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SAMP - Gang Tester V2.2 - by DjAndy

a guest Feb 25th, 2019 82 Never
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  1. #include    <a_samp>    // Include  //
  2. #include    <streamer>  // Include  //
  3. //----------------------------------//
  4. //----------------------------------//
  5. new tp1;            //              //
  6. new tp2;            //              //
  7. new tp3;            //              //
  8. new tp4;            //              //
  9. new tp5;            //   TELEPORTS  //
  10. new tp6;            //              //
  11. new tp7;            //              //
  12. new tp8;            //              //
  13. new tp9;            //              //
  14. new tp10;           //              //
  15. //----------------------------------//
  16. //----------------------------------//
  17. new Text3D:ltp1;    //              //
  18. new Text3D:ltp2;    //              //
  19. new Text3D:ltp3;    //              //
  20. new Text3D:ltp4;    //              //
  21. new Text3D:ltp5;    //   TELEPORT   //
  22. new Text3D:ltp6;    //    TEXTS     //
  23. new Text3D:ltp7;    //              //
  24. new Text3D:ltp8;    //              //
  25. new Text3D:ltp9;    //              //
  26. new Text3D:ltp10;   //              //
  27. //----------------------------------//
  28. //----------------------------------//
  29. new hp;             //   Health     //
  30. new ar;             //  Pickups     //
  31. //----------------------------------//
  32. //----------------------------------//
  33. new mg;             //   Weapon     //
  34. new rk;             //  Pickups     //
  35. //----------------------------------//
  36. //----------------------------------//
  37. new Text3D:texthouse;  //  Gang House  //
  38. new ghouse;         //    Pickup    //
  39. //----------------------------------//
  40. //----------------------------------//
  41. new Text3D:textloot;//    Loot      //
  42. new loot;           //   Pickup     //
  43. //------------------------------------------------------//
  44. //------------------------------------------------------//
  45. new heal_timer[MAX_PLAYERS];    //     Heal Pickups     //
  46. new armour_timer[MAX_PLAYERS];  //      Cooldown        //
  47. //------------------------------------------------------//
  48. //------------------------------------------------------//
  49. new minigun_timer[MAX_PLAYERS]; //   Weapons Pickups    //
  50. new rocket_timer[MAX_PLAYERS];  //     Cooldown         //
  51. //------------------------------------------------------//
  52. //------------------------------------------------------//
  53. new base_timer[MAX_PLAYERS];    //   Base Protection    //
  54. //------------------------------------------------------//
  55. //------------------------------------------------------//
  56. new rp_timer[MAX_PLAYERS];      //  Pickups Protection  //
  57. //------------------------------------------------------//
  58. //------------------------------------------------------//
  59. new wp_timer[MAX_PLAYERS];      //  Weapons Protection  //
  60. //------------------------------------------------------//
  61. //------------------------------------------------------//
  62. new tp_timer[MAX_PLAYERS];      // Teleports Protection //
  63. //------------------------------------------------------//
  64. //------------------------------------------------------//
  65. new tlp1_timer[MAX_PLAYERS];        // Save Teleport Protection #1  //
  66. new tlp2_timer[MAX_PLAYERS];        // Save Teleport Protection #2  //
  67. new tlp3_timer[MAX_PLAYERS];        // Save Teleport Protection #3  //
  68. new tlp4_timer[MAX_PLAYERS];        // Save Teleport Protection #4  //
  69. new tlp5_timer[MAX_PLAYERS];        // Save Teleport Protection #5  //
  70. new tlp6_timer[MAX_PLAYERS];        // Save Teleport Protection #6  //
  71. new tlp7_timer[MAX_PLAYERS];        // Save Teleport Protection #7  //
  72. new tlp8_timer[MAX_PLAYERS];        // Save Teleport Protection #8  //
  73. new tlp9_timer[MAX_PLAYERS];        // Save Teleport Protection #9  //
  74. new tlp10_timer[MAX_PLAYERS];       // Save Teleport Protection #10 //
  75. //--------------------------------------------------------------------//
  76. //--------------------------------------------------------------------//
  77. new tele1_timer[MAX_PLAYERS];       // Create Teleport Protection #1  //
  78. new tele2_timer[MAX_PLAYERS];       // Create Teleport Protection #2  //
  79. new tele3_timer[MAX_PLAYERS];       // Create Teleport Protection #3  //
  80. new tele4_timer[MAX_PLAYERS];       // Create Teleport Protection #4  //
  81. new tele5_timer[MAX_PLAYERS];       // Create Teleport Protection #5  //
  82. new tele6_timer[MAX_PLAYERS];       // Create Teleport Protection #6  //
  83. new tele7_timer[MAX_PLAYERS];       // Create Teleport Protection #7  //
  84. new tele8_timer[MAX_PLAYERS];       // Create Teleport Protection #8  //
  85. new tele9_timer[MAX_PLAYERS];       // Create Teleport Protection #9  //
  86. new tele10_timer[MAX_PLAYERS];      // Create Teleport Protection #10 //
  87. //--------------------------------------------------------------------//
  88. //--------------------------------------------------------------------//
  89. new Float:posX[MAX_PLAYERS];                    //              //
  90. new Float:posY[MAX_PLAYERS];                    //              //
  91. new Float:posZ[MAX_PLAYERS];                    //     Gang     //
  92. new Float:posA[MAX_PLAYERS];                    //     Spawn    //
  93. new Saved[MAX_PLAYERS];                         //              //
  94. //--------------------------------------------------------------//
  95. //--------------------------------------------------------------//
  96. new Float:posX1[MAX_PLAYERS];                   //              //
  97. new Float:posY1[MAX_PLAYERS];                   //              //
  98. new Float:posZ1[MAX_PLAYERS];                   //   Teleport   //
  99. new Float:posA1[MAX_PLAYERS];                   //      #1      //
  100. new Saved1[MAX_PLAYERS];                        //              //
  101. //--------------------------------------------------------------//
  102. //--------------------------------------------------------------//
  103. new Float:posX2[MAX_PLAYERS];                   //              //
  104. new Float:posY2[MAX_PLAYERS];                   //              //
  105. new Float:posZ2[MAX_PLAYERS];                   //   Teleport   //
  106. new Float:posA2[MAX_PLAYERS];                   //      #2      //
  107. new Saved2[MAX_PLAYERS];                        //              //
  108. //--------------------------------------------------------------//
  109. //--------------------------------------------------------------//
  110. new Float:posX3[MAX_PLAYERS];                   //              //
  111. new Float:posY3[MAX_PLAYERS];                   //              //
  112. new Float:posZ3[MAX_PLAYERS];                   //   Teleport   //
  113. new Float:posA3[MAX_PLAYERS];                   //      #3      //
  114. new Saved3[MAX_PLAYERS];                        //              //
  115. //--------------------------------------------------------------//
  116. //--------------------------------------------------------------//
  117. new Float:posX4[MAX_PLAYERS];                   //              //
  118. new Float:posY4[MAX_PLAYERS];                   //              //
  119. new Float:posZ4[MAX_PLAYERS];                   //   Teleport   //
  120. new Float:posA4[MAX_PLAYERS];                   //      #4      //
  121. new Saved4[MAX_PLAYERS];                        //              //
  122. //--------------------------------------------------------------//
  123. //--------------------------------------------------------------//
  124. new Float:posX5[MAX_PLAYERS];                   //              //
  125. new Float:posY5[MAX_PLAYERS];                   //              //
  126. new Float:posZ5[MAX_PLAYERS];                   //   Teleport   //
  127. new Float:posA5[MAX_PLAYERS];                   //      #5      //
  128. new Saved5[MAX_PLAYERS];                        //              //
  129. //--------------------------------------------------------------//
  130. //--------------------------------------------------------------//
  131. new Float:posX6[MAX_PLAYERS];                   //              //
  132. new Float:posY6[MAX_PLAYERS];                   //              //
  133. new Float:posZ6[MAX_PLAYERS];                   //   Teleport   //
  134. new Float:posA6[MAX_PLAYERS];                   //      #6      //
  135. new Saved6[MAX_PLAYERS];                        //              //
  136. //--------------------------------------------------------------//
  137. //--------------------------------------------------------------//
  138. new Float:posX7[MAX_PLAYERS];                   //              //
  139. new Float:posY7[MAX_PLAYERS];                   //              //
  140. new Float:posZ7[MAX_PLAYERS];                   //   Teleport   //
  141. new Float:posA7[MAX_PLAYERS];                   //      #7      //
  142. new Saved7[MAX_PLAYERS];                        //              //
  143. //--------------------------------------------------------------//
  144. //--------------------------------------------------------------//
  145. new Float:posX8[MAX_PLAYERS];                   //              //
  146. new Float:posY8[MAX_PLAYERS];                   //              //
  147. new Float:posZ8[MAX_PLAYERS];                   //   Teleport   //
  148. new Float:posA8[MAX_PLAYERS];                   //      #8      //
  149. new Saved8[MAX_PLAYERS];                        //              //
  150. //--------------------------------------------------------------//
  151. //--------------------------------------------------------------//
  152. new Float:posX9[MAX_PLAYERS];                   //              //
  153. new Float:posY9[MAX_PLAYERS];                   //              //
  154. new Float:posZ9[MAX_PLAYERS];                   //   Teleport   //
  155. new Float:posA9[MAX_PLAYERS];                   //      #9      //
  156. new Saved9[MAX_PLAYERS];                        //              //
  157. //--------------------------------------------------------------//
  158. //--------------------------------------------------------------//
  159. new Float:posX10[MAX_PLAYERS];                  //              //
  160. new Float:posY10[MAX_PLAYERS];                  //              //
  161. new Float:posZ10[MAX_PLAYERS];                  //   Teleport   //
  162. new Float:posA10[MAX_PLAYERS];                  //     #10      //
  163. new Saved10[MAX_PLAYERS];                       //              //
  164. //--------------------------------------------------------------//
  165. //--------------------------------------------------------------//
