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  1. ###########################################################
  2. # Guide Book
  3. ###########################################################
  4. guide.woot.title=Woot Guide
  5. guide.woot.display=Woot Guide
  6. guide.woot.author=Nico Di Angelo
  7. guide.woot.welcome=Woot
  8.  
  9. # Page Information
  10. guide.woot.page.anvil=Stygian Anvil Recipe
  11. guide.woot.page.ingredient=Mob Ingredients
  12.  
  13. # Categories
  14. guide.woot.category.foreword=Foreword
  15. guide.woot.category.factory=Factory
  16. guide.woot.category.anvil=Stygian Anvil
  17. guide.woot.category.ingredients=Mob Spawning Ingredients
  18. guide.woot.category.upgrades=Factory Upgrades
  19. guide.woot.category.bloodmagic=Blood Magic
  20. guide.woot.category.evilcraft=EvilCraft
  21. guide.woot.category.changelog=Changelog
  22.  
  23. # Foreward Entries
  24. guide.woot.entry.foreword.intro=Introduction
  25. guide.woot.entry.foreword.purpose=What Does It Do?
  26. guide.woot.entry.foreword.naming=Factory Or Farm?
  27. guide.woot.entry.foreword.sponge=SpongeForge Compatibility
  28. guide.woot.entry.foreword.credits=Credits
  29.  
  30. # Foreward Entry Text
  31. guide.woot.entry.foreword.intro.info=Woot is a big, magic multiblock.\n\nYou build
  32.  
  33. the structure, feed it lots of power and it then generates loot.\n\nIf the idea of
  34.  
  35. that horrifies you, then dont use Woot. Build a nice, safe, interesting, creative
  36.  
  37. mob farm instead.
  38. guide.woot.entry.foreword.purpose.info=Woot is one of many solutions to the age old
  39.  
  40. Minecraft problem of wanting lots of mob drops. The traditional way of doing this
  41.  
  42. is to spawn mobs in the world, kill them somehow and then pick up all the drops. If
  43.  
  44. you are not careful, this can cause performance problems.\n\nSo Woot does it in a
  45.  
  46. different way. It learns the loot that mobs drop when they die. Then you create the
  47.  
  48. Woot farm/factory building and program it with the mob that you want to generate
  49.  
  50. the loot for. Provide it enough power and it starts putting the appropriate drops
  51.  
  52. into attached inventories. No entities are generated in the world, so hopefully
  53.  
  54. there is less performace impact. (E&OE)\n\nIt also has a second purpose. I dont
  55.  
  56. like building mob farms, so this is my solution to my problem.
  57. guide.woot.entry.foreword.naming.info=Is it a factory? Is it a farm? I can never
  58.  
  59. decide, so expect both words to be used throughout this guide.
  60. guide.woot.entry.foreword.sponge.info=There are compatibility issues between Woot
  61.  
  62. and SpongeForge. The following issues have been created on the SpongeForge
  63.  
  64. tracker.\n\nCannot capture bosses with the EnderShard - Bug 1912\n\nLooting
  65.  
  66. upgrades produce no output - Bug 1345
  67. guide.woot.entry.foreword.credits.info=This guide is only possible due to Guide-
  68.  
  69. API.\n\nSo thankyou to TeamAmeriFrance and of course the extra work that TehNut did
  70.  
  71. on the BloodMagic guide.
  72.  
  73. # Factory Entries
  74. guide.woot.entry.factory.guide=How To Build
  75. guide.woot.entry.factory.structure=A Building Of Two Parts
  76. guide.woot.entry.factory.importer=The Importer
  77. guide.woot.entry.factory.exporter=The Exporter
  78. guide.woot.entry.factory.power=Power Cells
  79. guide.woot.entry.factory.stygianiron=Stygian Iron
  80. guide.woot.entry.factory.capturing=Capturing Mobs
  81. guide.woot.entry.factory.programming=Mob Controller
  82. guide.woot.entry.factory.stygiananvil=Stygian Anvil
  83. guide.woot.entry.factory.intern=The Intern
  84. guide.woot.entry.factory.headhunter=Headhunter Enchant
  85. guide.woot.entry.factory.tiers=Tiers
  86.  
