Advertisement
Guest User

Proving Eric Yeung's Doom 1.6 wasn't official in any way

a guest
Mar 8th, 2020
185
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.12 KB | None | 0 0
  1. FIX.BAT from Eric Leung's 16REGVR2.ZIP:
  2.  
  3. ren insert.rtp fixpic.exe
  4. fixpic -s ifoga0.ppm bal3a0
  5. fixpic -s ifogb0.ppm bal3b0
  6. fixpic -s ifogc0.ppm bal3c0
  7. fixpic -s ifogd0.ppm bal3d0
  8. fixpic -s ifoge0.ppm bal3e0
  9. ren patch.rtp patch.exe
  10. patch
  11. del ifog*.ppm
  12. del fixpic.exe
  13. del patch.exe
  14. call doom -file 162.wad test.wad -playdemo test
  15. del test.lmp
  16. del test.wad
  17. del fix.bat
  18.  
  19. README.TXT from the same .zip:
  20.  
  21. THIS IS VERSION 2.0 of ERICS 1.6 REGISTERED PATCH
  22.  
  23. Release date: August 5rd, 1994 "DAYS after the 1.6 beta release!!"
  24.  
  25. **Whats new in my Patch. "Player in special sector..." error
  26. in Episode 3 maps 1 and 9 FIXED.
  27.  
  28. What IS critially NEW in 16 beta EXE
  29. -They DISABLED the shotgun when you CHEAT with idkfa
  30. -They changed the demo lmps so I had to incorporate the new ones
  31. -Some deathmatch positions ie e1m4 are changed. I don't think this
  32. is worth extracting. Change then if you like. But better yet try
  33. some NEW PWADS instead.
  34.  
  35. I am inclined to do this as ID has not released the reg 1.6 patch.
  36. (John Romero romero@idcube.idsoftware.com YOUR slow!!!!!)
  37.  
  38. ** Ok all you Doomin' DILLBAGS this is Eric's patch for 1.6 **
  39. **REMEMBER TO BACK UP YOUR DOOM.WAD before perfoming upgrade.****
  40. DISCLAIMER not responsible for whatever happens. MAKE A BACKUP!!!
  41. Please if you incorporate this wad into YOUR wad mention my Name.
  42.  
  43.  
  44. This will AUTOMATICALLY fix your 1.2 registered wad to work with the
  45. shareware 1.6 DOOM.EXE. Do the following after getting this file.
  46. (It will clean up after itself when you run fix.bat leaving only the readme)
  47.  
  48. 1) -Copy 1.2 registered wad into the dir where the 1.6 doom.exe is.
  49. -Extract all 16regvr2.zip into this directory and do the following.
  50.  
  51. i) Run the FIX.BAT this will replace a set of graphics which I
  52. think are seldom used, with the regeneration graphics that are
  53. needed from 1.6 shareware. This cannot be done as a PWAD. As DOOM
  54. doesn't recognize the new graphics. I chose to replace the BAL3*
  55. graphics with the IFOG* graphics. The next C code program I made
  56. called PATCH will then AUTOMATICALLY edit the entries from BAL3*
  57. to IFOG*.
  58.  
  59. BAL3A0 to IFOGA0
  60. BAL3B0 to IFOGB0
  61. BAL3C0 to IFOGC0
  62. BAL3D0 to IFOGD0
  63. BALDE0 to IFOGE0
  64.  
  65. It will then proceed to load a lmp called test to show TWO FRIENDS
  66. who sucessfully used my 16regvr2.zip to demonstrate the regeneration
  67. in DEATHMATCH 2.0 in a PWAD level. If it plays SUCCESSFULLY then give
  68. this patch to your friend and have him do the same. Then CONNECT
  69. with the -ALTDEATH parameter.
  70. ***Remember you will need to use:
  71. "doom -file 161.wad [optional.wad] blah blah"
  72. to make it run unless you REBUILD and incorporate the 162.wad
  73. into a 10meg doom.wad
  74.  
