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Shotgun formatting project

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Apr 21st, 2010
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  1. <! -- Shotgun Project Structure Definition - Straightface Studios -- !>
  2.  
  3. <project>
  4. <sequence/>
  5. <scene/>
  6. <shot/>
  7. <asset/>
  8. </project>
  9.  
  10. <scene>
  11. <sequence/>
  12. <asset/>
  13. <version/>
  14. <fields>
  15. <entity_type/>
  16. <id/>
  17. <etc/>
  18. </fields>
  19. </scene>
  20.  
  21. <sequence>
  22. <shot/>
  23. <asset/>
  24. <version/>
  25. <fields>
  26. <entity_type/>
  27. <id/>
  28. <etc/>
  29. </fields>
  30. </sequence>
  31.  
  32. <shot>
  33. <element/>
  34. <asset/>
  35. <version/>
  36. <fields>
  37. <entity_type/>
  38. <id/>
  39. <etc/>
  40. </fields>
  41. </shot>
  42.  
  43. <element>
  44. <version/>
  45. <fields>
  46. <entity_type/>
  47. <id/>
  48. <etc/>
  49. </fields>
  50. </element>
  51.  
  52. <version>
  53. <fields>
  54. <path_to_frames/>
  55. <entity_type/>
  56. <id/>
  57. <etc/>
  58. </fields>
  59. </version>
  60.  
  61. <asset>
  62. <version/>
  63. <fields>
  64. <entity_type/>
  65. <id/>
  66. <etc/>
  67. </fields>
  68. </asset>
  69.  
  70. Which would expand out to:
  71.  
  72. ||PROJECT||
  73. - scenes
  74. - sequences
  75. - shots
  76. - elements
  77. - versions
  78. - versions
  79. - assets
  80. - versions
  81. - assets
  82. - versions
  83. - versions
  84. - sequences
  85. - shots
  86. - elements
  87. - versions
  88. - versions
  89. - assets
  90. - versions
  91. - assets
  92. - versions
  93. - versions
  94. - shots
  95. - elements
  96. - versions
  97. - versions
  98. - assets
  99. - versions
  100. - assets
  101. - versions
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