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PINARY 047

Jan 4th, 2018
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  1. CPP RIGHT NOW opened memo on board DTG.
  2. CURRENT ChanServ [CCC] RIGHT NOW responded to memo.
  3. [#DTG] Welcome to the memo for Destroy the Godmodder! If you have no idea what that is, go look it up you nerd.
  4. CURRENT caledfwlchUnleashed [CCU] RIGHT NOW responded to memo.
  5. CCU: On what alchemiter thing?
  6. CAO made PP an OP.
  7. CURRENT pionoPlayer [CPP] RIGHT NOW responded to memo.
  8. CPP: Would Bill count though?
  9. CPP: [WELCOME TO PROJECT BINARY A.I. V 0.1.0 TERMINAL]
  10. CPP: [PLEASE INPUT COMMAND]
  11. CPP: His ascension to being a Voidic entity was because of the events of DTG2
  12. ??? godmoddedGolem [?GG] ??:?? FROM ???? responded to memo.
  13. ?GG: the alchemıter ıs offıcıally now able to make orıgınal content
  14. ??? aeonicOracle [?AO] ??:?? FROM ???? responded to memo.
  15. ?AO: One sec, let me shut this all down, Pinary.
  16. CPP: [OFFICIAL GOVERNMENT RESOURCE: http://piratepad.net/Pinary ]
  17. ?GG: because honestly ıf ıt only made copıes
  18. CCU: GG: Can | get a log of this?
  19. ?AO ceased responding to memo.
  20. ?GG: then y'have thıngs lıke
  21. CPP: Also, ! seem to have forgotten who the First Entity is
  22. ?GG: "oblıvıon exısted at some poınt"
  23. CCU: GG: Two things. First, there's a lot of shit to make. There's so much in the multiverse.
  24. CPP: OBL!V!ON and THE BANE are non-canonical
  25. CPP: ! am declaring them such retroactively
  26. CPP: And have already told you such
  27. CCU: Second: There are occasionally a few 'new' things.
  28. CAT made PP an OP.
  29. CPP: [WELCOME TO PROJECT BINARY AI V 0.1.0 TERMINAL]
  30. CPP: [OFFICIAL GOVERNMENT RESOURCE http://piratepad.net/Pinary ]
  31. CPP: [PLEASE INPUT COMMAND]
  32. ??? godmoddedGolem [?GG] ??:?? FROM ???? responded to memo.
  33. ?GG: /loomınarty pıono
  34. CPP: [INPUT: /loominarty Piono]
  35. CURRENT pionoPlayer [CPP] RIGHT NOW responded to memo.
  36. CPP: Oh
  37. CPP: This is gonna be good
  38. CPP: [OUTPUT: Processing... Please wait, this may take a few minutes.]
  39. CPP: Have we tried /impetus?
  40. CPP: !'m curious to see what we'd get out of that
  41. CURRENT ambiguousTheoretician [CAT] RIGHT NOW responded to memo.
  42. CAT: Yes.
  43. CPP: what'd we get?
  44. CAT: Something along the lines of [NO IMPETUS COMB DETECTED.]
  45. CPP: ah, okay
  46. ?GG: last wısh or eagle eyes
  47. CAT: Shrug. Not too familiar with either.
  48. ?GG: eh, took eagle eyes
  49. ?GG: ı was already at full hp
  50. CAT: Last wish is only good if you need ammo or health, basically, yeah.
  51. CAT: *Wish.
  52. ?GG: god, thıs choıce...
  53. ?GG: second stomach, rabbıt paw, or bloodlust
  54. CPP: [pionoplayer is a major player of Destroy the Godmodder. piono is a typo of piano. A piano is a musical instrument. A tuba is also a musical instrument. The Insanity Tubas are the signature weapon of Nimbleguy. To be nimble is to be fast. To be fast is to move at the same speed as Sonic the Hedgehog. Sonic the Hedgehog likes chili dogs. Chili rhymes with chilly. It is chilly at absolute zero. Absolute zero is -459.67º F. 4 + 5 + 9 + 6 + 7 = 31. Thirty-one rhymes with Red Sun. The Red Sun is Fiction's main source of temporal energy. There are 8 letters in the word "temporal." Currently, the Scribe has 8 Curses on his body. The Curse of Repetitiveness is represented by ™. T is the 20th letter in the alphabet. M is the 13th letter in the alphabet. 20 - 13 is 7. 7 is a holy number in the texts of sacred geometry. 7 * 7 = 49. 4 + 9 = 13. There are thirteen letters in the phrase "ten twenty five." 10/25 was the date of [S] Cascade. [S] Cascade contained the detonation of the Tumor. There is a Tumor in Bill Cipher's eye. Bill Cipher is the Eye of Providence. The Eye of Providence is the Illumianti. Illuminati confirmed.]
  55. CAT: Bloodlust.
  56. CPP: Hm, !'m thinking it'd be kind of cool using the /call command as a random thing on other people's chars
  57. CPP: ((did that cut off at all))
  58. CAT: No.
  59. CPP: nop
  60. ?GG: ((tg what should take))
  61. CAT: I say Bloodlust.
  62. ?GG: hm
  63. CAT: IMO, Bloodlust is one of the best mutations, but that might just be because I'm shit at the game, and get shot often.
  64. CPP: ((second stomach))
  65. ?GG: second stomach, rabbıt paw, strong spırıt, or bloodlust
  66. ?GG: yeah ı'm p shıt
  67. ?GG: ı'm gonna go for bloodlust 
  68. CAT: 
  69. CPP: [PLEASE INPUT COMMAND.]
  70. CAT: Anyhow, I kind of want to do some Jeff. Any other opinions?
  71. CPP: Hm...
  72. CPP: !f we were to /call generic,
  73. CPP: Would that establish a link to actual generic?
  74. CAT: It would just say whatever he says in-memo.
  75. ?GG: whoops
  76. CPP: ((would you like to find out?))
  77. CDG ceased responding to memo.
  78. CPP: Well, technically he's on the memo as The Golem
  79. CAT: Pretty sure that's how calling players works, though.
  80. CPP: Well, yeah.
  81. CPP: !t'd be cool if we could randomly call characters other than twin's though
  82. CAT: So, shall we do Jeff, in that case
  83. CAT: *?
  84. CPP: Sure
  85. CPP: /call Jeff
  86. CAT: /game 1
  87. CPP: [INPUT: /game 1]
  88. CPP: [OUTPUT: Begin JEFF THE SCIENTIST.]
  89. CPP: [JEFF THE SCIENTIST: NEW GAME >CONTINUE< OPTIONS QUIT]
  90. CAT: >Continue.
  91. CPP: [> CONTINUE <]
  92. CPP: [You are in OLD APERTURE, deep below APERTURE SCIENCE. You are at the CENTRAL HUB of PROJECT SEVEN-X-SEVEN, standing in a cylindrical chamber with NINE DOORS.]
  93. CPP: [You have already gone through DOOR 1's TEST CHAMBERS, obtaining the credentials of ADVANCED SUPERIOR OCTOTHORPE.]
  94. CAT: >Examine Door 2.
  95. CPP: [DOOR 2 is inscribed with a PILCROW and depicts a stick figure standing next to an incoherent sea of pixels.]
  96. CAT: >Examine Doors 3-9 until you find one with an ampersand or an obelus.
  97. CPP: [DOOR 4 is inscribed with an AMPERSAND and depicts a stick figure next to a large hourglass.]
  98. CAT: Okay, how do you enter these credentials? Do you just say them out loud, or is there some sort of input system?
  99. CPP: [You have already inputted all the credentials you know into the TERMINAL that commands the large gate outside the CENTRAL HUB. You do not need credentials to enter these DOORS.]
  100. CAT: >Enter Door 4.
  101. CPP: [You head through DOOR 4. It closes behind you. You are instantly torn apart by a BLACK HOLE.]
  102. CAT: Hah.
  103. CPP: [G A M E /O\ O V E R]
  104. CPP: [JEFF THE SCIENTIST: NEW GAME >CONTINUE< OPTIONS QUIT]
  105. CAT: >Continue.
  106. CPP: [> CONTINUE <]
  107. CPP: [You have already gone through DOOR 1's TEST CHAMBERS, obtaining the credentials of ADVANCED SUPERIOR OCTOTHORPE.]
  108. CPP: [You are in OLD APERTURE, deep below APERTURE SCIENCE. You are at the CENTRAL HUB of PROJECT SEVEN-X-SEVEN, standing in a cylindrical chamber with NINE DOORS.]
