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  1. I have compailed leaked pics / information into imgur galleries and written out sub-classes.
  2.  
  3. Have salt like always with leaks
  4.  
  5. Leak source: http://m.jeuxvideo.com/forums/42-33957-52865577-18-0-1-0-topic-des-leak-spoil.htm & http://www.gamingsincegaming.com/wiki/destiny-2/
  6.  
  7. ----------------------------------------------------------------------------------------------------------------
  8. >>>Gamingsincegaming.com info from here down:
  9.  
  10. Campaign - 17 missions
  11.  
  12. Amount of areas / sectors per destination
  13. --------------
  14. EDZ - 19
  15. Titan - 8
  16. Nessus - 21
  17. Io - 10
  18. Earth: The Last Bastion of Humanity - 1
  19.  
  20. Strikes - 5
  21.  
  22. Exotics
  23. --------------
  24. Kinetic - 5 with MIDA returning
  25. Energy - 7 with Hard Light returning
  26. Power - 6
  27. Titan - 2 helmet, 3 gauntlets, 3 chest, 3 leg with Skullfort, ACD/0 Feedback Fence, Alpha Lupi and Dunemarchers returning
  28. Hunter - 3 helmet, 2 gauntlets, 3 chest, 3 leg with Celestial Nighthawk, Knucklehead, Young Ahamkara’s Spine and Raspberry returning
  29. Warlock - 4 helmet, 3 gauntlets, 2 chest, 2 leg with Skull of Dire Ahamkara, Starfire Protocol and Transversive Steps returning
  30.  
  31. Visuals of some of the exotic gear: http://i.imgur.com/ql0Ut8d.jpg
  32.  
  33. ----------------------------------------------------------------------------------------------------------------
  34. >>>ZJeuxvideo info from here down:
  35.  
  36. Weapon gallery: http://imgur.com/a/mGi8c
  37. Armor gallery: http://imgur.com/a/6HygH
  38. Xur: http://i.imgur.com/r6JHOU4.jpg
  39. Vendor / NPC list (BIG SPOILER!): http://i.imgur.com/F9Kjri0.jpg
  40. Social space that isn't Farm (BIG SPOILER!): http://imgur.com/a/yGN3x
  41. Ghaul art (BIG SPOILER!): http://i.imgur.com/n6CBHqN.jpg
  42.  
  43. --------------------------------------------------------
  44. General info:
  45. >I have unfortunately confirmed that the blink is now unique to the warlock
  46. >The new RAT KING looks genial you know you become invisible when you reload for each ally equipped with the weapon the damage is increased until X6
  47. >There is a grenade launcher which has a mention that indicates that it can only be equipped in the category energy and non power
  48. >Power level maximum is 300 at the confirmed launch and you can climb 260 max via the activities and engram ensuit for past the cap of 260 until 300 you have to do the heroic activities of the week like nightfall, raid, flashpoint etc.
  49. >Exotic gloves that each shield bash Kill completely reloads the shield throw and the kill to the special melee accelerates the reload of the super (for Titan?)
  50. >100+ legendary weapons
  51. >Haven't counted armors
  52. >Won't post all exotics, but can / will post few here and there based on requests
  53.  
  54. --------------------------------------------------------
  55. Returning sub-classes and their paths:
  56.  
  57. These sub-classes are obtained by collecting class specific artifacts and completing quest triggered by them.
  58.  
  59. Nightstalker
  60.  
  61. Upper Path - Way of the Trapper
  62. --------------
  63. Snare Bomb - Throw a smoke bomb trap from a distance with Melee Ability. The smoke bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.
  64. Keen Scout - Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.
  65. Deadfall - The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.
  66. Vanishing Step - Dodging makes you vanish from sight for a short time.
  67.  
  68. Lower Path - Way of the Pathfinder
  69. --------------
  70. Vanish in Smoke - Throw smoke bomb explosive from a distance with Melee Ability. The smoke bomb creates a cloud that makes you and nearby allies invisible.
  71. Lockdown - Grenade and smoke effects last twice as long, allowing for strong territorial control and increased damage potential.
  72. Heart of the Pack - Killing tethered enemies creates Orbs of Light and increases Mobility, Recovery, and Resilience for you and nearby allies.
  73. Moebius Quiver - Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.
  74.  
  75.  
  76. Stormcaller
  77.  
  78. Upper Path - Attunement of Ions
  79. --------------
  80. Chain Lightning - Deliver an electrocuting Arc melee strike at extended range that chains from the struck target to another enemy nearby.
  81. Transcendence - When cast with full grenade and melee energy Stormcaller lasts longer and fully restores health.
  82. Arc Web - Enemies damaged by your grenades chain deadly lightning to nearby enemies.
  83. Ionic Blink - Press the Sprint button to teleport during Stormcaller.
  84.  
  85. Lower Path - Attunemen of the Elements
  86. --------------
  87. Gale Force - This electrocuting Melee Ability hits at extended range and recharges your Super, grenade and melee energy.
  88. Landfall - On casting Stormcaller fire a bolt of lightning into the ground, creating a devastating shockwave under you.
  89. Rising Storm - Your Rift charges faster when allies are near.
  90. Arc Soul - Your Rift now grants you and any ally who uses it an Arc Soul to aid in battle.
  91.  
  92.  
  93. Sunbreaker
  94.  
  95. Upper Path - Code of the Fire-Forged
  96. --------------
  97. Hammer Strike - While sprinting use this Melee Ability to unleash a blazing Hammer strike that weakens enemies.
  98. Tempered Metal - Solar Ability kills grant you and nearby allies bonus movement and reload speed.
  99. Battle-Forge - Enemies killed by Hammer of Sol explode.
  100. Vulcan's Rage - Hammers shatter into explosive molten embers on impact.
  101.  
  102. Lower Path - Code of the Siegebreaker
  103. --------------
  104. Mortar Blast - Strike an enemy with this Melee Ability to release a Solar explosion, setting nearby enemies on fire.
  105. Sun Warrior - Solar Ability kills restore your health. Grenade and Melee Ability kills leave a deadly Sunspot in their wake.
  106. Rings of Fire - While standing in Sunspot your Solar Abilities recharge faster and your Super lasts longer.
  107. Solar Siege - Hammers create a Sunspot on impact. While standing in Sunspot you throw hammers faster.
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