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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. local FavIDs = {
  87. 340106355, --Nefl Crystals
  88. 927529620, --Dimension
  89. 876981900, --Fantasy
  90. 398987889, --Ordinary Days
  91. 1117396305, --Oh wait, it's you.
  92. 885996042, --Action Winter Journey
  93. 919231299, --Sprawling Idiot Effigy
  94. 743466274, --Good Day Sunshine
  95. 727411183, --Knife Fight
  96. 1402748531, --The Earth Is Counting On You!
  97. 595230126 --Robot Language
  98. }
  99.  
  100.  
  101.  
  102. --The reality of my life isn't real but a Universe -makhail07
  103. wait()
  104. local plr = game:service'Players'.LocalPlayer
  105. print('Local User is '..plr.Name)
  106. local char = plr.Character
  107. local hum = char.Humanoid
  108. local ra = char["Right Arm"]
  109. local la= char["Left Arm"]
  110. local rl= char["Right Leg"]
  111. local ll = char["Left Leg"]
  112. local hed = char.Head
  113. local root = char.HumanoidRootPart
  114. local rootj = root.RootJoint
  115. local tors = char.Torso
  116. local mouse = plr:GetMouse()
  117. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  118. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  119. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  120. local EdgyMode = false
  121. local Divinity = false
  122. local Fighter = false
  123. local Purity = false
  124. local Destruction = false
  125. local helpme = false
  126. local Planetary = false
  127. local maincolor = BrickColor.new("Institutional white")
  128. -------------------------------------------------------
  129. --Start Good Stuff--
  130. -------------------------------------------------------
  131. CF = CFrame.new
  132. angles = CFrame.Angles
  133. attack = false
  134. Euler = CFrame.fromEulerAnglesXYZ
  135. Rad = math.rad
  136. IT = Instance.new
  137. BrickC = BrickColor.new
  138. Cos = math.cos
  139. Acos = math.acos
  140. Sin = math.sin
  141. Asin = math.asin
  142. Abs = math.abs
  143. Mrandom = math.random
  144. Floor = math.floor
  145. -------------------------------------------------------
  146. --End Good Stuff--
  147. -------------------------------------------------------
  148. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  149. RSH, LSH = nil, nil
  150. RW = Instance.new("Weld")
  151. LW = Instance.new("Weld")
  152. RH = tors["Right Hip"]
  153. LH = tors["Left Hip"]
  154. RSH = tors["Right Shoulder"]
  155. LSH = tors["Left Shoulder"]
  156. RSH.Parent = nil
  157. LSH.Parent = nil
  158. RW.Name = "RW"
  159. RW.Part0 = tors
  160. RW.C0 = CF(1.5, 0.5, 0)
  161. RW.C1 = CF(0, 0.5, 0)
  162. RW.Part1 = ra
  163. RW.Parent = tors
  164. LW.Name = "LW"
  165. LW.Part0 = tors
  166. LW.C0 = CF(-1.5, 0.5, 0)
  167. LW.C1 = CF(0, 0.5, 0)
  168. LW.Part1 = la
  169. LW.Parent = tors
  170. Effects = {}
  171.  
  172. -------------------------------------------------------
  173. --Start HeartBeat--
  174. -------------------------------------------------------
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "Heartbeat"
  177. script:WaitForChild("Heartbeat")
  178.  
  179. frame = 1 / 60
  180. tf = 0
  181. allowframeloss = false
  182. tossremainder = false
  183.  
  184.  
  185. lastframe = tick()
  186. script.Heartbeat:Fire()
  187.  
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.Heartbeat:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.Heartbeat:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208. -------------------------------------------------------
  209. --End HeartBeat--
  210. -------------------------------------------------------
  211.  
  212. -------------------------------------------------------
  213. --Start Important Functions--
  214. -------------------------------------------------------
  215. function swait(num)
  216. if num == 0 or num == nil then
  217. game:service("RunService").Stepped:wait(0)
  218. else
  219. for i = 0, num do
  220. game:service("RunService").Stepped:wait(0)
  221. end
  222. end
  223. end
  224. function thread(f)
  225. coroutine.resume(coroutine.create(f))
  226. end
  227. function clerp(a, b, t)
  228. local qa = {
  229. QuaternionFromCFrame(a)
  230. }
  231. local qb = {
  232. QuaternionFromCFrame(b)
  233. }
  234. local ax, ay, az = a.x, a.y, a.z
  235. local bx, by, bz = b.x, b.y, b.z
  236. local _t = 1 - t
  237. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  238. end
  239. function QuaternionFromCFrame(cf)
  240. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  241. local trace = m00 + m11 + m22
  242. if trace > 0 then
  243. local s = math.sqrt(1 + trace)
  244. local recip = 0.5 / s
  245. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  246. else
  247. local i = 0
  248. if m00 < m11 then
  249. i = 1
  250. end
  251. if m22 > (i == 0 and m00 or m11) then
  252. i = 2
  253. end
  254. if i == 0 then
  255. local s = math.sqrt(m00 - m11 - m22 + 1)
  256. local recip = 0.5 / s
  257. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  258. elseif i == 1 then
  259. local s = math.sqrt(m11 - m22 - m00 + 1)
  260. local recip = 0.5 / s
  261. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  262. elseif i == 2 then
  263. local s = math.sqrt(m22 - m00 - m11 + 1)
  264. local recip = 0.5 / s
  265. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  266. end
  267. end
  268. end
  269. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  270. local xs, ys, zs = x + x, y + y, z + z
  271. local wx, wy, wz = w * xs, w * ys, w * zs
  272. local xx = x * xs
  273. local xy = x * ys
  274. local xz = x * zs
  275. local yy = y * ys
  276. local yz = y * zs
  277. local zz = z * zs
  278. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  279. end
  280. function QuaternionSlerp(a, b, t)
  281. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  282. local startInterp, finishInterp
  283. if cosTheta >= 1.0E-4 then
  284. if 1 - cosTheta > 1.0E-4 then
  285. local theta = math.acos(cosTheta)
  286. local invSinTheta = 1 / Sin(theta)
  287. startInterp = Sin((1 - t) * theta) * invSinTheta
  288. finishInterp = Sin(t * theta) * invSinTheta
  289. else
  290. startInterp = 1 - t
  291. finishInterp = t
  292. end
  293. elseif 1 + cosTheta > 1.0E-4 then
  294. local theta = math.acos(-cosTheta)
  295. local invSinTheta = 1 / Sin(theta)
  296. startInterp = Sin((t - 1) * theta) * invSinTheta
  297. finishInterp = Sin(t * theta) * invSinTheta
  298. else
  299. startInterp = t - 1
  300. finishInterp = t
  301. end
  302. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  303. end
  304. function rayCast(Position, Direction, Range, Ignore)
  305. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  306. end
  307. local RbxUtility = LoadLibrary("RbxUtility")
  308. local Create = RbxUtility.Create
  309.  
  310. -------------------------------------------------------
  311. --Start Damage Function--
  312. -------------------------------------------------------
  313. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  314. if hit.Parent == nil then
  315. return
  316. end
  317. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  318. for _, v in pairs(hit.Parent:children()) do
  319. if v:IsA("Humanoid") then
  320. h = v
  321. end
  322. end
  323. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  324.  
  325. hit.Parent:FindFirstChild("Head"):BreakJoints()
  326. end
  327.  
