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Aug 24th, 2019
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  1. --hi fat
  2. --why did i make this? because I'm BORED.
  3. --also i took the base for this script from memeusv2 so if it's simular you know why
  4. wait()
  5. local Player = game.answer66.localPlayer
  6. local Character = Player.Character
  7. local plr = game:service'Players'.LocalPlayer
  8. local Humanoid = Character.Humanoid
  9. local char = plr.Character
  10. local hum = char.Humanoid
  11. local ra = char["Right Arm"]
  12. local la= char["Left Arm"]
  13. local rl= char["Right Leg"]
  14. local ll = char["Left Leg"]
  15. local hed = char.Head
  16. local root = char.HumanoidRootPart
  17. local rootj = root.RootJoint
  18. local tors = char.Torso
  19. local mouse = plr:GetMouse()
  20. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  21. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  22. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  23. local cam = game.Workspace.CurrentCamera
  24. trazx = Instance.new("ParticleEmitter")
  25. c = game.Players.LocalPlayer.Character
  26. local sine=0
  27. Character.Head.face.Texture = "rbxassetid://183225545"
  28.  
  29. -------------------------------------------------------
  30. --Start Good Stuff--
  31. -------------------------------------------------------
  32. CF = CFrame.new
  33. angles = CFrame.Angles
  34. attack = false
  35. timetofly = true
  36. Euler = CFrame.fromEulerAnglesXYZ
  37. Rad = math.rad
  38. IT = Instance.new
  39. BrickC = BrickColor.new
  40. Cos = math.cos
  41. Acos = math.acos
  42. Sin = math.sin
  43. Asin = math.asin
  44. Abs = math.abs
  45. Mrandom = math.random
  46. Floor = math.floor
  47. random = math.random
  48. radian = math.rad
  49. Vec3 = Vector3.new
  50. cFrame = CFrame.new
  51. Euler = CFrame.fromEulerAnglesXYZ
  52. -------------------------------------------------------
  53. --End Good Stuff--
  54. -------------------------------------------------------
  55. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  56. RSH, LSH = nil, nil
  57. RW = Instance.new("Weld")
  58. LW = Instance.new("Weld")
  59. RH = tors["Right Hip"]
  60. LH = tors["Left Hip"]
  61. RSH = tors["Right Shoulder"]
  62. LSH = tors["Left Shoulder"]
  63. RSH.Parent = nil
  64. LSH.Parent = nil
  65. RW.Name = "RW"
  66. RW.Part0 = tors
  67. RW.C0 = CF(1.5, 0.5, 0)
  68. RW.C1 = CF(0, 0.5, 0)
  69. RW.Part1 = ra
  70. RW.Parent = tors
  71. LW.Name = "LW"
  72. LW.Part0 = tors
  73. LW.C0 = CF(-1.5, 0.5, 0)
  74. LW.C1 = CF(0, 0.5, 0)
  75. LW.Part1 = la
  76. LW.Parent = tors
  77. Effects = {}
  78.  
  79. -------------------------------------------------------
  80. --Start HeartBeat--
  81. -------------------------------------------------------
  82. ArtificialHB = Instance.new("BindableEvent", script)
  83. ArtificialHB.Name = "Heartbeat"
  84. script:WaitForChild("Heartbeat")
  85.  
  86. frame = 1 / 60
  87. tf = 0
  88. allowframeloss = false
  89. tossremainder = false
  90.  
  91.  
  92. lastframe = tick()
  93. script.Heartbeat:Fire()
  94.  
  95.  
  96. game:GetService("RunService").Heartbeat:connect(function(s, p)
  97. tf = tf + s
  98. if tf >= frame then
  99. if allowframeloss then
  100. script.Heartbeat:Fire()
  101. lastframe = tick()
  102. else
  103. for i = 1, math.floor(tf / frame) do
  104. script.Heartbeat:Fire()
  105. end
  106. lastframe = tick()
  107. end
  108. if tossremainder then
  109. tf = 0
  110. else
  111. tf = tf - frame * math.floor(tf / frame)
  112. end
  113. end
  114. end)
  115. -------------------------------------------------------
  116. --End HeartBeat--
  117. -------------------------------------------------------
  118.  
  119. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  120. coroutine.resume(coroutine.create(function()
  121. local intensity = 1 * Intensity
  122. local rotM = 0.01 * Intensity
  123. for i = 0, Length, 0.1 do
  124. swait()
  125. intensity = intensity - 0.05 * Intensity / Length
  126. rotM = rotM - 5.0E-4 * Intensity / Length
  127. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  128. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  129. end
  130. Humanoid.CameraOffset = Vec3(0, 0, 0)
  131. end))
  132. end
  133.  
  134. local joyemoji = Instance.new('ParticleEmitter', tors)
  135. joyemoji.VelocitySpread = 2000
  136. joyemoji.Lifetime = NumberRange.new(1)
  137. joyemoji.Speed = NumberRange.new(40)
  138. joy= {}
  139. for i=0, 19 do
  140. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  141. end
  142. joyemoji.Size = NumberSequence.new(joy)
  143. joyemoji.Rate = 0
  144. joyemoji.LockedToPart = false
  145. joyemoji.LightEmission = 0
  146. joyemoji.Texture = "rbxassetid://1176402123"
  147. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  148.  
