KoudelkaSTS

Fusion_MotionBlur

Aug 11th, 2025
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  1. {
  2. Tools = ordered() {
  3. Duplicate1 = Fuse.Duplicate {
  4. Inputs = {
  5. Copies = Input { Value = 4.01, },
  6. TimeOffset = Input { Value = 3, },
  7. Center = Input { Value = { 0.562, 0.5 }, },
  8. Polyline = Input {
  9. Value = Polyline {
  10. },
  11. },
  12. RandomSeed = Input { Value = 2, },
  13. JitterCenter = Input { Value = { 0.007, -0.0031 }, },
  14. JitterXSize = Input { Value = 0.09, },
  15. JitterAngle = Input { Value = 5.16, },
  16. Background = Input {
  17. SourceOp = "Transform15",
  18. Source = "Output",
  19. }
  20. },
  21. ViewInfo = OperatorInfo { Pos = { 1320, 49.5 } },
  22. },
  23. Merge22 = Merge {
  24. Inputs = {
  25. Foreground = Input {
  26. SourceOp = "Duplicate1",
  27. Source = "Output",
  28. },
  29. PerformDepthMerge = Input { Value = 0, }
  30. },
  31. ViewInfo = OperatorInfo { Pos = { 1210, 49.5 } },
  32. },
  33. Text1Xf = Transform {
  34. NameSet = true,
  35. Inputs = {
  36. MotionBlur = Input {
  37. SourceOp = "Text1XfMotionBlur",
  38. Source = "Value",
  39. },
  40. Quality = Input {
  41. SourceOp = "Publish1",
  42. Source = "Value",
  43. },
  44. ShutterAngle = Input {
  45. SourceOp = "Publish2",
  46. Source = "Value",
  47. },
  48. LayersNest = Input { Value = 0, },
  49. Center = Input {
  50. SourceOp = "Path2",
  51. Source = "Position",
  52. },
  53. Input = Input {
  54. SourceOp = "Transform1",
  55. Source = "Output",
  56. },
  57. CommentsNest = Input { Value = 0, }
  58. },
  59. ViewInfo = OperatorInfo { Pos = { -1430, -313.5 } },
  60. },
  61. Text1XfMotionBlur = BezierSpline {
  62. SplineColor = { Red = 231, Green = 158, Blue = 24 },
  63. KeyFrames = {
  64. [24] = { 1, RH = { 40.3333333333333, 1 }, Flags = { Linear = true } },
  65. [73] = { 1, LH = { 56.6666666666667, 1 }, RH = { 73.3333333333333, 0.666666666666667 }, Flags = { Linear = true } },
  66. [74] = { 0, LH = { 73.6666666666667, 0.333333333333333 }, Flags = { Linear = true } }
  67. }
  68. },
  69. Publish1 = PublishNumber {
  70. Inputs = {
  71. Value = Input { Value = 10, }
  72. },
  73. },
  74. Publish2 = PublishNumber {
  75. Inputs = {
  76. Value = Input { Value = 270, }
  77. },
  78. },
  79. Path2 = PolyPath {
  80. DrawMode = "InsertAndModify",
  81. CtrlWZoom = false,
  82. Inputs = {
  83. Displacement = Input {
  84. SourceOp = "Path2Displacement",
  85. Source = "Value",
  86. },
  87. PolyLine = Input {
  88. Value = Polyline {
  89. Points = {
  90. { Linear = true, LockY = true, X = 0, Y = 0, RX = -0.333333333333333, RY = 0 },
  91. { Linear = true, LockY = true, X = -1, Y = 0, LX = 0.333333333333333, LY = 0 }
  92. }
  93. },
  94. }
  95. },
  96. },
  97. Path2Displacement = BezierSpline {
  98. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  99. KeyFrames = {
  100. [25] = { 0, RH = { 37.1212121212121, 0 }, Flags = { LockedY = true } },
  101. [37] = { 1, LH = { 35.1818181818182, 1 }, Flags = { LockedY = true } }
  102. }
  103. },
  104. Transform1 = Transform {
  105. Inputs = {
  106. MotionBlur = Input {
  107. SourceOp = "Transform1MotionBlur",
  108. Source = "Value",
  109. },
  110. Quality = Input { Expression = "Text1Xf.Quality", },
