. Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
  430. , Mine lasts 8 seconds, Base duration is 5.00 seconds, Base secondary duration is 5.00 seconds, Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration, 116% increased Area of Effect, 29% increased Movement Speed, 57% increased Cooldown Recovery Speed, Only one Mine of this type can Detonate in each Detonation Sequence, Mines cannot be Re-armed, Mine Detonation is Instant
  431.  
  432. Spectral Throw
  433. Attack, Projectile
  434. Mana Cost: 9
  435. Attack Speed: 110% of base
  436. Requires Level 70, 68 Str, 98 Dex
  437. Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
  438. , 10% increased Attack Speed
  439.  
  440. Split Arrow
  441. Attack, Projectile, Physical, Bow
  442. Mana Cost: 10
  443. Effectiveness of Added Damage: 119%
  444. Requires Level 70, 155 Dex
  445. Fires multiple arrows at different targets.
  446. , Deals 119% of Base Damage, 56 to 85 Added Attack Physical Damage, Fires 8 additional Arrows, 10% increased Attack Speed
  447.  
  448. Tornado Shot
  449. Attack, Projectile, Bow
  450. Mana Cost: 10
  451. Effectiveness of Added Damage: 109%
  452. Requires Level 70, 155 Dex
  453. Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
  454. , Deals 109% of Base Damage, 20% increased Projectile Damage, Fires 3 secondary Projectiles
  455.  
  456. Toxic Rain
  457. Attack, AoE, Chaos, Duration, Projectile, Bow
  458. Mana Cost: 11
  459. Effectiveness of Added Damage: 73%
  460. Requires Level 70, 155 Dex
  461. Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
  462. , 50% of Physical Damage Converted to Chaos Damage, Deals 285.1 Base Chaos Damage per second, Deals 72.8% of Base Damage, Base duration is 1.00 seconds, Fires 4 additional Arrows, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, 10% increased Area of Effect, Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
  463.  
  464. Venom Gyre
  465. Attack, Projectile, Chaos
  466. Mana Cost: 7
  467. Attack Speed: 120% of base
  468. Effectiveness of Added Damage: 115%
  469. Requires Level 70, 98 Dex, 68 Int
  470. Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
  471. , 50% of Physical Damage Converted to Chaos Damage, Deals 115% of Base Damage, Base duration is 12.00 seconds, 141 to 211 Added Chaos Damage, Projectiles Return to you, 40% chance to Poison on Hit, 20% increased Poison Duration, Returning Projectiles deal 75% less Damage, Returning Projectiles Pierce all Targets, Can catch up to 30 Returning Projectiles
  472.  
  473. Minion Damage Support
  474. Support, Minion
  475. Mana Multiplier: 130%
  476. Requires Level 70, 111 Int
  477. Supports skills which create Minions.
  478. , Minions from Supported Skills deal 10% increased Damage, Minions from Supported Skills deal 49% more Damage
  479.  
  480. Feeding Frenzy Support
  481. Support, Minion, Duration
  482. Mana Multiplier: 130%
  483. Requires Level 70, 111 Int
  484. Supports skills which create Minions.
  485. , Feeding Frenzy base Duration is 6.9 seconds, Minions from Supported Skills have 25% chance to grant Feeding Frenzy to you on Hit, Minions from Supported Skills deal 14% more Damage while you have Feeding Frenzy, Minions from Supported Skills are Aggressive
  486.  
  487. Volley Support
  488. Support, Projectile
  489. Mana Multiplier: 140%
  490. Requires Level 70, 111 Dex
  491. Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
  492. , Supported Skills fire 2 additional Projectiles, Supported Skills deal 20% increased Projectile Damage, Supported Skills also fire Projectiles from up to 2 points on each side of you, Supported Skills deal 3% less Projectile Damage
  493.  
  494. Point Blank Support
  495. Projectile, Attack, Support
  496. Mana Multiplier: 120%
  497. Requires Level 70, 111 Dex
  498. Supports projectile skills.
  499. , Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther, Supported Skills deal 48% increased Projectile Damage
  500.  
  501. Onslaught Support
  502. Support
  503. Mana Multiplier: 110%
  504. Requires Level 70, 48 Str, 70 Dex
  505. Supports any skill that hits enemies.
  506. , 10% increased Attack and Cast Speed, Supported Skills have 10% chance to grant Onslaught for 3 seconds when you Hit a Unique Enemy, Supported Skills have 39% chance to grant Onslaught for 6.8 seconds on, dealing a Killing Blow
  507.  
