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- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- TDB.Load name=samp fullyLoad=0 format=6 result=0xb400007aebbfee00 took=6ms
- TDB.Load name=mobile fullyLoad=0 format=6 result=0xb400007aebbfef40 took=9ms
- TDB.Load name=txd fullyLoad=0 format=6 result=0xb400007aebbff080 took=6ms
- TDB.Load name=gta3 fullyLoad=0 format=6 result=0xb400007aebbff300 took=20ms
- TDB.Load name=gta_int fullyLoad=0 format=6 result=0xb400007aebbff440 took=7ms
- TDB.Load name=player fullyLoad=0 format=4 result=0xb400007aebbffa80 took=4ms
- TDB.Load name=menu fullyLoad=0 format=4 result=0xb400007aebbffbc0 took=4ms
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400007aa30ac8b0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007aa310f678
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- NVFOpen hook | File not on storage, trying APK assets (MODELS/MINFO.BIN -> /storage/emulated/0/Advance Mobile/MODELS/MINFO.BIN)
- JNI: asset open request file=MODELS/MINFO.BIN
- JNI WARN: openFileAndroid returned null file=MODELS/MINFO.BIN
- NVFOpen hook | Error: file not found in storage or assets (MODELS/MINFO.BIN)
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007aa310f8d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007aa310f8d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=13ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007a886bec00
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007a9307fcb0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007a9307fcb0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=116 argb=0x909090
- CreateObjectSnapShot: 1316, 90.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- CreateObjectSnapShot: 19177, 0.000000, 209.000000, 0.000000
- CreateObjectSnapShot: 19201, 110.000000, 221.000000, 115.000000
- CreateObjectSnapShot: 19201, 52.000000, 360.000000, 93.000000
- CreateObjectSnapShot: 19201, 302.000000, 134.000000, 0.000000
- CreateObjectSnapShot: 1316, 136.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 290.000000, 318.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- Adding local player to Tab UI: ID 116 Name: Lionell_Moore[116]
- Updated Tab title: Players (130/1000)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 116 Name: Lionell_Moore
- Updated Tab title: Players (131/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- chit loaded from LD_BEAT
- white loaded from LD_SPAC
- chit loaded from LD_BEAT
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=10027682 new_total=10027682
- RPC: setColor local id=116 argb=0xffff6666
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Stop:
- Stop:
- [dbg:raknet:client:connect] : connected
- RPC: applyAnimation lib=BOMBER name=NONE
- RPC: setColor local id=116 argb=0x909090
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=116 argb=0x909090
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- CreateObjectSnapShot: 1316, 90.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- CreateObjectSnapShot: 19177, 0.000000, 209.000000, 0.000000
- CreateObjectSnapShot: 19201, 110.000000, 221.000000, 115.000000
- CreateObjectSnapShot: 19201, 52.000000, 360.000000, 93.000000
- CreateObjectSnapShot: 19201, 302.000000, 134.000000, 0.000000
- CreateObjectSnapShot: 1316, 136.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 290.000000, 318.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- Adding local player to Tab UI: ID 116 Name: Lionell_Moore[116]
- Updated Tab title: Players (131/1000)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 621)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 621)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- Adding local player to Tab UI: ID 116 Name: Lionell_Moore
- Updated Tab title: Players (132/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- chit loaded from LD_BEAT
- white loaded from LD_SPAC
- chit loaded from LD_BEAT
- RPC: clearAnimation
- RPC: setColor local id=116 argb=0xffff6666
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Stop:
- Player: destroy id=2
- Stop:
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [dbg:raknet:client:connect] : connected
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- [WeaponButtons] CheckVisibility: isOnFoot=1 pPed=0xb400007a889bf480 hasWeapon=0 variant=11
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- TDB.Load name=samp fullyLoad=0 format=6 result=0xb400007bb844d880 took=11ms
- TDB.Load name=mobile fullyLoad=0 format=6 result=0xb400007bb844d9c0 took=12ms
- TDB.Load name=txd fullyLoad=0 format=6 result=0xb400007bb844db00 took=10ms
- TDB.Load name=gta3 fullyLoad=0 format=6 result=0xb400007bb844dd80 took=28ms
- TDB.Load name=gta_int fullyLoad=0 format=6 result=0xb400007bb844dec0 took=21ms
- TDB.Load name=player fullyLoad=0 format=4 result=0xb400007bb891ed00 took=11ms
- TDB.Load name=menu fullyLoad=0 format=4 result=0xb400007bb891ee40 took=10ms
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=7ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=6ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=6ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400007bb86a70b0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007bb86a9678