  87. # Factory Entry Text
  88. guide.woot.entry.factory.guide.info=To build the factory you should create a
  89.  
  90. Factory Layout Block. This will allow you to see in the world, where the blocks
  91.  
  92. need to go, as these can be large structures.\n\nPlace the Factory Layout Block on
  93.  
  94. the ground and it will display the factory layout. You can right-click to cycle
  95.  
  96. through different factory tiers.\n\nIn creative mode, clicking with redstone will
  97.  
  98. instantly create the factory.\n\nIf you are upgrading a factory, then you can place
  99.  
  100. the Factory Layout Block one block away underneath the Factory Heart and it will
  101.  
  102. line up correctly with your current structure.\n\nOnce the factory structure is in
  103.  
  104. place, you can validate it by using the Ya Hammer. Sneak right click in the air
  105.  
  106. with the hammer to change modes.\n\nAlternatively you can use The Intern to build
  107.  
  108. the factory for you.
  109. guide.woot.entry.factory.structure.info=The factory structure consists of two
  110.  
  111. structures. The first is the main factory structure where the Heart, Upgrades and
  112.  
  113. Mob Controller live. The second is a remote structure which provides power, import
  114.  
  115. and export of items and fluids. The remote structure must be located at most 10
  116.  
  117. blocks directly below the Heart. The remote structure consists of a column of three
  118.  
  119. blocks with the Exporter on the bottom, the Importer in the middle and a Power Cell
  120.  
  121. on the top.\n\nThe factory can be turned on and off via a redstone signal to the
  122.  
  123. heart.
  124. guide.woot.entry.factory.importer.info=The Importer is responsible for consuming
  125.  
  126. the ingredients required to spawn certain mobs. It will take items from any
  127.  
  128. inventories adjacent to it and fluids from any tanks adjacent to it.
  129. guide.woot.entry.factory.exporter.info=The Exporter is responsible for generating
  130.  
  131. and items of fluids from the factory. It will place items in any inventories
  132.  
  133. adjacent to it and fluids in any tanks adjacent to it.
  134. guide.woot.entry.factory.power.info=The power cells power the factory and are where
  135.  
  136. you connect any power cables. Any factory tier can use any tier of power cell.
  137.  
  138. Different power cells have different storage capacity and transfer rates. Cells
  139.  
  140. preserve their contents when broken.\n\nPower cables will only connect when the
  141.  
  142. factory is fully formed.
  143. guide.woot.entry.factory.stygianiron.info=Stygian Iron is the basic ore used in
  144.  
  145. this mob. It does not, by default, generate in the world, but can be created using
  146.  
  147. Iron Ore blocks.
  148. guide.woot.entry.factory.capturing.info=Mobs are captured via the Ender Shard and
  149.  
  150. you need a full Ender Shard to generate a Mob Controller for that mob.\n\nTo
  151.  
  152. initialise the Ender Shard with a mob, you need to quietly approach your chosen mob
  153.  
  154. and hit it with the Ender Shard. The tooltip for that shard will then tell you the
  155.  
  156. mob you have captured.\n\nNow you have to fill the shard up, by killing that type
  157.  
  158. of mob while the Ender Shard is in your toolbar. The tooltip will tell you how many
  159.  
  160. you need to kill and the shard will glow when you have enough.
  161. guide.woot.entry.factory.programming.info=To create a Mob Controller to put on the
  162.  
  163. factory, you will need a glowing Ender Shard.\n\nUse this in the Stygian Anvil to
  164.  
  165. produce the programmed controller.\n\nMob Controllers retains their programming
  166.  
  167. when broken, so you can swap between them on the same factory.
  168. guide.woot.entry.factory.stygiananvil.info=The anvil serves two purposes. The first
  169.  
  170. is to create some of the items used for crafting, such as the cores. The second is
  171.  
