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- // credit for this goes to D2od who knows way more than I do
- // revised on 1-2-11 by stairbuilder Credit for mod goes to Justin.Killen and I was pointed to it by fellgar
- // will now join game only when leader sends message from game. must use NTLeaderStarter2 with this or will not join game
- // commented out the /f l line, but can be uncommented if you wich
- // added white screen of death fix and also some print txt for testing 2-17-11 stairbuilder
- // added stagger leech joining 9-25-11 by stair
- // added single /f l try to enter games for switching keys and missing the game join message 9-25-11 by stair
- // added a while loop and manager print if a bad cd key is used or bad account or password stair 9-25-11
- // added gameDoesNotExistDelay and txt file joining. Must use updated leader entry point for the txt joining
- // not doing all this ^^^ for an ego trip, just so I know what I have added to this one, lmao
- // =============================================================================
- // Leader Account settings
- // =============================================================================
- var leaderAccountName = "Prime.";
- var leaderName = "Traceur";
- // =============================================================================
- // Leecher game entry delays use to stagger when leechers join game...
- // [characterName, delay in milliseconds]...just leave these as they are if you don't want to
- // use them
- // =============================================================================
- var leecher1 = ["Cunninlynguistz", 100];
- var leecher2 = ["characterName", 750];
- var leecher3 = ["characterName", 1250];
- var leecher4 = ["characterName", 2000];
- //==============================================================================
- // join options
- //==============================================================================
- var useFL = false; // set true if you wish your leecher to use /f l to join games. useFL MUST be set to 0 for this to work
- var useFLCount = 2; // this is seperate from the above setting allows you to use /f l to join, but will only spam /f l the set number of times. set to 0 to disable
- var delayFL = 5000; // milliseconds before the bot will use the /f l command in loby
- var reEnterSameGame = true; // set to false to keep the bot from using /f l to re enter same game also must be set to false if you don't want bot to re enter same game for txt joining
- var useTextFileJoin = false; // use txt file communication between leader and leecher to join games. False uses message sent from leader when in game
- var gameDoesNotExistDelay = 80; // time to idle before trying if leader's game does not exist. In seconds.
- // =============================================================================
- // Game password (leave blank if none)
- // =============================================================================
- var gamepassword = "jsp";
- // =============================================================================
- // UseCDKeyChangeTrick :
- // if true, the follow bot will say his gamename/gamepwd (set in the OOG) in chat before each game
- // in order to increment his number of runs (to switch CDKeys after xx runs)
- // if false, the follow bot will never change his CDKey
- // =============================================================================
- var UseCDKeyChangeTrick = true;
- // =============================================================================
- // Debug : set to true if you are experiencing problems with your JoinBot
- // it will log in your OOG the lobby chat actions
- // =============================================================================
- var Debug = false;
- ////////////////////////////////////////////////////////////////////////////////
- // Lobby chat settings :
- ////////////////////////////////////////////////////////////////////////////////
- // Set to true to join the chat after each game (needed for JoinBot)
- var joinChatAfterGame = true;
- // Message said when you first enter the chat
- var firstJoinMessage = "/me Mrprime70@jsp pm for details";
- // Message said after each game
- var chatMessageAfterGame = "/me Kush Baal smooth runs!";
- // if this is true, will join a random channel, otherwise it will use the channel below..
- var joinRandomChannel = false;
- // Name of the channel you want to join (leave blank if you want to stay in the default channel)
- var joinChannelInChat = "";
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