  109. CAT: >Try Door 2?
  110. CPP: [You head through DOOR 2. It closes behind you. You feel weightless for a brief second as a TEST CHAMBER generates itself around you. A transmission starts up.]
  111. CPP: ["Cave Johnson here. Welcome to the second set of test chambers! Now, brave explorer of science, I'm going to level with you. Our budget is tight, and despite all the funding we've gotten, this really pushed Aperture to its limits. So the tests you're standing in are basically going to be made out of quantum waste."]
  112. CPP: /afk
  113. CPP ceased responding to memo.
  114. CPP: ["See, the quantum tunneling we used to create all these chambers releases radiation. Really nasty stuff. Some of the lab monkeys tried to deal with it and we had to amputate anything that looked... I don't know how to describe it. Wasn't there. Blurry, maybe? Pointy edges? My point here is that these chambers are going to be full of the stuff. You'll need to find some way to head through these mistakes and get to the end."]
  115. CPP: ["With that in mind, you'll need an Aperture Science Quantum Stabilizer. Pick it up to your left. Point this thing at any warping turbulence you see and it should dissolve in a jiffy! There's also a chance that it could stabilize into any kind of regular matter, so... stand back when you're using that thing."]
  116. CPP: [The transmission stops.]
  117. CAT: >Grab Aperture Science Quantum Stabilizer to left.
  118. CPP: [You press a SWITCH, dispensing an APERTURE SCIENCE QUANTUM STABILIZER from a tube extending from the ceiling. You grab the object, examining it.]
  119. CPP: [It appears to be some kind of rusted gun with a dial that can point to one of three possible outputs. The nozzle of the gun has four prongs arranged in a hexahedral formation.]
  120. CAT: >Examine possible outputs.
  121. CPP: [One of the outputs is labelled with VPR, another of the outputs is labelled with TRS, and the final output is labelled with MTT.]
  122. CAT: >Examine TEST CHAMBER.
  123. CPP: [The TEST CHAMBER is made of a rather tight corridor dominated by a bottomless pit. At the other end of the corridor, touching the ceiling, is the exit door. The only way up to the door is a ramp that is completely covered with some kind of CORRUPTION. You can barely look at it; it hurts your eyes.]
  124. CAT: >Look down bottomless pit.
  125. CPP: [You stare into the abyss. The abyss would stare back, but it does not know how.]
  126. CAT: >Switch ASQS to VPR, and fire gun at corruption.
  127. CPP: [You switch the dial to the VPR setting and attempt to fire the gun, but you only hear a clicking sound. Nothing happens! It seems there is a crucial part to the gun that is missing...]
  128. CAT: >Try TRS?
  129. CPP: [Nothing happens.]
  130. CAT: >MTT, then.
  131. CPP: [Nothing happens.]
  132. CAT: Hmm.
  133. CAT: >Examine room further for any sorts of broken parts.
  134. ?GG: >shoot abyss wıth turret gun
  135. ?GG: unless we lost ıt somehow
  136. CPP: [At the end of DOOR 1's TEST CHAMBERS, you were given objects that were to allegedly help you with further tests.]
  137. ?GG: >check "ınventory"
  138. CPP: [You fire into the abyss with the TURRET GUN and examine the room for any broken parts, but nothing happens and you find nothing.]
  139. ?GG: even though you probably have no real ınventory
  140. CAT: >Try to fit Hollow Block into ASQS?
  141. CAT: Maybe?
  142. CPP: [You have a TURRET GUN, a HOLLOW CUBE, and a SLIP OF PAPER with OCTOTHORPE'S CREDENTIALS on it. You have not yet inputted them into the COMPUTER.]
  143. ?GG: >shove cube ın gun
  144. CPP: [You insert the HOLLOW CUBE into the hexahedral output of the QUANTUM STABILIZER. There is an audible click and a whirring sound, with a small sphere of unidentifiable energy forming within the cube.]
  145. ?GG: >shoot abys
  146. CAT: >Attempt to fire ASQS into corruption with VPR mode.
  147. CPP: [You switch the dial to VPR mode, firing at the CORRUPTION. A stream of white lightning connects to the CORRUPTION. In a blinding flash of light, the CORRUPTION is eaten away. You are now able to move up the ramp and to the door.]
  148. CAT: >Do so.
  149. CPP: [You move through the DOOR, satisfied. You turn back and see that the CORRUPTION is beginning to reform in the test chamber... Perhaps it has regenerative properties?]
  150. CAT: >Examine next room.
  151. CPP: [You enter TEST CHAMBER ¶-02. A transmission starts up.]
  152. CURRENT pionoPlayer [CPP] RIGHT NOW responded to memo.
  153. CPP: back
  154. CPP: What did ! miss?
  155. CPP: ["So, if you made it this far, you definitely realized that the Aperture Science Voidic Hexahedron we supplied you with can be attached to the Quantum Destabilizer. The lab monkeys told me the shape of the geometry is "sacred enough to channel the blinding light of purity, destroying the corruption." Something like that. I just nodded my head and agreed with them."]
  156. CAT: Hah.
  157. CPP: Oh
  158. CPP: :blinkblink:
  159. CPP: ["Anyway - the Destabilizer has three modes. You should have figured that out too. There's vaporize, which just stops the corruption. There's transform, which turns the corruption into solid matter. And then there's MTT, which... uh, you know what, don't touch that one."]
  160. CPP: [The transmission ends.]
  161. CPP: [You examine TEST CHAMBER ¶-02.]
  162. ?GG: >swıtch to MTT mode regardless
  163. CAT: >Do not do that.
  164. CPP: [You do not.]
  165. CPP: Have we saved?
  166. CAT: Not yet.
  167. CPP: ! say we save and then test it
  168. CPP: 
  169. CAT: I'd rather not test that sort of thing.
  170. CPP: why not?
  171. CAT: For all we know, it could erase the save files, or something. Things involving MTT are not known for kindness, certainly.
  172. CPP: okay, fair enough
  173. CPP: !t shall remain untested then.
  174. CPP: [The TEST CHAMBER is made of an expansive cubic room with another bottomless pit. There are three sets of walkways leading to three small doors. Directly across from you, at the other end of the expanse, is the EXIT DOOR. There are three red lights on it. The walkways are all covered in corruption.]
  175. ?GG: >MTT the walkways
  176. CPP: [There are no normal walkways beneath them.]
  177. CAT: >Do not do that.
  178. CPP: [You do not.]
  179. ?GG: fıne
  180. CPP: Materialize the corruption on the walkways into new walkways
  181. CPP: That is, assuming,
  182. CPP: That you can walk on solidified corruption
  183. CAT: >Use TRS, I suppose.
  184. CAT: Hopefully, the random matter will not be hostile.
  185. CPP: [You switch the dial to TRS mode, aiming it at one of the corruption walkways. The glitched matter spasms and flickers before settling into a walkway made of random tiles of ground. You can see brick, what apperas to be a tree, and a pulsating organic mass that you really hope is just gelatin and not flesh.]
  186. CAT: >Attempt to construct walkway to exit door.
  187. CAT: Also, I sincerely hope that's flesh. Flesh is more stable for walking than gelatin.
  188. ?GG: or you could just not walk on ıt
  189. CAT: Eh.
  190. CPP: [There is no walkway of coruption to the EXIT DOOR. It is situated above the middle SMALL DOOR. The panels of wall below it are glowing slightly.]
  191. CPP: gelatin isn't much better than flesh when you think about it
  192. CAT: Not really.
  193. CPP: Basically it's the toenail equivalent of glass
  194. ?GG: eh
  195. ?GG: ıt's margınally less cruel?
  196. ?GG: dependıng on the harvestıng method
  197. CPP: Okay, yeah, ! guess so, most of the time.
  198. CPP: !n this case, ! think the flesh doesn't count as cruel
  199. CAT: >Head over to the middle door, and attempt to enter?
  200. CPP: !t's just random flesh lying around.
  201. CPP: [You stop yourself. The walkway to the middle door is CORRUPTED. You TRANSFORMED the walkway to the left door.]
  202. CAT: It might be distorted flesh from the lab rats that they mentioned earlier, though?
  203. CAT: >TRS middle walkway.
  204. CPP: Oh, yikes.
  205. CPP: ! hope it's gelatin then.
  206. CPP: [You TRANSFORM the middle CORRUPTION walkway. The glitched matter turns into more tiles of ground. ...Some of this one appears to be ice.]
