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  1. <DetroitLolcat> oh Birkal
  2. <DetroitLolcat> ginga told me to tell you something next time I see you
  3. <DetroitLolcat> .log
  4. <Birkal> he's in the channel lol
  5. <DetroitLolcat> I'm trying to remember what exactly
  6. <imanalt> rofl
  7. <DetroitLolcat> oh
  8. <DetroitLolcat> I got it
  9. <imanalt> new prc when
  10. <DetroitLolcat> he said that nyttyn wants to talk to you
  11. <DetroitLolcat> who is also in the chat
  12. <ginganinja> I told you to tell birkal that nyttyn wants to speak with him
  13. <ginganinja> lol
  14. <imanalt> lol
  15. <Birkal> PRC is now
  16. <Birkal> if any of y'all wanna make threads you can
  17. <Birkal> no one has requested to make one yet lol
  18. <Birkal> except nyttyn -- I think he's writing two
  19. <ginganinja> birkal
  20. <ginganinja> I sent you a PM last PRC cycle
  21. <ginganinja> about mission statement
  22. <ginganinja> and you said "we are busy so maybe later"
  23. <Birkal> yeah I'd be cool with chatting about that now
  24. <ginganinja> and it never made it into that PRC cycle
  25. <Birkal> we're wide open
  26. <ginganinja> lol
  27. <ginganinja> and now nyttyns doing it
  28. <Birkal> couldja bump it for me?
  29. <Birkal> oh ok
  30. <ginganinja> I'm p sure nyttyns doing a thread on mission statement
  31. <imanalt> Birkal i requested one but i think nyttyn is goiong to end up doing it
  32. <ginganinja> do u need to apply to join the PRC this round
  33. <ginganinja> I dont see a thread so its unclear
  34. <Birkal> yeah lemme put up apps tonight
  35. <Birkal> been busy with two jobs x__x
  36. <nyttyn> ginganinja
  37. <ginganinja> birkal
  38. <nyttyn> could you please vocalize your thoughts on mission statement to me? it'd help
  39. <ginganinja> I'm in the middle of an application atm
  40. <ginganinja> 20 pages of fucking writing samples
  41. <nyttyn> well, when you have time.
  42. <ginganinja> + C.V, Covering letter + application
  43. <nyttyn> ...jesus, what are you aplying for?
  44. <ginganinja> its redic
  45. <ginganinja> intelligence analysis
  46. <ginganinja> analyst
  47. <imanalt> what
  48. <imanalt> the fuck is that
  49. <imanalt> "i rate you 7/10 intelligent"
  50. <imanalt> ?
  51. <nyttyn> someone who analyses info
  52. <ginganinja> someone that gets bitched at by WikiLeaks
  53. <nyttyn> and makes reports about trends, likely outcomes, risks, etc that kind of thing
  54. <ginganinja> who eventually lives in Russia
  55. <nyttyn> lol
  56. <imanalt> lol
  57. <ginganinja> job has advantages
  58. <ginganinja> I'll wiretap birkals messages
  59. <ginganinja> hes obv up to no good
  60. <nyttyn> so basically the short of what i've written so far is
  61. <ginganinja> problem of the mission statement is that it juggles two things
  62. <ginganinja> it wants to be competative
  63. <ginganinja> but it also wants to learn
  64. <ginganinja> your market is 2 different groups of people
  65. <ginganinja> the newbies that want to learn and are involved in the casual aspect
  66. <ginganinja> or the competative players that seek an active challenge
  67. <ginganinja> most competative players don't care about Perfect Mate 2.0
  68. <ginganinja> they already know the answers to most questions in the concept submission
  69. <nyttyn> ye, and right now is that we're ultrasaturated with the former, and their interests/desires are thusly dominating CAP.
  70. <ginganinja> Like, imo drop the "balanced for OU"
  71. <ginganinja> thing
  72. <ginganinja> its restrictive
  73. <ginganinja> and its never achievable
  74. <ginganinja> because at least half of CAP don't know what even is balanced for OU
  75. <ginganinja> open it up to right back how it was in DPP
  76. <ginganinja> where there was a redic amount of freedom in the process
  77. <ginganinja> where it was legit "create a pokemon"
  78. <imanalt> surely saying we dont care if its balanced is an issue or am i misunderstanding you here
  79. <ginganinja> rather than "create a pokemon that achieves its concept, answers its questions, is successful and not broken
  80. <ginganinja> I don't care if its balanced imanalt
  81. <ginganinja> anymore
  82. <ginganinja> I get stuck on the balance thing because its in the mission statement
  83. <imanalt> if we make a bunch of unbalanced things it doesnt exactly help our reputation on smogon overall
  84. <ginganinja> well
  85. <ginganinja> that ship sailed
  86. <ginganinja> Caw / Aurumoth
  87. <nyttyn> i think that is an objective reality we have to deal with, balance simply isn't happening anymore, between the influx of new users we've been getting, and the number of users who are stuck in DPP OU or BW OU balance level mentality.