  328. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  329. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  330. if hit.Parent.DebounceHit.Value == true then
  331. return
  332. end
  333. end
  334. if insta == true then
  335. hit.Parent:FindFirstChild("Head"):BreakJoints()
  336. end
  337. local c = Create("ObjectValue"){
  338. Name = "creator",
  339. Value = game:service("Players").LocalPlayer,
  340. Parent = h,
  341. }
  342. game:GetService("Debris"):AddItem(c, .5)
  343. if HitSound ~= nil and HitPitch ~= nil then
  344. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  345. end
  346. local Damage = math.random(minim, maxim)
  347. local blocked = false
  348. local block = hit.Parent:findFirstChild("Block")
  349. if block ~= nil then
  350. if block.className == "IntValue" then
  351. if block.Value > 0 then
  352. blocked = true
  353. block.Value = block.Value - 1
  354. print(block.Value)
  355. end
  356. end
  357. end
  358. if blocked == false then
  359. h.Health = h.Health - Damage
  360. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  361. else
  362. h.Health = h.Health - (Damage / 2)
  363. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  364. end
  365. if Type == "Knockdown" then
  366. local hum = hit.Parent.Humanoid
  367. hum.PlatformStand = true
  368. coroutine.resume(coroutine.create(function(HHumanoid)
  369. swait(1)
  370. HHumanoid.PlatformStand = false
  371. end), hum)
  372. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  373. local bodvol = Create("BodyVelocity"){
  374. velocity = angle * knockback,
  375. P = 5000,
  376. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  377. Parent = hit,
  378. }
  379. local rl = Create("BodyAngularVelocity"){
  380. P = 3000,
  381. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  382. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  383. Parent = hit,
  384. }
  385. game:GetService("Debris"):AddItem(bodvol, .5)
  386. game:GetService("Debris"):AddItem(rl, .5)
  387. elseif Type == "Normal" then
  388. local vp = Create("BodyVelocity"){
  389. P = 500,
  390. maxForce = Vector3.new(math.huge, 0, math.huge),
  391. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  392. }
  393. if knockback > 0 then
  394. vp.Parent = hit.Parent.Torso
  395. end
  396. game:GetService("Debris"):AddItem(vp, .5)
  397. elseif Type == "Up" then
  398. local bodyVelocity = Create("BodyVelocity"){
  399. velocity = Vector3.new(0, 20, 0),
  400. P = 5000,
  401. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  402. Parent = hit,
  403. }
  404. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  405. elseif Type == "DarkUp" then
  406. coroutine.resume(coroutine.create(function()
  407. for i = 0, 1, 0.1 do
  408. swait()
  409. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  410. end
  411. end))
  412. local bodyVelocity = Create("BodyVelocity"){
  413. velocity = Vector3.new(0, 20, 0),
  414. P = 5000,
  415. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  416. Parent = hit,
  417. }
  418. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  419. elseif Type == "Snare" then
  420. local bp = Create("BodyPosition"){
  421. P = 2000,
  422. D = 100,
  423. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  424. position = hit.Parent.Torso.Position,
  425. Parent = hit.Parent.Torso,
  426. }
  427. game:GetService("Debris"):AddItem(bp, 1)
  428. elseif Type == "Freeze" then
  429. local BodPos = Create("BodyPosition"){
  430. P = 50000,
  431. D = 1000,
  432. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  433. position = hit.Parent.Torso.Position,
  434. Parent = hit.Parent.Torso,
  435. }
  436. local BodGy = Create("BodyGyro") {
  437. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  438. P = 20e+003,
  439. Parent = hit.Parent.Torso,
  440. cframe = hit.Parent.Torso.CFrame,
  441. }
  442. hit.Parent.Torso.Anchored = true
  443. coroutine.resume(coroutine.create(function(Part)
  444. swait(1.5)
  445. Part.Anchored = false
  446. end), hit.Parent.Torso)
  447. game:GetService("Debris"):AddItem(BodPos, 3)
  448. game:GetService("Debris"):AddItem(BodGy, 3)
  449. end
  450. local debounce = Create("BoolValue"){
  451. Name = "DebounceHit",
  452. Parent = hit.Parent,
  453. Value = true,
  454. }
  455. game:GetService("Debris"):AddItem(debounce, Delay)
  456. c = Create("ObjectValue"){
  457. Name = "creator",
  458. Value = Player,
  459. Parent = h,
  460. }
  461. game:GetService("Debris"):AddItem(c, .5)
  462. end
  463. end
  464. -------------------------------------------------------
  465. --End Damage Function--
  466. -------------------------------------------------------
  467.  
  468. -------------------------------------------------------
  469. --Start Damage Function Customization--
  470. -------------------------------------------------------
  471. function ShowDamage(Pos, Text, Time, Color)
  472. local Rate = (1 / 30)
  473. local Pos = (Pos or Vector3.new(0, 0, 0))
  474. local Text = (Text or "")
  475. local Time = (Time or 2)
  476. local Color = (Color or Color3.new(1, 0, 1))
  477. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  478. EffectPart.Anchored = true
  479. local BillboardGui = Create("BillboardGui"){
  480. Size = UDim2.new(3, 0, 3, 0),
  481. Adornee = EffectPart,
  482. Parent = EffectPart,
  483. }
  484. local TextLabel = Create("TextLabel"){
  485. BackgroundTransparency = 1,
  486. Size = UDim2.new(1, 0, 1, 0),
  487. Text = Text,
  488. Font = "Highway",
  489. TextColor3 = Color,
  490. TextScaled = true,
  491. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  492. Parent = BillboardGui,
  493. }
  494. game.Debris:AddItem(EffectPart, (Time))
  495. EffectPart.Parent = game:GetService("Workspace")
  496. delay(0, function()
  497. local Frames = (Time / Rate)
  498. for Frame = 1, Frames do
  499. wait(Rate)
  500. local Percent = (Frame / Frames)
  501. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  502. TextLabel.TextTransparency = Percent
  503. end
  504. if EffectPart and EffectPart.Parent then
  505. EffectPart:Destroy()
  506. end
  507. end)
  508. end
  509. -------------------------------------------------------
  510. --End Damage Function Customization--
  511. -------------------------------------------------------
  512.  
  513. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  514. for _, c in pairs(workspace:children()) do
  515. local hum = c:findFirstChild("Humanoid")
  516. if hum ~= nil then
  517. local head = c:findFirstChild("Head")
  518. if head ~= nil then
  519. local targ = head.Position - Part.Position
  520. local mag = targ.magnitude
  521. if magni >= mag and c.Name ~= plr.Name then
  522. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  523. end
  524. end
  525. end
  526. end
  527. end
  528.  
  529.  
  530. CFuncs = {
  531. Part = {
  532. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  533. local Part = Create("Part")({
  534. Parent = Parent,
  535. Reflectance = Reflectance,
  536. Transparency = Transparency,
  537. CanCollide = false,
  538. Locked = true,
  539. BrickColor = BrickColor.new(tostring(BColor)),
  540. Name = Name,
  541. Size = Size,
  542. Material = Material
  543. })
  544. RemoveOutlines(Part)
  545. return Part
  546. end
  547. },
  548. Mesh = {
  549. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  550. local Msh = Create(Mesh)({
  551. Parent = Part,
  552. Offset = OffSet,
  553. Scale = Scale
  554. })
  555. if Mesh == "SpecialMesh" then
  556. Msh.MeshType = MeshType
  557. Msh.MeshId = MeshId
  558. end
  559. return Msh
  560. end
  561. },
  562. Mesh = {
  563. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  564. local Msh = Create(Mesh)({
  565. Parent = Part,
  566. Offset = OffSet,
  567. Scale = Scale
  568. })
  569. if Mesh == "SpecialMesh" then
  570. Msh.MeshType = MeshType
  571. Msh.MeshId = MeshId
  572. end
  573. return Msh
  574. end
  575. },
  576. Weld = {
  577. Create = function(Parent, Part0, Part1, C0, C1)
  578. local Weld = Create("Weld")({
  579. Parent = Parent,
  580. Part0 = Part0,
  581. Part1 = Part1,
  582. C0 = C0,
  583. C1 = C1
  584. })
  585. return Weld
  586. end
  587. },
  588. Sound = {
  589. Create = function(id, par, vol, pit)
  590. coroutine.resume(coroutine.create(function()
  591. local S = Create("Sound")({
  592. Volume = vol,
  593. Pitch = pit or 1,
  594. SoundId = id,
  595. Parent = par or workspace
  596. })
  597. wait()
  598. S:play()
  599. game:GetService("Debris"):AddItem(S, 6)
  600. end))
  601. end
  602. },
  603. ParticleEmitter = {
  604. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  605. local fp = Create("ParticleEmitter")({
  606. Parent = Parent,
  607. Color = ColorSequence.new(Color1, Color2),
  608. LightEmission = LightEmission,
  609. Size = Size,
  610. Texture = Texture,
  611. Transparency = Transparency,
  612. ZOffset = ZOffset,
  613. Acceleration = Accel,
  614. Drag = Drag,
  615. LockedToPart = LockedToPart,
  616. VelocityInheritance = VelocityInheritance,
  617. EmissionDirection = EmissionDirection,
  618. Enabled = Enabled,
  619. Lifetime = LifeTime,
  620. Rate = Rate,
  621. Rotation = Rotation,
  622. RotSpeed = RotSpeed,
  623. Speed = Speed,
  624. VelocitySpread = VelocitySpread
  625. })
  626. return fp
  627. end
  628. }
  629. }
  630. function RemoveOutlines(part)
  631. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  632. end
  633. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  634. local Part = Create("Part")({
  635. formFactor = FormFactor,
  636. Parent = Parent,
  637. Reflectance = Reflectance,
  638. Transparency = Transparency,
  639. CanCollide = false,
  640. Locked = true,
  641. BrickColor = BrickColor.new(tostring(BColor)),
  642. Name = Name,
  643. Size = Size,
  644. Material = Material
  645. })
  646. RemoveOutlines(Part)
  647. return Part
  648. end
  649. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  650. local Msh = Create(Mesh)({
  651. Parent = Part,
  652. Offset = OffSet,
  653. Scale = Scale
  654. })
  655. if Mesh == "SpecialMesh" then
  656. Msh.MeshType = MeshType
  657. Msh.MeshId = MeshId
  658. end
  659. return Msh
  660. end
  661. function CreateWeld(Parent, Part0, Part1, C0, C1)
  662. local Weld = Create("Weld")({
  663. Parent = Parent,
  664. Part0 = Part0,
  665. Part1 = Part1,
  666. C0 = C0,
  667. C1 = C1
  668. })
  669. return Weld
  670. end
  671.  