  111. ShutterAngle = Input { Expression = "Text1Xf.ShutterAngle", },
  112. Center = Input { Value = { 0.5, 0.515 }, },
  113. Size = Input {
  114. SourceOp = "Transform1Size",
  115. Source = "Value",
  116. },
  117. Input = Input {
  118. SourceOp = "Text1",
  119. Source = "Output",
  120. }
  121. },
  122. ViewInfo = OperatorInfo { Pos = { -1430, -379.5 } },
  123. },
  124. Transform1MotionBlur = BezierSpline {
  125. SplineColor = { Red = 231, Green = 158, Blue = 24 },
  126. CtrlWZoom = false,
  127. KeyFrames = {
  128. [20] = { 1, RH = { 20.3333333333333, 0.666666666666667 }, Flags = { Linear = true } },
  129. [21] = { 0, LH = { 20.6666666666667, 0.333333333333333 }, Flags = { Linear = true } }
  130. }
  131. },
  132. Transform1Size = BezierSpline {
  133. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  134. CtrlWZoom = false,
  135. KeyFrames = {
  136. [15] = { 1, RH = { 16.8787878787879, 1 } },
  137. [18] = { 1.35, LH = { 16.1214000311765, 1.35 }, RH = { 19.2523999792157, 1.35 } },
  138. [20] = { 1, LH = { 18.7474747474747, 1 } }
  139. }
  140. },
  141. Transform16 = Transform {
  142. Inputs = {
  143. Input = Input {
  144. SourceOp = "Background11",
  145. Source = "Output",
  146. }
  147. },
  148. ViewInfo = OperatorInfo { Pos = { 1100, 148.5 } },
  149. },
  150. Transform3 = Transform {
  151. Inputs = {
  152. MotionBlur = Input { Value = 1, },
  153. Quality = Input {
  154. Value = 10,
  155. Expression = "Text1Xf.Quality",
  156. },
  157. ShutterAngle = Input {
  158. Value = 270,
  159. Expression = "Text1Xf.ShutterAngle",
  160. },
  161. LayersNest = Input { Value = 0, },
  162. Pivot = Input {
  163. Value = { 0.100925925925926, 0.4109375 },
  164. Expression = "Point(((Text3.Output.DataWindow[4]-Text3.Output.DataWindow[2])/Text3.Output.Height), ((Text3.Output.DataWindow[3]-Text3.Output.DataWindow[1])/Text3.Output.Width)\n)",
  165. },
  166. Angle = Input {
  167. Value = -24.3900157464059,
  168. Expression = "Transform2.Angle-90",
  169. },
  170. Input = Input {
  171. SourceOp = "Text3",
  172. Source = "Output",
  173. },
  174. CommentsNest = Input { Value = 0, },
  175. FrameRenderScriptNest = Input { Value = 0, }
  176. },
  177. ViewInfo = OperatorInfo { Pos = { -1540, 313.5 } },
  178. },
  179. Background2 = Background {
  180. Inputs = {
  181. GlobalOut = Input { Value = 359, },
  182. Width = Input { Value = 1920, },
  183. Height = Input { Value = 1080, },
  184. UseFrameFormatSettings = Input { Value = 1, },
  185. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  186. TopLeftRed = Input { Value = 0.905882352941176, },
  187. TopLeftGreen = Input { Value = 0.435294117647059, },
  188. TopLeftBlue = Input { Value = 0.317647058823529, }
  189. },
  190. ViewInfo = OperatorInfo { Pos = { -1540, -115.5 } },
  191. },
  192. MuchAbout = TextPlus {
  193. NameSet = true,
  194. Inputs = {
  195. MotionBlur = Input {
  196. SourceOp = "Publish3",
  197. Source = "Value",
  198. },
  199. Quality = Input {
  200. SourceOp = "Publish1",
  201. Source = "Value",
  202. },
  203. ShutterAngle = Input {
  204. SourceOp = "Publish2",
  205. Source = "Value",
  206. },
  207. GlobalOut = Input { Value = 359, },
  208. Width = Input { Value = 1920, },
