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- bool BasicCircle::checkCollision(BasicCircle * circle2)
- {
- float dx = circle2->_ellipse.point.x - this->_ellipse.point.x;
- float dy = circle2->_ellipse.point.y - this->_ellipse.point.y;
- float radii = this->_ellipse.radiusX + circle2->_ellipse.radiusX;
- if ((dx * dx) + (dy * dy) < radii * radii)
- {
- return true;
- }
- else
- {
- return false;
- }
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