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- ###########################################################
- # Guide Book
- ###########################################################
- guide.woot.title=Woot Guide
- guide.woot.display=Woot Guide
- guide.woot.author=Nico Di Angelo
- guide.woot.welcome=Woot
- # Page Information
- guide.woot.page.anvil=Stygian Anvil Recipe
- guide.woot.page.ingredient=Mob Ingredients
- # Categories
- guide.woot.category.foreword=Foreword
- guide.woot.category.factory=Factory
- guide.woot.category.anvil=Stygian Anvil
- guide.woot.category.ingredients=Mob Spawning Ingredients
- guide.woot.category.upgrades=Factory Upgrades
- guide.woot.category.bloodmagic=Blood Magic
- guide.woot.category.evilcraft=EvilCraft
- guide.woot.category.changelog=Changelog
- # Foreward Entries
- guide.woot.entry.foreword.intro=Introduction
- guide.woot.entry.foreword.purpose=What Does It Do?
- guide.woot.entry.foreword.naming=Factory Or Farm?
- guide.woot.entry.foreword.sponge=SpongeForge Compatibility
- guide.woot.entry.foreword.credits=Credits
- # Foreward Entry Text
- guide.woot.entry.foreword.intro.info=Woot is a big, magic multiblock.\n\nYou build
- the structure, feed it lots of power and it then generates loot.\n\nIf the idea of
- that horrifies you, then dont use Woot. Build a nice, safe, interesting, creative
- mob farm instead.
- guide.woot.entry.foreword.purpose.info=Woot is one of many solutions to the age old
- Minecraft problem of wanting lots of mob drops. The traditional way of doing this
- is to spawn mobs in the world, kill them somehow and then pick up all the drops. If
- you are not careful, this can cause performance problems.\n\nSo Woot does it in a
- different way. It learns the loot that mobs drop when they die. Then you create the
- Woot farm/factory building and program it with the mob that you want to generate
- the loot for. Provide it enough power and it starts putting the appropriate drops
- into attached inventories. No entities are generated in the world, so hopefully
- there is less performace impact. (E&OE)\n\nIt also has a second purpose. I dont
- like building mob farms, so this is my solution to my problem.
- guide.woot.entry.foreword.naming.info=Is it a factory? Is it a farm? I can never
- decide, so expect both words to be used throughout this guide.
- guide.woot.entry.foreword.sponge.info=There are compatibility issues between Woot
- and SpongeForge. The following issues have been created on the SpongeForge
- tracker.\n\nCannot capture bosses with the EnderShard - Bug 1912\n\nLooting
- upgrades produce no output - Bug 1345
- guide.woot.entry.foreword.credits.info=This guide is only possible due to Guide-
- API.\n\nSo thankyou to TeamAmeriFrance and of course the extra work that TehNut did
- on the BloodMagic guide.
- # Factory Entries
- guide.woot.entry.factory.guide=How To Build
- guide.woot.entry.factory.structure=A Building Of Two Parts
- guide.woot.entry.factory.importer=The Importer
- guide.woot.entry.factory.exporter=The Exporter
- guide.woot.entry.factory.power=Power Cells
- guide.woot.entry.factory.stygianiron=Stygian Iron
- guide.woot.entry.factory.capturing=Capturing Mobs
- guide.woot.entry.factory.programming=Mob Controller
- guide.woot.entry.factory.stygiananvil=Stygian Anvil
- guide.woot.entry.factory.intern=The Intern
- guide.woot.entry.factory.headhunter=Headhunter Enchant
- guide.woot.entry.factory.tiers=Tiers
- # Factory Entry Text
- guide.woot.entry.factory.guide.info=To build the factory you should create a
- Factory Layout Block. This will allow you to see in the world, where the blocks
- need to go, as these can be large structures.\n\nPlace the Factory Layout Block on
- the ground and it will display the factory layout. You can right-click to cycle
- through different factory tiers.\n\nIn creative mode, clicking with redstone will
- instantly create the factory.\n\nIf you are upgrading a factory, then you can place
- the Factory Layout Block one block away underneath the Factory Heart and it will
- line up correctly with your current structure.\n\nOnce the factory structure is in
- place, you can validate it by using the Ya Hammer. Sneak right click in the air
- with the hammer to change modes.\n\nAlternatively you can use The Intern to build
- the factory for you.