  166. new Float:posX11[MAX_PLAYERS];                  //              //
  167. new Float:posY11[MAX_PLAYERS];                  //              //
  168. new Float:posZ11[MAX_PLAYERS];                  //    BASE      //
  169. new Float:posA11[MAX_PLAYERS];                  //              //
  170. new Saved11[MAX_PLAYERS];                       //              //
  171. //--------------------------------------------------------------//
  172. //--------------------------------------------------------------//
  173. public OnFilterScriptExit()
  174. {
  175.     DestroyDynamicCP(tp1);                  //--------------------------------//
  176.     DestroyDynamicCP(tp2);                  //                                //
  177.     DestroyDynamicCP(tp3);                  //                                //
  178.     DestroyDynamicCP(tp4);                  //                                //
  179.     DestroyDynamicCP(tp5);                  //                                //
  180.     DestroyDynamicCP(tp6);                  //                                //
  181.     DestroyDynamicCP(tp7);                  //                                //
  182.     DestroyDynamicCP(tp8);                  //                                //
  183.     DestroyDynamicCP(tp9);                  //                                //
  184.     DestroyDynamicCP(tp10);                 //                                //
  185.     Delete3DTextLabel(ltp1);                //                                //
  186.     Delete3DTextLabel(ltp2);                //                                //
  187.     Delete3DTextLabel(ltp3);                //                                //
  188.     Delete3DTextLabel(ltp4);                //--------------------------------//
  189.     Delete3DTextLabel(ltp5);                //        Destroy everythink      //
  190.     Delete3DTextLabel(ltp6);                //           after reload         //
  191.     Delete3DTextLabel(ltp7);                //--------------------------------//
  192.     Delete3DTextLabel(ltp8);                //                                //
  193.     Delete3DTextLabel(ltp9);                //                                //
  194.     Delete3DTextLabel(ltp10);               //                                //
  195.     Delete3DTextLabel(textloot);            //                                //
  196.     Delete3DTextLabel(texthouse);           //                                //
  197.     DestroyDynamicPickup(hp);               //                                //
  198.     DestroyDynamicPickup(ar);               //                                //
  199.     DestroyDynamicPickup(loot);             //                                //
  200.     DestroyDynamicPickup(ghouse);           //                                //
  201.     DestroyDynamicPickup(mg);               //                                //
  202.     DestroyDynamicPickup(rk);               //                                //
  203.     DestroyDynamicPickup(mg);               //                                //
  204.     DestroyDynamicPickup(rk);               //--------------------------------//
  205.     return 1;
  206. }
  207. public OnPlayerCommandText(playerid, cmdtext[])
  208. {
  209.     if (strcmp("/editgang", cmdtext, true, 10) == 0)
  210.     {
  211.     if(IsPlayerAdmin(playerid))
  212.     {
  213.     ShowPlayerDialog(playerid, 25 ,DIALOG_STYLE_LIST,"{FF0000}Create Gang {FFFFFF}panel","{FF0000}Set Spawn\n{FF0000}Set Gang House\n{FF0000}Set Base\n{FF0000}Set Loot\n{FF0000}Set Health\n{FF0000}Set Armour\n{FF0000}Set Minigun\n{FF0000}Set Rocket\n{FF0000}Set Teleport\n{FF0000}Remove Weapons\n{FF0000}Remove Teleports\n{FF0000}Remove Pickups","Select","Close");
  214.     }
  215.     else
  216.     {
  217.     }
  218.     return 1;
  219. }
  220.     if (strcmp("/gang", cmdtext, true, 10) == 0)
  221.     {
  222.     if(Saved[playerid] == 1)
  223.     {
  224.     SetPlayerPos(playerid, posX[playerid], posY[playerid], posZ[playerid]),SetPlayerFacingAngle(playerid, posA[playerid]),SetCameraBehindPlayer(playerid),ResetPlayerWeapons(playerid),GivePlayerWeapon(playerid,9,1),GivePlayerWeapon(playerid,24,6000),GivePlayerWeapon(playerid,26,6000),GivePlayerWeapon(playerid,32,6000),GivePlayerWeapon(playerid,31,6000),GivePlayerWeapon(playerid,34,6000);
  225.     }
  226.     else
  227.     {
  228.     SendClientMessage(playerid, 0xFF0000FF, "ERROR: Gang Spawn is not saved!");
  229.     }
  230.     return 1;
  231. }
  232.     if (strcmp("/base", cmdtext, true, 10) == 0)
  233.     {
  234.     ShowPlayerDialog(playerid, 35 ,DIALOG_STYLE_LIST,"Editgang Base","{FFFF00}Gang Tester V2.2","Teleport","Close");
  235.     return 1;
  236. }
  237.     if (strcmp("/gtloc 1", cmdtext, true, 10) == 0)
  238.     {
  239.     if(IsPlayerAdmin(playerid))
  240.     {
  241.     new string[128];
  242.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  243.     if(tlp1_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  244.     GetPlayerPos(playerid, posX1[playerid], posY1[playerid], posZ1[playerid]),GetPlayerFacingAngle(playerid, posA1[playerid]);
  245.     Saved1[playerid] = 1;
  246.     tlp1_timer[playerid] = SetTimerEx("tlp1",3600000,false,"i",playerid);
  247.     }
  248.     else
  249.     {
  250.     }
  251.     return 1;
  252. }
  253.     if (strcmp("/gtloc 2", cmdtext, true, 10) == 0)
  254.     {
  255.     if(IsPlayerAdmin(playerid))
  256.     {
  257.     new string[128];
