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MrKingOfNegativity

John Taylor's powers (Hell to Pay)

Oct 20th, 2018
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  1. John uses his gift to find the channel control signal to several dozen televisions and tune every screen to the same appalling video:
  2.  
  3. Jeremiah Griffin kept me waiting for some time, and I got bored, which is always dangerous. I was supposed to just sit there and cool my heels, to put me in my place, but I am proud to say I have never known my place. So I decided to act up cranky. I have a reputation to live down to. I looked unhurriedly round the conference room, considering various possibilities for mischief and mayhem, before finally settling on the wall of television screens.
  4.  
  5. I used my special gift to find the channel control signal and used it to tune every single television screen to the same appalling show. I’d found it accidentally one night while channel hopping (never a good idea in the Nightside, where we get not only the whole world’s output, but also transmissions from other worlds and other dimensions), and I actually had to go and hide behind the sofa till it was over. The John Waters Celebrity Perversion Hour is the single most upsetting pornography ever produced, and now it was blasting out of dozens of screens simultaneously. The various men and women hovering around Jeremiah Griffin looked up, vaguely aware that something had changed, and then they saw the screens. And saw what was happening. And then they started screaming, and puking, and finally running for their lives and their sanity. There are some things man is just not meant to know, let alone do with a moose. The conference room quickly cleared, leaving only myself and Jeremiah Griffin. He looked briefly at the screens, sniffed once, then looked away again. He wasn’t shocked or upset, or even impressed. He’d seen it all before. -Hell To Pay
  6.  
  7. After a presence block's John's gift from finding a specific person and invades Jeremiah Griffin's conference hall, John teleports the rain from another rainstorm into the hall, short-circuiting the presence's form made from several destroyed television parts:
  8.  
  9. “Do you by any chance carry a gun?” said the Griffin.
  10.  
  11. “No,” I said, and smiled. “I’ve never needed one.”
  12.  
  13. I cautiously tried my inner eye again. The Power had shut down my ability to look for Melissa, but the gift itself was still operating. I inherited it from my mother, that ancient and awful Being known as Lilith, and probably only the Creator or the Enemy themselves could take it away from me. So I eased my third eye open just a crack, hardly enough to be noticed, and sent my Sight hurtling out over the Nightside, searching for someplace where it was raining. The metal construct was almost upon us, reaching out eagerly with its jagged metal hands. I found a rain-storm, and it was the easiest thing in the world for me to bring that rain into the conference room and drop it on the construct.
  14.  
  15. The plastic face cracked as it cried out harshly, an inhuman squeal of static, and the whole form collapsed and fell apart as the pouring rain short-circuited it. The construct shattered as it hit the floor, scattering into a million harmless pieces. I sent the rain back where I found it, and all was calm and still in the conference room.
  16.  
  17. I looked around cautiously, but the feel of the invading presence was gone. The room was already warming up again, the hoarfrost running away in trickles from the walls and windows. I stepped outside the salt circle, kicked at a few metal pieces on the floor, then gestured for the Griffin to join me. We looked down at what was left of the construct. He didn’t seem too upset, or even impressed.
  18.  
  19. “One of your enemies?” I said.
  20.  
  21. “Not as far as I know,” he said. “One of yours, perhaps?” -Hell to Pay
  22.  
  23. (He also states that only God and Satan are likely to have enough power to properly null his gift, due to its nature as an inheritance from Lilith. Make of that what you will.)
  24.  
  25. Using his gift, John sends Kayleigh's Eye, a higher-dimensional artifact, back to the dimension it came from:
  26.  
  27. And as the woman in black finally came to a halt before me, smiling a smile with no humour in it at all, her wide fanatic’s eyes full of a fire more terrible than the Eye’s…I used my gift to find the hole between dimensions through which the Eye originally entered our world. It was still there, unhealed, after all these centuries. And it was the easiest thing in the world for me to show Kayleigh’s Eye its way home. Free! Free at last! An unearthly voice roared through my mind, then the Eye was gone, vanished, back to whatever other-dimensional place it came from. The hole sealed itself behind the Eye, and that was it. The woman in black looked at her empty hand, then at me, and smiled weakly. I punched her right between the eyes, and she slid unconscious across the barroom floor for a good dozen feet before she finally came to a halt. I gritted my teeth and nursed my aching hand. I always did have a weakness for the big gesture. -Hell to Pay
  28.  