  209. Height = Input { Value = 1080, },
  210. UseFrameFormatSettings = Input { Value = 1, },
  211. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  212. Wrap = Input { Value = 1, },
  213. LayoutRotation = Input { Value = 1, },
  214. CharacterOffset = Input { Value = { 0, 0.029 }, },
  215. TransformRotation = Input { Value = 1, },
  216. Red1 = Input { Value = 0.149019607843137, },
  217. Green1 = Input { Value = 0.274509803921569, },
  218. Blue1 = Input { Value = 0.325490196078431, },
  219. Softness1 = Input { Value = 1, },
  220. StyledText = Input {
  221. SourceOp = "CharacterLevelStyling3",
  222. Source = "StyledText",
  223. },
  224. Font = Input { Value = "Noto Serif", },
  225. Style = Input { Value = "Light", },
  226. Size = Input { Value = 0.128, },
  227. VerticalTopCenterBottom = Input { Value = 1, },
  228. VerticalJustificationNew = Input { Value = 3, },
  229. HorizontalJustificationNew = Input { Value = 3, }
  230. },
  231. ViewInfo = OperatorInfo { Pos = { -793.371, 196.578 } },
  232. },
  233. Publish3 = PublishNumber {
  234. CtrlWZoom = false,
  235. Inputs = {
  236. Value = Input { Value = 1, }
  237. },
  238. },
  239. CharacterLevelStyling3 = StyledTextCLS {
  240. CtrlWZoom = false,
  241. Inputs = {
  242. Select = Input { Value = 1, },
  243. TransformRotation = Input { Value = 1, },
  244. TransformSize = Input { Value = 1, },
  245. Softness = Input { Value = 1, },
  246. Text = Input {
  247. SourceOp = "Follower4",
  248. Source = "StyledText",
  249. },
  250. CharacterLevelStyling = Input {
  251. SourceOp = "CharacterLevelStyling3RightclickHeretoAnimateCharacterLevelStyling",
  252. Source = "Value",
  253. }
  254. },
  255. },
  256. Follower4 = StyledTextFollower {
  257. CtrlWZoom = false,
  258. Inputs = {
  259. Order = Input { Value = 7, },
  260. DelayType = Input { Value = 2, },
  261. Delay = Input { Value = 2, },
  262. Text = Input {
  263. Value = StyledText {
  264. Value = "much about"
  265. },
  266. },
  267. CharacterOffset = Input {
  268. SourceOp = "Path6",
  269. Source = "Position",
  270. },
  271. TransformRotation = Input { Value = 1, },
  272. TransformSize = Input { Value = 1, },
  273. CharacterSizeY = Input {
  274. SourceOp = "Follower4CharacterSizeY",
  275. Source = "Value",
  276. },
  277. Softness1 = Input { Value = 1, },
  278. Softness2 = Input { Value = 1, },
  279. Softness3 = Input { Value = 1, },
  280. Softness4 = Input { Value = 1, },
  281. Softness5 = Input { Value = 1, },
  282. Softness6 = Input { Value = 1, },
  283. Softness7 = Input { Value = 1, },
  284. Softness8 = Input { Value = 1, }
  285. },
  286. },
  287. Path6 = PolyPath {
  288. DrawMode = "InsertAndModify",
  289. CtrlWZoom = false,
  290. Inputs = {
  291. Displacement = Input {
  292. SourceOp = "Path6Displacement",
  293. Source = "Value",
  294. },
  295. PolyLine = Input {
  296. Value = Polyline {
  297. Points = {
  298. { Linear = true, LockY = true, X = -0.5, Y = -0.275, RX = 0, RY = -0.0666666666666667 },
  299. { Linear = true, LockY = true, X = -0.5, Y = -0.475, LX = 0, LY = 0.0666666666666667 }
  300. }
  301. },
  302. }
  303. },
  304. },
  305. Path6Displacement = BezierSpline {
  306. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  307. CtrlWZoom = false,
