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- public OnPlayerLogin(playerid,password[])
- {
- new tmp2[256];
- new string2[64];
- new senhaacc[128];
- format(string2, sizeof(string2), "Contas/%s.ini", PlayerName(playerid));
- strmid(PlayerInfo[playerid][pKey], dini_Get(string2, "Key"), 0, strlen(dini_Get(string2, "Key")), 255);
- senhaacc = dini_Get(string2,"Key");
- new File: UserFile = fopen(string2, io_read);
- if (UserFile)
- {
- if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 || strcmp(senhaacc,encrypt(password), true ) == 0)
- {
- new key[ 256 ] , val[ 256 ];
- new Data[ 256 ];
- while (fread(UserFile, Data, sizeof(Data)))
- {
- key = ini_GetKey( Data );
- if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
- if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
- if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
- if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
- if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
- if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
- if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
- if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
- if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
- if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
- if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
- if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
- if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
- if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
- if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
- if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
- if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
- if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
- if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
- if( strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
- if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSalario] = strval( val ); }
- if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
- if( strcmp( key , "HeadValueT" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValueT] = strval( val ); }
- if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
- if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
- if( strcmp( key , "Capacete" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCapacete] = strval( val ); }
- if( strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
- if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
- if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
- if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
- if( strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
- if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
- if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
- if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
- if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
- if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
- if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
- if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
- if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
- if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
- if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
- if( strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
- if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
- if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
- if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
- if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
- if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
- if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
- if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
- if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
- if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
- if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
- if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
- if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
- if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
- if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
- if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
- if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
- if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
- if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
- if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
- if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
- if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
- if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
- if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
- if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
- if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
- if( strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
- if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
- if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
- if( strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
