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- @nsobid-D5AD6AC71EF53E3E52417C1B81DBC9B4142AA3B3
- @flag print_values
- @flag offset_shift 0x100
- // note to self: 00BB2D34 C0035FD6 disables certain particles
- // Shadows Resolution
- @enabled
- 00D075AC 0B808052
- 00D075B0 17000014
- @stop
- // Options for shadow resolution (may effect cascade distance)
- // | Code | Resolution |
- // |:-----------------:|:----------:|
- // | 00D075AC 0B018052 | 8 |
- // | 00D075AC 0B028052 | 16 |
- // | 00D075AC 0B048052 | 32 |
- // | 00D075AC 0B088052 | 64 |
- // | 00D075AC 0B108052 | 128 |
- // | 00D075AC 0B208052 | 256 |
- // | 00D075AC 0B408052 | 512 |
- // | 00D075AC 0B808052 | 1024 |
- // | 00D075AC 0B008152 | 2048 | (Crashes under certain conditions! Use 1024 if you encounter this)
- // FXAA (Probably does nothing, but makes sure FXAA is not enabled)
- @enabled
- 027CA13C 000080D2
- 0188D0A0 000080D2
- @stop
- // LOD (May only have an effect with certain settings on emulator, or specifically only on hardware)
- @enabled
- 00030BFC 0030B8D2
- 00837FBC 0030B8D2
- 021DEC24 0030B8D2
- @stop
- // patchanon fixes (Not made by me)
- // Disable FSR downscaling
- // 2023/05/10: addr changed from 00CAD348 to 00CAD340, wrong addr was used during 1.0 -> 1.1 port by accident, making it have small chance of not taking effect
- @enabled
- 00CAD340 08008052
- @stop
- // Disable quality reduction when framerate dips
- // (game changes model LODs etc to match handheld, causing textures etc to visibly change)
- @enabled
- 00CAD34C C0000014
- @stop
- // Chuck fixes
- // 1792x1008 internal resolution instead of 1600x900
- @enabled
- 00CEA5BC F50300AA
- 00CEA5C0 83F6FE97
- 00CEA5C4 140040B9
- 00CEA5C8 E00315AA
- 00CEA5D4 F50700F9
- 00CEA5D8 08E080D2
- 00CEA5DC 097E80D2
- 00CEA5E0 0001221E
- 00CEA5E4 0001221E
- 00CEA5EC 2101221E
- @stop
- @TransRightsAreHumanRights
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