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Thar0

OoT 1.0 Top-Level Memory Map

Jan 30th, 2020 (edited)
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  1. 80000460 : boot
  2. 80006850 : osthread idle
  3. 8000B140 : dmadata
  4. 800110A0 : code .text
  5. ???????? : code .data
  6. 800F9C90 : entrance table
  7. ???????? : code .rodata
  8. 80114DD0 : code .bss
  9. 8011A5D0 : save context
  10. 8011D318 : osthread sched
  11. 8011D500 : input context
  12. 8011D580 : osthread padmgr
  13. 8011D730 : controller 1 input
  14. 8011D748 : controller 2 input
  15. 8011D760 : controller 3 input
  16. 8011D778 : controller 4 input
  17. 8011D790 : controller 1 raw input only
  18. 8011D79C : controller 3 raw input only
  19. 8011DA00 : osthread irqmgr
  20. 8011DBE8 : osthread graph
  21. 8011DCD4 : graph gp lo
  22. 8011DD98 : graph thread stack
  23. 8011F290 : graphics context
  24. 8011F598 : sched thread stack
  25. 8011F998 : audio thread stack
  26. 80120198 : padmgr thread stack
  27. 80120698 : irqmgr thread stack
  28. 80120D60 : osthread audio
  29. 80121290 : osthread fault
  30. 80125630 : audio context
  31. 8012BE40 : z-buffer
  32. 80151640 : gfx SP task output buffer
  33. 80169640 : gfx SP task yield buffer
  34. 8016A240 : gfx SP task stack
  35. 8016A640 : gfx pools
  36. 8016A640 : frame 0 display list buffer
  37. 8017CA50 : frame 1 display list buffer
  38. 8018EE60 : audio heap
  39. 801B1BE0 : audiotable
  40. 801C6E60 : system heap
  41. 801C6E90 : static context
  42. 801C84A0 : global context
  43. 801DA9C0 : gameplay game state heap
  44. 801DAA00 : free list
  45. 801DAA30 : link
  46. ******** : get item model (immediately after link)
  47. ******** : actor instances and overlays (fairy overlay and navi instance typically first), instanced effects, misc actor data
  48. ******** : object files
  49. ******** : scene file
  50. 80384980 : particles (effect soft sprite table)
  51. 80386960 : dialog box texture
  52. 80388B60 : pause/link overlay
  53. 803B5000 : framebuffer 1
  54. 803DA800 : framebuffer 2
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