KaorinSakura

Pyromancy Flame Abilities

Apr 27th, 2015
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  1. Pyromancy Flame Abilities
  2.  
  3. Least Abilities
  4.  
  5.  
  6. Name: Combustion
  7. Type: Fire - Bludgeon
  8. Frequency: At-Will
  9. AC: 2
  10. Damage Base: 9
  11. Class: Dependent*
  12. Range: Melee, 1 Target
  13. Effect: If the target has a Shield, they lose its benefit for 1 round.
  14.  
  15.  
  16. Name: Fireball
  17. Type: Fire - Piercing
  18. Frequency: At-Will
  19. AC: 2
  20. Damage Base: 7
  21. Class: Dependent*
  22. Range: 6, 1 Target
  23. Effect: Fireball has an AC of 0 and a DB of 8 against levitating, falling or flying targets.
  24.  
  25.  
  26.  
  27. Fire Whip
  28. Type: Fire - Piercing
  29. Frequency: EoT
  30. AC: 2
  31. Damage Base: X*
  32. Class: Dependent*
  33. Range: Line 4
  34. Effect: Fire Whip has a DB of 11 in the first square, and a -2 DB for each subsequent square.
  35.  
  36.  
  37.  
  38.  
  39. Flash Sweat
  40. Type: Fire
  41. Frequency: At-Will
  42. AC: None
  43. Damage Base: None
  44. Class: Status
  45. Range: Melee, 1 Target or Self
  46. Effect: The Target gains DR against the next damaging Electric, Fire or Poison attack equal to your Attack (if Dark Pyromancy Flame) or Special Attack (if Pyromancy Flame) stat that hits them in the Scene.
  47.  
  48.  
  49.  
  50.  
  51. Poison Mist
  52. Type: Fire
  53. Frequency: Scene x2
  54. AC: None
  55. Damage Base: None
  56. Class: Status
  57. Range: Ranged 4 Blast 2, Hazard
  58. Effect: The user creates a cloud of violet mist that obscures all vision (though not tremorsense or the like). Creatures beginning their turn or ending their turn in this mist become Poisoned. Creatures suffering Poison damage in this mist also lose 1/16th of their Max Hit Points.
  59.  
  60.  
  61.  
  62. Lesser Abilities
  63.  
  64.  
  65.  
  66. Name: Fire Orb
  67. Type: Fire - Piercing
  68. Frequency: At-Will
  69. AC: 2
  70. Damage Base: 7
  71. Class: Dependent*
  72. Range: 4, 1 Target
  73. Effect: Fire Orb Burns the target on 18+.
  74.  
  75.  
  76.  
  77. Name: Firestorm
  78. Type: Fire - Bludgeon
  79. Frequency: EoT
  80. AC: None
  81. Damage Base: 6
  82. Class: Dependent*
  83. Range: Burst 1
  84. Effect: Firestorm cannot miss.
  85.  
  86.  
  87.  
  88. Name: Flame Weapon
  89. Type: Fire
  90. Frequency: Scene x2
  91. AC: None
  92. Damage Base: None
  93. Class: Status
  94. Range: Melee, 1 Target
  95. Effect: Flame Weapon can only target a weapon the user is holding or a weapon an ally within melee range allows the user to target. The weapon deals an additional 2d6+8 Fire Damage when it strikes targets. If Flame Weapon is used on a ranged weapon, the ranged weapon bestows this effect upon its projectiles.
  96.  
  97.  
  98.  
  99. Toxic Mist
  100. Type: Fire
  101. Frequency: Daily x2
  102. AC: None
  103. Damage Base: None
  104. Class: Status
  105. Range: Ranged 4 Blast 2, Hazard
  106. Effect: The user creates a cloud of black mist that obscures all vision (though not tremorsense or the like). Creatures beginning their turn or ending their turn in this mist become Badly Poisoned. Creatures suffering Poison damage in this mist also lose 1/16th of their Max Hit Points.
  107.  
  108.  
  109.  
  110. Warmth
  111. Type: Fire
  112. Frequency: Daily x2
  113. AC: None
  114. Damage Base: None
  115. Class: Status
  116. Range: Melee
  117. Effect: The user creates a levitating flame in the unoccupied target area. At the start of the users turn the flame creates a 1-meter burst. All creatures in the burst recover Hit Points equal to 1/16th of their Max Hit Points.
  118.  
  119.  
  120.  
  121. Greater Abilities
  122.  
  123.  
  124.  
  125.  