  172. to reduce the cost of creating some items.\n\nThe anvil must be placed on top of a
  173.  
  174. magma block.\n\nTo create an item using the anvil, right-click with a die which
  175.  
  176. will then be placed on the anvil. Then drop one of each ingredient on top off the
  177.  
  178. anvil and then right-click with the Ya Hammer.\n\nThe dies are created on the anvil
  179.  
  180. in the same way, except that the item to generate the die is placed on the anvil
  181.  
  182. first.
  183. guide.woot.entry.factory.headhunter.info=To build the factory you need mob heads.
  184.  
  185. To assist you in this, there is a Headhunter enchantment. This increases the change
  186.  
  187. of a skull drop when you manually kill a mob.\n\nThis only works on Zombies,
  188.  
  189. Skeletons and Creepers. It has no effect on Wither Skeletons.
  190. guide.woot.entry.factory.intern.info=The Intern is a tool that will place all the
  191.  
  192. factory blocks for you, taking them from your inventory in the process.\n\nPlace
  193.  
  194. the Factory Heart in the world then hold right-click with The Intern tool and the
  195.  
  196. blocks will be placed for that particular tier.\n\nThe tier that The Intern will
  197.  
  198. build can be changed by shift-clicking in the air with the tool.\n\nThis can also
  199.  
  200. be used to upgrade existing factories.\n\nNote that the remote I/O structure will
  201.  
  202. not be placed by The Intern.
  203.  
  204.  
  205. guide.woot.entry.factory.remote_io_structure=Remote I/O Structure
  206. guide.woot.entry.factory.remote_io_connect=Below you can see the connections to the
  207.  
  208. power cell, item and liquid inputs and item outputs.
  209. guide.woot.entry.factory.remote_io_distance=Remote I/O Distance
  210.  
  211. guide.woot.entry.factory.tiers.info=There are four tiers of factory available.
  212.  
  213. Depending on the mob you want to spawn, each has a minimum factory tier that is
  214.  
  215. needed. Higher tiers can also support a larger number of upgrades and higher tiers
  216.  
  217. of upgrades.\n\nAll tiers of factory support all the power cells.
  218. guide.woot.entry.factory.tiers.tieri=Tier I factory supports\n\tUp to 2 Tier I
  219.  
  220. upgrades\n\nTier I factory needs\n\t2 Tier I Capstones\n\t14 Factory Bone Casing\n
  221.  
  222. \t10 Factory Flesh Casing
  223. guide.woot.entry.factory.tiers.tierii=Tier II factory supports\n\tUp to 4 Tier II
  224.  
  225. upgrades\n\nTier II factory needs\n\t2 Tier I Capstones\n\t4 Tier II Capstones\n
  226.  
  227. \t14 Factory Bone Casing\n\t10 Factory Flesh Casing\n\t35 Factory Blaze Casing
  228. guide.woot.entry.factory.tiers.tieriii=Tier III factory supports\n\tUp To 4 Tier
  229.  
  230. III upgrades\n\nTier III factory needs\n\t2 Tier I Capstones\n\t4 Tier II
  231.  
  232. Capstones\n\t5 Tier III Capstones\n\t14 Factory Bone Casing\n\t10 Factory Flesh
  233.  
  234. Casing\n\t35 Factory Blaze Casing\n\t60 Factory Ender Casing
  235. guide.woot.entry.factory.tiers.tieriv=Tier IV factory supports\n\tUp to 4 Tier III
  236.  
  237. upgrades\n\nTier IV factory needs\n\t2 Tier I Capstones\n\t4 Tier II Capstones\n\t5
  238.  
  239. Tier III Capstones\n\t7 Tier IV Capstones\n\t14 Factory Bone Casing\n\t10 Factory
  240.  
  241. Flesh Casing\n\t35 Factory Blaze Casing\n\t60 Factory Ender Casing\n\t95 Factory
  242.  
  243. Nether Casing
  244.  