- guide.woot.entry.factory.structure.info=The factory structure consists of two
- structures. The first is the main factory structure where the Heart, Upgrades and
- Mob Controller live. The second is a remote structure which provides power, import
- and export of items and fluids. The remote structure must be located at most 10
- blocks directly below the Heart. The remote structure consists of a column of three
- blocks with the Exporter on the bottom, the Importer in the middle and a Power Cell
- on the top.\n\nThe factory can be turned on and off via a redstone signal to the
- heart.
- guide.woot.entry.factory.importer.info=The Importer is responsible for consuming
- the ingredients required to spawn certain mobs. It will take items from any
- inventories adjacent to it and fluids from any tanks adjacent to it.
- guide.woot.entry.factory.exporter.info=The Exporter is responsible for generating
- and items of fluids from the factory. It will place items in any inventories
- adjacent to it and fluids in any tanks adjacent to it.
- guide.woot.entry.factory.power.info=The power cells power the factory and are where
- you connect any power cables. Any factory tier can use any tier of power cell.
- Different power cells have different storage capacity and transfer rates. Cells
- preserve their contents when broken.\n\nPower cables will only connect when the
- factory is fully formed.
- guide.woot.entry.factory.stygianiron.info=Stygian Iron is the basic ore used in
- this mob. It does not, by default, generate in the world, but can be created using
- Iron Ore blocks.
- guide.woot.entry.factory.capturing.info=Mobs are captured via the Ender Shard and
- you need a full Ender Shard to generate a Mob Controller for that mob.\n\nTo
- initialise the Ender Shard with a mob, you need to quietly approach your chosen mob
- and hit it with the Ender Shard. The tooltip for that shard will then tell you the
- mob you have captured.\n\nNow you have to fill the shard up, by killing that type
- of mob while the Ender Shard is in your toolbar. The tooltip will tell you how many
- you need to kill and the shard will glow when you have enough.
- guide.woot.entry.factory.programming.info=To create a Mob Controller to put on the
- factory, you will need a glowing Ender Shard.\n\nUse this in the Stygian Anvil to
- produce the programmed controller.\n\nMob Controllers retains their programming
- when broken, so you can swap between them on the same factory.
- guide.woot.entry.factory.stygiananvil.info=The anvil serves two purposes. The first
- is to create some of the items used for crafting, such as the cores. The second is
- to reduce the cost of creating some items.\n\nThe anvil must be placed on top of a
- magma block.\n\nTo create an item using the anvil, right-click with a die which
- will then be placed on the anvil. Then drop one of each ingredient on top off the
- anvil and then right-click with the Ya Hammer.\n\nThe dies are created on the anvil
- in the same way, except that the item to generate the die is placed on the anvil
- first.
- guide.woot.entry.factory.headhunter.info=To build the factory you need mob heads.
- To assist you in this, there is a Headhunter enchantment. This increases the change
- of a skull drop when you manually kill a mob.\n\nThis only works on Zombies,
- Skeletons and Creepers. It has no effect on Wither Skeletons.
- guide.woot.entry.factory.intern.info=The Intern is a tool that will place all the
- factory blocks for you, taking them from your inventory in the process.\n\nPlace
- the Factory Heart in the world then hold right-click with The Intern tool and the
- blocks will be placed for that particular tier.\n\nThe tier that The Intern will
- build can be changed by shift-clicking in the air with the tool.\n\nThis can also
- be used to upgrade existing factories.\n\nNote that the remote I/O structure will
- not be placed by The Intern.
- guide.woot.entry.factory.remote_io_structure=Remote I/O Structure
- guide.woot.entry.factory.remote_io_connect=Below you can see the connections to the
- power cell, item and liquid inputs and item outputs.
- guide.woot.entry.factory.remote_io_distance=Remote I/O Distance
- guide.woot.entry.factory.tiers.info=There are four tiers of factory available.
- Depending on the mob you want to spawn, each has a minimum factory tier that is
- needed. Higher tiers can also support a larger number of upgrades and higher tiers
- of upgrades.\n\nAll tiers of factory support all the power cells.