  126. Name: Acid Surge
  127. Type: Fire
  128. Frequency: Daily x2
  129. AC: None
  130. Damage Base: None
  131. Class: Status
  132. Range: Ranged 4 Blast 2, Hazard
  133. Effect: The user creates a cloud of copper mist that obscures all vision (though not tremorsense or the like). Creatures beginning their turn or ending their turn in this mist have any unprotected equipment (any exposed equipment) suffer 1d6+8 damage (Do not apply stats or DR to this damage).
  134.  
  135.  
  136.  
  137. Name: Fire Tempest
  138. Type: Fire - Bludgeon
  139. Frequency: EoT
  140. AC: 2
  141. Damage Base: 7
  142. Class: Dependent*
  143. Range: Burst 2
  144. Effect: Trips all Legal Targets on 19+.
  145.  
  146.  
  147.  
  148. Name: Great Fireball
  149. Type: Fire - Piercing
  150. Frequency: EoT
  151. AC: 2
  152. Damage Base: 7
  153. Class: Dependent*
  154. Range: 6, 1 Target
  155. Effect: Burns Target on Resisted or Super Effective hits.
  156.  
  157.  
  158.  
  159. Name: Iron Flesh
  160. Type: Fire
  161. Frequency: Scene
  162. AC: None
  163. Damage Base: None
  164. Class: Dependent*
  165. Range: Self
  166. Effect: User loses X Movement Capability and gains X DR until the end of the Scene. X cannot equal the users highest movement capability but can reduce other movement capabilities to 0. Bonuses to movement capabilities from Speed Combat Stages or Sprinting (or similar) are not factored in Iron Flesh.
  167.  
  168.  
  169.  
  170. Name: Lingering Flame
  171. Type: Fire - Bludgeon
  172. Frequency: Scene x2
  173. AC: None
  174. Damage Base: 10
  175. Class: Dependent*
  176. Range: Ranged 8*
  177. Effect: The user selects a unoccupied square in their range that they have line of sight to. The user then sends a flame from their square to the intended square, going only in a straight line. Any obstacles (including creatures) prevents the flame from proceeding to the intended square and instead stop at the obstacle. Any creatures moving within 2-meters of the flame causes it to immediately explode (interrupting anything happening at the time, including the triggering movement). When the flame explodes, it creates a 2-meter burst pushing any creatures in the burst outside of it. The flame is then destroyed.
  178.  
  179.  
  180.  
  181. Greatest Abilities
  182.  
  183.  
  184.  
  185. Name: Chaos Storm
  186. Type: Fire - Bludgeon
  187. Frequency: EoT
  188. AC: 2
  189. Damage Base: 7
  190. Class: Dependent*
  191. Range: Burst 2
  192. Effect: The burst area becomes Molten terrain. The terrain causes targets touching the terrain to lose Hit Points equal to 1/10th of their Max Hit Points. This damage is considered Fire Type damage.
  193.  
  194.  
  195.  
  196. Name: Forbidden Sun
  197. Type: Fire - Piercing
  198. Frequency: EoT
  199. AC: 2
  200. Damage Base: 9
  201. Class: Dependent*
  202. Range: 6, 1 Target
  203. Effect: The target is Pushed 2-meters. The target is Tripped on 15+.
  204.  
  205.  
  206.  
  207. Name: Great Chaos Fireball
  208. Type: Fire - Bludgeon
  209. Frequency: At-Will
  210. AC: None
  211. Damage Base: 7
  212. Class: Dependent*
  213. Range: 6, 1 Target
  214. Effect: Great Chaos Fireball cannot miss. On successful hit, if the target is touching the ground the targets square becomes Molten terrain.
  215.  
  216.  
  217.  
  218. Name: Great Combustion
  219. Type: Fire - Bludgeon
  220. Frequency: At-Will
  221. AC: 2
  222. Damage Base: 7*
  223. Class: Dependent*
  224. Range: Melee, 1 Target
  225. Effect: Great Combustion gains +1 Damage Base for each slot (Body, Main Hand and Off Hand) occupied by the target. If Great Combustion successfully hits the target and is wielding a Shield, the user can make a Disarm Maneuver as a Free Action to disarm the Shield.
  226.  
  227.  
  228.  
  229. Name: Immolation
  230. Type: Fire
  231. Frequency: Scene
  232. AC: None
  233. Damage Base: None
  234. Class: Dependent*
  235. Range: Self
  236. Effect: The user sets themselves Ablaze. While ablazed, the user is immune to the Burn and Freeze status conditions (if they had either become becoming abalzed they're cured of both conditions). If the user performs a Standard Action during a round they lose Hit Points equal to 1/8th of their Max Hit Points (this is considered Fire Type damage in every aspect). If the user comes into contact with flammable substances or objects, they're set aflame (though the users personal equipment is not subject to damage by Immolation). Creatures in a grapple with the user while ablaze suffer 1d8+6 Fire Type damage each round.
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