  207. CPP: wonderful
  208. CAT: Hmm.
  209. CAT: Do we go across?
  210. CPP: [You move across the middle walkway. You are now directly in front of the middle SMALL DOOR.]
  211. CAT: >Enter door.
  212. CPP: [You enter the door. It contains a single SWITCH.]
  213. CAT: >Activate it.
  214. CPP: [You activate the SWITCH. You hear a low sound. "hhhhhh..."]
  215. CAT: Hah.
  216. CAT: Is this going to be a corrupted lab rat/test subject.
  217. CAT: >Ready gun on VPR, just in case.
  218. CPP: [You turn the gun's dial to VPR.]
  219. CPP: [You are stil in the small room containing the SWITCH.]
  220. CAT: >Look around.
  221. CAT: >And shoot any Roys, or corrupted test subjects.
  222. CPP: [The room is very small and dark. It only contains a SWITCH, and what appears to be the faded remains of a poster.]
  223. ?GG: >take poster
  224. CAT: >Examine poster first.
  225. CPP: [The POSTER displays a caricaturized person standing next to a taller caricaturized person in a suit. It says something.]
  226. CAT: >Read it, if possible.
  227. CPP: Section 6.2 completed
  228. CPP: ["Do not panic, CITIZENS OF SCIENCE! Over the next few days, you may begin to see people in suits that you've never met. THIS IS NORMAL. YOU ARE NOT HALLUCINATING. These beings are Superior to you. They will guide you. Let them help you, so one day, you can help them. - THIS MESSAGE BROUGHT TO YOU BY APERTURE SCIENCE LABORATORIES -"]
  229. CAT: >Take poster.
  230. CPP: >vaporize poster if possible
  231. CAT: >Do not. Take it.
  232. CPP: >vaporize
  233. CPP: [You take the POSTER. The QUANTUM DESTABILIZER only works on CORRUPTED objects.]
  234. CPP: [*QUANTUM STABILIZER.]
  235. CAT: VPR only works on corruption, -- yeah.
  236. CPP: Ah, figured as much
  237. CPP: !t was a just in case.
  238. CPP: !f it had been corrupted, ! doubt we would've wanted to take it
  239. CAT: Corruption hurts your eyes.
  240. CAT: >Leave room, and enter door to the left.
  241. CPP: Oh, okay
  242. CPP: [You leave the room, heading to the left SMALL DOOR. You enter it. This room also contains a SWITCH.]
  243. CAT: >Flip switch.
  244. CPP: [You activate the SWITCH. You hear a low sound. "hhhhhhhhhhhh..."]
  245. CAT: >Examine room.
  246. CPP: [The room is very small and dark. It only contains a SWITCH, and what appears to be the faded remains of a poster.]
  247. CAT: >Examine poster, then take it.
  248. CPP: [The POSTER displays a caricaturized person standing below a Bohr model of an atom. It says something.]
  249. CAT: >Read it.
  250. CPP: [Attention, VALUED EMPLOYEES! We request that you stay within the APERTURE SCIENCE LABORATORY CONFINEMENT BOUNDARIES at all times. We undestand you have had families before accepting this job, but remember the contract you signed to get here. You're married to SCIENCE now, and your kids are BETA TESTERS! - THIS MESSAGE BROUGHT TO YOU BY THE SUPERIORS AT APERTURE SCIENCE LABORATORIES -"]
  251. CAT: Hah.
  252. CAT: >Take poster.
  253. CPP: [You take the POSTER.]
  254. CAT: >Exit, TRS right walkway, and enter last door.
  255. CPP: [You exit the room, TRANSFORM the right walkway, and enter the right SMALL DOOR.]
  256. CPP: [The room is very small and dark. It only contains a SWITCH, and what appears to be the faded remains of a poster.]
  257. CAT: >Flip switch, examine poster, read any text, take poster, and then exit.
  258. CPP: [You activate the SWITCH. You hear a low sound. "hhhhhhhhhhhhehhhhhhhhhhhh..."]
  259. CPP: [The POSTER is blank, save for three hastily scrawled words.]
  260. CPP: ["they took her."]
  261. ?GG: huh
  262. CAT: >Take poster, then examine room further for anything else.
  263. CPP: [You take the POSTER. There is nothing else in the room.]
  264. CAT: >Exit room, and observe main chamber for any differences.
  265. CPP: !'ll betcha the door is ope
  266. CPP: open*
  267. CPP: [You leave the room. The two panels below the DOOR extend, creating a ramp from which you can easily access the DOOR. You hear scuttling sounds in the ceiling above.]
  268. CURRENT universallyTraveling [CUT] RIGHT NOW responded to memo.
  269. CUT: ooh, pinary
  270. CPP: Look up and vaporize if necessary
  271. CPP: [The DOOR's three lights are green. It opens.]
  272. CAT: ((You might want to see that AO log, Crystal.))
  273. CPP: [You look up to the ceiling. There is nothing there.]
  274. CAT: (( http://pastebin.com/hB1P5hN2 ))
  275. CPP: Fire vaoprize anywher
  276. CPP: anyways*
  277. CAT: >Do not do that.
  278. CPP: Just sort of sweep the ceiling
  279. CPP: Why not?
  280. CPP: !t's not like our device has limited power
  281. CAT: We'll see the corruption if it's there.
  282. CUT: ?
  283. CPP: !nvisible enemies aren't a thing?
  284. CPP: !'m very suspicious of there being invisible enemies
  285. CAT: Fine. Fire TRS into ceiling uselessly.
  286. CAT: *>
  287. CUT: recap pinary so far?
  288. CPP: Jeff
  289. CPP: And ominous posters
  290. CPP: [As a reminder, the QUANTUM DESTABILIZER only works on CORRUPTION. You see no CORRUPTION anywhere.]
  291. CAT: See?>
  292. CAT: *?
  293. CPP: Fine,
  294. CCU ceased responding to memo.
  295. CPP: But stay on your guard
  296. CPP: [The story so far: You are in the second set of TEST CHAMBERS, ¶. These are dominated by CORRUPTION and require a QUANTUM STABILIZER to get through. You have seen three posters that seem to indicate the presence of the ADVANCED SUPERIORS in OLD APERTURE... Somehow.]
  297. CAT: >Enter exit door.
  298. CPP: [The STABILIZER has three modes: VAPORIZE, which removes corruption, TRANSFORM, which turns corruption into stable matter, and MTT.]
  299. CPP: [You head through the EXIT DOOR.]
  300. CPP: [You enter TEST CHAMBER ¶-03. A transmission starts up.]
  301. CPP: ["So... This next test chamber is pretty bad. I wasn't for the idea of sentient beings roaming around these things besides the test subject, but I guess the corruption had other ideas."]
  302. CPP: [The transmission ends.]
  303. CAT: Hah. Amazing.
  304. CAT: >Examine chamber.
  305. CPP: Keep gun on vaporize
  306. CAT: ^
  307. CPP: [You examine TEST CHAMBER ¶-03. There used to be obstacles and an actual test here, but the obstacles have been eroded and torn away by corruption. The chamber has no bottomless pit, and is made of stable ground. CORRUPTION seems to drip from the ceiling, far out of the reach of your QUANTUM DESTABILIZER. There is an EXIT DOOR at the other end of the chamber. You can walk to it.]
  308. CAT: >Wait and watch for any sentient beings.
  309. CPP: [You wait at the ENTRY DOOR. A sphere of CORRUPTION drops from the CEILING, its body horribly shuddering. "hhhhhhehhhhhh..."]
  310. CPP: [You are attacked by THE MISTAKE.]
  311. CAT: >Fire vaporizer.
  312. CPP: >Vaporize
  313. CPP: [You instantly fire the QUANTUM STABILIZER at THE MISTAKE, a beam of lightning arching towards it. THE MISTAKE dodges.]
  314. CPP: ["noahfs o hoaiug n oh igaheo ge!"]
  315. CPP: ...
  316. CPP: [THE MISTAKE does not seem to attack you.]
  317. CPP: >Wait until it gets close and point-blank range it when it gets close enough to not be able to dodge, or when it gets distra-
  318. CPP: Or... not?
  319. CPP: Kill it if it tries anything
  320. CPP: [THE MISTAKE does not attack you. "hhhhhhehhhhhh..."]
  321. CPP: [It twitches. "fahiog auoig hho ahgo hpgh gagh apo?"]
  322. CAT: Should we try TRS? Or maybe MTT?
  323. CPP: [A sphere of CORRUPTION drops the CEILING, its body horribly shuddering. "hhhhhhehhhhhh..."]
  324. CPP: [You are attacked by THE ERROR.]
  325. CAT: Can we save here?
  326. CPP: [The two spheres of CORRUPTION chatter excitedly. "hgahgd hpepoaghp aegupa." "giadgaog hafaiuo gaeg bab b bg!"]