  672.  
  673. -------------------------------------------------------
  674. --Start Effect Function--
  675. -------------------------------------------------------
  676. EffectModel = Instance.new("Model", char)
  677. Effects = {
  678. Block = {
  679. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  680. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  681. prt.Anchored = true
  682. prt.CFrame = cframe
  683. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  684. game:GetService("Debris"):AddItem(prt, 10)
  685. if Type == 1 or Type == nil then
  686. table.insert(Effects, {
  687. prt,
  688. "Block1",
  689. delay,
  690. x3,
  691. y3,
  692. z3,
  693. msh
  694. })
  695. elseif Type == 2 then
  696. table.insert(Effects, {
  697. prt,
  698. "Block2",
  699. delay,
  700. x3,
  701. y3,
  702. z3,
  703. msh
  704. })
  705. else
  706. table.insert(Effects, {
  707. prt,
  708. "Block3",
  709. delay,
  710. x3,
  711. y3,
  712. z3,
  713. msh
  714. })
  715. end
  716. end
  717. },
  718. Sphere = {
  719. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  720. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  721. prt.Anchored = true
  722. prt.CFrame = cframe
  723. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  724. game:GetService("Debris"):AddItem(prt, 10)
  725. table.insert(Effects, {
  726. prt,
  727. "Cylinder",
  728. delay,
  729. x3,
  730. y3,
  731. z3,
  732. msh
  733. })
  734. end
  735. },
  736. Cylinder = {
  737. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  738. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  739. prt.Anchored = true
  740. prt.CFrame = cframe
  741. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  742. game:GetService("Debris"):AddItem(prt, 10)
  743. table.insert(Effects, {
  744. prt,
  745. "Cylinder",
  746. delay,
  747. x3,
  748. y3,
  749. z3,
  750. msh
  751. })
  752. end
  753. },
  754. Wave = {
  755. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  756. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  757. prt.Anchored = true
  758. prt.CFrame = cframe
  759. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  760. game:GetService("Debris"):AddItem(prt, 10)
  761. table.insert(Effects, {
  762. prt,
  763. "Cylinder",
  764. delay,
  765. x3 / 60,
  766. y3 / 60,
  767. z3 / 60,
  768. msh
  769. })
  770. end
  771. },
  772. Ring = {
  773. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  774. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  775. prt.Anchored = true
  776. prt.CFrame = cframe
  777. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  778. game:GetService("Debris"):AddItem(prt, 10)
  779. table.insert(Effects, {
  780. prt,
  781. "Cylinder",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. end
  789. },
  790. Break = {
  791. Create = function(brickcolor, cframe, x1, y1, z1)
  792. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  793. prt.Anchored = true
  794. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  795. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  796. local num = math.random(10, 50) / 1000
  797. game:GetService("Debris"):AddItem(prt, 10)
  798. table.insert(Effects, {
  799. prt,
  800. "Shatter",
  801. num,
  802. prt.CFrame,
  803. math.random() - math.random(),
  804. 0,
  805. math.random(50, 100) / 100
  806. })
  807. end
  808. },
  809. Spiral = {
  810. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  811. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  812. prt.Anchored = true
  813. prt.CFrame = cframe
  814. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  815. game:GetService("Debris"):AddItem(prt, 10)
  816. table.insert(Effects, {
  817. prt,
  818. "Cylinder",
  819. delay,
  820. x3,
  821. y3,
  822. z3,
  823. msh
  824. })
  825. end
  826. },
  827. Push = {
  828. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  829. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  833. game:GetService("Debris"):AddItem(prt, 10)
  834. table.insert(Effects, {
  835. prt,
  836. "Cylinder",
  837. delay,
  838. x3,
  839. y3,
  840. z3,
  841. msh
  842. })
  843. end
  844. }
  845. }
  846. -------------------------------------------------------
  847. --End Effect Function--
  848. -------------------------------------------------------
  849.  
  850. function CreateSound(ID, PARENT, VOLUME, PITCH)
  851. local NSound = nil
  852. coroutine.resume(coroutine.create(function()
  853. NSound = Instance.new("Sound", PARENT)
  854. NSound.Volume = VOLUME
  855. NSound.Pitch = PITCH
  856. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  857. swait()
  858. NSound:play()
  859. game:GetService("Debris"):AddItem(NSound, 10)
  860. end))
  861. return NSound
  862. end
  863.  
  864. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  865. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. if Type == 1 or Type == nil then
  871. table.insert(Effects, {
  872. prt,
  873. "Block1",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. elseif Type == 2 then
  881. table.insert(Effects, {
  882. prt,
  883. "Block2",
  884. delay,
  885. x3,
  886. y3,
  887. z3,
  888. msh
  889. })
  890. elseif Type == 3 then
  891. table.insert(Effects, {
  892. prt,
  893. "Block3",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. end
  902.  
  903. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  904. local fp=Instance.new("Part")
  905. fp.formFactor=formfactor
  906. fp.Parent=parent
  907. fp.Reflectance=reflectance
  908. fp.Transparency=transparency
  909. fp.CanCollide=false
  910. fp.Locked=true
  911. fp.BrickColor=brickcolor
  912. fp.Name=name
  913. fp.Size=size
  914. fp.Position=tors.Position
  915. RemoveOutlines(fp)
  916. fp.Material="SmoothPlastic"
  917. fp:BreakJoints()
  918. return fp
  919. end
  920.  
  921. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  922. local mesh=Instance.new(Mesh)
  923. mesh.Parent=part
  924. if Mesh=="SpecialMesh" then
  925. mesh.MeshType=meshtype
  926. if meshid~="nil" then
  927. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  928. end
  929. end
  930. mesh.Offset=offset
  931. mesh.Scale=scale
  932. return mesh
  933. end
  934.  
  935. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  936. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  937. prt.Anchored = true
  938. prt.Material = "Neon"
  939. prt.CFrame = cframe
  940. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  941. game:GetService("Debris"):AddItem(prt, 5)
  942. coroutine.resume(coroutine.create(function(Part, Mesh)
  943. local rtype = rottype
  944. for i = 0, 1, delay do
  945. swait()
  946. if rtype == 1 then
  947. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  948. elseif rtype == 2 then
  949. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  950. end
  951. prt.Transparency = i
  952. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  953. end
  954. Part.Parent = nil
  955. end), prt, msh)
  956. end
  957.  
  958.  
  959. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  960. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  961. prt.Anchored = true
  962. prt.Material = "Neon"
  963. prt.CFrame = cframe
  964. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  965. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 5)
  967. coroutine.resume(coroutine.create(function(Part, Mesh)
  968. for i = 0, 1, delay do
  969. swait()
  970. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  971. Part.Transparency = i
  972. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  973. end
  974. Part.Parent = nil
  975. end), prt, msh)
  976. end
  977.  
