zsti

multimedia - vg consoles

Nov 29th, 2016
408
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.48 KB | None | 0 0
  1. -----The creatively named Super Nintendo Entertainment System was Nintendo’s 16-bit s.................................. to the NES in order to fight their new c.......................................... in the form of the Sega Mega Drive and the TurboGrafx-16 (yep, us neither).
  2. Nintendo f.......................o learn a few important lessons from the previous generation of consoles, in particular the problems w..................... limited storage and that online multiplayer was going to become, well, a thing.
  3. -----The GameCube was r......................after the Sega Dreamcast and Sony PlayStation 2 and was met with a warm r.......................due its decent hardware, v........................of games and inexpensive cost. However, the console would only feature a handful of games with online capability and the PlayStation 2 had already established a firm grip on the market.
  4. The GameCube was in many ways d.........................for game developers rather than the consumer and during its time on sale Nintendo was able to patch up relations with many game developers.
  5. -----The Nintendo Dual Screen (DS) built upon the folding design of the Game Boy Advance SP and designed a p..........................console with a second screen with touch features. O.......................intended as a third console to sell alongside the Game Boy Advance and GameCube, its b................................compatibility and strong initial sales soon established it as the successor to the Game Boy Advance.
  6. Amongst its improved processing power and dual screens, the DS f.............................an inbuilt microphone, Game Boy Advance cartridge port and wireless technology a.....................................for even more ways to play games. The DS was released less than a month before the PlayStation Portable but with its low cost, huge game l..............................and more convenient cartridge system went unchallenged as the market leader.
  7. The bulk of the DS’s success came from its second iteration, the DS Lite, which was s................., brighter, lighter and cheaper than the original DS. The DS Lite model makes up for 93.86 million of the total DS sales.
  8. ----Nintendo Wii was a real step f......................for Nintendo in terms of console creation. The Wii featured backwards compatibility allowing GameCube games and accessories to be used with the console, and a free online service. The Wii would go on to o..........................both the Xbox 360 and the PlayStation 3.
  9. The most notable features of the Wii itself are its m..................................control abilities and virtual console, which allowed gamers to download and play pre-GameCube era Nintendo titles. Another r.............................for the Wii’s popularity was its cost, being s...................................cheaper than its two main competitors, and unlike the Xbox offered f...........online gaming.
  10. Although the technology s......................primitive now, at the time the Wii’s basic motion control was effective and well received. The Xbox and PlayStation would eventually have their own motion control hardware and software, but neither managed to outdo the Wiis basic f.............................
  11. ---Given Nintendo’s history of releasing new and improved versions of existing consoles, when the Wii U was announced it was originally seen as a new version, or even an additional piece of kit for the Wii. This misunderstanding lasted for n......................two years. The l...............of promotion and third party development contributed to a very weak l...................for the console.
  12. In t..........................of hardware the Wii U was definitely a step up from the Wii, with stronger hardware and HD capability, backwards compatibility and the ability to play without a TV using the tablet controller. H............................., the Wii U was not met with great critical acclaim as a lot of the features felt like innovation for innovations sake, and some ideas came across as half-b......................... Many of these innovations also made it very difficult for third party developers to make Wii U games.
  13. The Wii U saw a resurgence in its second year with the release of Mario Kart 8, but as Nintendo moves towards the Switch there have been numerous c................................. about not doing enough to support the console.
  14. The Wii U currently outsells the Xbox One, but both consoles and the PlayStation 4 have suffered under the r....................popularity of PC gaming.
Advertisement
Add Comment
Please, Sign In to add comment