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- Spell Sealing Chains
- Continuous Spell
- Activate this card by targeting 2 face-up cards in your opponent's Spell & Trap Zones; if those card(s) leave the field while this card is on the field, the zones they were in cannot be used while this card is on the field.
- Searing Souls
- Normal Spell
- Send 1 FIRE monster with 200 DEF from your hand or field to the GY, then target 1 card your opponent controls; destroy it, and if you do, draw 1 card. You can only activate 1 "Searing Souls" per turn.
- Spell Absorbing Chains
- Continuous Spell
- Activate this card by targeting face-up cards in your opponent's Spell & Trap Zones, equal to the number of monsters in your Main Monster Zones. If a monster you control is destroyed by battle or card effect: You can target face-up card in your opponent's Spell & Trap Zone that was targeted by this card's effect; banish it.
- Auto Tuning Motor
- Normal Trap
- When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then Special Summon 1 Tuner Normal Monster from your hand, Deck, or GY. You can only activate 1 "Auto Tuning Motor" per turn.
- Overdrive Flux
- Continuous Spell
- When a monster is Special Summoned to your field by a Spell effect: You can banish 1 card from your hand, face-down; draw 1 card. You can only control 1 "Overdrive Flux".
- Collateral Damage
- Continuous Trap
- Your monsters cannot be destroyed by battle with a monster that has the same ATK or ATK equal to or less than the ATK of your monster +300.
- Collision Course
- Normal Trap
- Target 1 monster your opponent controls; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
- ● Once per turn, during the End Phase: This card loses 600 ATK.
- Collapsing Dimensions
- Normal Trap
- Turn all your face-up banished cards face-down; inflict 200 damage to your opponent for each card turned face-down by this effect. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can shuffle all your banished cards into the Deck, then inflict 100 damage to your opponent for each card shuffled this way.
- Overclocked Spell
- Normal Spell
- Add 1 "Overclocked Spell" from your Deck to your hand. During your Main Phase, except the turn this card was sent there: You can banish this card and 2 "Overclocked Spell" from your GY; inflict 1500 damage to your opponent. You can only use each effect of "Overclocked Spell" once per turn.
- Solar Collapse
- Normal Trap
- Apply 1 of the following effects, depending on the number of your banished monsters with different names.
- ● 1+: Special Summon 1 "Helios - The Primordial Sun" from your hand, Deck, GY, or 1 that is banished.
- ● 2+: Special Summon 1 "Helios Duo Megistus" from your hand, Deck, GY, or 1 that is banished.
- ● 3+: Special Summon 1 "Helios Trice Megistus" from your hand, Deck, GY, or 1 that is banished.
- If you control "Macro Cosmos", you can activate this card from your hand. You can only activate 1 "Solar Collapse" per turn.
- Super-sized Cyberization
- Quick-Play Spell
- Activate 1 of the following effects.
- ● This turn, the name of all monsters your opponent controls become "Unknown".
- ● This turn, the Type of all monsters your opponent controls become Cyberse.
- You can only activate 1 "Super-sized Cyberization" per turn.
- Clashing Clans
- Continuous Trap
- Activate this card by declaring 1 Type; monsters with the declared Type cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only control 1 "Clashing Clans" per turn.
- Raised Awareness
- Equip Spell
- Equip only to a non-Effect Monster you control. It gains this effect.
- ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy 1 Spell/Trap your opponent controls.
- If this face-up card in your Spell & Trap Zone leaves the field because of an opponent's effect, and is now in the GY or banished: You can destroy 1 monster your opponent controls. You can only use this effect of "Raised Awareness" once per turn.
- Spell Cancelling Chronicles
- Normal Spell
- If this card is sent from the hand or field to the GY: Target 1 face-up "Spell Chronicle" you control; place 1 Chronicle Counter on that target, then you can add 1 "Spell Cancelling Chronicles" from your Deck to your hand. You can only activate 1 "Spell Cancelling Chronicles" per turn.
- Raging Catastrophe
- Quick-Play Spell
- Special Summon 1 Level 7 or lower Reptile monster from your Deck, but it cannot attack, also destroy it during the End Phase. You can only activate 1 "Raging Catastrophe" per turn.
- Gale Conductor
- Continuous Trap
- Special Summon this card in Defense Position as an Effect Monster (Sylph/WIND/Level 4/ATK 1900/DEF 1200). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle or card effect: You can target 1 monster your opponent controls; return it to the hand.
- Spell Conduit
- Normal Spell
- Look at your opponent's entire Deck, then apply 1 of the following effects, depending on the number of Spells in your opponent's Deck.
- ● 0-5: Banish 1 Set card on the field.
- ● 6-10: Banish 1 face-up card on the field.
- ● 11+: Negate the effects of all face-up cards your opponent controls, until the end of this turn.
- You can only activate 1 "Spell Conduit" per turn.
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