  978.  
  979. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  980. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  981. prt.Anchored = true
  982. prt.Material = "Neon"
  983. prt.CFrame = cframe
  984. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  985. game:GetService("Debris"):AddItem(prt, 5)
  986. coroutine.resume(coroutine.create(function(Part, Mesh)
  987. local rtype = rottype
  988. for i = 0, 1, delay do
  989. swait()
  990. if rtype == 1 then
  991. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  992. elseif rtype == 2 then
  993. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  994. end
  995. prt.Transparency = i
  996. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  997. end
  998. Part.Parent = nil
  999. end), prt, msh)
  1000. end
  1001.  
  1002. function Eviscerate(dude)
  1003. if dude.Name ~= char then
  1004. local bgf = IT("BodyGyro", dude.Head)
  1005. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1006. local val = IT("BoolValue", dude)
  1007. val.Name = "IsHit"
  1008. local ds = coroutine.wrap(function()
  1009. dude:WaitForChild("Head"):BreakJoints()
  1010. wait(0.5)
  1011. target = nil
  1012. coroutine.resume(coroutine.create(function()
  1013. for i, v in pairs(dude:GetChildren()) do
  1014. if v:IsA("Accessory") then
  1015. v:Destroy()
  1016. end
  1017. if v:IsA("Humanoid") then
  1018. v:Destroy()
  1019. end
  1020. if v:IsA("CharacterMesh") then
  1021. v:Destroy()
  1022. end
  1023. if v:IsA("Model") then
  1024. v:Destroy()
  1025. end
  1026. if v:IsA("Part") or v:IsA("MeshPart") then
  1027. for x, o in pairs(v:GetChildren()) do
  1028. if o:IsA("Decal") then
  1029. o:Destroy()
  1030. end
  1031. end
  1032. coroutine.resume(coroutine.create(function()
  1033. v.Material = "Neon"
  1034. v.CanCollide = false
  1035. local PartEmmit1 = IT("ParticleEmitter", v)
  1036. PartEmmit1.LightEmission = 1
  1037. PartEmmit1.Texture = "rbxassetid://284205403"
  1038. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1039. PartEmmit1.Rate = 150
  1040. PartEmmit1.Lifetime = NumberRange.new(1)
  1041. PartEmmit1.Size = NumberSequence.new({
  1042. NumberSequenceKeypoint.new(0, 0.75, 0),
  1043. NumberSequenceKeypoint.new(1, 0, 0)
  1044. })
  1045. PartEmmit1.Transparency = NumberSequence.new({
  1046. NumberSequenceKeypoint.new(0, 0, 0),
  1047. NumberSequenceKeypoint.new(1, 1, 0)
  1048. })
  1049. PartEmmit1.Speed = NumberRange.new(0, 0)
  1050. PartEmmit1.VelocitySpread = 30000
  1051. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1052. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1053. local BodPoss = IT("BodyPosition", v)
  1054. BodPoss.P = 3000
  1055. BodPoss.D = 1000
  1056. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1057. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1058. v.Color = maincolor.Color
  1059. coroutine.resume(coroutine.create(function()
  1060. for i = 0, 49 do
  1061. swait(1)
  1062. v.Transparency = v.Transparency + 0.08
  1063. end
  1064. wait(0.5)
  1065. PartEmmit1.Enabled = false
  1066. wait(3)
  1067. v:Destroy()
  1068. dude:Destroy()
  1069. end))
  1070. end))
  1071. end
  1072. end
  1073. end))
  1074. end)
  1075. ds()
  1076. end
  1077. end
  1078. function FindNearestHead(Position, Distance, SinglePlayer)
  1079. if SinglePlayer then
  1080. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1081. end
  1082. local List = {}
  1083. for i, v in pairs(workspace:GetChildren()) do
  1084. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1085. table.insert(List, v)
  1086. end
  1087. end
  1088. return List
  1089. end
  1090. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1091. local type = type
  1092. local rng = Instance.new("Part", char)
  1093. rng.Anchored = true
  1094. rng.BrickColor = color
  1095. rng.CanCollide = false
  1096. rng.FormFactor = 3
  1097. rng.Name = "Ring"
  1098. rng.Material = "Neon"
  1099. rng.Size = Vector3.new(1, 1, 1)
  1100. rng.Transparency = 0
  1101. rng.TopSurface = 0
  1102. rng.BottomSurface = 0
  1103. rng.CFrame = pos
  1104. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1105. local rngm = Instance.new("SpecialMesh", rng)
  1106. rngm.MeshType = "Sphere"
  1107. rngm.Scale = Vector3.new(x1, y1, z1)
  1108. local scaler2 = 1
  1109. local speeder = FastSpeed
  1110. if type == "Add" then
  1111. scaler2 = 1 * value
  1112. elseif type == "Divide" then
  1113. scaler2 = 1 / value
  1114. end
  1115. coroutine.resume(coroutine.create(function()
  1116. for i = 0, 10 / bonuspeed, 0.1 do
  1117. swait()
  1118. if type == "Add" then
  1119. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1120. elseif type == "Divide" then
  1121. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1122. end
  1123. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1124. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1125. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1126. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1127. end
  1128. rng:Destroy()
  1129. end))
  1130. end
  1131. -------------------------------------------------------
  1132. --End Important Functions--
  1133. -------------------------------------------------------
  1134.  
  1135. --[[
  1136. Thanks for using Build-To-Lua by jarredbcv.
  1137. ]]--
  1138.  
  1139. New = function(Object, Parent, Name, Data)
  1140. local Object = Instance.new(Object)
  1141. for Index, Value in pairs(Data or {}) do
  1142. Object[Index] = Value
  1143. end
  1144. Object.Parent = Parent
  1145. Object.Name = Name
  1146. return Object
  1147. end
  1148.  
  1149. NewInstance = function(instance,parent,properties)
  1150. local inst = Instance.new(instance,parent)
  1151. if(properties)then
  1152. for i,v in next, properties do
  1153. pcall(function() inst[i] = v end)
  1154. end
  1155. end
  1156. return inst;
  1157. end
  1158.  
  1159. Gunty = New("Model",char,"Gunty",{})
  1160. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1161. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1162. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1163. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1164. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1165. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1166. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1168. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1169. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1171. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1172. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1174. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1175. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1176. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1177. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1178. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1180. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1181. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1182. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1183. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1184. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1185. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1186. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1187. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1188. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1189. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1190. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1191. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1192. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1193. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1194. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1195. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1196. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1197. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1198. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1199. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1201. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1202. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1203. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1204. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1205. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1206. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1207. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1208. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1209. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1210. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1211. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1213. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1215. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1216. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1217. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1219. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221.  
  1222. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1223.  
  1224. for _,v in next, Gunty:children() do
  1225. v.CanCollide = false
  1226. end
  1227.  
  1228. local all, last = {}, nil
  1229. ArmourParts = {}
  1230. ArmourParts2 = {}
  1231. NeonParts = {}
  1232. function scan(p)
  1233. for _, v in pairs(p:GetChildren()) do
  1234. if v:IsA("BasePart") then
  1235. if v.BrickColor == BrickColor.new("Smoky grey") then
  1236. table.insert(ArmourParts, v)
  1237. end
  1238. if v.BrickColor == BrickColor.new("Fossil") then
  1239. table.insert(ArmourParts2, v)
  1240. end
  1241. if v.BrickColor == BrickColor.new("Institutional white") then
  1242. table.insert(NeonParts, v)
  1243. end
  1244. if last then
  1245. local w = Instance.new("Weld")
  1246. w.Part0, w.Part1 = last, v
  1247. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1248. w.Parent = last
  1249. end
  1250. table.insert(all, v)
  1251. last = v
  1252. end
  1253. scan(v)
  1254. end
  1255. end
  1256. scan(Gunty)
  1257. for _, v in pairs(all) do
  1258. v.Anchored = false
  1259. v.CanCollide = false
  1260. end
  1261. function resetmode()
  1262. for i, v in pairs(ArmourParts) do
  1263. v.BrickColor = BrickColor.new("Smoky grey")
  1264. end
  1265. for i, v in pairs(ArmourParts2) do
  1266. v.BrickColor = BrickColor.new("Fossil")
  1267. end
  1268. for i, v in pairs(NeonParts) do
  1269. v.BrickColor = BrickColor.new("Institutional white")
  1270. end
  1271. maincolor = BrickColor.new("Institutional white")
  1272. end
  1273. -------------------------------------------------------
  1274. --Start Music Option--
  1275. -------------------------------------------------------
  1276. local Music = Instance.new("Sound",tors)
  1277. Music.Volume = 2.5
  1278. Music.SoundId = "rbxassetid://1117396305"
  1279. Music.Looped = true
  1280. Music.Pitch = 1 --Pitcher
  1281. Music:Play()
  1282. -------------------------------------------------------
  1283. --End Music Option--
  1284. -------------------------------------------------------
  1285.  
