FlacoBey

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Jan 4th, 2019
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C++ 3.58 KB | None | 0 0
  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_TANK 8
  8.  
  9. new bool:lateLoad;
  10. char sDataFilePath[PLATFORM_MAX_PATH];
  11.  
  12. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  13. {
  14.     lateLoad = late;
  15.     return APLRes_Success;    
  16. }
  17.  
  18. public OnPluginStart()
  19. {
  20.     if (lateLoad)
  21.     {
  22.         for (new client = 1; client <= MaxClients; client++)
  23.         {
  24.             if (IsClientInGame(client))
  25.             {
  26.                 OnClientPutInServer(client);
  27.             }
  28.         }
  29.     }
  30.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_damage_tank.ini");
  31.     if (!FileExists(sDataFilePath))
  32.     {
  33.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  34.         WriteFileLine(open_path, "");
  35.         CloseHandle(open_path);
  36.         PrintToServer("Error Code: WSP-EC-01A");
  37.         KvWriteToFile(sDataFilePath);
  38.     }
  39. }
  40.  
  41. void KvWriteToFile(const char[] path)
  42. {
  43.     KeyValues kv = new KeyValues("DamageTank");
  44.     kv.SetNum("weapon_autoshotgun/DamageForTank", 1);
  45.     kv.SetNum("weapon_hunting_rifle/DamageForTank", 1);
  46.     kv.SetNum("weapon_pistol/DamageForTank", 1);
  47.     kv.SetNum("weapon_rifle_ak47/DamageForTank", 1);
  48.     kv.SetNum("weapon_rifle/DamageForTank", 1);
  49.     kv.SetNum("weapon_pumpshotgun/DamageForTank", 1);
  50.     kv.SetNum("weapon_sniper_awp/DamageForTank", 1);
  51.     kv.SetNum("weapon_shotgun_chrome/DamageForTank", 1);
  52.     kv.SetNum("weapon_pistol_magnum/DamageForTank", 1);
  53.     kv.SetNum("weapon_shotgun_spas/DamageForTank", 1);
  54.     kv.SetNum("weapon_smg/DamageForTank", 1);
  55.     kv.SetNum("weapon_smg_mp5 /DamageForTank", 1);
  56.     kv.SetNum("weapon_smg_silenced/DamageForTank", 1);
  57.     kv.SetNum("weapon_sniper_military/DamageForTank", 1);
  58.     kv.SetNum("weapon_rifle_sg552/DamageForTank", 1);
  59.     kv.SetNum("weapon_sniper_scout/DamageForTank", 1);
  60.     kv.SetNum("weapon_rifle_m60/DamageForTank", 1);
  61.     kv.SetNum("weapon_rifle_desert/DamageForTank", 1);
  62.  
  63.  
  64.     kv.ExportToFile(path);
  65.  
  66.     delete kv;
  67. }
  68.  
  69. public OnClientPutInServer(client)
  70. {
  71.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  72. }
  73.  
  74. public OnClientDisconnect(client)
  75. {
  76.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  77. }
  78.  
  79. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  80. {
  81.     if (IsValidTank(victim))
  82.     {
  83.         KeyValues kv = new KeyValues("DamageTank");
  84.         if (kv.ImportFromFile(sDataFilePath))
  85.         {
  86.             decl String:classname[64];
  87.             GetClientWeapon(attacker, classname, sizeof(classname));
  88.             if (KvJumpToKey(kv, classname, true))
  89.             {
  90.                 new num = KvGetNum(kv, "DamageForTank", 1);
  91.                 damage += (damage * 0) + num;
  92.                 int healthtank = GetClientHealth(victim);
  93.                 PrintToChatAll("TankHealth=%i", healthtank);
  94.                 return Plugin_Changed;
  95.             }
  96.         }
  97.     }
  98.  
  99.     return Plugin_Continue;
  100. }
  101.  
  102. public IsValidTank(client)
  103. {
  104.     if (IsValidClient(client) && GetClientTeam(client) == 3)
  105.     {
  106.         new class = GetEntProp(client, Prop_Send, "m_zombieClass");
  107.        
  108.         if (class == ZOMBIECLASS_TANK)
  109.             return true;
  110.        
  111.         return false;
  112.     }
  113.    
  114.     return false;
  115. }
  116.  
  117. public IsValidClient(client)
  118. {
  119.     if (client <= 0)
  120.         return false;
  121.        
  122.     if (client > MaxClients)
  123.         return false;
  124.        
  125.     if (!IsClientInGame(client))
  126.         return false;
  127.        
  128.     if (!IsPlayerAlive(client))
  129.         return false;
  130.  
  131.     return true;
  132. }
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