  149.  
  150. local LIT = Instance.new('ParticleEmitter', tors)
  151. LIT.VelocitySpread = 2000
  152. LIT.Lifetime = NumberRange.new(1)
  153. LIT.Speed = NumberRange.new(45)
  154. nani= {}
  155. for i=0, 19 do
  156. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  157. end
  158. LIT.Size = NumberSequence.new(nani)
  159. LIT.Rate = 0
  160. LIT.LockedToPart = false
  161. LIT.LightEmission = 0
  162. LIT.Texture = "rbxassetid://1492670151"
  163. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  164.  
  165. local toast = Instance.new('ParticleEmitter', tors)
  166. toast.VelocitySpread = 2000
  167. toast.Lifetime = NumberRange.new(1)
  168. toast.Speed = NumberRange.new(60)
  169. toasterstoasttoast= {}
  170. for i=0, 19 do
  171. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  172. end
  173. toast.Size = NumberSequence.new(toasterstoasttoast)
  174. toast.Rate = 0
  175. toast.LockedToPart = false
  176. toast.LightEmission = 0
  177. toast.Texture = "rbxassetid://436096230"
  178. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  179.  
  180. local ok = Instance.new('ParticleEmitter', tors)
  181. ok.VelocitySpread = 2000
  182. ok.Lifetime = NumberRange.new(1)
  183. ok.Speed = NumberRange.new(50)
  184. cool= {}
  185. for i=0, 19 do
  186. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  187. end
  188. ok.Size = NumberSequence.new(cool)
  189. ok.Rate = 0
  190. ok.LockedToPart = false
  191. ok.LightEmission = 0
  192. ok.Texture = "rbxassetid://636768448"
  193. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  194.  
  195. -------------------------------------------------------
  196. --Start Kyu's shitty stuff--
  197. -------------------------------------------------------
  198.  
  199. function ragdoll(model)
  200. local char = model
  201. torso = char.HumanoidRootPart
  202. torso2 = char.Torso
  203. LW.Parent = nil
  204. RW.Parent = nil
  205. LH.Parent = nil
  206. RH.Parent = nil
  207. if hum ~= nil then
  208. hum.PlatformStand = true
  209. end
  210.  
  211. local Head = char:FindFirstChild("Head")
  212. if Head then
  213. local Neck = Instance.new("Weld")
  214. Neck.Name = "Neck"
  215. Neck.Part0 = torso
  216. Neck.Part1 = Head
  217. Neck.C0 = CFrame.new(0, 1.5, 0)
  218. Neck.C1 = CFrame.new()
  219. Neck.Parent = torso
  220. end
  221. local Limb = char:FindFirstChild("Right Arm")
  222. if Limb then
  223.  
  224. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  225. local Joint = Instance.new("Glue")
  226. Joint.Name = "RightShoulder"
  227. Joint.Part0 = torso
  228. Joint.Part1 = Limb
  229. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  230. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  231. Joint.Parent = torso
  232.  
  233. local B = Instance.new("Part")
  234. B.TopSurface = 0
  235. B.BottomSurface = 0
  236. B.formFactor = "Symmetric"
  237. B.Size = Vector3.new(1, 1, 1)
  238. B.Transparency = 1
  239. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  240. B.Parent = char
  241. local W = Instance.new("Weld")
  242. W.Part0 = Limb
  243. W.Part1 = B
  244. W.C0 = CFrame.new(0, -0.5, 0)
  245. W.Parent = Limb
  246.  
  247. end
  248. local Limb = char:FindFirstChild("Left Arm")
  249. if Limb then
  250.  
  251. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  252. local Joint = Instance.new("Glue")
  253. Joint.Name = "LeftShoulder"
  254. Joint.Part0 = torso
  255. Joint.Part1 = Limb
  256. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  257. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  258. Joint.Parent = torso
  259.  
  260. local B = Instance.new("Part")
  261. B.TopSurface = 0
  262. B.BottomSurface = 0
  263. B.formFactor = "Symmetric"
  264. B.Size = Vector3.new(1, 1, 1)
  265. B.Transparency = 1
  266. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  267. B.Parent = char
  268. local W = Instance.new("Weld")
  269. W.Part0 = Limb
  270. W.Part1 = B
  271. W.C0 = CFrame.new(0, -0.5, 0)
  272. W.Parent = Limb
  273.  
  274. end
  275. local Limb = char:FindFirstChild("Right Leg")
  276. if Limb then
  277.  
  278. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  279. local Joint = Instance.new("Glue")
  280. Joint.Name = "RightHip"
  281. Joint.Part0 = torso
  282. Joint.Part1 = Limb
  283. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  284. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  285. Joint.Parent = torso
  286.  
  287. local B = Instance.new("Part")
  288. B.TopSurface = 0
  289. B.BottomSurface = 0
  290. B.formFactor = "Symmetric"
  291. B.Size = Vector3.new(1, 1, 1)
  292. B.Transparency = 1
  293. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  294. B.Parent = char
  295. local W = Instance.new("Weld")
  296. W.Part0 = Limb
  297. W.Part1 = B
  298. W.C0 = CFrame.new(0, -0.5, 0)
  299. W.Parent = Limb
  300.  