  1286. local naeeym2 = Instance.new("BillboardGui",char)
  1287. naeeym2.AlwaysOnTop = true
  1288. naeeym2.Size = UDim2.new(5,35,2,35)
  1289. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1290. naeeym2.Adornee = hed
  1291. naeeym2.Name = "Name"
  1292.  
  1293. local tecks2 = Instance.new("TextLabel",naeeym2)
  1294. tecks2.BackgroundTransparency = 1
  1295. tecks2.TextScaled = true
  1296. tecks2.BorderSizePixel = 0
  1297. tecks2.Text = "Neutral"
  1298. tecks2.Font = "Code"
  1299. tecks2.TextSize = 30
  1300. tecks2.TextStrokeTransparency = 0
  1301. tecks2.TextColor3 = Color3.new(0,0,0)
  1302. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1303. tecks2.Size = UDim2.new(1,0,0.5,0)
  1304. tecks2.Parent = naeeym2
  1305.  
  1306. -------------------------------------------------------
  1307. --Start Attacks N Stuff--
  1308. -------------------------------------------------------
  1309. local sine=0
  1310. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1311. local Hitboxpart = Instance.new("Part", EffectModel)
  1312. RemoveOutlines(Hitboxpart)
  1313. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1314. Hitboxpart.CanCollide = false
  1315. Hitboxpart.Transparency = 1
  1316. Hitboxpart.Anchored = true
  1317. Hitboxpart.CFrame = Pose
  1318. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1319. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1320. end
  1321. wait2 = false
  1322. combo = 1
  1323. mouse.Button1Down:connect(function(key)
  1324. if attack == false then
  1325. attack = true
  1326. hum.WalkSpeed = 3.01
  1327. if combo == 1 and wait2 == false then
  1328. wait2 = true
  1329. for i = 0, 1.2, 0.1 do
  1330. swait()
  1331. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1333. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1334. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1335. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1336. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1337. end
  1338. CreateSound("138097048", ra, 3, .8)
  1339. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1340. for i = 0, 1.2, 0.1 do
  1341. swait()
  1342. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1343. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1345. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1346. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1347. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1348. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1349. end
  1350. combo = 2
  1351. end
  1352. if combo == 2 and wait2 == false then
  1353. wait2 = true
  1354. for i = 0, 1.2, 0.1 do
  1355. swait()
  1356. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1358. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1360. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1361. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1362. end
  1363. CreateSound("138097048", rl, 3, 1)
  1364. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1365. for i = 0, 1.6, 0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1369. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1371. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1372. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1373. end
  1374. combo = 3
  1375. end
  1376. if combo == 3 and wait2 == false then
  1377. for i = 0, 1.2, 0.1 do
  1378. swait()
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1383. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1384. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1385. end
  1386. CreateSound("138097048", ra, 3, .8)
  1387. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1388. for i = 0, 1.2, 0.1 do
  1389. swait()
  1390. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1392. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1395. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1396. end
  1397. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1398. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1399. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1400. for i = 0, 1.2, 0.1 do
  1401. swait()
  1402. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1404. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1407. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1408. end
  1409. combo = 1
  1410. end
  1411. hum.WalkSpeed = 8
  1412. wait2 = false
  1413. attack = false
  1414. end
  1415. end)
  1416. function Decapitate()
  1417. local target = nil
  1418. local targettorso = nil
  1419. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1420. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1421. target = mouse.Target.Parent.Humanoid
  1422. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1423. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1424. end
  1425. end
  1426. if target ~= nil then
  1427. targettorso.Anchored = true
  1428. attack = true
  1429. hum.WalkSpeed = 0
  1430. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1431. for i = 0,4.2,0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1439. end
  1440. local ModelHead01 = New("Model", char, "", {})
  1441. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1442. local Head01 = targethead:Clone()
  1443. targethead.Transparency = 1
  1444. Head01.Parent = ModelHead01
  1445. local weldHead01 = Instance.new("Weld")
  1446. weldHead01.Parent = Head01
  1447. weldHead01.Part0 = targethead
  1448. weldHead01.Part1 = Head01
  1449. weldHead01.C1 = CFrame.new(0, 0, 0)
  1450. targethead.face:Remove()
  1451. weldHead01.Part0 = ra
  1452. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1453. targettorso:BreakJoints()
  1454. CreateSound("314390675", targettorso, 5, .7)
  1455. for i = 0,3.2,0.1 do
  1456. swait()
  1457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1463. end
  1464. for i = 0,4.2,0.1 do
  1465. swait()
  1466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1470. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1472. end
  1473. CreateSound("541909763", targettorso, 5, .8)
  1474. weldHead01:Destroy()
  1475. Head01.CanCollide = true
  1476. local bodyVelocity2 = Create("BodyVelocity")({
  1477. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1478. P = 5000,
  1479. maxForce = Vector3.new(8000, 8000, 8000),
  1480. Parent = Head01
  1481. })
  1482. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1483. for i = 0,6.2,0.1 do
  1484. swait()
  1485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1489. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1491. end
  1492. targettorso.Anchored = false
  1493. attack = false
  1494. hum.WalkSpeed = 8
  1495. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1496. end
  1497. end
  1498. function Laugh()
  1499. attack = true
  1500. hum.WalkSpeed = 0
  1501. CreateSound("300208779", hed, 10, 1)
  1502. for i = 0,9,0.1 do
  1503. swait()
  1504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1506. if Mrandom(1,15) == 1 then
  1507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1508. end
  1509. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1510. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1513. end
  1514. attack = false
  1515. hum.WalkSpeed = 10
  1516. end
  1517. function Flying_Kick()
  1518. attack = true
  1519. hum.WalkSpeed = 0
  1520. for i = 0,2.7,0.1 do
  1521. swait()
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1528. end
  1529. local bodyVelocity = Create("BodyVelocity")({
  1530. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1531. P = 5000,
  1532. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1533. Parent = root
  1534. })
  1535. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1536. CreateSound("138097048", rl, 3, 1)
  1537. for i = 0,2.1,0.1 do
  1538. swait()
  1539. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1542. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1543. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1544. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1545. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1546. end
  1547. attack = false
  1548. hum.WalkSpeed = 8
  1549. end
  1550. function UpperCut()
  1551. attack = true
  1552. hum.WalkSpeed = 0
  1553. for i = 0,2.3,0.1 do
  1554. swait()
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1557. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1559. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1560. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1561. end
  1562. CreateSound("138097048", ra, 3, .8)
  1563. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1564. for i = 0,2.8,0.1 do
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1568. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1569. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1570. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1572. end
  1573. attack = false
  1574. hum.WalkSpeed = 8
  1575. end
  1576. function Spinning_Kick()
  1577. attack = true
  1578. hum.WalkSpeed = 3.01
  1579. for i = 0, 1.2, 0.1 do
  1580. swait()
  1581. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1583. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1584. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1585. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1586. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1587. end
  1588. for i = 0, 4.6, 0.1 do
  1589. swait()
  1590. CreateSound("138097048", rl, 3, 1)
  1591. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1594. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1595. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1596. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1597. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1598. end
  1599. attack = false
  1600. hum.WalkSpeed = 8
  1601. end
  1602. function Beam_Of_Light()
  1603.  