  88. <ginganinja> plus the voting drama with firebot
  89. <ginganinja> like, any rep you had on smogon
  90. <ginganinja> is pretty much non existant
  91. <imanalt> ginganinja just because we've fucked up in the past
  92. <imanalt> doesn't mean we can't fix the rep
  93. <imanalt> at least some
  94. <imanalt> over time
  95. <ginganinja> people have long memories
  96. <imanalt> give it a year and hwo the fuck will remember aurumoth
  97. <ginganinja> and CAP alienated a ton of people
  98. <imanalt> most people are new though
  99. <ginganinja> EXACTLY
  100. <ginganinja> they are new
  101. <ginganinja> they dont know how to play the game
  102. <nyttyn> and that's our userbase now.
  103. <ginganinja> and they need to balance something?
  104. <imanalt> if we could go a year w/ a couple ppl competent saying good things about us, ppl would be fine
  105. <ginganinja> and they need positive discussion?
  106. <imanalt> ginganinja im saying most ppl on smogon are new ginganinja
  107. <ginganinja> its asking too much of them
  108. <imanalt> oops dropped your name twice
  109. <Quanyails> Hmm.
  110. <imanalt> which says they dont have long memories
  111. <imanalt> they just go off what other ppl say
  112. <imanalt> if we dont fuck up for a while and have a couple reasonable ppl saying good things
  113. <imanalt> our rep can be fixed
  114. <ginganinja> lol
  115. <imanalt> and if we're just giving up on our rep just close cap down now
  116. <imanalt> because if our rep doesn't improve, we'll never be worthwhile
  117. <ginganinja> ur rep is gone bb
  118. <DetroitLolcat> CAP has not made a broken Pokemon in 4 projects, and at this point we can laugh at people who still bring up the Firebot trolls for still giving a shit.
  119. <ginganinja> I bet I could make a thread in IS
  120. <ginganinja> saying "lets get rid of CAP badges"
  121. <ginganinja> and id get a ton of support
  122. <imanalt> yes its gone ginganinja
  123. <imanalt> but it can be rebuilt
  124. <imanalt> if we don't have the fucking attitude of "who cares about our rep"
  125. <nyttyn> it's a noble ideal to rebuild our rep
  126. <ginganinja> because people legit don't have a high opinion of CAP atm
  127. <ginganinja> it sucks but atm, thats what it is
  128. <imanalt> obviously the current opinion of us is rightfully shitty
  129. <imanalt> but we should be trying to improve it
  130. <imanalt> rather than saying fuck it lets just fuck around
  131. <ginganinja> you get 1% of the CAP population that knows what its talking about
  132. <ginganinja> vs 99% of the CAP population that doesn't
  133. <ginganinja> but its a community project
  134. <nyttyn> but we literally can't do much without starting to get far more strict on ballots, restricting voting and pariticpaion rights, tc
  135. <imanalt> then maybe the mission statement should be dealing with that
  136. <nyttyn> and that starts killing the purpose of CAP in general.
  137. <ginganinja> exactly
  138. <ginganinja> thats what nyttyn and I want
  139. <imanalt> nyttyn we're talking about literally redefining what the purpose of cap is
  140. <nyttyn> yes.
  141. <imanalt> so who cares if its killing it
  142. <nyttyn> the userbase has already redefined it
  143. <ginganinja> it needs redefining
  144. <imanalt> yes
  145. <nyttyn> we can either attempt to clamp down on that, or redefine the statement itself.
  146. <nyttyn> either way, something has to give, we can't just half ass it and say "oh let's continue being a community project that's completely open AND have the mission statement and our core value be as it is."
  147. <nyttyn> it's one or the other @ this point, and the past few caps have proven that.
  148. <DetroitLolcat> idk, I think Naviathan was pretty good evidence that we're moving in the right direction under the current mission statement.
  149. <DetroitLolcat> It wasn't an amazing project, but it was pretty solid. The discussions weren't bad, the moderation was much stricter, and the end product is usable in OU.