  258.     if(tlp2_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  259.     GetPlayerPos(playerid, posX2[playerid], posY2[playerid], posZ2[playerid]),GetPlayerFacingAngle(playerid, posA2[playerid]);
  260.     Saved2[playerid] = 1;
  261.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  262.     tlp2_timer[playerid] = SetTimerEx("tlp2",3600000,false,"i",playerid);
  263.     }
  264.     else
  265.     {
  266.     }
  267.     return 1;
  268. }
  269.     if (strcmp("/gtloc 3", cmdtext, true, 10) == 0)
  270.     {
  271.     if(IsPlayerAdmin(playerid))
  272.     {
  273.     new string[128];
  274.     if(tlp3_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  275.     GetPlayerPos(playerid, posX3[playerid], posY3[playerid], posZ3[playerid]),GetPlayerFacingAngle(playerid, posA3[playerid]);
  276.     Saved3[playerid] = 1;
  277.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  278.     tlp3_timer[playerid] = SetTimerEx("tlp3",3600000,false,"i",playerid);
  279.     }
  280.     else
  281.     {
  282.     }
  283.     return 1;
  284. }
  285.     if (strcmp("/gtloc 4", cmdtext, true, 10) == 0)
  286.     {
  287.     if(IsPlayerAdmin(playerid))
  288.     {
  289.     new string[128];
  290.     if(tlp4_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  291.     GetPlayerPos(playerid, posX4[playerid], posY4[playerid], posZ4[playerid]),GetPlayerFacingAngle(playerid, posA4[playerid]);
  292.     Saved4[playerid] = 1;
  293.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  294.     tlp4_timer[playerid] = SetTimerEx("tlp4",3600000,false,"i",playerid);
  295.     }
  296.     else
  297.     {
  298.     }
  299.     return 1;
  300. }
  301.     if (strcmp("/gtloc 5", cmdtext, true, 10) == 0)
  302.     {
  303.     if(IsPlayerAdmin(playerid))
  304.     {
  305.     new string[128];
  306.     if(tlp5_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  307.     GetPlayerPos(playerid, posX5[playerid], posY5[playerid], posZ5[playerid]),GetPlayerFacingAngle(playerid, posA5[playerid]);
  308.     Saved5[playerid] = 1;
  309.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  310.     tlp5_timer[playerid] = SetTimerEx("tlp5",3600000,false,"i",playerid);
  311.     }
  312.     else
  313.     {
  314.     }
  315.     return 1;
  316. }
  317.     if (strcmp("/gtloc 6", cmdtext, true, 10) == 0)
  318.     {
  319.     if(IsPlayerAdmin(playerid))
  320.     {
  321.     new string[128];
  322.     if(tlp6_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  323.     GetPlayerPos(playerid, posX6[playerid], posY6[playerid], posZ6[playerid]),GetPlayerFacingAngle(playerid, posA6[playerid]);
  324.     Saved6[playerid] = 1;
  325.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  326.     tlp6_timer[playerid] = SetTimerEx("tlp6",3600000,false,"i",playerid);
  327.     }
  328.     else
  329.     {
  330.     }
  331.     return 1;
  332. }
  333.     if (strcmp("/gtloc 7", cmdtext, true, 10) == 0)
  334.     {
  335.     if(IsPlayerAdmin(playerid))
  336.     {
  337.     new string[128];
  338.     if(tlp7_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  339.     GetPlayerPos(playerid, posX7[playerid], posY7[playerid], posZ7[playerid]),GetPlayerFacingAngle(playerid, posA7[playerid]);
  340.     Saved7[playerid] = 1;
  341.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  342.     tlp7_timer[playerid] = SetTimerEx("tlp7",3600000,false,"i",playerid);
  343.     }
  344.     else
  345.     {
  346.     }
  347.     return 1;
  348. }
  349.     if (strcmp("/gtloc 8", cmdtext, true, 10) == 0)
  350.     {
  351.     if(IsPlayerAdmin(playerid))
  352.     {
  353.     new string[128];
  354.     if(tlp8_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  355.     GetPlayerPos(playerid, posX8[playerid], posY8[playerid], posZ8[playerid]),GetPlayerFacingAngle(playerid, posA8[playerid]);
  356.     Saved8[playerid] = 1;
  357.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  358.     tlp8_timer[playerid] = SetTimerEx("tlp8",3600000,false,"i",playerid);
  359.     }
  360.     else
  361.     {
  362.     }
  363.     return 1;
  364. }
  365.     if (strcmp("/gtloc 9", cmdtext, true, 10) == 0)
  366.     {
  367.     if(IsPlayerAdmin(playerid))
  368.     {
  369.     new string[128];
  370.     if(tlp9_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  371.     GetPlayerPos(playerid, posX9[playerid], posY9[playerid], posZ9[playerid]),GetPlayerFacingAngle(playerid, posA9[playerid]);
  372.     Saved9[playerid] = 1;
  373.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  374.     tlp9_timer[playerid] = SetTimerEx("tlp9",3600000,false,"i",playerid);
  375.     }
  376.     else
  377.     {
  378.     }
  379.     return 1;
  380. }
  381.     if (strcmp("/gtloc 10", cmdtext, true, 10) == 0)
  382.     {
  383.     if(IsPlayerAdmin(playerid))
  384.     {
  385.     new string[128];
  386.     if(tlp10_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can use this command only once!"),SendClientMessage(playerid, 0xFF0000FF, string);
  387.     GetPlayerPos(playerid, posX10[playerid], posY10[playerid], posZ10[playerid]),GetPlayerFacingAngle(playerid, posA10[playerid]);
  388.     Saved10[playerid] = 1;
  389.     SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleport was successfully saved!");
  390.     tlp10_timer[playerid] = SetTimerEx("tlp10",3600000,false,"i",playerid);
  391.     }
  392.     else
  393.     {
  394.     }
  395.     return 1;
  396. }
  397.     if (strcmp("/world", cmdtext, true, 10) == 0)