  308. KeyFrames = {
  309. [94] = { 0, RH = { 101.6, 0 }, Flags = { LockedY = true } },
  310. [101.95] = { 1, LH = { 101.8, 0.829999999999999 }, Flags = { LockedY = true } }
  311. }
  312. },
  313. Follower4CharacterSizeY = BezierSpline {
  314. SplineColor = { Red = 28, Green = 216, Blue = 243 },
  315. CtrlWZoom = false,
  316. KeyFrames = {
  317. [94] = { 2, RH = { 99.4141414141414, 2 } },
  318. [102] = { 0.752, LH = { 101.051851851852, 0.752 }, RH = { 102.549308552189, 0.752 } },
  319. [104.6833] = { 1, LH = { 102.487872727273, 1 } }
  320. }
  321. },
  322. CharacterLevelStyling3RightclickHeretoAnimateCharacterLevelStyling = BezierSpline {
  323. SplineColor = { Red = 240, Green = 105, Blue = 156 },
  324. CtrlWZoom = false,
  325. KeyFrames = {
  326. [45] = { 0, RH = { 65.6666666666667, 0.333333333333333 }, Flags = { Linear = true, LockedY = true }, Value = StyledText {
  327. Array = {
  328. { 1001, 0, 3, Value = 1 },
  329. { 1240, 0, 3, Value = 1 },
  330. { 1241, 0, 3, Value = 1 }
  331. },
  332. Value = ""
  333. } },
  334. [107] = { 1, LH = { 86.3333333333333, 0.666666666666667 }, Flags = { Linear = true, LockedY = true }, Value = StyledText {
  335. Array = {
  336. { 1001, 0, 3, Value = 1 },
  337. { 1240, 0, 3, Value = 1 },
  338. { 1241, 0, 3, Value = 1 },
  339. { 100, 5, 9, String = "Noto Serif" },
  340. { 109, 5, 9, String = "Light" }
  341. },
  342. Value = ""
  343. } }
  344. }
  345. },
  346. Transform6 = Transform {
  347. Inputs = {
  348. Input = Input {
  349. SourceOp = "Merge10",
  350. Source = "Output",
  351. }
  352. },
  353. ViewInfo = OperatorInfo { Pos = { -550, 247.5 } },
  354. },
  355. Background1 = Background {
  356. Inputs = {
  357. GlobalOut = Input { Value = 359, },
  358. Width = Input { Value = 1920, },
  359. Height = Input { Value = 1080, },
  360. UseFrameFormatSettings = Input { Value = 1, },
  361. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  362. TopLeftRed = Input { Value = 0.164705882352941, },
  363. TopLeftGreen = Input { Value = 0.615686274509804, },
  364. TopLeftBlue = Input { Value = 0.56078431372549, }
  365. },
  366. ViewInfo = OperatorInfo { Pos = { -1595, -247.5 } },
  367. },
  368. Background5 = Background {
  369. Inputs = {
  370. GlobalOut = Input { Value = 359, },
  371. Width = Input { Value = 1920, },
  372. Height = Input { Value = 1080, },
  373. UseFrameFormatSettings = Input { Value = 1, },
  374. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  375. TopLeftRed = Input { Value = 0.956862745098039, },
  376. TopLeftGreen = Input { Value = 0.635294117647059, },
  377. TopLeftBlue = Input { Value = 0.380392156862745, }
  378. },
  379. ViewInfo = OperatorInfo { Pos = { -549.057, 175.07 } },
  380. },
  381. Merge4 = Merge {
  382. Inputs = {
  383. Background = Input {
  384. SourceOp = "Background2",
  385. Source = "Output",
  386. },
  387. Foreground = Input {
  388. SourceOp = "Text2",
  389. Source = "Output",
  390. },
  391. PerformDepthMerge = Input { Value = 0, }
  392. },
  393. ViewInfo = OperatorInfo { Pos = { -1540, -49.5 } },
  394. },
  395. Typography = TextPlus {
  396. NameSet = true,
  397. Inputs = {
  398. MotionBlur = Input {
  399. SourceOp = "Publish3",
  400. Source = "Value",