  150. <imanalt> i really strongly disagree
  151. <Quanyails> I'd say that that's the exception. :/
  152. <imanalt> the discussions were on here for 3-4 days
  153. <imanalt> and then everything was decided
  154. <imanalt> after concept assessment everything other than what coverage to give it and heatproof had been decided
  155. <ginganinja> navi lol
  156. <ginganinja> is worthless in OU
  157. <DetroitLolcat> It's not an awful stallbreaker.
  158. <imanalt> idk ginganinja in ou its probably fine, in the playtest meta its rly bad
  159. <ginganinja> which is what it was for
  160. <imanalt> no
  161. <imanalt> its not
  162. <DetroitLolcat> It'd probably be A- rank about now.
  163. <DetroitLolcat> NO
  164. <imanalt> its built for ou
  165. <DetroitLolcat> 20:12 ginganinja which is what it was for
  166. <imanalt> its not built for a meta centralized completely aroun dit
  167. <DetroitLolcat> THIS IS WRONG
  168. <ginganinja> it was built for a Landorus-I metagame
  169. <imanalt> its why i want to get rid of the playtest
  170. <DetroitLolcat> AND WILL ALWAYS BE WRONG
  171. <ginganinja> IT WAS BUILT FOR A LANDORUS-I METAGAME
  172. <DetroitLolcat> kk turning off caps lock
  173. <ginganinja> AND GETS REKT BY IT
  174. <imanalt> ginganinja it would be at least decent in a lando-i metagame though
  175. <ginganinja> its not tho
  176. <ginganinja> lol
  177. <imanalt> based on what
  178. <imanalt> lol
  179. <nyttyn> yeah building a ground weak in a landorus-i metagame was kind of dumb
  180. <ginganinja> its grnd weakness
  181. <imanalt> its good at fucking over a lot of balance cores and shit
  182. <ginganinja> is rly hurting it
  183. <ginganinja> you know what else fucks balance
  184. <ginganinja> Landorus-I
  185. <ginganinja> which is 100% a better mon
  186. <imanalt> and despite that lots of people were fucking successful using balance
  187. <imanalt> so clearly other balance breakers have value
  188. <DetroitLolcat> but every CAP is going to have playtest metas centralized around it. Aurumoth and Caw weren't horribly broken in their playtest metas because the metas got super-centralized about them.
  189. <nyttyn> the playtest ladder was like 50 people tho
  190. <nyttyn> say what you will, it was p small.
  191. <ginganinja> that doesn't make Landorus-I a bad mon
  192. <ginganinja> lol
  193. <imanalt> the playtest means nothing
  194. <imanalt> and it always will
  195. <ginganinja> nyttyn
  196. <ginganinja> back on topic
  197. <DetroitLolcat> If a mon is decent in its playtest meta, it's probably amazing in OU.
  198. <ginganinja> there is a major issue with CAP atm
  199. <imanalt> ginganinja im not saying it does, but im saying the fact that balance was prevalent even with lando-i means other balance breakers still have value
  200. <ginganinja> and thats because there are 2 design philosophies
  201. <ginganinja> there is the
  202. <imanalt> if the mon is good in the playtest its probably broken
  203. <imanalt> lol
  204. <ginganinja> "journey"
  205. <DetroitLolcat> ^^^
  206. <ginganinja> and there is the
  207. <imanalt> its why we shoudl get rid of playtest
  208. <ginganinja> "end product"
  209. <imanalt> its either "oh no x mon sucks we failed"
  210. <imanalt> or the mon is broken
  211. <imanalt> there is no middle ground
  212. <jas61292> <imanalt> if the mon is good in the playtest its probably broken <-- so true
  213. <imanalt> because if its not broken, its rarely usable in the playtest
  214. <ginganinja> people judge how successful it us on the journey
  215. <ginganinja> or the finished product
  216. <ginganinja> ie it can fail the concept its ok
  217. <ginganinja> we learnt something
  218. <ginganinja> or it didn't achieve the concept ergo it failed
  219. <imanalt> ginganinja these are not necessarily two different philosophies
  220. <ginganinja> I think they are
  221. <imanalt> you can not have the first one without the second to some degree
  222. * [1]nyttyn (~nyttyn@synIRC-7B4039DE.hsd1.tn.comcast.net) has joined #cap
  223. <jas61292> I have such conflicting feelings on the playtest
  224. <imanalt> becausey ou need to be trying to achieve the concept
  225. <imanalt> so you need to have some sense of failure if you don't achieve
  226. <DetroitLolcat> I also believe they are pretty different.
