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Oct 21st, 2017
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  1. Update v1.0.0.64105 Changelog:
  2. _______________________________________________
  3.  
  4. • Fixed a hang caused by a soldier suffering from an incapacitating status effect transitioning to the Avatar showdown
  5. • Fixed an issue where XCOM soldiers became permanently nonfunctional after ending a mission where they are actively bound.
  6. • Fixed crashes related to object destruction.
  7. • Stability improvements
  8.  
  9.  
  10. Update v1.0.0.52346 Changelog:
  11. _______________________________________________
  12.  
  13. Gameplay – Strategy Layer
  14. • Beta Strike now is applied to XCOM soldiers if the tutorial is enabled
  15. • Scientists and engineers can no longer be used while deployed on Covert Actions
  16. • Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first
  17. • Fixed a visual issue with the inventory menu after selecting a Grenadier's utility item or grenade slot in the Hangar
  18. • Fixed Resistance Order card duplication
  19. • Fixed a navigation issue caused by empty Resistance Order card slots
  20. • Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial.
  21. • Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled
  22. • Fixed the conventional weapon breakthrough tech causing "+1 Damage" to display on the claymore when viewed in the Armory
  23. • Soldiers in the Character Pool now generate with a background
  24. • Scavengers Resistance Order now only applies to resource-based POI rewards
  25. • Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews
  26. • Camera outline and poster display update on screen change
  27. • Fixed an issue with SPARKs getting permanently stuck in a wounded yet "Available" state after going on Chosen Stronghold missions
  28. • Fixed the Lost World Dark Event to expire correctly
  29. • Fixed lingering cohesion glow after creating a new bond
  30. • Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers
  31. • Removed references to Resistance HQ from strategy notifications
  32. • Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic
  33. • Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen
  34. • Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time
  35. • Adding additional text to the Reaper's Silent Killer ability description
  36. • Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions
  37.  
  38. Gameplay – Tactical Layer
  39. • Chosen will be activated only if someone on XCOM team has been revealed
  40. • Fixed a bug where the fog of war fails to update or disappear when the player's Codex creates a clone during a mission
  41. • Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment
  42. • VIPs using hunker down no longer break concealment
  43. • Berserk Rangers no longer attack squadmates
  44. • Fixed visualization of Archon patrol pathing
  45. • Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay
  46. • ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission
  47. • Alien Rulers get a 1.5X HP boost when Beta Strike is enabled
  48. • Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed
  49. • Bladestorm and Retribution excludes teammates as valid targets
  50. • Enemy reinforcement visual indicator no longer disappears
  51. • Chosen can no longer turn into cocoons from Chryssalid poison
  52. • Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed
  53. • Fixed missing flyover for Lightning Reflexes
  54. • Gremlins only reveal hidden units after a hack attempt is made
  55. • Changed Skirmisher Ionic Ripjack stun chance to 25%
  56. • Darkclaw now gains the effects of equipped ammo
  57. • Brutal Chosen strength temporarily decreases soldier Will
  58. • Fixed ambient lighting not being applied in some non-tactical areas
  59. • Targetable enemy indicator refreshes correctly after navigating tactical menus
  60. • Fixed an issue where help text and other pop-ups would not trigger during the tutorial
  61. • Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign
  62. • Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units
  63. • Added AI AoE finder updates to enable AoE attacks on Mimic Beacons
  64. • Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers
  65. • Skulljack now kills units instantly if Beta Strike is enabled
  66. • Shredded armor no longer reappears after reloading a save
  67. • Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack
  68. • Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for
  69. • Fixed issue with claymores not being immediately targetable by the Reaper
  70. • Reduced Chosen Hunter pistol range
  71. • Skulljack no longer prevents a unit from becoming concealed
  72. • Supply Extraction loot now recovered if XCOM evacs from the mission
  73. • Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission
  74. • Fixed crash caused by too many Lost on screen at one time
  75. • Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map
  76. • Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers
  77. • Shadowbound units don't get abilities granted from Sustaining Spheres. This matches up with shadowbound units not getting built in Sustain ability from units either
  78. • Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army
  79. • Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay
  80. • Holy Warrior effects no longer persist after the Priest is removed from the mission
  81. • Chosen Sarcophagus health displays correctly after loading a save game while the shield is up
  82. • Bluescreen Rounds no longer affect destructibles
  83. • Updated Shadowbind to remove the Parthenogenic Poison from the target
  84. • Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load
  85. • Fixed crashes related to GetAllViewersOfTarget
  86. • Fixed crashes related to GetAllVisibleToSource
  87. • Fixed crashes related to GetAllViewersOfLocation
  88. • Fixed crashes caused by for large block of LoadMap crashes
  89. • Fixed GetWorldInfo crashes on RenderThread
  90. • FixedProtection against IsAudible crashes from effects
  91.  
  92. Challenge Mode
  93. • Added new event notifications: 5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission
  94. • Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives
  95. • Added user score and total players to Challenge Mode squad select screen
  96. • Changed Challenge events to display completion percentages of total players for an event
  97. • ADVENT soldiers now take an action when their shadowbound clone is killed
  98. • Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod
  99. • Challenge Mode replays will now automatically start playing
  100. • Fixed an issue where Focus drops were not occurring in Challenge mode
  101. • Additional score break down and stats to leaderboard
  102. • Consolidated the objective and enemy score decrease messages into one message when appropriate
  103. • Fixed an issue causing Challenges to auto-complete
  104.  
  105. Misc
  106. • Modding - Added files to improve compatibility between the game and uncooked content
  107. • Character Pool now checks base game and expansion directories for available pools
  108. • Fixed Character Pool lighting when on Stronghold shell screen
  109. • Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists
  110. • Added a button to open the local Photobooth directory from the game
  111. • Class pose filtering is skipped when doing a memorial shot
  112. • Additional crash and bug fixes
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