  327. CURRENT crankyCreeper [CCC] RIGHT NOW responded to memo.
  328. CCC: >DEPLOYING UPDATE SOFTWARE SOON.
  329. CPP: [You cannot save while in battle.]
  330. CAT: Should we just do it, then? Or try, rather.
  331. CUT: Crap crap crap, gotta Chaos post quick
  332. CAT: >Attempt to walk past spheres?
  333. CAT: >If possible.
  334. CPP: [You walk past the spheres. They glide towards the exit door, their bodies quivering as they try to actually talk. "N.......... O."]
  335. CPP: ["noahoishfpaof hffh y oy o!"]
  336. CPP: [This is making you incredibly confused.]
  337. CPP: ?
  338. CPP: That's ominous
  339. CPP: They don't seem to be hostile...
  340. CAT: >Try to tell them you can't understand their speech?
  341. CPP: ["I... don't exactly understand what you're saying."]
  342. CAC ceased responding to memo.
  343. CPP: [THE MISTAKE and THE ERROR speak as one. "hahahahahaha."]
  344. CPP: [Images flash across their body. You have no idea what they mean.]
  345. CPP: [A sphere of CORRUPTION drops the CEILING, its body horribly shuddering. "hhhhhhehhhhhh..."]
  346. CAT: Okay, what will it be. TRS, MTT, or wait for The Failure.
  347. CAT: Oh, here it is.
  348. CPP: [You are attacked by THE FAILURE.]
  349. CPP: [The three spheres of CORRUPTION combine.]
  350. CPP: [You are attacked by THE BLINDEYE.]
  351. CUT: Examine blindeye.
  352. CAT: >Attempt to communicate with it, if possible, as well.
  353. CAT: Fuck. /AFK.
  354. CPP: ["HAHAHAHAHAHAHA. LOºK @T AL\ OF THI$."]
  355. CPP: [You try to talk to THE BLINDEYE. "Uh... Can I just go through the door?"]
  356. CPP: [THE BLINDEYE's mutated form twists to look at you. "¶ON'T B( STUPID. YOU'%E NOT LE@^ING."]
  357. &gt;
  358. CPP: [You examine THE BLINDEYE. It is a massive beast of shadow, constantly spasming and undulating with CORRUPTION. Its singular eye is bleeding with liquid you've never seen.]
  359. CUT: >Vaporize
  360. CUT: wait no
  361. CPP: [You try to VAPORIZE THE BLINDEYE, but it blinks out of existence, dodging.]
  362. CUT: what are the settings on the gun again
  363. CPP: [The STABILIZER has three modes: VAPORIZE, which removes corruption, TRANSFORM, which turns corruption into stable matter, and MTT.]
  364. CUT: >Transform (or try to)
  365. CPP: [You set the dial to TRANSFORM and fire it at THE BLINDEYE. It howls in pain as one of its arms turns into a mechanical godarm of some kind made of solid matter.]
  366. CPP: ["T)(AT... H£RT."]
  367. CPP: [THE BLINDEYE rushes at you. You have next to no time to react.]
  368. CUT: >Switch to VAPORIZE, fire!
  369. CPP: Why did you transform, exactly?
  370. CUT: It was dodging vaporize.
  371. CPP: [You set the dial to VAPORIZE and fire it at THE BLINDEYE. It has no time to dodge the attack, breaking apart and losing its lower body in the process. Its screams shake the TEST CHAMBER. "@&@$))@$@@@‡€·›€‡›€@#@"]
  372. CUT: >Fire VAPORIZE again.
  373. CPP: [You VAPORIZE THE BLINDEYE again while it is distracted. The shot pierces its EYE. THE BLINDEYE loses cohesion completely, disintegrating. The EXIT DOOR lights up.]
  374. CUT: >Examine godarm, if it remains.
  375. CPP: [The GODARM flickers away as you examine it.]
  376. CUT: >Enter exit door.
  377. CAT: ((Remember to save. /REAFK.))
  378. CPP: [You head through the EXIT DOOR. You enter TEST CHAMBER ¶-04.]
  379. CPP: [Would you like to save your game?] [Y] [N]
  380. CCC: >DEPLOYING UPDATE.
  381. CCC: (There's still a chance to post.)
  382. CPP: ((how do i post))
  383. CCC: ((step one; get on the DTG-forums)
  384. CCC: )
  385. CCC: ((step two: look at the google document))
  386. CAT: ((/UNAFK.))
  387. CAT: >Y.
  388. CCC: ((step three: analyze the situation. maybe look at the world maps, the battle maps...))
  389. CPP: [Saving...]
  390. CPP: [Saving...]
  391. CPP: [Saving...]
  392. CPP: [Game saved.]
  393. CAT: >Examine chamber 4.
  394. CCC: ((step four: post, saying things like "I appear at A2 and walk to B3, then shoot at (TARGET).))
  395. CPP: ((got it.))
  396. CURRENT triumphantCourier [CTC] RIGHT NOW responded to memo.
  397. CTC: ((Bother.))
  398. CPP: [A transmission starts up.]
  399. CTC: ((Walking into a Pinary session.))
  400. CAT: You just missed a three hour AO session right before it, as well.
  401. CTC: ((Hate.))
  402. CAT: Hah.
  403. CTC: ((LET ME TELL YOU ABOUT HATE))
  404. CPP: ["MTT makes more of the corruption. I know that seems counterintuitive, but you're going to want to make more of it this time around."]
  405. CPP: [The transmission ends.]
  406. CAT: >Switch gun to MTT mode.
  407. CPP: Oh hey,
  408. CPP: We can make our own platforms
  409. CTC: Hello, hullo.
  410. CPP: hi revan
  411. CPP: [You switch the dial of the gun to MTT mode.]
  412. CAT: >Examine room.
  413. CTC: ((Could I get some context about MTT))
  414. CAT: 'MTT makes more of the corruption. I know that seems counterintuitive, but you're going to want to make more of it this time around.'
  415. CAT: That's all we know.
  416. CTC: ((Wow.))
  417. CPP: [You examine TEST CHAMBER ¶-04. It is made of a narrow passageway full of TURRETS. A single floor tile of corruption can be seen right in front of you. You are behind a pillar, so the TURRETS do not notice you.]
  418. CCC: ((What game are we playing?))
  419. CAT: ((Jeff the Scientist.))
  420. CPP: ((you're in a test chamber of corruption. you have a quantum destabilizer that has three modes. vpr destroys corruption, trs turns it into actual objects that can be walked on, mtt apparently makes more corruption.))
  421. CPP: ((you're playing jeff the scientist, you're underground in old aperture, and you're going through a series of test chambers to get credentials to unlock a gate to maybe get out.))
  422. CCC: k
  423. CAT: TRS corruption before us, then MTT turrets, perhaps.
  424. CAT: Does this sound good?
  425. CPP: ((you escaped from aperture science to old aperture to avoid the advanced superiors after they threatened to kill you.))
  426. CPP: [You cannot create corruption. You can only duplicate existing corruption.]
  427. CAT: Hmm.
  428. CTC: So...
  429. CAT: Can you control where duplicated corruption goes?
  430. CUT: Holy crap.
  431. CTC: Lore implications...
  432. CTC: MTT didn't create an agent of the Conflict..
  433. CUT: Ire, does my Sniper Charm's Focus affect both hits of an attack with the Twin Pistols?
  434. CTC: It duplicated it.
  435. CTC: Or something...
  436. CPP: [Wherever you aim the gun, the CORRUPTION will duplicate.]
  437. CAT: >MTT-duplicate corruption onto a turret, then.
  438. CAT: Or, as many as you can.
  439. CUT: ((CC))
  440. CCC: ((h0i))
  441. CUT: ((previous question))
  442. CPP: Project Binary was a duplication of the original B1nary
  443. CCC: one hit.
  444. CPP: [You activate the gun. The HOLLOW CUBE fills with volatile black liquid. The CORRUPTION spreads like lightning to a TURRET. You can hear its garbled screams as it explodes.]
