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- public SaveGuns(playerid)
- {
- for(new slot = 0; slot != 12; slot++)
- {
- new wep, ammo;
- GetPlayerWeaponData(playerid, slot, wep, ammo);
- if(wep != 0 && ammo != 0)
- {
- if(PlayerInfo[playerid][pAdmin] >= 6)
- {
- if(PlayerInfo[playerid][pAdminDuty] == 0)
- {
- if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
- if(PlayerInfo[playerid][pWeapon] == 0) { PlayerInfo[playerid][pWeapon] = wep; PlayerInfo[playerid][pAmmo] = ammo; }
- else if(PlayerInfo[playerid][pWeapon2] == 0) { PlayerInfo[playerid][pWeapon2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
- else if(PlayerInfo[playerid][pWeapon3] == 0) { PlayerInfo[playerid][pWeapon3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
- else if(PlayerInfo[playerid][pWeapon4] == 0) { PlayerInfo[playerid][pWeapon4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
- else if(PlayerInfo[playerid][pWeapon5] == 0) { PlayerInfo[playerid][pWeapon5] = wep; PlayerInfo[playerid][pAmmo5] = ammo; }
- else if(PlayerInfo[playerid][pWeapon6] == 0) { PlayerInfo[playerid][pWeapon6] = wep; PlayerInfo[playerid][pAmmo6] = ammo; }
- else if(PlayerInfo[playerid][pWeapon7] == 0) { PlayerInfo[playerid][pWeapon7] = wep; PlayerInfo[playerid][pAmmo7] = ammo; }
- else if(PlayerInfo[playerid][pWeapon8] == 0) { PlayerInfo[playerid][pWeapon8] = wep; PlayerInfo[playerid][pAmmo8] = ammo; }
- else if(PlayerInfo[playerid][pWeapon9] == 0) { PlayerInfo[playerid][pWeapon9] = wep; PlayerInfo[playerid][pAmmo9] = ammo; }
- else if(PlayerInfo[playerid][pWeapon10] == 0) { PlayerInfo[playerid][pWeapon10] = wep; PlayerInfo[playerid][pAmmo10] = ammo; }
- else if(PlayerInfo[playerid][pWeapon11] == 0) { PlayerInfo[playerid][pWeapon11] = wep; PlayerInfo[playerid][pAmmo11] = ammo; }
- else if(PlayerInfo[playerid][pWeapon12] == 0) { PlayerInfo[playerid][pWeapon12] = wep; PlayerInfo[playerid][pAmmo12] = ammo; }
- }
- }
- else
- {
- if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
- if(PlayerInfo[playerid][pWeapon] == 0) { PlayerInfo[playerid][pWeapon] = wep; PlayerInfo[playerid][pAmmo] = ammo; }
- else if(PlayerInfo[playerid][pWeapon2] == 0) { PlayerInfo[playerid][pWeapon2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
- else if(PlayerInfo[playerid][pWeapon3] == 0) { PlayerInfo[playerid][pWeapon3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
- else if(PlayerInfo[playerid][pWeapon4] == 0) { PlayerInfo[playerid][pWeapon4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
- else if(PlayerInfo[playerid][pWeapon5] == 0) { PlayerInfo[playerid][pWeapon5] = wep; PlayerInfo[playerid][pAmmo5] = ammo; }
- else if(PlayerInfo[playerid][pWeapon6] == 0) { PlayerInfo[playerid][pWeapon6] = wep; PlayerInfo[playerid][pAmmo6] = ammo; }
- else if(PlayerInfo[playerid][pWeapon7] == 0) { PlayerInfo[playerid][pWeapon7] = wep; PlayerInfo[playerid][pAmmo7] = ammo; }
- else if(PlayerInfo[playerid][pWeapon8] == 0) { PlayerInfo[playerid][pWeapon8] = wep; PlayerInfo[playerid][pAmmo8] = ammo; }
- else if(PlayerInfo[playerid][pWeapon9] == 0) { PlayerInfo[playerid][pWeapon9] = wep; PlayerInfo[playerid][pAmmo9] = ammo; }
- else if(PlayerInfo[playerid][pWeapon10] == 0) { PlayerInfo[playerid][pWeapon10] = wep; PlayerInfo[playerid][pAmmo10] = ammo; }
- else if(PlayerInfo[playerid][pWeapon11] == 0) { PlayerInfo[playerid][pWeapon11] = wep; PlayerInfo[playerid][pAmmo11] = ammo; }
- else if(PlayerInfo[playerid][pWeapon12] == 0) { PlayerInfo[playerid][pWeapon12] = wep; PlayerInfo[playerid][pAmmo12] = ammo; }
- }
- }
- }
- return 1;
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