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  1. Greetings PTS Players!
  2. There is a new build going up on the PTS today, May 23rd! We estimate it should be completed by 12PM EST (4PM UTC). Please let us know what you think of these changes (and if you encounter any issues) here on the PTS forum.
  3.  
  4. Please note that this build is not representative of the final build coming in the next update. There may be further features added or shifted, and there may be additional PTS builds to test these & understanding is paramount.
  5.  
  6. Due to the small number of players on PTS, it is unlikely you will be able to queue for games; you can use the official Public Test Server forum to add your fellow PTS players to your friends list and organize matches.
  7.  
  8. Disclaimer: We appreciate you guys not copy+pasta these high-level patch notes or anything in this private space to any other forums. As again, these builds will change over time & we don't want to have to address these anywhere else as they will be evolving through builds here.
  9.  
  10. Content
  11. Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details in sections below)
  12. Added AI Opponents – “Bots Phase 1”
  13. Used in Training
  14. Fill in slots in Match Making during long queue times
  15. Fill in for players that leave matches, until a human can Join-In-Progress
  16. Added Gore System – “Gibs”
  17. Updated Tutorial
  18. Bot Match Training
  19. Starting Challenges
  20. Continuous Play Flow Updated
  21. After you have completed your Starting Challenges, we now auto-queue you after completing a match, and create a lobby that you can choose to return to during the matchmaking process.
  22. Added Quick Play Multi-mode Playlists
  23. Solo & Team Playlists, vote for the mode within the Match Lobby.
  24. Voting now has 3 options: 2 selected game mode & match combinations, and one random option
  25. Added Killer Cam - outline killer on Death Screen
  26. Added HP/AP of killer on Death Screen (for Unranked modes)
  27. Added Teammate Health & Armor Bars
  28. Added Disable Private Chat option in Game Settings
  29. Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings
  30. Must toggle while in the main menu, cannot while in match
  31. Visual highlight for all pickups when user needs the item (WIP)
  32. XP Curves have been updated to make leveling significantly easier
  33. XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
  34. Weekly Free Champion rotations are now available
  35. Champions can now be purchased for Favor. All Favor values in the PTS are temporary and for testing only.
  36. All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates. NOTE: Drop rates and contents in all PTS builds are temporary and for testing only. These do not reflect the expected real world experience, and you may see bugs.
  37. Chests can now be purchased with Shards
  38. Armor and Weapon Skins can no longer be crafted with Shards
  39. Added XP/Favor boost for playing with PARTY
  40. Additional Profile Icons
  41. Additional Nameplates
  42. Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
  43. Added support for Store & Welcome Screens Dynamic Image Loading
  44. New Tri-bolt skin: Reconciler
  45. Champion Balance Changes :: Health :: Armor :: Movement
  46. Health Stacks
  47. All Champions spawn with 125/100 HP, and have an overmax of 175 HP.
  48. Healthy slowly decays from 125 to 100 HP
  49. Amor Stacks
  50. All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP.
  51. Lights have 50 less AP than Mediums
  52. All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP.
  53. All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP.
  54. Heavies have 50 more AP than Mediums
  55. Movement
  56. All Lights 320 base speed, 0.85 Air-Accel
  57. All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
  58. Visor 310 base speed, 1.065557 Air-Accel
  59. All Heavies 300 base speed, 0.967111 Air-Accel
  60. Champions
  61. Anarki
  62. Cooldown 60 to 55
  63. Friction 9 to 8
  64. Circle Strafe Friction 15 to 12
  65. Clutch
  66. Scale 1.3 to 1.2
  67. Cooldown 45 to 40
  68. Shield & Drill share a duration pool
  69. Duration 5 to 7
  70. Secondary Duration 3 to 0
  71. Drill Radius 0.15 to 0.16
  72. Drill Length 30 to 20m
  73. Doom Slayer
  74. Berserk velocity 550 to 500
  75. Berserk jumpVelocity 750 to 600
  76. Galena
  77. Each teammate may now heal once from a single totem before being reactivated
  78. Damage 100 to 75
  79. Healing 50 to 75
  80. Max Totems 5 to 3
  81. Max Totem Bonus: Totems Heal Overmax
  82. Healing Radius 2.5 to 5m (100 to 200u)
  83. (Damage Radius remains the same at 2.5m or 100u)
  84. Keel
  85. DelayBetweenShots 300 to 400 ms
  86. Min Grenade Damage 1 to 15
  87. Grenade Velocity 30 to 24 m/s
  88. Grenade GravityAcceleration 20 to 14
  89. Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
  90. Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
  91. Keel Grenade bounceCoeff 0.4 to 0.35
  92. Slash
  93. Direct Trail Damage 5 to 10
  94. Sorlag
  95. Friction 9 to 8
  96. Circle Strafe Friction 15 to 14
  97. Direct Spit Damage 30 to 40
  98. Visor
  99. Ability Duration 7 to 6
  100. Weapons
  101. Shotgun
  102. 4 to 5 Pellet Damage
  103. 20 to 18 Pellets (80 to 90 dmg)
  104. Farspread 600 to 800
  105. 2 Rings of 9 Pellets
  106. Super Shotgun
  107. 6 to 5 Pellet Damage
  108. 20 to 28 Pellets (120 to 140 dmg)
  109. Farspread 750 to 800
  110. 3 Rings of 9 Pellets, plus one centered pellet.
  111. Nailgun & Super Nailgun
  112. 100 to 110 ms reloadTime
  113. Knockback 5 to 6
  114. Self-Knockback 30 to 28
  115. Tri-bolt
  116. Bolts start timing upon fire (not on contact)
  117. Bolts may now explode in mid-air
  118. Bolt Damage 50 to 45
  119. Min Splash Damage 6 to 9
  120. Delay Between Shots 150 to 125 ms
  121. Time to explode 1.0 to 0.5 sec
  122. Lightning Gun
  123. Cylinder 0.15 to 0.125
  124. Railgun
  125. 80 to 100 dmg (it does the same zoomed or unzoomed)
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