  401. },
  402. Quality = Input {
  403. SourceOp = "Publish1",
  404. Source = "Value",
  405. },
  406. ShutterAngle = Input {
  407. SourceOp = "Publish2",
  408. Source = "Value",
  409. },
  410. GlobalOut = Input { Value = 359, },
  411. Width = Input { Value = 1920, },
  412. Height = Input { Value = 1080, },
  413. UseFrameFormatSettings = Input { Value = 1, },
  414. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  415. Wrap = Input { Value = 1, },
  416. LayoutSize = Input {
  417. SourceOp = "TypographyLayoutSize",
  418. Source = "Value",
  419. },
  420. LayoutRotation = Input { Value = 1, },
  421. AngleX = Input {
  422. SourceOp = "TypographyLayoutAngleX",
  423. Source = "Value",
  424. },
  425. CharacterOffset = Input { Value = { 0, 0.004 }, },
  426. TransformRotation = Input { Value = 1, },
  427. TransformPivot = Input { Value = 1, },
  428. Red1 = Input { Value = 0.149019607843137, },
  429. Green1 = Input { Value = 0.274509803921569, },
  430. Blue1 = Input { Value = 0.325490196078431, },
  431. Softness1 = Input { Value = 1, },
  432. StyledText = Input {
  433. SourceOp = "CharacterLevelStyling4",
  434. Source = "StyledText",
  435. },
  436. Font = Input { Value = "Noto Serif", },
  437. Style = Input { Value = "Light", },
  438. Size = Input { Value = 0.128, },
  439. VerticalTopCenterBottom = Input { Value = -1, },
  440. VerticalJustificationNew = Input { Value = 3, },
  441. HorizontalJustificationNew = Input { Value = 3, }
  442. },
  443. ViewInfo = OperatorInfo { Pos = { -793.371, 229.578 } },
  444. },
  445. TypographyLayoutSize = NaturalCubicSpline {
  446. SplineColor = { Red = 146, Green = 194, Blue = 241 },
  447. CtrlWZoom = false,
  448. KeyFrames = {
  449. [100] = { 0.993999999999999, RH = { 100.9167, 1.094 }, Flags = { Linear = true } },
  450. [103] = { 1.194, LH = { 101.8333, 1.194 }, RH = { 103.58335, 1.194 } },
  451. [105] = { 0.993999999999999, LH = { 104.29165, 1.044 } }
  452. }
  453. },
  454. TypographyLayoutAngleX = BezierSpline {
  455. SplineColor = { Red = 177, Green = 235, Blue = 6 },
  456. CtrlWZoom = false,
  457. KeyFrames = {
  458. [91] = { -90, RH = { 100.92, -87 } },
  459. [104] = { -2, LH = { 102.5, -90 }, RH = { 104.30527564239, 15.9095043535715 } },
  460. [105.4] = { 20, LH = { 104.933380007744, 20.3499649941921 }, RH = { 105.866619992256, 19.6500350058079 } },
  461. [106.8] = { -4.1, LH = { 106.05058, -4.1 }, RH = { 107.54942, -4.1 } },
  462. [108.2] = { 2.3, LH = { 107.62026, 2.3 }, RH = { 108.77974, 2.3 } },
  463. [109.6] = { -1.4, LH = { 108.93542, -1.4 }, RH = { 110.26458, -1.4 } },
  464. [111] = { 0, LH = { 110.32128, 0 } }
  465. }
  466. },
  467. CharacterLevelStyling4 = StyledTextCLS {
  468. CtrlWZoom = false,
  469. Inputs = {
  470. TransformRotation = Input { Value = 1, },
  471. TransformSize = Input { Value = 1, },
  472. Softness = Input { Value = 1, },
  473. Text = Input { Value = "typography.", },
  474. CharacterLevelStyling = Input {
  475. SourceOp = "CharacterLevelStyling4RightclickHeretoAnimateCharacterLevelStyling",
  476. Source = "Value",
  477. }
  478. },
  479. },
  480. CharacterLevelStyling4RightclickHeretoAnimateCharacterLevelStyling = BezierSpline {
  481. SplineColor = { Red = 240, Green = 105, Blue = 156 },