  75.  
  76. 2) OR Choose one of the following:
  77.  
  78. i) Use DEU on this "fixed" Doom.wad and load 162.wad.
  79. 162.wad contains everything WORTHWHILE that was in the shareware
  80. version and not in the 12 registered. wad.
  81. REBUILD the 10meg wad using DEU including the 162.wad
  82. Delete DOOM1.WAD (it is useless, you have all you need from it)
  83. and rename the REBUILT wad into DOOM.WAD.
  84.  
  85. ii) Or Everytime you load doom type "doom -file 162.wad YOUR.wad"
  86. to play.
  87.  
  88. Then following tell your friend to do the same and try DeathMatch 2.0
  89. against him. With for example "call sersetup -ALTDEATH -dial blah blah".
  90. Record some lmps and send them to the newsgroup or infant2.
  91. With the caption I got a deathmatch 2.0 going
  92. thanks to ERIC "Pook-Gai" Leung's 16 Patch.
  93. ***MOST IMPORTANTLY**** post in alt.games.doom that THIS WORKS
  94. and then uuencode it and load it up into alt.binaries.doom and
  95. alt.games.doom
  96.  
  97.  
  98. NOTE if you wait to watch all the menu demo lmps in the third one
  99. it would seem like the player is insane after the first death.
  100. This is because there was a map change on this level in 16beta.
  101. I did not extract the level because it seems pointless to do so.
  102. The level will run perfectly when you play it.
  103.  
  104. ****PS: I added to 162.wad the dmxgus.ini file from 16 shareware
  105. (The GUS ini file !!)
  106.  
  107. What did I do to get this to work?:
  108.  
  109. Well lets say since I TA a high level CPSC C programming course and
  110. suffice to say I am Excellent in C coding.
  111. I looked at the source code for DEU didn't like the shareware checking
  112. and editing and saving preventions. So I rewrote the interface and REMOVED
  113. those annoying preventions thus my DEU can edit any wads.
  114. You can also just hexedit the IWAD to PWAD in the DOOM1.WAD then use
  115. DEU to edit the shareware as someone suggested by it doesn't work for
  116. some things.
  117. I also made the patch file to rename the entries in doom
  118. rather than have you hexedit yourself.
  119.  
  120. A user who tried the OTHER methods.
  121.  
  122. >I tried the STUPID technique of renaming the reg 12 wad to doom1.wad
  123. >and then renaming the 16 shareware to doom.wad. Following to
  124. >start doom by doom -file doom1.wad. This doesn't allow me to get
  125. >DEATHMATCH 2.0 (ie REGENERATING OBJECTS). This can be tested as a
  126. >one player by "doom -file doom1.wad -altdeath -warp 2 1" this
  127. >will let you play ONE player Deathmatch 2.0 and you can then
  128. >test if the objects regenerate. THEY DON'T!!!!!
  129.  
  130. As a final NOTE:
  131.  
  132. The whole point of this 16regVR2.zip was to get DEATHMATCH 2.0
  133. (regenerating objects) to work and not crash when DOOM looks for
  134. the regeneration graphics. They cannot be added as a pwad so thats
  135. why you must hexedit the doom.wad THE WHOLE IDEA was to get a 2 or
  136. more man game going with Deathmatch 2.0.
  137.  
  138. PS. Romero didn't play me. I alloted June 18th or 19th to play him and
  139. he didn't play me. Thus I left for vacation. I am telnetting to my account.
  140.  
  141. Who am I:
  142.  
  143. Eric "Pook-Gai" Leung. AUGUST 5th version TWO of 1.6 hack.
  144. Email me for help eyleung@unixg.ubc.ca
  145.  
  146.  
  147. -----> You ask yourself how I did this? You as yourself am I the DOOM GOD.
  148. -----> But YOU know I am unstoppable, You know I can KICK multiple ass,
  149. -----> YOU know I am Eric Leung "DOOM-GOD". Soon to be DEATHMATCH 2.0, GOD
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement