Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #==========================================================
- #**Map Tileset Changer during the game
- #**Author: Narzew
- #**Release Date: 06.05.13
- #**Version: 3.00
- #==========================================================
- #**Version Listing:
- #**Version 1.00 : 01.04.12 : Basic Release
- #**Version 2.00 : 28.04.12 : Compatibilty patch
- #**Version 3.00 : 06.05.13 : Added helpers to change tileset in one line
- #**Get latest script here: https://pastebin.com/bWmhyygL
- #==========================================================
- #**License:
- #**Creative Commons Share-Alike (CC-SA)
- #**Use free, but give credit to author
- #**Please don't share script in clear form. Share link to pastebin.
- #**Modify free, but give credit to author
- #**If you modify the script, please attribute your work to narzew@gmail.com
- #**Do not sell this script
- #**Do not change license of the modified script
- #**Do not sell modified script
- #**Do not made commercial games with this script if you don't have
- #**original author permission
- #==========================================================
- #**For scripters:
- #**+ = added
- #**- = removed
- #** ! = rewrited
- #** *= aliased
- #==========================================================
- #** Game_Map::setup*
- #** Scene_Map::refresh+
- #** Engine Module new
- #** Engine.mtc_preconfigure+
- #** Engine.mtc_enable+
- #** Engine.mtc_disable+
- #** Engine.change_tileset+
- #** Engine.change_tileset_id+
- #==========================================================
- #**Instructions :
- #**Select the tileset ID and type : Engine.change_tileset(x), where x is the ID
- #**of the tileset.
- #**If you use custom protect system, you should look at line 121.
- #==========================================================
- #**Method Listing:
- #**Engine.mtc_preconfigure : required to work variable pre-configuration
- #**Engine.mtc_enable : enables the script
- #**Engine.mtc_disable : disables the script
- #**Engine.change_tileset(x) : changes the tileset to x (int)
- #**Engine.change_tileset_id(x) : same as change_tileset
- #==========================================================
- #==========================================================
- #**Script
- #==========================================================
- #==========================================================
- #**Game_Map class
- #==========================================================
- class Game_Map
- #==========================================================
- #**Game_Map::setup rewrite
- #==========================================================
- alias mtc_setup setup
- def setup(map_id)
- mtc_setup(map_id)
- if $mtc_script_working
- tileset = $data_tilesets[$mtc_tileset_id] if $mtc_script_working
- else
- tileset = $data_tilesets[@map.tileset_id]
- end
- @tileset_name = tileset.tileset_name
- @autotile_names = tileset.autotile_names
- @panorama_name = tileset.panorama_name
- @panorama_hue = tileset.panorama_hue
- @fog_name = tileset.fog_name
- @fog_hue = tileset.fog_hue
- @fog_opacity = tileset.fog_opacity
- @fog_blend_type = tileset.fog_blend_type
- @fog_zoom = tileset.fog_zoom
- @fog_sx = tileset.fog_sx
- @fog_sy = tileset.fog_sy
- @battleback_name = tileset.battleback_name
- @passages = tileset.passages
- @priorities = tileset.priorities
- @terrain_tags = tileset.terrain_tags
- end
- end
- #==========================================================
- #**Scene_Map class
- #==========================================================
- class Scene_Map
- #==========================================================
- #**refresh
- #==========================================================
- def refresh
- @spriteset = Spriteset_Map.new
- end
- end
- #==========================================================
- #**module Engine
- #==========================================================
- module Engine
- #==========================================================
- #**mtc_preconfigure
- #==========================================================
- def self.mtc_preconfigure
- $data_map_infos = load_data('Data/MapInfos.rxdata')
- $mtc_tileset_id = 1
- $mtc_script_working = false
- $actual_map = 1 if $actual_map == nil
- end
- #==========================================================
- #**mtc_enable
- #==========================================================
- def self.mtc_enable
- $mtc_script_working = true
- end
- #==========================================================
- #**mtc_disable
- #==========================================================
- def self.mtc_disable
- $mtc_script_working = false
- $game_map.setup($game_map.map_id)
- $scene.refresh
- $game_player.moveto($game_player.x,$game_player.y)
- end
- #==========================================================
- #**change_tileset
- #==========================================================
- def self.change_tileset(x,n=false)
- $mtc_tileset_id = x
- Engine.mtc_enable
- $game_map.setup($game_map.map_id)
- $scene.refresh
- $game_player.moveto($game_player.x,$game_player.y)
- end
- #==========================================================
- #**change_tileset_id
- #==========================================================
- def self.change_tileset_id(x)
- Engine.change_tileset(x)
- end
- end
- begin
- Engine.mtc_preconfigure
- rescue
- print "Failed to load Narzew\'s Tileset Changer Script!"
- exit
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement