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CenizaRey Sep 12th, 2018 61 Never
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  1. The Silk Mystery
  2.  
  3. requiredquestpoints=300
  4. rewardquestpoints=5
  5. canpreview=false
  6. previewtext=
  7. ignoresquestlimit=False
  8. repeatdays=-1
  9. objectives
  10. {
  11.     stage=0
  12.     {
  13.         {
  14.             description=
  15.             hint=
  16.             timestocomplete=1
  17.             hidden=True
  18.             infinite=False
  19.             triggers
  20.             {
  21.                 show_title(delay=0;titletext=The Silk Mystery;titlecolour=dark_green;subtitletext=Quest Started)
  22.                 show_title(delay=7;titletext=WARNING;titlecolour=dark_red;subtitletext=QUEST NOT SUITABLE FOR ARACHNOPHOBES)
  23.                 send_chat(delay=7;message=&4If you are severely afraid of spiders, leaving the house will remove this quest from your quest book. You will be able to do it again later if you choose to.)
  24.             }
  25.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="What a mess. Yet another innocent taken by who knows what.";chatline2="Eh? Who are you? A wandering trainer?";chatline3="Well wander a little further, kid. Kuan-Ti isn't safe for youths of any kind anymore.";chatline4="This isn't the first time I've failed the people of Kuan-Ti. In fact, it's the fifth.";chatline5="You know what? I've got nothing to lose, and I'm guessing you carry those pokeballs for more than just show. I could use a pair of fresh eyes on the crime scene.";chatline6="Head upstairs and take a look around in the kid's bedroom.";chatline7="It's on the top floor, let me know if you find anything.")
  26.         }
  27.     }
  28.     stage=1
  29.     {
  30.         {
  31.             description=A description
  32.             hint=An optional hint
  33.             timestocomplete=1
  34.             hidden=True
  35.             infinite=False
  36.             triggers
  37.             {
  38.                 skip_to_stage(delay=0;stage=0)
  39.             }
  40.             type=exit_zone(minx=-446;maxx=-466;minz=-1223;maxz=-1243;world=vanha)
  41.         }
  42.     }
  43.     stage=2
  44.     {
  45.         {
  46.             description=Go to the missing child's bedroom.
  47.             hint=It's on the top floor.
  48.             timestocomplete=1
  49.             hidden=False
  50.             infinite=False
  51.             triggers
  52.             {
  53.                 send_chat(delay=0;message=&bYou enter the missing child's bedroom. It looks relatively ordinary at first glance. Perhaps you should have a look around. Judging by the decorations, the child seems to have a fascination with water type pokemon.)
  54.             }
  55.             type=enter_zone(minx=-456;maxx=-459;miny=117;maxy=118;minz=-1229;maxz=-1230;world=vanha)
  56.         }
  57.     }
  58.     stage=3
  59.     {
  60.         {
  61.             description=Investigate the Child's Bedroom
  62.             hint=He may have a fascination with water-type pokemon...
  63.             timestocomplete=1
  64.             hidden=False
  65.             infinite=False
  66.             triggers
  67.             {
  68.                 send_chat(delay=0;message=&bYou lift the squirtle plush, and find a crumpled drawing underneath. The creased paper and smudged ink has made it difficult to make out, but you believe it to be a pokemon of some description. A Joltik?)
  69.                 fire_command(delay=0;command=/give PLAYER minecraft:paper 1 0 {display:{Name:"Crumpled Drawing of a Pokemon"}})
  70.             }
  71.             type=right_click_entity(uuid=bb7a2949-1350-496f-8bc9-2b77c111e8ef)
  72.         }
  73.     }
  74.     stage=4
  75.     {
  76.         {
  77.             description=Report your findings to Officer Quimm
  78.             hint=He's the Police Officer on the ground floor
  79.             timestocomplete=1
  80.             hidden=False
  81.             infinite=False
  82.             triggers
  83.             {
  84.                 send_chat(delay=1;message=&bYou suggest that it's a drawing of a bug type pokemon named Joltik.)
  85.             }
  86.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="Hm? What's this? A note of some sort?";chatline2="Well, it's a pokemon. But I don't think it's a Joltik. Look at those fangs, sharp as razors. And those beady little eyes...";chatline3="No, this is a Spinarak. But, why? This is a very odd favourite for a child to have. Mysterious indeed.";chatline4="You show promise, Trainer. I need you in the field. You may have noticed the cobwebs spiralling around the house into the kid's window.";chatline5="Why don't you follow their trail? Might lead us to a clue.")
  87.         }
  88.     }
  89.     stage=5
  90.     {
  91.         {
  92.             description=Follow the Silk Trail
  93.             hint=It's the trail made of cobwebs, it starts at the child's bedroom window
  94.             timestocomplete=1
  95.             hidden=False
  96.             infinite=False
  97.             triggers
  98.             {
  99.                 send_chat(delay=0;message=&bYou find a cave entrance. Before you enter, you decide it would be wiser to return to Officer Quimm and tell him what you found.)
