StephaneLVC

UI_FR.txt

Dec 25th, 2025
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  1. UI_Antibodies_FR = {
  2.  
  3. UI_Antibodies_Infection_Stage_0 = "Aucun",
  4. UI_Antibodies_Infection_Stage_1 = "Incubation",
  5. UI_Antibodies_Infection_Stage_2 = "Prodromique",
  6. UI_Antibodies_Infection_Stage_3 = "Maladie",
  7. UI_Antibodies_Infection_Stage_4 = "Terminal",
  8. UI_Antibodies_Infection_Stage_5 = "Déclin",
  9. UI_Antibodies_Infection_Stage_6 = "Convalescence",
  10. UI_Antibodies_Infection_Stage_Unknown = "Inconnu",
  11.  
  12. UI_Antibodies_BodyParts_Hand_L = "Main gauche (%1)",
  13. UI_Antibodies_BodyParts_Hand_R = "Main droite (%1)",
  14. UI_Antibodies_BodyParts_ForeArm_L = "Avant-bras gauche (%1)",
  15. UI_Antibodies_BodyParts_ForeArm_R = "Avant-bras droit (%1)",
  16. UI_Antibodies_BodyParts_UpperArm_L = "Bras gauche (%1)",
  17. UI_Antibodies_BodyParts_UpperArm_R = "Bras droit (%1)",
  18. UI_Antibodies_BodyParts_Torso_Upper = "Haut du torse (%1)",
  19. UI_Antibodies_BodyParts_Torso_Lower = "Bas du torse (%1)",
  20. UI_Antibodies_BodyParts_Head = "Tête (%1)",
  21. UI_Antibodies_BodyParts_Neck = "Cou (%1)",
  22. UI_Antibodies_BodyParts_Groin = "Aine (%1)",
  23. UI_Antibodies_BodyParts_UpperLeg_L = "Cuisse gauche (%1)",
  24. UI_Antibodies_BodyParts_UpperLeg_R = "Cuisse droite (%1)",
  25. UI_Antibodies_BodyParts_LowerLeg_L = "Tibia gauche (%1)",
  26. UI_Antibodies_BodyParts_LowerLeg_R = "Tibia droit (%1)",
  27. UI_Antibodies_BodyParts_Foot_L = "Pied gauche (%1)",
  28. UI_Antibodies_BodyParts_Foot_R = "Pied droit (%1)",
  29.  
  30. UI_Antibodies_Condition_thirst = "Soif (%1)",
  31. UI_Antibodies_Condition_drunkness = "Ivresse (%1)",
  32. UI_Antibodies_Condition_hunger = "Faim (%1)",
  33. UI_Antibodies_Condition_weight = "Poids (%1)",
  34. UI_Antibodies_Condition_carbohydrates = "Glucides (%1)",
  35. UI_Antibodies_Condition_lipids = "Lipides (%1)",
  36. UI_Antibodies_Condition_proteins = "Protéines (%1)",
  37. UI_Antibodies_Condition_sickness = "Maladie (%1)",
  38. UI_Antibodies_Condition_foodSickness = "Intoxication alimentaire (%1)",
  39. UI_Antibodies_Condition_fitness = "Forme physique (%1)",
  40. UI_Antibodies_Condition_strength = "Force (%1)",
  41. UI_Antibodies_Condition_fatigue = "Fatigue (%1)",
  42. UI_Antibodies_Condition_endurance = "Endurance (%1)",
  43. UI_Antibodies_Condition_temperature = "Température (%1)",
  44. UI_Antibodies_Condition_pain = "Douleur (%1)",
  45. UI_Antibodies_Condition_stress = "Stress (%1)",
  46. UI_Antibodies_Condition_stressSmoker = "Stress (fumeur) (%1)",
  47. UI_Antibodies_Condition_unhappiness = "Tristesse (%1)",
  48. UI_Antibodies_Condition_boredom = "Ennui (%1)",
  49. UI_Antibodies_Condition_panic = "Panique (%1)",
  50. UI_Antibodies_Condition_sanity = "Santé mentale (%1)",
  51. UI_Antibodies_Condition_anger = "Colère (%1)",
  52. UI_Antibodies_Condition_fear = "Peur (%1)",
  53.  