  445. CPP: We already knew tha revan
  446. CCC: actually...
  447. CAT: Hah. Wonderful.
  448. CCC: that's an interesting question.
  449. CUT: Damn.
  450. CAT: Do it again. And again. And again.
  451. CUT: It does say it fires two shots per attack.
  452. CCC: yeah, that's the official wording
  453. CPP: [You repeatedly fire the CORRUPTION at every TURRET, individually destroying them all until there are no more TURRETS left. You are now free to walk to the EXIT DOOR.]
  454. CCC: FINE YOU CAN CHEAT THE SYSTEM 
  455. CCC: t w i c e f o c u s
  456. CAT: >Examine path to exit door carefully.
  457. CCC: not that it'll help you inflict pain to pane
  458. CTC: Why am I being stupid?
  459. CCC: i still don't know if he likes chess though.
  460. CUT: Meh, I'm not using them after this battle anyway -- yeah.
  461. CTC: Because I am lost within the Lore.
  462. CPP: Hey, ire
  463. CPP: Did my idea go through?
  464. CPP: Or do ! need to throw more stuff into it?
  465. CPP: [The path to the EXIT DOOR is unblocked by CORRUPTION. The only CORRUPTION is concentrated in the little alcoves where the TURRETS were.]
  466. CCC: v1: pretty crazy op.
  467. CAT: >Enter exit door.
  468. CPP: (( CC: if the laughing staff has 2 range how far awy can I be from pane to fire it))
  469. CUT: dropping net soon
  470. CCC: v2: less crazy op
  471. CCC: You need to be within 2 tiles
  472. CPP: [You walk to the EXIT DOOR, but it does not open. You hear a voice behind you. "Target target target target target target hhhhhtarget."]
  473. CCC: so you can have a 1-tile gab between you and him
  474. CCC: gap*
  475. ?GG: or use any spells on hand
  476. CPP: ((is there a limit to how far I can walk))
  477. CPP: !re, you're no fun.
  478. CAT: >Switch to VPR, and turn around quickly.
  479. CCC: you have a movement stat
  480. CPP: ! D!D use two different unique items in the process
  481. CCC: seriously, free crits to the entire team is broken, PP
  482. CPP: Oh, yeah, ! understand.
  483. CPP: [You switch the gun to VPR and turn around quickly. You are attacked by a NEGA-TURRET. It is... pretty big.]
  484. CPP: ! understand that one.
  485. CPP: That's why ! put in v2.
  486. CCC: v2 is actually pretty fine though
  487. CPP: ! was a bit tired when ! typed it up, otherwise ! wouldn't have bothered to put in v1
  488. CAT: >Attempt to vaporize it. If we fail, try TRS.
  489. CPP: Okay then.
  490. CCC: i could make it more crazy if you wish
  491. CCC: namely; it damages everything and the user within range 2
  492. CCC: and all hit things get crits.
  493. CPP: ( ͡° ͜ʖ ͡°)
  494. CCC: or maybe mini-crits to the ones hit by the explosion, and crits to the user
  495. CCC: that'd be managable.
  496. CPP: [You VAPORIZE the NEGA-TURRET, boring a hole through some of its robotic body. The machine seems undeterred, though you have obviously dealt some kind of damage.]
  497. CCC: but painful.
  498. CPP: Hm, ! think ! want it kept as normal,
  499. CPP: [The NEGA-TURRET's "arms" open up, revealing shifting tendrils of CORRUPTION waiting to be fired.]
  500. CPP: But would there be some way to make it reusable?
  501. CAT: >TRS "arms."
  502. CUT ceased responding to memo.
  503. CCC: you'll need some reinforcement.
  504. CCC: or something. just a logical way to make it not-explode
  505. CPP: Okay, !'ll figure something out.
  506. CPP: And then probably use it for hit-and-runs constantly.
  507. CPP: OOH!
  508. CPP: The durasteel ingots!
  509. CPP: ((pause until this discussion stops))
  510. CPP: Okay, !'m going to make the "makes explosion" version
  511. CPP: And then this round !'ll use the durasteel ingots and a few other odds and ends to make it a permanent item.
  512. CCC: k
  513. CPP: Bet you weren't expecting anyone to use the vidya games usefully, were you?
  514. CCC: not really
  515. CPP: ((how do I know how many spaces I can move CC I don't really know))
  516. CCC: ((OKAY RESUME))
  517. CTC ceased responding to memo.
  518. CAT: >TRS tendrils, not arms, actually.
  519. CURRENT universallyTraveling [CUT] RIGHT NOW responded to memo.
  520. ?UT: back
  521. CPP: ((seriously help))
  522. CAT: Welcome.
  523. CAT: ((CC.))
  524. CUT: ((ok what do you need))
  525. CCC: ((pestering him))
  526. CCC: ((don't worry))
  527. CUT: ((oh, k))
  528. CAT: ((Crystal, did you see the AO logs? They have some stuff in them pertaining to some questions you had a few days ago.))
  529. CUT: ((also I'm increasingly seeing the value in having my special become like Pricey's))
  530. CUT: ((and ye I did))
  531. CAT: ((K.))
  532. CUT: ((ire what would my special look like if I turned it into the same sort of multi storage thing as Pricey has))
  533. CPP: ! still need to get around to changing my special, it's completely useless
  534. CUT: ((CC? Answer that when you can))
  535. CURRENT canidaePsionic [CCP] RIGHT NOW responded to memo.
  536. CCP: ((back))
  537. CCC: that'd be fine
  538. CCC: expend (x) SP from your bank for a double action
  539. ?GG: "ıre can ı make my specıal optıonally just double attack power ınstead"
  540. CCC: "maybe"
  541. ?GG: man ı'm never gettıng the cane
  542. CPP: "Can ! make a special attack that does nothing but deal 30 1-damage attacks with a 50% chance to crit on each?"
  543. ?GG: ...
  544. CPP: 
  545. CCC: ....
  546. CCC: no.
  547. CCC: "not right now"
  548. ?GG: how much health do uh
  549. ?GG: tems get agaın
  550. CUT: hrm, what would the sp cost be then...
  551. CPP: Not too high, actually
  552. CPP: That's basically a... 30-60 damage attack
  553. CPP: Split into 30 attacs
  554. CUT: my initial idea was 80-100 for the spending SP from bank thing
  555. CPP: The issue is that basically nothing gives advantage to multiple attacks
  556. CPP: !t would utterly ruin the Pane attack, but beyond that it would be utterly useless
  557. CUT: and a lot of things penalize them
  558. CUT: like AC
  559. CPP: Yup
  560. CPP: Anything with AC would be completely immune
  561. CUT: one armor and all of that attack is kaput
  562. CCC: /afk
  563. CPP: So, are there any voidic locations not associated with specific groups aside from Limbo and Paradox Space?
  564. CUT: I would say the Inky Abyss, but that's likely associated with Outer Gods.
  565. CUT: Limbo technically is associated with the Council of Nine.
  566. CPP: They're not really an organization
  567. CPP: Yeah,
  568. CPP: Limbo isn't defined by the Council though
  569. CUT: They're the ones who handle sentencing people to it
  570. CAT: The Inky Abyss is collectively associated with Octothorpe, the Annulation, and the Hazel Wand, amongst other things.
  571. CPP: Okay, so that means the !nky Abyss is a place that other things are associated with, not the other way around
  572. CUT: There, Inky Abyss.
  573. CAT: Basically.
  574. CAT: There are no organizations associated with it, at the utmost least.
  575. CPP: ((I RETURN. get ready to fight the NEGA-TURRET.))
  576. CAT: >TRS tendrils, not arms, actually.
  577. CPP: [> Suggest commands! <]
  578. CUT: Don't forget the Ink of Squid Pro Quo and the Squid's Ring.
  579. CAT: But of course.
  580. CPP: Hey, twin?
  581. CPP: you got an answer to my question about locales in the Void?
  582. CPP: [You TRANSFORM the tendrils of corruption the NEGA-TURRET is about to fire at you. They turn into random MINECRAFT blocks. The NEGA-TURRET is very confused.]
  583. CUT: I should add the powers of the Squid's Ring to a Burning Sign.
  584. CPP: We already added the !nky Abyss to the list of places
  585. CAT: >Proceed to VPR the turret even more.
  586. CUT: Thus, ink projectiles instead of magetear ones.
  587. CAT: Just be glad you don't have to deal with unrefined magetear.
  588. CUT: ?
  589. CPP: !'m defining Warpspace as a location,
  590. CPP: Since most of the Multiverse operates outside of extra-dimensional planes for one reason or another
  591. CAT: That's the stuff the IDPD raided me over in WRYPOGHASR-9.
  592. CUT: Ah. What's it like?
  593. CAT: You'll find out. In AO, at least.
  594. CPP: [You proceed to VAPORIZE the NEGA-TURRET even more, rendering it into something resembling horrible SWISS CHEESE.]
