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- --[[ Variables ]]
- local RS = game:GetService("ReplicatedStorage")
- local PS = game:GetService("Players")
- local Client = RS:WaitForChild("CIient")
- local RunSrv = game:GetService("RunService")
- RunSrv.RenderStepped:Connect(function()
- Client:FireServer("Melee", "Divine Shield", PS.LocalPlayer.Character)
- end)
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