- if( strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
- if( strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
- if( strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
- if( strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
- if( strcmp( key , "Socio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSocio] = strval( val ); }
- if( strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); }
- if( strcmp( key , "Dorgado" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado] = strval( val ); }
- if( strcmp( key , "Dorgado2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado2] = strval( val ); }
- if( strcmp( key , "Doenca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDoenca] = strval( val ); }
- if( strcmp( key , "Creditos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCreditos] = strval( val ); }
- if( strcmp( key , "LU" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
- if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
- if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
- if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
- if( strcmp( key , "Gun5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun5] = strval( val ); }
- if( strcmp( key , "Gun6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun6] = strval( val ); }
- if( strcmp( key , "Gun7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun7] = strval( val ); }
- if( strcmp( key , "Gun8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun8] = strval( val ); }
- if( strcmp( key , "Gun9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun9] = strval( val ); }
- if( strcmp( key , "Gun10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun10] = strval( val ); }
- if( strcmp( key , "Gun11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun11] = strval( val ); }
- if( strcmp( key , "Gun12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun12] = strval( val ); }
- if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
- if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
- if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
- if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
- if( strcmp( key , "Ammo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo5] = strval( val ); }
- if( strcmp( key , "Ammo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo6] = strval( val ); }
- if( strcmp( key , "Ammo7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo7] = strval( val ); }
- if( strcmp( key , "Ammo8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo8] = strval( val ); }
- if( strcmp( key , "Ammo9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo9] = strval( val ); }
- if( strcmp( key , "Ammo10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo10] = strval( val ); }
- if( strcmp( key , "Ammo11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo11] = strval( val ); }
- if( strcmp( key , "Ammo12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo12] = strval( val ); }
- if( strcmp( key , "Caixinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaixinha] = strval( val ); }
- if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
- logouagora[playerid] = 1;
- CheckOwner(playerid);
- //CheckAdmin(playerid);
- CheckOwnerb(playerid);
- CheckOwnerh(playerid);
- //CheckVip(playerid);
- }//end while
- fclose(UserFile);//close the file after everything has been read in the while
- dini_Set(string2,"Key",encrypt(password));
- dini_IntSet(string2,"Encrypted",1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_YELLOW, "Sua senha está errada, caso erre mais 6 vezes, será banido");
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Fazendo Seu Login:", "Seja Bem Vindo(a)\n Brasil Nova Vida.\n\nConta: Registrada\n\nPor Favor coloque Sua Senha Para Logar ! ", "Logar", "Sair");
- fclose(UserFile);
- gPlayerLogTries[playerid] += 1;
- if(gPlayerLogTries[playerid] == 10)
- {
- new stri[64], tmp[20], tmp3[20], ip[16];
- GetPlayerIp(playerid, ip, sizeof ip);
- format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
- getdate(Ano, Mes, Dia);
- format(tmp, 20, "%d/%d/%d", Dia, Mes, Ano);
- gettime(Hora, Minuto, Segundo);
- format(tmp3, 20, "%d:%d:%d", Hora, Minuto, Segundo);
- format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
- dini_Create(stri);
- dini_Set(stri,"Motivo","Errou a senha 6 vezes");
- dini_Set(stri,"Admin","Homem_Aranha");
- dini_Set(stri,"Data",tmp);
- dini_Set(stri,"Hora",tmp3);
- dini_Set(stri,"Nick",PlayerName(playerid));
- }
- return true;
- }
- ClearChatbox(playerid, 100);
- ResetPlayerMoney(playerid);
- ConsumingMoney[playerid] = 1;
- GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
- CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
- SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
- if(PlayerInfo[playerid][pReg] == 0)
- {
- PlayerInfo[playerid][pLevel] = 2;
- PlayerInfo[playerid][pSHealth] = 100;
- PlayerInfo[playerid][pPos_x] = 2246.6;