  398.     {
  399.     new string[32];
  400.     format(string, sizeof(string), "Current World: %i", GetPlayerVirtualWorld(playerid));
  401.     SendClientMessage(playerid, 0xCCCCCCCC, string);
  402.     return 1;
  403.     }
  404.     if (strcmp("/angle", cmdtext, true, 10) == 0)
  405.     {
  406.     new Float:Angle, string[26];
  407.     GetPlayerFacingAngle(playerid, Angle);
  408.     format(string, sizeof(string), "Current Facing Angle: %0.2f", Angle);
  409.     SendClientMessage(playerid, 0xCCCCCCCC, string);
  410.     return 1;
  411. }
  412.     return 0;
  413. }
  414. public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  415. {
  416.     if(pickupid == hp)
  417.     {
  418.     new string[128];
  419.     if(heal_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can heal only once every 2 minutes!"),SendClientMessage(playerid, 0xFF0000FF, string);
  420.     SetPlayerHealth(playerid,100);
  421.     GameTextForPlayer(playerid, "~r~~h~Hp Filled", 2500, 3);
  422.     heal_timer[playerid] = SetTimerEx("health",200000,false,"i",playerid);
  423.     }
  424.     if(pickupid == ar)
  425.     {
  426.     new string[128];
  427.     if(armour_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can heal only once every 2 minutes!"),SendClientMessage(playerid, 0xFF0000FF, string);
  428.     SetPlayerArmour(playerid,100);
  429.     GameTextForPlayer(playerid, "~b~~h~Armour Filled", 2500, 3);
  430.     armour_timer[playerid] = SetTimerEx("armour",200000,false,"i",playerid);
  431.     }
  432.     if(pickupid == mg)
  433.     {
  434.     new string[128];
  435.     if(minigun_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can load this gun only once every 10 minutes!"),SendClientMessage(playerid, 0xFF0000FF, string);
  436.     GivePlayerWeapon(playerid, 38, 50);
  437.     GameTextForPlayer(playerid, "~g~Gun loaded", 2500, 3);
  438.     minigun_timer[playerid] = SetTimerEx("minigun",1000000,false,"i",playerid);
  439.     }
  440.     if(pickupid == rk)
  441.     {
  442.     new string[128];
  443.     if(rocket_timer[playerid] > 0)return format(string, sizeof(string), "ERROR: You can load this gun only once every 10 minutes!"),SendClientMessage(playerid, 0xFF0000FF, string);
  444.     GivePlayerWeapon(playerid, 35, 10);
  445.     SetTimer("message", 100000, 1);
  446.     GameTextForPlayer(playerid, "~g~Gun loaded", 2500, 3);
  447.     rocket_timer[playerid] = SetTimerEx("rocket",1000000,false,"i",playerid);
  448.     }
  449.     if(pickupid == ghouse)
  450.     {
  451.     }
  452.     if(pickupid == loot)
  453.     {
  454.     }
  455.     return 1;
  456. }
  457. public OnPlayerEnterDynamicCP(playerid, checkpointid)
  458. {
  459.     if(checkpointid == tp1)
  460.     {
  461.     if(Saved1[playerid] == 1)
  462.     SetPlayerPos(playerid, posX1[playerid], posY1[playerid], posZ1[playerid]),SetPlayerFacingAngle(playerid, posA1[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  463.     }
  464.     if(checkpointid == tp2)
  465.     {
  466.     if(Saved2[playerid] == 1)
  467.     SetPlayerPos(playerid, posX2[playerid], posY2[playerid], posZ2[playerid]),SetPlayerFacingAngle(playerid, posA2[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  468.     }
  469.     if(checkpointid == tp3)
  470.     {
  471.     if(Saved3[playerid] == 1)
  472.     SetPlayerPos(playerid, posX3[playerid], posY3[playerid], posZ3[playerid]),SetPlayerFacingAngle(playerid, posA3[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  473.     }
  474.     if(checkpointid == tp4)
  475.     {
  476.     if(Saved4[playerid] == 1)
  477.     SetPlayerPos(playerid, posX4[playerid], posY4[playerid], posZ4[playerid]),SetPlayerFacingAngle(playerid, posA4[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  478.     }
  479.     if(checkpointid == tp5)
  480.     {
  481.     if(Saved5[playerid] == 1)
  482.     SetPlayerPos(playerid, posX5[playerid], posY5[playerid], posZ5[playerid]),SetPlayerFacingAngle(playerid, posA5[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  483.     }
  484.     if(checkpointid == tp6)
  485.     {
  486.     if(Saved6[playerid] == 1)
  487.     SetPlayerPos(playerid, posX6[playerid], posY6[playerid], posZ6[playerid]),SetPlayerFacingAngle(playerid, posA6[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  488.     }
  489.     if(checkpointid == tp7)
  490.     {
  491.     if(Saved7[playerid] == 1)
  492.     SetPlayerPos(playerid, posX7[playerid], posY7[playerid], posZ7[playerid]),SetPlayerFacingAngle(playerid, posA7[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  493.     }
  494.     if(checkpointid == tp8)
  495.     {
  496.     if(Saved8[playerid] == 1)
  497.     SetPlayerPos(playerid, posX8[playerid], posY8[playerid], posZ8[playerid]),SetPlayerFacingAngle(playerid, posA8[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  498.     }
  499.     if(checkpointid == tp9)
  500.     {
  501.     if(Saved9[playerid] == 1)
  502.     SetPlayerPos(playerid, posX9[playerid], posY9[playerid], posZ9[playerid]),SetPlayerFacingAngle(playerid, posA9[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  503.     }
  504.     if(checkpointid == tp10)
  505.     {
  506.     if(Saved10[playerid] == 1)
  507.     SetPlayerPos(playerid, posX10[playerid], posY10[playerid], posZ10[playerid]),SetPlayerFacingAngle(playerid, posA10[playerid]),SetCameraBehindPlayer(playerid),SetPlayerInterior(playerid,0);
  508.     }
  509.     return 1;
  510. }
  511.  