  100.             }
  101.             type=enter_zone(minx=-502;maxx=-507;minz=-1033;maxz=-1041;world=vanha)
  102.         }
  103.     }
  104.     stage=6
  105.     {
  106.         {
  107.             description=Report your findings to Officer Quimm
  108.             hint=He's the Police Officer on the ground floor of the house
  109.             timestocomplete=1
  110.             hidden=False
  111.             infinite=False
  112.             triggers
  113.             {
  114.                 send_chat(delay=1;message=&bYou tell Officer Quimm about where the Silk Trail led you. As you tell him, you notice his expression becomes increasingly grim.)
  115.             }
  116.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="There you are! I was starting to worry about having to approve two obituaries. Find anything interesting?";chatline2="There's only one place you could be talking about. Half-Moon Depths.";chatline3="It's where Kuan-Ti's most legendary masters were buried. Now, however, it's abandoned.";chatline4="It could be that the Spinarak the kid saw took him back there. Which means its brood must have a lair there.";chatline5="I'm no good with pokemon myself, but you seem more than capable. I need you to go back to Half-Moon Depths, and kill EVERYTHING that crawls.";chatline6="Oh, and, try not to die.")
  117.         }
  118.     }
  119.     stage=7
  120.     {
  121.         {
  122.             description=Return to Half-Moon Depths
  123.             hint=It's the cave at the end of the Silk Trail
  124.             timestocomplete=1
  125.             hidden=False
  126.             infinite=False
  127.             triggers
  128.             {
  129.                 send_chat(delay=0;message=&bYou feel a slight chill emerge from the mouth of the cave. If you listen closely, you can hear the pitter-patter of thousands of tiny feet within.)
  130.             }
  131.             type=enter_zone(minx=-502;maxx=-507;minz=-1033;maxz=-1041;world=vanha)
  132.         }
  133.     }
  134.     stage=8
  135.     {
  136.         {
  137.             description=Go through the Crypt
  138.             hint=Make sure you explore the whole path
  139.             timestocomplete=1
  140.             hidden=False
  141.             infinite=False
  142.             triggers
  143.             {
  144.                 send_chat(delay=0;message=&bYou take light footsteps through the claustrophobic tunnel, and notice that the lining of silk along the walls grows increasingly thick and difficult to walk through.)
  145.             }
  146.             type=enter_zone(minx=-532;maxx=-539;minz=-1033;maxz=-1040;world=vanha)
  147.         }
  148.     }
  149.     stage=9
  150.     {
  151.         {
  152.             description=Go through the Crypt
  153.             hint=Make sure you explore the whole path
  154.             timestocomplete=1
  155.             hidden=False
  156.             infinite=False
  157.             triggers
  158.             {
  159.                 send_chat(delay=0;message=&bAs you step into the Mausoleum, you notice that the walls are pulsing with thousands of Spinarak hatchlings.)
  160.             }
  161.             type=enter_zone(minx=-552;maxx=-558;minz=-1033;maxz=-1039;world=vanha)
  162.         }
  163.     }
  164.     stage=10
  165.     {
  166.         {
  167.             description=Reach the main antechamber
  168.             hint=
  169.             timestocomplete=1
  170.             hidden=False
  171.             infinite=False
  172.             triggers
  173.             {
  174.                 send_chat(delay=0;message=&bAfter finding no clues to the whereabouts of the missing child in the bridge, you decide to reach the final room.)
  175.             }
  176.             type=enter_zone(minx=-562;maxx=-567;minz=-1033;maxz=-1039;world=vanha)
  177.         }
  178.     }
  179.     stage=11
  180.     {
  181.         {
  182.             description=Enter the Antechamber
  183.             hint=An optional hint
  184.             timestocomplete=1
  185.             hidden=False
  186.             infinite=False
  187.             triggers
  188.             {
  189.                 send_chat(delay=0;message=&bAs you enter the antechamber, you notice two large web cocoons. The larger looks big enough to hold a human child.)
  190.                 send_chat(delay=1;message=&bAs you approach the cocoons, you hear the subtle clicking of excited mandibles above your head, and coming closer.)
  191.             }
  192.             type=enter_zone(minx=-569;maxx=-574;minz=-1033;maxz=-1039;world=vanha)
  193.         }
  194.     }
  195.     stage=12
  196.     {
  197.         {
  198.             description=Defeat the Ariados!