  245. # Upgrades Entries
  246. guide.woot.entry.upgrades.intro=Introduction
  247. guide.woot.entry.upgrades.totems=Tiers And Totems
  248. guide.woot.entry.upgrades.mobs=Upgrades And Mobs
  249. guide.woot.entry.upgrades.decapitation=Decapitation
  250. guide.woot.entry.upgrades.efficiency=Efficiency
  251. guide.woot.entry.upgrades.looting=Looting
  252. guide.woot.entry.upgrades.mass=Mass
  253. guide.woot.entry.upgrades.rate=Rate
  254. guide.woot.entry.upgrades.xp=XP
  255.  
  256. # Upgrades Entry Text
  257. guide.woot.entry.upgrades.intro.info=The upgrades allow you to change the way that
  258.  
  259. the factory works, maybe spawning more mobs or generating XP on each mob death etc.
  260.  
  261. Each upgrade has three different tiers. The higher the upgrade tier the more
  262.  
  263. powerful it is. Of course they also cost more to craft and run.
  264. guide.woot.entry.upgrades.totems.info=Each upgrade tier needs the previous tier to
  265.  
  266. be present to work. eg. to use a Tier III upgrade, you need both the Tier I and
  267.  
  268. Tier II of that particular upgrade.\n\nThe upgrades are placed onto the factory
  269.  
  270. upgrade bases. The Tier I goes on first, then the Tier II and the Tier III on top.
  271.  
  272. This creates an upgrade totem for that particular upgrade.\n\nRemember that each
  273.  
  274. factory tier only supports a certain number of upgrades and tier of upgrade.
  275. guide.woot.entry.upgrades.mobs.info=The impact of an upgrade will depends on the
  276.  
  277. mob that the factor is spawning. For example the Tier II Mass upgrade may spawn
  278.  
  279. four extra zombies, but only one extra Wither Boss.
  280. guide.woot.entry.upgrades.decapitation.info=This upgrade increases the chances of a
  281.  
  282. mob head dropping. Higher tiers of this upgrade increase that drop chance.
  283. guide.woot.entry.upgrades.efficiency.info=This upgrade decreases the power cost to
  284.  
  285. run the factory. Higher tiers of this upgrade increase that power saving.
  286. guide.woot.entry.upgrades.looting.info=This upgrade applies different levels of
  287.  
  288. looting to the mob kills. This can cause mobs to drop more loot when killed.
  289. guide.woot.entry.upgrades.mass.info=This upgrade spawns more mobs at a time. Higher
  290.  
  291. tiers of this upgrade increases the number of mobs.
  292. guide.woot.entry.upgrades.rate.info=This upgrade decreases the time between mob
  293.  
  294. spawns. Higher tiers of this upgrade decrease the time further.
  295. guide.woot.entry.upgrades.xp.info=By default the factory does not generate XP when
  296.  
  297. a mob is killed. This upgrade causes XP shards to be generated with higher tiers
  298.  
  299. generating extra XP.
  300.  
  301. # BloodMagic Entries
  302. guide.woot.entry.bloodmagic.intro=Introduction
  303. guide.woot.entry.bloodmagic.tank=Ritual Of The Sanguine Urn
  304. guide.woot.entry.bloodmagic.altar=Ritual Of The Mechanical Altar
  305. guide.woot.entry.bloodmagic.crystal=Ritual Of The Cloned Soul
  306.  
  307. # BloodMagic Entry Text
  308. guide.woot.entry.bloodmagic.intro.info=The factory can support upgrades to assist
  309.  
  310. with Blood Magic. Primarily these are for generating Life Essence. They are
  311.  
  312. available at the same time as the traditional Well Of Suffering ritual.
  313. guide.woot.entry.bloodmagic.tank.info=Using the Tank Upgrades and this ritual will
  314.  
  315. generate Life Essence into export tanks. The different tiers change the number of
  316.  
  317. sacrifice runes used when killing the mobs.\n\nThe ritual will look for the Factory
  318.  
