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  1. hlcsg v3.4 VL34 64-bit (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\hammer\tools\hlcsg_x64.exe -nowadtextures C:\hammer\maps\max_mapvote_xen_b12
  8. Arguments: -nowadtextures C:\hammer\maps\max_mapvote_xen_b12 -low -wadautodetect
  9. Entering C:\hammer\maps\max_mapvote_xen_b12.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ off ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. convert game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.02 seconds)
  50. CSGBrush:
  51. (0.19 seconds)
  52.  
  53. Including Wadfile: \hammer\textures\zhlt.wad
  54. - Contains 1 used texture, 8.33 percent of map (8 textures in wad)
  55. Including Wadfile: \hammer\textures\halflife.wad
  56. - Contains 3 used textures, 25.00 percent of map (3117 textures in wad)
  57. Including Wadfile: \hammer\textures\xeno.wad
  58. - Contains 1 used texture, 8.33 percent of map (264 textures in wad)
  59. Including Wadfile: \users\uberlord\desktop\max_mapvote_xen_b1.wad
  60. - Contains 7 used textures, 58.33 percent of map (9 textures in wad)
  61.  
  62. Wad files required to run the map: (None)
  63. Texture usage is at 0.47 mb (of 32.00 mb MAX)
  64. 0.29 seconds elapsed
  65.  
  66. ----- END hlcsg -----
  67.  
  68.  
  69.  
  70. hlbsp v3.4 VL34 64-bit (Aug 17 2015)
  71. Zoner's Half-Life Compilation Tools -- Custom Build
  72. Based on code modifications by Sean 'Zoner' Cavanaugh
  73. Based on Valve's version, modified with permission.
  74. Submit detailed bug reports to (vluzacn@163.com)
  75. ----- BEGIN hlbsp -----
  76. Command line: C:\hammer\tools\hlbsp_x64.exe -chart C:\hammer\maps\max_mapvote_xen_b12
  77. Arguments: -chart C:\hammer\maps\max_mapvote_xen_b12 -low
  78.  
  79. Current hlbsp Settings
  80. Name | Setting | Default
  81. -------------------|-----------|-------------------------
  82. threads [ 4 ] [ Varies ]
  83. verbose [ off ] [ off ]
  84. log [ on ] [ on ]
  85. developer [ 0 ] [ 0 ]
  86. chart [ on ] [ off ]
  87. estimate [ off ] [ off ]
  88. max texture memory [ 33554432 ] [ 33554432 ]
  89. priority [ Low ] [ Normal ]
  90.  
  91. noclip [ off ] [ off ]
  92. nofill [ off ] [ off ]
  93. noinsidefill [ off ] [ off ]
  94. noopt [ off ] [ off ]
  95. no clipnode merging [ off ] [ off ]
  96. null tex. stripping [ on ] [ on ]
  97. notjunc [ off ] [ off ]
  98. nobrink [ off ] [ off ]
  99. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  100. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  101. remove hull 2 [ off ] [ off ]
  102.  
  103.  
  104. SolidBSP [hull 0] 500...1000...1266 (0.13 seconds)
  105. BSP generation successful, writing portal file 'C:\hammer\maps\max_mapvote_xen_b12.prt'
  106. SolidBSP [hull 1] 500...908 (0.08 seconds)
  107. SolidBSP [hull 2] 500...792 (0.06 seconds)
  108. SolidBSP [hull 3] 500...952 (0.08 seconds)
  109. Reduced 3051 clipnodes to 2250
  110. Reduced 258 texinfos to 211
  111. Reduced 12 texdatas to 12 (489876 bytes to 489876)
  112. Reduced 2534 planes to 712
  113. FixBrinks:
  114. Increased 2250 clipnodes to 2250.
  115.  