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bb86a98d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bb86a98d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=6ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007b92b4d000
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bb8f66cb0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bb8f66cb0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=271 argb=0x909090
- CreateObjectSnapShot: 1316, 90.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- CreateObjectSnapShot: 19177, 0.000000, 209.000000, 0.000000
- CreateObjectSnapShot: 19201, 110.000000, 221.000000, 115.000000
- CreateObjectSnapShot: 19201, 52.000000, 360.000000, 93.000000
- CreateObjectSnapShot: 19201, 302.000000, 134.000000, 0.000000
- Adding local player to Tab UI: ID 271 Name: Lionell_Moore[271]
- Updated Tab title: Players (317/1000)
- CreateObjectSnapShot: 1316, 136.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 290.000000, 318.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Stop:
- Stop:
- [dbg:raknet:client:connect] : connected
- RPC: setColor local id=271 argb=0x909090
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=238 argb=0x909090
- CreateObjectSnapShot: 1316, 90.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- CreateObjectSnapShot: 19177, 0.000000, 209.000000, 0.000000
- CreateObjectSnapShot: 19201, 110.000000, 221.000000, 115.000000
- CreateObjectSnapShot: 19201, 52.000000, 360.000000, 93.000000
- CreateObjectSnapShot: 19201, 302.000000, 134.000000, 0.000000
- CreateObjectSnapShot: 1316, 136.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 290.000000, 318.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- TDB.Load name=samp fullyLoad=0 format=6 result=0xb400007bafd40480 took=4ms
- TDB.Load name=mobile fullyLoad=0 format=6 result=0xb400007bafd405c0 took=5ms
- TDB.Load name=txd fullyLoad=0 format=6 result=0xb400007bafd40700 took=5ms
- TDB.Load name=gta3 fullyLoad=0 format=6 result=0xb400007bafd40980 took=18ms
- TDB.Load name=gta_int fullyLoad=0 format=6 result=0xb400007bafd40ac0 took=5ms
- TDB.Load name=player fullyLoad=0 format=4 result=0xb400007bafd41100 took=4ms
- TDB.Load name=menu fullyLoad=0 format=4 result=0xb400007bafd41240 took=3ms
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=6ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400007baffac8b0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007bb12bae78
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bb12bb0d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bb12bb0d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=12ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007b8c470c00
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007ba7f2e4b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007ba7f2e4b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=304 argb=0x909090
- CreateObjectSnapShot: 1316, 90.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- CreateObjectSnapShot: 19177, 0.000000, 209.000000, 0.000000
- CreateObjectSnapShot: 19201, 110.000000, 221.000000, 115.000000
- CreateObjectSnapShot: 19201, 52.000000, 360.000000, 93.000000
- CreateObjectSnapShot: 19201, 302.000000, 134.000000, 0.000000
- CreateObjectSnapShot: 1316, 136.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 290.000000, 318.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- Adding local player to Tab UI: ID 304 Name: Lionell_Moore[304]
- Updated Tab title: Players (322/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Stop:
- Stop:
- [dbg:raknet:client:connect] : connected
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=38 argb=0x909090
- CreateObjectSnapShot: 1316, 90.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- CreateObjectSnapShot: 19177, 0.000000, 209.000000, 0.000000
- CreateObjectSnapShot: 19201, 110.000000, 221.000000, 115.000000
- CreateObjectSnapShot: 19201, 52.000000, 360.000000, 93.000000
- CreateObjectSnapShot: 19201, 302.000000, 134.000000, 0.000000
- CreateObjectSnapShot: 1316, 136.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 290.000000, 318.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- TDB.Load name=samp fullyLoad=0 format=6 result=0xb400007bc0c2d940 took=4ms
- TDB.Load name=mobile fullyLoad=0 format=6 result=0xb400007bc0c2da80 took=3ms
- TDB.Load name=txd fullyLoad=0 format=6 result=0xb400007bc0c2dbc0 took=3ms
- TDB.Load name=gta3 fullyLoad=0 format=6 result=0xb400007bc0c2de40 took=13ms
- TDB.Load name=gta_int fullyLoad=0 format=6 result=0xb400007bc0c2df80 took=4ms
- TDB.Load name=player fullyLoad=0 format=4 result=0xb400007bc120e8c0 took=4ms
- TDB.Load name=menu fullyLoad=0 format=4 result=0xb400007bc120ea00 took=3ms
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400007bc0bc24b0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007bc13e8a78
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bc13e8cd8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007bc13e8cd8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=11ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007b898e2400
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007b986b70b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007b986b70b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=245 argb=0x909090
- CreateObjectSnapShot: 1316, 90.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- CreateObjectSnapShot: 19177, 0.000000, 209.000000, 0.000000
- CreateObjectSnapShot: 19201, 110.000000, 221.000000, 115.000000
- CreateObjectSnapShot: 19201, 52.000000, 360.000000, 93.000000
- CreateObjectSnapShot: 19201, 302.000000, 134.000000, 0.000000
- CreateObjectSnapShot: 1316, 136.000000, 0.000000, 0.000000
- CreateObjectSnapShot: 1316, 290.000000, 318.000000, 0.000000
- Adding local player to Tab UI: ID 245 Name: Lionell_Moore[245]
- Updated Tab title: Players (314/1000)
- CreateObjectSnapShot: 1316, 227.000000, 124.000000, 0.000000
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 245 Name: Lionell_Moore
- Updated Tab title: Players (312/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- chit loaded from LD_BEAT
- white loaded from LD_SPAC
- chit loaded from LD_BEAT
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=9658998 new_total=9658998
- RPC: setColor local id=245 argb=0xffff6666
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb40000722bcab4b0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007229a92a78
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007229a92cd8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007229a92cd8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=6ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- CNetGame: safe memory system active
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb4000072053ee400
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007211ac10b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007211ac10b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=194 argb=0x909090
- Adding local player to Tab UI: ID 194 Name: Lionell_Moore[194]
- Updated Tab title: Players (345/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 194 Name: Lionell_Moore
- Updated Tab title: Players (343/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- chit loaded from LD_BEAT
- white loaded from LD_SPAC
- chit loaded from LD_BEAT
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=10675363 new_total=10675363
- RPC: setColor local id=194 argb=0xffff6666
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb40000725161acb0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- RLE ERROR 1
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007227027e78
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb4000072270280d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb4000072270280d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=6ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- CNetGame: safe memory system active
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007207efb400
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb4000072270280d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb4000072272b04b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=73 argb=0x909090
- Adding local player to Tab UI: ID 73 Name: Lionell_Moore[73]
- Updated Tab title: Players (292/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 73 Name: Lionell_Moore
- Updated Tab title: Players (292/1000)
- [CustomButtons] LoadConfig called
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=10724365 new_total=10724365
- RPC: setColor local id=73 argb=0xffff6666
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- RPC: applyAnimation lib=PED name=IDLE_chat
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- RPC: applyAnimation lib=CARRY name=crry_prtial
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Stop:
- Stop:
- [dbg:raknet:client:connect] : connected
- Adding local player to Tab UI: ID 73 Name: Abele_Cardello[73]
- Updated Tab title: Players (1/1000)
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- Adding local player to Tab UI: ID 73 Name: Abele_Cardello
- Updated Tab title: Players (1/1000)
- RPC: setColor local id=73 argb=0xff996633
- RPC: setColor local id=73 argb=0xff996633
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- [dbg:raknet:client:connect] : connected
- SAMP.setCurrentScreenSize(2316, 0)
- [dbg:raknet:client:connect] : connected
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=14ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb40000725aff4cb0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb40000725b0eca78
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb40000725b0eccd8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb40000725b0eccd8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=13ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- CNetGame: safe memory system active
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb40000720af34800