  512. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  513. {
  514.     if(dialogid ==  25)
  515.     {
  516.         if(response)
  517.         {
  518.             if(listitem == 0)
  519.             {
  520.             GetPlayerPos(playerid, posX[playerid], posY[playerid], posZ[playerid]),GetPlayerFacingAngle(playerid, posA[playerid]);
  521.             Saved[playerid] = 1;
  522.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Spawn was successfully set!");
  523.             }
  524.             if(listitem == 1)
  525.             {
  526.             Delete3DTextLabel(texthouse);
  527.             DestroyDynamicPickup(ghouse);
  528.             new Float:x1, Float:y1, Float:z1;
  529.             GetPlayerPos(playerid, x1, y1, z1);
  530.             ghouse = CreateDynamicPickup(1239, 1, x1, y1, z1, -1);
  531.             texthouse = Create3DTextLabel("{FFFF00}/enter\n{FFFFFF}Gang House", -1, x1, y1, z1, 25.0, 0);
  532.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Gang House was successfully set!");
  533.             }
  534.             if(listitem == 2)
  535.             {
  536.             if(base_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: Base can by set only once!");
  537.             GetPlayerPos(playerid, posX11[playerid], posY11[playerid], posZ11[playerid]),GetPlayerFacingAngle(playerid, posA11[playerid]);
  538.             Saved11[playerid] = 1;
  539.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Base was successfully set!");
  540.             base_timer[playerid] = SetTimerEx("base",3600000,false,"i",playerid);
  541.             }
  542.             if(listitem == 3)
  543.             {
  544.             Delete3DTextLabel(textloot);
  545.             DestroyDynamicPickup(loot);
  546.             new Float:x, Float:y, Float:z;
  547.             GetPlayerPos(playerid, x, y, z);
  548.             loot = CreateDynamicPickup(1550, 1, x, y, z, -1);
  549.             textloot = Create3DTextLabel("{CC9900}Gang Loot \n{FFFFFF}Money: {FF0000}999999999{FFFFFF}, Coins: {FF0000}123456789{FFFFFF}, Gems: {FF0000}1337\n{FFFFFF}/loot", -1, x, y, z, 25.0, 0);
  550.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Loot was successfully set!");
  551.             }
  552.             if(listitem == 4)
  553.             {
  554.             DestroyDynamicPickup(hp);
  555.             new Float:x, Float:y, Float:z;
  556.             GetPlayerPos(playerid, x, y, z);
  557.             hp = CreateDynamicPickup(1240, 1, x, y, z, -1);
  558.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Health was successfully set!");
  559.             }
  560.             if(listitem == 5)
  561.             {
  562.             DestroyDynamicPickup(ar);
  563.             new Float:x, Float:y, Float:z;
  564.             GetPlayerPos(playerid, x, y, z);
  565.             ar = CreateDynamicPickup(1242, 1, x, y, z, -1);
  566.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Armour was successfully set!");
  567.             }
  568.             if(listitem == 6)
  569.             {
  570.             DestroyDynamicPickup(mg);
  571.             new Float:x, Float:y, Float:z;
  572.             GetPlayerPos(playerid, x, y, z);
  573.             mg = CreateDynamicPickup(362, 1, x, y, z, -1);
  574.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Minigun was successfully set!");
  575.             }
  576.             if(listitem == 7)
  577.             {
  578.             DestroyDynamicPickup(rk);
  579.             new Float:x, Float:y, Float:z;
  580.             GetPlayerPos(playerid, x, y, z);
  581.             rk = CreateDynamicPickup(359, 1, x, y, z, -1);
  582.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Rocket was successfully set!");
  583.             }
  584.             if(listitem == 8)
  585.             {
  586.             ShowPlayerDialog(playerid, 40 ,DIALOG_STYLE_LIST ,"{FF0000}Set Teleport","{FF0000}#1\n{FF0000}#2\n{FF0000}#3\n{FF0000}#4\n{FF0000}#5\n{FF0000}#6\n{FF0000}#7\n{FF0000}#8\n{FF0000}#9\n{FF0000}#10","Create","Close");
  587.             }
  588.             if(listitem == 9)
  589.             {
  590.             if(wp_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: Gang Weapons are not created!");
  591.             DestroyDynamicPickup(mg);
  592.             DestroyDynamicPickup(rk);
  593.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Gang Weapons are successfully removed!");
  594.             wp_timer[playerid] = SetTimerEx("weapons",3600000,false,"i",playerid);
  595.             }
  596.             if(listitem == 10)
  597.             {
  598.             if(tp_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: Teleports are not created!");
  599.             DestroyDynamicCP(tp1);
  600.             DestroyDynamicCP(tp2);
  601.             DestroyDynamicCP(tp3);
  602.             DestroyDynamicCP(tp4);
  603.             DestroyDynamicCP(tp5);
  604.             DestroyDynamicCP(tp6);
  605.             DestroyDynamicCP(tp7);
  606.             DestroyDynamicCP(tp8);
  607.             DestroyDynamicCP(tp9);
  608.             DestroyDynamicCP(tp10);
  609.             Delete3DTextLabel(ltp1);
  610.             Delete3DTextLabel(ltp2);
  611.             Delete3DTextLabel(ltp3);
  612.             Delete3DTextLabel(ltp4);
  613.             Delete3DTextLabel(ltp5);
  614.             Delete3DTextLabel(ltp6);
  615.             Delete3DTextLabel(ltp7);