  301. end
  302. local Limb = char:FindFirstChild("Left Leg")
  303. if Limb then
  304.  
  305. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  306. local Joint = Instance.new("Glue")
  307. Joint.Name = "LeftHip"
  308. Joint.Part0 = torso
  309. Joint.Part1 = Limb
  310. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  311. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  312. Joint.Parent = torso
  313.  
  314. local B = Instance.new("Part")
  315. B.TopSurface = 0
  316. B.BottomSurface = 0
  317. B.formFactor = "Symmetric"
  318. B.Size = Vector3.new(1, 1, 1)
  319. B.Transparency = 1
  320. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  321. B.Parent = char
  322. local W = Instance.new("Weld")
  323. W.Part0 = Limb
  324. W.Part1 = B
  325. W.C0 = CFrame.new(0, -0.5, 0)
  326. W.Parent = Limb
  327.  
  328. end
  329. --[
  330. local Bar = Instance.new("Part")
  331. Bar.TopSurface = 0
  332. Bar.BottomSurface = 0
  333. Bar.formFactor = "Symmetric"
  334. Bar.Size = Vector3.new(1, 1, 1)
  335. Bar.Transparency = 1
  336. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  337. Bar.Parent = char
  338. local Weld = Instance.new("Weld")
  339. Weld.Part0 = torso
  340. Weld.Part1 = Bar
  341. Weld.C0 = CFrame.new(0, 0.5, 0)
  342. Weld.Parent = torso
  343. --]]
  344.  
  345. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  346.  
  347. end
  348.  
  349. -------------------------------------------------------
  350. --End Kyu's shitty stuff--
  351. -------------------------------------------------------
  352.  
  353. -------------------------------------------------------
  354. --Start Important Functions--
  355. -------------------------------------------------------
  356. function swait(num)
  357. if num == 0 or num == nil then
  358. game:service("RunService").Stepped:wait(0)
  359. else
  360. for i = 0, num do
  361. game:service("RunService").Stepped:wait(0)
  362. end
  363. end
  364. end
  365. function thread(f)
  366. coroutine.resume(coroutine.create(f))
  367. end
  368. function clerp(a, b, t)
  369. local qa = {
  370. QuaternionFromCFrame(a)
  371. }
  372. local qb = {
  373. QuaternionFromCFrame(b)
  374. }
  375. local ax, ay, az = a.x, a.y, a.z
  376. local bx, by, bz = b.x, b.y, b.z
  377. local _t = 1 - t
  378. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  379. end
  380. function QuaternionFromCFrame(cf)
  381. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  382. local trace = m00 + m11 + m22
  383. if trace > 0 then
  384. local s = math.sqrt(1 + trace)
  385. local recip = 0.5 / s
  386. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  387. else
  388. local i = 0
  389. if m00 < m11 then
  390. i = 1
  391. end
  392. if m22 > (i == 0 and m00 or m11) then
  393. i = 2
  394. end
  395. if i == 0 then
  396. local s = math.sqrt(m00 - m11 - m22 + 1)
  397. local recip = 0.5 / s
  398. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  399. elseif i == 1 then
  400. local s = math.sqrt(m11 - m22 - m00 + 1)
  401. local recip = 0.5 / s
  402. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  403. elseif i == 2 then
  404. local s = math.sqrt(m22 - m00 - m11 + 1)
  405. local recip = 0.5 / s
  406. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  407. end
  408. end
  409. end
  410. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  411. local xs, ys, zs = x + x, y + y, z + z
  412. local wx, wy, wz = w * xs, w * ys, w * zs
  413. local xx = x * xs
  414. local xy = x * ys
  415. local xz = x * zs
  416. local yy = y * ys
  417. local yz = y * zs
  418. local zz = z * zs
  419. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  420. end
  421. function QuaternionSlerp(a, b, t)
  422. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  423. local startInterp, finishInterp
  424. if cosTheta >= 1.0E-4 then
  425. if 1 - cosTheta > 1.0E-4 then
  426. local theta = math.acos(cosTheta)
  427. local invSinTheta = 1 / Sin(theta)
  428. startInterp = Sin((1 - t) * theta) * invSinTheta
  429. finishInterp = Sin(t * theta) * invSinTheta
  430. else
  431. startInterp = 1 - t
  432. finishInterp = t
  433. end
  434. elseif 1 + cosTheta > 1.0E-4 then
  435. local theta = math.acos(-cosTheta)
  436. local invSinTheta = 1 / Sin(theta)
  437. startInterp = Sin((t - 1) * theta) * invSinTheta
  438. finishInterp = Sin(t * theta) * invSinTheta
  439. else
  440. startInterp = t - 1
  441. finishInterp = t
  442. end
  443. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  444. end
  445. function rayCast(Position, Direction, Range, Ignore)
  446. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  447. end
  448. local RbxUtility = LoadLibrary("RbxUtility")
  449. local Create = RbxUtility.Create
  450.  