  1604. end
  1605. function Blast_Of_God()
  1606. attack = true
  1607. hum.WalkSpeed = 3.01
  1608. for i = 0,6.3,0.1 do
  1609. swait()
  1610. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1617. end
  1618. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1619. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1620. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1621. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1622. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1623. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1624. CreateSound("142070127", tors, 10, 1)
  1625. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1626. for i = 0,2.6,0.1 do
  1627. swait()
  1628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1630. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1634. end
  1635. attack = false
  1636. hum.WalkSpeed = 8
  1637. end
  1638. function Diablo_Explosion()
  1639. attack = true
  1640. hum.WalkSpeed = 3.01
  1641. for i = 0,6.3,0.1 do
  1642. swait()
  1643. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1644. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1651. end
  1652. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1653. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1654. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1655. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1656. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1657. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1658. CreateSound("142070127", tors, 10, 1)
  1659. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1660. for i = 0,4.6,0.1 do
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1664. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1665. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1666. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1667. end
  1668. wait(.6)
  1669. attack = false
  1670. hum.WalkSpeed = 8
  1671. end
  1672. function Hell_From_Above()
  1673. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1674. attack = true
  1675. hum.WalkSpeed = 3.01
  1676. for i = 0,6.3,0.1 do
  1677. swait()
  1678. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1681. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1685. end
  1686. CreateSound("142070127", tors, 10, 1)
  1687. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1688. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1689. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1690. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1691. for i = 0,3.8,0.1 do
  1692. swait()
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1695. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1697. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1699. end
  1700. CreateSound("224339201", tors, 10, 0.5)
  1701. for i = 1, 3 do
  1702. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1703. UhhhhThing.CFrame = mouse.Hit
  1704. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1705. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1706. end
  1707. UhhhhThing:Destroy()
  1708. attack = false
  1709. hum.WalkSpeed = 8
  1710. end
  1711. function Spinning_Below()
  1712. attack = true
  1713. hum.WalkSpeed = 3.01
  1714. CreateSound("649634100", tors, 10, 0.5)
  1715. for i = 0,6.3,0.1 do
  1716. swait()
  1717. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1718. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1725. end
  1726. attack = false
  1727. hum.WalkSpeed = 8
  1728. end
  1729. function Purity_Slam()
  1730. attack = true
  1731. for i = 0,5.2,0.1 do
  1732. swait()
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1739. end
  1740. CreateSound("331666100", tors, 10, 1)
  1741. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1742. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1743. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1744. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1745. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1746. coroutine.resume(coroutine.create(function()
  1747. for i = 0,1.8,0.1 do
  1748. swait()
  1749. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1750. end
  1751. for i = 0,1.8,0.1 do
  1752. swait()
  1753. hum.CameraOffset = Vector3.new(0,0,0)
  1754. end
  1755. end))
  1756. for i = 1,4.7,0.1 do
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1763. end
  1764. wait(.6)
  1765. attack = false
  1766. end
  1767. function Painful_Stomp()
  1768. attack = true
  1769. for i = 0,5.2,0.1 do
  1770. swait()
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1777. end
  1778. CreateSound("331666100", char, 10, 1)
  1779. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1780. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1781. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1782. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1783. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1784. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1785. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1786. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1787. if v:FindFirstChild("Head") then
  1788. Eviscerate(v)
  1789. end
  1790. end
  1791. coroutine.resume(coroutine.create(function()
  1792. for i = 0,2.8,0.1 do
  1793. swait()
  1794. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1795. end
  1796. for i = 0,1.8,0.1 do
  1797. swait()
  1798. hum.CameraOffset = Vector3.new(0,0,0)
  1799. end
  1800. end))
  1801. for i = 0,3.7,0.1 do
  1802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1808. end
  1809. wait(.6)
  1810. attack = false
  1811. end
  1812. function Ending()
  1813. local target = nil
  1814. local targettorso = nil
  1815. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1816. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1817. targetT = mouse.Target.Parent
  1818. target = mouse.Target.Parent.Humanoid
  1819. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1820. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1821. end
  1822. end
  1823. if target ~= nil then
  1824. targettorso.Anchored = true
  1825. attack = true
  1826. hum.WalkSpeed = 0
  1827. local originalpos = root.CFrame
  1828. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1829. for i = 0,1.8,0.1 do
  1830. swait()
  1831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1834. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1835. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1836. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1837. end
  1838. Eviscerate(targetT)
  1839. CreateSound("331666100", ra, 4, 1)
  1840. CreateSound("180083286", targettorso, 10, 1)
  1841. coroutine.resume(coroutine.create(function()
  1842. for i = 0,1.8,0.1 do
  1843. swait()
  1844. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1845. end
  1846. for i = 0,1.8,0.1 do
  1847. swait()
  1848. hum.CameraOffset = Vector3.new(0,0,0)
  1849. end
  1850. end))
  1851. for i = 0,4.6,0.1 do
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1854. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1855. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1856. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1858. end
  1859. wait(.6)
  1860. root.CFrame = originalpos
  1861. attack = false
  1862. hum.WalkSpeed = 8
  1863. end
  1864. end
  1865.  
  1866. --[[I don't take ANY credit for this attack,
  1867. this was all nooby's hard work and the only reason i uhhh "used" it
  1868. is cause I i didn't have attack ideas at the time so yeah,
  1869. 100% nooby's credit <3]]
  1870. function Ende_der_Weld()
  1871. attack = true
  1872. hum.WalkSpeed = 0
  1873. for i = 0,4.6,0.1 do
  1874. swait()
  1875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1878. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1881. end
  1882. local a = Instance.new("Part",char)
  1883. a.BrickColor = BrickColor.random()
  1884. a.Name = "Lazer"
  1885. a.Anchored = true
  1886. a.Material = "Neon"
  1887. a.Transparency = 1
  1888. a.CanCollide = false
  1889. local hitbox = Instance.new("Part",char)
  1890. hitbox.Size = Vector3.new(5,5,5)
  1891. hitbox.CFrame = mouse.hit
  1892. hitbox.Anchored = true
  1893. hitbox.Transparency = 1
  1894. hitbox.CanCollide = false
  1895. local ray = Ray.new(
  1896. ra.CFrame.p, -- origin
  1897. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1898. )
  1899. local ignore = char
  1900. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1901. if hit then
  1902. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1903.  
  1904. if not humanoid then
  1905. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1906. end
  1907. if humanoid then
  1908. if humanoid.Parent:IsA"Model" then
  1909. end
  1910. end
  1911. end
  1912. a.BottomSurface = 10
  1913. a.TopSurface = 10
  1914. local distance = (ra.CFrame.p - position).magnitude
  1915. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1916. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1917. game:GetService("Debris"):AddItem(a, 5)
  1918. game:GetService("Debris"):AddItem(hitbox, 1)
  1919. local newmesh = Instance.new("BlockMesh",a)
  1920. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1921. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1922. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1923. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1924. local lbs = Instance.new("Part")
  1925. lbs.Parent = char
  1926. CreateSound("929619479", lbs, 10, 1)
  1927. lbs.Material = "Neon"
  1928. lbs.Color = BrickColor.Random().Color
  1929. lbs.CanCollide = false
  1930. lbs.Shape = "Ball"
  1931. lbs.Anchored = true
  1932. lbs.Transparency = 0
  1933. lbs.Size = Vector3.new(20,20,20)
  1934. lbs.CFrame = a.CFrame
  1935. local thing = Instance.new("SpecialMesh",lbs)
  1936. thing.MeshType = "Sphere"
  1937. lbs.Anchored = false
  1938. local bvs = Instance.new("BodyVelocity")
  1939. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1940. bvs.velocity = a.CFrame.lookVector*75
  1941. bvs.Parent = lbs
  1942. lbs.Touched:connect(function(hit)
  1943. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1944. end)
  1945. attack = false
  1946. game:GetService("Debris"):AddItem(lbs, 10)
  1947. for x = 0, 4 do
  1948. local bulletgos = IT("Model",char)
  1949. local bulletgos2 = IT("Model",char)
  1950. for z = 0, 24 do
  1951. local lb = Instance.new("Part")
  1952. lb.Parent = bulletgos
  1953. lb.Material = "Neon"
  1954. lb.Color = BrickColor.Random().Color
  1955. lb.CanCollide = false
  1956. lb.Anchored = true
  1957. lb.Transparency = 0
  1958. lb.Size = Vector3.new(2,2,2)
  1959. local thing = Instance.new("SpecialMesh",lb)
  1960. thing.MeshType = "Sphere"
  1961. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1962. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1963. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1964. local lb2 = Instance.new("Part")
  1965. lb2.Parent = bulletgos2
  1966. lb2.Material = "Neon"
  1967. lb2.Color = lb.Color
  1968. lb2.CanCollide = false
  1969. lb2.Anchored = true
  1970. lb2.Transparency = 0
  1971. lb2.Size = Vector3.new(2,2,2)
  1972. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1973. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1974. local thing2 = Instance.new("SpecialMesh",lb2)
  1975. thing2.MeshType = "Sphere"
  1976. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1977. lb.Touched:connect(function(hit)
  1978. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1979. end)
  1980. lb2.Touched:connect(function(hit)
  1981. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1982. end)
  1983. end
  1984. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1985. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1986. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1987. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1988. CreateSound("925629856", lbs, 5, 1)
  1989. game:GetService("Debris"):AddItem(bulletgos, 7)
  1990. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1991. for i,v in pairs(bulletgos:children()) do
  1992. if v:IsA("Part") then
  1993. v.Anchored = false
  1994. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1995. local bv = Instance.new("BodyVelocity")
  1996. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1997. bv.velocity = v.CFrame.lookVector*25
  1998. bv.Parent = v
  1999. game:GetService("Debris"):AddItem(v, 5)
  2000. end
  2001. end
  2002. for i,v in pairs(bulletgos2:children()) do
  2003. if v:IsA("Part") then
  2004. v.Anchored = false
  2005. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2006. local bv = Instance.new("BodyVelocity")
  2007. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2008. bv.velocity = v.CFrame.lookVector*-25
  2009. bv.Parent = v
  2010. game:GetService("Debris"):AddItem(v, 5)
  2011. end
  2012. end
  2013. wait(1)
  2014. end
  2015. attack = false
  2016. hum.WalkSpeed = 8
  2017. end
  2018. -------------------------------------------------------
  2019. --End Attacks N Stuff--
  2020. -------------------------------------------------------
  2021. mouse.KeyDown:connect(function(key)
  2022. if string.byte(key) == 48 then
  2023. Swing = 2
  2024. hum.WalkSpeed = 38.82
  2025. end
  2026. end)
  2027. mouse.KeyUp:connect(function(key)
  2028. if string.byte(key) == 48 then
  2029. Swing = 1
  2030. hum.WalkSpeed = 8
  2031. end
  2032. end)
  2033. mouse.KeyDown:connect(function(key)
  2034. if attack == false then
  2035. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2036. EdgyMode = true
  2037. tecks2.Text = "Edgy"
  2038. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2039. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2040. for i, v in pairs(ArmourParts) do
  2041. v.BrickColor = BrickColor.new("Black")
  2042. end
  2043. for i, v in pairs(ArmourParts2) do
  2044. v.BrickColor = BrickColor.new("Really black")
  2045. end
  2046. for i, v in pairs(NeonParts) do
  2047. v.BrickColor = BrickColor.new("Royal purple")
  2048. end
  2049. maincolor = BrickColor.new("Royal purple")
  2050. Music.SoundId = "rbxassetid://1470848774"
  2051. Music.Parent = tors
  2052. Music:Play()
  2053. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2054. EdgyMode = false
  2055. tecks2.Text = "Neutral"
  2056. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2057. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2058. resetmode()
  2059. Music.SoundId = "rbxassetid://1117396305"
  2060. Music.Parent = tors
  2061. Music:Play()
  2062. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2063. Divinity = true
  2064. tecks2.Text = "Divinity"
  2065. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2066. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2067. for i, v in pairs(ArmourParts) do
  2068. v.BrickColor = BrickColor.new("Institutional white")
  2069. end
  2070. for i, v in pairs(ArmourParts2) do
  2071. v.BrickColor = BrickColor.new("White")
  2072. end
  2073. for i, v in pairs(NeonParts) do
  2074. v.BrickColor = BrickColor.new("New Yeller")
  2075. end
  2076. maincolor = BrickColor.new("New Yeller")
  2077. Music.SoundId = "rbxassetid://595800581"
  2078. Music.Parent = tors
  2079. Music:Play()
  2080. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2081. Divinity = false
  2082. tecks2.Text = "Neutral"
  2083. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2084. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2085. resetmode()
  2086. Music.SoundId = "rbxassetid://1117396305"
  2087. Music.Parent = tors
  2088. Music:Play()
  2089. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2090. Fighter = true
  2091. tecks2.Text = "Fighter"
  2092. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2093. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2094. for i, v in pairs(ArmourParts) do
  2095. v.BrickColor = BrickColor.new("Black")
  2096. end
  2097. for i, v in pairs(ArmourParts2) do
  2098. v.BrickColor = BrickColor.new("Really black")
  2099. end
  2100. for i, v in pairs(NeonParts) do
  2101. v.BrickColor = BrickColor.new("Institutional white")
  2102. end
  2103. maincolor = BrickColor.new("Institutional white")
  2104. Music.SoundId = "rbxassetid://493647101"
  2105. Music.Parent = tors
  2106. Music:Play()
  2107. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2108. Fighter = false
  2109. tecks2.Text = "Neutral"
  2110. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2111. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2112. resetmode()
  2113. Music.SoundId = "rbxassetid://1117396305"
  2114. Music.Parent = tors
  2115. Music:Play()
  2116. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2117. Purity = true
  2118. tecks2.Text = "Purity"
  2119. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2120. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2121. for i, v in pairs(ArmourParts) do
  2122. v.BrickColor = BrickColor.new("Institutional white")
  2123. end
  2124. for i, v in pairs(ArmourParts2) do
  2125. v.BrickColor = BrickColor.new("Institutional white")
  2126. end
  2127. for i, v in pairs(NeonParts) do
  2128. v.BrickColor = BrickColor.new("Toothpaste")
  2129. end
  2130. maincolor = BrickColor.new("Toothpaste")
  2131. Music.SoundId = "rbxassetid://553751015"
  2132. Music.Parent = tors
  2133. Music:Play()
  2134. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2135. Purity = false
  2136. tecks2.Text = "Neutral"
  2137. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2138. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2139. resetmode()
  2140. Music.SoundId = "rbxassetid://1117396305"
  2141. Music.Parent = tors
  2142. Music:Play()
  2143. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2144. Destruction = true
  2145. tecks2.Text = "Destruction"
  2146. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2147. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2148. for i, v in pairs(ArmourParts) do
  2149. v.BrickColor = BrickColor.new("Really black")
  2150. end
  2151. for i, v in pairs(ArmourParts2) do
  2152. v.BrickColor = BrickColor.new("Black")
  2153. end
  2154. for i, v in pairs(NeonParts) do
  2155. v.BrickColor = BrickColor.new("Really red")
  2156. end
  2157. maincolor = BrickColor.new("Really red")
  2158. Music.SoundId = "rbxassetid://613361202"
  2159. Music.Parent = tors
  2160. Music:Play()
  2161. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2162. Destruction = false
  2163. tecks2.Text = "Neutral"
  2164. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2165. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2166. resetmode()
  2167. Music.SoundId = "rbxassetid://1117396305"
  2168. Music.Parent = tors
  2169. Music:Play()
  2170. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2171. helpme = true
  2172. tecks2.Text = "iNsAnItY"
  2173. Music.SoundId = "rbxassetid://460874877"
  2174. Music.Parent = tors
  2175. Music:Play()
  2176. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2177. helpme = false
  2178. tecks2.Text = "Neutral"
  2179. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2180. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2181. resetmode()
  2182. Music.SoundId = "rbxassetid://1117396305"
  2183. Music.Parent = tors
  2184. Music:Play()
  2185. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2186. tecks2.TextTransparency = 0
  2187. tecks2.TextStrokeTransparency = 0
  2188. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2189. tecks2.TextTransparency = 1
  2190. tecks2.TextStrokeTransparency = 1
  2191. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2192. Planetary = true
  2193. tecks2.Text = "Planetary"
  2194. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2195. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2196. for i, v in pairs(ArmourParts) do
  2197. v.BrickColor = BrickColor.new("Dark indigo")
  2198. end
  2199. for i, v in pairs(ArmourParts2) do
  2200. v.BrickColor = BrickColor.new("Dark indigo")
  2201. end
  2202. for i, v in pairs(NeonParts) do
  2203. v.BrickColor = BrickColor.new("Dark indigo")
  2204. end
  2205. maincolor = BrickColor.new("Dark indigo")
  2206. Music.SoundId = "rbxassetid://609934004"
  2207. Music.Parent = tors
  2208. Music:Play()
  2209. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2210. Planetary = false
  2211. tecks2.Text = "Neutral"
  2212. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2213. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2214. resetmode()
  2215. Music.SoundId = "rbxassetid://1117396305"
  2216. Music.Parent = tors
  2217. Music:Play()
  2218. end
  2219. end
  2220. end)
  2221. mouse.KeyDown:connect(function(key)
  2222. if attack == false then
  2223. if EdgyMode == true then
  2224. if key == 'r' then
  2225. Decapitate()
  2226. elseif key == 'e' then
  2227. Laugh()
  2228. end
  2229. end
  2230. if Divinity == true then
  2231. if key == 'r' then
  2232. Beam_Of_Light()
  2233. elseif key == 'f' then
  2234. Blast_Of_God()
  2235. end
  2236. end
  2237. if Fighter == true then
  2238. if key == 'e' then
  2239. Flying_Kick()
  2240. elseif key == 'f' then
  2241. UpperCut()
  2242. elseif key == 't' then
  2243. Spinning_Kick()
  2244. end
  2245. end
  2246. if Purity == true then
  2247. if key == 'r' then
  2248. Purity_Slam()
  2249. end
  2250. end
  2251. if Destruction == true then
  2252. if key == 'r' then
  2253. Diablo_Explosion()
  2254. elseif key == 'f' then
  2255. Hell_From_Above()
  2256. elseif key == 't' then
  2257. Spinning_Below()
  2258. end
  2259. end
  2260. if helpme == true then
  2261. if key == 'r' then
  2262. Painful_Stomp()
  2263. elseif key == 'f' then
  2264. Ending()
  2265. elseif key == 't' then
  2266. Ende_der_Weld()
  2267. end
  2268. end
  2269. end
  2270. end)
  2271.  
