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  1. local color = {r = 74, g = 39, b = 216, alpha = 255} -- Color of the text
  2. local font = 0 -- Font of the text
  3. local time = 7000 -- Duration of the display of the text : 1000ms = 1sec
  4. local nbrDisplaying = 1
  5.  
  6. RegisterCommand('me', function(source, args)
  7.     local text = '* the person' -- edit here if you want to change the language : EN: the person / FR: la personne
  8.     for i = 1,#args do
  9.         text = text .. ' ' .. args[i]
  10.     end
  11.     text = text .. ' *'
  12.     TriggerServerEvent('3dme:shareDisplay', text)
  13. end)
  14.  
  15. RegisterNetEvent('3dme:triggerDisplay')
  16. AddEventHandler('3dme:triggerDisplay', function(text, source)
  17.     local offset = 1 + (nbrDisplaying*0.14)
  18.     Display(GetPlayerFromServerId(source), text, offset)
  19. end)
  20.  
  21. function Display(mePlayer, text, offset)
  22.     local displaying = true
  23.     Citizen.CreateThread(function()
  24.         Wait(time)
  25.         displaying = false
  26.     end)
  27.     Citizen.CreateThread(function()
  28.         nbrDisplaying = nbrDisplaying + 1
  29.         print(nbrDisplaying)
  30.         while displaying do
  31.             Wait(0)
  32.             local coordsMe = GetEntityCoords(GetPlayerPed(mePlayer), false)
  33.             local coords = GetEntityCoords(PlayerPedId(), false)
  34.             local dist = GetDistanceBetweenCoords(coordsMe['x'], coordsMe['y'], coordsMe['z'], coords['x'], coords['y'], coords['z'], true)
  35.             if dist < 50 then
  36.                 DrawText3D(coordsMe['x'], coordsMe['y'], coordsMe['z']+offset, text)
  37.             end
  38.         end
  39.         nbrDisplaying = nbrDisplaying - 1
  40.     end)
  41. end
  42.  
  43. function DrawText3D(x,y,z, text)
  44.     local onScreen,_x,_y = World3dToScreen2d(x,y,z)
  45.     local px,py,pz = table.unpack(GetGameplayCamCoord())
  46.     local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
  47.  
  48.     local scale = (1/dist)*2
  49.     local fov = (1/GetGameplayCamFov())*100
  50.     local scale = scale*fov
  51.  
  52.     if onScreen then
  53.         SetTextScale(0.0*scale, 0.55*scale)
  54.         SetTextFont(font)
  55.         SetTextProportional(1)
  56.         SetTextColour(color.r, color.g, color.b, color.alpha)
  57.         SetTextDropshadow(0, 0, 0, 0, 255)
  58.         SetTextEdge(2, 0, 0, 0, 150)
  59.         --SetTextDropShadow()
  60.         --SetTextOutline()
  61.         SetTextEntry("STRING")
  62.         SetTextCentre(true)
  63.         AddTextComponentString(text)
  64.         EndTextCommandDisplayText(_x, _y)
  65.     end
  66. end
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