  319. Heart in a 10 block radius, both horizontally and vertically.
  320. guide.woot.entry.bloodmagic.altar.info=Using the Altar Upgrades and this ritual
  321.  
  322. will generate Life Essence directly into an altar. The different tiers change the
  323.  
  324. sacrifice amount per mob. This ritual uses the standard altar mechanics for
  325.  
  326. determining the amount of Life Essence (eg. altar rune setup)\n\nThe ritual will
  327.  
  328. look for the Factory Heart in a 10 block radius, both horizontally and vertically.
  329.  
  330. \n\nThe ritual will look for an altar in a 5 block radius and 10 blocks vertically.
  331. guide.woot.entry.bloodmagic.crystal.info=Using the Crystal Upgrades and this ritual
  332.  
  333. will accelerate the growth of crystal in a 7x7 area and 5 high.\n\nThe ritual will
  334.  
  335. search for the Factory Heart in a 21x21x21 area. As theses are cloned mobs, there
  336.  
  337. is no uniqueness boost unlike the Blood Magic crystal growth ritual.
  338.  
  339. # Anvil Entries
  340. guide.woot.entry.anvil.intro=Introduction
  341. guide.woot.entry.anvil.usage=Using The Anvil
  342. guide.woot.entry.anvil.dies=Dies
  343. guide.woot.entry.anvil.plate=Stygian Iron Plate
  344. guide.woot.entry.anvil.shards=Shards
  345. guide.woot.entry.anvil.dusts=Dusts
  346. guide.woot.entry.anvil.cores=Cores
  347. guide.woot.entry.anvil.controller=Programmed Controller
  348.  
  349. # EvilCraft Entries
  350. guide.woot.entry.evilcraft.intro=Introduction
  351. guide.woot.entry.evilcraft.tank=Blood Tank Upgrades
  352.  
  353. guide.woot.entry.evilcraft.intro.info=The factory can support upgrades to assist
  354.  
  355. with Evil Craft.\n\nTo produce blood for this mod you create a mob farm, therefore
  356.  
  357. Woot provides an alternative method.
  358. guide.woot.entry.evilcraft.tank.info=Using the Blood Tank upgrades you can generate
  359.  
  360. EvilCraft blood in directory attached export tanks. The higher the level of
  361.  
  362. upgrade, then the more mB per mob HP that is generated.
  363.  
  364. # Anvil Text
  365. guide.woot.entry.anvil.intro.info=The anvil serves two purposes. The first is to
  366.  
  367. create some of the items used for crafting, such as the cores. The second is to
  368.  
  369. reduce the cost of creating some items.\n\nThe anvil must be placed on top of a
  370.  
  371. magma block.
  372. guide.woot.entry.anvil.dies.info=Most items created from the anvil require a die to
  373.  
  374. be placed on the anvil. These dies are reusable and are created in the anvil.\n\nTo
  375.  
  376. create the dies, right-click the required ingredient on the anvil, then drop a
  377.  
  378. Stygian Iron Plate on the anvil. Right-click with the Ya Hammer and a corresponding
  379.  
  380. die will be generated.
  381. guide.woot.entry.anvil.usage.info=To create an item using the anvil, right-click
  382.  
  383. with a die which will then be placed on the anvil.\n\nThen drop one of each
  384.  
  385. ingredient on top of the anvil and then right-click with the Ya Hammer.\n\nThe
  386.  
  387. anvil is the only place where the Mob Controller can be created.
  388.  
  389. # Ingredients Entries
  390. guide.woot.entry.ingredients.intro=Introduction
  391. guide.woot.entry.ingredients.recipes=Recipes
  392.  
  393. # Ingredients Text
  394. guide.woot.entry.ingredients.intro.info=Some mobs require you to provide the
  395.  
  396. factory with extra ingredients for each mob that you want to process. Those
  397.  
  398. ingredients can be items or fluid or both. You feed the factory by using the
  399.  
  400. Importer.\n\nThe following pages list the mobs that require extra ingredients and
  401.  
  402. what those ingredients are.
  403.  
  404.  
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