- guide.woot.entry.factory.tiers.tieri=Tier I factory supports\n\tUp to 2 Tier I
- upgrades\n\nTier I factory needs\n\t2 Tier I Capstones\n\t14 Factory Bone Casing\n
- \t10 Factory Flesh Casing
- guide.woot.entry.factory.tiers.tierii=Tier II factory supports\n\tUp to 4 Tier II
- upgrades\n\nTier II factory needs\n\t2 Tier I Capstones\n\t4 Tier II Capstones\n
- \t14 Factory Bone Casing\n\t10 Factory Flesh Casing\n\t35 Factory Blaze Casing
- guide.woot.entry.factory.tiers.tieriii=Tier III factory supports\n\tUp To 4 Tier
- III upgrades\n\nTier III factory needs\n\t2 Tier I Capstones\n\t4 Tier II
- Capstones\n\t5 Tier III Capstones\n\t14 Factory Bone Casing\n\t10 Factory Flesh
- Casing\n\t35 Factory Blaze Casing\n\t60 Factory Ender Casing
- guide.woot.entry.factory.tiers.tieriv=Tier IV factory supports\n\tUp to 4 Tier III
- upgrades\n\nTier IV factory needs\n\t2 Tier I Capstones\n\t4 Tier II Capstones\n\t5
- Tier III Capstones\n\t7 Tier IV Capstones\n\t14 Factory Bone Casing\n\t10 Factory
- Flesh Casing\n\t35 Factory Blaze Casing\n\t60 Factory Ender Casing\n\t95 Factory
- Nether Casing
- # Upgrades Entries
- guide.woot.entry.upgrades.intro=Introduction
- guide.woot.entry.upgrades.totems=Tiers And Totems
- guide.woot.entry.upgrades.mobs=Upgrades And Mobs
- guide.woot.entry.upgrades.decapitation=Decapitation
- guide.woot.entry.upgrades.efficiency=Efficiency
- guide.woot.entry.upgrades.looting=Looting
- guide.woot.entry.upgrades.mass=Mass
- guide.woot.entry.upgrades.rate=Rate
- guide.woot.entry.upgrades.xp=XP
- # Upgrades Entry Text
- guide.woot.entry.upgrades.intro.info=The upgrades allow you to change the way that
- the factory works, maybe spawning more mobs or generating XP on each mob death etc.
- Each upgrade has three different tiers. The higher the upgrade tier the more
- powerful it is. Of course they also cost more to craft and run.
- guide.woot.entry.upgrades.totems.info=Each upgrade tier needs the previous tier to
- be present to work. eg. to use a Tier III upgrade, you need both the Tier I and
- Tier II of that particular upgrade.\n\nThe upgrades are placed onto the factory
- upgrade bases. The Tier I goes on first, then the Tier II and the Tier III on top.
- This creates an upgrade totem for that particular upgrade.\n\nRemember that each
- factory tier only supports a certain number of upgrades and tier of upgrade.
- guide.woot.entry.upgrades.mobs.info=The impact of an upgrade will depends on the
- mob that the factor is spawning. For example the Tier II Mass upgrade may spawn
- four extra zombies, but only one extra Wither Boss.
- guide.woot.entry.upgrades.decapitation.info=This upgrade increases the chances of a
- mob head dropping. Higher tiers of this upgrade increase that drop chance.
- guide.woot.entry.upgrades.efficiency.info=This upgrade decreases the power cost to
- run the factory. Higher tiers of this upgrade increase that power saving.
- guide.woot.entry.upgrades.looting.info=This upgrade applies different levels of
- looting to the mob kills. This can cause mobs to drop more loot when killed.
- guide.woot.entry.upgrades.mass.info=This upgrade spawns more mobs at a time. Higher
- tiers of this upgrade increases the number of mobs.
- guide.woot.entry.upgrades.rate.info=This upgrade decreases the time between mob
- spawns. Higher tiers of this upgrade decrease the time further.
- guide.woot.entry.upgrades.xp.info=By default the factory does not generate XP when
- a mob is killed. This upgrade causes XP shards to be generated with higher tiers
- generating extra XP.
