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Oct 31st, 2017
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  1. ] sys_info
  2. --- System Information ---
  3. Uptime( 7.472228 )
  4. Total frames( 162 )
  5. Curtime( 2.532306 )
  6. Realtime( 1.306882 )
  7. Current Map: '<empty>'
  8. Addons:
  9. VPK overrides:
  10. SpawnCount: 1
  11. === Top-10 Entity List Summary (Client) ===
  12. class portrait_world_callback_handler - 46 instances (51.69%)
  13. class dota_portrait_entity - 16 instances (17.98%)
  14. class info_particle_system - 10 instances (11.24%)
  15. class point_camera - 6 instances (6.74%)
  16. class capture_callback_handler - 3 instances (3.37%)
  17. class info_target - 2 instances (2.25%)
  18. class portrait_callback_handler - 2 instances (2.25%)
  19. class env_global_light - 1 instance (1.12%)
  20. class env_fog_controller - 1 instance (1.12%)
  21. class dota_portrait_entity_fullbody - 1 instance (1.12%)
  22. === Total: 89/10,000 non-networkable entities (listed 88) ===
  23. === Top-10 Entity List Summary (Client) ===
  24. === Total: 0/10,000 networkable entities ===
  25. Command Line: "dota2.exe" -steam +engine_experimental_drop_frame_ticks 1 -vulkan -console
  26. Build: 7657 (revision 4205342)
  27. OS: Windows 7 Service Pack 1 (Build 7601) version 6.1 (LimitedUser: no)
  28. Windows Game DVR: not enabled
  29. App UI Language: english, convar english
  30. App active: yes, 0ms inactive sleep
  31. Number of immediate Steam friends: 1 (all friends 1)
  32. Steam UGC subscriptions: 0 total; 0 custom games
  33. Misc: rate 40000 update 15 cmd 15 latency 2 msec
  34. Net: loopback
  35. Time: Sun Oct 29 01:16:25 2017
  36. Process: 64-bit, OS: 64-bit
  37. Process priority: normal, main thread priority: normal
  38. CPUs: 4 CPUs (2 physical), Frequency: 3.7 Ghz, Features: F/M/S 6/94/3 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  39. CPU brand information: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz
  40.  
  41. Render system: Vulkan
  42. Driver Name: GeForce GTX 650
  43. Driver Version: 0.0.24832.0
  44. VendorId / DeviceId: 0x10de / 0xfc6
  45. SubSystem / Rev: 0x0 / 0x0
  46. DXLevel: 110
  47. Texture memory: 1,018,888,192
  48. Vid: Exclusive Fullscreen, render at 1280 x 1024, display at 1280 x 1024, refresh rate 60.00Hz (60Hz desktop)
  49. Texture data resident: 237,191,056 (panorama_rt 18,855,008; panorama_tex 69,084,088)
  50.  
  51. aspectratiomode:0, cl_globallight_shadow_mode:2, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:0,
  52. coop_fullscreen:0, cpu_level:0, defaultres:1280, defaultresheight:1024, dota_ambient_cloth:1,
  53. dota_ambient_creatures:1, dota_cheap_water:0, dota_portrait_animate:1, fullscreen:1,
  54. fullscreen_min_on_focus_loss:1, gpu_mem_level:0, knowndevice:0, mat_viewportscale:1.000000,
  55. mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:1, r_deferred_additive_pass:1,
  56. r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:1, r_deferred_specular_bloom:1,
  57. r_dota_allow_parallax_mapping:1, r_dota_allow_wind_on_trees:1, r_dota_fxaa:1, r_dota_normal_maps:1,
  58. r_fullscreen_gamma:2.200000, r_grass_quality:2, r_ssao:1, r_texture_stream_mip_bias:1,
  59. recommendedheight:2160, refreshrate_denominator:1, refreshrate_numerator:60, shaderquality:1,
  60. unsupported:1, useadvanced:1,
  61.  
  62. Scene information:
  63. Begin to finish rendering views : 0.000558
  64. Finish to complete : 0.001542
  65. Number views allocated : 6
  66. Spatial partitions: 1
  67. Multithreaded translucent
  68. Triangles Rendered: 15,774
  69. Draw Calls: 19
  70. Primitives drawn: 12
  71. Render batch draw Calls: 3
  72. Material Changes: 2 (1 depth-only, 0 depth-only alpha-tested)
  73. 2 initial materials (1 initial depth-only), 0 copy material changes
  74. Unbatchable material draws: 0
  75. Num Transform rows used: 1
  76. Num objects passing cull check: 19
  77. Number of display lists submitted: 21
  78. Number of views rendered: 8
  79. Number of jobs used to render: 17
  80. Number of world traversals: 2
  81. Number of rendertarget binds: 19
  82. Number of Object culled by vis: 0
  83. 7 particle systems rendered
  84. 7 material binds for particles
  85. 7 draw calls for particles
  86. Partition optimization time: 0.000000 secs
  87. # objects moves for partition optimization: 0
  88. Maximum device access threads: 18
  89. Checked pending presents 160 times; waited 0 times; abandoned 0 times
  90. Texture memory limit: 813,694,976; in use: 237,394,820 in 2,947 textures
  91. Textures created overall: 3,168; textures evicted: 0
  92. Command stream pools: 24,576 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
  93. Vulkan static mem: 164,626,432; PMB mem: 121,634,816; command buffers: 2,645
  94. Vulkan framebuffers: 59; renderpasses: 183
  95. Vulkan pipelines: 48; pipeline layouts: 16
  96. Material count: 141
  97. Material generation: 2
  98.  
  99. Process Memory:
  100. workingSet MiB(700.52)
  101. peakWorkingSet MiB(700.52)
  102. Heap: standard allocator
  103. malloc region 0: in-use 123,404,288 (max 136,445,952)
  104. malloc region 1: in-use 116,457,472 (max 116,981,760)
  105. malloc total : in-use 239,861,760 (max 253,427,712)
  106. Primary SBH: 81,952,768 committed of 268,435,456; highest usage 82,460,672
  107.  
  108. System Memory:
  109. memusage( 48 % )
  110. totalPhysical MiB(8147.38)
  111. freePhysical MiB(4167.61)
  112. totalPaging MiB(16292.95)
  113. freePaging MiB(11670.23)
  114. totalVirtualMem MiB(8388607.88)
  115. freeVirtualMem MiB(8384717.66)
  116. extendedVirtualFree MiB(0.00)
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