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb40000725b0eccd8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb40000725b8290b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=175 argb=0x909090
- Adding local player to Tab UI: ID 175 Name: Lionell_Moore[175]
- Updated Tab title: Players (289/1000)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 175 Name: Lionell_Moore
- Updated Tab title: Players (289/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=10724365 new_total=10724365
- RPC: setColor local id=175 argb=0xffff6666
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.met -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.met)
- JNI: asset open request file=Textures/Fonts/RussianFont.met
- JNI: asset length bytes=4279 file=Textures/Fonts/RussianFont.met
- JNI: asset open ok file=Textures/Fonts/RussianFont.met size=4279 ptr=0xb40000725b8290b0
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.met
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.png -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.png)
- JNI: asset open request file=Textures/Fonts/RussianFont.png
- JNI: asset length bytes=189849 file=Textures/Fonts/RussianFont.png
- JNI: asset open ok file=Textures/Fonts/RussianFont.png size=189849 ptr=0xb40000725b8290b0
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.png
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- RPC: applyAnimation lib=PED name=IDLE_chat
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- RPC: applyAnimation lib=CARRY name=crry_prtial
- Player: destroy id=2
- RPC: applyAnimation lib=COP_AMBIENT name=Coplook_watch
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- Player: destroy id=2
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 3
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 4
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 5
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 6
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 7
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 8
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 9
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 10
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 11
- RPC: worldAdd spawn ok
- GiveWeapon: weaponId=24 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- Player: destroy id=11
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- RPC: worldAdd
- Found free slot: 11
- RPC: worldAdd spawn ok
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- Player: destroy id=10
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- RPC: worldAdd
- Found free slot: 10
- RPC: worldAdd spawn ok
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- Player: destroy id=9
- Player: destroy id=8
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- chit loaded from LD_BEAT
- white loaded from LD_SPAC
- chit loaded from LD_BEAT
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- GiveWeapon: weaponId=0 ammo=9999
- GiveWeapon: completed, current slot=2
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Player: destroy id=2
- Player: destroy id=11
- Player: destroy id=3
- Player: destroy id=4
- Player: destroy id=10
- Player: destroy id=5
- Player: destroy id=6
- Player: destroy id=7
- RPC: clearAnimation
- cefWeaponScroll called: dir=-1
- Weapon scroll: curSlot=0 step=-1
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- cefWeaponScroll called: dir=-1
- Weapon scroll: curSlot=0 step=-1
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.met -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.met)
- JNI: asset open request file=Textures/Fonts/RussianFont.met
- JNI: asset length bytes=4279 file=Textures/Fonts/RussianFont.met
- JNI: asset open ok file=Textures/Fonts/RussianFont.met size=4279 ptr=0xb4000072203bb818
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.met
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.png -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.png)
- JNI: asset open request file=Textures/Fonts/RussianFont.png
- JNI: asset length bytes=189849 file=Textures/Fonts/RussianFont.png
- JNI: asset open ok file=Textures/Fonts/RussianFont.png size=189849 ptr=0xb4000072203bb818
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.png
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=8ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=10ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=8ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=8ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- SAMP.setCurrentScreenSize(2316, 0)
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=13ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=8ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb4000072203bb8b0
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007384386e78
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb4000073843870d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb4000073843870d8
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=12ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CNetGame initializing..
- CNetGame: safe memory system active
- [dbg:raknet:client:connect] : connected
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb4000072062ebc00
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007319c864b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [dbg:raknet:client:connect] : connected
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007319c864b0
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=89 argb=0x909090
- Adding local player to Tab UI: ID 89 Name: Lionell_Moore[89]
- Updated Tab title: Players (224/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 89 Name: Lionell_Moore
- Updated Tab title: Players (224/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=9557215 new_total=9557215
- RPC: setColor local id=89 argb=0xffff6666
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- SAMP.setCurrentScreenSize(2316, 0)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.met -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.met)
- JNI: asset open request file=Textures/Fonts/RussianFont.met
- JNI: asset length bytes=4279 file=Textures/Fonts/RussianFont.met
- JNI: asset open ok file=Textures/Fonts/RussianFont.met size=4279 ptr=0xb400007d713c4cb0
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.met
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.png -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.png)
- JNI: asset open request file=Textures/Fonts/RussianFont.png
- JNI: asset length bytes=189849 file=Textures/Fonts/RussianFont.png
- JNI: asset open ok file=Textures/Fonts/RussianFont.png size=189849 ptr=0xb400007d713c4c18
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.png
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=7ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400007d713c4c18
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007d264f41e0
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d264f4440
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d264f4440
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=6ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007d8e54d800
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d264f8818
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d264f8818
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=272 argb=0x909090
- Adding local player to Tab UI: ID 272 Name: Lionell_Moore[272]
- Updated Tab title: Players (301/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 272 Name: Lionell_Moore
- Updated Tab title: Players (297/1000)
- [CustomButtons] LoadConfig called
- GiveWeapon: weaponId=0 ammo=0
- [CustomButtons] loadConfig called from Java
- GiveWeapon: completed, current slot=0
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- GiveWeapon: weaponId=0 ammo=0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- GiveWeapon: completed, current slot=0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=16041488 new_total=16041488
- RPC: setColor local id=272 argb=0xffffcd00
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 3
- RPC: worldAdd spawn ok
- Player: destroy id=2
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.met -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.met)
- JNI: asset open request file=Textures/Fonts/RussianFont.met
- JNI: asset length bytes=4279 file=Textures/Fonts/RussianFont.met
- JNI: asset open ok file=Textures/Fonts/RussianFont.met size=4279 ptr=0xb400007d3872e818
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.met
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.png -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.png)
- JNI: asset open request file=Textures/Fonts/RussianFont.png
- JNI: asset length bytes=189849 file=Textures/Fonts/RussianFont.png
- JNI: asset open ok file=Textures/Fonts/RussianFont.png size=189849 ptr=0xb400007d3872e818
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.png
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400007d3872e818
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007d368519e0
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d36851c40
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d36851c40
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=17ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007d1a81dc00
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d36851c40
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d23d80018
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=321 argb=0x909090
- Adding local player to Tab UI: ID 321 Name: Lionell_Moore[321]
- Updated Tab title: Players (321/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 321 Name: Lionell_Moore
- Updated Tab title: Players (324/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=16041488 new_total=16041488
- RPC: setColor local id=321 argb=0xffffcd00
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- cefWeaponScroll called: dir=-1
- Weapon scroll: curSlot=0 step=-1
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.met -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.met)
- JNI: asset open request file=Textures/Fonts/RussianFont.met
- JNI: asset length bytes=4279 file=Textures/Fonts/RussianFont.met
- JNI: asset open ok file=Textures/Fonts/RussianFont.met size=4279 ptr=0xb400007d4fa03418
