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- local messages = display.newGroup()
- function messages:Chapter(event)
- print("chapter transition", event.action)
- if event.action == 'close' then
- self.isVisible = false
- for i=1,self.numChildren do
- game:removeEventListener('Message', self[i])
- end
- game:removeEventListener('Chapter', self)
- self:removeSelf()
- end
- end
- game:addEventListener('Chapter', messages)
- game:addEventListener('Chapter', debug.debug)
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