  451. -------------------------------------------------------
  452. --Start Damage Function--
  453. -------------------------------------------------------
  454. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  455. if hit.Parent == nil then
  456. return
  457. end
  458. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  459. for _, v in pairs(hit.Parent:children()) do
  460. if v:IsA("Humanoid") then
  461. h = v
  462. end
  463. end
  464. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  465. warn'No R15 allowed'
  466. hit.Parent:FindFirstChild("Head"):BreakJoints()
  467. end
  468.  
  469. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  470. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  471. if hit.Parent.DebounceHit.Value == true then
  472. return
  473. end
  474. end
  475. if insta == true then
  476. hit.Parent:FindFirstChild("Head"):BreakJoints()
  477. end
  478. local c = Create("ObjectValue"){
  479. Name = "creator",
  480. Value = game:service("Players").LocalPlayer,
  481. Parent = h,
  482. }
  483. game:GetService("Debris"):AddItem(c, .5)
  484. if HitSound ~= nil and HitPitch ~= nil then
  485. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  486. end
  487. local Damage = math.random(minim, maxim)
  488. local blocked = false
  489. local block = hit.Parent:findFirstChild("Block")
  490. if block ~= nil then
  491. if block.className == "IntValue" then
  492. if block.Value > 0 then
  493. blocked = true
  494. block.Value = block.Value - 1
  495. print(block.Value)
  496. end
  497. end
  498. end
  499. if blocked == false then
  500. h.Health = h.Health - Damage
  501. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  502. else
  503. h.Health = h.Health - (Damage / 2)
  504. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  505. end
  506. if Type == "Knockdown" then
  507. local hum = hit.Parent.Humanoid
  508. hum.PlatformStand = true
  509. coroutine.resume(coroutine.create(function(HHumanoid)
  510. swait(1)
  511. HHumanoid.PlatformStand = false
  512. end), hum)
  513. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  514. local bodvol = Create("BodyVelocity"){
  515. velocity = angle * knockback,
  516. P = 5000,
  517. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  518. Parent = hit,
  519. }
  520. local rl = Create("BodyAngularVelocity"){
  521. P = 3000,
  522. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  523. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  524. Parent = hit,
  525. }
  526. game:GetService("Debris"):AddItem(bodvol, .5)
  527. game:GetService("Debris"):AddItem(rl, .5)
  528. elseif Type == "Normal" then
  529. local vp = Create("BodyVelocity"){
  530. P = 500,
  531. maxForce = Vector3.new(math.huge, 0, math.huge),
  532. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  533. }
  534. if knockback > 0 then
  535. vp.Parent = hit.Parent.Torso
  536. end
  537. game:GetService("Debris"):AddItem(vp, .5)
  538. elseif Type == "Up" then
  539. local bodyVelocity = Create("BodyVelocity"){
  540. velocity = Vector3.new(0, 20, 0),
  541. P = 5000,
  542. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  543. Parent = hit,
  544. }
  545. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  546. elseif Type == "DarkUp" then
  547. coroutine.resume(coroutine.create(function()
  548. for i = 0, 1, 0.1 do
  549. swait()
  550. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  551. end
  552. end))
  553. local bodyVelocity = Create("BodyVelocity"){
  554. velocity = Vector3.new(0, 20, 0),
  555. P = 5000,
  556. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  560. elseif Type == "Snare" then
  561. local bp = Create("BodyPosition"){
  562. P = 2000,
  563. D = 100,
  564. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  565. position = hit.Parent.Torso.Position,
  566. Parent = hit.Parent.Torso,
  567. }
  568. game:GetService("Debris"):AddItem(bp, 1)
  569. elseif Type == "Freeze" then
  570. local BodPos = Create("BodyPosition"){
  571. P = 50000,
  572. D = 1000,
  573. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  574. position = hit.Parent.Torso.Position,
  575. Parent = hit.Parent.Torso,
  576. }
  577. local BodGy = Create("BodyGyro") {
  578. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  579. P = 20e+003,
  580. Parent = hit.Parent.Torso,
  581. cframe = hit.Parent.Torso.CFrame,
  582. }
  583. hit.Parent.Torso.Anchored = true
  584. coroutine.resume(coroutine.create(function(Part)
  585. swait(1.5)
  586. Part.Anchored = false
  587. end), hit.Parent.Torso)
  588. game:GetService("Debris"):AddItem(BodPos, 3)
  589. game:GetService("Debris"):AddItem(BodGy, 3)
  590. end
  591. local debounce = Create("BoolValue"){
  592. Name = "DebounceHit",
  593. Parent = hit.Parent,
  594. Value = true,
  595. }
  596. game:GetService("Debris"):AddItem(debounce, Delay)
  597. c = Create("ObjectValue"){
  598. Name = "creator",
  599. Value = Player,
  600. Parent = h,
  601. }
  602. game:GetService("Debris"):AddItem(c, .5)
  603. end
  604. end
  605. -------------------------------------------------------
  606. --End Damage Function--
  607. -------------------------------------------------------
  608.  