  227. <ginganinja> I remember Doug saying he didn't care if the pokemon was broken as hell
  228. <imanalt> otherwise we have no guidance
  229. <ginganinja> so long as we learnt something
  230. <ginganinja> it was about the "journey"
  231. <ginganinja> rather than the finished product of "whoops its broken"
  232. <jas61292> on the one hand, the playtest meta is always garbage, and rarely means anything. But on the other hand, it feels so stupid to make something and not test it. Its a no win situation really
  233. <imanalt> yeah jas61292
  234. <ginganinja> the playtest meta only gets good when you have good players
  235. <imanalt> but the current situation is worse than nothing
  236. <ginganinja> which you dont have, because you don't market yourself as a competative forum
  237. <ginganinja> and around and around it goes
  238. * nyttyn has quit (Ping timeout)
  239. * [1]nyttyn is now known as nyttyn
  240. <imanalt> yeah the playtest only has value if you have enough people trying to win instead of just "I HAVE TO USE THE MON"
  241. <jas61292> Yeah
  242. <imanalt> but we don't have players who are competent to do that so w/e
  243. <ginganinja> CAP isn't going to get competative players
  244. <imanalt> ginganinja then close it down
  245. <jas61292> But... who is really going to want to play other than people who want to test the mon?
  246. <ginganinja> if its the community that decides everything
  247. <ginganinja> so you can change the voting to favour competative players
  248. <DetroitLolcat> People that want to win something and beat other good players
  249. <jas61292> I mean... why not play OU or something else where, even if it is not more competitive, at least you get a battle faster.
  250. <ginganinja> but then its no longer community voting
  251. <imanalt> so fuck community voting then
  252. <ginganinja> I'd play OU instead of the playtest
  253. <ginganinja> because its got 1 less Uber
  254. <DetroitLolcat> community voting is a very good thing in CAP IMO, even if it sometimes leads to suboptimal results.
  255. <ginganinja> if you release a ladder with a proven unhealthy pokemon
  256. <imanalt> could we redesign the process so that in the case of a mon getting banned we make alterations to previous parts we have decided on to make it for the current metagame
  257. <ginganinja> allowed in it
  258. <ginganinja> its an unhealthy ladder
  259. <imanalt> because i agree with ginganinja, this 6 month old metagame is very much not ideal
  260. <ginganinja> who wants to play a meta where 73% of all qualified voters said "get this shit out"
  261. <jas61292> Honestly, I normally wouldn't mind just going with bans, but... there is a big difference between something being banned partway though, and something being banned after almost all competitive stuff is already done
  262. <ginganinja> I tell a lie it was 75%
  263. <ginganinja> 3/4 people said they hated the meta
  264. <DetroitLolcat> I'd be okay with banning Ubers along the way, provided it was before a certain point.
  265. <imanalt> jas61292 either way we don;t want a meta witht he mon still there
  266. <imanalt> instead of jusyt banning ubers
  267. <ginganinja> and then CAPs like "GR8 NEWS GUYS, WHO WANTS TO PLAY IN THIS META"
  268. <imanalt> why not just at the point of the ban pause, have a stage of "would we change what we did before without x mon in the meta"
  269. <imanalt> and just talk about that
  270. <imanalt> and make some changes as needed
  271. <DetroitLolcat> How late into Navi's process was Lando banned btw?
  272. <ginganinja> midway iirc
  273. <nyttyn> ba dum tish
  274. <DetroitLolcat> I like imanalt's idea.
  275. <ginganinja> was banned jun 5
  276. * BarackObama gives channel operator status to nyttyn
  277. <jas61292> We were done by then
  278. <ginganinja> officially
  279. <jas61292> like with everything
  280. <jas61292> except flavor
  281. <DetroitLolcat> best birthday present ever is lando banned then lol
  282. <DetroitLolcat> fuck that thing
  283. * bane has quit (Broken pipe)
  284. <ginganinja> you knew it was suspected tho by like
  285. <ginganinja> May 5
  286. <imanalt> ALSO can we run flavor more concurrently so that we don't basically finish a long time before the end of the project
  287. <imanalt> i dont like that
  288. <jas61292> Yeah I agree with that
  289. <DetroitLolcat> But with how we do movepool night, that's harder to do.
  290. <imanalt> basically always have both a competitive and a flavor stage at once
  291. <DetroitLolcat> *right now
  292. <Quanyails> Hmm.
  293. <DetroitLolcat> because the second half of Movepool is essentially flavor.
  294. <DetroitLolcat> Hmm o_O
  295. <Quanyails> I'm curious. Do you guys enjoy CAP?
  296. <DetroitLolcat> I do, yeah.