  616.             Delete3DTextLabel(ltp8);
  617.             Delete3DTextLabel(ltp9);
  618.             Delete3DTextLabel(ltp10);
  619.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Teleports are successfully removed!");
  620.             tp_timer[playerid] = SetTimerEx("teleports",3600000,false,"i",playerid);
  621.             }
  622.             if(listitem == 11)
  623.             {
  624.             if(rp_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: Pickups are not created!");
  625.             Delete3DTextLabel(textloot);
  626.             Delete3DTextLabel(texthouse);
  627.             DestroyDynamicPickup(hp);
  628.             DestroyDynamicPickup(ar);
  629.             DestroyDynamicPickup(loot);
  630.             DestroyDynamicPickup(ghouse);
  631.             SendClientMessage(playerid, 0x00CC3300, "SERVER: Pickups are successfully removed!");
  632.             rp_timer[playerid] = SetTimerEx("pickups",3600000,false,"i",playerid);
  633.             }
  634.         }
  635.         return 1;
  636.     }
  637.     if(dialogid == 35)
  638.     {
  639.         if(response)
  640.         {
  641.             if(Saved11[playerid] == 1)
  642.             {
  643.             SetPlayerPos(playerid, posX11[playerid], posY11[playerid], posZ11[playerid]),SetPlayerFacingAngle(playerid, posA11[playerid]),SetCameraBehindPlayer(playerid),GameTextForPlayer(playerid,"~g~~h~Teleported",2000,3);
  644.             }
  645.             else
  646.             {
  647.             SendClientMessage(playerid, 0xFF0000FF, "ERROR: Gang Base is not saved!");
  648.             }
  649.         }
  650.         return 1;
  651.     }
  652.     if(dialogid == 10)
  653.     {
  654.     if(response)
  655.     {
  656.             if(tele1_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  657.             new Float:x,Float:y,Float:z;
  658.             GetPlayerPos(playerid,x,y,z);
  659.             tp1 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  660.             ltp1 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  661.             Update3DTextLabelText(ltp1, -1, inputtext);
  662.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 1 to save checkpoint direction!");
  663.             tele1_timer[playerid] = SetTimerEx("tp1",3600000,false,"i",playerid);
  664.     }
  665.     return 1;
  666.     }
  667.     if(dialogid == 11)
  668.     {
  669.     if(response)
  670.     {
  671.             if(tele2_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  672.             new Float:x,Float:y,Float:z;
  673.             GetPlayerPos(playerid,x,y,z);
  674.             tp2 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  675.             ltp2 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  676.             Update3DTextLabelText(ltp2, -1, inputtext);
  677.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 2 to save checkpoint direction!");
  678.             tele2_timer[playerid] = SetTimerEx("tp2",3600000,false,"i",playerid);
  679.     }
  680.     return 1;
  681.     }
  682.     if(dialogid == 12)
  683.     {
  684.     if(response)
  685.     {
  686.             if(tele3_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  687.             new Float:x,Float:y,Float:z;
  688.             GetPlayerPos(playerid,x,y,z);
  689.             tp3 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  690.             ltp3 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  691.             Update3DTextLabelText(ltp3, -1, inputtext);
  692.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 3 to save checkpoint direction!");
  693.             tele3_timer[playerid] = SetTimerEx("tp3",3600000,false,"i",playerid);
  694.     }
  695.     return 1;
  696.     }
  697.     if(dialogid == 13)
  698.     {
  699.     if(response)
  700.     {
  701.             if(tele4_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  702.             new Float:x,Float:y,Float:z;
  703.             GetPlayerPos(playerid,x,y,z);
  704.             tp4 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  705.             ltp4 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  706.             Update3DTextLabelText(ltp4, -1, inputtext);
  707.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 4 to save checkpoint direction!");
  708.             tele4_timer[playerid] = SetTimerEx("tp4",3600000,false,"i",playerid);
  709.     }
  710.     return 1;
  711.     }
  712.     if(dialogid == 14)
  713.     {
  714.     if(response)
  715.     {
  716.             if(tele5_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  717.             new Float:x,Float:y,Float:z;
  718.             GetPlayerPos(playerid,x,y,z);
  719.             tp5 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  720.             ltp5 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  721.             Update3DTextLabelText(ltp5, -1, inputtext);
  722.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 5 to save checkpoint direction!");
  723.             tele5_timer[playerid] = SetTimerEx("tp5",3600000,false,"i",playerid);
  724.     }
  725.     return 1;
  726.     }
  727.     if(dialogid == 15)
  728.     {
  729.     if(response)
  730.     {
  731.             if(tele6_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  732.             new Float:x,Float:y,Float:z;
  733.             GetPlayerPos(playerid,x,y,z);