  508. Mirage Archer Support
  509. Bow, Attack, Support, Duration
  510. Mana Multiplier: 140%
  511. Requires Level 70, 111 Dex
  512. Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
  513. , Maximum 1 Summoned Mirage Archer, Mirage Archer lasts 4 seconds, Supported Skills deal 10% increased Attack Damage, When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill, Mirage Archer uses Supported Skill with 60% less Attack Speed, Mirage Archer deals 31% less Damage with Supported Skills
  514.  
  515. Lesser Multiple Projectiles Support
  516. Support, Projectile
  517. Mana Multiplier: 140%
  518. Requires Level 70, 111 Dex
  519. Supports projectile skills.
  520. , Supported Skills deal 6% less Projectile Damage, Supported Skills have 10% increased Attack Speed, Supported Skills have 10% increased Cast Speed, Supported Skills fire 2 additional Projectiles
  521.  
  522. Impale Support
  523. Attack, Physical, Support
  524. Mana Multiplier: 130%
  525. Requires Level 70, 48 Str, 70 Dex
  526. Supports attack skills.
  527. , Supported Attacks have 40% chance to Impale Enemies on Hit, Supported Attacks have 59% increased Impale Effect, Supported Skills deal 15% more Physical Damage, Enemies Impaled by Supported Skills have -30% to Total Physical Damage Reduction against Impale Hits
  528.  
  529. Inspiration Support
  530. Support
  531. Mana Multiplier: 115%
  532. Requires Level 70, 70 Str, 48 Int
  533. Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.
  534. , Supported Skills have 34% reduced Mana Cost, Gain an Inspiration Charge when you Spend Mana for Supported Skills, Supported Skills have 20% increased Inspiration Charge Duration, Lose all Inspiration Charges after Spending a total of 800 Mana with Supported Skills, Supported Skills deal 7% more Elemental Damage per Inspiration Charge, Supported Skills have 8% increased Critical Strike Chance per Inspiration Charge
  535.  
  536. Fortify Support
  537. Attack, Support, Melee
  538. Mana Multiplier: 130%
  539. Requires Level 70, 111 Str
  540. Supports melee attack skills that are not triggered.
  541. , Supported Skills deal 10% increased Attack Damage, Supported Skills grant Fortify on Melee hit, Supported Skills have 34% increased Fortify duration, Supported Skills deal 34% more Damage with Ailments caused by Melee Hits, Supported Skills deal 34% more Melee Damage
  542.  
  543. Ballista Totem Support
  544. Bow, Projectile, Support, Totem
  545. Mana Multiplier: 120%
  546. Requires Level 70, 70 Str, 48 Dex
  547. Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
  548. , Supported Attack Skills cannot be used with Melee Weapons, 20% increased Totem Placement speed, Supported Skills deal 41% less Damage, Supported Skills will summon a Ballista Totem which uses that Skill, Totem lasts 8 seconds, Supported Skills have +2 to maximum number of Summoned Ballista Totems, Attacks used by Totem have 50% less Attack Speed
  549.  
  550. Stormblast Mine
  551. Mine, Spell, AoE, Lightning, Aura
  552. Mana Reserved: 6
  553. Cast Time: 0.75 sec
  554. Critical Strike Chance: 6.00%
  555. Effectiveness of Added Damage: 110%
  556. Requires Level 70, 68 Dex, 98 Int
  557. Throws a mine that deals damage in an area when detonated.
  558. , Deals 334 to 1002 Lightning Damage, Mine lasts 5 seconds, Base Mine Detonation Time is 0.25 seconds, +5 to radius, 30% chance to Shock enemies, 49% increased Effect of Shock, Each Mine applies 3% increased Damage Taken to Enemies near it, up, to a maximum of 150%
  559.  
  560. Soulrend
  561. Chaos, Spell, AoE, Duration, Projectile
  562. Mana Cost: 26
  563. Cast Time: 0.80 sec
  564. Critical Strike Chance: 5.00%
  565. Requires Level 70, 155 Int
  566. Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
  567. , Deals 448 to 672 Chaos Damage, Projectiles Pierce all Targets, Deals 1944.3 Base Chaos Damage per second, Base duration is 0.60 seconds, 20% increased Chaos Damage, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 4% of Spell Damage Leeched as Energy Shield
  568.  