  116. Object names Objects/Maxobjs Memory / Maxmem Fullness
  117. ------------ --------------- --------------- --------
  118. models 33/512 2112/32768 ( 6.4%)
  119. planes 712/32768 14240/655360 ( 2.2%)
  120. vertexes 7799/65535 93588/786420 (11.9%)
  121. nodes 1330/32767 31920/786408 ( 4.1%)
  122. texinfos 211/32767 8440/1310680 ( 0.6%)
  123. faces 5250/65535 105000/1310700 ( 8.0%)
  124. * worldfaces 4626/32768 0/0 (14.1%)
  125. clipnodes 2250/32767 18000/262136 ( 6.9%)
  126. leaves 752/32760 21056/917280 ( 2.3%)
  127. * worldleaves 559/8192 0/0 ( 6.8%)
  128. marksurfaces 6181/65535 12362/131070 ( 9.4%)
  129. surfedges 26330/512000 105320/2048000 ( 5.1%)
  130. edges 13594/256000 54376/1024000 ( 5.3%)
  131. texdata [variable] 489876/33554432 ( 1.5%)
  132. lightdata [variable] 0/50331648 ( 0.0%)
  133. visdata [variable] 0/8388608 ( 0.0%)
  134. entdata [variable] 29072/2097152 ( 1.4%)
  135. * AllocBlock 31/64 0/0 (48.4%)
  136. 12 textures referenced
  137. === Total BSP file data space used: 985362 bytes ===
  138. Wad files required to run the map: (None)
  139. 0.96 seconds elapsed
  140.  
  141. ----- END hlbsp -----
  142.  
  143.  
  144.  
  145. hlvis v3.4 VL34 64-bit (Aug 17 2015)
  146. Zoner's Half-Life Compilation Tools -- Custom Build
  147. Based on code modifications by Sean 'Zoner' Cavanaugh
  148. Based on Valve's version, modified with permission.
  149. Submit detailed bug reports to (vluzacn@163.com)
  150. ----- BEGIN hlvis -----
  151. Command line: C:\hammer\tools\hlvis_x64.exe C:\hammer\maps\max_mapvote_xen_b12
  152. Arguments: C:\hammer\maps\max_mapvote_xen_b12 -low
  153. 515 portalleafs
  154. 1171 numportals
  155.  
  156. -= Current hlvis Settings =-
  157. Name | Setting | Default
  158. -------------------|-----------|-------------------------
  159. threads [ 4 ] [ Varies ]
  160. verbose [ off ] [ off ]
  161. log [ on ] [ on ]
  162. developer [ 0 ] [ 0 ]
  163. chart [ off ] [ off ]
  164. estimate [ off ] [ off ]
  165. max texture memory [ 33554432 ] [ 33554432 ]
  166. max vis distance [ 0 ] [ 0 ]
  167. priority [ Low ] [ Normal ]
  168.  
  169. fast vis [ off ] [ off ]
  170. full vis [ off ] [ off ]
  171.  
  172.  
  173. BasePortalVis:
  174. (0.03 seconds)
  175. LeafThread:
  176. (0.79 seconds)
  177. average leafs visible: 185
  178. g_visdatasize:22170 compressed from 33475
  179. 0.84 seconds elapsed
  180.  
  181. ----- END hlvis -----
  182.  
  183.  
  184.  
  185. hlrad v3.4 VL34 64-bit (Aug 17 2015)
  186. Zoner's Half-Life Compilation Tools -- Custom Build
  187. Based on code modifications by Sean 'Zoner' Cavanaugh
  188. Based on Valve's version, modified with permission.
  189. Submit detailed bug reports to (vluzacn@163.com)
  190. ----- BEGIN hlrad -----
  191. Command line: C:\hammer\tools\hlrad_x64.exe -customshadowwithbounce -extra -bounce 5 -dscale 1 -lights C:\hammer\tools\lights.rad -minlight 8 -smooth2 3 C:\hammer\maps\max_mapvote_xen_b12
  192. Arguments: -customshadowwithbounce -extra -bounce 5 -dscale 1 -lights C:\hammer\tools\lights.rad -minlight 8 -smooth2 3 C:\hammer\maps\max_mapvote_xen_b12 -low
  193.  
  194. -= Current hlrad Settings =-
  195. Name | Setting | Default
  196. --------------------|---------------------|-------------------------
  197. threads [ 4 ] [ Varies ]
  198. verbose [ off ] [ off ]
  199. log [ on ] [ on ]
  200. developer [ 0 ] [ 0 ]
  201. chart [ off ] [ off ]
  202. estimate [ off ] [ off ]
  203. max texture memory [ 33554432 ] [ 33554432 ]
  204. max lighting memory [ 50331648 ] [ 50331648 ]
  205. priority [ Low ] [ Normal ]
  206.  