  595. CPP: [The NEGA-TURRET keels over, disintegrating, but before it does, it issues a piercing siren across the room, and through the test chambers.]
  596. CPP: Erelye, are there any notable planes like Nihil Parva ! need to know about enough that ! should reference them in section 6.3?
  597. CPP: [The EXIT DOOR opens.]
  598. CPP: >exit
  599. CAT: Eh, not really. Nihil Parva and the Inky Abyss are the main ones.
  600. CAT: >Exit.
  601. CPP: Okay.
  602. CPP: Nihil Parva can actually be considered part of Warpspace from what you've told me.
  603. CAT: Sure.
  604. CAT: If you want.
  605. CAT: That was certainly one of my inspirations.
  606. CPP: Warpspace is "a plane of infinite energy" pretty much universally
  607. CPP: [You enter TEST CHAMBER ¶-05, the final chamber of this branch. A transmission is broadcasted.]
  608. CPP: And the slight differences of different universes would bleed out,
  609. ?GG: can you actually consıder water wet
  610. CPP: So ! guess that's that sorted.
  611. CUT: Wasn't there Nihil Magna? Or whatever that was.
  612. ?GG: lıke
  613. CPP: That one's not as important ! presume
  614. ?GG: water makes thıngs we
  615. ?GG: t
  616. CPP: ! guess not
  617. CAT: You can't, no.
  618. ?GG: but can you consıder water ıtself wet
  619. CPP: Wet generally refers to solid objects,
  620. CAT: Nihil Magna is merely the interdimensional plane between the Overworld and the Nether.
  621. CPP: So ! guess you could have wet ice,
  622. CPP: But not wet water
  623. CAT: ^
  624. CUT: Ah.
  625. CPP: ["Ezzdvqp wvff. Hqg'i wsfp wihvh ulcm nfi'si dxxeu qpczjvr cc obhkoliu. Mwvff'w ph hlqi xjbcx ot jcbalff. Xjx psgfrex dw jjgvhgp gjqren csbhu md esx sridihvrkmxvg. Gitmxcs hvqncu hp ftxtu apvg tsmooggw svguvwvizco. Hqg'i cse fnbcu gqsvl rccvh ahji jjwkhc. Kvbx kl bp dimnhhfdic. Km'h r gieox nfi'si eadfgjri md iskiem xk."]
  626. CPP: [Once again... That does not sound like English. At all.]
  627. CPP: Hey, Cave, that sounds like a nasty cold there buddy
  628. CAT: "pilcrow here. don't feel upset that you're being plagued by mistakes. there's no such thing as failure. the absence of victory simply leads to new opportunities. fertile ground to breed more advanced destruction. don't led blind spots cloud your vision. that is my philosophy. it's a shame you're choosing to reject it."
  629. CCC: why is everyone switching to mage at the worst possible time
  630. CAT: >Examine room.
  631. CPP: Because mage is broken in DTG: Chaos, just like every other table top game in existence.
  632. CUT: Examine test chamber.
  633. CURRENT caledfwlchUnleashed [CCU] RIGHT NOW responded to memo.
  634. CCU: Ξxcept, of course, for the guy who takes 1 damage from everything.
  635. CPP: Except melee characters can still only deal 1 damage at a shot
  636. CCC: In which case, you're probably better off going for a tankier build.
  637. CPP: [You examine TEST CHAMBER ¶-05.]
  638. CPP: Most of the ranged/magic builds are more likely to be able to attack multiple times,
  639. CUT: Everyone should temporarily go Twin Pistols, as I've said.
  640. CPP: ((if everyone's talking about other things then I don't really feel the need to do this now))
  641. CPP: And besides, we still can't up our health enough to really make a difference
  642. CAT: Shush, everyone.
  643. CPP: His attacks will kill non-upped peeps in 2 shots,
  644. CCC: ((SHUSH))
  645. CCP: sssshhh
  646. CUT: Let's do this.
  647. CAT: Do that over in #DTGC, or something.
  648. CPP: Oh, sorry
  649. CAT: >Examine chamber.
  650. CPP: /afk
  651. CPP: [You examine TEST CHAMBER ¶-05. The test chamber is a completely stable and solid room with something hanging from the ceiling by a noose. There is no EXIT DOOR. The lights are flickering. You hear the sounds of "hhhhhh" all around you.]
  652. CPP: [No. Not something. SOMEONE.]
  653. CAT: >Ready VPR.
  654. CPP: [You ready the VPR setting on the QUANTUM STABILIZER. Nothing is moving throughout the chamber, however. The sounds of "hhhhhh" remain constant.]
  655. CCC: >Prepare for your friend, White Face or something.
  656. CAT: >Examine person from safe distance.
  657. CUT: Examine person in noose.
  658. CCC: 
  659. CPP: [You examine the person in a noose. He appears to be WRAPPED IN BLACK, with two white hands dangling uselessly from his sides. Are... there holes in them?]
  660. CUT: ((Imscared reference, Ire? nice.))
  661. CAT: >Are there?
  662. CPP: [Yes.]
  663. CPP: (( Imscared a pixellated nightmare))
  664. CAT: Fantastic.
  665. CUT: >"Hello?"
  666. CAT: >Attempt to communicate with being.
  667. CAT: Possibly prepare to shoot them with Turret Gun.
  668. CPP: ["H... Hello?"]
  669. CPP: ☟☜☹☹⚐📬
  670. CAT: Well, then.
  671. CPP: ((how many of those characters actually sent.))
  672. CUT: GASTER.
  673. CAT: I got up to the flag.
  674. CCC: I see like 6.
  675. CPP: ((okay good, all of them did.))
  676. CCC: 2 of them are hollow white squares.
  677. CAT: >Examine room for any other things.
  678. CPP: 💧✌✡📪 ☺☜☞☞📬 ✋ ☟✌✞☜ ✌ ✈🕆☜💧❄✋⚐☠ ☞⚐☼ ✡⚐🕆📬
  679. ?GG: very many blank characters
  680. CAT: ^
  681. CUT: ^
  682. CCC: ^
  683. CPP: ((wait yeah, shit, it's not working.))
  684. CPP: ((I need to do this on a windows computer.))
  685. CPP: ((be right back))
  686. CCP: ((i can see them?))
  687.  
  688. ...
  689.  
  690.  
  691. [09:28] CPP: ☟☜☹☹⚐
  692. [09:28] CPP: [Is... is that thing SPEAKING WITH HANDS?]
  693. [09:29] CURRENT universallyTraveling [CUT] RIGHT NOW responded to memo.
  694. [09:29] CUT: Someone translate Gasterspeech.
  695. [09:29] CURRENT crankyCreeper [CCC] RIGHT NOW responded to memo.
  696. [09:29] CCC: still some ⚐'s
  697. [09:29] CPP: (( http://grompe.org.ru/static/wingdings_gaster.html should work))
  698. [09:30] CURRENT ambiguousTheoretician [CAT] RIGHT NOW responded to memo.
  699. [09:30] CAT: >"Hello."
  700. [09:30] CPP: [You respond, more clearly this time. "Hello."]
  701. [09:30] CPP: 💧✌✡📪 ☺☜☞☞📬 ✋ ☟✌✞☜ ✌ ✈🕆☜💧❄✋⚐☠ ☞⚐☼ ✡⚐🕆📬
  702. [09:30] CUT: But srs, post translation.
  703. [09:31] CUT:
  704. [09:31] ??? godmoddedGolem [?GG] ??:?? FROM ???? responded to memo.
  705. [09:31] ?GG: we can;t translate
  706. [09:31] ?GG: bc replacements
  707. [09:31] CPP: ((someone try to translate it and tell me what it says))
  708. [09:32] ?GG: nvm
  709. [09:32] CCC: SAY JEFF.
  710. [09:32] CUT ceased responding to memo.
  711. [09:32] CCC: I HAVE A QUESTION FOR YOU.
  712. [09:32] CCC: it still lets me copy it.
  713. [09:32] CCC: strange.
  714. [09:32] CAT: Huh. It does.
  715. [09:32] CAT: >"What's that?"
  716. [09:33] CPP: [You find yourself somehow understanding this thing's words. "What's that?"]