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.met
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.png -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.png)
- JNI: asset open request file=Textures/Fonts/RussianFont.png
- JNI: asset length bytes=189849 file=Textures/Fonts/RussianFont.png
- JNI: asset open ok file=Textures/Fonts/RussianFont.png size=189849 ptr=0xb400007d4fa03418
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.png
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400007d4fa03418
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- RLE ERROR 1
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400007d28df25e0
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d28df2840
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d28df2840
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=10ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400007d0e1f2800
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d28facc18
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400007d28facc18
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=226 argb=0x909090
- Adding local player to Tab UI: ID 226 Name: Lionell_Moore[226]
- Updated Tab title: Players (322/1000)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 226 Name: Lionell_Moore
- Updated Tab title: Players (322/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=16041488 new_total=16041488
- RPC: setColor local id=226 argb=0xffffcd00
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- RPC: worldAdd
- Found free slot: 2
- RPC: worldAdd spawn ok
- RPC: worldAdd
- Found free slot: 3
- RPC: worldAdd spawn ok
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Player: exitVehicle
- Player: destroy id=2
- Player: destroy id=3
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.met -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.met)
- JNI: asset open request file=Textures/Fonts/RussianFont.met
- JNI: asset length bytes=4279 file=Textures/Fonts/RussianFont.met
- JNI: asset open ok file=Textures/Fonts/RussianFont.met size=4279 ptr=0xb400006e7f135418
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.met
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.png -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.png)
- JNI: asset open request file=Textures/Fonts/RussianFont.png
- JNI: asset length bytes=189849 file=Textures/Fonts/RussianFont.png
- JNI: asset open ok file=Textures/Fonts/RussianFont.png size=189849 ptr=0xb400006e7f135418
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.png
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=1ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400006e7f135418
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- RLE ERROR 1
- RLE ERROR 1
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400006e9a9789e0
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- RLE ERROR 1
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e9a978c40
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e9a978c40
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=18ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400006e25b1dc00
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e308eb018
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e308eb018
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=200 argb=0x909090
- Adding local player to Tab UI: ID 200 Name: Lionell_Moore[200]
- Updated Tab title: Players (390/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Stop:
- Stop:
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- Adding local player to Tab UI: ID 200 Name: Hoyt_Volker[200]
- Updated Tab title: Players (1/1000)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=177 argb=0x909090
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Loading hardcoded settings..
- Hardcoded settings loaded successfully.
- New fps limit = 120
- initSAMPClient called (stub)
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] LoadConfig completed
- SAMP.main() called
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- NVFOpen hook | File not on storage, trying APK assets (.idx -> /storage/emulated/0/Advance Mobile/.idx)
- JNI: asset open request file=.idx
- JNI WARN: openFileAndroid returned null file=.idx
- NVFOpen hook | Error: file not found in storage or assets (.idx)
- InitialiseRenderWare ..
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.met -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.met)
- JNI: asset open request file=Textures/Fonts/RussianFont.met
- JNI: asset length bytes=4279 file=Textures/Fonts/RussianFont.met
- JNI: asset open ok file=Textures/Fonts/RussianFont.met size=4279 ptr=0xb400006e442b1818
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.met
- NVFOpen hook | File not on storage, trying APK assets (Textures/Fonts/RussianFont.png -> /storage/emulated/0/Advance Mobile/Textures/Fonts/RussianFont.png)
- JNI: asset open request file=Textures/Fonts/RussianFont.png
- JNI: asset length bytes=189849 file=Textures/Fonts/RussianFont.png
- JNI: asset open ok file=Textures/Fonts/RussianFont.png size=189849 ptr=0xb400006e442b1818
- NVFOpen hook | Loaded from APK assets: Textures/Fonts/RussianFont.png
- Loading weapon.dat..