  609. -------------------------------------------------------
  610. --Start Damage Function Customization--
  611. -------------------------------------------------------
  612. function ShowDamage(Pos, Text, Time, Color)
  613. local Rate = (1 / 30)
  614. local Pos = (Pos or Vector3.new(0, 0, 0))
  615. local Text = (Text or "")
  616. local Time = (Time or 2)
  617. local Color = (Color or Color3.new(1, 0, 1))
  618. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  619. EffectPart.Anchored = true
  620. local BillboardGui = Create("BillboardGui"){
  621. Size = UDim2.new(3, 0, 3, 0),
  622. Adornee = EffectPart,
  623. Parent = EffectPart,
  624. }
  625. local TextLabel = Create("TextLabel"){
  626. BackgroundTransparency = 1,
  627. Size = UDim2.new(1, 0, 1, 0),
  628. Text = Text,
  629. Font = "Highway",
  630. TextColor3 = Color,
  631. TextScaled = true,
  632. Parent = BillboardGui,
  633. }
  634. game.Debris:AddItem(EffectPart, (Time))
  635. EffectPart.Parent = game:GetService("Workspace")
  636. delay(0, function()
  637. local Frames = (Time / Rate)
  638. for Frame = 1, Frames do
  639. wait(Rate)
  640. local Percent = (Frame / Frames)
  641. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  642. TextLabel.TextTransparency = Percent
  643. end
  644. if EffectPart and EffectPart.Parent then
  645. EffectPart:Destroy()
  646. end
  647. end)
  648. end
  649. -------------------------------------------------------
  650. --End Damage Function Customization--
  651. -------------------------------------------------------
  652.  
  653. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  654. for _, c in pairs(workspace:children()) do
  655. local hum = c:findFirstChild("Humanoid")
  656. if hum ~= nil then
  657. local head = c:findFirstChild("Head")
  658. if head ~= nil then
  659. local targ = head.Position - Part.Position
  660. local mag = targ.magnitude
  661. if magni >= mag and c.Name ~= plr.Name then
  662. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  663. end
  664. end
  665. end
  666. end
  667. end
  668.  
  669.  
  670. CFuncs = {
  671. Part = {
  672. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  673. local Part = Create("Part")({
  674. Parent = Parent,
  675. Reflectance = Reflectance,
  676. Transparency = Transparency,
  677. CanCollide = false,
  678. Locked = true,
  679. BrickColor = BrickColor.new(tostring(BColor)),
  680. Name = Name,
  681. Size = Size,
  682. Material = Material
  683. })
  684. RemoveOutlines(Part)
  685. return Part
  686. end
  687. },
  688. Mesh = {
  689. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  690. local Msh = Create(Mesh)({
  691. Parent = Part,
  692. Offset = OffSet,
  693. Scale = Scale
  694. })
  695. if Mesh == "SpecialMesh" then
  696. Msh.MeshType = MeshType
  697. Msh.MeshId = MeshId
  698. end
  699. return Msh
  700. end
  701. },
  702. Mesh = {
  703. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  704. local Msh = Create(Mesh)({
  705. Parent = Part,
  706. Offset = OffSet,
  707. Scale = Scale
  708. })
  709. if Mesh == "SpecialMesh" then
  710. Msh.MeshType = MeshType
  711. Msh.MeshId = MeshId
  712. end
  713. return Msh
  714. end
  715. },
  716. Weld = {
  717. Create = function(Parent, Part0, Part1, C0, C1)
  718. local Weld = Create("Weld")({
  719. Parent = Parent,
  720. Part0 = Part0,
  721. Part1 = Part1,
  722. C0 = C0,
  723. C1 = C1
  724. })
  725. return Weld
  726. end
  727. },
  728. Sound = {
  729. Create = function(id, par, vol, pit)
  730. coroutine.resume(coroutine.create(function()
  731. local S = Create("Sound")({
  732. Volume = vol,
  733. Pitch = pit or 1,
  734. SoundId = id,
  735. Parent = par or workspace
  736. })
  737. wait()
  738. S:play()
  739. game:GetService("Debris"):AddItem(S, 6)
  740. end))
  741. end
  742. },
  743. ParticleEmitter = {
  744. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  745. local fp = Create("ParticleEmitter")({
  746. Parent = Parent,
  747. Color = ColorSequence.new(Color1, Color2),
  748. LightEmission = LightEmission,
  749. Size = Size,
  750. Texture = Texture,
  751. Transparency = Transparency,
  752. ZOffset = ZOffset,
  753. Acceleration = Accel,
  754. Drag = Drag,
  755. LockedToPart = LockedToPart,
  756. VelocityInheritance = VelocityInheritance,
  757. EmissionDirection = EmissionDirection,
  758. Enabled = Enabled,
  759. Lifetime = LifeTime,
  760. Rate = Rate,
  761. Rotation = Rotation,
  762. RotSpeed = RotSpeed,
  763. Speed = Speed,
  764. VelocitySpread = VelocitySpread
  765. })
  766. return fp
  767. end
  768. }
  769. }
  770. function RemoveOutlines(part)
  771. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  772. end
  773. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  774. local Part = Create("Part")({
  775. formFactor = FormFactor,
  776. Parent = Parent,
  777. Reflectance = Reflectance,
  778. Transparency = Transparency,
  779. CanCollide = false,
  780. Locked = true,
  781. BrickColor = BrickColor.new(tostring(BColor)),
  782. Name = Name,
  783. Size = Size,
  784. Material = Material
  785. })
  786. RemoveOutlines(Part)
  787. return Part
  788. end
  789. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  790. local Msh = Create(Mesh)({
  791. Parent = Part,
  792. Offset = OffSet,
  793. Scale = Scale
  794. })
  795. if Mesh == "SpecialMesh" then
  796. Msh.MeshType = MeshType
  797. Msh.MeshId = MeshId
  798. end
  799. return Msh
  800. end
  801. function CreateWeld(Parent, Part0, Part1, C0, C1)
  802. local Weld = Create("Weld")({
  803. Parent = Parent,
  804. Part0 = Part0,
  805. Part1 = Part1,
  806. C0 = C0,
  807. C1 = C1
  808. })
  809. return Weld
  810. end
  811.  