  717. [09:33] CPP: [W.D. GASTER turns around to look at you, chuckling.]
  718. [09:33] CUT ceased responding to memo.
  719. [09:33] CPP: 👎⚐ ✡⚐🕆 ☟✌✞☜ ✌ 💧⚐🕆☹ ✋ 👍⚐🕆☹👎 👌⚐☼☼⚐🕈✍
  720. [09:34] CAT: >"No."
  721. [09:34] ?GG: >fuck off
  722. [09:34] CPP: ["No."]
  723. [09:34] CCC: W A I T .
  724. [09:34] CCC: PRICEY'S SKILL SET IS A DIRECT COPY OF INSERT'S.
  725. [09:34] CAT: Hah.
  726. [09:34] ?GG: yeah don't let hım
  727. [09:34] CCC: 
  728. [09:34] ?GG: :/
  729. [09:34] CURRENT canidaePsionic [CCP] RIGHT NOW responded to memo.
  730. [09:34] CCP: Time to sue him for 27 sκillpoints
  731. [09:34] ?GG: yes
  732. [09:35] CPP: 👎⚐☠🕯❄ ☹✋☜📬 ❄☟☜☼☜ ✌☼☜ ☠✋☠☜ 💧⚐🕆☹💧 ✋☠ 👍⚐☠❄✌👍❄ 🕈✋❄☟ ✡⚐🕆📬
  733. [09:35] CPP: ☠⚐🕈 ☹☜❄ 💣☜ ❄☜☹☹ ✡⚐🕆 ✌☝✌✋☠📬
  734. [09:35] CCC: /afk, again
  735. [09:35] ceased responding to memo.
  736. [09:35] ?GG: >"fcuk oyu"
  737. [09:35] CPP: ☝ ✋ ✞ ☜ 💣☜ ⚐ ☠ ☜ ⚐ ☞ ❄ ☟ ⚐ 💧 ☜ 💧 ⚐ 🕆 ☹ 💧 📬
  738. [09:36] CAT: >"Why?"
  739. [09:36] ?GG: >"fcuk oyu"
  740. [09:36] CPP: [GASTER's eyes light up with white pinpricks. The entire room boils with CORRUPTION.]
  741. [09:36] ceased responding to memo.
  742. [09:36] CPP: [You are attacked by W. D. GASTER. - BOSS BATTLE -]
  743. [09:36] ?GG: okay crystal's gone
  744. [09:36] ?GG: you can have hıs soul
  745. [09:36] ?GG: 
  746. [09:37] CPP: [ASCEND / ATTACK / O \ ACQUIESCE / ABSQUATULATE]
  747. [09:37] ?GG: dang he's back
  748. [09:37] CAT: Didn't we have VOID?
  749. [09:37] CAT: Or was that just for 7x7.
  750. [09:37] CPP: [VOID? You don't know what you're talking about. Your plain and servicable BATTLE MENU has room for four commands.]
  751. [09:37] ?GG: >/ O \
  752. [09:37] CAT: >ASCEND.
  753. [09:38] CURRENT universallyTraveling [CUT] RIGHT NOW responded to memo.
  754. [09:38] ?UT: what's our battle menu
  755. [09:38] CURRENT caledfwlchUnleashed [CCU] RIGHT NOW responded to memo.
  756. [09:38] CCU: ASCΞND / ATTACK / O \ ACQU|ΞSCΞ / ABSQUATULATΞ
  757. [09:38] CPP: [ASCEND / AGGRESS / O \ ACQUIESCE \ ABSQUATULATE]
  758. [09:39] CPP: [ASCEND - You try to understand who you're dealing with.]
  759. [09:40] CPP: [W.D. GASTER - HEAD (INTACT) / LEFT HAND (INTACT) / RIGHT HAND (INTACT) / CHEST (INTACT) / NOOSE (INTACT) Beware of the man who speaks in hands.]
  760. [09:40] CPP: [W.D. GASTER - HEAD (INTACT) / LEFT HAND (INTACT) / RIGHT HAND (INTACT) / CHEST (INTACT) / NOOSE (INTACT) Beware of the man who speaks in hands.]
  761. [09:40] CAT: I say we go for the noose. Opinions?
  762. [09:40] CCP: meh, the noose seems to βe α βit out of plαce, ωhy not
  763. [09:41] CUT: He's just handing there, but sure.
  764. [09:41] CUT: hanging
  765. [09:41] CAT: >ATTACK: Turret Gun, noose. Make it happen.
  766. [09:41] CPP: [You equip the TURRET GUN and fire at THE NOOSE. GASTER waves his hands, shields of disembodied hands blocking your shots. He chuckles.]
  767. [09:41] CAT: Hmm.
  768. [09:42] CCP: So, it is certαinly importαnt.
  769. [09:42] CCP: I suspect his hαnds ωill βe κey to destroy
  770. [09:42] CPP: [GASTER deploys a mailbox with nothing inside. It starts pulling you in, like a vaccuum. What do you do?]
  771. [09:42] ?GG: >.
  772. [09:42] CAT: >Try the Quantum Stabilizer VPR on it.
  773. [09:42] CCU: ^
  774. [09:42] CPP: [You succssfully VAPORIZE the mailbox. GASTER looks displeased.]
  775. [09:43] CPP: ✡⚐🕆 ❄☟✋☠😐 ✡⚐🕆🕯☼☜ 👍☹☜✞☜☼✍
  776. [09:43] CPP: [Your turn.]
  777. [09:43] CPP: [ASCEND / AGGRESS / O \ ACQUIESCE \ ABSQUATULATE]
  778. [09:43] ?GG: >"yes fuck you"
  779. [09:43] CCU: >Agress, Quantum Stabilizer {VPR}, Right Hand.
  780. [09:43] CAT: What do the last two commands do, again?
  781. [09:43] ?GG: what's the mıddle command do
  782. [09:43] ?GG: 
  783. [09:44] CPP: [ACQUIESCE is a defense command. ABSQUATULATE is an abscond command.]
  784. [09:44] CCU: Acquiesce is a defend, Absquatulate is probably flee.
  785. [09:44] CCU: ...Yeah.
  786. [09:44] CCU: |'ll have to get gone for a bit while my comp resets for no given reason.
  787. [09:44] CAT: Alright. I say we try TRS instead of VPR on the right hand, actually.
  788. [09:44] CCU: Just warning you now.
  789. [09:44] CPP: [You AGGRESS GASTER with the QUANTUM STABILIZER on TRANSFORM, aiming for his RIGHT HAND.]
  790. [09:45] CCP: inβ4 βecomes α α βαnαnnα :mspα
  791. [09:45] CPP: [It glitches into a real severed hand. GASTER yelps with surprise, trying to reform his hand out of CORRUPTION. The process will take a bit.]
  792. [09:45] CPP: [GASTER launches a volley of corrupted bones at you. What do you do?]
  793. [09:45] CAT: >VPR them.
  794. [09:45] CUT: Vaporize them.
  795. [09:45] ?GG: >vape them
  796. [09:45] CCU: >Dodge, Dive, Dip, Duck, and Dodge, while VPRing them.
  797. [09:46] CPP: [You VAPORIZE the bones while simultaneously dodging them.]
  798. [09:46] CPP: [Your turn.]
  799. [09:46] CPP: [ASCEND / AGGRESS / O \ ACQUIESCE \ ABSQUATULATE]
  800. [09:46] CAT: >AGGRESS: TRS the head.
  801. [09:46] CPP: [You TRANSFORM GASTER's HEAD, firing a bolt of energy at it. GASTER's remaining HAND creates a shield of FOLDERS to block the attack.]
  802. [09:47] CAT: Damn.
  803. [09:47] CCU: we need to hit the hands first.
  804. [09:47] CCU: |t appears there's no alternative here.
  805. [09:47] CAT: So it seems.
  806. [09:47] CCP: hαnds, heαd, noose
  807. [09:47] CCP: i thinκ thαt might βe the order
  808. [09:47] CPP: [GASTER creates a ZODIAC of twelve SYMBOLS - literally. It's the ZODIAC with the animals and some people. It does nothing yet.]
  809. [09:47] CPP: [Your turn.]
  810. [09:48] CPP: [ASCEND / AGGRESS / O \ ACQUIESCE \ ABSQUATULATE]
  811. [09:48] CAT: >ASCEND.
  812. [09:48] CCU: LΞ VAN|SH!!!
  813. [09:48] CCU ceased responding to memo.