  199.             hint=An optional hint
  200.             timestocomplete=1
  201.             hidden=False
  202.             infinite=False
  203.             triggers
  204.             {
  205.                 spawn_and_battle(delay=0;spec=Ariados;name="Zhizhu";shiny=true;bossLevel=4;x=-575;z=-1036)
  206.             }
  207.             type=enter_zone(minx=-574;maxx=-576;minz=-1035;maxz=-1037;world=vanha)
  208.         }
  209.         {
  210.             description=Defeat the Ariados!
  211.             hint=
  212.             timestocomplete=1
  213.             hidden=False
  214.             infinite=False
  215.             triggers
  216.             {
  217.                 send_chat(delay=0;message=&bThe Ariados lets out a final, desperate screech before it collapses. A horde of Spinarak quickly drag the corpse away...)
  218.             }
  219.             type=kill_pokemon(spec=Ariados)
  220.         }
  221.         {
  222.             description=A description
  223.             hint=An optional hint
  224.             timestocomplete=1
  225.             hidden=False
  226.             infinite=False
  227.             triggers
  228.             {
  229.                 warp(delay=0;world=vanha;x=-485;y=121;z=-1065)
  230.                 send_chat(delay=1;message=&bBefore Zhizhu could overwhelm you, you sprint out of Half-Moon Depths. You must heal your party and defeat her before she attacks Kuan-Ti!)
  231.                 skip_to_stage(delay=0;stage=6)
  232.             }
  233.             type=run_out_of_pokemon()
  234.         }
  235.     }
  236.     stage=13
  237.     {
  238.         {
  239.             description=Open the smaller cocoon first
  240.             hint=It's the one on the left of the coffin
  241.             timestocomplete=1
  242.             hidden=False
  243.             infinite=False
  244.             triggers
  245.             {
  246.                 send_chat(delay=0;message=&bYou tear open the webbing, and find a squirtle plush inside. Upon exposure to light, several of the Spinarak you found inside pour out of the opening. The plush is covered in tiny fang bites.)
  247.             }
  248.             type=right_click_block(minx=-580;maxx=-580;miny=89;maxy=89;minz=-1032;maxz=-1032;world=vanha)
  249.         }
  250.     }
  251.     stage=14
  252.     {
  253.         {
  254.             description=Open the other cocoon
  255.             hint=It's on the other side of the room
  256.             timestocomplete=1
  257.             hidden=False
  258.             infinite=False
  259.             triggers
  260.             {
  261.                 send_chat(delay=0;message=&bYou split the webbing open, and come face-to-face with the dessicated mummy of the missing child. In death, his face is bloodless and frozen in a horrified expression, with a look of pure terror emblazoned in his glassy eyes.)
  262.                 fire_command(delay=0;command=/give PLAYER pixelmon:mystic_water 1 0 {display:{Name:"Child's Water Drop Amulet"}})
  263.             }
  264.             type=right_click_block(minx=-580;maxx=-580;miny=88;maxy=90;minz=-1042;maxz=-1042;world=vanha)
  265.         }
  266.     }
  267.     stage=15
  268.     {
  269.         {
  270.             description=Return to Officer Quimm
  271.             hint=He's still on the ground floor of the house
  272.             timestocomplete=1
  273.             hidden=False
  274.             infinite=False
  275.             triggers
  276.             {
  277.                 send_chat(delay=1;message=&bOfficer Quimm bows his head, crying softly. He doesn't look sad, he looks furious.)
  278.             }
  279.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="You're back! And you're alive too! I was afraid I'd sent you to your death. But... You've come alone.";chatline2="I... Guess we were too late...";chatline3="Too late. Too late. Always too late.")
  280.         }
  281.     }
  282.     stage=16
  283.     {
  284.         {
  285.             description=Keep talking to Officer Quimm
  286.             hint=He's not done talking yet
  287.             timestocomplete=1
  288.             hidden=False
  289.             infinite=False
  290.             triggers
  291.             {
  292.                 send_chat(delay=1;message=&bYou tell Officer Quimm about Zhizhu's ambush, and how you managed to defeat her.)
  293.                 give_money(delay=0;amount=2500)
  294.                 show_title(delay=5;titletext=The Silk Mystery;titlecolour=dark_green;subtitletext=Quest Complete)
  295.             }
  296.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="Did you at least kill the... MONSTER that did this?";chatline2="I see. The Ariados Broodmother must have decided she couldn't feed all of her young on Kuan-Ti's rodent population,";chatline3="...So she was forced to hunt for larger prey.";chatline4="Now, every single one of those future murdering abominations are going to starve. I say good riddance.";chatline5="We'll dispatch a recovery team to bring back the child's body later. For now, however, you risked life and limb to help me with my investigation.";chatline6="Although the worst happened, you deserve a reward at the very least.";chatline7="Oh, and Trainer? You may want to brush that Spinarak off your shoulder.")
  297.         }
  298.     }
  299. }
RAW Paste Data
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