  812.  
  813. -------------------------------------------------------
  814. --Start Effect Function--
  815. -------------------------------------------------------
  816. EffectModel = Instance.new("Model", char)
  817. Effects = {
  818. Block = {
  819. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  820. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  821. prt.Anchored = true
  822. prt.CFrame = cframe
  823. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824. game:GetService("Debris"):AddItem(prt, 10)
  825. if Type == 1 or Type == nil then
  826. table.insert(Effects, {
  827. prt,
  828. "Block1",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. elseif Type == 2 then
  836. table.insert(Effects, {
  837. prt,
  838. "Block2",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. else
  846. table.insert(Effects, {
  847. prt,
  848. "Block3",
  849. delay,
  850. x3,
  851. y3,
  852. z3,
  853. msh
  854. })
  855. end
  856. end
  857. },
  858. Sphere = {
  859. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  860. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  861. prt.Anchored = true
  862. prt.CFrame = cframe
  863. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  864. game:GetService("Debris"):AddItem(prt, 10)
  865. table.insert(Effects, {
  866. prt,
  867. "Cylinder",
  868. delay,
  869. x3,
  870. y3,
  871. z3,
  872. msh
  873. })
  874. end
  875. },
  876. Cylinder = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end
  893. },
  894. Wave = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3 / 60,
  906. y3 / 60,
  907. z3 / 60,
  908. msh
  909. })
  910. end
  911. },
  912. Ring = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. table.insert(Effects, {
  920. prt,
  921. "Cylinder",
  922. delay,
  923. x3,
  924. y3,
  925. z3,
  926. msh
  927. })
  928. end
  929. },
  930. Break = {
  931. Create = function(brickcolor, cframe, x1, y1, z1)
  932. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  933. prt.Anchored = true
  934. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  935. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  936. local num = math.random(10, 50) / 1000
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Shatter",
  941. num,
  942. prt.CFrame,
  943. math.random() - math.random(),
  944. 0,
  945. math.random(50, 100) / 100
  946. })
  947. end
  948. },
  949. Spiral = {
  950. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Cylinder",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. end
  966. },
  967. Push = {
  968. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  969. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  970. prt.Anchored = true
  971. prt.CFrame = cframe
  972. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973. game:GetService("Debris"):AddItem(prt, 10)
  974. table.insert(Effects, {
  975. prt,
  976. "Cylinder",
  977. delay,
  978. x3,
  979. y3,
  980. z3,
  981. msh
  982. })
  983. end
  984. }
  985. }
  986. -------------------------------------------------------
  987. --End Effect Function--
  988. -------------------------------------------------------
  989.  
  990. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  991. local NSound = nil
  992. coroutine.resume(coroutine.create(function()
  993. NSound = Instance.new("Sound", PARENT)
  994. NSound.Volume = VOLUME
  995. NSound.Pitch = PITCH
  996. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  997. swait()
  998. NSound:play()
  999. game:GetService("Debris"):AddItem(NSound, 10)
  1000. end))
  1001. return NSound
  1002. end
  1003.  
  1004.  
  1005.  
  1006.  
  1007.  
  1008. -------------------------------------------------------
  1009. --End Important Functions--
  1010. -------------------------------------------------------
  1011.  
  1012. NEWS = Instance.new("Sound", tors) --O NO
  1013. NEWS.SoundId = "http://www.roblox.com/asset/?id=1742986731"
  1014. NEWS.Volume = 100
  1015. NEWS.Pitch = 1
  1016. NEWS.Looped = false
  1017. NEWS.TimePosition = 1
  1018.  
  1019. AAAAA = Instance.new("Sound", tors) --aaa
  1020. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1021. AAAAA.Volume = 10
  1022. AAAAA.Pitch = 1
  1023. AAAAA.Looped = false
  1024. AAAAA.TimePosition = 1
  1025.  
  1026. MERKIO = Instance.new("Sound", tors) --why
  1027. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  1028. MERKIO.Volume = 10
  1029. MERKIO.Pitch = 1
  1030. MERKIO.Looped = false
  1031. MERKIO.TimePosition = 0
  1032.  
