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Feb 21st, 2018
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  1. public SaveGuns(playerid)
  2. {
  3. for(new slot = 0; slot != 12; slot++)
  4. {
  5. new wep, ammo;
  6. GetPlayerWeaponData(playerid, slot, wep, ammo);
  7. if(wep != 0 && ammo != 0)
  8. {
  9. if(PlayerInfo[playerid][pAdmin] >= 6)
  10. {
  11. if(PlayerInfo[playerid][pAdminDuty] == 0)
  12. {
  13. if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
  14. if(PlayerInfo[playerid][pWeapon] == 0) { PlayerInfo[playerid][pWeapon] = wep; PlayerInfo[playerid][pAmmo] = ammo; }
  15. else if(PlayerInfo[playerid][pWeapon2] == 0) { PlayerInfo[playerid][pWeapon2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
  16. else if(PlayerInfo[playerid][pWeapon3] == 0) { PlayerInfo[playerid][pWeapon3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
  17. else if(PlayerInfo[playerid][pWeapon4] == 0) { PlayerInfo[playerid][pWeapon4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
  18. else if(PlayerInfo[playerid][pWeapon5] == 0) { PlayerInfo[playerid][pWeapon5] = wep; PlayerInfo[playerid][pAmmo5] = ammo; }
  19. else if(PlayerInfo[playerid][pWeapon6] == 0) { PlayerInfo[playerid][pWeapon6] = wep; PlayerInfo[playerid][pAmmo6] = ammo; }
  20. else if(PlayerInfo[playerid][pWeapon7] == 0) { PlayerInfo[playerid][pWeapon7] = wep; PlayerInfo[playerid][pAmmo7] = ammo; }
  21. else if(PlayerInfo[playerid][pWeapon8] == 0) { PlayerInfo[playerid][pWeapon8] = wep; PlayerInfo[playerid][pAmmo8] = ammo; }
  22. else if(PlayerInfo[playerid][pWeapon9] == 0) { PlayerInfo[playerid][pWeapon9] = wep; PlayerInfo[playerid][pAmmo9] = ammo; }
  23. else if(PlayerInfo[playerid][pWeapon10] == 0) { PlayerInfo[playerid][pWeapon10] = wep; PlayerInfo[playerid][pAmmo10] = ammo; }
  24. else if(PlayerInfo[playerid][pWeapon11] == 0) { PlayerInfo[playerid][pWeapon11] = wep; PlayerInfo[playerid][pAmmo11] = ammo; }
  25. else if(PlayerInfo[playerid][pWeapon12] == 0) { PlayerInfo[playerid][pWeapon12] = wep; PlayerInfo[playerid][pAmmo12] = ammo; }
  26. }
  27. }
  28. else
  29. {
  30. if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
  31. if(PlayerInfo[playerid][pWeapon] == 0) { PlayerInfo[playerid][pWeapon] = wep; PlayerInfo[playerid][pAmmo] = ammo; }
  32. else if(PlayerInfo[playerid][pWeapon2] == 0) { PlayerInfo[playerid][pWeapon2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
  33. else if(PlayerInfo[playerid][pWeapon3] == 0) { PlayerInfo[playerid][pWeapon3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
  34. else if(PlayerInfo[playerid][pWeapon4] == 0) { PlayerInfo[playerid][pWeapon4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
  35. else if(PlayerInfo[playerid][pWeapon5] == 0) { PlayerInfo[playerid][pWeapon5] = wep; PlayerInfo[playerid][pAmmo5] = ammo; }
  36. else if(PlayerInfo[playerid][pWeapon6] == 0) { PlayerInfo[playerid][pWeapon6] = wep; PlayerInfo[playerid][pAmmo6] = ammo; }
  37. else if(PlayerInfo[playerid][pWeapon7] == 0) { PlayerInfo[playerid][pWeapon7] = wep; PlayerInfo[playerid][pAmmo7] = ammo; }
  38. else if(PlayerInfo[playerid][pWeapon8] == 0) { PlayerInfo[playerid][pWeapon8] = wep; PlayerInfo[playerid][pAmmo8] = ammo; }
  39. else if(PlayerInfo[playerid][pWeapon9] == 0) { PlayerInfo[playerid][pWeapon9] = wep; PlayerInfo[playerid][pAmmo9] = ammo; }
  40. else if(PlayerInfo[playerid][pWeapon10] == 0) { PlayerInfo[playerid][pWeapon10] = wep; PlayerInfo[playerid][pAmmo10] = ammo; }
  41. else if(PlayerInfo[playerid][pWeapon11] == 0) { PlayerInfo[playerid][pWeapon11] = wep; PlayerInfo[playerid][pAmmo11] = ammo; }
  42. else if(PlayerInfo[playerid][pWeapon12] == 0) { PlayerInfo[playerid][pWeapon12] = wep; PlayerInfo[playerid][pAmmo12] = ammo; }
  43. }
  44. }
  45. }
  46. return 1;
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