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- sub_units = {
- light_sp_artillery_brigade = {
- sprite = light_armor
- map_icon_category = armored
- priority = 1795
- ai_priority = 100
- active = yes
- type = {
- armor
- artillery
- }
- group = armor
- categories = {
- category_all_armor
- category_army
- }
- combat_width = 3
- need = {
- light_tank_artillery_equipment = 36
- }
- manpower = 500
- max_organisation = 0
- default_morale = 0.1
- max_strength = 0.6
- training_time = 180
- weight = 1
- supply_consumption = 0.4
- forest = {
- attack = -0.2
- movement = -0.4
- }
- mountain = {
- attack = -0.1
- }
- jungle = {
- attack = -0.3
- movement = -0.4
- }
- marsh = {
- attack = -0.1
- movement = -0.1
- }
- river = {
- attack = -0.2
- movement = -0.2
- }
- amphibious = {
- attack = -0.6
- }
- urban = {
- attack = -0.4
- defence = -0.1
- }
- }
- medium_sp_artillery_brigade = {
- sprite = medium_armor
- map_icon_category = armored
- priority = 1796
- ai_priority = 100
- active = yes
- type = {
- armor
- artillery
- }
- group = armor
- categories = {
- category_all_armor
- category_army
- }
- combat_width = 3
- need = {
- medium_tank_artillery_equipment = 36
- }
- manpower = 500
- max_organisation = 0
- default_morale = 0.1
- max_strength = 0.6
- training_time = 180
- weight = 1.25
- supply_consumption = 0.44
- forest = {
- attack = -0.3
- movement = -0.4
- }
- hills = {
- attack = -0.1
- }
- mountain = {
- attack = -0.2
- }
- jungle = {
- attack = -0.4
- movement = -0.4
- }
- marsh = {
- attack = -0.1
- movement = -0.1
- }
- river = {
- attack = -0.2
- movement = -0.2
- }
- amphibious = {
- attack = -0.7
- }
- }
- urban = {
- attack = -0.4
- defence = -0.1
- }
- heavy_sp_artillery_brigade = {
- sprite = heavy_armor
- map_icon_category = armored
- priority = 1797
- ai_priority = 100
- active = yes
- training_time = 180
- type = {
- armor
- artillery
- }
- group = armor
- categories = {
- category_all_armor
- category_army
- }
- combat_width = 3
- need = {
- heavy_tank_artillery_equipment = 24
- }
- manpower = 500
- max_organisation = 0
- default_morale = 0.1
- max_strength = 0.6
- weight = 1.5
- supply_consumption = 0.6
- forest = {
- attack = -0.40
- movement = -0.40
- }
- hills = {
- attack = -0.20
- }
- mountain = {
- attack = -0.3
- }
- jungle = {
- attack = -0.6
- movement = -0.4
- }
- marsh = {
- attack = -0.4
- movement = -0.2
- }
- river = {
- attack = -0.4
- movement = -0.4
- }
- amphibious = {
- attack = -0.8
- }
- urban = {
- attack = -0.5
- defence = -0.2
- }
- }
- super_heavy_sp_artillery_brigade = {
- sprite = heavy_armor
- map_icon_category = armored
- priority = 1798
- ai_priority = 100
- active = yes
- type = {
- armor
- artillery
- }
- group = armor
- categories = {
- category_all_armor
- category_army
- }
- combat_width = 3
- need = {
- super_heavy_tank_artillery_equipment = 12
- }
- manpower = 500
- max_organisation = 0
- default_morale = 0.1
- max_strength = 0.6
- training_time = 180
- weight = 1.75
- supply_consumption = 0.8
- forest = {
- attack = -0.5
- movement = -0.4
- }
- hills = {
- attack = -0.3
- }
- mountain = {
- attack = -0.4
- }
- jungle = {
- attack = -0.7
- movement = -0.4
- }
- marsh = {
- attack = -0.5
- movement = -0.2
- }
- river = {
- attack = -0.5
- movement = -0.5
- }
- amphibious = {
- attack = -1.0
- }
- urban = {
- attack = -0.6
- defence = -0.2
- }
- }
- modern_sp_artillery_brigade = {
- sprite = medium_armor
- map_icon_category = armored
- priority = 1796
- ai_priority = 100
- active = yes
- type = {
- armor
- artillery
- }
- group = armor
- categories = {
- category_all_armor
- category_army
- }
- combat_width = 3
- need = {
- modern_tank_artillery_equipment = 40
- }
- manpower = 500
- max_organisation = 0
- default_morale = 0.1
- max_strength = 0.6
- training_time = 180
- weight = 1.5
- supply_consumption = 0.5
- forest = {
- attack = -0.3
- movement = -0.4
- }
- hills = {
- attack = -0.1
- }
- mountain = {
- attack = -0.2
- }
- jungle = {
- attack = -0.4
- movement = -0.4
- }
- marsh = {
- attack = -0.1
- movement = -0.1
- }
- river = {
- attack = -0.2
- movement = -0.2
- }
- amphibious = {
- attack = -0.7
- }
- urban = {
- attack = -0.4
- defence = -0.1
- }
- }
- }
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