  2272.  
  2273.  
  2274.  
  2275.  
  2276.  
  2277. -------------------------------------------------------
  2278. --Start Animations--
  2279. -------------------------------------------------------
  2280. local equipped = false
  2281. local idle = 0
  2282. local change = 1
  2283. local val = 0
  2284. local toim = 0
  2285. local idleanim = 0.4
  2286. hum.WalkSpeed = 8
  2287. hum.Animator.Parent = nil
  2288. while true do
  2289. swait()
  2290. Music.Parent = char
  2291. if helpme == true then
  2292. for i, v in pairs(ArmourParts) do
  2293. v.BrickColor = BrickColor.random()
  2294. end
  2295. for i, v in pairs(ArmourParts2) do
  2296. v.BrickColor = BrickColor.random()
  2297. end
  2298. for i, v in pairs(NeonParts) do
  2299. v.BrickColor = BrickColor.random()
  2300. end
  2301. maincolor = BrickColor.random()
  2302. tecks2.TextColor3 = maincolor.Color
  2303. tecks2.TextStrokeColor3 = maincolor.Color
  2304. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2305. end
  2306. if Planetary == true then
  2307. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2308. end
  2309. sine = sine + change
  2310. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2311. local velderp = root.Velocity.y
  2312. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2313. if equipped == true or equipped == false then
  2314. if attack == false then
  2315. idle = idle + 1
  2316. else
  2317. idle = 0
  2318. end
  2319. if 1 < root.Velocity.y and hitfloor == nil then
  2320. Anim = "Jump"
  2321. change = 1
  2322. if attack == false then
  2323. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2327. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2328. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2329. end
  2330. elseif -1 > root.Velocity.y and hitfloor == nil then
  2331. Anim = "Fall"
  2332. change = 1
  2333. if attack == false then
  2334. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2338. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2339. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2340. end
  2341. elseif torvel < 1 and hitfloor ~= nil then
  2342. Anim = "Idle"
  2343. change = 1
  2344. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2351. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2354. if Mrandom(1,15) == 1 then
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2356. end
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2361. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2364. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2368. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2375. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2382. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2385. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2389. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2392. if math.random(1,1) == 1 then
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2399. end
  2400. for i, v in pairs(ArmourParts) do
  2401. v.BrickColor = BrickColor.random()
  2402. end
  2403. for i, v in pairs(ArmourParts2) do
  2404. v.BrickColor = BrickColor.random()
  2405. end
  2406. for i, v in pairs(NeonParts) do
  2407. v.BrickColor = BrickColor.random()
  2408. end
  2409. maincolor = BrickColor.random()
  2410. tecks2.TextColor3 = maincolor.Color
  2411. tecks2.TextStrokeColor3 = maincolor.Color
  2412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2416. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2423. end
  2424. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2425. Anim = "Walk"
  2426. change = .6
  2427. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2434. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2441. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2448. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2451. if math.random(1,1) == 1 then
  2452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2458. end
  2459. for i, v in pairs(ArmourParts) do
  2460. v.BrickColor = BrickColor.random()
  2461. end
  2462. for i, v in pairs(ArmourParts2) do
  2463. v.BrickColor = BrickColor.random()
  2464. end
  2465. for i, v in pairs(NeonParts) do
  2466. v.BrickColor = BrickColor.random()
  2467. end
  2468. maincolor = BrickColor.random()
  2469. tecks2.TextColor3 = maincolor.Color
  2470. tecks2.TextStrokeColor3 = maincolor.Color
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2475. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2478. if Mrandom(1,15) == 1 then
  2479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2480. end
  2481. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2482. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2483. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2485. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2492. end
  2493. elseif torvel >= 25 and hitfloor ~= nil then
  2494. Anim = "Sprint"
  2495. change = 1.35
  2496. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2499. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2500. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2503. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2506. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2510. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2513. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2517. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2520. if math.random(1,1) == 1 then
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2527. end
  2528. for i, v in pairs(ArmourParts) do
  2529. v.BrickColor = BrickColor.random()
  2530. end
  2531. for i, v in pairs(ArmourParts2) do
  2532. v.BrickColor = BrickColor.random()
  2533. end
  2534. for i, v in pairs(NeonParts) do
  2535. v.BrickColor = BrickColor.random()
  2536. end
  2537. maincolor = BrickColor.random()
  2538. tecks2.TextColor3 = maincolor.Color
  2539. tecks2.TextStrokeColor3 = maincolor.Color
  2540. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2544. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2551. end
  2552. end
  2553. end
  2554. if 0 < #Effects then
  2555. for e = 1, #Effects do
  2556. if Effects[e] ~= nil then
  2557. local Thing = Effects[e]
  2558. if Thing ~= nil then
  2559. local Part = Thing[1]
  2560. local Mode = Thing[2]
  2561. local Delay = Thing[3]
  2562. local IncX = Thing[4]
  2563. local IncY = Thing[5]
  2564. local IncZ = Thing[6]
  2565. if 1 >= Thing[1].Transparency then
  2566. if Thing[2] == "Block1" then
  2567. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2568. local Mesh = Thing[1].Mesh
  2569. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2571. elseif Thing[2] == "Block2" then
  2572. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2573. local Mesh = Thing[7]
  2574. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2575. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2576. elseif Thing[2] == "Block3" then
  2577. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2578. local Mesh = Thing[7]
  2579. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2580. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2581. elseif Thing[2] == "Cylinder" then
  2582. local Mesh = Thing[1].Mesh
  2583. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2584. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2585. elseif Thing[2] == "Blood" then
  2586. local Mesh = Thing[7]
  2587. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2588. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2590. elseif Thing[2] == "Elec" then
  2591. local Mesh = Thing[1].Mesh
  2592. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2593. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2594. elseif Thing[2] == "Disappear" then
  2595. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2596. elseif Thing[2] == "Shatter" then
  2597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2598. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2599. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2600. Thing[6] = Thing[6] + Thing[5]
  2601. end
  2602. else
  2603. Part.Parent = nil
  2604. table.remove(Effects, e)
  2605. end
  2606. end
  2607. end
  2608. end
  2609. end
  2610. end
  2611. -------------------------------------------------------
  2612. --End Animations And Script--
  2613. -------------------------------------------------------
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