  29. John keeps a mousetrap in one of his trenchcoat pockets...for some reason:
  30.  
  31. Mr. Tumble grew suddenly in size, shooting up so fast I had to step back to keep from being crowded. He topped out at ten feet tall, with broad shoulders and a massive chest, and powerful arms ending in viciously clawed hands. He smelled of blood and musk, and it was obvious from what was now bobbing right in front of my face that he was getting quite excited at the prospect of imminent violence. He grinned down at me, and when he spoke his voice rumbled like thunder.
  32.  
  33. “Still think you can get past me, little human?”
  34.  
  35. Something large and trunklike twitched in front of my nose. So I reached into my coat-pocket, took out the mousetrap I keep there for perfectly legitimate reasons, and let it snap shut. He howled like a foghorn, grabbed at his pride and joy with both hands, and collapsed onto the pavement before me. He shrank quickly back to his normal size, unable to concentrate through the pain, and I did the decent thing and kicked him in the head. He sank gratefully into unconsciousness, and I stepped past his weakly kicking hooves and on into the Caligula Club.
  36.  
  37. You just can’t talk to some people. -Hell to Pay
  38.  
  39. (Also, yes. He just knocked a ten foot tall demon unconscious with a kick to the head. Just in case you needed further proof that his strength isn't typical of a human.)
  40.  
  41. John finds yet another location easily enough:
  42.  
  43. I fired up my gift and looked out over the Nightside through my third eye, my private eye. Great forces were abroad in the night, ancient and awful Powers walking unseen and unsuspected, but they were too big to notice something as small as me. I concentrated on the single thing I was looking for, and my Sight rocketed through the streets and alleys of the Nightside, before finally zeroing in on a narrow dark alley, where most people only went to dump their garbage or the occasional body.
  44.  
  45. It wasn’t all that far from Uptown, but it might as well have been another world. No private clubs and restaurants here, just paint-peeling doors and fly-specked windows, guttering neon signs with half the lettering burnt out, and sloe-eyed cold-eyed daughters of the twilight on every corner, selling their shop-soiled wares. The kind of place where there’s nothing for sale that didn’t originally belong to someone else, where the pleasures and pursuits on offer leave a nasty taste in the mouth, and even the muggers go around in pairs, for safety. -Hell to Pay
  46.  
  47. Another example of John using his gift to see magical defenses, as well as an example of him using it to see past layers of "camouflage magics" hiding several guards:
  48.  
  49. The neon sign above the door spelt out Hecate’s Tea Room in stylings so rococo it was almost impossible to read, and the whole place reeked of art deco redux. There’s nothing more fashionable than an old style come round again. I used my Sight to check out the security, and sure enough the whole building was surrounded by layer upon layer of defensive magics, everything from shaped curses to Go Straight to Hell spells. There were all kinds of guards, tactfully hidden behind camouflage magics, and the two large gentlemen standing by the front door might be dressed in elegant tuxedos, but they both had tattoos on their foreheads that marked them as combat magicians. Ex-SAS, from the look of them. Even the paparazzi maintained a very discreet distance. -Hell to Pay
  50.  
  51. Another example of John "staring someone down":
  52.  
  53. “They say you have werewolf blood in you, Taylor. Let’s see how well you do against a silver blade. My guess is you’ll bleed just like anyone else when I cut your nuts off and make you eat them.”
  54.  
  55. I stood up, and he fell back in spite of himself. I fixed him with my gaze, holding his eyes with mine, despite everything he could do to look away. I stepped out of the booth, and he stumbled backwards, still unable to wrench his gaze away. He was whimpering now, as slow bloody tears began to ooze out from under his eyelids. The silver stiletto slipped from his numbing fingers as I stared him down. -Hell to Pay
  56.  
  57. Among the items John carries is are "whizz-bangs" that essentially function as flashbang grenades:
  58.  
  59. I pulled a whizz-bang out of my left pocket and threw it onto the floor. It exploded in a burst of brilliant light, and the bodyguards fell back, cursing and blinking furiously. -Hell to Pay
  60.  
