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- hlcsg v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: C:\hammer\tools\hlcsg_x64.exe -nowadtextures C:\hammer\maps\max_mapvote_xen_b12
- Arguments: -nowadtextures C:\hammer\maps\max_mapvote_xen_b12 -low -wadautodetect
- Entering C:\hammer\maps\max_mapvote_xen_b12.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ off ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- convert game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.02 seconds)
- CSGBrush:
- (0.19 seconds)
- Including Wadfile: \hammer\textures\zhlt.wad
- - Contains 1 used texture, 8.33 percent of map (8 textures in wad)
- Including Wadfile: \hammer\textures\halflife.wad
- - Contains 3 used textures, 25.00 percent of map (3117 textures in wad)
- Including Wadfile: \hammer\textures\xeno.wad
- - Contains 1 used texture, 8.33 percent of map (264 textures in wad)
- Including Wadfile: \users\uberlord\desktop\max_mapvote_xen_b1.wad
- - Contains 7 used textures, 58.33 percent of map (9 textures in wad)
- Wad files required to run the map: (None)
- Texture usage is at 0.47 mb (of 32.00 mb MAX)
- 0.29 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: C:\hammer\tools\hlbsp_x64.exe -chart C:\hammer\maps\max_mapvote_xen_b12
- Arguments: -chart C:\hammer\maps\max_mapvote_xen_b12 -low
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 500...1000...1266 (0.13 seconds)
- BSP generation successful, writing portal file 'C:\hammer\maps\max_mapvote_xen_b12.prt'
- SolidBSP [hull 1] 500...908 (0.08 seconds)
- SolidBSP [hull 2] 500...792 (0.06 seconds)
- SolidBSP [hull 3] 500...952 (0.08 seconds)
- Reduced 3051 clipnodes to 2250
- Reduced 258 texinfos to 211
- Reduced 12 texdatas to 12 (489876 bytes to 489876)
- Reduced 2534 planes to 712
- FixBrinks:
- Increased 2250 clipnodes to 2250.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 33/512 2112/32768 ( 6.4%)
- planes 712/32768 14240/655360 ( 2.2%)
- vertexes 7799/65535 93588/786420 (11.9%)
- nodes 1330/32767 31920/786408 ( 4.1%)
- texinfos 211/32767 8440/1310680 ( 0.6%)
- faces 5250/65535 105000/1310700 ( 8.0%)
- * worldfaces 4626/32768 0/0 (14.1%)
- clipnodes 2250/32767 18000/262136 ( 6.9%)
- leaves 752/32760 21056/917280 ( 2.3%)
- * worldleaves 559/8192 0/0 ( 6.8%)
- marksurfaces 6181/65535 12362/131070 ( 9.4%)
- surfedges 26330/512000 105320/2048000 ( 5.1%)
- edges 13594/256000 54376/1024000 ( 5.3%)
- texdata [variable] 489876/33554432 ( 1.5%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 29072/2097152 ( 1.4%)
- * AllocBlock 31/64 0/0 (48.4%)
- 12 textures referenced
- === Total BSP file data space used: 985362 bytes ===
- Wad files required to run the map: (None)
- 0.96 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: C:\hammer\tools\hlvis_x64.exe C:\hammer\maps\max_mapvote_xen_b12
- Arguments: C:\hammer\maps\max_mapvote_xen_b12 -low
- 515 portalleafs
- 1171 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.03 seconds)
- LeafThread:
- (0.79 seconds)
- average leafs visible: 185
- g_visdatasize:22170 compressed from 33475
- 0.84 seconds elapsed
- ----- END hlvis -----
- hlrad v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: C:\hammer\tools\hlrad_x64.exe -customshadowwithbounce -extra -bounce 5 -dscale 1 -lights C:\hammer\tools\lights.rad -minlight 8 -smooth2 3 C:\hammer\maps\max_mapvote_xen_b12
- Arguments: -customshadowwithbounce -extra -bounce 5 -dscale 1 -lights C:\hammer\tools\lights.rad -minlight 8 -smooth2 3 C:\hammer\maps\max_mapvote_xen_b12 -low
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ on ] [ off ]
- bounces [ 5 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ 3.000 ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global texlight gap [ 0.000 ] [ 0.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ on ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 8 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- 12 textures referenced
- Reading texlights from 'C:\hammer\maps\lights.rad'
- Reading texlights from 'C:\hammer\tools\lights.rad'
- 0 opaque models
- 0 opaque faces
- 5250 faces
- Create Patches : 28825 base patches
- 156717 square feet [22567378.00 square inches]
- 376 direct lights and 0 fast direct lights
- 1 light styles
- FindFacePositions:
- (1.39 seconds)
- BuildFacelights:
- (84.48 seconds)
- BuildVisLeafs:
- (14.27 seconds)
- visibility matrix : 39.0 megs
- MakeScales:
- (14.23 seconds)
- Transfer Lists : 118331124 : 118.33M transfers
- Indices : 38421920 : 36.64M bytes
- Data : 236746467 : 225.78M bytes
- Bounce 1 GatherLight:
- (0.69 seconds)
- Bounce 2 GatherLight:
- (0.69 seconds)
- Bounce 3 GatherLight:
- (0.70 seconds)
- Bounce 4 GatherLight:
- (0.68 seconds)
- Bounce 5 GatherLight:
- (0.70 seconds)
- CreateTriangulations:
- (0.08 seconds)
- AddPatchLights:
- (1.39 seconds)
- FinalLightFace:
- (0.02 seconds)
- 119.73 seconds elapsed [1m 59s]
- ----- END hlrad -----
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