- # BloodMagic Entries
- guide.woot.entry.bloodmagic.intro=Introduction
- guide.woot.entry.bloodmagic.tank=Ritual Of The Sanguine Urn
- guide.woot.entry.bloodmagic.altar=Ritual Of The Mechanical Altar
- guide.woot.entry.bloodmagic.crystal=Ritual Of The Cloned Soul
- # BloodMagic Entry Text
- guide.woot.entry.bloodmagic.intro.info=The factory can support upgrades to assist
- with Blood Magic. Primarily these are for generating Life Essence. They are
- available at the same time as the traditional Well Of Suffering ritual.
- guide.woot.entry.bloodmagic.tank.info=Using the Tank Upgrades and this ritual will
- generate Life Essence into export tanks. The different tiers change the number of
- sacrifice runes used when killing the mobs.\n\nThe ritual will look for the Factory
- Heart in a 10 block radius, both horizontally and vertically.
- guide.woot.entry.bloodmagic.altar.info=Using the Altar Upgrades and this ritual
- will generate Life Essence directly into an altar. The different tiers change the
- sacrifice amount per mob. This ritual uses the standard altar mechanics for
- determining the amount of Life Essence (eg. altar rune setup)\n\nThe ritual will
- look for the Factory Heart in a 10 block radius, both horizontally and vertically.
- \n\nThe ritual will look for an altar in a 5 block radius and 10 blocks vertically.
- guide.woot.entry.bloodmagic.crystal.info=Using the Crystal Upgrades and this ritual
- will accelerate the growth of crystal in a 7x7 area and 5 high.\n\nThe ritual will
- search for the Factory Heart in a 21x21x21 area. As theses are cloned mobs, there
- is no uniqueness boost unlike the Blood Magic crystal growth ritual.
- # Anvil Entries
- guide.woot.entry.anvil.intro=Introduction
- guide.woot.entry.anvil.usage=Using The Anvil
- guide.woot.entry.anvil.dies=Dies
- guide.woot.entry.anvil.plate=Stygian Iron Plate
- guide.woot.entry.anvil.shards=Shards
- guide.woot.entry.anvil.dusts=Dusts
- guide.woot.entry.anvil.cores=Cores
- guide.woot.entry.anvil.controller=Programmed Controller
- # EvilCraft Entries
- guide.woot.entry.evilcraft.intro=Introduction
- guide.woot.entry.evilcraft.tank=Blood Tank Upgrades
- guide.woot.entry.evilcraft.intro.info=The factory can support upgrades to assist
- with Evil Craft.\n\nTo produce blood for this mod you create a mob farm, therefore
- Woot provides an alternative method.
- guide.woot.entry.evilcraft.tank.info=Using the Blood Tank upgrades you can generate
- EvilCraft blood in directory attached export tanks. The higher the level of
- upgrade, then the more mB per mob HP that is generated.
- # Anvil Text
- guide.woot.entry.anvil.intro.info=The anvil serves two purposes. The first is to
- create some of the items used for crafting, such as the cores. The second is to
- reduce the cost of creating some items.\n\nThe anvil must be placed on top of a
- magma block.
- guide.woot.entry.anvil.dies.info=Most items created from the anvil require a die to
- be placed on the anvil. These dies are reusable and are created in the anvil.\n\nTo
- create the dies, right-click the required ingredient on the anvil, then drop a
- Stygian Iron Plate on the anvil. Right-click with the Ya Hammer and a corresponding
- die will be generated.
- guide.woot.entry.anvil.usage.info=To create an item using the anvil, right-click
- with a die which will then be placed on the anvil.\n\nThen drop one of each
- ingredient on top of the anvil and then right-click with the Ya Hammer.\n\nThe
- anvil is the only place where the Mob Controller can be created.
- # Ingredients Entries
- guide.woot.entry.ingredients.intro=Introduction
- guide.woot.entry.ingredients.recipes=Recipes
- # Ingredients Text
- guide.woot.entry.ingredients.intro.info=Some mobs require you to provide the
- factory with extra ingredients for each mob that you want to process. Those
- ingredients can be items or fluid or both. You feed the factory by using the
- Importer.\n\nThe following pages list the mobs that require extra ingredients and
- what those ingredients are.
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