  734.             tp6 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  735.             ltp6 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  736.             Update3DTextLabelText(ltp6, -1, inputtext);
  737.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 6 to save checkpoint direction!");
  738.             tele6_timer[playerid] = SetTimerEx("tp6",3600000,false,"i",playerid);
  739.     }
  740.     return 1;
  741.     }
  742.     if(dialogid == 16)
  743.     {
  744.     if(response)
  745.     {
  746.             if(tele7_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  747.             new Float:x,Float:y,Float:z;
  748.             GetPlayerPos(playerid,x,y,z);
  749.             tp7 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  750.             ltp7 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  751.             Update3DTextLabelText(ltp7, -1, inputtext);
  752.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 7 to save checkpoint direction!");
  753.             tele7_timer[playerid] = SetTimerEx("tp7",3600000,false,"i",playerid);
  754.     }
  755.     return 1;
  756.     }
  757.     if(dialogid == 17)
  758.     {
  759.     if(response)
  760.     {
  761.             if(tele8_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  762.             new Float:x,Float:y,Float:z;
  763.             GetPlayerPos(playerid,x,y,z);
  764.             tp8 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  765.             ltp8 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  766.             Update3DTextLabelText(ltp8, -1, inputtext);
  767.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 8 to save checkpoint direction!");
  768.             tele8_timer[playerid] = SetTimerEx("tp8",3600000,false,"i",playerid);
  769.     }
  770.     return 1;
  771.     }
  772.     if(dialogid == 18)
  773.     {
  774.     if(response)
  775.     {
  776.             if(tele9_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  777.             new Float:x,Float:y,Float:z;
  778.             GetPlayerPos(playerid,x,y,z);
  779.             tp9 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  780.             ltp9 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  781.             Update3DTextLabelText(ltp9, -1, inputtext);
  782.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 9 to save checkpoint direction!");
  783.             tele9_timer[playerid] = SetTimerEx("tp9",3600000,false,"i",playerid);
  784.     }
  785.     return 1;
  786.     }
  787.     if(dialogid == 19)
  788.     {
  789.     if(response)
  790.     {
  791.             if(tele10_timer[playerid] > 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: This teleport is already created!");
  792.             new Float:x,Float:y,Float:z;
  793.             GetPlayerPos(playerid,x,y,z);
  794.             tp10 = CreateDynamicCP(x, y, z-0.85, 1, -1, -1, -1, 15, -1, 0);
  795.             ltp10 = Create3DTextLabel("", -1, x, y, z, 15, 0);
  796.             Update3DTextLabelText(ltp10, -1, inputtext);
  797.             SendClientMessage(playerid,0x00CC3300, "SERVER: Teleport createad! - Use /gtloc 10 to save checkpoint direction!");
  798.             tele10_timer[playerid] = SetTimerEx("tp10",3600000,false,"i",playerid);
  799.     }
  800.     return 1;
  801.     }
  802.     if(dialogid == 40)
  803.     {
  804.     if(response)
  805.         {
  806.             if(listitem == 0)
  807.             {
  808.             ShowPlayerDialog(playerid, 10 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  809.             }
  810.             else if(listitem == 1)
  811.             {
  812.             ShowPlayerDialog(playerid, 11 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  813.             }
  814.             else if(listitem == 2)
  815.             {
  816.             ShowPlayerDialog(playerid, 12 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  817.             }
  818.             else if(listitem == 3)
  819.             {
  820.             ShowPlayerDialog(playerid, 13 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  821.             }
  822.             else if(listitem == 4)
  823.             {
  824.             ShowPlayerDialog(playerid, 14 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  825.             }
  826.             else if(listitem == 5)
  827.             {
  828.             ShowPlayerDialog(playerid, 15 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  829.             }
  830.             else if(listitem == 6)
  831.             {
  832.             ShowPlayerDialog(playerid, 16 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  833.             }
  834.             else if(listitem == 7)
  835.             {
  836.             ShowPlayerDialog(playerid, 17 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  837.             }
  838.             else if(listitem == 8)
  839.             {
  840.             ShowPlayerDialog(playerid, 18 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  841.             }
  842.             else if(listitem == 9)
  843.             {
  844.             ShowPlayerDialog(playerid, 19 ,DIALOG_STYLE_INPUT,"{FF0000}Teleport Name","Insert an teleport name bellow","Create","Close");
  845.             }
  846.         }
  847.     return 1;
  848.     }
  849.     return 0;
  850. }
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