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- System Changes
- - All 4.0 dungeons from 4 players (1 tank / 1 healer / 2 dps) to 5 players (1 tank / 1 healer / 3 dps) by default.
- - In the event not enough DPS players queue for a dungeon, the 4man version will apply.
- - Tank jobs now use both strength and vitality equally in damage calculations (why did you change this Square??)
- - Tank jobs now do a flat 15% additional damage at level 70. Max level content has been adjusted with this in mind.
- PLD
- - Sword Oath is now an oGCD
- WAR
- - Switching from Defiance to Deliverance and vice versa now has no penalty
- - Onslaught beast gauge cost removed
- - Onslaught cooldown from 15s to 20s
- - Inner Release cooldown is no longer attached to Unchained
- - Both Unchained and Inner Release cooldowns from 120 seconds to 60 seconds
- - Shake It Off now applies to EVERY form to disable or DoT that targets one unit specifically on top of what it already does
- - Fell Cleave potency from 500 to 540
- DRK
- - Unleash potency from 50 to 90
- - Dark Passenger mana cost from 2400 to 1200
- - Shadow Wall cooldown from 180s to 120s
- BRD
- - All songs, Battle Voice, and troubadour now affect the BRD
- MCH
- -IDK this job but they need some help lmao
- SCH
- - Dissipation now silences your fairy rather than dismissing it. Healing magic potency gain duration from 30s to 25s, but silence is 30s.
- - Dissipation now restores 5% of your maximum MP on use.
- - Aetherflow mana restore from 10% to 15% maximum MP
- - Actions that aren't Embrace can now be used during Fey Union
- SAM
- - Higanbana initial potency from 240 to 200
- - Midare Setsugekka potency from 720 to 700
- - Hissatsu: Garden potency from 800 to 780
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