  482. CtrlWZoom = false,
  483. KeyFrames = {
  484. [45] = { 0, RH = { 65.6666666666667, 0.333333333333333 }, Flags = { Linear = true, LockedY = true }, Value = StyledText {
  485. Value = ""
  486. } },
  487. [107] = { 1, LH = { 86.3333333333333, 0.666666666666667 }, RH = { 115, 1.33333333333333 }, Flags = { Linear = true, LockedY = true }, Value = StyledText {
  488. Array = {
  489. { 100, 0, 3, String = "Noto Serif" },
  490. { 100, 4, 10, String = "Noto Serif" },
  491. { 109, 0, 3, String = "SemiBold Italic" },
  492. { 109, 4, 10, String = "Light" }
  493. },
  494. Value = ""
  495. } },
  496. [131] = { 2, LH = { 123, 1.66666666666667 }, Flags = { Linear = true, LockedY = true }, Value = StyledText {
  497. Array = {
  498. { 100, 0, 3, String = "Noto Serif" },
  499. { 100, 4, 10, String = "Noto Serif" },
  500. { 109, 0, 3, String = "SemiBold Italic" },
  501. { 109, 4, 10, String = "Light" },
  502. { 102, 0, 10, Value = 0.119 },
  503. { 1300, 0, 10, Value = 1.02 }
  504. },
  505. Value = ""
  506. } }
  507. }
  508. },
  509. Merge7 = Merge {
  510. Inputs = {
  511. EffectMask = Input {
  512. SourceOp = "Rectangle3",
  513. Source = "Mask",
  514. },
  515. Background = Input {
  516. SourceOp = "Background4",
  517. Source = "Output",
  518. },
  519. Foreground = Input {
  520. SourceOp = "Merge9",
  521. Source = "Output",
  522. },
  523. PerformDepthMerge = Input { Value = 0, }
  524. },
  525. ViewInfo = OperatorInfo { Pos = { -1013.37, 229.578 } },
  526. },
  527. Blur1 = Blur {
  528. Inputs = {
  529. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  530. XBlurSize = Input { Value = 100, },
  531. Input = Input {
  532. SourceOp = "Background12",
  533. Source = "Output",
  534. }
  535. },
  536. ViewInfo = OperatorInfo { Pos = { 1155, 511.5 } },
  537. },
  538. Merge10 = Merge {
  539. Inputs = {
  540. Background = Input {
  541. SourceOp = "Background5",
  542. Source = "Output",
  543. },
  544. Foreground = Input {
  545. SourceOp = "Text4",
  546. Source = "Output",
  547. },
  548. PerformDepthMerge = Input { Value = 0, }
  549. },
  550. ViewInfo = OperatorInfo { Pos = { -550, 214.5 } },
  551. },
  552. Merge11 = Merge {
  553. Inputs = {
  554. EffectMask = Input {
  555. SourceOp = "Rectangle2",
  556. Source = "Mask",
  557. },
  558. Background = Input {
  559. SourceOp = "Merge8",
  560. Source = "Output",
  561. },
  562. Foreground = Input {
  563. SourceOp = "Transform6",
  564. Source = "Output",
  565. },
  566. PerformDepthMerge = Input { Value = 0, }
  567. },
  568. ViewInfo = OperatorInfo { Pos = { -550, 313.5 } },
  569. },
  570. Merge14 = Merge {
  571. Inputs = {
  572. Background = Input {
  573. SourceOp = "Background7",
  574. Source = "Output",
  575. },
  576. Foreground = Input {
  577. SourceOp = "Merge18",
  578. Source = "Output",
  579. },
  580. PerformDepthMerge = Input { Value = 0, }
  581. },
  582. ViewInfo = OperatorInfo { Pos = { 0, 214.5 } },
  583. },
  584. Transform8 = Transform {
  585. Inputs = {
  586. Center = Input {
  587. SourceOp = "Path9",
  588. Source = "Position",
  589. },
  590. Input = Input {
  591. SourceOp = "Text5_1",
  592. Source = "Output",
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