  54. UI_Antibodies_KnoxInfection_TitleSelf = "Infection du Knox",
  55. UI_Antibodies_KnoxInfection_TitleOther = "Infection du Knox de %1",
  56.  
  57. UI_Antibodies_KnoxInfection_Button = "Infection du Knox",
  58. UI_Antibodies_KnoxInfection_Virus = "Virus : %1% (%2)",
  59. UI_Antibodies_KnoxInfection_Antibodies = "Anticorps : %1% (%2)",
  60.  
  61. UI_Antibodies_KnoxInfection_Stage = "STADE",
  62.  
  63. UI_Antibodies_KnoxInfection_ConditionEffects = "Effets d'état",
  64. UI_Antibodies_KnoxInfection_WoundEffects = "Effets de blessure",
  65. UI_Antibodies_KnoxInfection_InfectionEffects = "Effets d'infection",
  66. UI_Antibodies_KnoxInfection_HygieneEffects = "Effets d'hygiène",
  67.  
  68. UI_Antibodies_KnoxInfection_NoEffect = "Aucun effet actif",
  69.  
  70. UI_Antibodies_Wounds_bitten = "Mordu (%1)",
  71. UI_Antibodies_Wounds_bandaged = "Bandé (%1)",
  72. UI_Antibodies_Wounds_cleanBandage = "Bandage propre (%1)",
  73. UI_Antibodies_Wounds_sterilizedBandage = "Bandage stérilisé (%1)",
  74. UI_Antibodies_Wounds_sterilizedWound = "Plaie stérilisée (%1)",
  75.  
  76. UI_Antibodies_Wounds_plantain = "Cataplasme de plantain (%1)",
  77. UI_Antibodies_Wounds_garlic = "Cataplasme d'ail (%1)",
  78. UI_Antibodies_Wounds_comfrey = "Cataplasme de consoude (%1)",
  79.  
  80. UI_Antibodies_Wounds_deepWounded = "Plaie profonde (%1)",
  81. UI_Antibodies_Wounds_bleeding = "Saignement (%1)",
  82.  
  83. UI_Antibodies_Wounds_cut = "Lacération (%1)",
  84. UI_Antibodies_Wounds_scratched = "Égratigné (%1)",
  85.  
  86. UI_Antibodies_Wounds_burnt = "Brûlé (%1)",
  87. UI_Antibodies_Wounds_needBurnWash = "Brûlure à nettoyer (%1)",
  88. UI_Antibodies_Wounds_stiched = "Recousu (%1)",
  89.  
  90. UI_Antibodies_Wounds_haveBullet = "Balle logée (%1)",
  91. UI_Antibodies_Wounds_haveGlass = "Verre logé (%1)",
  92.  
  93. UI_Antibodies_Infections_regular = "Infecté (%1)",
  94. UI_Antibodies_Infections_virus = "Virus (%1)",
  95. UI_Antibodies_Infections_virusScratch = "Égratignure (virus) (%1)",
  96. UI_Antibodies_Infections_virusCut = "Coupure (virus) (%1)",
  97. UI_Antibodies_Infections_virusBite = "Morsure (virus) (%1)",
  98.  
  99. UI_Antibodies_Hygiene = "Hygiène",
  100. UI_Antibodies_Hygiene_Info = " <CENTRE> <SIZE:medium> Panneau d'Hygiène. <LINE> <LINE> <LEFT> Une bonne hygiène garantit que votre personnage reste en bonne santé, évite les infections et récupère efficacement. <LINE> <LINE> Une attention rapide aux plaies et l'utilisation de techniques de soins appropriées peuvent temporairement atténuer les effets d'une mauvaise hygiène."
  101. }
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