  61. Another one of the items in John's coat is an aboriginal pointing bone:
  62.  
  63. Which gave me all the time I needed to draw a small brown human bone out of my right pocket and show it to the bodyguards. They all stood very still, and I grinned nastily.
  64.  
  65. “That’s right, boys. This is a pointing bone. All I have to do is point and say the Word, and whoever I’m pointing it at will be going home in a coffin. So pick up what’s left of Ramon, and get the hell out of my sight.”
  66.  
  67. “You’re bluffing,” said one of the bodyguards, but he didn’t sound as though he meant it.
  68.  
  69. “Don’t be an idiot,” said the man beside him. “That’s John bloody Taylor. He doesn’t need to bluff.” -Hell to Pay
  70.  
  71. It functions as an instant death weapon. All he has to do is point it at someone and mutter a couple of Words of Power, and the person will die immediately:
  72.  
  73. “Don’t touch him,” I said. “Or there will be…consequences.”
  74.  
  75. “You’re nothing down here,” Libby said savagely. “And just for that, I think I’ll cut something off Eleanor, too, for you to take back to her father.”
  76.  
  77. He raised his right hand to show me the scalpel in it, and smiled. The other thugs grinned and elbowed each other, anticipating a show. And I raised my hand to show them the piece of human bone I’d shown in Hecate’s Tea Room. Everyone stood very still.
  78.  
  79. “This,” I said, “is an aboriginal pointing bone. Very old, very basic magic. I point, and you die. So, who goes first?”
  80.  
  81. “This is my place,” said Libby, still smiling. “I’m protected, and you’re bluffing, Taylor.”
  82.  
  83. I stabbed the bone at Libby and muttered the Words, and he fell dead to the floor.
  84.  
  85. “Not always,” I said. -Hell to Pay
  86.  
  87. Also, the gambling den they were standing in was covered in magical protections designed to prevent any magic from being used without the owner's permission:
  88.  
  89. Libby actually growled at us, like a dog before regaining his composure. “I saw you in action, Mr. Taylor, during the Lilith War. Most impressive. But that was then, and this is now, and this is my place. Due to the nature of my business, I have found it necessary to install all kinds of protective magics here. The best money can buy. Nothing happens here that I don’t want to. Down here, in my place, there’s no-one bigger than me.”
  90.  
  91. “A gambling den, soaked in hidden magics?” I said. “I am shocked, I tell you, shocked. You’ll be telling me next your games of chance aren’t entirely on the up and up.” -Hell to Pay
  92.  
  93. John uses his gift to find the magic maintaining the Charnel Chimera's form, made up of the DNA of several different people, and rip it away:
  94.  
  95. The two of them slammed together, tearing at each other with unnatural strength, while everyone around them cried out in shock and horror at the awful things they were doing to each other. And while all this was going on I concentrated on slowly and cautiously raising my gift, opening my inner eye, my third eye, a fraction at a time. Previously, when I’d tried to use my gift in this house, Someone had shut me down, hard. But nothing happened this time, and I was able to use my gift to find the old and very nasty magic that held the various parts of the Charnel Chimera together, in defiance of all natural laws. And it was the easiest thing in the world for me to rip that magic away.
  96.  
  97. The creature just fell apart. It screamed like a soul newly damned to Hell as all the separate pieces of meat dropped to the floor, already rotting, the last dying remnants of people the creature had been before. The Charnel Chimera collapsed, its scream choking off as it sagged to the floor, losing all shape and running like filthy liquids, until nothing was left but a quietly steaming stain on the floor and the last, lingering traces of its charnel house stench.
  98.  
  99. Walker nodded pleasantly to me. “Thank you, John. I could have handled it myself. In fact, I would have liked to take it back in one piece for questioning and study…but then, you can’t have everything.”
  100.  
  101. “Indeed,” I said. “Where would you put it all?” -Hell to Pay
  102.  
  103. John carries marbles in his coat for certain occasions that may call for them. In this instance, he uses them to wake up several living cars:
  104.  