  1033. -------------------------------------------------------
  1034. --Start Music Option--
  1035. -------------------------------------------------------
  1036. local Music = Instance.new("Sound",tors)
  1037. Music.Volume = 2.5
  1038. Music.SoundId = "rbxassetid://"
  1039. Music.Looped = true
  1040. Music.Pitch = 1 --Pitcher
  1041. Music:Play()
  1042. -------------------------------------------------------
  1043. --End Music Option--
  1044. -------------------------------------------------------
  1045. --hi fat >:)
  1046. -------------------------------------------------------
  1047. --Start Attacks N Stuff--
  1048. -------------------------------------------------------
  1049.  
  1050. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1051. attack = true
  1052. hum.WalkSpeed = 16
  1053. Character.Head.face.Texture = "rbxassetid://183225545"
  1054. NEWS:Play()
  1055. repeat
  1056. NEWS.Parent = tors
  1057. swait()
  1058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1062. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1063. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1064. until NEWS.Playing == false
  1065. game.Players.LocalPlayer.Character:BreakJoints()
  1066. local S = Instance.new("Explosion",workspace)
  1067. S.Position = tors.Position
  1068. S.BlastPressure = 9
  1069. S.BlastRadius = 30
  1070. S.ExplosionType = 0
  1071. attack = false
  1072. hum.WalkSpeed = 16
  1073. Character.Head.face.Texture = "rbxassetid://295197013"
  1074. attack = false
  1075. hum.WalkSpeed = 16
  1076. end
  1077.  
  1078. function sneakonehundred()
  1079. attack = true
  1080. hum.WalkSpeed = 0.03
  1081. Character.Head.face.Texture = "rbxassetid://183225545"
  1082. CreateSound("1542642349", tors, 10, 1.05)
  1083. for i = 0,20,0.1 do
  1084. swait()
  1085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1089. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1090. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1091. end
  1092. CreateSound("138093919", tors, 10, 1.05)
  1093. wait(0.25)
  1094. Character.Head.face.Texture = "rbxassetid://1223903433"
  1095. for i = 0,7,0.1 do
  1096. swait()
  1097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1102. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1103. end
  1104. Character.Head.face.Texture = "rbxassetid://183225545"
  1105. attack = false
  1106. hum.WalkSpeed = 16
  1107. end
  1108.  
  1109. function DANCEFORME()
  1110. attack = true
  1111. Character.Head.face.Texture = "rbxassetid://183225545"
  1112. MERKIO:Play()
  1113. repeat
  1114. for i = 0,0.7,0.2 do
  1115. swait()
  1116. MERKIO.Parent = tors
  1117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1119. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1120. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1121. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1123. end
  1124. for i = 0,0.7,0.2 do
  1125. swait()
  1126. MERKIO.Parent = tors
  1127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1133. end
  1134. until MERKIO.Playing == false
  1135. MERKIO:Stop()
  1136. Character.Head.face.Texture = "rbxassetid://183225545"
  1137. attack = false
  1138. hum.WalkSpeed = 16
  1139. end
  1140.  
  1141. function takethat()
  1142. attack = true
  1143. hum.WalkSpeed = 0
  1144. CreateSound("1238240145", tors, 10, 1.05)
  1145. for i = 0,8.3,0.1 do
  1146. swait()
  1147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1153. end
  1154. CreateSound("135165859", tors, 10, 1.05)
  1155. for i = 0,6,0.1 do
  1156. swait()
  1157. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1164. end
  1165. attack = false
  1166. hum.WalkSpeed = 16
  1167. end
  1168. function SCREAM()
  1169. attack = true
  1170. hum.WalkSpeed = 16
  1171. Character.Head.face.Texture = "rbxassetid://183225545"
  1172. local A = math.random(1,13)
  1173. if A == 1 then
  1174. AAAAA.SoundId = "rbxassetid://1213175909"
  1175. AAAAA.TimePosition = 0
  1176. end
  1177. if A == 2 then
  1178. AAAAA.SoundId = "rbxassetid://1439720915"
  1179. AAAAA.TimePosition = 0
  1180. end
  1181. if A == 3 then
  1182. AAAAA.SoundId = "rbxassetid://1213179504"
  1183. AAAAA.TimePosition = 0
  1184. end
  1185. if A == 4 then
  1186. AAAAA.SoundId = "rbxassetid://1129186687"
  1187. AAAAA.TimePosition = 0
  1188. end
  1189. if A == 5 then
  1190. AAAAA.SoundId = "rbxassetid://1163493843"
  1191. AAAAA.TimePosition = 0
  1192. end
  1193. if A == 6 then
  1194. AAAAA.SoundId = "rbxassetid://1163494840"
  1195. AAAAA.TimePosition = 0
  1196. end
  1197. if A == 7 then
  1198. AAAAA.SoundId = "rbxassetid://963936697"
  1199. AAAAA.TimePosition = 0
  1200. end
  1201. if A == 8 then
  1202. AAAAA.SoundId = "rbxassetid://1494176499"
  1203. AAAAA.TimePosition = 1
  1204. end
  1205. if A == 9 then
  1206. AAAAA.SoundId = "rbxassetid://1591656314"
  1207. AAAAA.TimePosition = 0
  1208. end
  1209. if A == 10 then
  1210. AAAAA.SoundId = "rbxassetid://130767645"
  1211. AAAAA.TimePosition = 0
  1212. end
  1213. if A == 11 then
  1214. AAAAA.SoundId = "rbxassetid://172818886"
  1215. AAAAA.TimePosition = 0
  1216. end
  1217. if A == 12 then
  1218. AAAAA.SoundId = "rbxassetid://1402021995"
  1219. AAAAA.TimePosition = 0
  1220. end
  1221. if A == 13 then
  1222. AAAAA.SoundId = "rbxassetid://130766856"
  1223. AAAAA.TimePosition = 0
  1224. end
  1225. AAAAA:Play()
  1226. repeat
  1227. swait()
  1228. AAAAA.Parent = tors
  1229. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1230. until AAAAA.Playing == false
  1231. hum.WalkSpeed = 16
  1232. attack = false
  1233. hum.WalkSpeed = 16
  1234. end
  1235.  
