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- Light: The target is momentarily blinded, suffering +1 DC to all rolls on its next turn, or +2 on a crit. This damage type deals twice as many hits versus undead enemies. Radiant spells can be used to illuminate the environment, providing a dazzling light source.
- Dark: The target is weakened by arcane energy, making them do 2 less hits of damage on their next successful attack or 4 on a crit, to a minimum of 1. Dark spells can be used to drain light sources, and are abhorred by some magical beasts.
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