  207. fast rad [ off ] [ off ]
  208. vismatrix algorithm [ Sparse ] [ Sparse ]
  209. oversampling (-extra)[ on ] [ off ]
  210. bounces [ 5 ] [ 8 ]
  211. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  212. light limit threshold[ 188.000 ] [ 188.000 ]
  213. circus mode [ off ] [ off ]
  214.  
  215. smoothing threshold [ 50.000 ] [ 50.000 ]
  216. smoothing threshold 2[ 3.000 ] [ no change ]
  217. direct threshold [ 10.000 ] [ 10.000 ]
  218. direct light scale [ 1.000 ] [ 1.000 ]
  219. coring threshold [ 0.010 ] [ 0.010 ]
  220. patch interpolation [ on ] [ on ]
  221.  
  222. texscale [ on ] [ on ]
  223. patch subdividing [ on ] [ on ]
  224. chop value [ 64.000 ] [ 64.000 ]
  225. texchop value [ 32.000 ] [ 32.000 ]
  226.  
  227. global fade [ 1.000 ] [ 1.000 ]
  228. global texlight gap [ 0.000 ] [ 0.000 ]
  229. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  230. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  231. global light scale [ 2.000 ] [ 2.000 ]
  232. global sky diffusion [ 1.000 ] [ 1.000 ]
  233.  
  234. spread angles [ on ] [ on ]
  235. opaque entities [ on ] [ on ]
  236. sky lighting fix [ on ] [ on ]
  237. incremental [ off ] [ off ]
  238. dump [ off ] [ off ]
  239.  
  240. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  241. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  242.  
  243. custom shadows with bounce light
  244. [ on ] [ off ]
  245. rgb transfers [ off ] [ off ]
  246. minimum final light [ 8 ] [ 0 ]
  247. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  248. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  249. soft sky [ on ] [ on ]
  250. translucent depth [ 2.000 ] [ 2.000 ]
  251. block opaque [ on ] [ on ]
  252. ignore textures [ off ] [ off ]
  253. reflectivity gamma [ 1.760 ] [ 1.760 ]
  254. reflectivity scale [ 0.700 ] [ 0.700 ]
  255. blur size [ 1.500 ] [ 1.500 ]
  256. no emitter range [ off ] [ off ]
  257. wall bleeding fix [ on ] [ on ]
  258.  
  259.  
  260. Load Textures:
  261. 12 textures referenced
  262. Reading texlights from 'C:\hammer\maps\lights.rad'
  263. Reading texlights from 'C:\hammer\tools\lights.rad'
  264. 0 opaque models
  265. 0 opaque faces
  266. 5250 faces
  267. Create Patches : 28825 base patches
  268. 156717 square feet [22567378.00 square inches]
  269. 376 direct lights and 0 fast direct lights
  270. 1 light styles
  271.  
  272. FindFacePositions:
  273. (1.39 seconds)
  274. BuildFacelights:
  275. (84.48 seconds)
  276. BuildVisLeafs:
  277. (14.27 seconds)
  278. visibility matrix : 39.0 megs
  279. MakeScales:
  280. (14.23 seconds)
  281. Transfer Lists : 118331124 : 118.33M transfers
  282. Indices : 38421920 : 36.64M bytes
  283. Data : 236746467 : 225.78M bytes
  284. Bounce 1 GatherLight:
  285. (0.69 seconds)
  286. Bounce 2 GatherLight:
  287. (0.69 seconds)
  288. Bounce 3 GatherLight:
  289. (0.70 seconds)
  290. Bounce 4 GatherLight:
  291. (0.68 seconds)
  292. Bounce 5 GatherLight:
  293. (0.70 seconds)
  294. CreateTriangulations:
  295. (0.08 seconds)
  296. AddPatchLights:
  297. (1.39 seconds)
  298. FinalLightFace:
  299. (0.02 seconds)
  300. 119.73 seconds elapsed [1m 59s]
  301.  
  302. ----- END hlrad -----
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