  297. <jas61292> If I didn't, I most certainly would not be here
  298. <DetroitLolcat> Though I'm pretty optimistic when it comes to CAP because I don't think it's in nearly as bad a place as some others do.
  299. <ginganinja> [12:23] <Quanyails> I'm curious. Do you guys enjoy CAP?
  300. <ginganinja> its losing its value
  301. <ginganinja> due to its confusion as to what it wants
  302. <imanalt> Quanyails yes and no
  303. <imanalt> for me its sort of
  304. <imanalt> fun until i get too annoyed
  305. <imanalt> like angry bird
  306. <imanalt> s
  307. <Quanyails> I've been seeing you less and less, jas.
  308. <Quanyails> I'm not sure if you've migrated to the CAP metagame/PS!, though.
  309. <jas61292> I will be honest though, I have not enjoyed any of the projects post being TL as much as I did before then. Whether that is because I have such a different perspective now, or if its because I became a mod and actually had responsibilities, lol, I really don't know. I do definitely still enjoy it though.
  310. <imanalt> not sure why anyone would migrate from here to cap meta/ps stuff
  311. <jas61292> I've been pretty busy lately. I'm trying to be more active on here now, but we'll see how it goes.
  312. <imanalt> not many options for going up the cancer ladder, but thats one
  313. <jas61292> If I hang out on PS more, its only cause I like being able to que up a battle whenever I have free time. Mainly challenge cup, or whatever it is now.
  314. <DetroitLolcat> Quany, do you still enjoy CAP? I don't think I've seen a ton of you recently, though that might be because of what time of day I'm on.
  315. <jas61292> though, if I am on PS, I'm normall here too
  316. <DetroitLolcat> (i.e., when it's not daytime at all)
  317. <Quanyails> Well, as you might know, I'm leaving at the end of Naviathan's pre-evos.
  318. <Quanyails> The flavor parts are fun!
  319. <DetroitLolcat> Like leaving for good, or coming back for just the flavor, or?
  320. <Quanyails> I'll probably be 99% dead afterwards.
  321. <DetroitLolcat> That's really too bad :(
  322. <Rainman_Legends> I avoid ps like the plague
  323. <Quanyails> Trying to mingle the mission statement with its community, though, isn't working out, and it's been frustrating to see for multiple CAPs in a row.
  324. <DetroitLolcat> Any particular reasons you're calling it quits?
  325. <Quanyails> Yes.
  326. <Quanyails> Nothing to do with you guys.
  327. <DetroitLolcat> Hmm, it seems it'd be worth staying around for the mission statement PRC
  328. <DetroitLolcat> but *shrugs*
  329. <DetroitLolcat> Does that mean no more of those awesome art repository threads o_O
  330. <Quanyails> I don't think they're needed now.
  331. <Quanyails> There's posting limits, and the last thread was only six pages, I think.
  332. <Quanyails> I'm sure you'll do fine without me. :)
  333. * pInkmoth has quit (Connection reset by peer)
  334. <DetroitLolcat> Well the posting limits have been called into question as of late
  335. <Quanyails> By whom and why?
  336. <DetroitLolcat> I mean that entire thread hogging PRC
  337. <Quanyails> Ah, that.
  338. <DetroitLolcat> It didn't get a conclusion, but I'm sure it'll get kicked up again during the upcoming stage.
  339. <Quanyails> Again, who are the people opposing it?
  340. <DetroitLolcat> I don't think Birk's a fan of the hard limits
  341. <Quanyails> All right.
  342. <DetroitLolcat> The thread's a bit directionless IMO. PSG posted a tentative new rules OP, but the thread sort of died because it was opened very close to CAP20.
  343. <Birkal> yeah we decided in PR last time to get rid of posting limits
  344. <Birkal> because they artificially stifled discussion
  345. <Birkal> we just delete posts like we always have :D
  346. <Quanyails> Action is good.
  347. <Rainman_Legends> Now can we bring back likes? :D
  348. <DetroitLolcat> noooo
  349. <Birkal> I'd be open for a discussion
  350. <Birkal> I kind of miss 'em to be honest
  351. <Quanyails> I'm also on the boat that says CAP is declining and needs a change in philosophy to get me interested again.
  352. <Quanyails> Well, not just me. :P
  353. <Quanyails> For CAP as a whole to improve.
  354. <Birkal> I've sort of been thinking about that
  355. <Quanyails> I was reminded in the earlier discussion:
  356. * Snobalt (~cgiirc@living.the.dream) has joined #cap
  357. <Birkal> I think it'd be really interesting to embark significantly off the path
  358. <Birkal> or even change up the "process" entirely
  359. <Quanyails> I forget who it was, but an OU player said that competitive players dislike CAP because competitive players, when it comes down to polls, have as much influence as the new guys.