- LoadTextureFromAssetPNG: samp/icons/Key.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/Key.png
- LoadTextureFromAssetPNG: samp/icons/G.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/G.png
- LoadTextureFromAssetPNG: samp/icons/Engine.png -> 256x256 took=5ms
- [CustomButtons] icon loaded from assets: samp/icons/Engine.png
- LoadTextureFromAssetPNG: samp/icons/Acc.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Acc.png
- LoadTextureFromAssetPNG: samp/icons/Brake.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Brake.png
- LoadTextureFromAssetPNG: samp/icons/Handbrake.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Handbrake.png
- LoadTextureFromAssetPNG: samp/icons/Horn.png -> 256x256 took=6ms
- [CustomButtons] icon loaded from assets: samp/icons/Horn.png
- LoadTextureFromAssetPNG: samp/icons/Run.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Run.png
- LoadTextureFromAssetPNG: samp/icons/Fist.png -> 256x256 took=3ms
- [CustomButtons] icon loaded from assets: samp/icons/Fist.png
- LoadTextureFromAssetPNG: samp/icons/Camera.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Camera.png
- LoadTextureFromAssetPNG: samp/icons/F.png -> 256x256 took=4ms
- [CustomButtons] icon loaded from assets: samp/icons/F.png
- LoadTextureFromAssetPNG: samp/icons/crossh.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/crossh.png
- LoadTextureFromAssetPNG: samp/icons/Bullet.png -> 256x256 took=2ms
- [CustomButtons] icon loaded from assets: samp/icons/Bullet.png
- [CustomButtons] LoadConfig called
- [CustomButtons] ERROR: Exception finding class in LoadConfig
- NVFOpen hook | File not on storage, trying APK assets (Adjustable.cfg -> /storage/emulated/0/Advance Mobile/Adjustable.cfg)
- JNI: asset open request file=Adjustable.cfg
- JNI WARN: openFileAndroid returned null file=Adjustable.cfg
- NVFOpen hook | Error: file not found in storage or assets (Adjustable.cfg)
- NVFOpen hook | File not on storage, trying APK assets (data/ShopUVs.dat -> /storage/emulated/0/Advance Mobile/data/ShopUVs.dat)
- JNI: asset open request file=data/ShopUVs.dat
- JNI: asset length bytes=29716 file=data/ShopUVs.dat
- JNI: asset open ok file=data/ShopUVs.dat size=29716 ptr=0xb400006e442b1818
- NVFOpen hook | Loaded from APK assets: data/ShopUVs.dat
- Loading handling.cfg..
- Loading weapon.dat..
- Loading weapon.dat..
- Loading weapon.dat..
- NVFOpen hook | File not on storage, trying APK assets (scache.txt -> /storage/emulated/0/Advance Mobile/scache.txt)
- JNI: asset open request file=scache.txt
- JNI: asset length bytes=3825 file=scache.txt
- JNI: asset open ok file=scache.txt size=3825 ptr=0xb400006e47711de0
- NVFOpen hook | Loaded from APK assets: scache.txt
- Starting game..
- Installing patches..
- InitScripting
- CPools::Initialise
- NVFOpen hook | File not on storage, trying APK assets (gta3.ini -> /storage/emulated/0/Advance Mobile/gta3.ini)
- JNI: asset open request file=gta3.ini
- JNI WARN: openFileAndroid returned null file=gta3.ini
- NVFOpen hook | Error: file not found in storage or assets (gta3.ini)
- Loading vehicles.ide..
- Loading peds.ide..
- Loading gta.dat..
- Loading script.img..
- Loading script.img..
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e47712040
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e47712040
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Core: boot sequence start
- Core: init CPlayerTags
- Loading voice (micro) icon..
- LoadTextureFromAssetPNG: samp/icons/voiceplayer.png -> 512x512 took=11ms
- [PlayerTags] icon loaded from assets: samp/icons/voiceplayer.png
- Core: init CSnapShotHelper
- Core: init MaterialTextGenerator
- Core: init CAudioStream
- AudioVox: CAudioStream initializing
- UIBoot: applying initial visibility
- Core: CGame initialize
- CGame initializing..
- Installing patches (ingame)..