  1236. MoreTaunts = false
  1237. mouse.KeyDown:connect(function(key)
  1238. if attack == false then
  1239. if MoreTaunts == false then
  1240. if key == 'q' then
  1241. THEBESTOVERUSEDJOKEEVER()
  1242. elseif key == 'e' then
  1243. SCREAM()
  1244. elseif key == 'r' then
  1245. sneakonehundred()
  1246. elseif key == 't' then
  1247. DANCEFORME()
  1248. elseif key == 'y' then
  1249. takethat()
  1250. end
  1251. end
  1252. end
  1253. end)
  1254.  
  1255. -------------------------------------------------------
  1256. --End Attacks N Stuff--
  1257. -------------------------------------------------------
  1258.  
  1259.  
  1260.  
  1261.  
  1262. while jumping do
  1263. Humanoid.Jump = true
  1264. wait(0.9)
  1265. end
  1266.  
  1267.  
  1268.  
  1269.  
  1270. -------------------------------------------------------
  1271. --Start Animations--
  1272. -------------------------------------------------------
  1273. local equipped = false
  1274. local idle = 0
  1275. local change = 1
  1276. local val = 0
  1277. local toim = 0
  1278. local idleanim = 0.4
  1279. hum.Animator.Parent = nil
  1280. while true do
  1281. swait()
  1282. sine = sine + change
  1283. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1284. local velderp = root.Velocity.y
  1285. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1286. if equipped == true or equipped == false then
  1287. if attack == false then
  1288. idle = idle + 1
  1289. else
  1290. idle = 0
  1291. end
  1292. if 1 < root.Velocity.y and hitfloor == nil then
  1293. Anim = "Jump"
  1294. if attack == false then
  1295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(60)), 0.15)
  1296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1301. end
  1302. elseif -1 > root.Velocity.y and hitfloor == nil then
  1303. Anim = "Fall"
  1304. if attack == false then
  1305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(180), Rad(0), Rad(0)), 0.15)
  1306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1311. end
  1312. elseif torvel < 1 and hitfloor ~= nil then
  1313. Anim = "Idle"
  1314. change = 1
  1315. if attack == false then
  1316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1322. end
  1323. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1324. Anim = "Walk"
  1325. change = 1
  1326. if attack == false then
  1327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0-255.45), Rad(0), Rad(0)), 0.15)
  1328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1333. end
  1334. end
  1335. end
  1336. if 0 < #Effects then
  1337. for e = 1, #Effects do
  1338. if Effects[e] ~= nil then
  1339. local Thing = Effects[e]
  1340. if Thing ~= nil then
  1341. local Part = Thing[1]
  1342. local Mode = Thing[2]
  1343. local Delay = Thing[3]
  1344. local IncX = Thing[4]
  1345. local IncY = Thing[5]
  1346. local IncZ = Thing[6]
  1347. if 1 >= Thing[1].Transparency then
  1348. if Thing[2] == "Block1" then
  1349. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1350. local Mesh = Thing[1].Mesh
  1351. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1352. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1353. elseif Thing[2] == "Block2" then
  1354. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1355. local Mesh = Thing[7]
  1356. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1357. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1358. elseif Thing[2] == "Block3" then
  1359. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1360. local Mesh = Thing[7]
  1361. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1362. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1363. elseif Thing[2] == "Cylinder" then
  1364. local Mesh = Thing[1].Mesh
  1365. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1366. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1367. elseif Thing[2] == "Blood" then
  1368. local Mesh = Thing[7]
  1369. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1370. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1371. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1372. elseif Thing[2] == "Elec" then
  1373. local Mesh = Thing[1].Mesh
  1374. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1375. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1376. elseif Thing[2] == "Disappear" then
  1377. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1378. elseif Thing[2] == "Shatter" then
  1379. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1380. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1381. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1382. Thing[6] = Thing[6] + Thing[5]
  1383. end
  1384. else
  1385. Part.Parent = nil
  1386. table.remove(Effects, e)
  1387. end
  1388. end
  1389. end
  1390. end
  1391. end
  1392. end
  1393. -------------------------------------------------------
  1394. --End Animations And Script--
  1395. -------------------------------------------------------
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