  360. <Quanyails> And these sort of democracies, as idealistic as CAP wants them to be, dissuades CAP from really gaining ground as a competitive project.
  361. <Birkal> definitely a fair statement to make
  362. <Quanyails> So CAP's in that awkward middle between 'fanboy' (in Doug's words) and 'competitive', thus appealing to a small fraction of the community.
  363. <Birkal> to me, the "worst" thing about CAP is that it has no metagame
  364. <Birkal> that's why you can't really get "competitive" about it; there is no consistent metagame to play as an active participant in the project
  365. <Birkal> well, I mean our metagame is OU
  366. <Birkal> but if that's the case, we'd be better suited as a project hosted in the OU forum
  367. <Quanyails> It tries to be.
  368. * sliggoo (Mibbit@synIRC-6742C637.dyn.iinet.net.au) has joined #cap
  369. <jas61292> I don't even want to imagine dealing with that....
  370. <Quanyails> But the playtest ends up a few months out of date and only caters to people interested in CAP.
  371. <imanalt> Birkal:
  372. <Quanyails> I like the idea of not catering CAPs toward OU, actually.
  373. <imanalt> what if we kept a playtest in some form going from when one project finishes until the next one does
  374. <imanalt> have like weekly live tours
  375. <imanalt> keep a deadish ladder up
  376. <imanalt> have a couple longer term tours
  377. <imanalt> something to try to fix that problem
  378. <jas61292> The issue there to me is that, unless we change what the metagame itself is, no one will be interested
  379. <imanalt> and it would fix the playtest problems
  380. <imanalt> in one go
  381. <Quanyails> I agree with jas.
  382. <imanalt> jas61292 you underrate how much if you link a random ass livetour on smogtours when there are ppl on ppl will join
  383. <imanalt> look at the lower tier live tours
  384. <imanalt> plenty of random ppl who don't play those tiers are joining
  385. <Birkal> I've suggested that before, imanalt
  386. <Birkal> I think that CAP needs to have some sort of "playable official metagame" available at all times
  387. <imanalt> i think the thing that would have to happen if we did it
  388. <jas61292> I just think that, as is, such a tour would end up just being OU. If no one has any reason to be invested in the meta, no one will actually bother to learn the CAP. Unless of course it is stupidly good. Even if it is top tier but not broken, 98% of people won't use it, and it won't really be a good test, imo
  389. <imanalt> is the cap metagame would have to go away
  390. <imanalt> yes jas61292, ou with one more pokemon. If the mon is good enough to use som eppl will throw it on, especially if
  391. <Quanyails> Again, keeping a ladder up isn't inviting on its own.
  392. <imanalt> we can get a couple random ou ppl who are competent to decide to play more than once and fuck around w/ some teambuilding
  393. * Snobalt has quit (Quit: CGI:IRC (Ping timeout))
  394. <Birkal> are you guys familiar with project m?
  395. <Birkal> http://projectmgame.com/en/
  396. <imanalt> yes
  397. <imanalt> what about it
  398. <Quanyails> I've read some bullets about it on TV Tropes, if that counts.
  399. <DetroitLolcat> yeah
  400. <DetroitLolcat> My roommate plays it all the time
  401. <DetroitLolcat> I used to play it with him but I'm more of a Smash 4 guy
  402. <Birkal> I've been playing it for over a year now, and I /love/ what they're doing. They're taking a game everyone loves and making some really cool enhancements to it -- the competitive community is nuts about it
  403. <jas61292> Played it once. Never liked it
  404. <imanalt> er
  405. <Birkal> and lately I've been thinking -- what's different between them and us?
  406. <imanalt> They're taking a game everyone loves
  407. <imanalt> you realize why they created it
  408. * Snobalt (~cgiirc@living.the.dream) has joined #cap
  409. <DetroitLolcat> You mean taking a game everyone hates and making some really cool enahncements to it
  410. <imanalt> was because everyone hated brawl
  411. <imanalt> right
  412. <Birkal> yes, I am definitely aware
  413. <Birkal> and yah, dcat is right
  414. <imanalt> so what Birkal, you think we should be fucking around w/ mechanics creating something entirely different?
