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- 80000460 : boot
- 80006850 : osthread idle
- 8000B140 : dmadata
- 800110A0 : code .text
- ???????? : code .data
- 800F9C90 : entrance table
- ???????? : code .rodata
- 80114DD0 : code .bss
- 8011A5D0 : save context
- 8011D318 : osthread sched
- 8011D500 : input context
- 8011D580 : osthread padmgr
- 8011D730 : controller 1 input
- 8011D748 : controller 2 input
- 8011D760 : controller 3 input
- 8011D778 : controller 4 input
- 8011D790 : controller 1 raw input only
- 8011D79C : controller 3 raw input only
- 8011DA00 : osthread irqmgr
- 8011DBE8 : osthread graph
- 8011DCD4 : graph gp lo
- 8011DD98 : graph thread stack
- 8011F290 : graphics context
- 8011F598 : sched thread stack
- 8011F998 : audio thread stack
- 80120198 : padmgr thread stack
- 80120698 : irqmgr thread stack
- 80120D60 : osthread audio
- 80121290 : osthread fault
- 80125630 : audio context
- 8012BE40 : z-buffer
- 80151640 : gfx SP task output buffer
- 80169640 : gfx SP task yield buffer
- 8016A240 : gfx SP task stack
- 8016A640 : gfx pools
- 8016A640 : frame 0 display list buffer
- 8017CA50 : frame 1 display list buffer
- 8018EE60 : audio heap
- 801B1BE0 : audiotable
- 801C6E60 : system heap
- 801C6E90 : static context
- 801C84A0 : global context
- 801DA9C0 : gameplay game state heap
- 801DAA00 : free list
- 801DAA30 : link
- ******** : get item model (immediately after link)
- ******** : actor instances and overlays (fairy overlay and navi instance typically first), instanced effects, misc actor data
- ******** : object files
- ******** : scene file
- 80384980 : particles (effect soft sprite table)
- 80386960 : dialog box texture
- 80388B60 : pause/link overlay
- 803B5000 : framebuffer 1
- 803DA800 : framebuffer 2
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