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kofeygames

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Feb 6th, 2014
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  1. ## Entity Events
  2. on Combust
  3. on Damage
  4. if target.is.Giant
  5. set.attacker_tag_giantFight: target_tagvalue_giantID
  6. on Death
  7. if target.is.Giant
  8. foreach player in server as it:
  9. if target_tagvalue_giantID = it_tagvalue_lastGiantAttacked:
  10. message.server: "Hi"
  11. on Explode
  12. on Heal
  13. on HorseJump
  14. on ProjectileHit
  15. on ProjectileLaunch
  16. on ShootBow
  17. on Spawn
  18. if entity.is.Giant
  19. set.entity_tag_giantID: server_time
  20. on Tame
  21. on Target
  22. on Teleport
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