  415. <Birkal> but the point is -- they are more or less building a metagame as opposed to singular characters (like what we are doing)
  416. <imanalt> although my understanding w/ project m was really just
  417. <Birkal> they are masters of their /own/ craft on their terms
  418. <imanalt> "turn brawl into melee 2"
  419. <imanalt> which has value but
  420. <imanalt> is very different from what we're doing
  421. <Birkal> whereas we are sort of in an awkward place where we don't directly have control over our metagame (OU)
  422. <jas61292> Well... I always was of the opinion that brawl was the better game, but.... yeah... I totally see the point you are making.
  423. <nyttyn> project m is in
  424. <nyttyn> a really awkawrd place right now tbh
  425. <nyttyn> they're kinda getting pushed out by both smash 4 and melee.
  426. <Birkal> which is why I think it may be worth shifting our focus away from OU and more towards our own new metagame
  427. <imanalt> jas61292 did you watch them played competitively at all?
  428. <Rainman_Legends> Brawl is a better casual party game
  429. <Rainman_Legends> Melee is a better competitive game
  430. <imanalt> also the problem with basically becoming an om Birkal is the same problem most oms have
  431. <imanalt> if no one running it is competent
  432. <imanalt> then it sucks
  433. <imanalt> we'd need good players to be able to create a good meta
  434. <DetroitLolcat> tbh project M is getting pushed out by Nintendo as well
  435. <jas61292> Some. My opinon comes more from playing than watching, but I do disagree with the prevailing opinion that a faster paced game is better. Which is funny cause that is the exact opposite of my opinion on Pokemon.
  436. <Birkal> which is why I think we have an advantage -- we have a userbase and a (mostly, in perspective) good name for ourselves in terms of how we make pokemon
  437. <DetroitLolcat> with Nintendo starting to sponsor tournaments, tourneys can't really allow Project M.
  438. <Birkal> I think that combined with initial excitement in a change of pace might be pretty attractive to most
  439. <imanalt> jas how is this different from an 1100 random ladder player on ps saying "lando shouldn't have been banned because from my experience blah blah"
  440. <imanalt> oO
  441. <nyttyn> birkal
  442. <nyttyn> this is a pretty dramatic change you're talking about here.
  443. <Birkal> of course it is
  444. <Birkal> and that's why I don't know how I feel about it yet
  445. <imanalt> Birkal i think the thing to look at is oms
  446. <imanalt> do we want to be an om
  447. * Gale has quit (Quit: Laterz)
  448. <Birkal> but I've felt for a long time that the biggest reason we don't have "competitive contributors" is because we don't have a metagame to call our own
  449. <Quanyails> Are we making CAP what the people want?
  450. <jas61292> Hey, I never said better competitive game. I said better game. Games are about fun, and I have a lot more fun laughing at my friend when I smash him after he triped then I do watching people wavedash all over and use what ever other advanced techs they use. To me most of what makes it better is in the characters and stages, not mechanics (though I do like certain mechanics more).
  451. <Birkal> like right now, we couldn't really have a conversation about our metagame
  452. <Birkal> unless it was just OU
  453. <Birkal> which is fine, but we definitely don't talk about OU much... at all...
  454. <imanalt> then why don't any oms have competitive contributors
  455. <Birkal> so we'd have to change something on that front
  456. <imanalt> they get their own community but with a very few exceptions, those communities are full of players who couldnt hack it at other metas
  457. <Birkal> ehh, I think some do (from my experience in OMPL)
  458. <imanalt> as someone who used to be a top om player
  459. <Birkal> but I think OMs suffer from being an isolated community with tons of options
  460. <imanalt> they dont
  461. <imanalt> how will we be different
  462. <imanalt> if we become an om
  463. <Birkal> I dunno. I just think the core idea of "making our own metagame that is balanced and fun while introducing new characters" is inherently interesting.
  464. <Birkal> but that's just my opinion
  465. <imanalt> it is
  466. <imanalt> but the prblem is there is a lot of cynicism from competent players about it
  467. <Birkal> about...?
  468. <imanalt> which is a self fulfilling prophecy
  469. <imanalt> the userbase being bad and "fanboyish"
  470. <imanalt> the fact that all om communities are bad
  471. <imanalt> etc etc
  472. <Birkal> yeah, but you have to remember that CAP isn't OM
  473. <Birkal> we have 20 projects and seven years of clout
  474. <imanalt> what youre proposing would be
  475. <imanalt> seven years of already trashing our competitive reputation
  476. <jas61292> If people are going to be cynical, they are going to be cynical. I don't think we can really do anything about that. We need to get the people who are not cynical.
  477. <imanalt> remember that i played and worked extraordinarily hard for basically the first om, so i know the types of problems we will run into
  478. <imanalt> the people who aren't cynical about the community being bad includes almsot no good players
  479. <imanalt> ive gone through trying to get competitive people to play something, and judge it on its own merit
  480. * Snobalt has quit (Quit: CGI:IRC)
  481. <imanalt> itd oesnt actually happen
  482. * Zanadu (~quassel@6BA8D10C:44234547:A96D72F2:IP) has left #cap (parting gift)
  483. <nyttyn> the only real hope you have is to attract new players and attempt to cultivate a community that people will enjoy.
  484. <nyttyn> and then from there the metagame will, assuming people care enought to stick around, naturally evolve.
  485. <imanalt> with the amazing quality of our current community i see that as being easy
  486. <Birkal> I dunno, I think CAP is different. I think there is something cool about a) the AWESOME flavor contributions we get, b) the ability to talk with lots of people about a metagame, and c) the ability to actually change the metagame through creating a new Pokemon
  487. <nyttyn> imanalt there's no need to be snarky m8
  488. <imanalt> the problme is you need all of a fun community, a good metagame, and an informed community
  489. <nyttyn> you don't nessecarily need a good metagame or a informed community - new games have neither.
  490. <jas61292> You need interest to form those things
  491. <imanalt> nyttyn on smogon you need both
  492. <imanalt> otherwise people will go for other options
  493. <imanalt> those are what generate interest
  494. <DetroitLolcat> you need a good metagame without a doubt
  495. <imanalt> a good metagame isn't enough though
  496. <imanalt> back last gen when i was trying to get people to play bh
  497. <imanalt> the bh metagame was probably the best metagame anyone was playing at the time
  498. <DetroitLolcat> new games don't have good metas, true, but people know they can change a new game's meta through bans or clauses
  499. <imanalt> but no one would play
  500. <DetroitLolcat> no matter what, a new game's meta is going to end up good or at least decent.
  501. <Quanyails> The thing about CAP currently is that it's building off of an older metagame.
  502. <imanalt> bw woudl disagree but we digress dlc
  503. <jas61292> Maybe I am wrong, but I kinda am on the same page as Birkal.
  504. <DetroitLolcat> yeah bw was sort of a cluster
  505. <DetroitLolcat> but it had its moments
  506. <DetroitLolcat> bw was much better than bw2 at least
  507. <DetroitLolcat> BW is the Brawl of competitive Pokemon
  508. <Quanyails> And the change is rather trivial compared to Other Metagames.
  509. <jas61292> We might not be the biggest thing ever, but I do think we are a popular enough project that if we said "X is our meta that we are doing everything for now, go learn it" we would significantly increase interest in that meta
  510. <imanalt> i really hate to harp on this, but im the only one here who has a lot of experience trying to promote and grow an om. Its really really really hard to get good people to do things and join, even when you have decent connections and no matter what you do
  511. <Quanyails> Or Project M, I presume.
  512. <imanalt> Quanyails plenty of oms are relatively minor changes
  513. <imanalt> one just gives mons access to all stab moves they could get etc
  514. <Birkal> imanalt I don't mean this offensively at all, but can you please stop playing the "bigger dick" card?
  515. <imanalt> one just slightly tweaks bst
  516. <Birkal> we all value your input
  517. <Quanyails> That's not so minor to me.
  518. <Birkal> but we're just having a discussion lol
  519. <Quanyails> Eeeeeh?
  520. <Birkal> no need to "pull rank"
  521. <imanalt> zzz
  522. <Quanyails> Birkal?
  523. <Quanyails> I'd call it experience. :/
  524. * bane (~macle@synIRC-791AC4E8.lightspeed.milwwi.sbcglobal.net) has joined #cap
  525. * nyttyn has kicked nyttyn from #cap (YOU DON'T TELL ME WHAT TO DO BIRKAL I'LL PULL RANK ON MYSELF)
  526. * nyttyn (~nyttyn@fire.blasts.cant.melt.conkeldurr.beams) has joined #cap
  527. * BarackObama gives channel operator status to nyttyn
  528. <Birkal> nah it is experience that is appreciated for sure
  529. <imanalt> experience >>> theorying, especially since yall are way over optimistic about smogon in general
  530. <Birkal> like I don't think anyone is disagreeing that is is /really/ hard to get people interesting in something new
  531. <imanalt> its easier to get people interested in something new than something they already assume is bad
  532. <imanalt> no preconceived notions > bad ones
  533. <Birkal> which is what I'm suggesting with us making mons for our own meta
  534. <Birkal> it's something new, as opposed to keeping on the same process we've done for yonks
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