  569. Raise Spectre
  570. Spell, Minion
  571. Mana Cost: 28
  572. Cast Time: 0.85 sec
  573. Requires Level 70, 155 Int
  574. Raises a spectral version of a defeated foe as a minion to fight for you in battle.
  575. , Minions have +30% to all Elemental Resistances, Maximum 2 Raised Spectres, 20% increased Minion Movement Speed, 55% more Minion Movement Speed, Minion Movement Speed is Capped, Raised Spectres are Level 80, Minions have 1109 additional Accuracy Rating
  576.  
  577. Orb of Storms
  578. Lightning, Spell, Duration, AoE, Chaining
  579. Mana Cost: 16
  580. Cooldown Time: 0.50 sec
  581. Cast Time: 0.50 sec
  582. Critical Strike Chance: 5.00%
  583. Effectiveness of Added Damage: 70%
  584. Requires Level 70, 155 Int
  585. Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
  586. , Deals 185 to 555 Lightning Damage, Base duration is 6.00 seconds, 20% increased Lightning Damage, Strikes every 1.02 seconds, Beams Split towards 4 additional targets
  587.  
  588. Lightning Warp
  589. Spell, AoE, Duration, Movement, Lightning, Travel
  590. Mana Cost: 26
  591. Cast Time: 0.80 sec
  592. Critical Strike Chance: 5.00%
  593. Effectiveness of Added Damage: 60%
  594. Requires Level 70, 155 Int
  595. Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
  596. , Deals 37 to 707 Lightning Damage, 20% increased Cast Speed, Can queue up to 50 uses, 39% reduced Duration
  597.  
  598. Lightning Spire Trap
  599. Trap, Spell, Duration, AoE, Lightning
  600. Mana Cost: 25
  601. Cooldown Time: 8.00 sec (3 uses)
  602. Cast Time: 1.00 sec
  603. Critical Strike Chance: 6.00%
  604. Effectiveness of Added Damage: 70%
  605. Requires Level 70, 68 Dex, 98 Int
  606. Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.
  607. , Deals 166 to 497 Lightning Damage, Trap lasts 4 seconds, Base duration is 3.50 seconds, Strikes every 0.36 seconds, 20% chance to Shock enemies, 138% increased Critical Strike Chance against Shocked Enemies, Strikes 3 Areas
  608.  
  609. Icicle Mine
  610. Mine, Spell, Projectile, Cold, Aura, AoE
  611. Mana Reserved: 6
  612. Cast Time: 0.75 sec
  613. Critical Strike Chance: 6.00%
  614. Effectiveness of Added Damage: 110%
  615. Requires Level 70, 68 Dex, 98 Int
  616. Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing
  617. , Deals 514 to 771 Cold Damage, Mine lasts 5 seconds, Base Mine Detonation Time is 0.30 seconds, Fires 4 additional Projectiles, Fires Projectiles in a circle, 20% increased Projectile Speed, Fires an additional Projectile for every 2 prior Mines in Detonation Sequence, Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  618.  
  619. Burning Arrow
  620. Vaal, Attack, Projectile, AoE, Fire, Bow, Duration
  621. Mana Cost: 8
  622. Effectiveness of Added Damage: 184%
  623. Requires Level 70, 155 Dex
  624. Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
  625. , +10% to Fire Damage over Time Multiplier, 100% of Physical Damage Converted to Fire Damage, Deals 184.2% of Base Damage, Base duration is 4.00 seconds, If this Skill Ignites an Enemy, it also inflicts a Burning Debuff, Debuff deals Fire Damage per second equal to 39% of Ignite Damage per second, 50% chance to Ignite enemies, 88% more Damage with Ignite
  626. Vaal Burning Arrow
  627. Souls Per Use: 20
  628. Can Store 3 Uses
  629. Soul Gain Prevention: 2 sec
  630. Effectiveness of Added Damage: 198%
  631. Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
  632. , +10% to Fire Damage over Time Multiplier, 100% of Physical Damage Converted to Fire Damage, Deals 198% of Base Damage, Projectiles Pierce 3 additional Targets, 50% chance to Ignite enemies, Can't be Evaded, 188% more Damage with Ignite
  633. Corrupted
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