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NoSloppy

BC_effects_1

Feb 20th, 2023
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  1. // Main Blade effects package for non-red blades
  2.  
  3. using BC_effects_1 =
  4. Layers<
  5.  
  6. // Force effect powerup. WavLen duration sync.
  7. EffectSequence<EFFECT_FORCE,
  8. TransitionEffectL<TrConcat<TrSmoothFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>,Strobe<Black,Rgb<0,0,80>,30,30>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,60>>,StaticFire<Blue,Strobe<Black,Cyan,30,30>,0,3,300>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>>,EFFECT_FORCE>,
  9. TransitionEffectL<TrConcat<TrSmoothFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>,Strobe<Black,Rgb<0,80,0>,30,30>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,60>>,StaticFire<Green,Strobe<Black,GreenYellow,30,30>,0,3,300>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>>,EFFECT_FORCE>>,
  10. // Dim Blade 50% "Power Save" button combo
  11. EffectSequence<EFFECT_POWERSAVE,
  12. AlphaL<Black,Int<16384>>,
  13. AlphaL<Black,Int<0>>>,
  14. // Clash 1 - BladeAngle responsive. Flash at impact, WavLen duration sync.
  15. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFadeX<Percentage<WavLen<>,35>>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFadeX<Percentage<WavLen<>,65>>>,EFFECT_CLASH>,
  16.  
  17. // Clash 1 - BladeAngle responsive. Yellowish impact
  18. // TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  19.  
  20.  
  21. // Stab - OrangeRed stripes. WavLen duration sync.
  22. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,30>>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFadeX<Percentage<WavLen<EFFECT_STAB>,90>>,TrWipeX<Percentage<WavLen<EFFECT_STAB>,70>>>>,EFFECT_STAB>,
  23. // Blast
  24. TransitionEffectL<TrConcat<
  25. // Impact Flash - BC always
  26. TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  27. // Waves
  28. BlastL<White,850,250,351>,
  29. // Impact point afterimage
  30. //AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  31. AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Rgb<255,70,70>,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  32. // Impact point
  33. //BlastL<White,500,350,100000>,
  34. BlastL<White,300,350,100000>,
  35. // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
  36. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  37. LockupTrL<Layers<
  38. //Random Strobe Flash no dimming
  39. AlphaL<TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<30>,Int<800>>>,Mix<SlowNoise<Int<1000>>,Black,Black,White,Black>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>>,Int<32768>>,
  40. //AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<3>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  41. // Bottom Layer Bump - random width
  42. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  43. // Top Layer Bump - fixed width
  44. AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
  45. // Begin Lockup Transition
  46. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  47. // End Lockup Transition
  48. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  49. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  50. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  51. // Non-Responsive Drag - BC custom drag fadeout
  52. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  53. // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
  54. LockupTrL<Layers<
  55. //Random Strobe Flash and 16000 = 50% base blade dimming to make lb pop
  56. AlphaL<Black,Int<16000>>,
  57. AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  58. AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
  59. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  60. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  61. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
  62. // Begin Lightning Transition
  63. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
  64. // End Lightning Transition
  65. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  66. // Melt - BC custom melt effects, uses twistangle<>
  67. LockupTrL<
  68. // OS 5.9
  69. // AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  70. // OS 6 (Based on "Intensity Melt" - Fett263. Remap Fire to travel tip->emitter, Custom Begin and End Transitions)
  71. AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,Rgb16<20393,93,93>,DarkOrange>,Mix<TwistAngle<>,Rgb16<20393,93,93>,Orange>,0,4,5,4000,10>>,
  72. // Melt Shape
  73. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<4000>>>,
  74. // Melt Begin and End transitions
  75. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>,AlphaL<Red,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrExtend<3000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrFade<3000>>,TrColorCycle<1500,-2000>,SaberBase::LOCKUP_MELT>
  76.  
  77. >;
  78.  
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