  105. Some twenty or so assorted vehicles lay spread out across the concrete, with plenty of space between them to avoid territory disputes. Lots of open space, lots of shadows despite the bright electric lighting, and only a handful of rent-a-cops on the ground. Melissa’s captors must have chosen this place and time carefully, to limit the number of men and cars present. So, first things first. Get rid of the guards. I took half a dozen marbles from my coat-pocket and tossed them carefully down through the open air vent, one at a time. Each marble hit a parked car, and six different alarms went off at once. More alarms joined in, as other vehicles snapped awake, angry and suspicious and prepared to defend against any attack. -Hell to Pay
  106.  
  107. John finds a sprinkler system and activates it, alerting several monsters disguised as cars and causing them to attack everything around them indiscriminately:
  108.  
  109. “We do God’s will,” Sister Josephine said flatly. “It’s not a sin if you do it for God.”
  110.  
  111. I had to smile. “Now that really is bullshit.”
  112.  
  113. “Don’t you laugh at us! Don’t you dare laugh at us!” She stepped forward, her face red with rage. “We have dedicated our lives, our very souls, to the good work! We’re not doing this for money, not like you!”
  114.  
  115. “I’m not doing it just for the money,” I said. “I’m doing it for Melissa. And I really think it’s time we were going.”
  116.  
  117. I forced my inner eye open, peered through the mystic fog, and found the sprinkler system overhead. I turned them all on at once. Water slammed down all across the car-park, thick as pouring rain, laced with holy water to deal with magical fires. All the parked vehicles went crazy. Thinking they were under attack, cars smashed together head to head, like rutting deer. Other vehicles swelled up and engulfed smaller vehicles beside them. Some changed their shapes completely, revealing their true nature as they became suddenly strange, alien, other…Shapes that made no sense at all in merely three dimensions. Something that now looked a hell of a lot like a giant black spider jumped out of the shadows onto a nun who’d strayed a little too far from the group. It brought her down in a moment, sucking the blood out of her as she screamed helplessly. More cars surged forward, excited by the smell of blood. Several nuns opened fire, shooting indiscriminately at the vehicles around them with machine pistols and automatic weapons. -Hell to Pay
  118.  
  119. I don't even know how to better explain what he does here. He quite literally takes all of his rage and uses it to obliterate an approaching car:
  120.  
  121. I sat there for a while, holding him in my arms, more numb than anything. There was blood and screams and gunfire all around me, but none of that mattered. A car came roaring out of the driving rain, headed right at me. I looked at it, and all my rage and horror and frustration came together in me, and I threw it at the approaching car. It stopped dead in its tracks and exploded, showering fiery debris over a wide area. It screamed as it died, and I smiled. -Hell to Pay
  122.  
  123. Another example of John outwitting someone again. This time he talks a god into losing his own belief in himself, causing him to disappear:
  124.  
  125. “You don’t even know who I am, do you?” I said. “I’m John Taylor.”
  126.  
  127. “Oh Christ.”
  128.  
  129. “Bit late to be invoking him, Chuck. You’re the god of Creationism…That means you don’t believe in evolution, right?”
  130.  
  131. “Yes, but…”
  132.  
  133. “Your belief started out as Creationism, but has now become Intelligent Design, right?”
  134.  
  135. “Yes, but…”
  136.  
  137. “So your argument has evolved, thus disproving your own argument.”
  138.  
  139. “Oh bugger,” said Chuck, as he disappeared in a puff of logic. -Hell to Pay
  140.  
  141. (Tommy Oblivion would have been proud)
  142.  
  143. John locates a reanimation spell and shuts it off:
  144.  
  145. I fired up my gift, and straightaway found the very basic magic that was reanimating the dead nuns. We’d triggered the spell by entering the chapel, and it was the easiest thing in the world to push the switch back into the off position. The spell shut itself down, and the dead bits and pieces were still again, their dignity restored. Sister Josephine put her machine pistols away. She was breathing hard, but otherwise seemed unmoved -Hell to Pay
  146.  
  147. John uses his gift to see the recent past:
  148.  
  149. “Who could have done this?” she said, sounding very dangerous indeed. “And where do I have to go to find him and make him pay?”
  150.  
  151. “Griffin Hall’s probably your best bet,” I said. “But since my gift seems to operate fine here, why don’t I make sure?”