- PlayerInfo[playerid][pPos_y] = -1161.9;
- PlayerInfo[playerid][pPos_z] = 1029.7;
- PlayerInfo[playerid][pInt] = 0;
- PlayerInfo[playerid][pLocal] = 255;
- PlayerInfo[playerid][pTeam] = 3;
- if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 250);}else{SetPlayerSkin(playerid, 226);}
- new randphone = 1000 + random(8999);//
- PlayerInfo[playerid][pPnumber] = randphone;
- PlayerInfo[playerid][pPHousekey] = 255;
- PlayerInfo[playerid][pPbiskey] = 255;
- PlayerInfo[playerid][pConta] = 100;
- PlayerInfo[playerid][pReg] = 1;
- PlayerInfo[playerid][pEmprego] = 0;
- PlayerInfo[playerid][pKills] = 0;
- PlayerInfo[playerid][pDeaths] = 0;
- ResetPlayerMoney(playerid);
- }
- if(PlayerInfo[playerid][pWarns] == 1) //1 aviso
- {
- SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Já tem 1 Aviso!");
- SendClientMessage(playerid, COLOR_YELLOW, "Se Você tiver 3 avisos será banido automaticamente!");
- }
- if(PlayerInfo[playerid][pWarns] == 2) //2 avisos
- {
- SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Já tem 2 Avisos!");
- SendClientMessage(playerid, COLOR_YELLOW, "Se Você tiver 3 avisos será banido automaticamente!");
- }
- if(PlayerInfo[playerid][pWarns] >= 3) //3 avisos
- {
- PlayerInfo[playerid][pWarns] = 0;
- }
- new string[128];
- PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
- printf("%s has logged in.",PlayerName(playerid));
- new Info[6][10];
- split(PlayerInfo[playerid][pLastLogin],Info,'/');
- format(string2, sizeof(string2), "Seu último login foi no dia %d/%d/%d horário %d:%d:%d",strval(Info[0]),strval(Info[1]),strval(Info[2]),strval(Info[3]),strval(Info[4]),strval(Info[5]));
- SendClientMessage(playerid, COLOR_AZULBB,string2);
- DateProp(playerid);
- new dia,mes,ano,hora,mins,seg,string3[20];
- getdate(ano,mes,dia);
- gettime(hora,mins,seg);
- format(string3, sizeof(string3),"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora,mins,seg);
- strmid(PlayerInfo[playerid][pLastLogin],string3,0,strlen(string3),255);
- if (VipCheck(playerid) == 0 && PlayerInfo[playerid][pVIP] > 0)//teste vipinfo
- {
- PlayerInfo[playerid][pVIP] = 0;
- SendClientMessage(playerid, COLOR_YELLOW, "Você não é mais um jogador VIP/Premium, renove seu VIP para receber seus benefícios de volta.");
- }
- else if (PlayerInfo[playerid][pVIP] == 1)
- {
- SendClientMessage(playerid, COLOR_YELLOW,"[BVV]: Você é jogador Vip.");
- }
- else if (PlayerInfo[playerid][pSocio] == 1)
- {
- SendClientMessage(playerid, COLOR_YELLOW,"[BVV]: Você é jogador Sócio.");
- }
- else if (PlayerInfo[playerid][pVIP] == 2)
- {
- SendClientMessage(playerid, COLOR_YELLOW,"[BVV]: Você é jogador Vip Premium.");
- }
- if (AdmCheck(playerid) == 0 && PlayerInfo[playerid][pAdmin] > 0)//teste adminfo
- {
- PlayerInfo[playerid][pAdmin] = 0;
- SendClientMessage(playerid, COLOR_YELLOW, "[BVV]: Você não é mais um Administrador.");
- }
- if (HelperCheck(playerid) == 0 && PlayerInfo[playerid][pHelper] > 0)//teste adminfo
- {
- PlayerInfo[playerid][pHelper] = 0;
- SendClientMessage(playerid, COLOR_YELLOW, "[BVV]: Você não é mais um Helper.");
- }
- else if(PlayerInfo[playerid][pAdmin] > 0)
- {
- format(string2, sizeof(string2), "[BVV]: Você Logou Como Administrador Level [%d].",PlayerInfo[playerid][pAdmin]);
- SendClientMessage(playerid, COLOR_YELLOW,string2);
- }
- else if(PlayerInfo[playerid][pHelper] > 0)
- {
- format(string2, sizeof(string2), "[BVV]: Você Logou Como Helper Level [%d].",PlayerInfo[playerid][pHelper]);
- SendClientMessage(playerid, COLOR_YELLOW,string2);
- }
- SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
- if(gTeam[playerid] == 0)
- {
- gTeam[playerid] = 3;
- }
- else
- {
- gTeam[playerid] = PlayerInfo[playerid][pTeam];
- }
- MedicBill[playerid] = 0;
- gPlayerLogged[playerid] = 1;
- SpawnPlayer(playerid);
- format(tmp2, sizeof(tmp2), "~w~Bem vindo ~n~~b~~h~~h~ %s", PlayerName(playerid));
- GameTextForPlayer(playerid, tmp2, 5000, 1);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
- ScoreLevel(playerid);
- //new check = PlayerInfo[playerid][pLevel]+1;
- /*format(gstring,sizeof(gstring),"~b~Nome: ~w~%s ~b~Level: ~w~%d ~b~Respeito: ~w~%d~b~ / ~w~%d ~b~Celular: ~w~%d ~b~Creditos: ~w~%d", PlayerName(playerid), PlayerInfo[playerid][pLevel],
- PlayerInfo[playerid][pExp], check*levelexp, PlayerInfo[playerid][pPnumber], PlayerInfo[playerid][pCreditos]);
- TextDrawSetString(forum2[playerid], gstring);*/
- gmsg[playerid] = 1;
- TextDrawHideForPlayer(playerid, Entrada[playerid]);
- tempotd[playerid] = SetTimerEx("PiscarTD", 9000, 1, "i", playerid);
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- new AdminName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, AdminName, sizeof(AdminName));
- format(gstring, sizeof(gstring), "~w~~b~%s: ~g~On~w~", AdminName);
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i)) GameTextForPlayer(i, gstring , 5000, 1);
- }
- }
- TempoLogin = SetTimerEx("LoginAgora", 10000, 0, "i", playerid);
- }
- return true;
- }
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