- Core: boot sequence complete
- NetIO: checking initialization
- NetIO: launcher ready=true
- NetIO: collecting connection details
- NetIO: username=Lionell_Moore
- NetIO: serverId=1
- NetIO: endpoint ip=blue.adv-rp.com port=7777
- NetIO: connect ip=blue.adv-rp.com port=7777
- CLocalPlayer::CLocalPlayer()
- Adding local player to Tab UI: ID 0 Name: Lionell_Moore
- Updated Tab title: Players (1/1000)
- RPC: register script RPCs
- NetIO: CNetGame created 0xb400006e258d6c00
- NetIO: initialization completed
- HUD: show WebView HUD after network init
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e3435c418
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- Loading /storage/emulated/0/Advance Mobile/SAMP/main.scm
- NVFOpen hook | File not on storage, trying APK assets (data/script/mainV1.scm -> /storage/emulated/0/Advance Mobile/SAMP/main.scm)
- JNI: asset open request file=data/script/mainV1.scm
- JNI: asset length bytes=3169739 file=data/script/mainV1.scm
- JNI: asset open ok file=data/script/mainV1.scm size=3169739 ptr=0xb400006e3435c418
- NVFOpen hook | Loaded from APK assets: data/script/mainV1.scm
- [VOICE] === SAMP Connected - Initializing Voice Connection ===
- [VOICE] Server: blue.adv-rp.com:7777
- [VOICE] === Voice Connection Initialized ===
- RPC: setColor local id=117 argb=0x909090
- Adding local player to Tab UI: ID 117 Name: Lionell_Moore[117]
- Updated Tab title: Players (386/1000)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- Adding local player to Tab UI: ID 117 Name: Lionell_Moore
- Updated Tab title: Players (390/1000)
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- GiveWeapon: weaponId=0 ammo=0
- GiveWeapon: completed, current slot=0
- [CustomButtons] LoadConfig called
- [CustomButtons] loadConfig called from Java
- [CustomButtons] Button 0 loaded: X=530.0, Y=340.0, R=58.0
- [CustomButtons] Button 1 loaded: X=530.0, Y=290.0, R=52.0
- [CustomButtons] Button 2 loaded: X=560.0, Y=260.0, R=67.0
- [CustomButtons] Button 3 loaded: X=595.0, Y=420.0, R=105.0
- [CustomButtons] Button 4 loaded: X=545.0, Y=420.0, R=97.0
- [CustomButtons] Button 5 loaded: X=545.0, Y=335.0, R=86.0
- [CustomButtons] Button 6 loaded: X=595.0, Y=335.0, R=86.0
- [CustomButtons] Button 7 loaded: X=560.0, Y=420.0, R=100.0
- [CustomButtons] Button 8 loaded: X=580.0, Y=330.0, R=92.0
- [CustomButtons] Button 9 loaded: X=600.0, Y=190.0, R=72.0
- [CustomButtons] Button 10 loaded: X=600.0, Y=260.0, R=91.0
- [CustomButtons] Button 11 loaded: X=490.0, Y=330.0, R=80.0
- [CustomButtons] Button 12 loaded: X=580.0, Y=330.0, R=95.0
- [CustomButtons] LoadConfig completed
- RPC: clearAnimation
- ScrGivePlayerMoney: delta=16041488 new_total=16041488
- RPC: setColor local id=117 argb=0xffffcd00
- RPC: applyAnimation lib=BOMBER name=null
- RPC: applyAnimation lib=FOOD name=null
- RPC: applyAnimation lib=CARRY name=null
- RPC: applyAnimation lib=PED name=null
- RPC: applyAnimation lib=BASEBALL name=null
- RPC: applyAnimation lib=CRIB name=null
- RPC: applyAnimation lib=HAIRCUTS name=null
- RPC: applyAnimation lib=DEALER name=null
- RPC: applyAnimation lib=COP_AMBIENT name=null
- RPC: applyAnimation lib=ON_LOOKERS name=null
- RPC: applyAnimation lib=SHOP name=null
- RPC: applyAnimation lib=CRACK name=null
- RPC: applyAnimation lib=BD_FIRE name=null
- RPC: clearAnimation
- SAMP.setCurrentScreenSize(2316, 621)
- SAMP.setCurrentScreenSize(2316, 621)
- RPC: applyAnimation lib=PED name=IDLE_chat
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
- RPC: applyAnimation lib=CARRY name=crry_prtial
- SAMP.setCurrentScreenSize(2316, 0)
- SAMP.setCurrentScreenSize(2316, 0)
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