  152.  
  153. I forced my inner eye all the way open, and my Sight showed me a vision of the recent past. I saw who it was who had come here, and done all this, and taken Melissa Griffin away…and just like that, a whole lot of things suddenly made sense. -Hell to Pay
  154.  
  155. John finds a place OUTSIDE of the Nightside where the sun is shining brightly, then teleports the sunlight straight to his location:
  156.  
  157. The jungle heaved all around me, the trees beating at the flames with heavy branches, while everything else withdrew out of the fire’s reach. Thin reedy screams filled the night as unnatural plants were consumed by artificial fires. But the flames were already dying down, and soon there would be nothing left to keep the jungle at bay. Except…the plants seemed as much afraid of the fire’s light as the heat. I raised my gift and found a place outside the Nightside where the sun was shining bright; and I reached out and brought the sunlight to me. A great circle of blindingly bright light stabbed down from above, surrounding me with warm, healthy daylight.
  158.  
  159. The jungle hated it. Even as I screwed up my eyes against the unaccustomed glare, the night-dwelling plants shrivelled and shrank back from the daylight, shrinking in upon themselves. Flower petals darkened and fell away, tree trunks blistered, and branches hauled themselves back out of the scorching light. Leaves curled up, lianas retreated back into the shadows, and some of the trees actually groaned under the impact of the daylight.
  160.  
  161. “Listen up!” I said loudly. “I don’t have time for this shit. I am going to Griffin Hall, and if anything at all gets in my way, I will make it a bright summer’s day here for weeks on end!”
  162.  
  163. I was bluffing, but the jungle didn’t know that. I strode purposefully forward, the circle of light moving with me, and all the plants in my way shrank back to give me plenty of room. I ran through the jungle, pushing the pace as much as I dared. Melissa was back in the Hall and in deadly danger, and probably the rest of the family, too. Time was running out for all the Griffins. The Devil would be here soon to claim his due, and then there’d be Hell to pay. -Hell to Pay
  164.  
  165. (Yes, he can actually teleport light. Don't even ask.)
  166.  
  167. John's aboriginal pointing bone can "kill" objects. Here he causes a door to rot and decay just by pointing at it with the bone and saying some Words:
  168.  
  169. I took one final deep breath, to steady me, and headed straight for the front door. Nothing and no-one appeared to stop me. When I got to the door, it was locked. And when the Hall’s defences blocked Sister Josephine, they also kept out her Hand of Glory.
  170.  
  171. I shook the handle hard, just in case, but the door was very big and very heavy, and it hardly moved in its frame. I didn’t even bother trying my shoulder against it. I checked the lock; it was large and blocky and very solid-looking. I knew a few unofficial ways to open stubborn locks but nothing that would get past the Hall’s powerful defences. I suddenly remembered the golden key Paul had pressed on me as he was dying. He must have known it would come to this. I fished the key out of my coat-pocket and tried it in the door lock, but it didn’t fit. Not even close. I put the key away again and scowled at the closed door. I hadn’t come this far, got this close, to be stopped by a simple locked door. So when in doubt, think laterally.
  172.  
  173. I ran quickly through a mental list of what I had on me, searching for anything useful, then smiled suddenly and took out the aboriginal pointing bone. I stabbed the bone at the door, saying all the right Words, and the heavy wood of the door heaved and buckled as though trying to flinch away from the awful thing that was killing it. The wood cracked and blackened, rotting and decaying in moments, and great holes opened up in the spongy dead matter. I put the bone away and thrust both hands into the sagging holes, tearing at them until I finally had a gap big enough to force my way through. -Hell to Pay
  174.  
  175. He finds the sunlight again, teleporting it into a cellar he's in:
  176.  
  177. “No!” roared Hobbes, in a voice too loud and too awful to be borne. “I’ll see you all dead before I let you go!”
  178.  
  179. And I used my gift to find the sunlight again, and bring it to me, right there in the cellar deep under Griffin Hall. Brilliant sunshine smashed down on Hobbes, holding it in a bright circle like a bug transfixed on a pin. Hobbes screamed, and Jeremiah laughed. Melissa grabbed my arm. -Hell to Pay
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