  814. [09:49] CPP: [W.D. GASTER - HEAD (INTACT) / LEFT HAND (REFORMING...) / RIGHT HAND (INTACT) / CHEST (INTACT) / NOOSE (INTACT) / ZODIAC (INTACT) Beware of the man who speaks in hands.]
  815. [09:49] CAT: Should we go for the other hand, or the Zodiac?
  816. [09:49] CCC: bluh, no time to finish this for whatever reason
  817. [09:49] CCC: sorry
  818. [09:49] CCC: bye
  819. [09:50] CCC ceased responding to memo.
  820. [09:50] CAT: >VPR Zodiac.
  821. [09:52] CPP: [You VAPORIZE the bonds holding together the ZODIAC. Its symbols bounce around everywhere, dealing damage to GASTER's HEAD and RIGHT HAND.]
  822. [09:53] CPP: [GASTER chucks BOMBS across the room that create EXPLOSIONS. Due to the CORRUPTION, these EXPLOSIONS linger into the air. If you get thrown into one of them by an attack, you're getting exploded too. The same could go for GASTER...]
  823. [09:53] CPP: [Your turn.]
  824. [09:53] CPP: [ASCEND / AGGRESS / O \ ACQUIESCE \ ABSQUATULATE]
  825. [09:53] CAT: Hmm.
  826. [09:53] CAT: Can we vaporize/transform the explosions?
  827. [09:54] CPP: [Possibly.]
  828. [09:55] CAT: >TRS noose.
  829. [09:55] CAT: Or, rather, >AGGRESS: TRS noose.
  830. [09:57] CPP: [You try to TRANSFORM the NOOSE. Since both of GASTER's HANDS are damaged on some capacity, he cannot interfere. The NOOSE turns into some water, snapping it and toppling GASTER to the ground. He is now completely defenseless.]
  831. [09:58] CAT: Hah.
  832. [09:58] CAT: >No mercy. VPR head repeatedly, if possible.
  833. [09:59] CPP: [You repeatedly VAPORIZE GASTER's HEAD. With each successive shot, the CORRUPTION in the room fades until you are back in a normal chamber. You realize that this entire time, you've been attacking a normal skeleton.]
  834. [09:59] CPP: [...Your head really hurts.]
  835. [09:59] CPP: [The EXIT DOOR is open.]
  836. [09:59] CAT: >Exit.
  837. [09:59] CCP: inβ4 reαl gαster
  838. [10:00] CPP: [You pass through the DOOR, making it to a cylindrical chamber with a circular platform on it and an OLD COMPUTER. A transmission is broadcasted.]
  839. [10:01] CPP: ["Cave Johnson here. I'm... Look, citizen of science, or whoever the hell you are. I don't know what happened with this branch of test chambers, alright? There were actual ideas, actual planning put into them... And then the corruption overtook it. Like it had a mind of its own."]
  840. [10:02] CUT: Bleh summer homework
  841. [10:02] CPP: ["You probably saw the skeleton on your way in. Some people say it's talking to them. Advice I heard from the lab monkeys - ignore it. And never talk back. That just lets it get into your head. Corrupt it. And it'll stay there, forever, as long as your brain keeps functioning."]
  842. [10:03] CPP: ["Whatever. You have enough common sense to know to deal with things you don't understand. That's science! I say screw the lab monkeys. Anyway, there's another computer. You're gonna want to press all the buttons on it like last time. Cave Johnson, we're done here."]
  843. [10:03] CPP: [The transmission ends.]
  844. [10:03] CAT: Should we go back and shoot the skeleton with MTT?
  845. [10:03] CPP: ((/afk))
  846. [10:08] CURRENT pionoPlayer [CPP] RIGHT NOW responded to memo.
  847. [10:08] CPP: Possibly.
  848. [10:08] CPP: That'd be interesting,
  849. [10:08] CPP: Throw one of the SOULS into Gaster and see how he reacts to getting a faceful of ANGRY DESCENDANT
  850. [10:08] CPP: And how twin reacts to suddenly having a SPL!T PARTY
  851. [10:08] CAT: Hah.
  852. [10:09] CAT: We should probably avoid doing that, and just proceed.
  853. [10:09] CPP: !f we do that ! volunteer to be the SOUL in question.
  854. [10:09] CPP: !'ve got spares
  855. [10:12] CPP: Hey, ere, since twin is absent, could you give me a rundown of the !nky Abyss?
  856. [10:12] CAT: It's basically just a limited plane of pure ink, deadly to any human touch without precaution.
  857. [10:13] CAT: Abyssal monsters might occasionally be in there, as proven by Twin with Octothorpe.
  858. [10:13] CPP: From what !'ve heard it has a link to most of the horror terrors?
  859. [10:13] CAT: Nah.
  860. [10:13] CPP: Okay then.
  861. [10:14] CAT: As far as my spatial reasoning can tell, the Inky Abyss was created WITHIN Nihil Parva, as some sort of blind spot, if you will.
  862. [10:14] CPP: Hm, that doesn't actually seem too major in the grand scheme of things
  863. [10:14] CAT: It really isn't.
  864. [10:14] CPP: ! might not really need to put it in the gameFAQ
  865. [10:14] CPP: Okay then.
  866. [10:14] CPP: Thank you
  867. [10:14] CAT: NP.
  868. [10:23] CPP: Section 6 complete
  869. [10:26] CPP: Beginning on Section 7: Tvtropes
  870. [10:27] ?GG: wow thıs stream ıs great
  871. [10:31] CPP: ((/back))
  872. [10:31] ?GG: k
  873. [10:31] CPP: [> Suggest commands! <]
  874. [10:31] CAT: >Press all of the buttons on the computer.
  875. [10:31] ?GG: corrupt skeleton
  876. [10:31] CPP: [You press all the BUTTONS on the COMPUTER. Its screen dissolves into static. Then, a few things happen at once.]
  877. [10:32] CPP: Dang it
  878. [10:32] CPP: [The COMPUTER dispenses a SLIP OF PAPER. The COMPUTER dispenses a MICROPHONE. The CIRCULAR PLATFORM whirrs to life and changes from glowing to blue to glowing to orange.]
  879. [10:32] CAT: >Read paper slip.
  880. [10:32] CPP: We wanted to give Gaster my SOUL
  881. [10:32] CPP: [It is a SLIP OF PAPER with some words on it. l1zardp1lcr0w | bl1ndsp0t]
  882. [10:32] CAT: Woo.
  883. [10:32] ?GG: that's dumb
  884. [10:33] CPP: [You're dumb.]
  885. [10:33] CPP: you're face is dumb
  886. [10:33] CAT: Shall I stick that in the Advanced Credentials section on the pad?
  887. [10:33] CPP: yes pls
  888. [10:34] CAT: Alright. There.
  889. [10:34] CAT: >Grab microphone.
  890. [10:34] CPP: [You take the MICROPHONE.]
  891. [10:34] CAT: >Step onto circular platform, being sure not to listen to people trying to give up their souls.
  892. [10:34] CPP: [You step onto the CIRCULAR PLATFORM, every molecule in your body disassembling and reassembling itself. You are now back at the CENTRAL HUB with the NINE DOORS.]
  893. [10:34] CPP: [Would you like to save your game?] [Y] [N]
  894. [10:35] CAT: >Y.
  895. [10:35] CPP: >listent to people trying to SPL!T THE PARTY ! mean G!VE UP THE!R SOULS
  896. [10:35] CPP: [Saving...]
  897. [10:35] CPP: [Saving...]
  898. [10:35] CPP: [Saving...]
  899. [10:35] CPP: [Game saved.]
  900. [10:35] CPP: Dang it erelye
  901. [10:35] CPP: You're no fun at all
  902. [10:35] CAT: I don't know what listenting is, but I don't want to do it.
  903. [10:35] CAT: Can we do Door 3, or should we stop here.
  904. [10:36] CPP: ((you should stop here.))
  905. [10:36] CPP: ((you can examine door 3 if you want))
  906. [10:36] CAT: >Examine door.
  907. [10:36] CAT: Asterism, yeah?
  908. [10:37] CPP: [DOOR 3 is inscribed with an ASTERISM. It depicts a stick figure below a rainbow with musical notes around it.]
  909. [10:37] CAT: Alright.
  910. [10:37] CAT: >Quit game. Have a nice day.
  911. [10:37] CPP: [You too, ambiguousTheoretician.]
  912. [10:37] CPP: [Quitting game...]
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