Advertisement
Guest User

medium SP art

a guest
Jul 3rd, 2017
488
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.67 KB | None | 0 0
  1. sub_units = {
  2.  
  3. light_sp_artillery_brigade = {
  4. sprite = light_armor
  5. map_icon_category = armored
  6. priority = 1795
  7. ai_priority = 100
  8. active = yes
  9.  
  10. type = {
  11. armor
  12. artillery
  13. }
  14.  
  15. group = armor
  16.  
  17. categories = {
  18. category_all_armor
  19. category_army
  20. }
  21.  
  22. combat_width = 3
  23.  
  24. need = {
  25. light_tank_artillery_equipment = 36
  26. }
  27. manpower = 500
  28. max_organisation = 0
  29. default_morale = 0.1
  30. max_strength = 0.6
  31. training_time = 180
  32. weight = 1
  33. supply_consumption = 0.4
  34.  
  35.  
  36. forest = {
  37. attack = -0.2
  38. movement = -0.4
  39. }
  40. mountain = {
  41. attack = -0.1
  42. }
  43. jungle = {
  44. attack = -0.3
  45. movement = -0.4
  46. }
  47. marsh = {
  48. attack = -0.1
  49. movement = -0.1
  50. }
  51.  
  52. river = {
  53. attack = -0.2
  54. movement = -0.2
  55. }
  56. amphibious = {
  57. attack = -0.6
  58. }
  59.  
  60. urban = {
  61. attack = -0.4
  62. defence = -0.1
  63. }
  64. }
  65.  
  66. medium_sp_artillery_brigade = {
  67. sprite = medium_armor
  68. map_icon_category = armored
  69. priority = 1796
  70. ai_priority = 100
  71. active = yes
  72.  
  73. type = {
  74. armor
  75. artillery
  76. }
  77.  
  78. group = armor
  79.  
  80. categories = {
  81. category_all_armor
  82. category_army
  83. }
  84. combat_width = 3
  85.  
  86. need = {
  87. medium_tank_artillery_equipment = 36
  88. }
  89. manpower = 500
  90. max_organisation = 0
  91. default_morale = 0.1
  92. max_strength = 0.6
  93. training_time = 180
  94. weight = 1.25
  95. supply_consumption = 0.44
  96.  
  97.  
  98. forest = {
  99. attack = -0.3
  100. movement = -0.4
  101. }
  102. hills = {
  103. attack = -0.1
  104. }
  105. mountain = {
  106. attack = -0.2
  107. }
  108. jungle = {
  109. attack = -0.4
  110. movement = -0.4
  111. }
  112. marsh = {
  113. attack = -0.1
  114. movement = -0.1
  115.  
  116. }
  117. river = {
  118. attack = -0.2
  119. movement = -0.2
  120. }
  121. amphibious = {
  122. attack = -0.7
  123. }
  124. }
  125. urban = {
  126. attack = -0.4
  127. defence = -0.1
  128. }
  129.  
  130. heavy_sp_artillery_brigade = {
  131. sprite = heavy_armor
  132. map_icon_category = armored
  133. priority = 1797
  134. ai_priority = 100
  135. active = yes
  136. training_time = 180
  137.  
  138. type = {
  139. armor
  140. artillery
  141. }
  142.  
  143. group = armor
  144.  
  145. categories = {
  146. category_all_armor
  147. category_army
  148. }
  149.  
  150. combat_width = 3
  151.  
  152. need = {
  153. heavy_tank_artillery_equipment = 24
  154. }
  155. manpower = 500
  156. max_organisation = 0
  157. default_morale = 0.1
  158. max_strength = 0.6
  159. weight = 1.5
  160. supply_consumption = 0.6
  161.  
  162.  
  163. forest = {
  164. attack = -0.40
  165. movement = -0.40
  166. }
  167. hills = {
  168. attack = -0.20
  169. }
  170. mountain = {
  171. attack = -0.3
  172. }
  173. jungle = {
  174. attack = -0.6
  175. movement = -0.4
  176. }
  177. marsh = {
  178. attack = -0.4
  179. movement = -0.2
  180. }
  181. river = {
  182. attack = -0.4
  183. movement = -0.4
  184. }
  185. amphibious = {
  186. attack = -0.8
  187. }
  188.  
  189. urban = {
  190. attack = -0.5
  191. defence = -0.2
  192. }
  193. }
  194.  
  195. super_heavy_sp_artillery_brigade = {
  196. sprite = heavy_armor
  197. map_icon_category = armored
  198. priority = 1798
  199. ai_priority = 100
  200. active = yes
  201.  
  202. type = {
  203. armor
  204. artillery
  205. }
  206.  
  207. group = armor
  208.  
  209. categories = {
  210. category_all_armor
  211. category_army
  212. }
  213.  
  214.  
  215. combat_width = 3
  216.  
  217. need = {
  218. super_heavy_tank_artillery_equipment = 12
  219. }
  220. manpower = 500
  221. max_organisation = 0
  222. default_morale = 0.1
  223. max_strength = 0.6
  224. training_time = 180
  225. weight = 1.75
  226. supply_consumption = 0.8
  227.  
  228.  
  229. forest = {
  230. attack = -0.5
  231. movement = -0.4
  232. }
  233. hills = {
  234. attack = -0.3
  235. }
  236. mountain = {
  237. attack = -0.4
  238. }
  239. jungle = {
  240. attack = -0.7
  241. movement = -0.4
  242. }
  243. marsh = {
  244. attack = -0.5
  245. movement = -0.2
  246. }
  247. river = {
  248. attack = -0.5
  249. movement = -0.5
  250. }
  251. amphibious = {
  252. attack = -1.0
  253. }
  254.  
  255. urban = {
  256. attack = -0.6
  257. defence = -0.2
  258. }
  259. }
  260.  
  261. modern_sp_artillery_brigade = {
  262. sprite = medium_armor
  263. map_icon_category = armored
  264. priority = 1796
  265. ai_priority = 100
  266. active = yes
  267.  
  268. type = {
  269. armor
  270. artillery
  271. }
  272.  
  273. group = armor
  274.  
  275. categories = {
  276. category_all_armor
  277. category_army
  278. }
  279.  
  280. combat_width = 3
  281.  
  282. need = {
  283. modern_tank_artillery_equipment = 40
  284. }
  285. manpower = 500
  286. max_organisation = 0
  287. default_morale = 0.1
  288. max_strength = 0.6
  289. training_time = 180
  290. weight = 1.5
  291. supply_consumption = 0.5
  292.  
  293. forest = {
  294. attack = -0.3
  295. movement = -0.4
  296. }
  297. hills = {
  298. attack = -0.1
  299. }
  300. mountain = {
  301. attack = -0.2
  302. }
  303. jungle = {
  304. attack = -0.4
  305. movement = -0.4
  306. }
  307. marsh = {
  308. attack = -0.1
  309. movement = -0.1
  310. }
  311. river = {
  312. attack = -0.2
  313. movement = -0.2
  314. }
  315. amphibious = {
  316. attack = -0.7
  317. }
  318.  
  319. urban = {
  320. attack = -0.4
  321. defence = -0.1
  322. }
  323. }
  324. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement