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- Greetings PTS Players!
- There is a new build going up on the PTS today, May 23rd! We estimate it should be completed by 12PM EST (4PM UTC). Please let us know what you think of these changes (and if you encounter any issues) here on the PTS forum.
- Please note that this build is not representative of the final build coming in the next update. There may be further features added or shifted, and there may be additional PTS builds to test these & understanding is paramount.
- Due to the small number of players on PTS, it is unlikely you will be able to queue for games; you can use the official Public Test Server forum to add your fellow PTS players to your friends list and organize matches.
- Disclaimer: We appreciate you guys not copy+pasta these high-level patch notes or anything in this private space to any other forums. As again, these builds will change over time & we don't want to have to address these anywhere else as they will be evolving through builds here.
- Content
- Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details in sections below)
- Added AI Opponents – “Bots Phase 1”
- Used in Training
- Fill in slots in Match Making during long queue times
- Fill in for players that leave matches, until a human can Join-In-Progress
- Added Gore System – “Gibs”
- Updated Tutorial
- Bot Match Training
- Starting Challenges
- Continuous Play Flow Updated
- After you have completed your Starting Challenges, we now auto-queue you after completing a match, and create a lobby that you can choose to return to during the matchmaking process.
- Added Quick Play Multi-mode Playlists
- Solo & Team Playlists, vote for the mode within the Match Lobby.
- Voting now has 3 options: 2 selected game mode & match combinations, and one random option
- Added Killer Cam - outline killer on Death Screen
- Added HP/AP of killer on Death Screen (for Unranked modes)
- Added Teammate Health & Armor Bars
- Added Disable Private Chat option in Game Settings
- Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings
- Must toggle while in the main menu, cannot while in match
- Visual highlight for all pickups when user needs the item (WIP)
- XP Curves have been updated to make leveling significantly easier
- XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
- Weekly Free Champion rotations are now available
- Champions can now be purchased for Favor. All Favor values in the PTS are temporary and for testing only.
- All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates. NOTE: Drop rates and contents in all PTS builds are temporary and for testing only. These do not reflect the expected real world experience, and you may see bugs.
- Chests can now be purchased with Shards
- Armor and Weapon Skins can no longer be crafted with Shards
- Added XP/Favor boost for playing with PARTY
- Additional Profile Icons
- Additional Nameplates
- Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
- Added support for Store & Welcome Screens Dynamic Image Loading
- New Tri-bolt skin: Reconciler
- Champion Balance Changes :: Health :: Armor :: Movement
- Health Stacks
- All Champions spawn with 125/100 HP, and have an overmax of 175 HP.
- Healthy slowly decays from 125 to 100 HP
- Amor Stacks
- All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP.
- Lights have 50 less AP than Mediums
- All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP.
- All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP.
- Heavies have 50 more AP than Mediums
- Movement
- All Lights 320 base speed, 0.85 Air-Accel
- All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
- Visor 310 base speed, 1.065557 Air-Accel
- All Heavies 300 base speed, 0.967111 Air-Accel
- Champions
- Anarki
- Cooldown 60 to 55
- Friction 9 to 8
- Circle Strafe Friction 15 to 12
- Clutch
- Scale 1.3 to 1.2
- Cooldown 45 to 40
- Shield & Drill share a duration pool
- Duration 5 to 7
- Secondary Duration 3 to 0
- Drill Radius 0.15 to 0.16
- Drill Length 30 to 20m
- Doom Slayer
- Berserk velocity 550 to 500
- Berserk jumpVelocity 750 to 600
- Galena
- Each teammate may now heal once from a single totem before being reactivated
- Damage 100 to 75
- Healing 50 to 75
- Max Totems 5 to 3
- Max Totem Bonus: Totems Heal Overmax
- Healing Radius 2.5 to 5m (100 to 200u)
- (Damage Radius remains the same at 2.5m or 100u)
- Keel
- DelayBetweenShots 300 to 400 ms
- Min Grenade Damage 1 to 15
- Grenade Velocity 30 to 24 m/s
- Grenade GravityAcceleration 20 to 14
- Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
- Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
- Keel Grenade bounceCoeff 0.4 to 0.35
- Slash
- Direct Trail Damage 5 to 10
- Sorlag
- Friction 9 to 8
- Circle Strafe Friction 15 to 14
- Direct Spit Damage 30 to 40
- Visor
- Ability Duration 7 to 6
- Weapons
- Shotgun
- 4 to 5 Pellet Damage
- 20 to 18 Pellets (80 to 90 dmg)
- Farspread 600 to 800
- 2 Rings of 9 Pellets
- Super Shotgun
- 6 to 5 Pellet Damage
- 20 to 28 Pellets (120 to 140 dmg)
- Farspread 750 to 800
- 3 Rings of 9 Pellets, plus one centered pellet.
- Nailgun & Super Nailgun
- 100 to 110 ms reloadTime
- Knockback 5 to 6
- Self-Knockback 30 to 28
- Tri-bolt
- Bolts start timing upon fire (not on contact)
- Bolts may now explode in mid-air
- Bolt Damage 50 to 45
- Min Splash Damage 6 to 9
- Delay Between Shots 150 to 125 ms
- Time to explode 1.0 to 0.5 sec
- Lightning Gun
- Cylinder 0.15 to 0.125
- Railgun
- 80 to 100 dmg (it does the same zoomed or unzoomed)
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